This is the thread of diplomacy and war for nations involved in theTexkentuck and Calamastan War. Any nation at any given time can join but first you must go to the sign up thread and put in the information for your nation. Also submit a map for the grid of warfare.....
Each nation has their territory with in a grid. First find your nations grid and using the grid make troop placement of defense. Then for the offensive choose the square you wish to drop troops into another nations grid. A c-130 can carry up to 90 combat troops. So in roll play if you want to drop lets say 1000 troops into an area. You must say 90- c-130's have accessed your nations air space and is droping troops into K-12. Also before doing such an execution look into the adversaries troop placement. notice if they have recorded 2 pilots to a jet in that square area. A jet squadron is typically 12 jets. That means that if an aircraft has two pilots it must be calculated from your overall force. The same is for vehicles and tanks. 1 tank up against 200 troops that 1 tank may win. In order to land vehicles you must choose a square to land and that square must not be in reach of any enemy force for that one day move. Moves will be made once a day. Today the war starts and it's quite simple and it's like rp and checkers. Find your map and set up your forces into defense and decide how many you would like to record for invasion into another nation. Keep in mind the more you have invading the less you have defending. Once all troops are roll played dead from combat. One side claims victory and may rp from that point on. Let the War Begin!!
The map below is the nation of The Peoples Republic of Calamastan with a total military of 10,653,136.
my country dorothea mackellar analysis belonging
Code for the leader Supreme leader Allan Michaelè to post where you wish to place all 10,653,136 troops. In deciding where you wish to put vehicles depending on the vehicle you wish please consider subtracting the man power to opperate that vehicle from number. Please consider that 1 vehicle can take on 200 ground troops as a win. In rp if their are 200 ground troops and their is a tie in a square depending on rp and getting another force to move in is crucial. An air strike can can kill 40 troops in an area and can only be called in one square a day.
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This is the code for Supreme Leader Allan Michael only to make troop placement in squares he desires. Their isn't a cap on the square. Not all squares have to have troops but keep in mind squares that are not defended can see the flying in of c-130s. Vehicles can travel 2 squares a day. troops one square a day. A square with a jet squadron can attack anywhere from the square that is 4 squares up and down. Jets can only attack fighters and must specify if they are bombers. One bomber can destroy 40 tanks 1 bomber can destroy 130 ground troops. 1 chopper is= to 2 tanks. Choose defense wisely.
How many troops? How many Armored vehicles- Subtract number from 10,653,136 force. Troops may move from placed square in defense after 1 day. Also if your nation has a wall please state which squares your wall is in. A wall square can kill 20 troops automatically. A nation may have up to 32 wall squares. That means that square is extra protected and 20 troops of opposition die automatically in that square do to defense.
HERE SIMPLY PUT TROOP PLACEMENT IN WHICH SQUARES FOR DAY ONE AND NOT ALL SQUARES NEED TROOPS:
What squares have wall placements: Post 32 squares that will automatically kill 200 troops:
How many troops are you sending to an allies nation or to do an invasion also include number of ships with troop calculation on board from total military force:
The calculation when done their should be all forces used up.
To send troops to an ally report what square in your allies map you wish to have troops in what square. Also post when your allies move from that square. To keep track of troop movements use your own nations radar- I.E. Your brain and eyes and if you see that enemy troops reported to be in a square your in and they don't notice or hope to slip by then immediately start the rp with that nation.
This is for nations who wish to invade or embark in Calamastan...
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Nation Name:
How many troops total in this attack or docking of allied troops:
How many ships:
Please record which square you would like to place troops. If you send troops to a square please consider if your attacking how many troops can attack your troops. Is there an airbase near by with squadrons after looking at their troop placement. To avoid getting attack find a square in which it will be hard for the adversary to rp an attack immediately. Remember troops can move one square a day. Vehicles 2. Aircraft can travel 4 squares from anywhere of it's destination point. Also keep in mind an airstrike can be made by the opposition once a day anywhere in a square. One airstrike kills 100 troops in a square..... Also notice if a nation has a wall.
DAY 1 PLACEMENTS:
For purposes of Invading or sending troops to an ally report which square you are sending the military in c-130s. For Ships 1 carrier holds 30 aircraft. Ships are treated as tanks. For submarines. Once a day you can report a submarine in a square or have a submarine come up at any given time for oceanic warfare. A submarine must have the calculation of 30 troops. A carrior must have a calculation of 1000. A ship must have a calculation of 10 from your troop force subtracted. Ships can move 3 squares a day. A ship entering a territory of another nation may only choose move of action in Squares A-32 and Squares in any given letter of square 32.
