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Entropic Sunrise - [OOC, Signup, Discussion, FT/FanT, War]

A staging-point for declarations of war and other major diplomatic events. [In character]

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CBG Palisade
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Postby CBG Palisade » Fri Jan 22, 2021 5:29 pm

Aight, well, I suppose it's time for me to get after that post, then. It might be a little longer if I decide to give Reese an excerpt or not.

Unthidor, are you fine with the Lawrence and its companions' missiles starting to knock out a good bit of Everfree's communications satellite network, or would you prefer for the missiles to miss or be intercepted, somehow?
The reason KG hasn't finished any of their other projects. Now two three twelve nations. Very WIP.
please help the scope of this project keeps expanding and i can't stop it
i simp for iambic pentameter
Other Horrid Projects of Mine: Kiu Ghesik | Miranda-22 | Outer Acharet

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collated_ticker_cor98: Committee for Stability and Security publishes industrial goals for Q3, begins enlisting private contractors to aid in meeting them | the bois confiscated the forbidden slush, how? | Heads of CFSS to host Gang of Twelve conference in Landing

Vaspelia wrote:this nation is wip and raw as fuck, pls don't look at it yet

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Unthidor
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Postby Unthidor » Sun Jan 24, 2021 5:19 pm

CBG Palisade, go ahead and take out anything in orbit. You will find a large satellite in a high geostationary orbit above the city. It has a giant dish with a 150m diameter, with a large bulky section behind the dish for power generators. This is the primary subspace transmitter/receiver, linking Everfree to Terra Nostra (capital planet). It that goes, the planet can't communicate with ANYONE. :twisted:

All, I will be making a map of Everfree hopefully tomorrow (spent the weekend working on roommates project car, lol). The only thing I ask about the attack is that somehow (as the story progresses) Lieutenant Budanova survives. I'll have her meet up with an escaping ship during the battle or something, we'll see.

Oh, and i'd be nice if the planet wasn't fully glassed/devastated, allowing rebuilding in the future. :)

Most of the planet is open grasslands, with some forests. It has one large primary city/settlement with a nearby spaceport. A military base, where Budanova got her mech, is also on the planet. several dozen smaller settlements are scattered around.
Last edited by Unthidor on Sun Jan 24, 2021 5:30 pm, edited 2 times in total.

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CBG Palisade
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Postby CBG Palisade » Mon Jan 25, 2021 1:16 pm

Oh boy, here I go killing again! Of course, it's the least I can do to get some satellite kills before Qhevak blows my junkers out of the sky and the survivors get shot for attempted surrender.

Expect a post out of me soon. And I think I will be taking the chance to shoot down that comms relay, at the least; given the caliber of arms my lads are using compared to the rest of yours it might take more than one post to destroy. Or who knows, maybe I'll park a Cordon by it and demonstrate that the little dudes are still good at blowing stuff up.

Speaking of the Cordon, here, have the relevant (I think) stats:

dR-4 Cordon Escort/Picket Ship
  • Wet Mass: ~20k kilotons
  • Propulsion: 2x fusion torches; maximum acc. ~11 or 12 gees
  • Beam: 18 meters at armored skirt, 28 with radiators at full extension
  • Length: 61 meters; 62 with main guns extended from armored covers
  • Wet Delta-V: Something like 4 mil with full tanks
  • Crew: 0 minimum, 8 maximum; Valks have opted for a skeleton crew of 2 complimenting the onboard computing systems- this is probably going to backfire horribly given that Dalai's sister is on OPFOR, and she's probably something like her relative in that field
  • Weaponry: 64x multirole weapons pods embedded in the hull, currently outfitted with simple kinetic penetration/areal-denial missiles; 2x 800mm coilguns (not sure of accel but I'm thinking it's unreasonable for the guns to uniformly get 0.04c or so on a small shell; 6x PD lasers; 4x chainguns primarily intended for anti-boarding actions
  • Sensors (Active): 1x active radar array, 1x 1.8-meter radio telescope
  • Sensors (Passive): AEGIS-style PESA array, visible-light and thermal cameras positioned across hull- sensors optimized for independent operation from a sensor ship
  • Countermeasures: ~80 flares; infrared missiles can be keyed to anti-missile missile roles; PD lasers, et cetera.
  • Obligatory "Is this list complete?": No.


I'll try to compile these all in a dispatch at some point but until then I'll just post stats as they become relevant. Maybe I can get sketches or something if it's useful, but I'm pretty horrid at anything related to art.
The reason KG hasn't finished any of their other projects. Now two three twelve nations. Very WIP.
please help the scope of this project keeps expanding and i can't stop it
i simp for iambic pentameter
Other Horrid Projects of Mine: Kiu Ghesik | Miranda-22 | Outer Acharet

Hub Page | Fleet Overview | Factbook ETA: err::fileNotFound
collated_ticker_cor98: Committee for Stability and Security publishes industrial goals for Q3, begins enlisting private contractors to aid in meeting them | the bois confiscated the forbidden slush, how? | Heads of CFSS to host Gang of Twelve conference in Landing

Vaspelia wrote:this nation is wip and raw as fuck, pls don't look at it yet

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The Disorder
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Postby The Disorder » Mon Jan 25, 2021 2:13 pm

Scorched-earth bombardment glassing is not something that the Disorder does often. The Norothrex may have a functionally bottomless magazine, but planets are really, really big. The amount of time it would take to glass a planet with one siege carrier & six Norothrexes is somewhat impractical.

