Posteastan has deliberately removed all heavy military assets like air force or air defense forces to make military operations a bit easier for you. If you need to undertake military operations small scale incursions are preferred. Keep in mind that Posteastan only has two ports (riddled with unexploded ordnance) and one functioning airport.
Confrontations will be decided by a dice roll modified by the quality of the RP and the given circumstances. The modifications can reach the levels of auto-success or automatic failure if they are very well planned or totally foolish. A huge penalty can be applied for bad role play even if you try to drown the enemy with numbers and technology. Hopefully these things will be discussed in the OOC. I still need to work out a good way to make the dice rolls. Ideas are welcome.
Rules:
- Longer, fewer and more developed posts are preferred over lists of troop numbers or one-sentence replies.
- MT, Humans only (reasonable PMT in combination with good role playing is all right)
- Work things out in OOC if there’s an issue.
- No OOC discussion in the IC. Failing to observe this rule will have severe consequences on your characters. Seriously, keep the OOC in the OOC use TGs if you want to direct someone to the OOC if that is not possible use a spoiler.
- No teleporting of ground and naval troops please. Time and travel are relevant. Try to be reasonable with numbers.
- No Sign-Up or permission to post required. If you think you are able of following these rules you are more than welcome to post.
- Once you're in, you're in. Retconning will be allowed only in the most extraordinary of circumstances - and only for the last post made. Breaking this rule will result in darkly hilarious consequences for your nation. You can of course withdraw from the RP but you have to do that in an orderly IC fashion. Generally, it is a good idea to be somewhat sure about the consequences of your actions.
- No godmodding ever. Accidentally going too far and posting enemy causalities is fine as long as you change the post once you are informed. Repeatedly doing so will lead to the destruction of large parts of your nation.
- Killing other Players' Characters: This is possible and highly encouraged in this RP. Make sure that you have the approval of the Nation you are RPing in and who's characters you try to kill. No one is save not even your head of state. Make sure that you use this rule very carefully and focus your assassination attempts on the Posteastanian Theater and local characters.
- Inform other players of prolonged absence in advance. Do not deliberately stall the RP by not posting.
- Keep in mind that non-authoritarian nations have an opposition. Your citizens are not supposed to be a brainwashed monolithic bloc. Make sure that you RP antiwar protest and similar stuff if your demeanor becomes too bellicist. RP the opposition using each and every setback of your nation to drive the ruling group from power.
- The RP is supposed to start diplomatic. In the best sense of the word. Backbiting, shady deals, bribes and wild accusations are to be expected.Try to establish contact to the fraction you want to support or if you intend to support one.
- While you are supposed to be aggressive, threatening and sneaky in the IC, please be polite, helpful and patient in the OOC.
- If you insist on sending troops make sure you know how to resuppy them.
- OP has the last word if things get out of hand.
Link to IC Post
Rebellion against tyrants is obedience to God
Highly recommended Links
NS basic RP Guidelines: Well written and easy to understand guidelines of RPing in Nationstates. Great for beginners and experts alike.
Lunapic: a great, free and easy to use photo editing web page. No download necessary, simply export as an Imgur file and copy/paste.
Break your own news: Create your own news stories!
A guide to military RPs. A short introduction that will explain why firepower kills people but logistics wins wars.
The Fractions
Administrative Provinces of Posteastan
Telinburg Government (Republic of Posteastan)
The current government in Telinburg was appointed by the joint chiefs of staff as a transition government. It was supposed to hold elections and guide Posteastan back into some form of democracy. It controls the taxes and it nominally has control over all regular armed forces in Posteastan. It is also responsible for the reconstruction of the war damage and to pay all government employees. Its promise is to reorganize the war torn country, find someone who will pay for all that and one fine day allow elections. Another significant change was that the National Guard had to pledge an oath to the president and no longer to the constitution as the soldiers had to do before.
