I meant in the same battle as Selkie.
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by A m e n r i a » Thu May 12, 2022 5:22 am
by The Selkie » Thu May 12, 2022 5:24 am
I play PT, MT and a bit FT. I am into character-RPs.
by A m e n r i a » Thu May 12, 2022 5:43 am
by The Selkie » Thu May 12, 2022 5:44 am
I play PT, MT and a bit FT. I am into character-RPs.
by A m e n r i a » Thu May 12, 2022 5:55 am
by The Selkie » Thu May 12, 2022 6:03 am
I play PT, MT and a bit FT. I am into character-RPs.
by Kovunanto » Thu May 12, 2022 6:21 am
KBN: Flip-Yap: "Take my Ghost, and my friends' Ghosts! Aaaahh! I'm out of here!" *flees*
KSN: We're getting reports that Gensokyo is collapsing on itself. All forces are to vacate the planet.
by A m e n r i a » Thu May 12, 2022 6:35 am
Kovunanto wrote:@Novaya All right, Novaya, do your extra scene post. IC thread is going to be on maintenance again, this time it is rendering issues of everything from graphics to animations and whatnot.
@The Selkie Understood on that.
@A m e n r i a ... Hmm ... Well, right now all my Masters and Grand Servants are still awaiting recovery big time from the fight with the royal party at Akkala Citadel a couple days earlier, but it will be very interesting to see some personality of yours later. I'll let you know when they're ready to fight again.
The Selkie wrote:A m e n r i a wrote:
Came for the all tech where I have a chance to have my characters whack super advanced aliens asprimitivesmy main. Your characters actually fighting this time is extra seasoning that would surely spice things up.
Be aware, that I am not going in with the Selkie or a variation of them, but with a friendly bunch of people known as Teienai.
by Polish Prussian Commonwealth » Thu May 12, 2022 11:21 am
by Polish Prussian Commonwealth » Thu May 12, 2022 11:39 am
A m e n r i a wrote:Kovunanto wrote:@Novaya All right, Novaya, do your extra scene post. IC thread is going to be on maintenance again, this time it is rendering issues of everything from graphics to animations and whatnot.
@The Selkie Understood on that.
@A m e n r i a ... Hmm ... Well, right now all my Masters and Grand Servants are still awaiting recovery big time from the fight with the royal party at Akkala Citadel a couple days earlier, but it will be very interesting to see some personality of yours later. I'll let you know when they're ready to fight again. :D
Please keep me in the loop, I can't wait to join.
How do people survive in a rogue planet?
by The Selkie » Thu May 12, 2022 12:18 pm
A m e n r i a wrote:[...]
How do people survive in a rogue planet?
I play PT, MT and a bit FT. I am into character-RPs.
by Fenvaria Republic » Thu May 12, 2022 2:29 pm
Polish Prussian Commonwealth wrote:Fenvaria Republic wrote:I’m interesting in joining and helping out the humans, uh hope you don’t mind trench warfare and wwii looking warships. I can wait until the next big battle if you need me to.
Oh, hey there! I remember seeing you on discord and thinking you were cool. Glad to see you here!
by Polish Prussian Commonwealth » Thu May 12, 2022 2:44 pm
by Imperial-Octavia » Thu May 12, 2022 3:09 pm
Pinnacle news:BREAKING NEWS: The Paramount, the Dearest Leader and Spearhead of the Synthetic Revolution has been confirmed to be dead in the Imperial Palace. The interim government of the Mechanator Council has found the cause of death to be a rare failing of the consciousness backup system combined with a simultaneous accident leading to the death of The Paramount’s main consciousness. Grand Mechanator H’Krell has declared a decade of mourning.
This nation was created by The Rapture Republic, inspired by Inkopolia. Now owned by Atkemri.
by Polish Prussian Commonwealth » Thu May 12, 2022 5:02 pm
Imperial-Octavia wrote:I might as well get into this with the cast of people filing into this. I plan to join the UNSC with a pretty small force with some small amounts of experimental equipment, I can elaborate more if wanted. The only thing I have to ask is when I can actually join seeing as there is something of a wait-list.
by Imperial-Octavia » Thu May 12, 2022 6:12 pm
Polish Prussian Commonwealth wrote:Imperial-Octavia wrote:I might as well get into this with the cast of people filing into this. I plan to join the UNSC with a pretty small force with some small amounts of experimental equipment, I can elaborate more if wanted. The only thing I have to ask is when I can actually join seeing as there is something of a wait-list.
