I'm planning to make it one of the last ones in the formation as well. We'd feasibly be able to reorient and hit the Nimkasi either on the way down or once it'd landed with sheer number of ortillery shells targeting it if it was near our formation's head, since, well... no disguising that thing once it's in-atmo, especially at that re-entry speed, like you said, and even if it's got competent PD we've got a lot of firepower we can put down in one spot in short order even if it's incredibly slow-moving firepower compared to the relativistic guns everyone else is packing.
Once we come around again I'm going to say shooting at the Nimkasi is fair game, though, does that sound right? Gives 'em time to evac, gives our boys
Oh, and first contact with GXJ and lander touchdown coming up soon too. That means a new character, though, so bear with me while I figure it out. Planning on making it the Lucky's pilot.