NATION

PASSWORD

1870-1920 Era War 2: The End Times (OOC) [NO MORE SIGNUPS]

A staging-point for declarations of war and other major diplomatic events. [In character]

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succ
1
4%
SUCC
2
8%
S U C C
8
31%
H Y U C C
15
58%
 
Total votes : 26

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The Manticoran Empire
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Founded: Aug 21, 2015
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Postby The Manticoran Empire » Sat May 27, 2017 11:42 pm

Arengin Union wrote:
The Manticoran Empire wrote:Interesting. Perhaps we can do a Total War based RP, starting with Rome, then moving into Shogun and Medieval before entering Empire and Napoleon.
But be fore warned. In Rome II, I'm gonna bring a bunch of freaking Praetorian Guards or Pikes.

Ill be following my lore of Aren's being tribal warriors. We can have wars you and I, some won some lost by both sides. It would be awesome! Organized disciplined army vs fierce unorganized warriors

AWESOME! I'm working towards getting a decent computer so that I can run those games but in about two or three weeks I should be starting with Rome II and Empire.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Rannoria
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Postby Rannoria » Sun May 28, 2017 12:49 am

Traans the other two have their ideas. Waitin' on yeh.
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

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Olthenia
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Postby Olthenia » Sun May 28, 2017 12:56 am

The Manticoran Empire wrote:I was also thinking something like Empire: Total War that we could do for our battles.


I second that motion.

Right now, this RP is suffering from a desperate lack of mechanics. You could argue that it hasn't needed them before, and that's fair enough. Either way, it clearly needs them now - and I think it has for some time. Back when I was still active here, it bothered me to no end that we didn't have a way to actually settle a battle's outcome beyond agreeing beforehand. What would happen, I wondered, the day you met someone you couldn't agree with? I think most of you saw that day coming as well. That's what the constant love of new technologies, rifles, calibers and tanks was all about. Claiming an advantage on any of those fronts was an argument that could give you the edge in an upcoming conflict. And I understand that. In an RP about war, having an advantage in conflicts is a good thing. "My soldiers have X. Your soldiers only have Y. X beats Y. Therefore, I win." Pointing to posts that suggested your forces had superior rifles, training, numbers or whatever became a viable way to affect the story in the direction you wanted to. Unfortunately, I think it was the constant focus on these things that wound up sapping the life and soul out of this very RP. Rannoria put that very well when he voiced his regret about letting Traansval have that first automobile engine. It set this RP off on a downward slope that changed its soul into something strange and alien.

In the end, most posts I read wound up looking something like this:

"The first Corps attacked with 648 tanks and 293 armored cars, racing out ahead of the rest of the force, supported by Motor Scouts and Armed Motor Carriages. (...) The third Corps came in from the Southeast, pushing up with near identical forces. Artillery provided supporting fire as the forces pushed into the city. The second Corps had linked up with 3 Para and were moving north to cut off the retreat of the foe. Simultaneously, the Marines, with the forces of 2 Para, were marching on another town further in the north."


There is very little life or character in this post. It is a simple statement of intent, and makes clear who attacks, where they attack and how they attack. The exact amount of vehicles is even involved! What does that have to do with a story? Or even its eventual outcome? If this RP wasn't an exercise in collaborative storytelling but rather a competition about who could write the most professional war posts it would probably work quite well. Unfortunately, it doesn't - and yet posts like this DID carry the day for quite a while. Why? Because the folks who wrote them were all fighting towards the same goal. This RP has been punctuated by conflicts where several players faced off against one player. In the end, that lone player was swamped with soulless posts stating little beyond numbers, tactics and gun calibers. And they, friendless and miserable, wound up leaving the RP. Cesopium is gone. Rome is gone. Caribbean is gone. Rusk is still in a bitter argument about whether or not his armed forces aren't relevant anymore, and I don't blame him.

