So as people have said, one very common form of thread in International Incidents is where a nation announces a controversial event happening in their nation – often a genocide, slavery being made legal, or some kind of flagrant violations of human (other sapient) rights. Often you might feel the desire to intervene. The in-character grounds might differ – maybe your nation’s people and government feel moral outrage, maybe the leadership wants to exploit the outrage of the world community for a geopolitical advantage. (Oh look! They’re butchering the Bigtopians! Let’s invade and stop them – and maybe seize their oil while we are at it !)
There are some things you want to implement if you want to be successful in this endeavour. On the OOC level, you want to ensure you have the other player’s boundaries in mind. While in a totally perfect universe everyone would accept any IC consequence of their IC actions, in reality many players are just not fully comfortable with a range of things. (And really, all of us have some boundaries – some of us don’t want to read awful torture scenes, or roleplays that involve sexual assault, or having their favourite characters killed, or their nation destroyed. Some have weirder, more idiosyncratic boundaries).
On the IC level, you need to consider your nation’s priorities and limitations. A lot of people will tend to deploy vast, enormous armies to resolve a conflict in a remote country they’ve never heard of. I roleplay a huge nation (nearly 32 billion Allaneans!), but it has literally been six years RL time since I have participated in any MT conflict that seriously taxed my armed forces. I tend to deploy a few hundred ground troops to a military conflict. The largest conflict I am currently in has something like five thousand ground troops deployed. The question always should be – is a conflict in this country really something my nation would care about to be deployed at this scale?.
Another thing to make sure of is establishing the objectives and demands you want to make on the other nation. It’s usually true both in the real world and in Nationstates that people are likely to reject demands that entail a far-reaching change in their society, or a serious humiliation. A book to read about this is Richard Pape’s Bombing To Win, which discusses a lot of the aspects of using military forces – and particularly air forces – in trying to force nations to the negotiating table. One thing that is true that nations are likely to reject policies that are seen as threatening to totally reshape their society, or remove their ruling class (as opposed to a specific ruling party) from power, or to violate the commandments of their religions – they are likely to reject this even if threatened with obliterating force.
As such, after years of experience and study, I decided that Allanea’s typical approach when faced with genocide, slavery, or whatnot, is not to try and mold the other society to be a liberal democracy or whatnot, but to try and abolish the offending practice itself and itself only. This is both ICly very practical (as this does not require an elaborate post-war effort, most of the time, and is more likely to be accepted), and allows the other player some room for maneuver OOC.
The IC course of actions I try to follow, in the event of a stereotypical II Conflict is like this:
1. Attempt to carry out negotiations with other players who are involved in the RP, especially those whose nations are located near the ‘target nation’. If there is any doubt, telegram the ‘target nation’ OOC and ask them what their goals in the RP are. ICly see if I can find out more about the events, the nation in question, and get a cooperation going with neighboring nations.
2. Attempt to work out a plan of joint action with other nations, or other factions within the ‘target nation’. Contemplate here issues of logistics, the social and economic make-up of the ‘target nations’, and its military strengths and weaknesses. I try to roleplay that a lot of this negotiation is at least initially carried out by diplomats or officers in my nation, and not – as is NS tradition – national leaders themselves. Often the situation escalates and I have the King or Queen give a message.
I also have some stock characters in my nation that I use to respond to different situations. Peter Nizhinsky, for instance, is known for his colourful rudeness. He’s there to respond to nations that are seen as totally evil or foolish and are beyond regular responses.
3. Deploy a small force (Special Forces, et.). The purpose of this, IC, is to figure out what is going on and gather more information. OOCly it’s to see just how good/bad the RP is, and if there are problems at this stage I can easily bail out.
4. If the situation is not resolved, gradually escalate my involvement. If I’ve given a positive impression to the other players in the thread so far, people are not likely to OOC object to the growth in my forces in the way they would have objected had I rolled up with 3 CVBGs to start with.
One thing to avoid, in my experience, is any sort of RP where you occupy the other person’s nation long-term unless you gave a good rapport built up with the player and the nation is well worldbuilt. On an OOC level, people prefer to have control over their nation’s general makeup. Even people who do not get upset – which, to be fair, the more seasoned roleplayers typically don’t – often get bored with roleplaying a nation that is not sovereign.
[I have several times tried to start a genocide RP with one of my other nations, but people don’t seem to care. Sad! Low-energy!]