Page 29 of 70

PostPosted: Thu Jul 20, 2017 4:35 pm
by Anowa
Been job searching for the last week, I'll get the ball rolling for KB in a bit.

PostPosted: Thu Jul 20, 2017 4:56 pm
by Empire of Donner land
Anowa wrote:Been job searching for the last week, I'll get the ball rolling for KB in a bit.

By all means, take your time.

PostPosted: Thu Jul 20, 2017 5:15 pm
by The United Remnants of America
Forest State wrote:
The United Remnants of America wrote:Vymar, KGG, Forest:

Hayes should be working on Pestilence and it will probably be out eventually, so you have that to look forward to.

I'm not sure how many people or teams he's looking to take on that mission.

I'm still here. Just lurking in the background, so I'll keep that in mind and keep an eye out for it.

I'm both busy and not really motivated for NS after how the last few months have gone, but this is one of the few threads I'm interested in staying in.

Thanks for being interested.

We're not moving extremely fast, but that's okay for now. I'd rather us move deliberately than at clusterfuck speed.

PostPosted: Thu Jul 20, 2017 6:04 pm
by Nations United for Conquest
Anowa wrote:Been job searching for the last week, I'll get the ball rolling for KB in a bit.

Funny you should say that...I've been doing the same thing

And alright, look forwards to it

PostPosted: Sat Jul 22, 2017 2:49 am
by Empire of Donner land
It's probably for the best that we don't go too fast.

PostPosted: Sat Jul 22, 2017 3:55 am
by The United Remnants of America
Hm.

Do we still have interest in setting up a second group?

PostPosted: Sat Jul 22, 2017 7:46 am
by Legatia
The United Remnants of America wrote:Hm.

Do we still have interest in setting up a second group?


I'd love another op to do.

PostPosted: Sat Jul 22, 2017 8:12 am
by Empire of Donner land
Es is working on an idea, but he's in pestilence so that might be a bit delayed, as far as I know. I don't know, or haven't seen anyone else working on something, we're a bit low on Ops overall. More would be good just to get everyone involved.

PostPosted: Sat Jul 22, 2017 11:20 am
by Hurtful Thoughts
Anowa wrote:
Empire of Donner land wrote:Mostly because no one believes in 12 Member Squads I think.

Pretty much this. Everyone's using fucking 8,7, or 5 member squads. It hurts my soul.

15 man squads of penal conscripts and commissars.

git on mah level of nukleer waarfahr.

Our teir one units do not abide by this, because fuck you Strake.

PostPosted: Sat Jul 22, 2017 11:00 pm
by The United Remnants of America
Empire of Donner land wrote:Es is working on an idea, but he's in pestilence so that might be a bit delayed, as far as I know. I don't know, or haven't seen anyone else working on something, we're a bit low on Ops overall. More would be good just to get everyone involved.

Well, Pestilence hasn't really gotten up or anything. We still are only doing Kinky Brick, so a second op is the goal.

PostPosted: Sat Jul 22, 2017 11:16 pm
by New Hayesalia
The United Remnants of America wrote:
Empire of Donner land wrote:Es is working on an idea, but he's in pestilence so that might be a bit delayed, as far as I know. I don't know, or haven't seen anyone else working on something, we're a bit low on Ops overall. More would be good just to get everyone involved.

Well, Pestilence hasn't really gotten up or anything. We still are only doing Kinky Brick, so a second op is the goal.


The draft post is ready to go whenever you guys are

PostPosted: Sat Jul 22, 2017 11:18 pm
by The United Remnants of America
New Hayesalia wrote:
The United Remnants of America wrote:Well, Pestilence hasn't really gotten up or anything. We still are only doing Kinky Brick, so a second op is the goal.


The draft post is ready to go whenever you guys are

There we go, then.

I believe we have more than enough people for Pestilence.

Maybe too many.

PostPosted: Sat Jul 22, 2017 11:30 pm
by Vacif
More meat for the grinder I say!

My KB post will be up some time today.

PostPosted: Sat Jul 22, 2017 11:35 pm
by Saradena
Are there still available slots for Pestilence? I think I could go for that op.
And yeah, like what Donner said, I'm working on an op right now, just needs more touches~

PostPosted: Sat Jul 22, 2017 11:37 pm
by The United Remnants of America
Saradena wrote:Are there still available slots for Pestilence? I think I could go for that op.
And yeah, like what Donner said, I'm working on an op right now, just needs more touches~

Well let's see.

- NH
- Esgonia

... I'm not sure how many Hayes needs, but might as well start a roster for it.

