This is the official rp for the Texkentuck Monarchy Republic Federation Civil War which will start on the 27th.
The nation of Texkentuck has a rich history and encourage nations to read the fact book to understand the nations history. The nation of Texkentuck has held it's elections and the leader President Bram W. Schirkophf is declared the winner to serves as his excellency and democratically elected monarch like a king but under the title President.
During the election 2 candidates seriously questioned the election integrity and the lawyers and supreme court have finished the investigation and declared the election to have been fair and no evidence of fraud. Such fraud that took place was cleared up. Even after the fact Schirkophf was still declared the winner. The President realized the election was close between him and Governor Melanie Hilda who was a candidate. After discussion with the Supreme Court and Parliament President Schirkophf asked Gov. Hilda to accept the appointment as Vice-President but does not carry the title of being a monarch. Gov. Hilda Accepted and her celebraition will be held in Dominion Square of Capitalist Bloc regardless of 3 states declaring succession. Upon winning she has decided to reside in Gholistan in working with the President John Meno of Gholistan to discuss how to make sure Gholistan continues to prosper and to discuss bringing in troops to Texkentuck from Gholistan to retake the 3 states and to capture the rebel socialist government who are VonVorkinfrotworst Loyalist. The 3 states have declared themselves The Peoples Republic of New Norway based off there viking heritage and are working to preserve and build up a new government that was made up of old exiled members of Parliament. The states government secretly flew in members as directed by Gov. Redkophf who was a candidate and incited Capital Insurrection and for a communist movement to support the old regime made up of VonVorkinfrotworst Loyalist. The Texkentuck Federation Security Service which is not only the branch of Texkentucks' Government that coordinates clandestine espionage in foreign lands but also has a branch as the nationalized police force has arrested Governor Redkophf who was sent to Texkentucks Military Prison. His trial will be held televised at the Prison in a room set up as a court and over satellite communications with the Texkentuck Supreme Court and appointed jury to decide if he was guilty. He will be proven guilty until innocent. As these events are taking place Parliament lead by President Schirkophf has decided to send troops into the state to take back the government and to make arrests. The secessionist have stated that they will not allow for Texkentuck Armed Forces to enter the state and will fight. President Bram W. Schirkophf has sent a letter declaring that the secessionist will step down and exiles must leave the nation or face the worse held by the Texkentuck Justice System. If Troops are met with a force in entering the states to maintain order the Secessionist under Texkentucks' Domestic law that the opposing force will fall into a lose set of laws that puts them in the category as traitors and enemy combatants. In the state Vallhallaland, Articland, and Redland 60% of the Citizens are VonVorkinfrotworst loyalists while the others are Schirkophf Loyalists. The states have recieved mass amounts of government funding and support from the Texkentuck Monarchy Republic and much of what the states have are still states of the Federation. President Schirkophf has released a letter stating disband by November 27th of 2021 or face the consequence.
In this rp please be sure to read the rules of engagement-
viewtopic.php?f=4&t=512494
For questions message Texkentuck.
Rules for movement of troops and vehicles to let you know how many squares can troops move in a day and naval ships must move into the map by accessing a side square- coming soon
To make troop movements and to cordinate rp this is the template to use.
- Code: Select all
Nation Name:
Total number of troops according to NS calculator:
How many troops are you sending into the War at this time:
How many troops with details do you wish to attack or send into a square:
Square of Invasion:
day:
More details:
In RP when troops are killed that number is subtracted from your force number:
The following is the map to use to see which squares are available for invasion.
The next map shows the squares with key sites that are in the nation Texkentuck. All Capital Cities have an airport to take over. Also every city has a powerplant to rp taking out.
This is a box for all nations to see where the Nation of Texkentuck has placed it's forces- Keep in mind in rp those forces can each move so many squares a day. Same goes for nations troops who invade
This is a close up of the states who are succeeding from Texkentuck- It's safe for troops to land in these squares because there are no Texkentuck Troops in these squares. These states are currently standing there ground with a weak force that will be dealt with on November 27th. The 3 states are Vallhallaland, Articland, and Redland. They have currenlty declared themselves "The Peoples Republic of New Norway" They intend to institute a Vonvorkinfrotworst style government lead by the emotions of Communists in the nation. Very much so if the states are taken over the opposition forces will be able to decide what the government will be and possibly there may be another civil war. Or the two nations will learn to live with the atrocity on it's border. The real question that will be seen in RP is are the nations that's for the succession going to plan to invade Texkentuck or just hold forces back from squares in those borders?. Only War will tell.
