Advertisement
by Libraria and Ausitoria » Thu Nov 23, 2017 2:48 am
○ Commonwealth Capital (Bank) ○ ○ Commonwealth Connect (Bank Treaty) ○ ○ SeaScape (Shipping & Energy) ○(██████████████████████████████║║◙█[Θ]█]◙◙◙◙◙[█]
by Allanea » Thu Nov 23, 2017 4:31 am
but I'm not completely sure most people understand quite how many ships you need to move large armies around, although perhaps they're simply less mechanized forces.
by New Aeyariss » Thu Nov 23, 2017 5:24 am
Less many than it is typically assumed. If you want a landing capability, you'd need a specialized ship that has a very limited capacity for its volume. If you've got a harbor accessible, a large MT freighter could move a tank division's entire supplies in a single journey.
I am in a weird place where my nation only deployed small forces lately, but I have worked out what it would take to have my nation move the sort of giant forces that used to characterized Big NS [tm] roleplays. I've also written a large guide for people to do it themselves. It's not hard at all. The bottleneck is loading and unloading the gear from the ships, but all you need is a few days on the receiving and launching end.
Done properly, it requires some diplomatic effort, both to play for time to do these things, and to secure facilities on the receiving end to land your troops.
But if, for some reason, you're interested in roleplaying a large war with dozens of thousands or even millions of men deployed, it's certainly possible to do so, certainly if you're the sort of person that dots their i's and crosses their t's.
Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
by Libraria and Ausitoria » Thu Nov 23, 2017 12:52 pm
○ Commonwealth Capital (Bank) ○ ○ Commonwealth Connect (Bank Treaty) ○ ○ SeaScape (Shipping & Energy) ○(██████████████████████████████║║◙█[Θ]█]◙◙◙◙◙[█]
by Inyourfaceistan » Thu Nov 23, 2017 1:53 pm
by Inyourfaceistan » Thu Nov 23, 2017 1:57 pm
by New Aeyariss » Thu Nov 23, 2017 2:33 pm
Also, I forgot to add that your military size and composition should be based off your nation's IC geopolitical situation.
Are you an island?
Do you share borders with a hostile nation?
Do you have access to green waters and/or narrow sea lanes?
What is your terrain?
What resources are found in what parts of your country and what do you require?
Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
by Nevada Communes » Thu Nov 23, 2017 3:59 pm
New Aeyariss wrote:If you would like to try, when I will feel better (on break from RPing due to health ATM) I will eagerly help you make a proper introduction in the RPing world.
by Inyourfaceistan » Thu Nov 23, 2017 9:27 pm
New Aeyariss wrote:Also, I forgot to add that your military size and composition should be based off your nation's IC geopolitical situation.
Of course you are free to RP however you like, but for me asymmetrical conflicts are fascinating (apart from being something I specialize in IRL wise) and offer a chance to escape a lot of issues that plague large scale conventional war RPs...
by Nevada Communes » Thu Nov 23, 2017 9:30 pm
Inyourfaceistan wrote:New Aeyariss wrote:
Of course you are free to RP however you like, but for me asymmetrical conflicts are fascinating (apart from being something I specialize in IRL wise) and offer a chance to escape a lot of issues that plague large scale conventional war RPs...
I guess my point was that you don't need "X amount of carriers and capacity to transport X amount of troops" when you control a sea passage and should really invest in a few anti-ship missiles and low-profile attack aircraft.
Likewise, unless you directly border a hostile nation or a nation likely to play host to hostile forces; then the need for a massive standing army is diminished (unless of course you plan to be the hostile aggressor)...
by The Akasha Colony » Thu Nov 23, 2017 11:10 pm
Nevada Communes wrote:A question about that though ... I'm not likely to *need* carriers in much of an in-character perspective, but I feel like lacking carriers would diminish my Role-play opportunities depending on what paradigm of distance/travel I end up adopting.
Do you think it's reasonable to have carriers solely for the purpose of being able to join Role-playing threads?
by The State of Monavia » Thu Nov 23, 2017 11:39 pm
Nevada Communes wrote:Howdy y'all, I would like to ask a question about role-playing-conventions.
I'm new here so - like obviously - I'm not sure about all the rules and conventions and not, and it mostly seems to be laissez-faire "RP as you like." There also don't seem to be many rules here, which I find strange having come from a character-based forum with an abundance of rules regarding characters' statistics and backstories, and the number of characters you can have etc. That being said, there does seem to exist a culture of precedent and convention that and I would like to try to mostly follow these. When in Rome, do as the Romans do.
