NATION

PASSWORD

A Fellowship of Death (WW1, OOC, Open Sign-Up)

A staging-point for declarations of war and other major diplomatic events. [In character]
User avatar
Offenheim
Ambassador
 
Posts: 1083
Founded: Oct 13, 2009
Ex-Nation

A Fellowship of Death (WW1, OOC, Open Sign-Up)

Postby Offenheim » Sun Jan 30, 2011 1:30 pm

A Royal Fellowship of Death
"What passing-bells for these who die as cattle?
Only the monstrous anger of the guns."
~Wilfred Owen

Image
An Epic Tale Of Destruction
A Great War RP


Introduction
A Royal Fellowship of Death (ARFOD) is an character-driven RP set during the years of 1914 to 1918. It features multiple threads and multiple nations, battling through massive technological advancements that wreak havoc on soldiers and society. Technology is developed at a real world rate, meaning that tanks will not arrive until summer of 1916, while aerial fighters will not achieve prominence until 1915. Tear gas can be used almost instantly, but poison gasses shouldn't be used until January of 1915. Each thread is a separate theatre of war, based on where conflicts are occurring in the world at any given moment. For instance, a Central Front Theatre may exist between Hagartha and Wilconson as they battle for dominance over land claims.

References to real world events are strictly banned. Use analogous events rather than real world ones. For instance, since England does not exist in this map, the English Civil War would be nonsensical. However, references to another

This is an open RP. There is still claimable space on the map, and any nation can join at any time, provided they following the joining rules below. If there is unclaimed space, it's recommended that nations RP as neutrals joining a side. In the event of all the space being claimed, nations will join as revolters against an already established nation, colonial or separatist; or they can join as a client state of another country; it's up to them.

Prologue
Summer 1914

June 22, 1914:
Maj. General Alexander Agrias, Cousin to King Mathew Agrias, is shot and killed outside of the Ministry of Defense as he exits the building. The killer(s) evade the police and escape. Offenheim's King Balthazar condemns the assassination and pledges to stand with Hagartha.

June 30, 1914:
A week since the death of Maj. Gen. A. Agrias, he is promoted to Field Marshall and given a state funeral while the country begins a massive hunt for the killers. It is reported that the killers are two men of Wilconsonian origin and managed to escape with the aide of an Alversian, but no evidence to back up this report surfaces. Nevertheless, numerous shops and homes of Alversians and Wilconsonians are ransacked by mobs and several people are killed throughout the country.

July 1, 1914:
The 'Wilconson-Alversian' plot gains support among numerous war hawks and Hagarthans wishing to restore the empire and exact vengeance upon their neighbors for past transgressions. Questions and refutations of the "WA Plot" are criticized and considered unpatriotic. A widespread crackdown of Alversians and Wils takes place across the nation as Police and the Army seek to arrest the assassins.

July 6, 1914:
Two Wilconsons who are headed to their native homeland are stopped at the border and searched. Police find a sniper rifle and several empty casings in their belongings. Though the two men state they were hunting in South Hagartha and were headed home to sell the furs, they are arrested and charged with the murder of FM A. Agrias.

July 9-14, 1914:
A 'puppet trial' is held and ultimately sentences the two men to life in prison. During that time the Hagarthan Parliament sends an ultimatum to Wilconson to return Hagartha's territory it took in the 19th Century and officially apologize for the Wilconson-sponsored death of FM A. Agrias and compensate his family accordingly, along with the cost of the man-hunt and state funeral.

July 13-26, 1914:
The Hagarthans mobilize their forces as the dead line for the ultimatum approaches its end. Diplomatic offices are shut down in the wake of crumbling relations. Offenheim orders mobilization.

July 27, 1914:
The Ultimatum expires and Hagartha's demands are not met.

July 28, 1914:
At eight o'clock the Parliament, headed by the Hagarthan Nationalist Party, declares war on Wilconson for the murder of FM A. Agrias. By noon that day advance elements of the Royal Army cross the border and engage Wilconson Troops. Offenheim's army follows suit, and the Offenheim Centroppen Fleet is relayed orders to begin a blockade of Wilconson.

