"The Nations of the Vale are a messy bunch, left behind with little assistance or guidance from a war which in the quick peace agreement they could have been easily forgotten, and in most cases were." - Ambassador Selhg
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The Sarrukh Vale
03/16/2019
03/16/2019
The Sarrukh Vale is a region of Helsa, located in the South East on the geographic boundary with Ashai. The Sarrukh Vale consists of 4 distinct locations and nations, the Velmiran Coast, Ostiran Basin, Rukh Plains, and the Krasnian Woods. The Sarrukh Vale shares borders with the UoAE, Vanquaria, Donner Land and Erebonia. Of the four states that inhabit this region, three of four are landlocked, with only Velmira having access to the Ocean. Additionally, the Sarrukh Vale is an important economic location due to its geography allowing for land vehicles to bypass the sharp mountains on the Vanquarian-Donnish Border, providing much of the trade that the nations here can't get from the ocean.
The reason the Nations here came into existence in this Region is due to the Erebonian War in the 90s during which the Erebonians had conducted a military campaign that successfully occupied much of Southern Helsa and the Sarrukh Vale. However, the Erebonian victories slowed to a halt when their assault through South Donnerland hit a standstill into a stalemate, and Donnish Forces, with assistance from their allies elsewhere, such as the Valaran Empire in the sea and Anowan ground and air forces as well as Air Strikes made by other allied nations, made a successful counterattack liberating much of what was occupied.
With the Erebonians now losing the war, and the Erebonian Monarchy collapsing as well as having setbacks on their other fronts due to partisan activity and loss of morale, they sued for peace. In exchange for the end of the war, Erebonia was reduced to its pre-war territory, paid war reparations, had some of its military dismantled, and had military officers responsible for War Crimes in South Donnerland tried in Donnerland, as well as occupied by Donner Land and Valaran with the Valaran Military pulling out of their occupation in 1999 and the Donnish by 2001 after an extended 3-year occupation of Erebonia and then the creation of a Demilitarized Zone on the Donnish Erebonian border.
But the most important, yet forgotten part of this peace, was the creation of four states in the Sarrukh Vale. Velmira, Rukh, Ostir, and Krasnia. Immediately the bricks fell into place for failure. Firstly, managing the ethnic boundaries in the region was near impossible, especially with the destruction caused by the war and the early onset of ethnic violence and conflict in 1998. The newly liberated Sarrukh Vale had Militias strike claims as to who owned what and where until peacekeepers arrived to settle everything down for good and transfer powers to the newly independent states. This alone had impacted borders and claim disputes for the years to come.
Secondly, Velmira was given the full coast and access to the Ocean Trade as well as a small though not insignificant Natural Oil Supply and Industry that thoroughly boosted its economy in comparison to the already shaky economies of Ostir, Rukh, and Krasnia. This caused widespread jealousy and unrest amongst the tetrarchs, as the three other states looked to the trade incoming and outgoing too and from Ashai on land routes through the Sarrukh Vale around the Donnish Mountains. Not to mention, the Nation of Valaran is already a large partner of Velmira, with some denizens of the Vale, largely from Ostir or Krasnia, blaming Valaran for somehow giving bias towards Velmira in the peace talks and ensuring their superior economic position. This was only inflaming tensions even more.
Thirdly and finally, the creation of these independent states was rushed due to a deadline, in which hostilities would begin yet again if a deal was not signed. The dealmakers broke common formalities and other rules in order to make it on time and not prolong the conflict. The consequences of which were that the Vale was incredibly rushed to make time for the more important parts of the deal. That being the creation of a DMZ, occupation law, dismantlement of Erebonian War Materials, this only being part of the main objectives that had to be done in such a timeframe. Corners were cut.
Now with the Velmiran President dead by an Ostir Nationalist Terrorist Car bombing in the capital of Tirgade, these tensions have been inflamed, even more, now threatening all-out war. Velmira and Rukh have given nearly impossible to complete demands to Ostir for their crimes, but Ostir has denied they had anything to do with the bombing and putting blame on Velmira and Rukh for their mistreatment of Ostiran minorities. The problems caused in the 90s by this peace deal are now creeping up again, and this time in finality.
