Our post is approximately two hours apart from each other, what I need to know right now is exactly how much does 2 hours in real time does it translate into the in game time, also, Rhamos it seems like you've attacked Alpha, which means Bravo is effectively untouched since you did not mention attacking Bravo, okay, this means I still have an undamaged carrier strike group, however, I have an issue, since I've already written a post at Feb 28 yesterday which states that Carrier Group Alpha is leaving the theatre entirely for repairs, so it's very well that Carrier Group Alpha has left the theatre or is very close to doing so. Rhamos, how about editing your post so instead of attacking Alpha you attack Bravo, since it's Bravo that launched the newest strike and thus is probably the closest of the two to your fleet and finally another issue I have with you( Rhamos) is that your post claimed that you have tracked my tomahawk and EMP missiles while in air, again, our post are two hours apart, I'd admit, teleporting carrier groups is unrealistic, but missiles are fast, and hit their targets minutes after launch, also, Rhamos you sent 12 fighters to attack my carrier group, yet a single Nimitz Class carrier has 90 aircraft, of which 40-50 are fighter aircraft, if you want to inflict the level of damage you desire Rhamos, maybe edit the post and bump up the number of aircraft deployed, and please read this article explaining why carriers are very difficult to sink(
https://nationalinterest.org/blog/buzz/ ... rier-99487).
So Rhamos I recommend the following:
1. Attack Bravo not Alpha( since Bravo is the one that launched the latest attack and I've already declared alpha to be leaving theatre since yesterday), realize that one of my carrier group is undamaged, since again, read attached article( attacking carriers is damn difficult and attacking two at once would be a massive drain of resources, again depends on what you want, if you want to inflict lots of damage, then focus all of your forces on just one, if you just want to launch an attack to send a message like say dink a destroyer or cruiser, yeah, go after Alpha as well.)
2. Edit the number of aircraft, I suggest >60
3. Accept that most of my ordnance would have already impacted their targets due to the time between our post( approximately 2 hours real time)
4. Don't use corvettes( Corvettes are like the smallest ship considered to be a proper warship and are thus unsuited for head to head combat against battleships, cruisers and destroyers, especially against a carrier group with multilayered defense systems.)
5. If possible, give me the number of ships destroyed so I can inventory my remaining forces.
And Arcadia, okay, I understand it, my schedule is tight, but I am adjusting it accordingly to fit this RP, and have begun editing my post to reflect the thread, and as of this writing, I have managed to clear up several loose ends in my schedule that will allow for more participation in this RP, so I won't be lagging behind the thread, in fact right now, I've been trying to clear up my old post to remove any inconsistencies regarding the thread, just give me some time to do so, I expect to clear them up in a few hours.