August to October 1st:
Alversian government collapses following declaration of war. Yanitzan government collapses under pressure from the Knights of Kings and North Orus. Wilconsonian government collapses under the invasion of Offenheim. Wilconson is partitioned by Offenheim, Hagartha and Holstria. Western Urpaians and Pact of Carin renew war as troops take control of partitioned Wilconson.

Pact of Carin
Western Urpaians

Hagartha
Wanderjar

Offenheim
Holstria

Terrmish
Medok

Slakonian

Hungramy


Waldellians
Former Nations

The knights of kings
Alversia

North Orus
Wilconson

Yanitza


Currently Non-Aligned
Hugora (Pro-Democracy)
Felimid McFail
Northern Felaria
Jaris[aka Trivval] (problems with Wanderjar)
McConia


Rules
1. No one liners.
2. No godmodding.
3. All posts must rely on characters to advance the plot.
4. Anyone is allowed to join the RP once it's begun, but they stake a claim on the map.
5. Nations that go inactive or stop posting for an extended period will be RPed as having internal chaos. They may be annexed or their territory may become part of a joining nation. If they return to the RP, they can start a revolution in their previous territory.

For an example of rule #3, a character-driven post looks like this:
Captain Iomhar Karn, of the Royal Air Squadron, hopped into his Refdam Vengeance biplane. He lowered his goggles onto his face, pressed the throttle and sped off down the runway. Within moments, his Vengeance was airborne, and he flew over the trees, heading for the front lines. Troopers below him cheered as he passed overhead, and he waggled his wings in salute. Over no-man's land he flew, and he sighted the enemy observers circle high overhead.

Then, the enemy trenches exploded as the first shells of Offenheim's artillery train landed in their midst. Even as he climbed through the air, he could feel the concussions of the exploding shells. Then, when it finally ended, he looked back towards his lines. Thousands of soldiers were swarming out, like a kicked-open anthill. He watched the mass close on the enemy lines, then suddenly, the bursts of machine guns opened up, and he watched as the tide of Offenheimers stopped as though running up against a brick wall. He jotted down the position of the machine guns on a field map. A heavy price to pay for next to useless information. Likely the his now retreating army already knew where the MGs were. They had still charged them anyways.

Then a burst of machine gun fire came from behind him, tearing into the chassis of his plane. He turned around behind him to look, and saw an enemy fighter on his six, coming down from above. Iomhar took evasive action...


SOURCES
http://www.firstworldwar.com/index.htm
Last edited by Offenheim on Sat Feb 26, 2011 1:35 pm, edited 21 times in total.
"No one has yet learned to drive a locomotive sitting in his study."
-Leon Trotsky

A Royal Fellowship of Death (WW1 RP)
-Central Urpaian Front

User avatar
Offenheim
Ambassador
 
Posts: 1083
Founded: Oct 13, 2009
Ex-Nation

Postby Offenheim » Sun Jan 30, 2011 1:30 pm

Map Room

World Map

Image
Notes On World Map: The southern continent is Urpaia. The northeast landmass is two continents; the north part is Waldel, and the southern is Tapen. The northwestern continent is Vistisland.

National Maps
Maps of Hagartha
Terrain
Greatest Extent of Old Hagarthan Empire(Geographical names not necessarily correct)

Maps of Wilconson
Terrain

Maps of Offenheim
Terrain




Image
Kingdom of Offenheim
Government type: Autocratic monarchy
Head of State: King of Offenheim & Verstalvaro of the Kelruss Balthazar Oav Turmeleo XI
Head of Government: Count Ceallach Oav Yallami
Foreign Minister: Prince Kenelm Oav Ohellew
Pikkoay of Kelland: Gregor Sur Cullimar
Commander of His Majesty's Armed Forces: Grand Duke Eric Oav Jurvosk
Population: 55 million
Standing army (mobilized): 4 million
Navy: 21 pre-dreadnoughts, 28 dreadnought battleships, 9 battlecruisers. Assorted minesweepers, cruisers (armored & light) destroyers, and submarines.