In the strategic sense, it also tends to be more advantageous to shoot those giant plasma cannons at tank formations or military bases, compared to open oceans or uninhabited countrysides. There are destruction-purists who would prefer to glass whole planets, but the harsh reality is that Disorder fleet assets are more limited than targets. Even those destruction-purists are begrudgingly forced to admit that it's better to move on than to spend months or years eradicating targets as unimportant as amino acids.

Disorder chemical and biological warfare can have an impact on the biosphere, but those effects are generally short-lived. The places that the Disorder does gas & infect may remain hazardous for a few months, not a few centuries. As an example, Disorder flamethrowers use some horrifyingly powerful oxidizers that can chemically ignite water & burn it into a contact-poison (hydrofluoric acid, to be precise). But with rainfall, the hydrofluoric acid will become diluted and no longer harmful.

So yeah, Everfree will definitely be recolonizable!

PS, don't forget, Qhevak will get to contend with those horribly advanced Disorder warships! Sacha's Valkyries may not die immediately - depending on how the Qhevak mercenaries prioritize targets.

Sacha's Valkyries may be more prone to dying planet-side, since Qhevak has a sizeable quantity of dropships that are going to do stealth insertion.
Last edited by The Disorder on Mon Jan 25, 2021 2:27 pm, edited 1 time in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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CBG Palisade
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Postby CBG Palisade » Mon Jan 25, 2021 4:41 pm

The Disorder wrote:PS, don't forget, Qhevak will get to contend with those horribly advanced Disorder warships! Sacha's Valkyries may not die immediately - depending on how the Qhevak mercenaries prioritize targets.

Sacha's Valkyries may be more prone to dying planet-side, since Qhevak has a sizeable quantity of dropships that are going to do stealth insertion.

Warning- Your Valkyrie Task Force is fragile merchandise. Please ensure your Box o' Valkyries is set right-side-up before opening. Please store your Task Force in a refrigerated compartment when not in sure. Please do not keep your Task Force in direct sunlight for long periods of time. Please do not shake your Task Force. Please do not-

Honestly, yeah, they're going to die when faced with a competent ground defense on the level of Qhevak's lads. I've posted about my thoughts on their equipment in F7 on my main and alluded to comparisons with this nation there, but given the state of ground combat in my setting- that is, it got largely passed over in favor of space combat and espatier actions, two things that we're also not comparatively very good at when taking... anyone else into account- we're probably going to be largely incapable of really taking out their ground units with our own equipment. Their main "armored vehicle", the Rockhound- and feel free to correct me if I'm wrong here, Qhevak- is most likely unkillable for us, since we're working with armored columns only moderately more advanced than modern-day IFVs whose primary strength is an over-the-horizon engagement capability with TOW missiles. The Rockhound munches over-the-horizon missile engagements for breakfast thanks to its absolutely terrifying PD capabilities. Not to mention they've got competent native aerial support thanks to both Unthidor's lads and the fact they bought Xiphos aircraft off of Synne, and... Xiphos are, again, designed to terrorize light strike forces of IFVs and MBTs, which just so happens to be the exact sort of vehicle we rely on for our limited ground combat. Not to mention we completely lack aerial support thanks to the vast majority of our warfighting environments lacking oxygenated atmospheres or even thick atmospheres at all in which we could operate them- our early settlers subscribed to the "just stick a habitat on a planetoid and toss two counter-rotating centrifuges on it, it'll be fine, and besides, why would we want to deal with deep gravity wells with chem boosters anyways?" school of thought.

As a result of that fact, the setting's militaries were never big on engaging ground assets as more than an afterthought, and even then it usually took the form of "espatiers who know how to fight in a >0g environment tucked into a lander touching down outside your habitat and making like a SWAT team of Jehovah's Witnesses", not actual set-piece ground battles. Understandably our point of view on the matter was "you're not having a ground engagement out in the open unless one side has spatial superiority and if you've got spatial superiority then you can just drop a missile barrage on the other side's armor from 200 klicks up." The only reason we invested in ground engagements at all was because it wasn't always possible to drop directly outside a hab's front door and it was reasonably cheap for the design concerns to just update an armored vehicle from the 2200s with an LSS pod and use it to carry a platoon or so of espatiers or marines across that little gap the landers couldn't cross for fear of interception, wherein the marines could once more play the part of Jehovah's Witnesses with guns and perform clearing actions.

You're right that we're likely to get at least some protection from Disorder vessels up until we decide that morals are more important than money after all; however given that Qhevak's packing quite a bit of heat and able to cue up multiple targets- 1.1k Super Genies, remember- they can probably afford to launch some stuff our way and keep up the heat until we manage to break LoS with them- and unless we're willing to accelerate at a rate that our fragile meatbody mercenaries aren't going to be too happy with that'll be quite a long time we're out in the open. It's a shame, really, Keller just got the Anzio's dents buffed out. I guess she'll have to give it another go.

So, tl;dr, our lads are currently going "ground fighting bad, space fighting good, wait what do you mean the other side has relativistic nuclear-launched lawn darts-", and shall soon be going "oh boy, I sure am glad I put on my pressure suit beforehand, or else I'd be dead right now, since my ship has become an incredibly perforated tin can!"