This RP takes place for characters in Abula City, UoAE as parties from all involved nations arrive for talks once more to attempt to create a deal that stops further tensions from exploding into war. The last meeting that occurred did not achieve anything after Rukh and Velmira doubled down on their demands, and following the news getting out of the failure, an Ostir Militia Unit had attacked and occupied a Velmiran Town after reportedly being harassed by Mortar Fire from it. 3 Ostir Militiamen were killed in action, with one wounded, and 2 Velmiran Soldiers wounded additionally in the counter-attack that cleared the occupation. Additionally, the Velmiran President is unable to attend due to being killed by the aforementioned Terrorist Car bombing, and instead, other officials must come in his place
With the disaster that was the meeting two months ago still fresh and peoples heads, they return to the UoAE to yet again attempt one last time to prevent a bloody war from occurring and causing large scale damage to both people, their livelihood and the economy of Helsa and Ashai.
As this happens, events may unfold elsewhere in the world, what events unfold, is up to you and whoever you cooperate with. This RP focuses on Diplomacy first and foremost, however, players may communicate through written diplomatic dialogue such as telegrams, etc but primarily through the "Vale Conference" from character to character. However, to avoid people talking or writing over each other, it is expected that people take turns replying when writing for characters speaking at the Vale Conference. Situations or Diplomatic Correspondences outside of this are free reign and may be posted whenever appropriate.
Since this isn't a war RP quite yet, no detailed applications are needed, simply do an introductive post, etc and get into it. Use the discord to communicate OOCly either privately or openly.
Welcome to The Vale Conference.
Typical rules and etiquette applies, but aside from that is the aforementioned turns on posting specifically at the Vale Conference location in order to prevent people from being posted over and potentially ignored. A turn order should be decided for the Vale Conference, if a turn order cannot be agreed upon, I will roll dice using a D20, and the people with the highest numbers will be able to discuss and write first at the Vale Conference with tiebreakers decided with more D20 rolls. If you are not making a post for the Vale Conference specifically, do not worry, you will be allowed to post without restriction. I will keep the turn order pinned in the Canon Construction Channel.
Additionally, while I am allowed secondary arcs and plots to play out during the conference, the Conference is the primary plot, and as such, I suggest prioritizing it over a secondary plot if you have one in order to keep the RP going. Thank you.
The reason the Nations here came into existence in this Region is due to the Erebonian War in the 90s during which the Erebonians had conducted a military campaign that successfully occupied much of Southern Helsa and the Sarrukh Vale. However, the Erebonian victories slowed to a halt when their assault through South Donnerland hit a standstill into a stalemate, and Donnish Forces, with assistance from their allies elsewhere, such as the Valaran Empire in the sea and Anowan ground and air forces as well as Air Strikes made by other allied nations, made a successful counterattack liberating much of what was occupied.
With the Erebonians now losing the war, and the Erebonian Monarchy collapsing as well as having setbacks on their other fronts due to partisan activity and loss of morale, they sued for peace. In exchange for the end of the war, Erebonia was reduced to its pre-war territory, paid war reparations, had some of its military dismantled, and had military officers responsible for War Crimes in South Donnerland tried in Donnerland, as well as occupied by Donner Land and Valaran with the Valaran Military pulling out of their occupation in 1999 and the Donnish by 2001 after an extended 3-year occupation of Erebonia and then the creation of a Demilitarized Zone on the Donnish Erebonian border.
But the most important, yet forgotten part of this peace, was the creation of four states in the Sarrukh Vale. Velmira, Rukh, Ostir, and Krasnia. Immediately the bricks fell into place for failure. Firstly, managing the ethnic boundaries in the region was near impossible, especially with the destruction caused by the war and the early onset of ethnic violence and conflict in 1998. The newly liberated Sarrukh Vale had Militias strike claims as to who owned what and where until peacekeepers arrived to settle everything down for good and transfer powers to the newly independent states. This alone had impacted borders and claim disputes for the years to come.