Image
Royal Kingdom of Alversia
Government type: Anarchy
Head of State: King Mikael I (deposed)
Head of Government: Duke Damon Von Rustenburg (deposed)
Foreign Minister: Count Rostov Von Barheim (deposed)
Commander in Chief of the Royal Alversian Army: King Mikeal I (Operational control is Field Marshall Sergei Tuncay) (no longer in existence)
Population: 20 million
Standing army: 180,000 (no longer in existence)

Image
Knights of Kings
Government type: Autocratic monarchy
Head of State: Kaiser Wendel Pascal
Foreign Minister: Graham Cray
Commander of His Majesty's Armed Forces: Lord Ekart Lunden
Population: 92.0 million
Standing army: 4.7 million

Image
North Orus
Government type: Communist Dictatorship
Head of State: Ivon Vukon
Foreign Minister: Dimitri Henkov
Commander of the Grand Army of the Union: General Vladimir Halin
Population: 134 million
Standing army: 5 million

Image
Wilconson
Government type: Eliminated
Head of State: King Noah I of Wilconson and Duke of New Wilmington (deposed)
Head of Government: Prime Minister Timothy Gessler (deposed)
Foreign Minister: Tito Alasia (deposed)
Commander of the Royal Wilconsonian Armed Forces: Field Marshal Maximillien Badinter (deposed)
Population: 68 million (divided)
Standing army: 4 million (demobilized)
Navy: 250 ships (decommissioned)

Image
Kingdom of Wanderjar
Government type: Constitutional Monarchy
Head of State: King Christopher III
Prime Minister: Mr. James Blair
Foreign Minister: Mr. Stephen White
Commander of His Majesty's Armed Forces: Lord Reginald Winthrope
Population: 85 million
Standing army: 500,000
Navy: 250 ships

Image
The Imperial Empire of Holstria
Government type: Imperial Monarchy
Head of State: King Friedrich II
Prime Minister: Bruno kanz
Foreign Minister: Joseph kunos
Commander of His Majesty's Armed Forces: Field Marshall Schroener
Population: 90 million
Standing army: 300,000
Navy: 100 ships

Image
Terrmish
Government type: Constitutional Monarchy
Head of State: King Rayon IV
Foreign Minister: Raul Ecoten
Commander of the Royal Terrmishian Military: Johnathan Gourted
Population: 28 million
Standing army: 2 milion
Navy: 125 ships

Image
Felimid MacFal
Government type: Elective Monarchy
Head of State: Ardi Ri (high king) Carden MacFal
Head of Government: Carden MacFal
Foreign Minister: William Shaw
Commander Armed Forces: Dugan Kinnaird
Commander of Navy: Horace Haig
Population: ~50 million
Standing army: 300,000 regulars with 400,000 reservists. Only 150,000 mobilized at the start
Navy: 24 dreadnoughts, 29 pre-dreadnoughts, 10 battlecruisers, 25 light cruisers, 200 destroyers, 150 protected/armored cruisers ( pre-1907)

Image
Hagartha
Government Type: Constitutional Monarchy
Current Ruler(s): King Mathew Agrias, Queen Matilda Agrias, Prime Minister Victor Chambers
Current Ruling Party: Hagarthan Nationalist Party
Population: 78.6 Million
Ethnic Groups: 84.56% Hagarthan, 4.5% Alversian, 10.94% Other
Army Size: 800,000 Standing Army (50 Divisions), 2.1 Million Reserves (130 Divisions)

Imperial Reich of Hungramy
Government type: Absolute monarchy
Head of State: Kaiser Istvan Tóth, Kaiserin Erzebet Tóth
Foreign Minister: Prince Balázs Tóth
Commander of His Majesty's Armed Forces: Lord Ambrus Szolnok
Population: 90.0 million
Standing army: 4.1 million

Image
Republic of Yanitza
Government type: Anarchy
Head of State: Antigonius Borovitch (deposed)
Head of Government: Antigonius Borovitch (deposed)
Foriegn minister: Alexander Nirimiuos (deposed)
Commander Armed Forces: Duke Seleucus Kiriokas (deposed)
Commander of Navy: Duke Alexander Dinkov (deposed)
Population: 50 million
Standing army: 300,000 (demobilized)
Navy: decommissioned

Image
Kingdom of Menguroko
Government type: Constitutional Monarchy
Head of State: Emperor Voko II
Head of Government: Prime Minister Hans Greyich
Foreign Minister: Zaba Ty-Ilk
Commander Armed Forces: Lars Dewsov
Commander of Navy: Voko Lonksov
Population: 60 million
Standing army: 200 000 regulars
Navy: 2 battleships, 4 destroyers, 20 submarines

