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Entropic Sunrise - [OOC, Signup, Discussion, FT/FanT, War]

A staging-point for declarations of war and other major diplomatic events. [In character]

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The Disorder
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Founded: Nov 17, 2020
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Postby The Disorder » Wed Feb 10, 2021 9:23 pm

CBG-Palisade wrote:On that subject, would you mind if I upped the number of landers to eight and retroactively increased the number of personnel as listed in my orbat? I kind of forgot to give the APCs passengers, I realized, and besides there's no way that four landers are going to fit the amount of materiel I want them to carry. I get it's in poor taste to increase the number of personnel mid-battle but I didn't want my deployment to be completely irrelevant. If you're willing to let me do that I'd be fine to lose landers before even hitting the ground, actually. At least one could get shot down and it wouldn't lead to an immediate abort.


Absolutely, go for it.

CBG-Palisade wrote:And yeah, I'm fairly certain that we're going to lose some people, though reading up on my radiation tables seems to indicate to me that they'd actually have two weeks or so to live if they were exposed to ten sieverts immediately. Admittedly those two weeks would very quickly devolve into dry-heaving and incapacitation after a few days, but still.


It probably won't even occur to Atrenar, or anyone else in the Disorder, that the Qhevaki beams present a radiological hazard - until the mercs begin dying off & suffering incapacitation. Radiation exposure being a problem is a completely bizarre and alien thing to the Disorder. They're used to being able to land on stars if they have an emergency and run out of fuel. The only reason they don't use solar landing for mainstream civilian power generation is because the heat dissipation budget is more restrictive than the alternative reactor fuel budget.

EDIT:

Additionally, I will be 3D modeling the following Disorder units soon:

- Hovertank
- Drone-mech
- Personal shuttle
Last edited by The Disorder on Wed Feb 10, 2021 9:40 pm, edited 1 time in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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Mercatus
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Postby Mercatus » Wed Feb 10, 2021 10:22 pm

The Disorder wrote:Wow, what a crazy February so far!

I owe other people some RP, but I have a partial post written out. After what happened to CBG Palisade, it's saved on my hard drive, not saved in NS. That post will probably come in a day or two.

Mercatus, the Taucetians do sound like an interesting concept indeed. I am somewhat concerned about a military that has both highly advanced weaponry & relies upon large numbers of units in combat - but if they are late enough into their civilization's energy crisis that they cannot afford the fuel for a 'proper' invasion, then they would be forced to deploy fewer and fewer units.

Also, if the Taucetians need any further reason to hate & fear the Disorder more than they already do, the remains of their strange matter factory that coincidentally ended up on Everfree could be lost - either destroyed in the fighting or captured by the Disorder. They have experimented with stable strangelets (and other forms of 'exotic matter' as they call it) for energy production, but these technologies are still experimental, not yet practical & militarized reactor technologies.

Furthermore, the Taucetians may observe the Disorder doing neutronium harvesting - which is basically where they smash an asteroid into the surface of a neutron star at a high enough percentage of lightspeed that some neutron star fragments reach escape velocity. Then they chase down the fragments and mine the neutronium. This isn't proper neutron-star 'cracking', just cratering. But it might give the Taucetians a slow strategic trickle of the fuel they so desperately need. If they become reliant on following the Disorder around, waiting for insane high-energy feats of magic to transpire around neutron stars so that they can obtain fuel, this might cause some fun internal turmoil!

The Disorder's requirements for neutronium are quite low. Industrially, they only use it in trace amounts, and the quantity they require for scientific purposes is limited. Neutron star harvesting is also an energy-expensive process, so it isn't something they need to do often.


Even though my application isn't done, I'll go ahead and clarify a few things before I do finish it:

The basic idea for overall fleet numbers is that they have millions of vessels at their disposal on a galactic scale, but the energy crisis has forced most of this massive fleet to remain stored away in ancient shipyards, and the amount of strange matter on their hands means they can't operate nearly as frequently as they could at full power. If they were to bring their whole fleet and burn Everfree, that would pretty much exhaust their last energy stores completely. Also, pretty much every capital ship they have is thousands of years old, but still functions in as-new condition. However, their cultural and scientific stagnation has prevented innovating on these old designs, and it is likely that the Disorder, being a raging torrent of advancement, could surpass them should the Taucetians be unable to obtain their strange matter production matrix. They do not produce any more ships, as they cannot with the current energy crisis, and they can only afford to send a small group of vessels on a mission to Everfree to obtain the factory, and most of the last reserves of strange matter available to the Taucetians would be on board those vessels.

