NATION

PASSWORD

The Sands of Time (PT, The EO Only, IC)

A staging-point for declarations of war and other major diplomatic events. [In character]
User avatar
King Nephmir II
Chargé d'Affaires
 
Posts: 400
Founded: Jun 04, 2015
Benevolent Dictatorship

The Sands of Time (PT, The EO Only, IC)

Postby King Nephmir II » Sun Jun 19, 2022 3:38 am

This thread is for the IC past-tech (with some fantasy elements permitted) map-based RP of citizens of the region "The Eternal Order", who have claimed a spot on the map by telegramming King Nephmir II. Below are some helpful resources to get started, the map and all map claims, and some background lore to set the stage. Info on map claims can be found here - only 3 claims remain!



Image


Image


Katanak
A large and highly populated continent known for its rich culture and beautiful architecture. Though many defensive structures are present from a war over one-hundred years ago, the nations of this region trade with each other and foreign nations abroad. The region is highly rich in ore and rare mineral deposits. Features the oldest tree in the world, surrounded by many myths and legends spanning a thousand years.

Notable settlements: The central most settlement enjoys access to rare minerals and underground mines and tunnels through the mountain region. The southern most settlement enjoys the second largest port in the world, and a grand statue, the wonder of the world. The settlement within the valley beneath the clouds boasts a strong warrior tradition and unique melee techniques and fighting styles.



Auralia
A hospitable, arid region that relies on trade. Home of many ancient treasures, weapons, and relics from an unknown cataclysmic event of an ancient advanced civilization. Nicknamed "the realm of gold".

Notable settlements: Featuring a settlement beneath a super volcano, a city of gold that runs the largest port in the world to the west and many unique marketplaces, and rampant corruption, Auralia features nations that like to live without fear.



Aeterna
A large, spacious continent with bountiful harvests. Blessed by ancient magic emanating from deep underground, nations of this continent enjoy advanced magical abilities, healers, and clear skies. An ancient lost temple lies somewhere in the mountains, and an old Acitcratnan outpost can be found to the north.

Notable settlements: All nations on this continent enjoy a bountiful harvest, fishing, trade, and esteemed universities and schools of magic. Supplies 80% of Auralia's food in exchange for plenty of gold. A peaceful and happy continent.



Acitcratna
A frigid and relatively isolated region of strong warriors and tradition. Though lacking in magic ability of any kind, the region always has a strong preparedness for war and conquest. An ancient gateway lays currently undiscovered in the inhospitable northern region. A mysterious and fierce sea creature keeps these warring nations mostly landlocked, fighting amongst themselves occasionally. For now...

Notable settlements: The southern most settlement has access to a large port, boasting a strong naval power, and trade to a lesser extent. A tribe of barbarians lie in the far north.



Nocturn
A mostly flat region known more for its wildlife than land features. It is said that knights from this region can be found on the back of winged horses, wyverns, and other strange land creatures...

Notable settlements: All nations in this region enjoy hunting and domesticating strange creatures. The northern most settlement lives in igloos and trades furs with the nations of Acitcratna. The southern most settlement enjoys isolation on a well-reinforced island, but relies heavily on trade and peaceful diplomacy.


Image

Return to International Incidents

Who is online

Users browsing this forum: Arevala

Advertisement

Remove ads