Image
Kingdom of Slakonian
Government type: Absolute Monarchy(German type monarchy)
Head of State: King George XI the Tactician
Head of Government: Prime Minister Peter Muller
Foreign Minister: William Handson
Commander of the Slakonian Royal Armed Forces: Field Marshall Joe Rudolf
Population: 49 million
Standing army: 2 million
Navy: 200 ships

The Federal State Of Baronia
Government type: Federal Democracy
Head of State: Chairman Allen Durandel
Head of Government: Prime Minister Vayne Rorak
Foreign Minister: Arende Collen
Commander of The Baronian Armed Forces: High General Thomas Trude
Population: 50 million
Standing army (mobilized): 500,000
Navy: 5 pre-dreadnoughts, 10 dreadnought battleships, 5 battlecruisers. Other vessels, including cruisers, destroyers, and a few auxiliaries

Image
Sultanate of Qatarab
Government type: Absolute Monarchy
Head of State: Muhtesem Sultan Abdul-Hamid II
Head of Government: Grand Vizier Ahmed Beyazid XIV
Foreign Minister: Vizier Hussein Muhammed
Askerlik Pasha(Military Leader): Ibrahim Kilic Pasha
Population: 72 million
Standing army: 6 million
Navy: 17 Dreadnoughts, 14 Battlecruisers, 32 Pre-Dreadnoughts, minesweeprs, light cruisers, destroyers, small number of submarines.

Image
Empire of McConia
Government type: Absolute Monarchy
Head of State: Emperor Nicholas XIV
Head of Government: Emperor Nicholas XIV
Population: 25 million
Army size: 250,000 (standing); 1.25 million (mobilized)
Last edited by Offenheim on Sat Feb 26, 2011 1:40 pm, edited 32 times in total.
"No one has yet learned to drive a locomotive sitting in his study."
-Leon Trotsky

A Royal Fellowship of Death (WW1 RP)
-Central Urpaian Front

User avatar
Wilconson
Ambassador
 
Posts: 1319
Founded: Aug 02, 2009
Ex-Nation

Postby Wilconson » Sun Jan 30, 2011 2:51 pm

Well, tag and what is the geography of the border between myself and Hargartha and you and myself.
Economic Left/Right: -5.38
Social Libertarian/Authoritarian: -5.90
Geographic Map of my nation
Incomplete factbook

User avatar
Offenheim
Ambassador
 
Posts: 1083
Founded: Oct 13, 2009
Ex-Nation

Postby Offenheim » Sun Jan 30, 2011 2:59 pm

Wilconson wrote:Well, tag and what is the geography of the border between myself and Hargartha and you and myself.


I was thinking that my border with you would be mainly farmland (plains) and then turning into forests before it gets to mountains. There will probably be a desert south of the mountains. I haven't developed a map for my country yet, so you may have to wait for a while. I've got a pretty industrialized nation, so I'll develop both an infrastructure map and a terrain map. If you want to do one up for yourself, that might be a wise decision.

Also, I think we should claim colonies on Vistisland, and perhaps on the islands a bit, to at least have another theatre of operations and kind of work with the time period.
Last edited by Offenheim on Sun Jan 30, 2011 3:00 pm, edited 1 time in total.
"No one has yet learned to drive a locomotive sitting in his study."
-Leon Trotsky

A Royal Fellowship of Death (WW1 RP)
-Central Urpaian Front

User avatar
Hagartha
Attaché
 
Posts: 71
Founded: Jan 20, 2011
Ex-Nation

Postby Hagartha » Sun Jan 30, 2011 3:12 pm

Here is a preliminary map of my country (including terrain and towns and cities)

Map

I was thinking perhaps my northern border with Wil could mostly be grasslands, with a few areas of forests. In addition, the dark-brown areas are ridges that are between 50-250m in height, sorta like Vinny Ridge.

My SW area is primarily forests and mountains while my SE area has grasslands, a ridge, forest, and a small pocket of mountains.

The SW Mountains are between 400 - 800m, with several mountains getting as high as 1200 meters while the SE mountains are mostly between 300 - 500m, with some as big as 650-700m. Additionally, there is several desert areas in the SE.

