Kalmarnavia wrote:Atlantian Dominions wrote:My nation is industrial (in a sort of post-apocalyptic, "rebuilding what was lost" kind of way), but the only ways that manifests in the RP are a Wild West-style revolver and a steel-hulled ship. I left the trade goods on the ship pretty vague, they could include weapons like repeating rifles and industrial manufactured goods (think things that would be made and exported in the very late 1800s and very early 1900s) or it could just have textiles and foodstuffs and the like.
Aha is this a bad to mention that while Kalmarnavia has dragons, swords, magic, and a feudal society there's also high speed rail, electricity, telegraph and radios, WW1 era naval tech, sophisticated mining industries and mechanised weaponsied suits of armour?
Well, the tech level is almost WW1 era, so it's fine.