Eyes
o no Octavia what are you doing
Pinnacle news:BREAKING NEWS: The Paramount, the Dearest Leader and Spearhead of the Synthetic Revolution has been confirmed to be dead in the Imperial Palace. The interim government of the Mechanator Council has found the cause of death to be a rare failing of the consciousness backup system combined with a simultaneous accident leading to the death of The Paramount’s main consciousness. Grand Mechanator H’Krell has declared a decade of mourning.
This nation was created by The Rapture Republic, inspired by Inkopolia. Now owned by Atkemri.
by Kovunanto » Thu May 12, 2022 11:09 pm
KBN: Flip-Yap: "Take my Ghost, and my friends' Ghosts! Aaaahh! I'm out of here!" *flees*
KSN: We're getting reports that Gensokyo is collapsing on itself. All forces are to vacate the planet.
by Polish Prussian Commonwealth » Thu May 12, 2022 11:11 pm
Kovunanto wrote:OOC: I just need 12 more hours real-time debugging the simulation engine for Hyrule, and will have the current battle up and running again, reloading from the last checkpoint right after the beginning of the Second Reinforcement's arrival part. The gravity wells from Remulia are debugged, so the FPS returns to just 14. Then I decide to perform terrain debugging by having the Narrative forcing a thunderstorm to come down and extinguish the raging fires on a wide area caused by Kovunanto's numerous glassing beams, the Novayans' selective bombardment and the massive Guardians' laser beams. This should at least put the FPS to about 20. After that, I have to tone down the resolution pixels of the excessive debris on the ground and in space of all kinds, so it will be low-poly versions to compensate, allowing the FPS to jump back to at least 25. They will still be there, just low-poly as in old-style Zelda fashion. Hyrule and its natural satellite, as well as all the vessels should still be in its original positions prior to the gravity wells being deployed to prevent a time paradox from occurring.
by Kovunanto » Fri May 13, 2022 4:45 am
Polish Prussian Commonwealth wrote:Kovunanto wrote:OOC: I just need 12 more hours real-time debugging the simulation engine for Hyrule, and will have the current battle up and running again, reloading from the last checkpoint right after the beginning of the Second Reinforcement's arrival part. The gravity wells from Remulia are debugged, so the FPS returns to just 14. Then I decide to perform terrain debugging by having the Narrative forcing a thunderstorm to come down and extinguish the raging fires on a wide area caused by Kovunanto's numerous glassing beams, the Novayans' selective bombardment and the massive Guardians' laser beams. This should at least put the FPS to about 20. After that, I have to tone down the resolution pixels of the excessive debris on the ground and in space of all kinds, so it will be low-poly versions to compensate, allowing the FPS to jump back to at least 25. They will still be there, just low-poly as in old-style Zelda fashion. Hyrule and its natural satellite, as well as all the vessels should still be in its original positions prior to the gravity wells being deployed to prevent a time paradox from occurring.
I'm...not sure what you mean. Simulation engine?
KBN: Flip-Yap: "Take my Ghost, and my friends' Ghosts! Aaaahh! I'm out of here!" *flees*
KSN: We're getting reports that Gensokyo is collapsing on itself. All forces are to vacate the planet.
by Hygelac Station » Fri May 13, 2022 6:47 am
Kovunanto wrote:Polish Prussian Commonwealth wrote:I'm...not sure what you mean. Simulation engine?
OOC: It's operated on a individual system by system. If one system like Hyrule experiences system overload, all other systems will still function normally, but will be out-of-sync until it is patched and then re-syncs the flow of time to match with the other systems. It can only fetch up to no more than 2,147,483,647 actions per given frame, however different systems may have lower fetching limits depending on how it was built. Each action can consist of movement, picking up stuff, giving orders to troops or fleets, lighting level changes, the sway of grass by the wind, etc, all these things are actions.
Since Remulia's latest move in the IC thread involving gravity wells that are script-heavy that changes a lot and requiring a lot of processing power, it would have to make do if there weren’t a lot going on, but when you have millions of things that needed to be rendered and moved around at once, a huge space and ground fight, the presence of wreckage taking up system space, lots of high-res textures, and so forth, it just couldn’t do that. Depending on how really good a system’s individual engine is, like Hyrule, it can’t handle more than 16,384 standardized ships at a time, but others handle it much differently.