Now, this most recent conflict has exposed this RP's inherent weakness: if agreeing beforehand won't settle a battle, you have to argue about it. And when both sides have rows and rows of arguments lined up like pearls on a string, the winner isn't the one with the best arguments, but the most stubborn, the most patients and, frequently, the most salty. Make the argument as unpleasant as possible, and your opponent eventually stops arguing. Then you win. Not by great roleplaying, but by simply being the online equivalent of a schoolyard bully.

I don't want to be a part of an RP that works like this. When I joined, I wanted to collaborate with others in creating stories about war and conflict in a vivid Victorian setting. Stories where you could here the boom of the guns, smell the gunsmoke on the air, hear the whinny of horses and see the gleam of bayonets in the distance. I wanted stories that took me to another place and another time. Posts about the exact number of tanks that storm a beach from the South-West doesn't do that for me. In the end, to ensure that this RP becomes something more than soulless number wanking and flame wars, we need a new way to settle conflicts. Rannoria already touched on one such idea a few pages back. I think he called it the "IE", the "International Entity".

An International Entity. They decide battle outcomes, casualties, if something is realistic, deal with NPC's. They have no Nation, they're supposed to be neutral so they give their outmost usefulness.


There's a good side and a bad side to appointing an "IE". The good side is that, if the IE does a proper job, you actually have a way to settle disputes. The bad side, and the side which makes me wary of it, is that it places a great deal of work on a single individual. If this thread wasn't an RP, but rather a computer game, the IE would basically be saddled with the job usually handled by the computer. What happens when the IE takes a leave of absence? Or has a bad day at work? Could anyone really stand as the unthanked arbitrator of all our wars, squabbles and arguments for very long? I don't know. And that, in the end, leads me back to the second alternative: rather appointing someone to be our "human computer", we actually use a computer. In practical terms, this means that we restrict disputed battles and serious conflicts to a computer game. A game, for instance, like Empire: Total War. Of course, doing so means that we actually have to roleplay within the boundaries of the technology and era shown by that game. But if you ask me, that's okay. That way, at least, it would be fair - and using a computer as our "IE" would ensure that our IE never took a day off or gave unfair advantage to a friend.
Last edited by Olthenia on Sun May 28, 2017 3:01 am, edited 1 time in total.

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Crimetopolis
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OOC: Try this:

Postby Crimetopolis » Sun May 28, 2017 2:15 am

What if the events in this RPG caused the technology race that lead to the Great War of 'Fallout' happening in 1959 rather than 2077? Thinks Plasma weapons developed by WarGlorian in 1929 and robots developed by my nation in 1930.

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Ruskland-Preuben
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Postby Ruskland-Preuben » Sun May 28, 2017 3:18 am

Hey Olthenia, what happens if I focus on sending man to space in 1875? Do I get FTL in 2001?
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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Olthenia
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Founded: Oct 03, 2009
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Postby Olthenia » Sun May 28, 2017 3:26 am

The Traansval wrote:
Olthenia wrote:
That's actually a very good idea. For situations where the involved parties can't come to an agreement, the IE can step in and provide impartial judgements.

I agree. But who? Most everyone involved with this thread is involved with a nation, with the exception of Olth but we're planning to have him take up the reigns of a Al-Morvernian Revolt.


I don't know about that, Traans. As I said a few pages back, I wouldn't mind taking the reins of a restored Al-Morvern. Even if that meant posting some guerilla wars against Arengin. There's one caveat though - what does me writing those posts actually matter?

Let's say, for instance, that I write a post where a band of Morvernian freedom fighters shoots up an Arenginian army camp. Arengin will likely write a response to the effect that he shoots back. And that, as they say, is that. That's literally the breadth and depth of our interaction there. "I shoot you," followed by "I shoot you back." For post after post after post.