This is all just preliminary, I can adjust my map accordingly if need be.

User avatar
The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
Ex-Nation

Postby The knights of kings » Sun Jan 30, 2011 3:20 pm

Not the whole thing just the southern coast of Waldel and perhaps the smaller of the two islands south of that.Hope im not asking too much
Last edited by The knights of kings on Sun Jan 30, 2011 3:21 pm, edited 1 time in total.

User avatar
Wilconson
Ambassador
 
Posts: 1319
Founded: Aug 02, 2009
Ex-Nation

Postby Wilconson » Sun Jan 30, 2011 3:21 pm

Offenheim wrote:
Wilconson wrote:Well, tag and what is the geography of the border between myself and Hargartha and you and myself.


I was thinking that my border with you would be mainly farmland (plains) and then turning into forests before it gets to mountains. There will probably be a desert south of the mountains. I haven't developed a map for my country yet, so you may have to wait for a while. I've got a pretty industrialized nation, so I'll develop both an infrastructure map and a terrain map. If you want to do one up for yourself, that might be a wise decision.

Also, I think we should claim colonies on Vistisland, and perhaps on the islands a bit, to at least have another theatre of operations and kind of work with the time period.

I'll start working on my map and should have it up tonight. Colonies would be a good idea. Is this claim okay?
http://img195.imageshack.us/img195/2246/arfod.png
Economic Left/Right: -5.38
Social Libertarian/Authoritarian: -5.90
Geographic Map of my nation
Incomplete factbook

User avatar
Northern Felaria
Spokesperson
 
Posts: 115
Founded: Jan 26, 2011
Ex-Nation

Postby Northern Felaria » Sun Jan 30, 2011 3:21 pm

I'd like to join this, I don't care where my claim is.
Whoa...sleepy time.

User avatar
Holstria
Envoy
 
Posts: 338
Founded: Oct 18, 2007
Democratic Socialists

Postby Holstria » Sun Jan 30, 2011 3:26 pm

The Northern part of the nation and the central part that stretches to the east to my border with Wilconson contains plains, The peninsula contains some wetlands, there are aadditional two rivers. The Dandesloss and the Veirmire, militarily speaking there are two major bridges and 3 smaller ones in the area. The south and west contains hills and mountains, the Capital is near the peninsula.

map wise, I'm not sure if I'll have it up today, I might get it up my mid-day tomorrow after I'm done with school.
Dalton Feb 25 1993-Dec 8 2012 RIP my friend.
http://www.nationstates.net/nation=holstria/detail=factbook

User avatar
Offenheim
Ambassador
 
Posts: 1083
Founded: Oct 13, 2009
Ex-Nation

Postby Offenheim » Sun Jan 30, 2011 3:28 pm

Northern Felaria wrote:I'd like to join this, I don't care where my claim is.


Well, I'll put you in between me and Hugora, so there's a continuous land border.

Wilconson, your claim is fine.

Tkok, I'll have you up soon.

We'll definitely need a few more people to join up to flesh out the map. I want to start connecting people northwards.
"No one has yet learned to drive a locomotive sitting in his study."
-Leon Trotsky

A Royal Fellowship of Death (WW1 RP)
-Central Urpaian Front

User avatar
North Orus
Diplomat
 
Posts: 744
Founded: Nov 23, 2010
Ex-Nation

Postby North Orus » Sun Jan 30, 2011 3:45 pm

I would like to join this. May my claim be the Northern pennisula of Waldel?

User avatar
Offenheim
Ambassador
 
Posts: 1083
Founded: Oct 13, 2009
Ex-Nation

Postby Offenheim » Sun Jan 30, 2011 4:02 pm

North Orus wrote:I would like to join this. May my claim be the Northern pennisula of Waldel?

Certainly. And as to your statement about this being Capitalists vs. Socialists in the Interest thread, that type of ideological warfare might erupt later in the RP, but like World War One in the real world, this war will be triggered for very political reasons, such as Hagartha wanting its land back.
"No one has yet learned to drive a locomotive sitting in his study."
-Leon Trotsky

A Royal Fellowship of Death (WW1 RP)
-Central Urpaian Front

User avatar
Offenheim
Ambassador
 
Posts: 1083
Founded: Oct 13, 2009
Ex-Nation

Postby Offenheim » Sun Jan 30, 2011 5:11 pm

Alright, I've update the map. People should start thinking about which side they might like to be allied with. By the way if you want to work on a map for yourself, I can create blank zoom ins that have accurate borders and avoid all those flags.