And I am already beginning to feel more concerned about certain far-future or just outright almighty nations we have here bordering on playing God tier level (the tier level that you feel like achieving God and thinking that you can do whatever you like to your whims) that it will warrant a Contingency Event post-battle that only such nations will receive a transmission taken from Stellaris, to be presented as a Crisis Event. For me, this will be presented as a tech-balancing act for some already almighty nations who will get their not so laughable end of the stick unless they start devolving some of their techs right away post-battle to avoid this from happening.
And nobody in here wants to face the wrath of the Contingency AI that is for now sleeping, but if this is the case, that will be the inevitable possibility for a Battle 5, and no the Contingency AI doesn’t have a glass shard, so it would actually take four more battles, and ruining the seven-battle warming-up tradition.
In particular, @Novaya and @Remulia, I am feeling very concerned with your almighty techs reaching the point, or have already reached the point that you might be able to break the whole galaxy apart and even destroy the time continuum itself, that the Contingency AI is going to wake up after this battle to face against you both specifically. And the Kovunanto dislikes a waking rampant AI for that but is thankfully nowhere near as good as yours.
by Kovunanto » Fri May 13, 2022 9:31 am
Hygelac Station wrote:Kovunanto wrote:OOC: It's operated on a individual system by system. If one system like Hyrule experiences system overload, all other systems will still function normally, but will be out-of-sync until it is patched and then re-syncs the flow of time to match with the other systems. It can only fetch up to no more than 2,147,483,647 actions per given frame, however different systems may have lower fetching limits depending on how it was built. Each action can consist of movement, picking up stuff, giving orders to troops or fleets, lighting level changes, the sway of grass by the wind, etc, all these things are actions.
Since Remulia's latest move in the IC thread involving gravity wells that are script-heavy that changes a lot and requiring a lot of processing power, it would have to make do if there weren’t a lot going on, but when you have millions of things that needed to be rendered and moved around at once, a huge space and ground fight, the presence of wreckage taking up system space, lots of high-res textures, and so forth, it just couldn’t do that. Depending on how really good a system’s individual engine is, like Hyrule, it can’t handle more than 16,384 standardized ships at a time, but others handle it much differently.
And I am already beginning to feel more concerned about certain far-future or just outright almighty nations we have here bordering on playing God tier level (the tier level that you feel like achieving God and thinking that you can do whatever you like to your whims) that it will warrant a Contingency Event post-battle that only such nations will receive a transmission taken from Stellaris, to be presented as a Crisis Event. For me, this will be presented as a tech-balancing act for some already almighty nations who will get their not so laughable end of the stick unless they start devolving some of their techs right away post-battle to avoid this from happening.
And nobody in here wants to face the wrath of the Contingency AI that is for now sleeping, but if this is the case, that will be the inevitable possibility for a Battle 5, and no the Contingency AI doesn’t have a glass shard, so it would actually take four more battles, and ruining the seven-battle warming-up tradition.
In particular, @Novaya and @Remulia, I am feeling very concerned with your almighty techs reaching the point, or have already reached the point that you might be able to break the whole galaxy apart and even destroy the time continuum itself, that the Contingency AI is going to wake up after this battle to face against you both specifically. And the Kovunanto dislikes a waking rampant AI for that but is thankfully nowhere near as good as yours.
...so...'some nations are causing things to veer off of how i want the plot of this RP to go way too much so i'm going to pull something out to beat them over the head with'?
