See, this is the kind of abuse of power I was worried about.
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by The Manticoran Empire » Wed May 24, 2017 11:29 pm
by The Traansval » Wed May 24, 2017 11:39 pm
by The Traansval » Wed May 24, 2017 11:42 pm
Arengin Union wrote:Uhhh a naval battle! I guess so can afford to lose a few dreadnoughts while also destroying some Boers ones too. I'll respond tomorrow
by The Traansval » Wed May 24, 2017 11:47 pm
The Manticoran Empire wrote:Ruskland-Preuben wrote:Should I post about Antietam-ing a large Arenginian army?
Possibly, though Antietam was a draw and I doubt you will be able to manage a draw.
Also, I'm thinking about developing an assault rifle. Before you all lose your shit, the Assault Rifle was first considered in 1918 by a German Army officer and the first designs date back to 1923. Intermediate cartridges were used in the M1 Carbine, M2 Carbine, and STG44 Rifle. While those are all from World War II, that is largely due to situational requirements during that war. Prior to WWII, wars were fought in a more static style, with lines of riflemen shooting each other and later trench lines. However, World War II was the exact opposite. Rapid maneuver warfare with tanks, armored vehicles, and aircraft operating in concert around urban environments transformed by level bombing. Such an environment is being constructed here and, additionally to that, it makes sense. Already, we are 30+ years ahead of the original timeline, with tanks and armored vehicles a proven and necessary part of modern warfare, a full five years before they were first deployed. Additionally, semi-automatic rifles are quite popular. However, as most officers have likely discovered, rapid fire with full length cartridges is, erm, problematic, to say the least. As a result, many nations have started to adopt sub-machine guns, largely for vehicle and aircraft crews and naval ship Marine Detachments. However, these weapons are virtually useless outside of 100-200 meters and most firefights will take place at longer ranges of 500-1,000 meters, requiring a slightly large weapon. As such, both ARN and GDU armies are likely to begin research and development of assault rifles, like the M2 Carbine and STG-44 assault rifle. Select-fire or fully automatic rifles firing shortened, intermediate cartridges like the .30 Carbine or 7.92mm Kurz. Now, it is highly unlikely that such weapons would be available soon and would most likely take 4 or 5 years to reach limited service but still, it is plausible that R&D would begin at some point in this war.
by The Traansval » Wed May 24, 2017 11:49 pm
Rannoria wrote:The Traansval wrote:Actually, a whole back when you started going inactive, you made me the Second OP, putting me on equal power with you but above the power of CO-OP.
When you announced going off to do stuff, I thought you wouldn't come back for... a while.
So I demoted you and Aclus to co-op and ordinary member respectively.
Sorry m8.
by The Manticoran Empire » Wed May 24, 2017 11:52 pm
The Traansval wrote:The Manticoran Empire wrote:Possibly, though Antietam was a draw and I doubt you will be able to manage a draw.
Also, I'm thinking about developing an assault rifle. Before you all lose your shit, the Assault Rifle was first considered in 1918 by a German Army officer and the first designs date back to 1923. Intermediate cartridges were used in the M1 Carbine, M2 Carbine, and STG44 Rifle. While those are all from World War II, that is largely due to situational requirements during that war. Prior to WWII, wars were fought in a more static style, with lines of riflemen shooting each other and later trench lines. However, World War II was the exact opposite. Rapid maneuver warfare with tanks, armored vehicles, and aircraft operating in concert around urban environments transformed by level bombing. Such an environment is being constructed here and, additionally to that, it makes sense. Already, we are 30+ years ahead of the original timeline, with tanks and armored vehicles a proven and necessary part of modern warfare, a full five years before they were first deployed. Additionally, semi-automatic rifles are quite popular. However, as most officers have likely discovered, rapid fire with full length cartridges is, erm, problematic, to say the least. As a result, many nations have started to adopt sub-machine guns, largely for vehicle and aircraft crews and naval ship Marine Detachments. However, these weapons are virtually useless outside of 100-200 meters and most firefights will take place at longer ranges of 500-1,000 meters, requiring a slightly large weapon. As such, both ARN and GDU armies are likely to begin research and development of assault rifles, like the M2 Carbine and STG-44 assault rifle. Select-fire or fully automatic rifles firing shortened, intermediate cartridges like the .30 Carbine or 7.92mm Kurz. Now, it is highly unlikely that such weapons would be available soon and would most likely take 4 or 5 years to reach limited service but still, it is plausible that R&D would begin at some point in this war.
I agree somewhat. While I see your logic and do agree with it, I feel that introducing arms like the STG44, who can fire full power or close to full power rifles rounds automatically might ruin the mood and theme. I'm much more open to the idea of something akin to the M2, although I don't know much about .30 carbine.
by Apror » Thu May 25, 2017 1:49 pm
Skarten wrote:Guys, i'll get my troopers from Shievak to arrive,ok
by The Traansval » Thu May 25, 2017 2:14 pm
by The Traansval » Thu May 25, 2017 2:15 pm
Olthenia wrote:So. Have we decided who should be the new OP?
by The Traansval » Thu May 25, 2017 3:45 pm
Skarten wrote:Coalsun
The Skartenian Troopers were advancing. The Coast could be seen, if you had a good position and binoculars. They had relatively light casualties, and the T-26 and T-28 tanks were very effective. They would avoid going past Trenches full of Ruskland soldiers, as they could have Explosives planted on them. Instead, they would simply keep firing, while an Tank Crewman or soldiers would throw a grenade to clear the way. They had now Air support,With 8 scout squads and 10 fighter squads. In little to no time, they would reach the coast, capturing the Ruskland ports and territory.