Arengin doesn't really need to give a toss about what I write, as there aren't any hard mechanics involved for what I'm trying to accomplish. When the question of which way the RP turns depends on our understanding and say-so, all relevant facts become weapons to throw at an opponent. In the end, the RP doesn't revolve on who writes the most engaging posts, but rather who has armored themselves with the most facts and stubbornly stood their ground in a Thunderdome-style flame war.

Before I post anything, I'd very much like to fix that. You're welcome to help!
Last edited by Olthenia on Sun May 28, 2017 5:15 am, edited 2 times in total.

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Olthenia
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Postby Olthenia » Sun May 28, 2017 3:28 am

Ruskland-Preuben wrote:Hey Olthenia, what happens if I focus on sending man to space in 1875? Do I get FTL in 2001?


If that's the sort of story you'd like to write? Sure.

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Ruskland-Preuben
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Postby Ruskland-Preuben » Sun May 28, 2017 4:47 am

OLTHENIA FOR OP!
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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The Traansval
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Founded: Jun 26, 2016
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Postby The Traansval » Sun May 28, 2017 5:53 am

The Manticoran Empire wrote:
Arengin Union wrote:My next post will be coming at the earliest on monday.


I would much rather have the thread continue further into the future. tbh.

But even Ancient and napoleonic eras im kinda okay with. But still

Perhaps we do both? Or maybe a spinoff/reboot starting with mine, then moving into a Victorian Era RP, then moving into yours.

I tried a Victorian Era RP remembeR? It died.

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The Traansval
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Postby The Traansval » Sun May 28, 2017 5:57 am

Olthenia wrote:
The Traansval wrote:I agree. But who? Most everyone involved with this thread is involved with a nation, with the exception of Olth but we're planning to have him take up the reigns of a Al-Morvernian Revolt.


I don't know about that, Traans. As I said a few pages back, I wouldn't mind taking the reins of a restored Al-Morvern. Even if that meant posting some guerilla wars against Arengin. There's one caveat though - what does me writing those posts actually matter?

Let's say, for instance, that I write a post where a band of Morvernian freedom fighters shoots up an Arenginian army camp. Arengin will likely write a response to the effect that he shoots back. And that, as they say, is that. That's literally the breadth and depth of our interaction there. "I shoot you," followed by "I shoot you back." For post after post after post.

Arengin doesn't really need to give a toss about what I write, as there aren't any hard mechanics involved for what I'm trying to accomplish. When the question of which way the RP turns depends on our understanding and say-so, all relevant facts become weapons to throw at an opponent. In the end, the RP doesn't revolve on who writes the most engaging posts, but rather who has armored themselves with the most facts and stubbornly stood their ground in a Thunderdome-style flame war.

Before I post anything, I'd very much like to fix that. You're welcome to help!

Well you being the natives of Al-Morvern would have a huge advantage over the Arengins; you know the deserts and are trained to fight in them. The whole point of your campaign would be to engage them without letting them engage you; fire on them then run before they can fire on you.

As to your question about how your post would just lead to post after post of "i shot you" and a "i shot you too" in response... I honestly have no answer as to how to avoid or fix that. Maybe do something like blow up rail lines or raid townships made up of Arengin Colonials, but i mean.... Fucking christ i really hate what we've all become.

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The Traansval
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Postby The Traansval » Sun May 28, 2017 6:02 am

Olthenia wrote:
The Manticoran Empire wrote:I was also thinking something like Empire: Total War that we could do for our battles.


I second that motion.