All of that isn't to say "Qhevak OP, pls nerf"; honestly I'm really in love with their stuff. It's incredibly well made and I can't blame them for designing smartly, unlike my not-able-to-write-military-kit-for-my-life self. I went into this with full knowledge I'd be murdered horrendously in some capacity; I just hope that impromptu surrenders will be accepted once the murderifying gets going. The ground lads don't have the best morale, really, except for a few idiots who'll likely try to take on a Rockhound with a grenade and get turned to some variety of viscera, ash, boot-rubber, and assorted 30mm rounds in short order.
The reason KG hasn't finished any of their other projects. Now two three twelve nations. Very WIP.
please help the scope of this project keeps expanding and i can't stop it
i simp for iambic pentameter
Other Horrid Projects of Mine: Kiu Ghesik | Miranda-22 | Outer Acharet

Hub Page | Fleet Overview | Factbook ETA: err::fileNotFound
collated_ticker_cor98: Committee for Stability and Security publishes industrial goals for Q3, begins enlisting private contractors to aid in meeting them | the bois confiscated the forbidden slush, how? | Heads of CFSS to host Gang of Twelve conference in Landing

Vaspelia wrote:this nation is wip and raw as fuck, pls don't look at it yet

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Qhevak
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Postby Qhevak » Tue Jan 26, 2021 3:19 am

The Rockhound's more of very heavy infantry than an armored vehicle role wise - HoT also has more conventional armor and aircraft as well as smaller support drones which I'll try and write up before my guys land (they also won't be using the Xiphos - that was purchased for deniable operations on NSEarth Prime - though it's not really much comfort since performance of "real" fighters should be closer to Synne's Gen7s).

TOWs would be pretty useless due to phased array PD, yeah - heavier sabot rounds would probably be the ideal weapon against one, though the Rockhound's phased array dazzling, stealth and maneuverability in conjunction with really good AI will still make it a crazy hard target. Tech wise, it's capabilities mostly just come from straight scaling down my warship capabilities to infantry level - I was trying to avoid the common trope from stuff like Halo/40k/Star Wars/etc where warships have crazy future tech but infantry are mostly just dudes with glowy guns.
The Oortian Community of Qhevak
Distributed association of posthuman Oort cloud space habitats in deep Scutum Centaurus - basically all of these ideologies living together. A Power 5 civilization according to this index. Does not use NS stats. Wiki here.
Aerospace Engineering grad student, currently doing work on smallsat and sounding rocket projects.
Previously Gogol Transcendancy, Ibis Galaxy Alliance.
N&I RP in a shellnut

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CBG Palisade
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Postby CBG Palisade » Tue Jan 26, 2021 8:20 am

Qhevak wrote:The Rockhound's more of very heavy infantry than an armored vehicle role wise - HoT also has more conventional armor and aircraft as well as smaller support drones which I'll try and write up before my guys land

I'll try to get some actual writeups somewhere, at least in an ugly unformatted dispatch, sometime very soon. I really do feel quite guilty about making you guys dependent on just what I put here in terms of knowing what capabilities I have and being sure I'm not hiding any magic I-win button. I know I'm not, but... it just feels kind of dirty.

And just throwing out there that I question how well the word "conventional" applies to anything related to Qhevak, but hey, that's a discussion for a different time.

(they also won't be using the Xiphos - that was purchased for deniable operations on NSEarth Prime - though it's not really much comfort since performance of "real" fighters should be closer to Synne's Gen7s).

Here I was thinking we could get at least one kill in. Then again, we lack any sort of anti-air besides yet more missiles and good ol' Lucky Dave trying to eyeball his IFV's anti-materiel cannon, so I doubt aircraft are kills we can easily get in the first place. I'd say we could hit the mechs but depending on how fast they're going that might be quite the difficult prospect as well.

TOWs would be pretty useless due to phased array PD, yeah - heavier sabot rounds would probably be the ideal weapon against one, though the Rockhound's phased array dazzling, stealth and maneuverability in conjunction with really good AI will still make it a crazy hard target.

I think I'm actually more terrified of the prospect of engaging a Rockhound than I am a more conventional tank. I'm unsure we can actually even hit it; my dumb ass completely in-character planners forgot to consider that we might end up fighting lads who weren't Unthidor's ground units and as such we're pretty underwhelming in terms of materiel even in comparison to what we could theoretically bring to bear.

(On a secondary note, d'you think it'd be feasible for a very small light-gas gun to be used in a military capacity? I doubt it simply because ye olde "tiny projectile going f a s t" wouldn't be effective against thicker armor just based on my admittedly lacking knowledge of physics, but I'm kinda reaching in terms of fanci gun of high enough caliber to stick on an MBT or something like that.

Might just go with a more reasonable conventional gun, now that I think about it more.)

Tech wise, it's capabilities mostly just come from straight scaling down my warship capabilities to infantry level - I was trying to avoid the common trope from stuff like Halo/40k/Star Wars/etc where warships have crazy future tech but infantry are mostly just dudes with glowy guns.

Wait, you can have ships that have actually advanced in capabilities over the course of three hundred years?

Wait, you can redesign your ground equipment instead of keeping the same frame for seven hundred years because you're a slave to precedent?


I think I've very solidly gone the opposite direction; both the warships and the infantry are incredibly horrible. Though this is just as much because I can't design anything smartly for the life of me as it is aforementioned issues with precedent and a "why bother?" mentality icly.
The reason KG hasn't finished any of their other projects. Now two three twelve nations. Very WIP.
please help the scope of this project keeps expanding and i can't stop it
i simp for iambic pentameter
Other Horrid Projects of Mine: Kiu Ghesik | Miranda-22 | Outer Acharet

Hub Page | Fleet Overview | Factbook ETA: err::fileNotFound
collated_ticker_cor98: Committee for Stability and Security publishes industrial goals for Q3, begins enlisting private contractors to aid in meeting them | the bois confiscated the forbidden slush, how? | Heads of CFSS to host Gang of Twelve conference in Landing

Vaspelia wrote:this nation is wip and raw as fuck, pls don't look at it yet

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Unthidor
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Postby Unthidor » Tue Jan 26, 2021 9:15 am

Qhevak wrote: I was trying to avoid the common trope from stuff like Halo/40k/Star Wars/etc where warships have crazy future tech but infantry are mostly just dudes with glowy guns.


lol, that's why my ships are based on (fanfic) pre-The Original Series Star Trek. Still future, but very limited. No phasers, transporters, or photon torpedoes yet, and limited warp speeds. Going to slowly upgrade as my nation's population increases.

