First Ekag Civil War
NOTE: "Ekag” is an exonym, but in the present day refer to their land (and themselves) as Ekag.
Ekag, after years of existing as a failed state, is finally collapsing. Ekag's very large military unfortunately also contributes to some of the country's problems, which include widespread corruption, widespread human rights abuses, severe economic decline, hyperinflation, massive decline in the power of the Ekag government, and ethnic, religious, and political conflicts. The Erurist government requires all Ekag to follow Vrarism, a simple religion that believes that elimination of non-Vrarists is the ultimate goal, and that failure to do so will result in the elimination of their people. Ekag’s fanatic support for the Vrarists has caused it to distance itself from the outside world.
However, it's authoritarianism that has distanced the Erurist government from the commoners. Ekag, which was founded when the nomadic Ekag invaded Bralzaz and, after the Ekag genocide of the Bralzazian people, settled in the Bralzazian lands. Ekag has, for decades, existed as a nation that was officially ruled by a military junta, but never before has one of these generals has elevated themselves over the rest and formed a de facto military dictatorship. The de facto establishment of this military dictatorship, led by Egrodzakh Ehkg, was all that was needed for many former Erurist generals and soldiers to defect. Eventually, more modern ideologies found their way into Ekag, and soon the nation was forced to deal with Grodrelism, a secular republicanist movement promising freedom and liberty, Mucholism, announcing its support for equality and the absence of social class, and Dhodhism, a movement formed by previously mentioned dissatisfied Ekag generals and soldiers. Various secret Ekag attempts to destroy these movements either resulted in failure or short-term success with long-term failure. These attempts ultimately failed and allowed the movements to secretly prosper, while the movements of Brorkhadism, promulgating commoner rights, Bhurkism, an isolationist and nationalist movement, Baghegism, an apathetic faction, Traucrosec Vrarism, advocating for theocratic rule under Vrarist temporal officials, and Bulgrugism, a conservative capitalist movement, secretly formed.
Eventually, tensions began to build between the government and these movements, and between the movements themselves. Riots turned into rebellions. Thousands of Ekag were killed in these early conflicts alone, with little action by the government due to constant infighting in the junta between Erurists and Anti-Erurists. Finally, Egrodzakh Ehkg ordered the execution of all non-Erurist leaders in an attempt to restore order to the failing country, but the order was disastrous, as although some non-Erurist leaders were executed, most escaped, and the order only further angered the Ekag people. The Anti-Erurists finally declared a rebellion across the country, which started fighting in all major Ekag cities. Afterwards, the Anti-Erurists immediately formed the Ekag Anti-Government Rebellion (EAGR) as a temporary alliance against Ekag’s government. Infighting between the various EAGR factions slowed their progress, but Ekag’s complete failure as a state resulted in EAGR forces being able to control various major cities, although Ghar, Ekag’s de-facto capital (officially, Ekag has no capital) and second-largest city, and Eghv, Ekag’s largest city, while both contested, are still in Erurist hands.
Will the Erurist-controlled Ekag government finally fall, with one of the Ekag factions coming to power? Will the Erurist hold on Ekag remain? Will Ekag be fully conquered or divided by foreign powers? Will Ekag collapse into further chaos as no faction is able to fill the power vacuum? How the war goes from here is up to our belligerents. The more foreign actual support (military, economic, materiel, etc.) a faction gets, the more it's likely to "win", but there's no set result to the end of the conflict, and the faction with the most support isn't guaranteed a victory.
FACTIONS
Major Factions
Erurists
(Ideologies: Extreme Ultranationalism, Militarism, Expansionism)
The Erurists have controlled Ekag for decades, and for good reason. The faction, by far, has the largest and most fanatical military, and, in particular, the most powerful army of any of Ekag's factions. The Erurists still have the largest ammunition supply, and the largest amount of wood, iron, coal, and uranium in their hands. Created as the largest and most powerful of the three major factions after Ekag's invasion of Bralzaz, the Erurists are no stranger to internal conflict. Their frequent attempts to subjugate, or at least weaken the factions have reduced their greatest enemies to insignificant rebels, and the civil war finally allows them to conquer their enemies at last.