Anyway lemme slap down some basic ORBATs, and -- to confirm, can I make first contact between the ongoing fourth battle and the coming fifth? I'd like to be able to deploy in force for the fifth battle.Galatia Academy-sponsered Surveying Fleet under Captain Shannon Farah and Academician Ganymede Spiegel
- ISS Bluenose(Apogee-class Cruiser)
- ISS Xaiver Cortez(Venture-class Cruiser)
- ISS Akna Maxamova(Hammerhead-class Destroyer)
- ISS Ged(Wolf-class Frigate)
- ISS Alexander Jones(Wolf-class Frigate)
- ISS Benjamin Shapiro(Afflictor-class Phase Frigate)
- ISS Boine (Shepard-class Drone Tender)
- ISS Chocolava(Gemini-class Combat Freighter)
- ISS Hot Coffee(Dram-class Fuel Tanker)
- ISS Hot Chocolate(Dram-class Fuel Tanker)Persean League Detached Fast Carrier Task Group 1 under Navarch Adams 'America' Oberon
- Astral-class Carrier PLS Navarch Kroeber-LeGuin
- Heron-class Carrier PLS Navarch Westmoreland
- Heron-class Carrier PLS Madiera
- Champion-class Heavy Cruiser PLS Ullanor
- Falcon-class Light Cruiser PLS Memory of Maairath
- Falcon-class Light Cruiser PLS Dirk
- Hammerhead-class destroyer PLS Dwarf Star
- Hammerhead-class destroyer PLS Ogion
- Sunder-class destroyer PLS Cerbus
- Sunder-class destroyer PLS Navarch Yaribay
- Centurion-class frigate PLS Nightwitch
- Centurion-class frigate PLS North Reinkalistan
- Centurion-class frigate PLS Courier
- Centurion-class frigate PLS Astre
- Centurion-class frigate PLS Veise
- Centurion-class frigate PLS Broadway
-Phaeton-class Tanker PLS Camel
-Colossus-class Freighter/Replenishment Vessel PLS Alpaca
33rd Jangala Flying Column of the Hegemony Navy under Commodore Aerith Teretullian w/ Church of Galactic Redemption attachments
33rd Jangala Flying Column
- Eagle(XIV)-class Heavy Cruiser HSS Spirit of the Domain
- Falcon-class Light Cruiser HSS Hussar
- Enforcer-class destroyer HSS Westerlies
- Enforcer-class destroyer HSS Ostmark
- Enforcer-class destroyer HSS Selkie
- Lasher-class Frigate HSS Tamamo-no-Nae
- Lasher-class Frigate HSS Tengri
- Lasher-class Frigate HSS Kane Gleise
- Phaeton-class Fuel Tanker HSS T32
Church of Galactic Redemption/'Luddic Church' attached elements under Deacon-Captain Barthelomew Psalm-of-earth
- Enforcer-class destroyer CGR Oakheart
- Enforcer-class destroyer CGR Aurelia
- Lasher-class frigate CGR Old Earth
- Lasher-class frigate CGR Cherub
- Lasher-class frigate CGR Shofar
- Mule-class Combat Freighter CGR Redhood
- Mule-class Combat Freighter CGR Woodsman
98th Nachiketa Flying Column of the Hegemony Navy under Commodore Dawn Stephans and First Lieutenant Abigail Callisto
- Onslaught-class Battleship HSS Remember Samar
- Onslaught(XIV)-class Battleship HSS Samar Redeemed- Radiant-class Drone Battleship HSS Desperate Measures[REDACTED]
- Dominator-class Heavy Cruiser HSS Visby
- Dominator-class Heavy Cruiser HSS Spirit of the 14th
- Mora-class Carrier HSS Stingray
- Mora-class Carrier HSS Alberta
- Enforcer-class Destroyer HSS Memory of the Domain
- Enforcer-class Destroyer HSS Ghesite
- Enforcer-class Destroyer HSS Lynx
- Enforcer-class Destroyer HSS Bobcat
- Enforcer-class Destroyer HSS Laputa
- Lasher-class Frigate HSS Admiral Edward Wong Hau Pepelu Tivruski IV
- Lasher-class Frigate HSS Just Cause
- Lasher-class Frigate HSS Castle Doctrine
- Lasher-class Frigate HSS Vulture
- Lasher-class Frigate HSS Aniki
- Prometheus-class Fuel Tanker HSS Hanan Pacha's Revenge
- Phaeton-class Fuel Tanker HSS T78
- Phaeton-class Fuel Tanker HSS T79
- Colossus-class Freighter/Replenishment ship HSS Spook
- Colossus-class Freighter/Replenishment ship HSS Praxis
Information about most of these ships can be found online at the Starsector Wiki but I will gladly speak about any of these ships, the factions they are from, and their overall doctrine.
KBN: Flip-Yap: "Take my Ghost, and my friends' Ghosts! Aaaahh! I'm out of here!" *flees*
KSN: We're getting reports that Gensokyo is collapsing on itself. All forces are to vacate the planet.
by Polish Prussian Commonwealth » Fri May 13, 2022 9:39 am
Kovunanto wrote:Hygelac Station wrote:
...so...'some nations are causing things to veer off of how i want the plot of this RP to go way too much so i'm going to pull something out to beat them over the head with'?