Right now, this RP is suffering from a desperate lack of mechanics. You could argue that it hasn't needed them before, and that's fair enough. Either way, it clearly needs them now - and I think it has for some time. Back when I was still active here, it bothered me to no end that we didn't have a way to actually settle a battle's outcome beyond agreeing beforehand. What would happen, I wondered, the day you met someone you couldn't agree with? I think most of you saw that day coming as well. That's what the constant love of new technologies, rifles, calibers and tanks was all about. Claiming an advantage on any of those fronts was an argument that could give you the edge in an upcoming conflict. And I understand that. In an RP about war, having an advantage in conflicts is a good thing. "My soldiers have X. Your soldiers only have Y. X beats Y. Therefore, I win." Pointing to posts that suggested your forces had superior rifles, training, numbers or whatever became a viable way to affect the story in the direction you wanted to. Unfortunately, I think it was the constant focus on these things that wound up sapping the life and soul out of this very RP. Rannoria put that very well when he voiced his regret about letting Traansval have that first automobile engine. It set this RP off on a downward slope that changed its soul into something strange and alien.

In the end, most posts I read wound up looking something like this:

"The first Corps attacked with 648 tanks and 293 armored cars, racing out ahead of the rest of the force, supported by Motor Scouts and Armed Motor Carriages. (...) The third Corps came in from the Southeast, pushing up with near identical forces. Artillery provided supporting fire as the forces pushed into the city. The second Corps had linked up with 3 Para and were moving north to cut off the retreat of the foe. Simultaneously, the Marines, with the forces of 2 Para, were marching on another town further in the north."


There is very little life or character in this post. It is a simple statement of intent, and makes clear who attacks, where they attack and how they attack. The exact amount of vehicles is even involved! What does that have to do with a story? Or even its eventual outcome? If this RP wasn't an exercise in collaborative storytelling but rather a competition about who could write the most professional war posts it would probably work quite well. Unfortunately, it doesn't - and yet posts like this DID carry the day for quite a while. Why? Because the folks who wrote them were all fighting towards the same goal. This RP has been punctuated by conflicts where several players faced off against one player. In the end, that lone player was swamped with soulless posts stating little beyond numbers, tactics and gun calibers. And they, friendless and miserable, wound up leaving the RP. Cesopium is gone. Rome is gone. Caribbean is gone. Rusk is still in a bitter argument about whether or not his armed forces aren't relevant anymore, and I don't blame him.

Now, this most recent conflict has exposed this RP's inherent weakness: if agreeing beforehand won't settle a battle, you have to argue about it. And when both sides have rows and rows of arguments lined up like pearls on a string, the winner isn't the one with the best arguments, but the most stubborn, the most patients and, frequently, the most salty. Make the argument as unpleasant as possible, and your opponent eventually stops arguing. Then you win. Not by great roleplaying, but by simply being the online equivalent of a schoolyard bully.

I don't want to be a part of an RP that works like this. When I joined, I wanted to collaborate with others in creating stories about war and conflict in a vivid Victorian setting. Stories where you could here the boom of the guns, smell the gunsmoke on the air, hear the whinny of horses and see the gleam of bayonets in the distance. I wanted stories that took me to another place and another time. Posts about the exact number of tanks that storm a beach from the South-West doesn't do that for me. In the end, to ensure that this RP becomes something more than soulless number wanking and flame wars, we need a new way to settle conflicts. Rannoria already touched on one such idea a few pages back. I think he called it the "IE", the "International Entity".

An International Entity. They decide battle outcomes, casualties, if something is realistic, deal with NPC's. They have no Nation, they're supposed to be neutral so they give their outmost usefulness.


There's a good side and a bad side to appointing an "IE". The good side is that, if the IE does a proper job, you actually have a way to settle disputes. The bad side, and the side which makes me wary of it, is that it places a great deal of work on a single individual. If this thread wasn't an RP, but rather a computer game, the IE would basically be saddled with the job usually handled by the computer. What happens when the IE takes a leave of absence? Or has a bad day at work? Could anyone really stand as the unthanked arbitrator of all our wars, squabbles and arguments for very long? I don't know. And that, in the end, leads me back to the second alternative: rather appointing someone to be our "human computer", we actually use a computer. In practical terms, this means that we restrict disputed battles and serious conflicts to a computer game. A game, for instance, like Empire: Total War. Of course, doing so means that we actually have to roleplay within the boundaries of the technology and era shown by that game. But if you ask me, that's okay. That way, at least, it would be fair - and using a computer as our "IE" would ensure that our IE never took a day off or gave unfair advantage to a friend.