I'd actually planned for the Taucetians to eventually obtain the production matrix, with the help of the Disorder of course. However, by this point they'd be so starved and desperate for their precious energy source that they would indeed begin to feed their ships off of the strange matter by-products of neutronium harvesting. After they have the factory in their possession and can revitalize their starfleet, they would then turn their guns on the Disorder. The steps leading to the betrayal I think will be very interesting, as it involves some major cultural changes after the Taucetians are exposed to the mindsets of their enemies after a long and protracted conflict, but I won't reveal too much now.

Glad to know you like my idea :)
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

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The Disorder
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Postby The Disorder » Thu Feb 11, 2021 3:10 am

Well, it's good to know that I should have the Disorder recover rather than accidentally destroy that lost piece of tech, assumably buried somewhere on Everfree.

If it needed to be destroyed instead of recovered, the Disorder could have mistakenly identified it as an Unthian military bunker. But instead, they will identify it as a non-Unthian artifact, and send one of their dropship-configuration Arustkaanas down, bore a sufficiently precise hole with a mining laser, and use the skycrane to lift it out.

...Unless it's too big for that. Then we may actually see a Korack enter atmosphere. :shock:

Image
It's 37 meters long and weighs 5572 metric tons. A hollow crew compartment stretches through most of the ship, and the spheres at each end contain gimballed cockpits. Peak acceleration is 46 G's.

The ship has no weapons. Stealth, linear acceleration, agility, and jump endurance are design priorities. The ship has shields, although they are not warship-grade - the shield is mostly an interface for the ship's cloaking device. If accidentally discovered, the ship can launch countermeasures to temporarily blind hostile sensors and make a quick escape.
Last edited by The Disorder on Thu Feb 11, 2021 3:11 am, edited 1 time in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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Unthidor
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Postby Unthidor » Thu Feb 11, 2021 5:05 am

I like this idea. Gives me visions of the scene from Halo 3 where the Ark in uncovered on Earth by the Covenant. Something like that could be interesting. Everfree (see map posted earlier) only has one large city, with several small settlements scattered around the planet. Plenty of open fields for cattle and crops that could be dug up to reveal something.....

In fact, let's play it that my people have NO IDEA what's buried there. They only first settled the planet about ten local years earlier, so easily could have missed it. This way, you can do whatever you'd like with the specific location without needing me for specific details. should give you more freedom. my forces would respond like "strange enemy activity in the whatever region." "why? there's nothing out there, our base is over there" or something like that.

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The Disorder
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Postby The Disorder » Fri Feb 12, 2021 12:48 am

At long last, I have replied!

(Let me know if I screwed up anything egregeiously, I've been away from this RP for too long and might have missed stuff.)

Unthidor wrote:I like this idea. Gives me visions of the scene from Halo 3 where the Ark in uncovered on Earth by the Covenant.


That would be really cool. I mean, could you imagine a Korack hovering in the sky, nose-straight-up, being used as a skycrane to lift a factory-sized structure out of the ground?
Last edited by The Disorder on Fri Feb 12, 2021 12:49 am, edited 1 time in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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Mercatus
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Postby Mercatus » Fri Feb 12, 2021 1:52 am

The Disorder wrote:At long last, I have replied!

(Let me know if I screwed up anything egregeiously, I've been away from this RP for too long and might have missed stuff.)

Unthidor wrote:I like this idea. Gives me visions of the scene from Halo 3 where the Ark in uncovered on Earth by the Covenant.


That would be really cool. I mean, could you imagine a Korack hovering in the sky, nose-straight-up, being used as a skycrane to lift a factory-sized structure out of the ground?


...And then some bigass ship crewed by giants swipes it right up.
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

Pro: Gun Rights, Nuclear Family, Protectionist Economics, Capitalism, Israel, Border Wall, Fossil Fuels, Nuclear Energy, Traditional Social Values.
Anti: Communism, Socialism, BLM, LGBTQ Rights, Environmentalism, Affirmative Action, Globalism, Corporatism, Universalism, New Age Spirituality.

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Unthidor
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Postby Unthidor » Fri Feb 12, 2021 6:48 am

The idea of finding a buried factory on Everfree made me think of this....

