CBG-Palisade wrote:On that subject, would you mind if I upped the number of landers to eight and retroactively increased the number of personnel as listed in my orbat? I kind of forgot to give the APCs passengers, I realized, and besides there's no way that four landers are going to fit the amount of materiel I want them to carry. I get it's in poor taste to increase the number of personnel mid-battle but I didn't want my deployment to be completely irrelevant. If you're willing to let me do that I'd be fine to lose landers before even hitting the ground, actually. At least one could get shot down and it wouldn't lead to an immediate abort.
Absolutely, go for it.
CBG-Palisade wrote:And yeah, I'm fairly certain that we're going to lose some people, though reading up on my radiation tables seems to indicate to me that they'd actually have two weeks or so to live if they were exposed to ten sieverts immediately. Admittedly those two weeks would very quickly devolve into dry-heaving and incapacitation after a few days, but still.
It probably won't even occur to Atrenar, or anyone else in the Disorder, that the Qhevaki beams present a radiological hazard - until the mercs begin dying off & suffering incapacitation. Radiation exposure being a problem is a completely bizarre and alien thing to the Disorder. They're used to being able to land on stars if they have an emergency and run out of fuel. The only reason they don't use solar landing for mainstream civilian power generation is because the heat dissipation budget is more restrictive than the alternative reactor fuel budget.
EDIT:
Additionally, I will be 3D modeling the following Disorder units soon:
- Hovertank
- Drone-mech
- Personal shuttle