For RP the map below will be the calculations of Texkentuck Forces using NS Calculator with troops in place through out the map. This is so that during rp nations may see where all Texkentuck forces will start out to make it simple for players to decide where to invade which gives an upperhand.... In the comments it will be up to nations to see where troops move and keep track. But in RP when troops are killed the number is subtracted from total troop count. When a tank is destroyed that's 4 troops dead. If I list it's a new tank maned by 2 then 2. There will not be more troops reported on this map more than the total nation states calculation. This is a rule for all parties. This will also be done vice versa for the invading force. The map will show all troop placement. Not all squares can be defended by our military can't cover every square. If a square is taken I can rp once a day with rules listed about movement to move troops from square to square. Only rping paratroopers can choose a random square once but then rules apply.
P.S. This could get interesting because if the other side moves into a square with foreign troops but neither side decide to rp an attack. That's a bullet dodged. Just because troops of opposition share a square doesn't mean you have to attack. This will add some substance to roll play....
[Map with calculations and Texkentuck total troops/tanks/navy/airforce listed in which squares coming soon]
Here will post WHERE TROOPS ARE IN WHAT SQUARES FOR DEFENSE IN TEXKENTUCK. IN PLACING TROOPS WE SUBTRACT FROM OUR MILITARY TOTAL CALCULATION-
The stars on this map are the forces in place that are defending. Below describes which square those forces are in place. The map will help with seeing which squares have a force.
Texkentuck has a total military of 103,753,010 to place across the map. Calculations will be made for Army, Navy, and air force.
F11 has a military of 1,500,406 militarized force....
100,000,000 that is composed of troops, tanks and aircraft.
125 tanks= if the tanks are destroyed from that number 500,000 troops are dead.
200 aircraft 30 are attack helicopters=400 pilots
3 sealanders manned by 2 with 10 missiles ready to launch.
The new number from troop total to make more calculations is 102,252,605 to place through out in other squares.
F5 is in Asia Bay- It has an Aircraft Carrier stationed here with 45 jets= 1000 troops total.
2 Battleships= 400 troops because battleships have a crew of 200.
3 Nuclear Submarines with a crew of 50 which = a total troop count of 150.
The total force in this square is 1,350. The new total number to place in other squares is 102,251,255.
The square E17 is the Military prison in which Governor Argnier Redkophf is held imprisoned.....
In taking over the square E17 it's possible to gain control of the Pulse Satalite and can rp it's capabilities once if Texkentuck doesn't use it first. It takes one year for the space weapon to charge. It doesn't kill troops but it can make anything electrical in one square lose power permanently and can cause for failure of military vehicles. If weapon is armed on a square of 200 tanks or more all tanks are now destroyed but the troops in the tanks are converted to be used as ground forces. If used on a ship the troops are considered dead because they probably drowned unless their is rp of there rescue. Also can rp the rescue of the governor....
Square E18 is in Polar bay. There are 3 aircraft carriors with 45 aircraft that can attack aircraft 27 squares out=3000 troops
2 battleships= 400 troops
5 nuclear submarines with a crew of 50.
total force in square E18 is 3,800.
Total Military to place in other squares is 102,137,205
In square F24 off the coast of the state Vallhallaland, Texkentuck in Polar Bay are 5 aircraft carriers that plan to guard airspace 27 square out from F24.
F24 also has a transport ship of 1000 troops ready to land on the beaches with 200 sealanders. 500 sealanders are carrying the troops. 500 are carrying each 10 missiles ready to launch.
The total force is 6,400 with 1,400 ready to crash the shore of Vallhalland, Texkentuck. Will move each day towards the capital to maintain order.
The total troop count is now 102,130,805. in other squares.
In square L9 is a military training ground at the border of Old Susspendissee River.
100,000 troops with 20,000 Hum V's and 100 Sealanders armed with 10 missiles.
total force is 100,200.
troop count to place in other squares is 102,030,605 to place in other squares
In square K13 of the border of Asiatopia is the first main entrance to the border. There are other entrances but not always a revolving door. Immigrants are encouraged to enter through this gate who migrate from the south.