Key Figures: President Niculai Valaska, Nina Neacsu
Provinces: 1|2|4
Assets: Medium
Military
Size: Large
Training: Regular
Equipment: Regular
Moral: Breaking
Posteastan has long suffered under the yoke of foreign powers the Nationalists will end that and make Posteastan great again. During the bombing campaign the nationalists violently assumed power in Orikson. While they succeeded in restoring order and enforcing the government’s policy Telinburg did not object. The Nationalists promise to build a mono-ethnic state that brings back traditional values and cares for its people. With the end of the war the tensions between the Nationalists and the central government grew and finally escalated to a point where Telinburg tried to remove certain figures by force. The nationalists have now claimed to be in charge of the country.
Key Figures: Domnitor Remus Balan
Provinces: 8
Assets: Low
Military
Size: Small
Training: Poor
Equipment: Poor
Moral: Stable
Royalists (Kingdom of Posteastan)
The Royalists are a very small and not very popular fraction. They strife for the return to monarchy. In their hopes this will turn Posteastan into a respected and influential nation. Stable and prosperous as it allegedly was under the rule of the king. According to their motto: "God, Fatherland, Right and King" they seek a constitutional monarchy. The Royalists hold the Telin province and are most influential in the old capital of Leozina. In their opinion Alexandru Bàrdi - de Leu, an elderly businessman who lives a secluded life in Great Nortend, is King Alexandru II who should return and resume power. Leozina has the only functioning airport in Postestan. It is occupied by the National Guard.
Key Figures: Rasvan Luca, Alexandru II
Provinces: 6
Assets: None
Military
Size: Small
Training: Poor
Equipment: Poor
Moral: Low
Tabolov has been the home province of Marku Tavitian. The old dictator is still popular with many of his former clientele here. His clan still holds a lot of power but has not openly challenged the central government yet. The Union of Greens and Farmers has long been destroyed as a political party but the network of the Tavitian Clan still exists. The Stateists have a lot of support among the administration and local government officials. The law enforcement agencies in Tabolov are also completely behind them.
Key Figures: Vasilescu Tavitian
Provinces: 7
Assets: None
Military
Size: Medium
Training: Poor
Equipment: Regular
Moral: Stable
Renegades (Federal Republic of Posteastan)
The Renegades in the north are mostly made up of deserters, marauders brigands and other such elements. They have taken control over the mines and cities in the north. Armed to the teeth these men pose a real danger to anybody who enters their territory. Most migrants from Øhiton have found refuge in the north, causing additional problems to this province. The renegades sell everything they have to anybody who wants it. Coal, wood, pillaged machinery. Everything. Their leadership is trying to present itself as more than bandits. They want amnesty most of all and they strive for a higher autonomy of the provinces. The border town of Tamo is particularly important for the Renegades as most of their foreign trade is facilitated through this city.
Key Figures: Serban Theodorescu, Runar Øystein
Provinces: 3
Assets: Medium
Military
Size: Large
Training: Regular
Equipment: Regular
Moral: Stable
The Moralist Movement is a strong religious movement in the south. Most of its leaders are clergymen and they have fortified a few monasteries. The movement is well-armed and very strict when it comes to enforcing god's and men's laws. Contrary to other groups in Posteastan the spirit of renewal has claimed the Moralist Movement. Spirits are high and the members of the movement are looking forward to the prosperous times they have been promised. Even though they are a bit swift with executions the central government leaves them relatively free hand as they have managed to drive back banditry and lawlessness.
Key Figures: Patriarch Iancu Funar
Provinces: 5
Assets: None
Military
Size: Medium
Training: Poor
Equipment: Regular
Moral: High
Seperatists (Kolvce Free State)
Kolvce has always been a special case in Posteastan. The province is far away from the coast and home to myths of vampires and other undead stalking its countryside. The region has always been the poorhouse of Posteastan. People here have always been different, always voted different and many feel marginalized and excluded. The Shuka movement has always agitated for full independence and used the difficult times to arm themselves and step into the power vacuum left by the military takeover and the signing of the unconditional surrender. They are in control of the province but even the most radical among them have not yet dared to declare independence as next to no income is generated in Kolvce.
Key Figures: Marta Arcos
Provinces: 8
Assets: None
Military
Size: Small
Training: Poor
Equipment: Poor
Moral: High