Or so they thought. Although their greatest enemies, the Grodrelists and Mucholists, have occasionally fought each other due to ideological differences, and currently have hostile relations with each other, at the moment they, along with 6 other factions, have formed the Ekag Anti-Government Rebellion, united in their aims of ending Erurist rule at last. Although infighting is still frequent and the alliance is temporary, it is not known when the alliance will dissolve, and the Anti-Erurists pose a greater threat to Erurist rule than they ever have before.
It is not only EAGR that poses a threat to the Erurists. The Brorkhadists, a populist and pro-commoner anti-government movement also pose a great threat, their fanatical servants waging a massive guerrilla war across Ekag. The Roghcists, a dangerous cultural movement, threaten Eghv and many northern cities. And the remaining Bralzazians, fueled by fanaticism and hate of Ekag, have invaded the north, already capturing a third of their intended gains and threatening the last of the industrial lands held by the Erurists.
With time, or through fierce conflict, the Erurist regime over Ekag will finally fall.
Grodrelists
(Ideologies: Republicanism, Secularism, Liberalism)
The Erurist government was long hated. Even at the peak of Ekag's power the government was hated by its people, who longed for the day when the tyranny would finally end. The collapse of the dictatorship's rule over its territory finally gave the Grodrelists their chance to bring freedom and liberty to Ekag.
The people, soldiers, and generals that have turned this powerless faction into a major contender are unified in their hatred for the Erurist government and support for freedom. With its high morale and extraordinary discipline, the Grodrelist force has defeated various Erurist attacks whilst conquering various large portions of Ekag. Its large resource stockpile gives it an advantage over many other factions. Most importantly, the Grodrelists now threaten both Eghv and Ghar, and, if both are captured, the Grodrelists can effectively gain control over the entirety of Ekag.
Unfortunately, the Grodrelists have many other problems they must get rid of. Although currently in EAGR, the Grodrelists must get rid of their other main rival, the Mucholists, who gain support through false promises and increase their power rapidly. The Bhurkists pose the greatest threat of any minor faction, growing stronger with every passing day. Most importantly, the divisions between the various Grodrelist subfactions can destroy them completely.
Eventually, if unchecked, these problems will spiral out of control, and the Grodrelists will fall, their hard-fought attempts at bringing freedom and liberty to Ekag for nothing.
Mucholists
(Ideologies: Revolutionary Socialism, Communism, Industrial Democracy)
It is not the greedy Grodrelists nor the brainless Brorkhadists who will bring true equality to Ekag, but the Mucholists. The slaves and poorly-paid workers of the industrial factories of the south, the starved commoners of the cities of the east, and the exploited coal miners of the north have put their differences aside to fight together. All with one goal in mind: true equality.
With the highest morale, largest resource stockpile, and most industrial factories of any Ekag faction, the Mucholists have launched a fierce war against the greedy, venal, and self-serving Erurists, mostly with success. The massive amount of volunteers arriving from across Ekag together form the second-largest Ekag military, only behind the Erurists. It is this military that has conquered a large portion of the south as well as parts of the north and east. Significantly, the Mucholists threaten both Eghv and Ghar, handicapping the Erurists, and, if both are captured, allowing the Mucholists to effectively unify Ekag.
Like all factions, the Mucholists have many problems. The Grodrelists, the other major faction, must be eliminated alongside the other factions before unification can occur. The remaining Bralzazians, who have invaded the north, can easily take control of the industrial land and nullify one of their greatest advantages. Most importantly, the divisions between the three subfactions (communists, authoritarian socialists, and libertarian socialists) threaten the faction's stability.
The Mucholists cannot survive with these problems, and if they persist, the Mucholists will fall, and any hope for true equality with them.