PostPosted: Sun Jul 23, 2017 2:03 am
by New Hayesalia
I've got space for four teams, up to ten each. NH troops will make up half of two teams. So I can have up to 40 operators, 30 is perfectly adequate.

PostPosted: Sun Jul 23, 2017 2:04 am
by The United Remnants of America
New Hayesalia wrote:I've got space for four teams, up to ten each. NH troops will make up half of two teams. So I can have up to 40 operators, 30 is perfectly adequate.

So you need three or four other posters, is what I hear?

PostPosted: Sun Jul 23, 2017 2:08 am
by New Hayesalia
The United Remnants of America wrote:
New Hayesalia wrote:I've got space for four teams, up to ten each. NH troops will make up half of two teams. So I can have up to 40 operators, 30 is perfectly adequate.

So you need three or four other posters, is what I hear?

Yeah, it'd work!

PostPosted: Sun Jul 23, 2017 5:20 am
by Legatia
Sign me up.

PostPosted: Sun Jul 23, 2017 5:21 am
by The United Remnants of America
Operation Pestilence:
- Hayes
- Es
- Legatia
- Empty Space
- Optional Empty Space

PostPosted: Sun Jul 23, 2017 5:35 am
by Astronea
Smh I can't believe it took me this long to find out TFA had reformed. Updated some stuff and made some squeeky new loadouts for my unit in ArmA 3. Hmu if you want me to make some for your operators, I actually enjoy playing dress up.

- Project Warfighter Application -

Name of Nation: Astronean Republic

Name of Organization: Asymmetric Warfare Detachment

Name of Unit: 5th AWD "Spekter", 9th Republican Commando Regiment

Detailed Unit Loadout:

TPS TSK OSW: The favoured primary weapon of Astronean Tier 1 Special Forces, the TSK OSW (Operational Special Weapon) is a modernized variant of the Astronean TSK series of battle rifle, with lightweight aluminium furniture and a shorter barrel length. The OSW upgrades a proven weapon platform using modern manufacturing techniques to create an affordable and effective combat rifle, up to par with modern competitors. Its large caliber round is able to place shots accurately at extended ranges, acting if necessary as a marksman rifle with relative ease. Superior ergonomics and materials also allow for better control in fully automatic sustained fire, something the original TSK struggled with. Usually equipped with an ECLAN sight or a CCO, LLM01 combined laser-light IR module (or AN/PEQ 15) and fitted with an AAC 762-SDN-6 suppressor as standard.
For fire support, a Light Support Weapon variant with longer match heavy barrel, integrated bipod and telescopic stock is fielded, with up to 60 round mags. A carbine variant is also avaliable. Team leaders and grenadiers mount an underslung M203 as standard. Designated marksmen often carry the TPS TSK DMR, which features a longer barrel, a cheek rest, marksmam's pistol grip, Harris bipod and the Nightstalker IR/NV scope, an advanced marksman sight with up to 12x magnification, night vision and thermal imaging, a rangefinder display as well as an IFF system with the additional facial recognition software.

KN-4 SOV: Belt fed light machine gun designed for operations where suppressive capability is required, but weight is a concern. An integral bipod allows for stable, accurate and sustained fire. Polymer parts reduce the overall weight of the weapon by 1 kg, allowing it to be used effectively in a CQB environment. The SOV boasts a 900 rpm, giving the user the ability suppress any target to great effect at ranges up to 800 metres. In service with the Republican Marine Commandos, AWD and SPRG.

TPS R30: Modern precision sniper rifle with the ability to change caliber in the field by changing the bolt. Uses lightweight materials and a collapsible stock, custom designed to meet specific requests of Special Forces personnel. Accurate up to 1,600 metres, weighing only 6kg. Fielded by AWD and SPRG units.

LMK-10: Anti material rifle with internal suppressor, firing the heaver 12.7mm round, capable of defeating personal armour and penetrating most materials.

PG-093 "Mamba": Primary sniper rifle of the AAF, used by snipers of the ARA and Special Forces, as well as police units. Equipped with fiberglass stock, bipod, muzzle brake and threaded barrel. Uses ten round detachable box magazine.

AP-84: The sidearm of choice for most AWD operators, chambered in either 9x19 parabellum or .40 S&W, featuring polymer parts, lightened trigger pull, threaded barrel and low profile tritium night sights, with an underbarrel mount for illumination sights. It features no firing pin block, which consequently helps to slightly reduce trigger pull weight and improves trigger travel properties. The pistol frame incorporates a recess beneath the trigger guard and a beavertail to enable a higher grip of the handgun. A slightly "weaker” recoil spring facilitates loading and enhances the shooting comfort. The AP-84 is considered one of the most reliable firearms in Astronean service, and has seen service in multiple theatres throughout the world, both hot and cold climates.