Also why I decided to go with a ground force of mechs, thought it would be fun and different. And I can build my own, instead of just taking from somewhere, like Gundam. While similar, I'm basing mine on a line of model kits called '30 Minute Missions', since they have so much customization I can literally create my own designs! And like Gundam mechs, they have real-world-based limitations, such as a limited power source, set amount of ammunition, made from normal materials, etc.

Will try to get the map finished at home tonight. Been working on inventory at work the past few days.

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The Disorder
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Postby The Disorder » Tue Jan 26, 2021 1:15 pm

CBG Palisade wrote:Wait, you can have ships that have actually advanced in capabilities over the course of three hundred years?


The Valks are in for a real surprise, if they figure out that the timetable for the Disorder's upgrading of military tech happens over months, not centuries. The Disorder is only 12 years old, and during that time, they have quadrupled the effectivity of their shielding technology. Not all Arustkaanas used to have spinal beam weapons, and Koracks previously didn't have weapons at all.

The Disorder would hasten its tech development cycle even further, but industrial replicator throughput is not unlimited. Also they like to torture-test the ever-loving crap out of new military & weapon technologies, to make sure that those systems are as failure-resistant as possible.
Last edited by The Disorder on Tue Jan 26, 2021 2:08 pm, edited 3 times in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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Qhevak
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Postby Qhevak » Tue Jan 26, 2021 1:38 pm

CBG Palisade wrote:(On a secondary note, d'you think it'd be feasible for a very small light-gas gun to be used in a military capacity? I doubt it simply because ye olde "tiny projectile going f a s t" wouldn't be effective against thicker armor just based on my admittedly lacking knowledge of physics, but I'm kinda reaching in terms of fanci gun of high enough caliber to stick on an MBT or something like that.

Might just go with a more reasonable conventional gun, now that I think about it more.)

From my limited knowledge of combustion light gas guns the low density of the propellant means it wouldn't make a particularly good MBT gun, unless you're fine with only having a few shots before needing to refill your tank. Could work for stationary artillery though, since having to hook yourself up to a tanker truck for sustained fire is less of a problem there. Projectile speed is less of a problem, from I've heard MBT scale APFSDSDU gains penetration up to around ~3 km/s or so. Liquid propellant is probably a better option with similar benefit (though less crazy achievable velocities) and much denser propellant - Maccabees made a nice worked near-future 120mm BLP gun design a while back if it helps.
The Oortian Community of Qhevak
Distributed association of posthuman Oort cloud space habitats in deep Scutum Centaurus - basically all of these ideologies living together. A Power 5 civilization according to this index. Does not use NS stats. Wiki here.
Aerospace Engineering grad student, currently doing work on smallsat and sounding rocket projects.
Previously Gogol Transcendancy, Ibis Galaxy Alliance.
N&I RP in a shellnut

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The Disorder
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Postby The Disorder » Tue Jan 26, 2021 2:45 pm

If you want to maximize the effect of a ballistic weapon (one propelled with burning chemicals, anyway), use some propellant that is more reactive than traditional gunpowder. Remember, gunpowder is just solid rocket fuel - a combustible fuel mixed with an oxidizer.

If you want an oxidizer with more power, you can use liquid oxygen, a mix of liquid oxygen & liquid ozone, liquid fluorine, chlorine trifluoride, or chlorine pentafluoride. For more reactive and potent fuels to mix with these oxidizers, you might consider hydrazine, liquid hydrogen, dicyanoacetalyne, or molten lithium.

Another 'advantage' of hyper-potent fuels and oxidizers is that if they are reactive enough, they will be hypergolic. Which is a fancy way of saying that when they touch, they spontaneously burn. No additional activation energy is required. This could substantially improve the reliability of the weapon, and almost completely eliminate the possibility of a munition being a 'dud'. Additionally, you can choose to simply not load a projectile into the chamber, and now you have a hot-vapor flamethrower as a secondary fire mode.

The disadvantage is that handling these materials is stupidly hazardous. If your tank contains a tank :roll: of chlorine trifluoride, and if it's ruptured by enemy fire, now your tank crew gets to deal with a metal-incinerating fluorine fire. If your tank's oxidizer and fuel tanks are both ruptured by enemy fire, then your tank is now a bomb.

Still, if you want to propel your munitions with the power of nightmarish chemical obliteration, there are some really 'good' options. I'm not a chemist, but based on the data I have seen, a gun that uses chlorine pentafluoride, dicyanoacetalyne, and molten lithium as a tripropellant should deliver substantially more energy - betwen double and triple the energy compared to the same mass as modern smokeless powder.

Things could get even more insane if you use stuff like liquid cyanogen & liquid ozone as propellant - but liquid ozone is so volatile that it explodes spontaneously from its own thermodynamic convection, and I cannot even find data about cyanogen condensed into a liquid. Oxozone, also known as tetraoxygen (O4) is the more hardcore & extreme version of Ozone, a molecule so hideously unstable & reactive that scientists are not sure of its chemical structure.