Minor Factions
Brorkhadists
(Ideologies: Populism, Anti-Elitism, Expansionism, Commoner Interests, Industrial Democracy)
Dhodhists
(Ideologies: Elitism, Oligarchism, Expansionism)
Bhurkists
(Ideologies: Isolationism, Eco-Socialism)
Baghegists
(Ideologies: Political Apathy, Terrible Humor, "Just Do Whatever You Want")
Trvaek Vrarists
(Ideologies: Extreme Vrarism, Theocracy, Nationalism)
Bulgrugists
(Ideologies: Right-Wing Populism, Laissez-faire Economics, Fiscal Conservatism)
RULES
NOTE: "Ekag” is an exonym, but in the present day refer to their land (and themselves) as Ekag.
Ekag, after years of existing as a failed state, is finally collapsing. Ekag's very large military unfortunately also contributes to some of the country's problems, which include widespread corruption, widespread human rights abuses, severe economic decline, hyperinflation, massive decline in the power of the Ekag government, and ethnic, religious, and political conflicts. The Erurist government requires all Ekag to follow Vrarism, a simple religion that believes that elimination of non-Vrarists is the ultimate goal, and that failure to do so will result in the elimination of their people. Ekag’s fanatic support for the Vrarists has caused it to distance itself from the outside world.
However, it's authoritarianism that has distanced the Erurist government from the commoners. Ekag, which was founded when the nomadic Ekag invaded Bralzaz and, after the Ekag genocide of the Bralzazian people, settled in the Bralzazian lands. Ekag has, for decades, existed as a nation that was officially ruled by a military junta, but never before has one of these generals has elevated themselves over the rest and formed a de facto military dictatorship. The de facto establishment of this military dictatorship, led by Egrodzakh Ehkg, was all that was needed for many former Erurist generals and soldiers to defect. Eventually, more modern ideologies found their way into Ekag, and soon the nation was forced to deal with Grodrelism, a secular republicanist movement promising freedom and liberty, Mucholism, announcing its support for equality and the absence of social class, and Dhodhism, a movement formed by previously mentioned dissatisfied Ekag generals and soldiers. Various secret Ekag attempts to destroy these movements either resulted in failure or short-term success with long-term failure. These attempts ultimately failed and allowed the movements to secretly prosper, while the movements of Brorkhadism, promulgating commoner rights, Bhurkism, an isolationist and nationalist movement, Baghegism, an apathetic faction, Traucrosec Vrarism, advocating for theocratic rule under Vrarist temporal officials, and Bulgrugism, a conservative capitalist movement, secretly formed.
Eventually, tensions began to build between the government and these movements, and between the movements themselves. Riots turned into rebellions. Thousands of Ekag were killed in these early conflicts alone, with little action by the government due to constant infighting in the junta between Erurists and Anti-Erurists. Finally, Egrodzakh Ehkg ordered the execution of all non-Erurist leaders in an attempt to restore order to the failing country, but the order was disastrous, as although some non-Erurist leaders were executed, most escaped, and the order only further angered the Ekag people. The Anti-Erurists finally declared a rebellion across the country, which started fighting in all major Ekag cities. Afterwards, the Anti-Erurists immediately formed the Ekag Anti-Government Rebellion (EAGR) as a temporary alliance against Ekag’s government. Infighting between the various EAGR factions slowed their progress, but Ekag’s complete failure as a state resulted in EAGR forces being able to control various major cities, although Ghar, Ekag’s de-facto capital (officially, Ekag has no capital) and second-largest city, and Eghv, Ekag’s largest city, while both contested, are still in Erurist hands.
Will the Erurist-controlled Ekag government finally fall, with one of the Ekag factions coming to power? Will the Erurist hold on Ekag remain? Will Ekag be fully conquered or divided by foreign powers? Will Ekag collapse into further chaos as no faction is able to fill the power vacuum? How the war goes from here is up to our belligerents. The more foreign actual support (military, economic, materiel, etc.) a faction gets, the more it's likely to "win", but there's no set result to the end of the conflict, and the faction with the most support isn't guaranteed a victory.