Well there is a flat with your second proposal; Empire Total War, while very fun, isn't a perfect simulator for our conflict.

1. It doesn't have Tanks or Airplanes or Airships, which are huge factors in our battles.

2. The infantry in that game use Muskets, while ours are using Semi-Automatic Rifles and LMG"s, and also Trenches play a massive role while in Empire the men just line up to fight.

3. And heres the major thing; Empire isn't some totally non-biased thing. I've fought many battles in that game, where tactics let me defeat a larger foe. While this might be a good thing, theres also the fact that if we let a Empire battle decide the outcome of a NS Battle, only one of us would be fighting the battle. Not all of us have Empire, so a majority of the time it would be one side of the fight playing the battle against a computer, and the computer isn't the best tactician. So having only one side of a NS battle be able to actually move the troops in this simulated battle puts the other in a position where he is almost guarenteed defeat.

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Skarten
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Postby Skarten » Sun May 28, 2017 6:09 am

The Manticoran Empire wrote:
Arengin Union wrote:Ill be following my lore of Aren's being tribal warriors. We can have wars you and I, some won some lost by both sides. It would be awesome! Organized disciplined army vs fierce unorganized warriors

AWESOME! I'm working towards getting a decent computer so that I can run those games but in about two or three weeks I should be starting with Rome II and Empire.

I have Rome II.
Just saying, Skarten was a Big empire ruling the north at those times. We don't need to stick to history, but That's true.
We had like Both the land Ruskland and I have.

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The Traansval
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Postby The Traansval » Sun May 28, 2017 6:13 am

Additionally; while i agree that we need someone or something to decide the outcome of battles without prejudice, and i do like the idea of some sort of Computer crunching the numbers, there is one problem with this that we must address and make sure doesn't happen.

If we have something decide who wins a battle, then we may start seeing battles where its just one person saying "I sent 30,000 men to defend [Insert city here]" then someone says "I sent 70,000 men to attack [Insert city here]". Then we put the numbers, equipment, quality ETC. into the computer, the number comes out and then we see "My 70,000 strong army has won the day at the battle of [Insert city here]" and "My army of 30,000 has been defeated at the battle of [Insert city name here]. No roleplay of the actual battle at all, just sending the troops and then taking the city after the computer has named you the Victor.

This is something we can guard against, but it is something that must be addressed.

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The Traansval
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Postby The Traansval » Sun May 28, 2017 6:16 am

Also, let us not forget we are not the first to be in this situation; and those before us did invent a tool to try to help us.

viewtopic.php?f=15&t=333152

I've never used the NS Battle Simulator, but maybe it is the answer to our problems?

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Ruskland-Preuben
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Founded: Mar 03, 2017
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Postby Ruskland-Preuben » Sun May 28, 2017 6:34 am

The Manticoran Empire wrote:
Arengin Union wrote:Ill be following my lore of Aren's being tribal warriors. We can have wars you and I, some won some lost by both sides. It would be awesome! Organized disciplined army vs fierce unorganized warriors

AWESOME! I'm working towards getting a decent computer so that I can run those games but in about two or three weeks I should be starting with Rome II and Empire.


Berserker Cthulhist Fanatics with some Japanese weapons, such as steel claws amd scythes(no Katanas).
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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Arengin Union
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Left-Leaning College State

Postby Arengin Union » Sun May 28, 2017 10:13 am

Holy damn. What's up guys
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

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South Vict
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Postby South Vict » Sun May 28, 2017 10:18 am

Arengin Union wrote:Holy damn. What's up guys

Doing fine. Bored as heck.

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Arengin Union
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Postby Arengin Union » Sun May 28, 2017 10:19 am

South Vict wrote:
Arengin Union wrote:Holy damn. What's up guys

Doing fine. Bored as heck.