Just for reference, Disorder flamethrowers use magic and tetrafluorine (F4) to exothermically annihilate things. Practically the entire universe is hypergolic fuel to such a molecule.
Last edited by The Disorder on Tue Jan 26, 2021 6:10 pm, edited 10 times in total.
A secular destruction-cult, a rogue nation of space nomads, militarized mad scientists & anarchists.

NS Stats for The Disorder are not IC. These are.
A 4.333 civilization, according to this index.

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CBG Palisade
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Postby CBG Palisade » Tue Jan 26, 2021 6:49 pm

Qhevak wrote:From my limited knowledge of combustion light gas guns the low density of the propellant means it wouldn't make a particularly good MBT gun, unless you're fine with only having a few shots before needing to refill your tank. Could work for stationary artillery though, since having to hook yourself up to a tanker truck for sustained fire is less of a problem there. Projectile speed is less of a problem, from I've heard MBT scale APFSDSDU gains penetration up to around ~3 km/s or so. Liquid propellant is probably a better option with similar benefit (though less crazy achievable velocities) and much denser propellant - Maccabees made a nice worked near-future 120mm BLP gun design a while back if it helps.

That's certainly quite helpful, thanks. I hadn't considered the matter of propellant if I'm being entirely honest; I just remember seeing a light-gas gun a while back and not really thinking much beyond "hehe, gun go fast". In fact my brain is entirely melted from reading the big words and I think I'll just bookmark that for later, since it was certainly similar to what I was considering but far more technically well-developed.

If I start accidentally replicating the Arka IV. you have full permission to slap me.

The Disorder wrote:Still, if you want to propel your munitions with the power of nightmarish chemical obliteration, there are some really 'good' options.

Ah, yeah, I could just always use an oxidizer rather than mess about with unconventional means of propelling the projectiles. On another note, I'm kind of tending towards gyrojet-propelled projectiles, at least for the small arms, just for the aesthetic 80's sci-fi, *chef's kiss*, though then again those would just ruin our short-range efficacy even more, which... oh god, the Rockhounds... But, of course, that isn't really relevant to the immediacies of my post. Ground deployment isn't for a while yet and the ground forces being ripped to shreds is even further out.

What is relevant to the post is that said post is finally in progress. I've got some stuff coming up tomorrow, but it should ideally be up Thursday if everything goes well.
The reason KG hasn't finished any of their other projects. Now two three twelve nations. Very WIP.
please help the scope of this project keeps expanding and i can't stop it
i simp for iambic pentameter
Other Horrid Projects of Mine: Kiu Ghesik | Miranda-22 | Outer Acharet

Hub Page | Fleet Overview | Factbook ETA: err::fileNotFound
collated_ticker_cor98: Committee for Stability and Security publishes industrial goals for Q3, begins enlisting private contractors to aid in meeting them | the bois confiscated the forbidden slush, how? | Heads of CFSS to host Gang of Twelve conference in Landing

Vaspelia wrote:this nation is wip and raw as fuck, pls don't look at it yet

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Unthidor
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Postby Unthidor » Wed Jan 27, 2021 6:13 pm

Here's the map of Everfree colony. The small grey dots scattered around are the various little settlements. Primary city, spaceport, and military base are marked.

Image

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CBG Palisade
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Postby CBG Palisade » Wed Jan 27, 2021 6:18 pm

Last edited by CBG Palisade on Wed Jan 27, 2021 6:19 pm, edited 1 time in total.
The reason KG hasn't finished any of their other projects. Now two three twelve nations. Very WIP.
please help the scope of this project keeps expanding and i can't stop it
i simp for iambic pentameter
Other Horrid Projects of Mine: Kiu Ghesik | Miranda-22 | Outer Acharet

Hub Page | Fleet Overview | Factbook ETA: err::fileNotFound
collated_ticker_cor98: Committee for Stability and Security publishes industrial goals for Q3, begins enlisting private contractors to aid in meeting them | the bois confiscated the forbidden slush, how? | Heads of CFSS to host Gang of Twelve conference in Landing

Vaspelia wrote:this nation is wip and raw as fuck, pls don't look at it yet

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Unthidor
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Postby Unthidor » Wed Jan 27, 2021 7:17 pm



hahaha! didn't know if anyone would get it! My roommate suggested the name. In fact, not sure if anyone's noticed, but most of my names so far, ships, people, etc, are references.

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CBG Palisade
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Postby CBG Palisade » Thu Jan 28, 2021 10:02 pm

Alright. My post isn't yet done, sorry about that. I know I said I'd get it out today but I'm going to have to slide that date back one tick. But that's because I may or may not have broken my little pledge and gone full-on novella again; I'm at 2900 words according to my counter and I've only got two out of three sections done. I should be able to bash out the last bit tomorrow and we can get even closer to things going fubar for my poor mercs.
The reason KG hasn't finished any of their other projects. Now two three twelve nations. Very WIP.
please help the scope of this project keeps expanding and i can't stop it
i simp for iambic pentameter
Other Horrid Projects of Mine: Kiu Ghesik | Miranda-22 | Outer Acharet

Hub Page | Fleet Overview | Factbook ETA: err::fileNotFound
collated_ticker_cor98: Committee for Stability and Security publishes industrial goals for Q3, begins enlisting private contractors to aid in meeting them | the bois confiscated the forbidden slush, how? | Heads of CFSS to host Gang of Twelve conference in Landing

Vaspelia wrote:this nation is wip and raw as fuck, pls don't look at it yet

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Unthidor
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Postby Unthidor » Fri Jan 29, 2021 4:43 am

no prob man! I keep getting delayed myself, so understand!