Reasons why you might want to go to war with a nation:
-Their shipping threatens your shipping (for instance, Offenheim is allied against Wilconson due to Offenheimer ambitions to dominate the Centroppen).
-Natural resource is available in their land (nitrates from guano are available in a part of Wilconson that borders Hagartha).
-Jingoism/revanchism/imperialism (Perhaps Terrmish wants to capture some islands and create an empire? -OR- Hagartha used to own land that Wilconson now occupies).
-Geographic features that determine world commerce (Offenheim controls the channel between Tappen and Urpaia, meaning all shipping going into or leaving the Centroppen has to pay duties to Offenheim. It also means Offenheim can transfer its Capacic Fleet to the Centroppen and vice versa without having to travel around an entire continent. Thus breaking Offenheimer control over the channel will open up shipping, which is good if you're on the outs with Offenheim and don't have a preferential trade status).
-Longstanding rivalry.
-Support of separatist groups.
"No one has yet learned to drive a locomotive sitting in his study."
-Leon Trotsky

A Royal Fellowship of Death (WW1 RP)
-Central Urpaian Front

User avatar
The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
Ex-Nation

Postby The knights of kings » Sun Jan 30, 2011 5:22 pm

So is there going to be seperate rps for this world or just one?

User avatar
Wilconson
Ambassador
 
Posts: 1319
Founded: Aug 02, 2009
Ex-Nation

Postby Wilconson » Sun Jan 30, 2011 5:25 pm

Sorry, but Imageshack only uploads png only about 25% of time.

http://img39.imageshack.us/img39/7494/wilcopy.jpg
Economic Left/Right: -5.38
Social Libertarian/Authoritarian: -5.90
Geographic Map of my nation
Incomplete factbook

User avatar
North Orus
Diplomat
 
Posts: 744
Founded: Nov 23, 2010
Ex-Nation

Postby North Orus » Sun Jan 30, 2011 5:26 pm

North Orus will take it's own side in the war. In MT we have a sensible government. In this other Universe, we can be as crazy as the Romans. Meaning we want control of all of Waldel. Hopefully the Knights of Kings will join us. Otherwise we will crush them!

Maybe we could get some help from Wilconson or Hagartha or some other country.
Last edited by North Orus on Sun Jan 30, 2011 5:28 pm, edited 1 time in total.

User avatar
Alversia
Minister
 
Posts: 3240
Founded: Apr 26, 2007
Ex-Nation

Postby Alversia » Sun Jan 30, 2011 5:30 pm

I'd be very interested in this if it's RPed properly. I would prefer to RP as a smaller, poorer nation, perhaps as the 'Serbia' of the war with a small but well trained and equipped Army. Likewise, I would like to have a lot of the fighting take place within Alversian borders, is there anywhere on the map in particular you recommend for these objectives?
R.I.P. Shal
17/01/2010

R.I.P. Peg
04/06/2018

R.I.P Tweek
16/12/2021

R.I.P Xena
11/02/2022

Alversian FT Factbook

User avatar
Offenheim
Ambassador
 
Posts: 1083
Founded: Oct 13, 2009
Ex-Nation

Postby Offenheim » Sun Jan 30, 2011 5:37 pm

The knights of kings wrote:So is there going to be seperate rps for this world or just one?

There will be different threads, because it'd be hard to wrangle a massive RP like this. Basically, there should be an RP happening over in Vistisland, which will probably be overland battles between colonies (similar to Africa during WW1); there should be a pretty serious Centroppen Sea campaign, so that'll be a pretty important one. The combined invasion of Wilconson is going to be reasonably serious.

Alversia wrote:I'd be very interested in this if it's RPed properly. I would prefer to RP as a smaller, poorer nation, perhaps as the 'Serbia' of the war with a small but well trained and equipped Army. Likewise, I would like to have a lot of the fighting take place within Alversian borders, is there anywhere on the map in particular you recommend for these objectives?