I want to ask firstly about military size and numbers. I see a lot of people making beautiful armies with differing levels of detail. And I know the official answer is '"use whatever equipment and numbers you like" as per the advice threads and all that but I also notice a culture of derision towards those who literally just spam abnormally massive armies. The official answer aside, I would like to know what is more or less considered in the RP community based on context, and what kinds of weapons I can use in Modern-Tech (as this is the modern-tech thread, and I think my nation falls into the purview of 'modern') and where my army goes from simply big to godmodding.
Secondly, I would like to ask about characters. I'm unsure of how to role-play nations. This concept is fascinating, but even after reading countless threads, I'm a little intimidated in actually getting started. I'd like to think myself a decent writer, so I don't think there would be issues there, but when is it appropriate to switch between character and national/third person narrative. As in, say I want to role-play my army attacking a rebel position: do I write that from the perspective from a soldier in the attack, a rebel, or just as an objective narrator? I know the answer isn't set in stone but any advice would be helpful.
Finally, I would like to ask about location. I want to set my nation in the continental US. I know the official answer is, again, to just wish everything away, but I really would like to get a good gague [sic] on my actual concrete location from nations I intend to interact with. Like, I'm thinking of getting involved in this one RP but my response would change entirely if it was my neighbor or if it was 5432424234 miles away. What can I do regarding this?
There are two major ways to do it in NS.
One is top-down, and the other is bottom up. In the top-down method, you as a player decide what kind of military you want your nation to have, and then worldbuild the relevant national factors to lead to a relevant doctrine.
Example: You want to do lots of naval warfare RP. You need to come up with reasons your nation has a disproportionately powerful navy. Perhaps it has developed on a major island chain, or perhaps it has a globe-spanning trade empire and has required a navy to protect its sea lanes. Or perhaps it has suffered a national humiliation two generations ago after being defeated in a war by a nation with a larger navy, leading the culture to overcompensate.
The other is bottom-up. You contemplate what your nation is like, and what do its people perceive itself as, and therefore design its military doctrine accordingly.
Example: Your nation has a extensive land border with the nation of Suslikland. While Suslikland has been at peace with your nation for 50 years, your people are still paranoid about the threat of Suslik armor, and therefore military doctrine in your nation lists the Susliks as the Probable Strategic Opponent. Defensive measures are taken to limit the ability of Suslik Armored Divisions to penetrate your borders, and your leadership invests heavily in tanks and anti-tank weaponry.
by Inyourfaceistan » Fri Nov 24, 2017 5:50 am
Nevada Communes wrote:Inyourfaceistan wrote:
I guess my point was that you don't need "X amount of carriers and capacity to transport X amount of troops" when you control a sea passage and should really invest in a few anti-ship missiles and low-profile attack aircraft.
Likewise, unless you directly border a hostile nation or a nation likely to play host to hostile forces; then the need for a massive standing army is diminished (unless of course you plan to be the hostile aggressor)...
A question about that though ... I'm not likely to *need* carriers in much of an in-character perspective, but I feel like lacking carriers would diminish my Role-play opportunities depending on what paradigm of distance/travel I end up adopting.
Do you think it's reasonable to have carriers solely for the purpose of being able to join Role-playing threads?
by The Macabees » Fri Nov 24, 2017 9:21 am
Allanea wrote:I'd really like to have a BIG!NS war at some point. Hundreds of warships, thousands of men, this sort of thing.
by Allanea » Fri Nov 24, 2017 9:31 am
by Nevada Communes » Fri Nov 24, 2017 9:19 pm
by The State of Monavia » Sat Nov 25, 2017 2:58 pm
Nevada Communes wrote:1) @ The State of Monavia
Thank you so much for the ideas! Given your instructions, I drafted this character sheet. I would appreciate any and all feedback (from anybody!)
2) I also began trying to design a military here but I'm not sure how to add more detail. I guess I'll begin by asking if this is a start in the right direction for all of the more militarily minded of you!