The Disorder, only my carriers and transports are on the far side of the planet. The cruisers are split on two sides of the enemy fleet (but just barley in their missile range), dreadnoughts are in the middle with the Hounds.

Also, here's some reference pics for everyone for my Alpha Model 1 Standard Armored Mech (aka, S.A.M.):
https://imgur.com/GgaeSlg
https://imgur.com/q1mJXfr
https://imgur.com/X2kDHio
Last edited by Unthidor on Fri Feb 12, 2021 6:50 am, edited 1 time in total.

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The Arkeyanaverse
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Postby The Arkeyanaverse » Fri Feb 12, 2021 7:08 am

The Disorder wrote:
The Arkeyanaverse wrote:Tentative tag so I can keep track of this, may or may not jump in with some characters or PoIs for parties to investigate.


If you intend to stay out of the military conflict(s) and have your nation passively observe what's going on ICly, I would be fine with that. I recommend bringing some moderately stealthy (or better) ships, with some passive sensors. Disorder ships can be moderately stealthy, but when they are doing fun combat shenanigans, they are exactly the opposite of stealthy. It's easy to spot the glare of their heat sinks from the other side of a star system. And while we haven't seen Koracks in intense combat (yet), almost their entire hull glows red-hot when they have to dissipate a lot of waste heat.


Well, there are a couple of ideas I have bouncing around depending on when in the Arkeyanaverse's timeline this happens, if I may toss them out:
Idea One: Watcher Orbital
Watcher Orbital was a megastructure fabricated above the plane of the Milky Way after the end of the Octavian War to serve as a long-distance monitoring post. Equipped with continuously upgraded Subspace Sensors, they eventually discovered the Disorder's trail of destruction after a routine testing sweep of updated sensors. After this they have begun marshalling a fleet task force to investigate, primarily composed of Mark IX-S Warminds. These are, in fact, Stealth Ships of the Dimensional Submarine variety, operating by essentially "cutting out" the volume of space around them and "pushing" it "outside" of the greater spacetime continuum, enabling it to both observe and avoid being observed with intense accuracy.

Idea Two: Sentinel Rock
This is more of a PoI for people to happen upon and investigate. Superficially and even to certain kinds of scans, Sentinel Rock appears no more than an abnormally large, resource-deficient asteroid on an interstellar trajectory, shaped roughly like a giant brick.
However, this is far from the truth.
Sentinel Rock was one of many creations of the Vigilance Protocol, a Civilizational Preservation Initiative activated during the Husan War. It is a hidden cache of Federation warships, all neatly folded up in a system of Hammergates concealed in an artificial citadel within the asteroid. And with the Federation gone, no one around has been able to learn about Sentinel Rock before or even be able to open it up. I could imagine the Disorder maybe happening upon the Rock, opening it up wanting to turn it into a habitat, and getting a surprise when they find the structure within.

The ships of Sentinel Rock would, initially, fight for whoever woke them up. They weren't designed to be particularly bright, built for firepower and mass-producability over individual versatility, but if someone made the mistake of waking up the Rock's main AI, which is smart, well...

Idea Three: Helping Hands
This plays more into how the Federation would primarily handle a conflict like this-considering the Disorder's low numbers, dealing with them directly would be shoved way down the waiting list, with damage control being prioritized. A humanitarian force would be marshaled, primarily Cityship and small Mobile Habitat hulls, lead by a Traveler Mobile Habitat(A massive, multi-thousand-km superstructure). They'd focus themselves on evacuating innocents caught in the line of fire, or sheperding civilian traffic away from conflict zones.
This nation is a consolidated lore repository for the greater canon in which the nations Arkeyana, Gladian Imperium, and Trifexian Network reside in, without creating far too many puppets.

Nothing lorewise yet, please bear with me. Call me Ark, Arki, or Arkey, I'm willing to answer any questions on how my nation works.

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CBG-Palisade
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Postby CBG-Palisade » Sat Feb 13, 2021 8:16 pm

The Disorder wrote:Absolutely, go for it.

understood. now we have a chance to take out a single rockhound with the entirety of our marine detachment, yay!

It probably won't even occur to Atrenar, or anyone else in the Disorder, that the Qhevaki beams present a radiological hazard - until the mercs begin dying off & suffering incapacitation. Radiation exposure being a problem is a completely bizarre and alien thing to the Disorder. They're used to being able to land on stars if they have an emergency and run out of fuel. The only reason they don't use solar landing for mainstream civilian power generation is because the heat dissipation budget is more restrictive than the alternative reactor fuel budget.

that's true.