Uhmmm... Hello???
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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The Manticoran Empire
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Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Sun May 28, 2017 11:31 am

The Traansval wrote:
Olthenia wrote:
I second that motion.

Right now, this RP is suffering from a desperate lack of mechanics. You could argue that it hasn't needed them before, and that's fair enough. Either way, it clearly needs them now - and I think it has for some time. Back when I was still active here, it bothered me to no end that we didn't have a way to actually settle a battle's outcome beyond agreeing beforehand. What would happen, I wondered, the day you met someone you couldn't agree with? I think most of you saw that day coming as well. That's what the constant love of new technologies, rifles, calibers and tanks was all about. Claiming an advantage on any of those fronts was an argument that could give you the edge in an upcoming conflict. And I understand that. In an RP about war, having an advantage in conflicts is a good thing. "My soldiers have X. Your soldiers only have Y. X beats Y. Therefore, I win." Pointing to posts that suggested your forces had superior rifles, training, numbers or whatever became a viable way to affect the story in the direction you wanted to. Unfortunately, I think it was the constant focus on these things that wound up sapping the life and soul out of this very RP. Rannoria put that very well when he voiced his regret about letting Traansval have that first automobile engine. It set this RP off on a downward slope that changed its soul into something strange and alien.

In the end, most posts I read wound up looking something like this:



There is very little life or character in this post. It is a simple statement of intent, and makes clear who attacks, where they attack and how they attack. The exact amount of vehicles is even involved! What does that have to do with a story? Or even its eventual outcome? If this RP wasn't an exercise in collaborative storytelling but rather a competition about who could write the most professional war posts it would probably work quite well. Unfortunately, it doesn't - and yet posts like this DID carry the day for quite a while. Why? Because the folks who wrote them were all fighting towards the same goal. This RP has been punctuated by conflicts where several players faced off against one player. In the end, that lone player was swamped with soulless posts stating little beyond numbers, tactics and gun calibers. And they, friendless and miserable, wound up leaving the RP. Cesopium is gone. Rome is gone. Caribbean is gone. Rusk is still in a bitter argument about whether or not his armed forces aren't relevant anymore, and I don't blame him.

Now, this most recent conflict has exposed this RP's inherent weakness: if agreeing beforehand won't settle a battle, you have to argue about it. And when both sides have rows and rows of arguments lined up like pearls on a string, the winner isn't the one with the best arguments, but the most stubborn, the most patients and, frequently, the most salty. Make the argument as unpleasant as possible, and your opponent eventually stops arguing. Then you win. Not by great roleplaying, but by simply being the online equivalent of a schoolyard bully.

I don't want to be a part of an RP that works like this. When I joined, I wanted to collaborate with others in creating stories about war and conflict in a vivid Victorian setting. Stories where you could here the boom of the guns, smell the gunsmoke on the air, hear the whinny of horses and see the gleam of bayonets in the distance. I wanted stories that took me to another place and another time. Posts about the exact number of tanks that storm a beach from the South-West doesn't do that for me. In the end, to ensure that this RP becomes something more than soulless number wanking and flame wars, we need a new way to settle conflicts. Rannoria already touched on one such idea a few pages back. I think he called it the "IE", the "International Entity".



There's a good side and a bad side to appointing an "IE". The good side is that, if the IE does a proper job, you actually have a way to settle disputes. The bad side, and the side which makes me wary of it, is that it places a great deal of work on a single individual. If this thread wasn't an RP, but rather a computer game, the IE would basically be saddled with the job usually handled by the computer. What happens when the IE takes a leave of absence? Or has a bad day at work? Could anyone really stand as the unthanked arbitrator of all our wars, squabbles and arguments for very long? I don't know. And that, in the end, leads me back to the second alternative: rather appointing someone to be our "human computer", we actually use a computer. In practical terms, this means that we restrict disputed battles and serious conflicts to a computer game. A game, for instance, like Empire: Total War. Of course, doing so means that we actually have to roleplay within the boundaries of the technology and era shown by that game. But if you ask me, that's okay. That way, at least, it would be fair - and using a computer as our "IE" would ensure that our IE never took a day off or gave unfair advantage to a friend.