FACTIONS
Major Factions
Erurists
(Ideologies: Extreme Ultranationalism, Militarism, Expansionism)
Active Military: 500,000
Reserve Military: 0
ORBAT: WIP
The Erurists have controlled Ekag for decades, and for good reason. The faction, by far, has the largest and most fanatical military, and, in particular, the most powerful army of any of Ekag's factions. The Erurists still have the largest ammunition supply, and the largest amount of wood, iron, coal, and uranium in their hands. Created as the largest and most powerful of the three major factions after Ekag's invasion of Bralzaz, the Erurists are no stranger to internal conflict. Their frequent attempts to subjugate, or at least weaken the factions have reduced their greatest enemies to insignificant rebels, and the civil war finally allows them to conquer their enemies at last.
Or so they thought. Although their greatest enemies, the Grodrelists and Mucholists, have occasionally fought each other due to ideological differences, and currently have hostile relations with each other, at the moment they, along with 6 other factions, have formed the Ekag Anti-Government Rebellion, united in their aims of ending Erurist rule at last. Although infighting is still frequent and the alliance is temporary, it is not known when the alliance will dissolve, and the Anti-Erurists pose a greater threat to Erurist rule than they ever have before.
It is not only EAGR that poses a threat to the Erurists. The Brorkhadists, a populist and pro-commoner anti-government movement also pose a great threat, their fanatical servants waging a massive guerrilla war across Ekag. The Roghcists, a dangerous cultural movement, threaten Eghv and many northern cities. And the remaining Bralzazians, fueled by fanaticism and hate of Ekag, have invaded the north, already capturing a third of their intended gains and threatening the last of the industrial lands held by the Erurists.
With time, or through fierce conflict, the Erurist regime over Ekag will finally fall.
Grodrelists
(Ideologies: Republicanism, Secularism, Liberalism)
Active Military: 300,000
Reserve Military: 0
ORBAT: WIP
The Erurist government was long hated. Even at the peak of Ekag's power the government was hated by its people, who longed for the day when the tyranny would finally end. The collapse of the dictatorship's rule over its territory finally gave the Grodrelists their chance to bring freedom and liberty to Ekag.
The people, soldiers, and generals that have turned this powerless faction into a major contender are unified in their hatred for the Erurist government and support for freedom. With its high morale and extraordinary discipline, the Grodrelist force has defeated various Erurist attacks whilst conquering various large portions of Ekag. Its large resource stockpile gives it an advantage over many other factions. Most importantly, the Grodrelists now threaten both Eghv and Ghar, and, if both are captured, the Grodrelists can effectively gain control over the entirety of Ekag.
Unfortunately, the Grodrelists have many other problems they must get rid of. Although currently in EAGR, the Grodrelists must get rid of their other main rival, the Mucholists, who gain support through false promises and increase their power rapidly. The Bhurkists pose the greatest threat of any minor faction, growing stronger with every passing day. Most importantly, the divisions between the various Grodrelist subfactions can destroy them completely.
Eventually, if unchecked, these problems will spiral out of control, and the Grodrelists will fall, their hard-fought attempts at bringing freedom and liberty to Ekag for nothing.
Mucholists
(Ideologies: Revolutionary Socialism, Communism, Industrial Democracy)
Active Military: 300,000
Reserve Military: 0
ORBAT: WIP
It is not the greedy Grodrelists nor the brainless Brorkhadists who will bring true equality to Ekag, but the Mucholists. The slaves and poorly-paid workers of the industrial factories of the south, the starved commoners of the cities of the east, and the exploited coal miners of the north have put their differences aside to fight together. All with one goal in mind: true equality.
With the highest morale, largest resource stockpile, and most industrial factories of any Ekag faction, the Mucholists have launched a fierce war against the greedy, venal, and self-serving Erurists, mostly with success. The massive amount of volunteers arriving from across Ekag together form the second-largest Ekag military, only behind the Erurists. It is this military that has conquered a large portion of the south as well as parts of the north and east. Significantly, the Mucholists threaten both Eghv and Ghar, handicapping the Erurists, and, if both are captured, allowing the Mucholists to effectively unify Ekag.