10,000 troops with 5,000 Hammerhead tanks with 2 sealanders and 4 air defense vehicles.
the total force is of 20,000.
The total count to place in other squares is 102,110,805.
It will be complete by the 23rd. I will post a map color coded with high dense military presence and low dense military presence. Keep in mind places within a certain number of squares may be able to rp an attack the next day or in the same day if they can move a specific number of squares in vicinity.
Square F11 is located in the mountains of Magnusseptinrianelem Alps west to the capital City high up in the mountains. The only way to access the base is to paratrooper in or to fly in a c-130. The Weapons Facility is guarded and on high alert.
5,000 troops are stationed in the facility. There are 10 Hammerhead tanks. There are 10 anti air defense vehicles. 10 jets on stand by and remember jets can travel 27 squares from a take off point. Jets will deploy from St. Ignatious Loyola AirBase from Capitalist City, Texkentuck from square F11 which is 1 square away. A c-130 can load up troops and land on runway or paratrooper to the facility because the jets can travel 27 squares a day. The base holds chemical weapons. If the base is blown up it could be catastrophic. wind drift can carry such gas or chemicals down into the capital city that is miles away.
the total force in the square is 5,060.
The total number of troops to place in other squares is 102,105,745 troops to place in other squares.
In square i4 on the West Coast in Europea, Texkentuck is the Military War College-
It has
3,000 soldiers
1000 anti-air vehicles
10 of the nations drones for drone strikes
10,000 Hammerhead Tanks with a crew of 2. It's a new tank by Texkentuck.
100,000 Sealanders which is a Texkentuck Carrior vehicle that can convert to troop carrior but is made to be a moving missile launcher. With 10 missiles with a crew of 2 for the purpose of launching missiles at enemy ships or ground vehicles.
5 Aircraft Carriors, 20 battleships, 10 submarines,
Total force in square is 224,000
The total number of troop force is 213,500.
The total number of troops to place in others squares left are 101,892,245.
In square F22 In Kentuck South Snowland Plain is 100 anti-air defense vehicles with 100 sealanders and 45 M1A2 Tanks with a snow trooper special force of 1000 troops.
This is a force of 2,000.
Leaves a force of 101,892,245 to place in other squares.
In square i23 outside the state of Redland in the state of Northland, Texkentuck is 90,000,000 ground forces with 700,000 Hammerheads with a crew of 2. Also 100,000 Sealanders with a crew of 2 with 10 missiles ready to launch.
The total force number is 1,690,000.
The total number of troops to place in other squares is now 10,202,245.
This brings the total troop count to place elsewhere to 10,292,245.
In J26 in Viking bay of South Redland are 5 aircraft carriers
That's a total force of 5,000
The total troop count of troops to place in other squares are 10,287,245 troops left to place.
Their are 100 b2 bombers with a crew of 50 at St. Ignatious Loyola that brings a force of 5,000. There are 10,282,245 troops left to place in squares.
The Texentuck Armored military train has a crew of 40 troops and has one nuke on board and 1 missile ready to launch. It runs through squares
G7 to G17
Each day the train will rp which square it is in. It can move or stop. It can only move 4 squares a day. The total force is 40. The total force to place in other squares are 10,282,205
In square h16 is an airfield with 200 Apache helicopters ready to fly. They can fly 15 squares a day.
The force is 400. The total force to place in other squares are 10,281,805.
The rest of the troop force is the Texkentuck Royal Navy.
Square B28 is an aircraft carrior. 4 nuclear submarines. Total force is 1,200.
Square C3 is an aircraft carrior with 4 nuclear submarines. Total force is 1,200
Square F30 100 battleships with a crew of 200. Total force is 400
Square E21 Aircraft carrior with 200 battleships. Total force is 41,000.
Square A18 10,000 nuclear submarines with a crew of 50. Total force is 500,000. The total force left to place in squares is 9,739,205.
We have a Naval force of 9,739,205 that are around the world. If the rest of the navy needs to enter the war. We will rp them coming into the map from one of the far squares on the edge of the map.
This is our force and Texkentuck has set up it's defense.
Rules:
The following are rules of advancing movement of troops across squares each day. Each roll played movement can advance one move a day. Based on rather it's a group of soldiers, ships, or airforce movement depends on how many squares can advance.