Well there is a flat with your second proposal; Empire Total War, while very fun, isn't a perfect simulator for our conflict.

1. It doesn't have Tanks or Airplanes or Airships, which are huge factors in our battles.

2. The infantry in that game use Muskets, while ours are using Semi-Automatic Rifles and LMG"s, and also Trenches play a massive role while in Empire the men just line up to fight.

3. And heres the major thing; Empire isn't some totally non-biased thing. I've fought many battles in that game, where tactics let me defeat a larger foe. While this might be a good thing, theres also the fact that if we let a Empire battle decide the outcome of a NS Battle, only one of us would be fighting the battle. Not all of us have Empire, so a majority of the time it would be one side of the fight playing the battle against a computer, and the computer isn't the best tactician. So having only one side of a NS battle be able to actually move the troops in this simulated battle puts the other in a position where he is almost guarenteed defeat.

1. We're not using it for this RP. We'd use it for the RP I'm putting together.
2. See the answer to 1.
3. That's kinda the point. If we RP the battle, then we would end up with OOC arguments like we are here. Additionally, there are alternatives in the event one player doesn't have it. For example, we could use a player who DOES have the game to fight for the player who doesn't. If you looked at my proposal, it is 1775 until 1825.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Arengin Union
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Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Sun May 28, 2017 12:52 pm

When you writing a post and then electricity goes away :'v
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

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The Traansval
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Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Sun May 28, 2017 1:16 pm

The Manticoran Empire wrote:
The Traansval wrote:
Well there is a flat with your second proposal; Empire Total War, while very fun, isn't a perfect simulator for our conflict.

1. It doesn't have Tanks or Airplanes or Airships, which are huge factors in our battles.

2. The infantry in that game use Muskets, while ours are using Semi-Automatic Rifles and LMG"s, and also Trenches play a massive role while in Empire the men just line up to fight.

3. And heres the major thing; Empire isn't some totally non-biased thing. I've fought many battles in that game, where tactics let me defeat a larger foe. While this might be a good thing, theres also the fact that if we let a Empire battle decide the outcome of a NS Battle, only one of us would be fighting the battle. Not all of us have Empire, so a majority of the time it would be one side of the fight playing the battle against a computer, and the computer isn't the best tactician. So having only one side of a NS battle be able to actually move the troops in this simulated battle puts the other in a position where he is almost guarenteed defeat.

1. We're not using it for this RP. We'd use it for the RP I'm putting together.
2. See the answer to 1.
3. That's kinda the point. If we RP the battle, then we would end up with OOC arguments like we are here. Additionally, there are alternatives in the event one player doesn't have it. For example, we could use a player who DOES have the game to fight for the player who doesn't. If you looked at my proposal, it is 1775 until 1825.

I don't know about you; but i don't want someone else fighting my battle using their tactics...

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Arengin Union
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Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Sun May 28, 2017 5:44 pm

The Traansval wrote:
The Manticoran Empire wrote:1. We're not using it for this RP. We'd use it for the RP I'm putting together.
2. See the answer to 1.
3. That's kinda the point. If we RP the battle, then we would end up with OOC arguments like we are here. Additionally, there are alternatives in the event one player doesn't have it. For example, we could use a player who DOES have the game to fight for the player who doesn't. If you looked at my proposal, it is 1775 until 1825.

I don't know about you; but i don't want someone else fighting my battle using their tactics...

Yo Traans wanna have a naval battle between two of our finest ships?? Sort of a cat and mouse thing actually
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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The Manticoran Empire
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Posts: 10416
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Sun May 28, 2017 6:15 pm

Arengin Union wrote:
The Traansval wrote:I don't know about you; but i don't want someone else fighting my battle using their tactics...