Haulis 12K Tactical: Semi automatic shotgun based on a heavily modified AM-64 frame. Magazine fed, with a folding stock, shortened barrel, breacher choke and full RIS for mounting optics and illumination devices. May be equipped with 5 or 10 round magazines. Used by AWD and other Special Forces units for close-quarters combat.

64mm D-PAT rocket launcher: Disposable anti tank rocket, compact, lightweight, designed for lightly armoured targets, frequently used against structures. In service across the AAF. Carried by all grenadiers as standard.

MP-ATW: Disposable, man-portable, short range fire-and-forget anti-tank guided missile system. Uses a top-down attack warhead, allowing it to defeat most modern armour threats, and due to soft launch technology, can safely be fired from enclosed spaces

X-DIR directional anti personnel munition: Experimental anti personnel mine, one of the first weapons to be synchronized to the SQLCI system. Syncs to IFF signatures of friendly SQLCI devices, preventing friendlies from triggering the mine. If an SQLCI module passes by the mine within 1 metre, the mine will temporarily disarm. Can be controlled remotely via the signal link to the operator of the SQLCI, allowing the operator to arm, disarm or remotely detonate the mine. The housing of the mine's body is packed with ball bearings, which when triggered, fire at high velocity in a 180 degree cone. Lethal at close range.

AG-57: Lightweight three round 43mm grenade launcher able to be fired in confined areas without risk to the operator due to the rounds' relatively small blast radius. Originally designed for urban warfare and riot control, the Hallstrim is able to fire HE, Frag, Thermobaric and a variety of non-lethal munitions. The AG-57 was designed in 1997 in the midst of civil unrest and political turmoil. Riot Police needed an effective device for firing non-lethal munitions to disperse rioters and violent protestors in quick succession. The end product proved more than capable of dispensing large quantities of tear gas, rubber projectiles and bean bag munitions.

RBJ-CS: Unguided rocket that comes in three variations, MP-multi purpose for defeating armour and fortifications, AS for anti structure and WB for wall breaching, a unique warhead which is specifically designed to punch a large man sized hole in walls, allowing it to be breached from the other side. Additional breaching equipment and demolitions are provided by the use of plastic explosives and shaped charges frequently carried in the field.

PGAM Ollnóva MANPAD: High velocity air defence missile system capable of engaging helicopters and other low flying aircraft. Features a unique warhead that uses 3 submunitions to increase the probability of successfuly hitting the operator's target.

Squad Level Command Interface (SQLCI): Experimental individual command and control system in use by AWD units. This system allows team leaders to issue orders to their units seamlessly, transmit and receive information to command elements and friendly forces in the theatre. It consists of three modules.
The first is a wrist mounted display that has an intergrated GPS, IFF module, and the ability to sync with other systems to download and upload data.
The second is the AN/PRC 152s which are standard for comms, featuring advanced datalink, full encryption and multiband transmission of extended ranges, wired up via a Tactical vest Antenna System with SATCOM/VSAT communication.
The third is a helmet mounted HD camera, which records and broadcasts in realtime the views of all operators to one another as well as command elements and friendly forces authorised to view the feeds. The camera features full IR/NV modes, is water and shock proof and the same IFF facial recognition system used in Nightstalker sights.

Using this system, AWD teams are able to communicate effortlessly over distances, provide realtime battlefield analysis and updated positions of both friendly and hostile forces, drastically reducing chances of friendly fire, while Increasing the ability to collect intel, coordinate movements and intercept enemy signals.


Appearance/Description of Operator:
Image

The standard issue uniform of the AWD is DPM fatigues, or DDPM for arid environment. Black overalls may also be used under certain circumstances, most notably hostage rescue operations. The primary chest rig issued is the Warrior Assault Systems DCS carrier, with MOLLE pouches to fit the need of each operator and at least one IFAK pouch, plus mag pouch for spent mags. Carriers are fitted with Level IV ballistic plates at the front and back as standard, operators may choose to fit additional side plates. The MICH 2000 with NVG and strobe mount is the standard helmet used, though operators frequently don other headwear such as boonies, baseball caps and watch caps. For eyewear, tactical ESS goggles or low profile ballistics goggles are common. The Pelter ComTac XP headset is used for radio comms. Boots vary, though Zephyrs are popular for their light weight. Knee protection is standard, as are Oakley tactical gloves.