Anyway lemme slap down some basic ORBATs, and -- to confirm, can I make first contact between the ongoing fourth battle and the coming fifth? I'd like to be able to deploy in force for the fifth battle.Galatia Academy-sponsered Surveying Fleet under Captain Shannon Farah and Academician Ganymede Spiegel
- ISS Bluenose(Apogee-class Cruiser)
- ISS Xaiver Cortez(Venture-class Cruiser)
- ISS Akna Maxamova(Hammerhead-class Destroyer)
- ISS Ged(Wolf-class Frigate)
- ISS Alexander Jones(Wolf-class Frigate)
- ISS Benjamin Shapiro(Afflictor-class Phase Frigate)
- ISS Boine (Shepard-class Drone Tender)
- ISS Chocolava(Gemini-class Combat Freighter)
- ISS Hot Coffee(Dram-class Fuel Tanker)
- ISS Hot Chocolate(Dram-class Fuel Tanker)Persean League Detached Fast Carrier Task Group 1 under Navarch Adams 'America' Oberon
- Astral-class Carrier PLS Navarch Kroeber-LeGuin
- Heron-class Carrier PLS Navarch Westmoreland
- Heron-class Carrier PLS Madiera
- Champion-class Heavy Cruiser PLS Ullanor
- Falcon-class Light Cruiser PLS Memory of Maairath
- Falcon-class Light Cruiser PLS Dirk
- Hammerhead-class destroyer PLS Dwarf Star
- Hammerhead-class destroyer PLS Ogion
- Sunder-class destroyer PLS Cerbus
- Sunder-class destroyer PLS Navarch Yaribay
- Centurion-class frigate PLS Nightwitch
- Centurion-class frigate PLS North Reinkalistan
- Centurion-class frigate PLS Courier
- Centurion-class frigate PLS Astre
- Centurion-class frigate PLS Veise
- Centurion-class frigate PLS Broadway
-Phaeton-class Tanker PLS Camel
-Colossus-class Freighter/Replenishment Vessel PLS Alpaca
33rd Jangala Flying Column of the Hegemony Navy under Commodore Aerith Teretullian w/ Church of Galactic Redemption attachments
33rd Jangala Flying Column
- Eagle(XIV)-class Heavy Cruiser HSS Spirit of the Domain
- Falcon-class Light Cruiser HSS Hussar
- Enforcer-class destroyer HSS Westerlies
- Enforcer-class destroyer HSS Ostmark
- Enforcer-class destroyer HSS Selkie
- Lasher-class Frigate HSS Tamamo-no-Nae
- Lasher-class Frigate HSS Tengri
- Lasher-class Frigate HSS Kane Gleise
- Phaeton-class Fuel Tanker HSS T32
Church of Galactic Redemption/'Luddic Church' attached elements under Deacon-Captain Barthelomew Psalm-of-earth
- Enforcer-class destroyer CGR Oakheart
- Enforcer-class destroyer CGR Aurelia
- Lasher-class frigate CGR Old Earth
- Lasher-class frigate CGR Cherub
- Lasher-class frigate CGR Shofar
- Mule-class Combat Freighter CGR Redhood
- Mule-class Combat Freighter CGR Woodsman
98th Nachiketa Flying Column of the Hegemony Navy under Commodore Dawn Stephans and First Lieutenant Abigail Callisto
- Onslaught-class Battleship HSS Remember Samar
- Onslaught(XIV)-class Battleship HSS Samar Redeemed- Radiant-class Drone Battleship HSS Desperate Measures[REDACTED]
- Dominator-class Heavy Cruiser HSS Visby
- Dominator-class Heavy Cruiser HSS Spirit of the 14th
- Mora-class Carrier HSS Stingray
- Mora-class Carrier HSS Alberta
- Enforcer-class Destroyer HSS Memory of the Domain
- Enforcer-class Destroyer HSS Ghesite
- Enforcer-class Destroyer HSS Lynx
- Enforcer-class Destroyer HSS Bobcat
- Enforcer-class Destroyer HSS Laputa
- Lasher-class Frigate HSS Admiral Edward Wong Hau Pepelu Tivruski IV
- Lasher-class Frigate HSS Just Cause
- Lasher-class Frigate HSS Castle Doctrine
- Lasher-class Frigate HSS Vulture
- Lasher-class Frigate HSS Aniki
- Prometheus-class Fuel Tanker HSS Hanan Pacha's Revenge
- Phaeton-class Fuel Tanker HSS T78
- Phaeton-class Fuel Tanker HSS T79
- Colossus-class Freighter/Replenishment ship HSS Spook
- Colossus-class Freighter/Replenishment ship HSS Praxis
Information about most of these ships can be found online at the Starsector Wiki but I will gladly speak about any of these ships, the factions they are from, and their overall doctrine.
