FOR NATIONS IN THE NEW COALITION OF NATIONSNations of NCON participating in Sirona
Rules
The theme is Napoleonic era gunpowder fantasy. Think, 1790s to 1810s. We can allow "advanced" steam technology (up to the 1830s) but only for countries that use little to no magic for balance purposes. This is a collaborative story telling role play, not a competitive map painting role play, so plan your role plays accordingly, and make friends.
Magic: Magic is the manipulation of the arcane energies of the world to accomplish feats of supernatural ability. A trait which few posses, inherited from their parents, the wielding of magic with any efficacy requires years of study. Magic is traditionally employed with offensive spells, calling lightning from a clear sky or summoning an arcane stream of flame; defensive spells which inhibit the casting of others or strengthen the armor worn by a mage or their allies; and logistical spells, promoting the growth of plants to increase harvest yields, warding off or curing illness, and healing injuries at unnatural rates.
Code of conduct
magic system
Finally, before receiving placement on our map, we require two role plays
1. A role play introducing your nation to this world.
2. A role play speaking about some event or happening in your nation.