Like all factions, the Mucholists have many problems. The Grodrelists, the other major faction, must be eliminated alongside the other factions before unification can occur. The remaining Bralzazians, who have invaded the north, can easily take control of the industrial land and nullify one of their greatest advantages. Most importantly, the divisions between the three subfactions (communists, authoritarian socialists, and libertarian socialists) threaten the faction's stability.
The Mucholists cannot survive with these problems, and if they persist, the Mucholists will fall, and any hope for true equality with them.
Minor Factions
Brorkhadists
(Ideologies: Populism, Anti-Elitism, Expansionism, Commoner Interests, Industrial Democracy)
Active Military: 90,000
Reserve Military: 0
ORBAT: WIP
Dhodhists
(Ideologies: Elitism, Oligarchism, Expansionism)
Active Military: 90,000
Reserve Military: 0
ORBAT: WIP
Bhurkists
(Ideologies: Isolationism, Eco-Socialism)
Active Military: 80,000
Reserve Military: 0
ORBAT: WIP
Baghegists
(Ideologies: Political Apathy, Terrible Humor, "Just Do Whatever You Want")
Active Military: 80,000
Reserve Military: 0
ORBAT: WIP
Trvaek Vrarists
(Ideologies: Extreme Vrarism, Theocracy, Nationalism)
Active Military: 90,000
Reserve Military: 0
ORBAT: WIP
Bulgrugists
(Ideologies: Right-Wing Populism, Laissez-faire Economics, Fiscal Conservatism)
Active Military: 70,000
Reserve Military: 0
ORBAT: WIP
RULES
- 1. It's an open thread, but I'm still the OP here. Failure to follow these rules will result in disciplinary action. Only I can make responses to and decisions regarding OOC incidents, disputes, and questions.
- 2. This is for IC content only. Absolutely no OOC content (including spoilered content) can go here. In the OOC thread, absolutely no IC content is allowed, and the punishments for IC content in the OOC thread are harsher because it should be more obvious.
- 3. Please use proper spelling and grammar. If English is not your primary language or you don't know how to spell/use grammar properly, use a grammar tool to help you. For something free and simple, you can use Google, but I recommend Grammarly, which is also free but is far more useful.
- 4. Don't be Ekag. Respect, alright?
- 5. Don't destroy the entire world or all of Ekag, especially if you're an FT/FFT nation.
- 6. If you are FT or stronger, you're limited to 5,000 soldiers and no vehicles/ships/non-infantry stuff. Other nations are limited to 60,000 soldiers total.
- 7. Absolutely no FanT (fantasy tech) of any kind. This includes very minor FanT/supernatural feats, such as clairvoyance. PT is technically allowed, but if you're a PT nation you have to ask me first (by sending this nation a TG) before joining, and I may accept or reject you.
- 8. You can decide your own casualties, but (mainly for FT/FFT/godmodding nations) your forces are not invincible. If you repeatedly avoid casualties, especially in situations where more forces should become casualties than your current amount, I'll decide casualties for you in that battle, and if you still continue, I'll decide your casualties in all future skirmishes or battles your nation's army participates in.
- 9. That brings me to my next rule, which is to not control the casualties of other players and let them decide their own. If you believe that they are in violation of Rule 8, send this nation a TG and I'll see if the user is in violation.
- 10. A maximum of 3 WMDs can be dropped, but you require permission by sending this nation a TG, and I don't know why you would want to do that anyway. In addition, you can only destroy Ekag-owned land or property, and only inflict casualties on Ekag forces unless a nation specifically states that some of their forces are killed.
- 11. Don't give any side your technology if you are FT or stronger. It's unlikely that anybody would, but just in case.
- 12. The assassination of any important characters is illegal without my permission, and it's unlikely I'll give you permission unless it makes complete sense for the character to die.
- 13. Please, a minimum of 3 paragraphs. I'm not that good of an RPer myself, but we should at least have some effort. In this RP, dialogue does not count as a paragraph.
- 14. RPs should focus more on your forces and less on characters. Character RPing is allowed, but if you can, I'd like you to avoid character RPs as much as possible.
- 15. There is no signup thread. All nations are allowed to enter without asking. Asking to join the thread will result in me reminding you of what an open thread is.