Additionally, I will be 3D modeling the following Disorder units soon:

*stares wistfully at blender files and a manual i've yet to read through*

anyways, guys, sorry for my lack of activity recently, i've been going through some pretty rough personal stuff, but i think that a post here might be a good way to get back into the swing of things. expect that soon, then.
 ◑ THE CONFEDERACY IS DEAD - LONG LIVE THE CONFEDERACY ◐ 

Say to me no more Apollo...SoonLine Go UpNeed to finish this
A region of space in a firm schizotech PMT/FT setting wracked by civil war and strife as the remnants of a bureaucratic hyperstate attempt to assert ideological dominance over an attempt at (authoritarian) democracy.

vibin

Current Flag: An aesthetic experiment highlighting the contrast in the symbols of the ⟡ Free League ⟡ and the ❖ Interim Government ❖.

vaspelia wrote: this nation is wip and raw as fuck, please don't look at it yet
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The Disorder
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Postby The Disorder » Sun Feb 14, 2021 6:09 am

CBG-Palisade wrote:*stares wistfully at blender files and a manual i've yet to read through*

anyways, guys, sorry for my lack of activity recently, i've been going through some pretty rough personal stuff, but i think that a post here might be a good way to get back into the swing of things. expect that soon, then.


I know the feeling, XD! Take as much time as you need.

Also, learning 3D modeling was one of the neatest things I've done recently. If you have any interest in 3D modeling, I encourage you to do it, right away! It's fantastic!

You don't really need a manual for Blender. Go you Youtube and look up some tutorials. I recommend looking up the following topics:

- Extrude, fill, move, scale, rotate, and snapping are kind of the core operations of blender, so understanding those early is GREAT
- The bool tool addon is infinitely useful. I produced the Disorder personal shuttle largely with booltool operations.
- Add Single-Vert is a function that isn't widely used, but it's perfect if you want to make your own incredibly radical & totally custom geometry.
- Dyntopo (dynamic topology) is such an amazingly useful tool, I have literally no idea how I ever got along without it.

Unrelated, I am going to attempt modeling that Disorder mech soon, and I am going to try using Dyntopo to sculpt large amounts of angular & stealth-styled armor. If it comes out the way I hope, it will look like an F-117 and Battletech made a baby.
Last edited by The Disorder on Sun Feb 14, 2021 6:11 am, edited 1 time in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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The Arkeyanaverse
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Postby The Arkeyanaverse » Sun Feb 14, 2021 1:13 pm

The Arkeyanaverse wrote:Schnipp


Just realized I didn't clarify on this.
Disorder, out of these three ideas, which one sounds like the best for the RP to you?
This nation is a consolidated lore repository for the greater canon in which the nations Arkeyana, Gladian Imperium, and Trifexian Network reside in, without creating far too many puppets.

Nothing lorewise yet, please bear with me. Call me Ark, Arki, or Arkey, I'm willing to answer any questions on how my nation works.

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The Disorder
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Postby The Disorder » Sun Feb 14, 2021 9:00 pm

The Arkeyanaverse wrote:Disorder, out of these three ideas, which one sounds like the best for the RP to you?


I like the dimensional submarine idea, but the Disorder is a society that revolves around faster-than-light technologies & nonstandard space-time. While the Disorder may not be able to identify what is inside the dimensional submarine's field, they are very good at detecting nonstandard space-time events. As soon as Disorder pilots notice something vaguely akin to an always-on FTL drive following them around, they're going to get incredibly suspicious.

Sentinel Rock sounds like a fun RP concept - but it wouldn't have much to do with the invasion of Everfree or Terra Nostra. Something such as that deserves its own RP. The forces that we have already worked out should be relatively well-balanced, so that the Disorder succeeds at Everfree & fails at Terra Nostra - no sides involved in the combat should need a large quantity of additional starships. In the long run, the Disorder would be very interested in acquiring and replicating the industrial technology at Sentinel Rock.

Helping Hands sounds like a good idea, and would be the easiest of the three ideas to execute in the RP. Disorder pilots would have reasons for wanting to shoot down ships full of evacuees, and even partial evacuations of Everfree or Terra Nostra could save millions of lives. I would advise against using a multi-thousand-km megastructure though. That could draw a lot of military attention from the Disorder. This specific RP isn't about the Disorder chasing down and trying to score their first megastructure kill. It's about invasions at Everfree and Terra Nostra.

