General Rules:
-Canon is run by the Commission Staff: https://www.nationstates.net/page=dispatch/id=623520
-Technology is to be equivalent to the start date. Start date is January 1, 2000.
- Canon Map as of July 2000(Current IC time-period)
OOC Thread: viewtopic.php?f=5&t=414512&p=31881870#p31881870
IC Rules:
Current Canon Year: 2000
-Time moves depending on the rate of your posts in the IC page.
-Player or NPC land can be annexed or invaded, but had more realistic consequences pertaining to possible economic, political, or social consequences (Details will be explained in the disaster section below).
Rules for Disaster Section of RP:
Preface: This is the section pertaining to Disaster Mechanics of Canon. Essentially, this mechanism is to ensure a sense of realism and sense of adventure to the canon. In the real world, nothing is ever smooth sailing for politics or people. Society always faces internal factors (IE: Civil unrest, Ethnic or Racial Tensions, Famine, etc.) or outside factors (IE: Natural Disaster, Invasion, Plagues, diplomatic rivalry, etc.). Since this is a simulation of the modern world on an RPing scale, it is reasonable to expect that this will occur.
Summary:
Therefore, disasters will expect that disasters will be of the following categories:
-Ecological (Man Made)
-Natural Disaster
-Societal Issue
It will be determined via dice roll typically which kind of issue you will get at the discretion of the staff. But is more likely to occur if you are involved if you are in a war or commit an action that is seen as contrary to your established government system, or if you find yourself in an economic crash.
Here is a doc for more information on the utilized mechanism of the system (anymore questions can be directed towards Yottabota):
https://docs.google.com/document/d/1bIJ ... sp=sharing
You are to either utilize the following military type tech:
-Use the natural weapons brands found in your RL nations or areas equivalent if it has its own nationally created weapon brand.
-If it does not you will have to find someone who is willing to permit you to use their technology either historically or recently.
-If this option does not suit you, you are free to create your own custom-made weapons that mix and match various modern-day models. Just try to make sure the concept is original and sticks to mix and matching what would make sense for your country based on social development, economic, and geographic area and neighbors. We will use our discretion in determining what is allowed for you and what isn’t, you have been warned. Therefore, it is recommended that you keep that in mind when making this and try to be creative and balanced (We will not accept a bunch of US copycats, especially if you have no geographic proximity to such countries and/or if you do not have the believed level of development to make such quality weapons).
-Some civic specialities are more militant than others, which affect your populace's reaction to the military, defense spending and war. A more militant nation will be more in favor of such policies while a more pacifistic nation will favor spending in other areas. Though every group of people has their limit in both directions.
-Military Systems will be hardcapped during peacetime at certain numbers depending on the Service System: Professional (1%), Conscript (2%), Private (2%), Militia (.8%).
-Military numbers exceeding 2% (for Professional) and 3% (for all others) are more likely to suffer negative consequences.
-Wartime will permit a larger buildup: Such as 2% for professional, 3% for conscription.
-Military is to be approved by Canon Commission Staff (contact any member of the staff you wish to for this process. IE: Neo Rome Republic, Bering, Yottabota, Hespero-Belkia, and Tarazed).
-Don’t need all specifics on equipment till going to war. General description is okay prior.
Nukes:
-Nukes are given to those assigned by staff to be able to have them feasibly in terms of economic development, military, regional influence, etc in the canon history.
-Starting nuke holders: Britain, Stadacona, Aurineia, Germany, Hespero-Belkia, Taursion, Nieblham, Tiong Hoa, and Newton
-Others are free to develop them but can be stopped by other players through threats, embargoes, invasions, etc.
-Nukes cannot be used willy nilly and must be used with a legit IC reason. If not to do so, it can be canceled out at the staffs discretion.
-Some civics cause the populace to be more favorable to nuclear weapons than others and can lead to more “disaster” scenarios for the nation.
Conducting War: PVP
-War will occur in the same general IC thread this canon. It will move with the timeflow of canon.
-Commission staff will regulate the events just like all IC thread events and/or appoint someone if the situation calls for it.
Conducting War: PVE
-Players can declare war on NPC territory, said territory will be administered by one of the available Commission staff members.
-Like PVP, IC thread will be and modded by a staff member(s) and/or someone appointed by staff.
-Unlike PVP, staff may arrange for events or even wars to occur between player and NPC state with players consent, to boost and “spice up” canon activity and events.
Conducting War Note for BOTH PVP AND PVE: Players MUST QUOTE each others posts in order to make the process trackable. If you don’t do it, you WILL BE PENALIZED AND POSSIBLY YELLED AT QUITE HARSHLY.
NPC Influence: You can gain sway over an NPC nation via a variety of measures within a points system of influence, such as making various agreements or actions such as military, economic, events, etc. Overall explanation and influence stats can be found here: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Misc. Rules:
-Antarctica can and will be used for research and non-imperialist RP purposes. Therefore, it exists in canon but will not be featured on the map for this reason as well as map design limitations.
-In order to make trade agreements or [update: alliances] recognized ICly by two parties, IC posts must be written by both parties acknowledging the agreement. If the agreement involves more than two parties then for practicalities sake, a post by only one player party involved is required. Update: However, a fact-book or dispatch must also be written in this case listing all members names correctly as well as linking them, so as NS mechanics can notify them that they were mentioned in this agreement, in order to prove implicit consent. The only organization exempt from this requirement would be a UN style alliance. If any agreements or alliances were made prior to these rule updates in place, just retroactively make the fact-book and you should be good.
Ragequitting:
-Quitting either out of frustration or cowardice will result in being unable to rejoin the canon for one month. So think on your actions and choose them carefully.
Accepted Players
Hespero-Belkia
Sobeiska
The Newton Coalition
Vahltunskhja
Bering
Maljaratas
Tiang Hoa
Maragua
Cassinopa
Nieblham
Tarazed
Everhall
Aurienia
Naroska
Equalsun
Osphen
Confederacy of imperial states
Drucezchski
Axle
Bayside
Neo Rome Republic