Yo Traans wanna have a naval battle between two of our finest ships?? Sort of a cat and mouse thing actually

I'm working on my next post, which will detail preparations for several major offensives to occur in Spring 1912. I'm going to give a brief overview here.
In Nuwe Afrikaan, the Army will strike Halium from three directions after submarines have trapped the 9th, 10th, 11th, and 12th fleets in their ports with mines and by torpedoing ships that attempt to exit before then, blocking the harbor entrances. Bombers will then attack staging areas with fighter escorts provided by airships and then the Army will launch their attack. Marines will land along the coast while ground troops attack from all three border regions and paratroops land behind the lines, securing vital infrastructure. Simultaneously, a multi-pronged attack will be commenced against Jutland to prevent an attack from that spot. In Afrikaa, the Congo Offensive will begin, supported by the Barrum Counteroffensive and the Eastern Cape Offensive. Manticoran Marines will support an ARN offensive in Sylbania additional forces from the Army and Marines will be sent to Rannoria to shore up defenses.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Arengin Union
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Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Sun May 28, 2017 7:38 pm

The Manticoran Empire wrote:
Arengin Union wrote:Yo Traans wanna have a naval battle between two of our finest ships?? Sort of a cat and mouse thing actually

I'm working on my next post, which will detail preparations for several major offensives to occur in Spring 1912. I'm going to give a brief overview here.
In Nuwe Afrikaan, the Army will strike Halium from three directions after submarines have trapped the 9th, 10th, 11th, and 12th fleets in their ports with mines and by torpedoing ships that attempt to exit before then, blocking the harbor entrances. Bombers will then attack staging areas with fighter escorts provided by airships and then the Army will launch their attack. Marines will land along the coast while ground troops attack from all three border regions and paratroops land behind the lines, securing vital infrastructure. Simultaneously, a multi-pronged attack will be commenced against Jutland to prevent an attack from that spot. In Afrikaa, the Congo Offensive will begin, supported by the Barrum Counteroffensive and the Eastern Cape Offensive. Manticoran Marines will support an ARN offensive in Sylbania additional forces from the Army and Marines will be sent to Rannoria to shore up defenses.

Im okay with mostly everything except the fleet thing. The 12th amd 11th fleets are on the Arenginian seas in the Morvern coast guarding it from any Manticore subs or ships. There's only some small cruiser and frigate naval forces in Halium. And the 9th and 10th fleet are in Skarten now.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10416
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Sun May 28, 2017 8:13 pm

Arengin Union wrote:
The Manticoran Empire wrote:I'm working on my next post, which will detail preparations for several major offensives to occur in Spring 1912. I'm going to give a brief overview here.
In Nuwe Afrikaan, the Army will strike Halium from three directions after submarines have trapped the 9th, 10th, 11th, and 12th fleets in their ports with mines and by torpedoing ships that attempt to exit before then, blocking the harbor entrances. Bombers will then attack staging areas with fighter escorts provided by airships and then the Army will launch their attack. Marines will land along the coast while ground troops attack from all three border regions and paratroops land behind the lines, securing vital infrastructure. Simultaneously, a multi-pronged attack will be commenced against Jutland to prevent an attack from that spot. In Afrikaa, the Congo Offensive will begin, supported by the Barrum Counteroffensive and the Eastern Cape Offensive. Manticoran Marines will support an ARN offensive in Sylbania additional forces from the Army and Marines will be sent to Rannoria to shore up defenses.

Im okay with mostly everything except the fleet thing. The 12th amd 11th fleets are on the Arenginian seas in the Morvern coast guarding it from any Manticore subs or ships. There's only some small cruiser and frigate naval forces in Halium. And the 9th and 10th fleet are in Skarten now.

OK.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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