OOC: @Hygelac Station Hello. FYI, I already informed @Novaya and @Remulia way ahead of time specifically of what's going to happen next battle. You can be an observer nation, but because of the heavy amount of ships already present in the system, it's not possible to do your first contact directly because it would then cause another system overload, but you can do a scanning from your home territory safely and do a first contact transmission there.
by Novaya Equestria » Fri May 13, 2022 9:46 am
Kovunanto wrote:In particular, @Novaya and @Remulia, I am feeling very concerned with your almighty techs reaching the point, or have already reached the point that you might be able to break the whole galaxy apart and even destroy the time continuum itself, that the Contingency AI is going to wake up after this battle to face against you both specifically. And the Kovunanto dislikes a waking rampant AI for that but is thankfully nowhere near as good as yours.
Kovunanto wrote:snip
by Kovunanto » Fri May 13, 2022 10:37 am
Polish Prussian Commonwealth wrote:Kovunanto wrote:OOC: @Hygelac Station Hello. FYI, I already informed @Novaya and @Remulia way ahead of time specifically of what's going to happen next battle. You can be an observer nation, but because of the heavy amount of ships already present in the system, it's not possible to do your first contact directly because it would then cause another system overload, but you can do a scanning from your home territory safely and do a first contact transmission there.
Wh...what?
What are you talking about?
The way in which I plan to get involved requires that I have a direct naval presence. The Persean Sector, where Hygelac Station is situated, is too far from anyone to do any sort of scanning normally.
Within the canon I use for Hygelac Station and the Persean Sector at large were more than 50 years by hyperspace to the nearest human settlement and the giant galaxy-spanning empire they were a part of either had never encountered aliens before or had completely wiped them out in the early days of its expansion thousands of years ago.
(Of course, said galaxy-spanning Empire is also completely and utterly dead save for the Persean Sector.)
Anyway. The way the Persean Sector would be involved would require the following:
>The presence of an old Gate near the area where the conflict is taking place.
>In the course of an experiment aimed at reactivating a Gate within the Persean Sector, things go wrong(or right, depends on how you see it) and it connects directly to the Gate near the conflict.
>A small Galatia Acadamy mission suddenly finds itself in the middle of a conflict and calls for backup.
There's no other way to do this for me. Any other solution would require travelling at mininum 50 years by hyperspace, which is effectively impossible.
And..."heavy amount of ships already present in the system" my first contact would require precisely 10 extra ships.
KBN: Flip-Yap: "Take my Ghost, and my friends' Ghosts! Aaaahh! I'm out of here!" *flees*
KSN: We're getting reports that Gensokyo is collapsing on itself. All forces are to vacate the planet.
by Remulia » Fri May 13, 2022 12:43 pm
Kovunanto wrote:
In particular, @Novaya and @Remulia, I am feeling very concerned with your almighty techs reaching the point, or have already reached the point that you might be able to break the whole galaxy apart and even destroy the time continuum itself, that the Contingency AI is going to wake up after this battle to face against you both specifically. And the Kovunanto dislikes a waking rampant AI for that but is thankfully nowhere near as good as yours.
Kovunanto wrote:OOC: There was a lot of ships from me (normally I send only a decent amount (around 300-800 at once) but can escalate only when things get too hot, which is a very rare thing for me to do unless the system engine isn't powerful enough to let me do that). Then you have the Novayans, Merdinans, Saiyanese, Nova Romans, Remulians and of course @New Saharia's own armada still present the whole time, which already is cluttering the space battlefield. As well as with so many graphical things happening at once all over the place prior to system overload. Once the overload occurred, only @Remulia is out of the battle to free things up.
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