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CBG-Palisade
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Postby CBG-Palisade » Fri Jan 29, 2021 9:29 am

Hey, lads, just a heads-up.

This is CBG Palisade here. Or Kiu, whatever you'd like. I've lost my password to Palisade and after spending several hours trying derivations on what I remembered of it I've given up and made a replacement account. However, as my draft for my post was saved on NS, I've lost it and I'll have to start over from scratch. At least my factbooks can be copied over to this account without any trouble.

Sorry to delay you all further; it's my fault, really, I stored it in a horrible place and I'm surprised I didn't lose the password months ago.
 ◑ THE CONFEDERACY IS DEAD - LONG LIVE THE CONFEDERACY ◐ 

Say to me no more Apollo...SoonLine Go UpNeed to finish this
A region of space in a firm schizotech PMT/FT setting wracked by civil war and strife as the remnants of a bureaucratic hyperstate attempt to assert ideological dominance over an attempt at (authoritarian) democracy.

vibin

Current Flag: An aesthetic experiment highlighting the contrast in the symbols of the ⟡ Free League ⟡ and the ❖ Interim Government ❖.

vaspelia wrote: this nation is wip and raw as fuck, please don't look at it yet
【palisadewave】

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Qhevak
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Left-Leaning College State

Postby Qhevak » Fri Jan 29, 2021 9:48 am

Sorry about that. :( Honestly tho it's good for me if you take more time to post - I have exam season for the next 3 weeks and will have much less time to spend on other stuff till that's done so no pressure. :)
The Oortian Community of Qhevak
Distributed association of posthuman Oort cloud space habitats in deep Scutum Centaurus - basically all of these ideologies living together. A Power 5 civilization according to this index. Does not use NS stats. Wiki here.
Aerospace Engineering grad student, currently doing work on smallsat and sounding rocket projects.
Previously Gogol Transcendancy, Ibis Galaxy Alliance.
N&I RP in a shellnut

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CBG-Palisade
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Postby CBG-Palisade » Fri Jan 29, 2021 9:52 am

Qhevak wrote:Sorry about that. :( Honestly tho it's good for me if you take more time to post - I have exam season for the next 3 weeks and will have much less time to spend on other stuff till that's done so no pressure. :)

Thanks for that. It really helps. And yeah, I definitely won't rush you; I've got other stuff I can work on in the meantime and honestly I don't feel like I'll be up for recreating what I've lost besides the basics for at least a couple of days.

Good luck on exams, though. You'll do fine, I'm sure!
 ◑ THE CONFEDERACY IS DEAD - LONG LIVE THE CONFEDERACY ◐ 

Say to me no more Apollo...SoonLine Go UpNeed to finish this
A region of space in a firm schizotech PMT/FT setting wracked by civil war and strife as the remnants of a bureaucratic hyperstate attempt to assert ideological dominance over an attempt at (authoritarian) democracy.

vibin

Current Flag: An aesthetic experiment highlighting the contrast in the symbols of the ⟡ Free League ⟡ and the ❖ Interim Government ❖.

vaspelia wrote: this nation is wip and raw as fuck, please don't look at it yet
【palisadewave】

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CBG-Palisade
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Postby CBG-Palisade » Fri Jan 29, 2021 2:12 pm

Apologies for the doublepost, but I've made decent-ish side-on monocolor profiles for the Cordon and the Sparrow. I'll hopefully get one for the Fel soon, but no promises. Hope this makes up for my delays.


The Cordon,

Image

And the Sparrow.

Image

Both are shown with their radiators at full extension; note that in their actual designs their radiators would be rotated ninety degrees to their turrets, but I've depicted them as aligned with the turrets to give an impression of the size of the vessels. The rest of their weapons systems aren't there and understandably these are very, very simple profiles.

And just for fun, here's a lander:

Image
Last edited by CBG-Palisade on Fri Jan 29, 2021 5:32 pm, edited 1 time in total.
 ◑ THE CONFEDERACY IS DEAD - LONG LIVE THE CONFEDERACY ◐ 

Say to me no more Apollo...SoonLine Go UpNeed to finish this
A region of space in a firm schizotech PMT/FT setting wracked by civil war and strife as the remnants of a bureaucratic hyperstate attempt to assert ideological dominance over an attempt at (authoritarian) democracy.

vibin

Current Flag: An aesthetic experiment highlighting the contrast in the symbols of the ⟡ Free League ⟡ and the ❖ Interim Government ❖.

vaspelia wrote: this nation is wip and raw as fuck, please don't look at it yet
【palisadewave】

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Mercatus
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Founded: Mar 27, 2019
Ex-Nation

Postby Mercatus » Fri Jan 29, 2021 8:45 pm

Hey guys, recently this RP has caught my attention and it looks pretty fun. Can someone give me the TL:DR on what’s happened so far?

I want to enter this RP NOT playing as my nation, because my nation has no canon (read slogan). I’m going for the concept of highly advanced militant nomads, basically space mongols, and I was thinking they would side with the Disorder at first, but shift loyalties later to serve their own interests. I’ll flesh out the idea in a lot more detail later, after I have the basics of what’s happened so far.
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

Pro: Gun Rights, Nuclear Family, Protectionist Economics, Capitalism, Israel, Border Wall, Fossil Fuels, Nuclear Energy, Traditional Social Values.
Anti: Communism, Socialism, BLM, LGBTQ Rights, Environmentalism, Affirmative Action, Globalism, Corporatism, Universalism, New Age Spirituality.