Backpacks used vary on the mission. For 24 hour deployments the TAG combat sustainment pack is used, whole the larger Camelback Motherlode is issued for missions lasting up to 4 days, and traditional carryalls for anything longer. Operators use SLS holsters for sidearms, frequently on drop legs via QLS on a separate Universal Belt Loop. All operators wear wrist mouted SQLCI tablets.


Biography of Unit: The origins of the AWD can be traced back to the Republican Commandos, which began life as an elite infantry division of the Astronean Republic. However, as the nation upped its standard of training, and after a violent coup d'etat saw in sweeping reforms, many infantry units were being trained to shocktrooper level, and with Astronean Paras taking the role of elite light infantry, the Commandos were in danger of becoming obsolete. To prevent this, senior commanders appealed to Central Operations Command for the status of Commandos to be elevated to Special Forces level, which would place them under the jurisdiction of Special Operations Command.

After extensive talks, it was decided that this motion would only pass if Commando doctrine was adapted to include unconventional warfare, deep penetration reconnaissance, combat control, infiltration, Joint tactical attack terminal training, counter insurgency, guerilla warfare, sabotage, force projection and nuclear/chemical warfare. This was an incredibly tall order, but in the absence of a diverse special forces unit, it was deemed necessary. Standardization, screening, selection and training programmes were introduced, and harsh standards were implemented. The total time taken to churn out a top level Commando moved from 52 weeks to 18 months.

An additional unit was established to be attached to each Commando regiment, which was to meet the insane standards demanded by Special Operations Command. They would handle specific tasks deemed too risky for regimental forces, operating independantly from SOC. With their own MOS and loose ROE, team leaders were given operational freedom in how they conducted individual missions. Their primary source of authorty changed hands to answer directly to the Main Intelligence Directorate. This unit became known as the Asymmetric Warfare Detachment, or AWD for short.

AWD units are able to operate with little support outside of dedicated intelligence assets. External fire support available depends on the task at hand, sometimes with none at all, wheras Commando regiments generally have a dedicated air wing and fire support elements.

Special Operations Command are generally reluctant to call for the deployment of AWD units, as they cannot be directly held responsible to SOC, instead following their own prerogatives and those dictated to them by the MID. However, their results are undeniable. They proved to be highly effective, both efficient and highly durable, with single operations having lasted months in duration without support and stil ending in success. Once deployed, they are under the jurisdiction of the Main Intelligence Directorate, and often have little contact with friendly forces operating in the area, often infiltrating deep into enemy lines. They are responsible for the sabotage of essential civil and military infrastructure, strategic weapons systems (including nuclear installations), and the deployment of tactical nuclear weapons (suitcase nukes), as well as chemical and biological weapons if so called upon.

In recent years, the AWD has repatriated numerous units and opened up its ranks to other branches of the Armed Forces, no longer recruiting solely from the Republican Commandos. This has led to a few "specialist" units proficient in specific areas, such as hostage rescue and urban warfare. Although the main principle of the AWD remains the same for all units, because of the ability to draw from a larger pool of operational experience, specific detachments may be considered depending on the mission. "Spekter" is one of the most distinguished detachments currently in the field, maintaining the philosophies of adaptability, speed, precision and overwhelming force.

Training/Qualifications: JTAC, Forward Observer, Forward Air Controller, diving, reconnaissance, sabotage, infiltration, deep cover, counter terrorism, MOUT, HALO, airborne, paratrooper, Shocktrooper, navigation, pathfinding, unconventional warfare, counter-terrorism, counter-insurgency, operation of infantry-level artillery (mortars), operation of UAVs and UGVs, clandenstine operations, pyschological warfare, interrogation.

Operators of the Outfit:
Team Leader: "Theowulf".
Experience: 13 years AWD, 8 years Saighead Scouts
Image

2IC, Grenadier: "Valk".
Experience: 10 years AWD, 6 years 1st Cav regiment
Image

RTO, Designated Marksman: "Rybak".
Experience: 8 years AWD, 4 years Special Purpose Reconnaissance Group.
Image

Combat Life Saver, AR: "Corwyn".
Experience: 5 years AWD, 5 years Saighead Regiment, 2 years Astronean Rifles.
Image

Machine gunner: "Pavlov".
Experience: 2 years AWD, 5 years Astronean Light Infantry, 3 years Republican Commandos.
Image

Demolitions, Combat Engineer: "Eoghan".
Experience: 4 years AWD, 5 years Republican Commandos.
Image



RP Experience: 5+ years of roleplaying on various forums. Example post:
"Drekavac 1-1 checking in, flight two Su-25s, armament KH-29s, KAB-500s, rockets and 250 rounds 30 mike mike, play time 30 mikes, standing by for tasking, over."