If you want to participate in the RP, I would recommend using a stealth technology that doesn't use nonstandard space-time, so that the Disorder will not recognize suspicious stuff going on. Or you could do humanitarian evacuations, but without the involvement of a megastructure.
Last edited by The Disorder on Sun Feb 14, 2021 9:01 pm, edited 1 time in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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The Arkeyanaverse
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Postby The Arkeyanaverse » Mon Feb 15, 2021 3:24 am

The Disorder wrote:Schnipp Schnipp


So Helping Hands is the best idea then, ok, I'll get some numbers up by tomorrow.
A bit of a warning though, the Federation builds big. Not obscenely big, but their mainline warships are easily mistaken for capital ships.

However, in terms of ships in the Humanitarian Force, you'd be dealing with:
Cityships, multi-kilometer habitats with minimal greenspace and maximal population density and industrial volume.
Island Class Generation Arks, 120km mostly-hollow habitats with extensive greenspace but variable population and industry as needed.(basically imagine a giant hollow egg wrapped in layers of ports)
And finally, IODUs, or Improvised Offensive/Defensive Units, essentially the Federation's spaceborne equivalent of a militia, these ships are lightweight custom hulls constructed by civilian ships operating in combat zones for extended periods of time without FEDARMADA support. If the Disorder proves a sufficient pain in the rear, however, the hammer of the Mark VIII will be brought down on them.

Federation starships constructed before the 3400s rely on Gravitic Drives, systems that warp the spacetime around the ship to move it, for propulsion. These drive systems are hidden deep within the hull. They are powered by Vacuum Energy Siphons, modules that even with a chamber volume of a few centimeters can produce enough power to sustain entire worlds. Their protection comes in the form of extensive micromissile launchers, the highly durable artificial material known as Fusion Alloy, and the Aegis Shield; a system that converts all energy applied to it into electromagnetic radiation. FTL is the Cutter Drive, a highly advanced "Chronal Displacement Computer" that quite literally tricks the universe into thinking the ship moved when it didn't. These jumps are lightning fast, even to those with high time-perception like the Disorder, and don't leave behind signs of spatial warping, with the ship seemingly just popping out of existence and popping back at a new area in an instant. At sufficient distance, it can even appear as though the ship is in two places at once.
This nation is a consolidated lore repository for the greater canon in which the nations Arkeyana, Gladian Imperium, and Trifexian Network reside in, without creating far too many puppets.

Nothing lorewise yet, please bear with me. Call me Ark, Arki, or Arkey, I'm willing to answer any questions on how my nation works.

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The Disorder
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Postby The Disorder » Mon Feb 15, 2021 4:36 am

I intend no offense, of course, The Arkeyanaverse, but this may not be an ideal RP for you.

The Disorder would probably be a sufficient pain in the rear via hyperdrive-propelled terrorism, and we're not looking for a huge military escalation from a galactic superpower. I also have some moderate concerns about the technological disparity. I still need to do the math, but I suspect that energy sufficient to power a world from a device that takes up only a few cm^3 exceeds the energy density of supernovae. It may exceed the energy density of antimatter at neutron degeneracy pressure.

If we did RP, I would bring a later & more advanced version of the Disorder, with a few thousand years of technology and expansion under their belt. They would have reactor technologies with comparable energy density, a healthy quantity of high-tech space battleships, and maybe a couple of their own megastructures too.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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The Disorder
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Postby The Disorder » Mon Feb 15, 2021 4:46 am

I went ahead and modeled a mech for the RP, which will also be going in my factbooks whenever I get around to it. These are currently listed on my ORBAT as 'Autoreavers', but they will be getting renamed. Relevant also for the purposes of comprehensive lore, these mechs will not be autonomous as I originally planned - they will be piloted.

I recall that at least one of the RPers here is familiar with battletech, so they may appreciate inspiration taken from the Mad Cat Mk 2, Nightstar, King Crab, Ebon Jaguar, and Jagermech.

Image
Image
Image


Height: 7 meters
Mass: 97 metric tons
Max Crew: 1
Max Speed (ground): 20 m/s (72 km/h)
Max Acceleration (airborne): 54 m/s^2
Max Flight Duration: 8 seconds

EDIT: Made some changes to the 3D model, made it more aggressively angular and less smooth.