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CBG-Palisade
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Postby CBG-Palisade » Fri Jan 29, 2021 9:21 pm

I suppose I'll do it. Might help to take my mind off bemoaning the hyphen in this new account's name.

Alright, so, tl;dr it's gone like this:

Some representatives of the Disorder going joyriding conducting a patrol operation came across Unthidor's borders in the form of a fringe agricultural colony, Everfree, a map of which is a bit higher up the page. They then attempted to ascertain if they were looking at fellow comrades in the crusade to rid the universe of opposition to entropy and the like and got a solid "I don't know what in the name of God you're on, but I don't want it" in return. Thusly they bounced signals around their telepathic network looking for allies or easily-bribed mercenaries while beginning to wipe the floor with the Unthian lads patrolling Everfree. Which... yeah, that went down in fairly short order.

At the same time a Disorder vessel made contact with a ship from one of my factions, a PMC by the name of Sacha's Valkyries- a sensor-ship performing a goodwill op by showing its armaments off in a paying system to reassure their customers their money wasn't going to waste. The Disorder ship successfully determined that these were mercenaries and threw piles of money exotic materials at them until the ship's captain got dollar signs in his eyes and in lieu of good decision-making decided that it would be fine to take a several-month vacation from standard operations if it meant he and the rest of his lads got m o n e y. This captain, one Langenhoven, then shot a signal to his boss, Cheri Keller, who determined that yes, that was enough money to make common sense irrelevant.

Back at Everfree things have gone absolutely horribly; the Good Guystm have been nearly all horribly murderified and thus the commandant there, who riding a carrier decided to dip and run home, decided to call up mercenaries of his own. He got in touch (miraculously) with a far more well-equipped force, the Hounds of Tindalos- Qhevak's faction. Here Qhevak managed to put the fear of God in the rest of us by citing the family name Dalai, since... tower lads aren't to be messed with. Or, rather, the Hounds made contact with the Unthians; they're sufficiently well-off that they can afford to a) go seeking out contracts and b) choose the more moral side in a conflict, which they did here- essentially they'd been keeping tabs on the Disorder and given that now they had a chance to reasonably intervene they were going to.

Simultaneously Telros' people ended up finding evidence of the pointy green stick man the Disorder's shenaniganery, having been tracking the Disorder's chaotic or Chaotic actions and finding only dead worlds in their wake- until now. They'd essentially been laying buoys like the Soviets trying to find the Red October and finally came across an active Disorder conflict; Everfree. Thus they dispatched their closest QRF to enter the fray, which is as of now still en-route. Many things are currently still en-route, you'll find.

The Disorder, having dispatched a carrier to meet with its new mercenary friends and carry them across a good portion of the galaxy in a few minutes at faster-than-light speeds, busies itself with cleaning up around Everfree, two Arustkaana destroyers making short work of the remaining Unthian defenses while said carrier, carrying our friendly Entropy's Witness Disorder operative Atrenar, has my lads group up on him to be jumped into the action. Qhevak's vessels begin to organize themselves and warp into Unthian territory to meet with Unthidor's Task Force 17 and prepare to enter combat around Everfree. The Valkyries arrive and begin to assess the situation, calmly going about the business of mopping up what they assume will be an easy job with a significant payoff, preparing to land ground forces and establish a perimeter, per their protocols. Telros' QRF nears its destination. The Disorder is currently jumping in a few more ships to compliment its own, including ground forces to engage in some rather nasty actions the Valkyries are going to have to play blue helmet and watch or participate in. And the Valkyries' ships, junkers compared to nearly every other combatant here because firm SF really do be like that, are blissfully unaware that their nice, clean AO full of satellites they can fire missiles at without fear of reprisal is about to become a very, very, very large furball they're going to have to run land and space ops in without significant covering assets.

Come to think of it that joke is probably too niche but whatever.

Anyways, yeah. Not much of a tl;dr but then again I'm 90% certain we've hit at least 30k words in the IC thread so it can't really be summarized succinctly.

Also, guys, I've got my rebuild of the post entirely planned out;
Devin makes an interesting and totally justifiable decision regarding escape pods and firing missiles at them, the Lawrence engages the station, Reese enjoys coffee from her vantage point above everything going on, and a Cordon cutter goes sicko-mode on the FTL transmitter with a Casaba howitzer from eight klicks out.

Hey, you said I could destroy it, and I like me some fireworks.


I'm sure that we could fit some space Mongols into the mix if the Disorder and Unthidor decide you'd be a good fit.
Last edited by CBG-Palisade on Fri Jan 29, 2021 10:01 pm, edited 2 times in total.
 ◑ THE CONFEDERACY IS DEAD - LONG LIVE THE CONFEDERACY ◐ 

Say to me no more Apollo...SoonLine Go UpNeed to finish this
A region of space in a firm schizotech PMT/FT setting wracked by civil war and strife as the remnants of a bureaucratic hyperstate attempt to assert ideological dominance over an attempt at (authoritarian) democracy.

vibin

Current Flag: An aesthetic experiment highlighting the contrast in the symbols of the ⟡ Free League ⟡ and the ❖ Interim Government ❖.

vaspelia wrote: this nation is wip and raw as fuck, please don't look at it yet
【palisadewave】

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Mercatus
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Posts: 1232
Founded: Mar 27, 2019
Ex-Nation

Postby Mercatus » Fri Jan 29, 2021 9:27 pm

CBG-Palisade wrote:I suppose I'll do it. Might help to take my mind off bemoaning the hyphen in this new account's name.