While that, in Skartenian Land
The Soldiers from Shievak Had arrived. They were to go to the Military camps.
by South Vict » Thu May 25, 2017 3:46 pm
The Traansval wrote:Skarten wrote:Coalsun
The Skartenian Troopers were advancing. The Coast could be seen, if you had a good position and binoculars. They had relatively light casualties, and the T-26 and T-28 tanks were very effective. They would avoid going past Trenches full of Ruskland soldiers, as they could have Explosives planted on them. Instead, they would simply keep firing, while an Tank Crewman or soldiers would throw a grenade to clear the way. They had now Air support,With 8 scout squads and 10 fighter squads. In little to no time, they would reach the coast, capturing the Ruskland ports and territory.
While that, in Skartenian Land
The Soldiers from Shievak Had arrived. They were to go to the Military camps.
Skarten, your not taking "Light" Casualites. You are up against men that make Extremisits look like liberals, they are fighting tooth and nail for every inch of land. You may win, but they will kill three of your men for every one of theirs.
Also, how are you going to "Avoid" the trenches if your on the assault. A single grenade isn't going to just clear the way, and any crewman that pokes his head out throw one will get shot instantly....
by Skarten » Thu May 25, 2017 4:13 pm
The Traansval wrote:Skarten wrote:Coalsun
The Skartenian Troopers were advancing. The Coast could be seen, if you had a good position and binoculars. They had relatively light casualties, and the T-26 and T-28 tanks were very effective. They would avoid going past Trenches full of Ruskland soldiers, as they could have Explosives planted on them. Instead, they would simply keep firing, while an Tank Crewman or soldiers would throw a grenade to clear the way. They had now Air support,With 8 scout squads and 10 fighter squads. In little to no time, they would reach the coast, capturing the Ruskland ports and territory.
While that, in Skartenian Land
The Soldiers from Shievak Had arrived. They were to go to the Military camps.
Skarten, your not taking "Light" Casualites. You are up against men that make Extremisits look like liberals, they are fighting tooth and nail for every inch of land. You may win, but they will kill three of your men for every one of theirs.
Also, how are you going to "Avoid" the trenches if your on the assault. A single grenade isn't going to just clear the way, and any crewman that pokes his head out throw one will get shot instantly....
by Arengin Union » Thu May 25, 2017 4:42 pm
Skarten wrote:The Traansval wrote:Skarten, your not taking "Light" Casualites. You are up against men that make Extremisits look like liberals, they are fighting tooth and nail for every inch of land. You may win, but they will kill three of your men for every one of theirs.
Also, how are you going to "Avoid" the trenches if your on the assault. A single grenade isn't going to just clear the way, and any crewman that pokes his head out throw one will get shot instantly....
First, its relatively light
Second, we broke through them before and rusk didnt send anyone after us. Also, why would they? Rusk army is basically Kinda good peasant hordes, we invest on army since im in this RP
Also, when manticore does it, no problem right?
by Apror » Thu May 25, 2017 5:02 pm
by The Traansval » Thu May 25, 2017 5:54 pm
Apror wrote:God, I need some Character development. Also, oddly, I want an Empress right now for reasons I will not explain.
by The Traansval » Thu May 25, 2017 5:56 pm
Arengin Union wrote:Skarten wrote:First, its relatively light
Second, we broke through them before and rusk didnt send anyone after us. Also, why would they? Rusk army is basically Kinda good peasant hordes, we invest on army since im in this RP
Also, when manticore does it, no problem right?
I love how they get to dictate if our troops are effective or not or if they can defeat them in one single post but god defy when we do the same to Rusk, who basically is in no shape to fight no matter how you put it.
Anyway, Traans can you tell me what you did in the naval battle??? SO i can respond accordingly???
by The Traansval » Thu May 25, 2017 5:57 pm
Skarten wrote:The Traansval wrote:Skarten, your not taking "Light" Casualites. You are up against men that make Extremisits look like liberals, they are fighting tooth and nail for every inch of land. You may win, but they will kill three of your men for every one of theirs.
Also, how are you going to "Avoid" the trenches if your on the assault. A single grenade isn't going to just clear the way, and any crewman that pokes his head out throw one will get shot instantly....
First, its relatively light
Second, we broke through them before and rusk didnt send anyone after us. Also, why would they? Rusk army is basically Kinda good peasant hordes, we invest on army since im in this RP
Also, when manticore does it, no problem right?
by Apror » Thu May 25, 2017 5:58 pm
by Arengin Union » Thu May 25, 2017 6:00 pm
The Traansval wrote:Arengin Union wrote:I love how they get to dictate if our troops are effective or not or if they can defeat them in one single post but god defy when we do the same to Rusk, who basically is in no shape to fight no matter how you put it.
Anyway, Traans can you tell me what you did in the naval battle??? SO i can respond accordingly???
I mean, the naval battle is quite simple... First and Second Bloots plus the third lug-Vloot plus onshore batteries against the GDU fleet...
The Traansval wrote:Skarten wrote:First, its relatively light
Second, we broke through them before and rusk didnt send anyone after us. Also, why would they? Rusk army is basically Kinda good peasant hordes, we invest on army since im in this RP
Also, when manticore does it, no problem right?
Except you guys already agreed at victory would come at the cost of lots of dead men from your side....
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