Greater Catarapania wrote:Nation Name: Greater Catarapania.
Alignment: Whichever side has the moral high ground.
Purpose & Intention: Determine whether the Communists' grievance is legitimate, and whether or not they respect ethnic minorities and religious freedom. Regardless of ultimate decision, will take what actions possible to prevent civilian casualties to whatever extent logistical constraints allow. Potential attacks on Treko naval facilities as "reprisal" for chemical attacks on the Communist civilians.
What you are bringing to the War/Order of Battle: In rough order of when they could arrive/come into play, I'd be willing to commit up to the following if the situation warrants.- Humanitarian Aid Corps: probably around two or three thousand men could be in the theatre delivering medical supplies within the week, with about four times that in the next three weeks. Likely focus on Yetrograd.
- Special Espionage Company C: would sneak into the country disguised as part of the humanitarian operations, then assume secondary identities and investigate the Communist regime's humanitarian record.
- 6 squadrons of 6 R-18 "Eagle Eye" reconnaissance spaceplanes.
- 6 squadrons of 6 B-74 "Lancer" strategic bombing spaceplanes (optional pending approval - see appendix).
- The First and Second Battle Fleets, plus detached ships to operate independently and/or serve as escorts for allied ships, with a total of the following:2 Argus-class Theatre Supremacy Cruiser
(note that everything in the Catarapanian fleet is nuclear powered, though the attack submarines have sizable batteries and can reduce reactor activity to zero within a day)
4 Typhon-class Medium Aircraft Carriers (carry a total of 192 fixed wing aircraft, half manned half not, and 36 helicopters)
2 Leviathan-class Arsenal Ships
2 Manticore-class Battleships (optional pending approval - see appendix).
6 light guided missile cruisers (2 detached)
12 guided missile destroyers (4 detached)
6 monitors (2 detached) (optional pending approval - see appendix)
18 frigates (6 detached)
36 picket ships (12 detached)
24 attack submarines (16 detached)
- An additional 192 stealth fighters (half manned, half unmanned), 96 stealth attack planes (half manned, half unmanned - SEAD optimized), and 48 CAS attack planes (all manned) if allied airfields are made available.
- Up to three armored divisions could be delivered to friendly coastlines at up to two brigades per in-game month, beginning two in-game months after announcing which side I join.
- Third Cyberwarfare Division, size unknown, but rest assured that attacks on enemy networks will be proportional to the size of my economy (77 trillion Kilograms Sterling GDP)
Appendix:
Some of these platforms may still be too advanced for early PMT, and I'm going to get permission here before deploying them. Lack of permission for a given asset will result in it being struck from my IC ORBAT should I be accepted.
The B-74 is a spaceplane using an airbreathing CCGCN rocket engine. The reason it's here is its weaponry: it technically uses kinetic strikes, but they're limited to MOAB-level yields. Think "Mach 3 telephone pole," not "hypervelocity dinosaur killer." To my understanding, the closed cycle gas core engine is entirely physically plausible with 2020 tech (though perhaps not yet cost effective), and the kinetic munitions used are based on hypothetical six meter "hypervelocity rods" from a US government study (I can dig around for it if you're interested). Elimination of this would result in a lack of heavy bunker-busting munitions, and I'm not sure how or if I would replace them.
The Manticore-class battleship is here because I'm not sure how generous you folks are going to be with hypervelocity gun technology. Since I designed my ships for a "far" post modern tech level, the "canonical" Manticore has a primary battery with range and impact comparable to an intermediate range ballistic missile with conventional warhead. Obviously this would need to be toned down for me to take part in this roleplay.
The US Navy is hoping for a railgun with 370 km range and a 20-ish kilo projectile in the near future. If you had more power (or used a different kind of gun) to achieve greater velocity and launched a larger projectile with a greater areal density (assuming drag is the primary limiting factor), a 100-ish kg projectile would be capable of making it ~630 km, and a 500-ish kg projectile would be able to pass the 1000 km mark.
Accordingly, I would want to arm the Manticore with four 500 kilo SCRAM cannons (rate of fire: 1 round per minute), 12-18 100 kilo railguns (rate of fire: 3 rounds per minute), and 20+ 20 kilo railguns (rate of fire: 10 rounds per minute). If you don't want 1000 km range SCRAM cannons in your setting, I'm willing to replace the battleship with a modified Leviathan-class capable of carrying anti-ship ballistic missiles with ~1500 km range.
The monitor would just be a destroyer sized ship built around a single SCRAM cannon. If the "uber scale" hypervelocity guns are ruled out, I'd just nix these from the ORBAT.
Thank you for your consideration!
This is a massive force. I would ask you to cool it with that fleet size if you could, cheers. Another thing I'd like to add is the heavy use of rail guns. At this point in history, within Markion, rail guns are very much a recent thing. One nation, that now has a massive dent in its military budget, has only just rolled out a few ships with railguns, with the main guns being rail guns, the rest being conventional weaponry. You are free to have rail guns but limit yourself to perhaps one or two of these ships, you have to remember that this kind of weaponry is a big thing in Markion and it shouldn't be treated as just another everyday thing.
I will also state again that nano weapons, anti-matter factories and all the materials plus population of a fully colonised solar system are out of the question. ICBM transports (Why would you even), kinetic strikes and whatnot are okay for the time being, try to use your early PMT tech sparingly so not to make other players uncomfortable. Obviously I'm not telling you redo your nation just for one RP but just dial it all back to a point in time when you didn't have that, sound good?
As long as you've adhered to the requests here, and you've taken into account what Denethier has said, then feel free to begin posting.
Post made by Durradon with permission from Arcadia