The low rumble of the Frogfoots could be heard over the horizon as the sun slowly rose over the horizon, lighting the dry, dusty savannah in a red hue. The silhouettes formed against the treeline of a small patch of flora. They maintained a low profile, rifles shouldered and at the ready. The hum of mosquitos filled the air, but was otherwise silent. Their team leader keyed into the comms, clad in desert DPM fatigues, sporting a baseball cap and headset, low profile goggles shielding his eyes. Two more men stood near him, one carrying a large radio pack, the other peering through the lens of a laser designator.

"Drekavac 1-1, Sierra 2-1, copy. Standby for AO update." The team leader spoke over the radio, nudging the operator wielding the laser designator as he whispered to him. The man nodded and began feeding back information.

"Drekavac 1-1, Sierra 2-1, AO update. I am a qualified JTAC with the 3rd AWD, 4th Commando, 450 metres east of Sudentor. Type two control, we're observing an artillery position, 3 self propelled howitzers and auxillery supports, theatre level AA threats. Say when ready nine line." A brief silence. Then a response.

"Sierra 2-1, Drekavac 1-1, ready nine line."

"Drekavac 1-1, Sierra 2-1, as fragged, 230, offset north, 8.6, 2-0-0 feet, artillery position, grid 0-9-3-2 keypad 4, target marked by laser, code 2344, friendlies 400 metres east in the treeline, egress at pilot discretion."

"Sierra 2-1, Drekavac 1-1, read back, 2-0-0 feet, grid 0-9-3-2 keypad 4, friendlies 400 metres east, treeline. Ready remarks."

"Good read back."

There was another silence as the planes began their ingress. Tensions were high as the team observed logistic trucks offloading more ammunition. Another fire mission was bound to begin shortly, they needed this battery taken out now.

"Sierra 2-1, Drekavac 1-1, requesting walk on, I see a stream running north to south, a farm."

"Drekavac 1-1, Sierra 2-1, call contact on the northern most barn adjacent to the stream."

"Contact."

"Your target is the artillery pieces and logistics trucks 600 metres south west of the barn."

"Captured."

"Sierra 2-1, Drekavac 1-1, target is artillery battery 0-9-3-2, keypad 4. 4 KBL-500s, 80 metres spacing."

"Good read back, call in with direction."

"In from south, 30 seconds."

"Continue."

"15 seconds."

"Cleared hot."

"Off hot, fall time 10 seconds." The jets screamed past at high altitude, followed by a large blast, sounding like a missile launch.

"Drekavac 1-1, SAM launch detected, advise egress now, say again, abort!"

"Drekavac tallies, dumping countermeasures, we are charlie mike."

Moments later, a succession of huge explosions rang out, decimating the vehicles on the ground. Ammo cook off provided further explosions as smoke and dust filled the air.

"Drekavac 1-1, Siera 2-1, good hits, targets destroyed."


Techlevel: MT, some experimental such as man portable UCAVs and the SQLCI system.

NS Activity: I pop in now and again looking for something that interests me. I have some spare time this summer.

"Atlas shrugged."

PostPosted: Sun Jul 23, 2017 11:19 am
by The United Remnants of America
Astro isn't dead?

Wow. I never knew you came back.

Welcome back, boi.

PostPosted: Sun Jul 23, 2017 11:44 am
by Astronea
The United Remnants of America wrote:Astro isn't dead?

Wow. I never knew you came back.

Welcome back, boi.

Fanks. I've been around, mostly just looking for something actually interesting. TFA brought me out of my hidey hole.

PostPosted: Sun Jul 23, 2017 11:51 am
by The United Remnants of America
Astronea wrote:
The United Remnants of America wrote:Astro isn't dead?

Wow. I never knew you came back.

Welcome back, boi.

Fanks. I've been around, mostly just looking for something actually interesting. TFA brought me out of my hidey hole.

Well, it's almost all the same.

If you go into the "Current Missions" section of the OP, you'll find Reunion, which is acting as both the prologue, the intro, and the Bar and Grill thread. Have at it. Kinky Brick is the active mission, but it's full. We're working on filling out for a second mission, Pestilence.

PostPosted: Mon Jul 24, 2017 1:28 pm
by Military Democracy of Birtonia
Hi.