Secondly, Velmira was given the full coast and access to the Ocean Trade as well as a small though not insignificant Natural Oil Supply and Industry that thoroughly boosted its economy in comparison to the already shaky economies of Ostir, Rukh, and Krasnia. This caused widespread jealousy and unrest amongst the tetrarchs, as the three other states looked to the trade incoming and outgoing too and from Ashai on land routes through the Sarrukh Vale around the Donnish Mountains. Not to mention, the Nation of Valaran is already a large partner of Velmira, with some denizens of the Vale, largely from Ostir or Krasnia, blaming Valaran for somehow giving bias towards Velmira in the peace talks and ensuring their superior economic position. This was only inflaming tensions even more.
Thirdly and finally, the creation of these independent states was rushed due to a deadline, in which hostilities would begin yet again if a deal was not signed. The dealmakers broke common formalities and other rules in order to make it on time and not prolong the conflict. The consequences of which were that the Vale was incredibly rushed to make time for the more important parts of the deal. That being the creation of a DMZ, occupation law, dismantlement of Erebonian War Materials, this only being part of the main objectives that had to be done in such a timeframe. Corners were cut.
Now with the Velmiran President dead by an Ostir Nationalist Terrorist Car bombing in the capital of Tirgade, these tensions have been inflamed, even more, now threatening all-out war. Velmira and Rukh have given nearly impossible to complete demands to Ostir for their crimes, but Ostir has denied they had anything to do with the bombing and putting blame on Velmira and Rukh for their mistreatment of Ostiran minorities. The problems caused in the 90s by this peace deal are now creeping up again, and this time in finality.
OOC
This RP takes place for characters in Abula City, UoAE as parties from all involved nations arrive for talks once more to attempt to create a deal that stops further tensions from exploding into war. The last meeting that occurred did not achieve anything after Rukh and Velmira doubled down on their demands, and following the news getting out of the failure, an Ostir Militia Unit had attacked and occupied a Velmiran Town after reportedly being harassed by Mortar Fire from it. 3 Ostir Militiamen were killed in action, with one wounded, and 2 Velmiran Soldiers wounded additionally in the counter-attack that cleared the occupation. Additionally, the Velmiran President is unable to attend due to being killed by the aforementioned Terrorist Car bombing, and instead, other officials must come in his place
With the disaster that was the meeting two months ago still fresh and peoples heads, they return to the UoAE to yet again attempt one last time to prevent a bloody war from occurring and causing large scale damage to both people, their livelihood and the economy of Helsa and Ashai.
As this happens, events may unfold elsewhere in the world, what events unfold, is up to you and whoever you cooperate with. This RP focuses on Diplomacy first and foremost, however, players may communicate through written diplomatic dialogue such as telegrams, etc but primarily through the "Vale Conference" from character to character. However, to avoid people talking or writing over each other, it is expected that people take turns replying when writing for characters speaking at the Vale Conference. Situations or Diplomatic Correspondences outside of this are free reign and may be posted whenever appropriate.
Since this isn't a war RP quite yet, no detailed applications are needed, simply do an introductive post, etc and get into it. Use the discord to communicate OOCly either privately or openly.
Welcome to The Vale Conference.
Rules
Typical rules and etiquette applies, but aside from that is the aforementioned turns on posting specifically at the Vale Conference location in order to prevent people from being posted over and potentially ignored. A turn order should be decided for the Vale Conference, if a turn order cannot be agreed upon, I will roll dice using a D20, and the people with the highest numbers will be able to discuss and write first at the Vale Conference with tiebreakers decided with more D20 rolls. If you are not making a post for the Vale Conference specifically, do not worry, you will be allowed to post without restriction. I will keep the turn order pinned in the Canon Construction Channel.
Additionally, while I am allowed secondary arcs and plots to play out during the conference, the Conference is the primary plot, and as such, I suggest prioritizing it over a secondary plot if you have one in order to keep the RP going. Thank you.