Also avoid squares that have defense of a wall. That will automatically kill 32 ground troops. Vehicles are immune.
The nation below is The Crowned Republic of Kings Isle lead by Anna Hanvoson with a total military of 113,199,542.
india map image full size
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This is the code for Anna Hanvoson only to make troop placement in squares she desires. Their isn't a cap on the square. Not all squares have to have troops but keep in mind squares that are not defended can see the flying in of c-130s. Vehicles can travel 2 squares a day. troops one square a day. A square with a jet squadron can attack anywhere from the square that is 4 squares up and down. Jets can only attack fighters and must specify if they are bombers. One bomber can destroy 40 tanks 1 bomber can destroy 130 ground troops. 1 chopper is= to 2 tanks. Choose defense wisely.
How many troops? How many Armored vehicles- Subtract number from 10,653,136 force. Troops may move from placed square in defense after 1 day. Also if your nation has a wall please state which squares your wall is in. A wall square can kill 20 troops automatically. A nation may have up to 32 wall squares. That means that square is extra protected and 20 troops of opposition die automatically in that square do to defense.
DAY 1 PLACEMENTS:
What squares have wall placements: Post 32 squares that will automatically kill 200 troops:
How many troops are you sending to an allies nation or to do an invasion also include number of ships with troop calculation on board from total military force:
The calculation when done their should be all forces used up.
To send troops to an ally report what square in your allies map you wish to have troops in what square. Also post when your allies move from that square. To keep track of troop movements use your own nations radar- I.E. Your brain and eyes and if you see that enemy troops reported to be in a square your in and they don't notice or hope to slip by then immediately start the rp with that nation.
The code below is for nations to record an invasion of a square in King Island or to send allied troop movement into a square of this nation
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Nation Name:
How many troops total in this attack or docking of allied troops:
How many ships:
Please record which square you would like to place troops. If you send troops to a square please consider if your attacking how many troops can attack your troops. Is there an airbase near by with squadrons after looking at their troop placement. To avoid getting attack find a square in which it will be hard for the adversary to rp an attack immediately. Remember troops can move one square a day. Vehicles 2. Aircraft can travel 4 squares from anywhere of it's destination point. Also keep in mind an airstrike can be made by the opposition once a day anywhere in a square. One airstrike kills 100 troops in a square..... Also notice if a nation has a wall.
DAY 1 PLACEMENTS:
For purposes of Invading or sending troops to an ally report which square you are sending the military in c-130s. For Ships 1 carrier holds 30 aircraft. Ships are treated as tanks. For submarines. Once a day you can report a submarine in a square or have a submarine come up at any given time for oceanic warfare. A submarine must have the calculation of 30 troops. A carrior must have a calculation of 1000. A ship must have a calculation of 10 from your troop force subtracted. Ships can move 3 squares a day. A ship entering a territory of another nation may only choose move of action in Squares A-32 and Squares in any given letter of square 32.
Also avoid squares that have defense of a wall. That will automatically kill 32 ground troops. Vehicles are immune.
The nation below is Texkentuck Monarchy Republic Federation-Union Conservative Capitalist Republic with a total military of 84,937,071.
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This is the code for Pres. Bram W. Schirkophf only to make troop placement in squares she desires. Their isn't a cap on the square. Not all squares have to have troops but keep in mind squares that are not defended can see the flying in of c-130s. Vehicles can travel 2 squares a day. troops one square a day. A square with a jet squadron can attack anywhere from the square that is 4 squares up and down. Jets can only attack fighters and must specify if they are bombers. One bomber can destroy 40 tanks 1 bomber can destroy 130 ground troops. 1 chopper is= to 2 tanks. Choose defense wisely.
How many troops? How many Armored vehicles- Subtract number from 10,653,136 force. Troops may move from placed square in defense after 1 day. Also if your nation has a wall please state which squares your wall is in. A wall square can kill 20 troops automatically. A nation may have up to 32 wall squares. That means that square is extra protected and 20 troops of opposition die automatically in that square do to defense.
DAY 1 PLACEMENTS:
What squares have wall placements: Post 32 squares that will automatically kill 200 troops:
How many troops are you sending to an allies nation or to do an invasion also include number of ships with troop calculation on board from total military force:
The calculation when done their should be all forces used up.