ANOTHER EDIT: I've decided to settle on a more conservative height & mass. The square-cube law is a bitch, and not sinking into soil is important. The substantially smaller size (only 6 meters wide) also means that it should have no difficulty participating in urban combat.
Last edited by The Disorder on Tue Feb 16, 2021 3:46 am, edited 6 times in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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Guuj Xaat Kil
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Postby Guuj Xaat Kil » Mon Feb 15, 2021 6:47 am

The Disorder wrote:snip

The factbooks... Need a lot of reworking, but there's a baseline I can quickly head back to. Starsector. So yeah, spess confederacy is a go I guess. Time to forcefully increase central authority thanks to invaders, woo hoo!
Former Foreign Minister of the Federation of Allies.
Formerly [REDACTED] and [REDACTED], 8000 combined what the heck.

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The Arkeyanaverse
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Postby The Arkeyanaverse » Mon Feb 15, 2021 7:59 am

The Disorder wrote:I intend no offense, of course, The Arkeyanaverse, but this may not be an ideal RP for you.

The Disorder would probably be a sufficient pain in the rear via hyperdrive-propelled terrorism, and we're not looking for a huge military escalation from a galactic superpower. I also have some moderate concerns about the technological disparity. I still need to do the math, but I suspect that energy sufficient to power a world from a device that takes up only a few cm^3 exceeds the energy density of supernovae. It may exceed the energy density of antimatter at neutron degeneracy pressure.

If we did RP, I would bring a later & more advanced version of the Disorder, with a few thousand years of technology and expansion under their belt. They would have reactor technologies with comparable energy density, a healthy quantity of high-tech space battleships, and maybe a couple of their own megastructures too.


I see, very well.
Have fun with the RP.
This nation is a consolidated lore repository for the greater canon in which the nations Arkeyana, Gladian Imperium, and Trifexian Network reside in, without creating far too many puppets.

Nothing lorewise yet, please bear with me. Call me Ark, Arki, or Arkey, I'm willing to answer any questions on how my nation works.

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The Disorder
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Postby The Disorder » Tue Feb 16, 2021 3:58 pm

A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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CBG-Palisade
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Postby CBG-Palisade » Thu Feb 18, 2021 3:19 pm

oh boy, can't wait to start losing apcs to that

anyways, uh, should have that post up... tomorrow or saturday, not sure yet, but i'm feeling a little better now and i'm up to writing long posts again. sorry for the delay, btw, it hopefully won't happen again but my internet's been a bit shaky lately as well.

my plan is essentially "controlled panic" from an ic perspective, btw, so rash decisions might soon be made. on the scale of "force an unsupported landing on the off-chance getting to ground keeps the landers from being fired upon and pray to god the rest of us don't die in the meantime." i do have a question for qhevak, though; at a distance of seven light-seconds, how tightly would the beams from the particle cannons be collated upon reaching the fleet, would you estimate?

i don't want to set them in front of the mercenaries, because given how directional the designs for the valks' armor are i think it would be kind of unfair to an expectation of easy penetration; their design is such that a head-on shot generally has in addition to the armor about three-fifths of the ship's length of water-ice, fuel slurry, and bulkheads to run through before hitting the crew compartments. said compartments are often ten meters in height or less and built roughly centered into the ship in order to prevent the crew from getting wasted by sudden twists or turns.

so, if the hounds' ships appeared head-on, then my intuition (completely unsupported by maths because i'm not in the mood for maths and hoping you'll correct me) tells me that the dosage incurred by the crews would at 200 gEV be a little underwhelming on the first salvo. from the rear the situation might be a little worse due to the lack of armor apart from a radiation shield over the engines and similar fuel quantity and distribution, but if the hit was side-on it'd be serious business since that extra insulative layer gets down to a few meters at best, and if the beams were still tightly collated by the time they met with the fleet then there's a decent chance they miss the crew compartments entirely if they don't hit center-on shots. but of course my knowledge of particle physics is way less than my knowledge of more macro-level kinematic interactions, since i haven't really sought out much about the topic, so if my understanding is wrong and it's all irrelevant then i'd appreciate it if someone could correct me here too.
 ◑ THE CONFEDERACY IS DEAD - LONG LIVE THE CONFEDERACY ◐ 