It's going to be character-based, so characters do all of the work (hopefully characters with NAMES) in the posts. I think a position on the map might be on the southern border of Hagartha where the Old Hagarthan Empire was, especially if you're allied with Wilconson, so you have to do a lot of fighting there. Is that fine?
"No one has yet learned to drive a locomotive sitting in his study."
-Leon Trotsky

A Royal Fellowship of Death (WW1 RP)
-Central Urpaian Front

User avatar
Alversia
Minister
 
Posts: 3240
Founded: Apr 26, 2007
Ex-Nation

Postby Alversia » Sun Jan 30, 2011 5:41 pm

Offenheim wrote:It's going to be character-based, so characters do all of the work (hopefully characters with NAMES) in the posts. I think a position on the map might be on the southern border of Hagartha where the Old Hagarthan Empire was, especially if you're allied with Wilconson, so you have to do a lot of fighting there. Is that fine?


To be honest, I find these things can't really work any other way, I much prefer to character RP, as I've tried to demonstrate in vain in F7 WW1 RPs (>.<). That would be fine, I'd say, I would have a population of around 20m, made up of various ethnic groups from the old Empire. At the start, I would prefer to be neutral but say the Royal Family , and the country as a whole, has strong sympathies with Wilconson.

If that can be worked out then yeah, the map position is fine.
R.I.P. Shal
17/01/2010

R.I.P. Peg
04/06/2018

R.I.P Tweek
16/12/2021

R.I.P Xena
11/02/2022

Alversian FT Factbook

User avatar
Offenheim
Ambassador
 
Posts: 1083
Founded: Oct 13, 2009
Ex-Nation

Postby Offenheim » Sun Jan 30, 2011 5:50 pm

Alversia wrote:
Offenheim wrote:It's going to be character-based, so characters do all of the work (hopefully characters with NAMES) in the posts. I think a position on the map might be on the southern border of Hagartha where the Old Hagarthan Empire was, especially if you're allied with Wilconson, so you have to do a lot of fighting there. Is that fine?

To be honest, I find these things can't really work any other way, I much prefer to character RP, as I've tried to demonstrate in vain in F7 WW1 RPs (>.<). That would be fine, I'd say, I would have a population of around 20m, made up of various ethnic groups from the old Empire. At the start, I would prefer to be neutral but say the Royal Family , and the country as a whole, has strong sympathies with Wilconson.

If that can be worked out then yeah, the map position is fine.

You might want to RP your country to be as mountainous as Serbia, I think that slowed the Austrians down in RL. Also, Wilconson and Hagartha have set up their history that Wilconson took advantage of the Hagarthan Empire's collapse. You can easily be another exploiter.

I agree with you on the RP. The last thing I want are one-line posts like "XXXX sends 10,000 soldiers with 500 tanks to YYYY." The story is far more interesting to me.
"No one has yet learned to drive a locomotive sitting in his study."
-Leon Trotsky

A Royal Fellowship of Death (WW1 RP)
-Central Urpaian Front

User avatar
Alversia
Minister
 
Posts: 3240
Founded: Apr 26, 2007
Ex-Nation

Postby Alversia » Sun Jan 30, 2011 5:52 pm

Offenheim wrote:You might want to RP your country to be as mountainous as Serbia, I think that slowed the Austrians down in RL. Also, Wilconson and Hagartha have set up their history that Wilconson took advantage of the Hagarthan Empire's collapse. You can easily be another exploiter.

I agree with you on the RP. The last thing I want are one-line posts like "XXXX sends 10,000 soldiers with 500 tanks to YYYY." The story is far more interesting to me.


Yeah, I'll have mountainous parts in the planet but it would be more fun to have some variety between rivers, plains, forests and mountains.

Yup, the story is always the best part I find. I'll have to get into some research to see what Alversian Soldiers would have looked like, been armed with ^^
R.I.P. Shal
17/01/2010

R.I.P. Peg
04/06/2018

R.I.P Tweek
16/12/2021

R.I.P Xena
11/02/2022

Alversian FT Factbook

User avatar
Wilconson
Ambassador
 
Posts: 1319
Founded: Aug 02, 2009
Ex-Nation

Postby Wilconson » Sun Jan 30, 2011 5:53 pm

Alversia wrote:
Offenheim wrote:It's going to be character-based, so characters do all of the work (hopefully characters with NAMES) in the posts. I think a position on the map might be on the southern border of Hagartha where the Old Hagarthan Empire was, especially if you're allied with Wilconson, so you have to do a lot of fighting there. Is that fine?