To send troops to an ally report what square in your allies map you wish to have troops in what square. Also post when your allies move from that square. To keep track of troop movements use your own nations radar- I.E. Your brain and eyes and if you see that enemy troops reported to be in a square your in and they don't notice or hope to slip by then immediately start the rp with that nation.
The code below is for nations to record an invasion of a square in Texkentuck-UCCR or to send allied troop movement into a square of this nation
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Nation Name:
How many troops total in this attack or docking of allied troops:
How many ships:
Please record which square you would like to place troops. If you send troops to a square please consider if your attacking how many troops can attack your troops. Is there an airbase near by with squadrons after looking at their troop placement. To avoid getting attack find a square in which it will be hard for the adversary to rp an attack immediately. Remember troops can move one square a day. Vehicles 2. Aircraft can travel 4 squares from anywhere of it's destination point. Also keep in mind an airstrike can be made by the opposition once a day anywhere in a square. One airstrike kills 100 troops in a square..... Also notice if a nation has a wall.
DAY 1 PLACEMENTS:
For purposes of Invading or sending troops to an ally report which square you are sending the military in c-130s. For Ships 1 carrier holds 30 aircraft. Ships are treated as tanks. For submarines. Once a day you can report a submarine in a square or have a submarine come up at any given time for oceanic warfare. A submarine must have the calculation of 30 troops. A carrior must have a calculation of 1000. A ship must have a calculation of 10 from your troop force subtracted. Ships can move 3 squares a day. A ship entering a territory of another nation may only choose move of action in Squares A-32 and Squares in any given letter of square 32.
Also avoid squares that have defense of a wall. That will automatically kill 32 ground troops. Vehicles are immune.
The Map below is The Republic of Gholistan lead by Pres. John Meno. Gholistan has a military force of 24,684,351
image uploader
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This is the code for John Meno only to make troop placement in squares he desires. Their isn't a cap on the square. Not all squares have to have troops but keep in mind squares that are not defended can see the flying in of c-130s. Vehicles can travel 2 squares a day. troops one square a day. A square with a jet squadron can attack anywhere from the square that is 4 squares up and down. Jets can only attack fighters and must specify if they are bombers. One bomber can destroy 40 tanks 1 bomber can destroy 130 ground troops. 1 chopper is= to 2 tanks. Choose defense wisely.
How many troops? How many Armored vehicles- Subtract number from 10,653,136 force. Troops may move from placed square in defense after 1 day. Also if your nation has a wall please state which squares your wall is in. A wall square can kill 20 troops automatically. A nation may have up to 32 wall squares. That means that square is extra protected and 20 troops of opposition die automatically in that square do to defense.
What squares have wall placements: Post 32 squares that will automatically kill 200 troops:
DAY 1 PLACEMENTS:
How many troops are you sending to an allies nation or to do an invasion also include number of ships with troop calculation on board from total military force:
The calculation when done their should be all forces used up.
To send troops to an ally report what square in your allies map you wish to have troops in what square. Also post when your allies move from that square. To keep track of troop movements use your own nations radar- I.E. Your brain and eyes and if you see that enemy troops reported to be in a square your in and they don't notice or hope to slip by then immediately start the rp with that nation.
The code below is for nations to record an invasion of a square in Gholistan-UCCR or to send allied troop movement into a square of this nation
- Code: Select all
Nation Name:
How many troops total in this attack or docking of allied troops:
How many ships:
Please record which square you would like to place troops. If you send troops to a square please consider if your attacking how many troops can attack your troops. Is there an airbase near by with squadrons after looking at their troop placement. To avoid getting attack find a square in which it will be hard for the adversary to rp an attack immediately. Remember troops can move one square a day. Vehicles 2. Aircraft can travel 4 squares from anywhere of it's destination point. Also keep in mind an airstrike can be made by the opposition once a day anywhere in a square. One airstrike kills 100 troops in a square..... Also notice if a nation has a wall.
DAY 1 PLACEMENTS:
For purposes of Invading or sending troops to an ally report which square you are sending the military in c-130s. For Ships 1 carrier holds 30 aircraft. Ships are treated as tanks. For submarines. Once a day you can report a submarine in a square or have a submarine come up at any given time for oceanic warfare. A submarine must have the calculation of 30 troops. A carrior must have a calculation of 1000. A ship must have a calculation of 10 from your troop force subtracted. Ships can move 3 squares a day. A ship entering a territory of another nation may only choose move of action in Squares A-32 and Squares in any given letter of square 32.