Say to me no more Apollo...SoonLine Go UpNeed to finish this
A region of space in a firm schizotech PMT/FT setting wracked by civil war and strife as the remnants of a bureaucratic hyperstate attempt to assert ideological dominance over an attempt at (authoritarian) democracy.

vibin

Current Flag: An aesthetic experiment highlighting the contrast in the symbols of the ⟡ Free League ⟡ and the ❖ Interim Government ❖.

vaspelia wrote: this nation is wip and raw as fuck, please don't look at it yet
【palisadewave】

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Qhevak
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Founded: Jul 22, 2019
Left-Leaning College State

Postby Qhevak » Thu Feb 18, 2021 4:03 pm

CBG-Palisade wrote:oh boy, can't wait to start losing apcs to that

anyways, uh, should have that post up... tomorrow or saturday, not sure yet, but i'm feeling a little better now and i'm up to writing long posts again. sorry for the delay, btw, it hopefully won't happen again but my internet's been a bit shaky lately as well.

my plan is essentially "controlled panic" from an ic perspective, btw, so rash decisions might soon be made. on the scale of "force an unsupported landing on the off-chance getting to ground keeps the landers from being fired upon and pray to god the rest of us don't die in the meantime." i do have a question for qhevak, though; at a distance of seven light-seconds, how tightly would the beams from the particle cannons be collated upon reaching the fleet, would you estimate?

i don't want to set them in front of the mercenaries, because given how directional the designs for the valks' armor are i think it would be kind of unfair to an expectation of easy penetration; their design is such that a head-on shot generally has in addition to the armor about three-fifths of the ship's length of water-ice, fuel slurry, and bulkheads to run through before hitting the crew compartments. said compartments are often ten meters in height or less and built roughly centered into the ship in order to prevent the crew from getting wasted by sudden twists or turns.

so, if the hounds' ships appeared head-on, then my intuition (completely unsupported by maths because i'm not in the mood for maths and hoping you'll correct me) tells me that the dosage incurred by the crews would at 200 gEV be a little underwhelming on the first salvo. from the rear the situation might be a little worse due to the lack of armor apart from a radiation shield over the engines and similar fuel quantity and distribution, but if the hit was side-on it'd be serious business since that extra insulative layer gets down to a few meters at best, and if the beams were still tightly collated by the time they met with the fleet then there's a decent chance they miss the crew compartments entirely if they don't hit center-on shots. but of course my knowledge of particle physics is way less than my knowledge of more macro-level kinematic interactions, since i haven't really sought out much about the topic, so if my understanding is wrong and it's all irrelevant then i'd appreciate it if someone could correct me here too.

Beam collation shouldn't be a problem - I plugged the specs into a calculator I got off the ToughSF server and at 200 GeV it can maintain near-pinpoint width out to light minutes - but at ranges of more than a few lightseconds ECM/jinking/slew means it's more practical to intentionally induce beam spread to kilometers wide at target to try and irradiate electronics/crew etc rather than blast holes. The shots fired against the Valkyrie ships were intentionally low powered though, as they were aiming for short-term nonlethality - water ice/slurry is good at dispersing particle beams so I think it's reasonable it'd severely blunt the impact of the hit.
The Oortian Community of Qhevak
Distributed association of posthuman Oort cloud space habitats in deep Scutum Centaurus - basically all of these ideologies living together. A Power 5 civilization according to this index. Does not use NS stats. Wiki here.
Aerospace Engineering grad student, currently doing work on smallsat and sounding rocket projects.
Previously Gogol Transcendancy, Ibis Galaxy Alliance.
N&I RP in a shellnut

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CBG-Palisade
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Postby CBG-Palisade » Thu Feb 18, 2021 4:39 pm

Qhevak wrote:Beam collation shouldn't be a problem - I plugged the specs into a calculator I got off the ToughSF server and at 200 GeV it can maintain near-pinpoint width out to light minutes - but at ranges of more than a few lightseconds ECM/jinking/slew means it's more practical to intentionally induce beam spread to kilometers wide at target to try and irradiate electronics/crew etc rather than blast holes. The shots fired against the Valkyrie ships were intentionally low powered though, as they were aiming for short-term nonlethality - water ice/slurry is good at dispersing particle beams so I think it's reasonable it'd severely blunt the impact of the hit.

Understood, beam dynamics has never been a strong suit of mine, so... any help here is appreciated, I suppose.