Soldiers- can move one square a day. Each player decides which squares they would like to rp troop battles by roll playing an invasion of a square by paratrooper drop. Also Each city has an airport. For invasion of a city a player must roll play the invasion of taking an airport if they wish to drop in tanks or armored vehicles. Vehicles can also be rp'd into the roll play of a square if a ship advances to land and that ship was stated as a transport ship of armored hardware. Once a square is chosen by the player for a paratrooper invasion they must take into consideration if another military is in that square and be open to the rp of battle.
After the invasion of a square troops, tanks, can advance so many squares a day across the map roll playing battles. The goal is to rp battles and to get the other team to not have a military like in war. At any time troops may leave the nation.
The following is how many squares each type of deployment many advance in a day.
Soldiers- May move one square a day from the square they have invaded.
Tanks- May move 2 squares from point of invasion
Armored Carrior vechiles may advance 2 squares a day.
Naval Ships- May advance 3 squares a day. Naval that are battleship may roll play launching a missile onto a square that is 10 away from the square that ship is in. Aircraft carriors may carry up to 45 fighter jets. Fighter jets may travel 20 squares from the square of that carrior. Air force fighters may rp landing in airports that have been taken over. If in rp that an airport has fighter jets grounded it's possible for the rp of b2 bomber bomings.
Aircraft carriers must be manned by 1000 troop count. That includes the 45 aircraft. If an aircraft carrior is destroyed that would be 1000 troops considered dead. If the jets from the aircraft carrior are rp to have landed at an airport then that would be only be 978 troops dead. Because a jet has a crew of 2 pilots and they are at an airport that was taken.
Air Force-
Fighter jets- May rp attacking squares by leaving an aircraft carrior 27 squares out.- Also if an airport is taken over you may convert the airport into having a total of of 50 fighter jets but may rp those jets going on an attack the next day. Fighter jets when stated for landing in that square may not be attacked because in rp but not seen the jets are on the way to land.
Bombers- Doing a bombing campaign can be rp'd once a day- Bombing campaigns result in the destruction of 100 troops. A tank counts as 2 or 4 troops so if their can only be distruction of losing 100 from total troop count. It's up to the attacker to decide if it was tanks or troops in that area if there are such. So if the bombers are rping killing tanks that would only be 25 tanks destroyed because 4 divided by 100 equals 25. But the number of troops destroyed is still 100. If the player states that the tanks in the square they placed were new and man by 2 soldiers then that would a total of 50 tanks and 100 troops still dead and subtracted from troop count.
If your nation is rping carrior vehciles in a square with troops and are attacked. It's possible to convert 8 troops from a force into a vehicle and rp that they are safe. But then you will have to rp a vehicle equal or a bomber to destroy those vehicles with the troop. Armored vehicles in a square may rp killing lots of troops if their isn't an equal force to stop it. It's common since armor vs troops then armor wins. Missiles and troops vs some tanks. Troops will then win with the rp'd bombings. Hope this makes it understandable. any questions ask.
If a military is rping only sending 1000 troops to attack or hold ground. Keep in mind troops will be overrun more and likely and each killing will result in that count being subtracted. No player can rp sending more troops to the nation with more than they can send from the nation states calculator. I will let all nations know their total number and they can rp whatever with that number but once that number is subtracted down to 0 by the rp of troops dead. The nation is out and has no military. Texkentuck will have a total force of 103,753,010. They will be in diffirent squares and some of that number will be calculated for vehicles. If texkentuck didn't want ground troops or vehicles and only aircraft carriers. That would be 103,753 air craft carriors. If all those are destroyed that means the number of troops dead is 103,753. Which means in destroying that the other nation won the war. That's why we will calculate the number into diffirent branches of army, airforce, and navy because a carrior can't win a war in every square and only maintain naval power more and likely. Texkentuck has to defend a nation.
ooc:
If another nation would like to join the war please sign up here- viewtopic.php?f=5&t=512492
The invasion has begun.
[color=#BF0000]The Nation of Texkentuck and it's allies have won the Civil War but some nations are threatening to invade after the war there will be a thread created for this new conflict. We will have our troops set up almost the same as in this battle but a bit different since this war is over. There will be a sign up.