Once again, thank you for the help everyone!
by Allanea » Mon Nov 27, 2017 5:25 am
by Nevada Communes » Mon Nov 27, 2017 2:26 pm
The State of Monavia wrote:I quickly reviewed both of your factbook entries and found them well-written. You have good material to use as a starting point upon which to build later. I will look over them in greater depth later today when I get back home. On a related subject, I love the elegant simplicity and symbolism you chose for your flag design. Hold on to it for the time being.
The State of Monavia wrote:Your nation concept has several positive attributes. The biggest one is the consistency between your culture, economy, government, and geography. You also did well at making these things (and your military) square well with your background story, so you have a knack for assembling plausible, believable combinations of stuff that I can readily imagine happening. Your writing is very clear and sufficiently detailed to serve as a general overview for others to gain a solid understanding of what your nation is like and you did a great job of making your nation’s economy correspond with its geography. I like the amount of effort you invested in describing your government and the way it functions so that I have a clear understanding of it. Finally, I really like the fact that you took some initiative in mentioning a few historical details since I forgot to include history in my “character sheet” instructions.
The State of Monavia wrote:On the negative side of things, your concept has a few items that merit mention. The most minor item is the presence of typographical errors which can be easily resolved by typing all of your factbook entries in MS Word (you can also save the finished posts to back them up). Apart from that, your concept has only two major flaws I can discern. I will address these as best I can, though I will also advise you to remember that I also have my biases and that you will want to wait for the others to share their input.
The State of Monavia wrote:The first is the absence of any real history (this is mostly my fault as I just explained). The purpose of including a history section is to explain how your nation went from being whatever it was when it got founded to whatever it is now. The little bit of history you have is highly implausible even as a real life alternate-history scenario as a result of several reasons. One issue is that the geographic area Sierra controls includes a combination of hardcore red states and blue states that would never secede together or get along well. A war which breaks the U.S. apart will probably assume an urban-versus-rural dynamic—Inyursta, Allanea, and New Aeyariss can explain (from a military perspective) why scenarios like this one and this one are not plausible. In other words, if you want your country’s background story to be “libertarian socialist West Coast region emerges from U.S. civil war as an independent nation,” you will want to do some research regarding the ways such a war can be plausibly expected to play out. One place where you can learn more about ways to imagine alternate-history scenarios is Alternate History Hub.
The State of Monavia wrote:The second issue I found is your nation concept’s strict reliance on RL geography. In brief, loads of other players use RL geography and like to claim the same areas of the RL globe for their nations. While the site rules and present RP conventions allow this, it makes for highly confusing reading once you start interacting with these players. More importantly, you demonstrated great creativity and initiative in imagining the other aspects of your nation, so why not also apply your imagination to your nation’s geography as well? From my own experience, the best part of making up my nation’s geography from whole cloth was the fact that doing so gave me more freedom to craft my history however I liked. I had no hoops to jump through and did not have to worry about what sort of events I needed to cook up to make my nation get from one point to something radically different in just a few years.
The State of Monavia wrote:My main recommendation for improving your nation concept is to apply the same imaginative genius you used for some of its aspects to the rest of them if possible. Regardless of whether you stick to real-life geography or not, you need to make a map that includes a distance scale and post it in a place where others can access and refer to it. You will also need to write and post some historical background information, even if all you come up with is a basic chronology.
Allanea wrote:Another thing to look at is some of the Sagebrush Rebellion protests in the 1970s and 1980s.
It's possible to imagine some alliance between disgruntled farmers and urban libertarian socialists, perhaps?
by Nevada Communes » Wed Nov 29, 2017 11:32 am
by New Aeyariss » Wed Nov 29, 2017 11:41 am
Nevada Communes wrote:What is the consensus on nuclear weapons proliferation? I'm thinking of maybe having an RP based on international tensions with a Sierran Nuclear Test.
Also, as I am now trying to build a custom nation, I have no idea what population I want. I'm thinking around 200 million but I'm not sure if that's unreasonable for a "realistic" nation.
Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
by Forest State » Wed Nov 29, 2017 11:45 am
Nevada Communes wrote:What is the consensus on nuclear weapons proliferation? I'm thinking of maybe having an RP based on international tensions with a Sierran Nuclear Test.
Also, as I am now trying to build a custom nation, I have no idea what population I want. I'm thinking around 200 million but I'm not sure if that's unreasonable for a "realistic" nation.
Advertisement
Return to International Incidents
Users browsing this forum: Russia and Collaborative States, The Eur-asian Federation, The Frutee Coast, Torrocca
Advertisement