So hits are practically guaranteed here, but we shouldn't see radiation on the level of ten sieverts within the cabins themselves for most ships; I want to say it'd reasonably be two or three if the hits are at a bit of a diagonal angle from side-on, which would definitely still be cause for concern and probably prompt an attempt to duck behind the planet and break line of sight, but would be more on the scale of "very high chance of cancer, lethal in weeks if untreated" as opposed to "lethal in days"- does that as an estimate sound right?
 ◑ THE CONFEDERACY IS DEAD - LONG LIVE THE CONFEDERACY ◐ 

Say to me no more Apollo...SoonLine Go UpNeed to finish this
A region of space in a firm schizotech PMT/FT setting wracked by civil war and strife as the remnants of a bureaucratic hyperstate attempt to assert ideological dominance over an attempt at (authoritarian) democracy.

vibin

Current Flag: An aesthetic experiment highlighting the contrast in the symbols of the ⟡ Free League ⟡ and the ❖ Interim Government ❖.

vaspelia wrote: this nation is wip and raw as fuck, please don't look at it yet
【palisadewave】

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Qhevak
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Posts: 384
Founded: Jul 22, 2019
Left-Leaning College State

Postby Qhevak » Thu Feb 18, 2021 4:42 pm

Probably, yeah.
The Oortian Community of Qhevak
Distributed association of posthuman Oort cloud space habitats in deep Scutum Centaurus - basically all of these ideologies living together. A Power 5 civilization according to this index. Does not use NS stats. Wiki here.
Aerospace Engineering grad student, currently doing work on smallsat and sounding rocket projects.
Previously Gogol Transcendancy, Ibis Galaxy Alliance.
N&I RP in a shellnut

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CBG-Palisade
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Postby CBG-Palisade » Thu Feb 18, 2021 4:45 pm

Aight, thanks. I think I've got an idea for my post now; sorry for bothering you with this instead of just trying to figure it out myself.
 ◑ THE CONFEDERACY IS DEAD - LONG LIVE THE CONFEDERACY ◐ 

Say to me no more Apollo...SoonLine Go UpNeed to finish this
A region of space in a firm schizotech PMT/FT setting wracked by civil war and strife as the remnants of a bureaucratic hyperstate attempt to assert ideological dominance over an attempt at (authoritarian) democracy.

vibin

Current Flag: An aesthetic experiment highlighting the contrast in the symbols of the ⟡ Free League ⟡ and the ❖ Interim Government ❖.

vaspelia wrote: this nation is wip and raw as fuck, please don't look at it yet
【palisadewave】

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The Disorder
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Posts: 265
Founded: Nov 17, 2020
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Postby The Disorder » Thu Feb 18, 2021 11:54 pm

I edited my post, to properly reflect not all Unthian vessels being on the opposite side of the planet.

Also the bit about the FTL emissions not matching the approximate mass of the ships? I axed that from my post. With the Unthian cruisers and dreadnoughts being detected in the battlespace (at least, what they think are cruisers and dreadnoughts), the Disorder would just chalk up the 'missing' Unthian transports and Qhevaki stealth ships to 'acceptable margin of error'. They haven't studied Unthian drives in high enough detail to discern mass accurate to the metric ton. And they haven't seen Qhevaki drives at all.

Without that mathematical mismatch going on, the Disorder wouldn't be suspicious. And one Arustkaana wouldn't have jumped off to go do star-system AWACS stuff.

CBG-Palisade wrote:oh boy, can't wait to start losing apcs to that


Before that, the Valks will have the pleasure of fighting alongside those mechs. A Xutera firing its guns can typically do damage equivelent to a half-dozen A-10's, firing simultaneously on the same target. Although on the battlefield, their actual performance can vary a lot. Near point-blank range, they're much more destructive than that. At longer ranges, they're substantially weaker.

...Of course, once they see how ruthless Xutera pilots can be, they might have strongly mixed feelings.
Last edited by The Disorder on Fri Feb 19, 2021 12:24 am, edited 1 time in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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Unthidor
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Founded: Nov 25, 2020
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Postby Unthidor » Fri Feb 19, 2021 7:56 am

hey guys, sorry for delay, work's been a bit overwhelming this week. As far as the battle goes, as before I just need a single carrier to survive. Mostly for two pilot characters to get away for future use. Other than that, my ships are up for grabs!

Give me a few hours for things to calm down and I can get back into the thick of things

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