Alright, so, tl;dr it's gone like this:

Some representatives of the Disorder going joyriding conducting a patrol operation came across Unthidor's borders in the form of a fringe agricultural colony, Everfree, a map of which is a bit higher up the page. They then attempted to ascertain if they were looking at fellow comrades in the crusade to rid the universe of opposition to entropy and the like and got a solid "I don't know what in the name of God you're on, but I don't want it" in return. Thusly they bounced signals around their telepathic network looking for allies or easily-bribed mercenaries while beginning to wipe the floor with the Unthian lads patrolling Everfree. Which... yeah, that went down in fairly short order.

At the same time a Disorder vessel made contact with a ship from one of my factions, a PMC by the name of Sacha's Valkyries- a sensor-ship performing a goodwill op by showing its armaments off in a paying system to reassure their customers their money wasn't going to waste. The Disorder ship successfully determined that these were mercenaries and threw piles of money exotic materials at them until the ship's captain got dollar signs in his eyes and in lieu of good decision-making decided that it would be fine to take a several-month vacation from standard operations if it meant he and the rest of his lads got m o n e y. This captain, one Langenhoven, then shot a signal to his boss, Cheri Keller, who determined that yes, that was enough money to make common sense irrelevant.

Back at Everfree things have gone absolutely horribly; the Good Guystm have been nearly all horribly murderified and thus the commandant there, who riding a carrier decided to dip and run home, decided to call up mercenaries of his own. He got in touch (miraculously) with a far more well-equipped force, the Hounds of Tindalos- Qhevak's faction. Here Qhevak managed to put the fear of God in the rest of us by citing the family name Dalai, since... tower lads aren't to be messed with. Or, rather, the Hounds made contact with the Unthians; they're sufficiently well-off that they can afford to a) go seeking out contracts and b) choose the more moral side in a conflict, which they did here- essentially they'd been keeping tabs on the Disorder and given that now they had a chance to reasonably intervene they were going to.

Simultaneously Telros' people ended up finding evidence of the pointy green stick man the Disorder's shenaniganery, having been tracking the Disorder's chaotic or Chaotic actions and finding only dead worlds in their wake- until now. They'd essentially been laying buoys like the Soviets trying to find the Red October and finally came across an active Disorder conflict; Everfree. Thus they dispatched their closest QRF to enter the fray, which is as of now still en-route. Many things are currently still en-route, you'll find.

The Disorder, having dispatched a carrier to meet with its new mercenary friends and carry them across a good portion of the galaxy in a few minutes at faster-than-light speeds, busies itself with cleaning up around Everfree, two Arustkaana destroyers making short work of the remaining Unthian defenses while said carrier, carrying our friendly Entropy's Witness Disorder operative Atrenar, has my lads group up on him to be jumped into the action. Qhevak's vessels begin to organize themselves and warp into Unthian territory to meet with Unthidor's Task Force 17 and prepare to enter combat around Everfree. The Valkyries arrive and begin to assess the situation, calmly going about the business of mopping up what they assume will be an easy job with a significant payoff, preparing to land ground forces and establish a perimeter, per their protocols. Telros' QRF nears its destination. The Disorder is currently jumping in a few more ships to compliment its own, including ground forces to engage in some rather nasty actions the Valkyries are going to have to play blue helmet and watch or participate in. And the Valkyries' ships, junkers compared to nearly every other combatant here because firm SF really do be like that, are blissfully unaware that their nice, clean AO full of satellites they can fire missiles at without fear of reprisal is about to become a very, very, very large furball they're going to have to run land and space ops in without significant covering assets.[/url]

Come to think of it that joke is probably too niche but whatever.

Anyways, yeah. Not much of a tl;dr but then again I'm 90% certain we've hit at least 30k words in the IC thread so it can't really be summarized succinctly.

Also, guys, I've got my rebuild of the post entirely planned out;
Devin makes an interesting and totally justifiable decision regarding escape pods and firing missiles at them, the Lawrence engages the station, Reese enjoys coffee from her vantage point above everything going on and enjoys herself, and a Cordon cutter goes sicko-mode on the FTL transmitter with a Casaba howitzer from eight klicks out.

Hey, you said I could destroy it, and I like me some fireworks.


I'm sure that we could fit some space Mongols into the mix if the Disorder and Unthidor decide you'd be a good fit.


Ok cool. Trust me, that was much more of a TL:DR than I was expecting. I’ll be happy to do a full “app” of sorts for the faction I have in mind.
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

Pro: Gun Rights, Nuclear Family, Protectionist Economics, Capitalism, Israel, Border Wall, Fossil Fuels, Nuclear Energy, Traditional Social Values.
Anti: Communism, Socialism, BLM, LGBTQ Rights, Environmentalism, Affirmative Action, Globalism, Corporatism, Universalism, New Age Spirituality.

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Unthidor
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Founded: Nov 25, 2020
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Postby Unthidor » Sat Jan 30, 2021 4:08 pm

Mercatus wrote:Ok cool. Trust me, that was much more of a TL:DR than I was expecting. I’ll be happy to do a full “app” of sorts for the faction I have in mind.


Sounds good to me! I've got no prob, but let's see what The Disorder says.

CBG-Palisade wrote:Hey, you said I could destroy it, and I like me some fireworks.


hehehe.... boom booms! :D

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