To be honest, I find these things can't really work any other way, I much prefer to character RP, as I've tried to demonstrate in vain in F7 WW1 RPs (>.<). That would be fine, I'd say, I would have a population of around 20m, made up of various ethnic groups from the old Empire. At the start, I would prefer to be neutral but say the Royal Family , and the country as a whole, has strong sympathies with Wilconson.

If that can be worked out then yeah, the map position is fine.

Well let's say we supported Alversian Resistance fighters in the Hagarthian Civil Wars. Possibly monetarily supported the development of Alversia to keep it out of Hathgarian and Offenheimian influence and maybe even a Royal marriage in the past, but that's if you are a part of the old Hathgarian Empire.
Economic Left/Right: -5.38
Social Libertarian/Authoritarian: -5.90
Geographic Map of my nation
Incomplete factbook

User avatar
The knights of kings
Minister
 
Posts: 2362
Founded: Aug 19, 2009
Ex-Nation

Postby The knights of kings » Sun Jan 30, 2011 6:07 pm

North Orus wrote:North Orus will take it's own side in the war. In MT we have a sensible government. In this other Universe, we can be as crazy as the Romans. Meaning we want control of all of Waldel. Hopefully the Knights of Kings will join us. Otherwise we will crush them!

Maybe we could get some help from Wilconson or Hagartha or some other country.


We will see...

Anyways I will be economicaly sound and have a powerful navy with ties to all for trade. Yet if war breaks out we will have no qualms over secretly dealing with bolth sides though we would ally with those of bigger economic importance . We are a modern (for this time) and had ties to the old Empire and find it hard to work with those who caused its downfall. Our navy is world renowned but at sacrifice to our land based forces who though not lacking good equipment, but in both good leadership and training to put it to good use. We have our eyes set not on politcal borders but on domination through industry, though we are not afraid to use force if need be. We also have our eyes on the strait held by Offenheim and display our naval might through a massive display of force through a demonstration.

User avatar
Alversia
Minister
 
Posts: 3240
Founded: Apr 26, 2007
Ex-Nation

Postby Alversia » Sun Jan 30, 2011 6:07 pm

Wilconson wrote:Well let's say we supported Alversian Resistance fighters in the Hagarthian Civil Wars. Possibly monetarily supported the development of Alversia to keep it out of Hathgarian and Offenheimian influence and maybe even a Royal marriage in the past, but that's if you are a part of the old Hathgarian Empire.


Royal Marriage not so sure about, the rest of it sounds fine by me though.
R.I.P. Shal
17/01/2010

R.I.P. Peg
04/06/2018

R.I.P Tweek
16/12/2021

R.I.P Xena
11/02/2022

Alversian FT Factbook

User avatar
North Orus
Diplomat
 
Posts: 744
Founded: Nov 23, 2010
Ex-Nation

Postby North Orus » Sun Jan 30, 2011 6:11 pm

The knights of kings wrote:
North Orus wrote:North Orus will take it's own side in the war. In MT we have a sensible government. In this other Universe, we can be as crazy as the Romans. Meaning we want control of all of Waldel. Hopefully the Knights of Kings will join us. Otherwise we will crush them!

Maybe we could get some help from Wilconson or Hagartha or some other country.


We will see...

Anyways I will be economicaly sound and have a powerful navy with ties to all for trade. Yet if war breaks out we will have no qualms over secretly dealing with bolth sides though we would ally with those of bigger economic importance . We are a modern (for this time) and had ties to the old Empire and find it hard to work with those who caused its downfall. Our navy is world renowned but at sacrifice to our land based forces who though not lacking good equipment, but in both good leadership and training to put it to good use. We have our eyes set not on politcal borders but on domination through industry, though we are not afraid to use force if need be. We also have our eyes on the strait held by Offenheim and display our naval might through a massive display of force through a demonstration.


Maybe you can produce military supplies for us, and in return, we wont destroy you.

Next

Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: European Federal Union, Google [Bot], Republic Under Specters Grasp, The Astovia

Advertisement

Remove ads