NATION

PASSWORD

1870-1920 Era War 2: The End Times (OOC) [NO MORE SIGNUPS]

A staging-point for declarations of war and other major diplomatic events. [In character]

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make sure you

succ
1
4%
SUCC
2
8%
S U C C
8
31%
H Y U C C
15
58%
 
Total votes : 26

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The Manticoran Empire
Postmaster-General
 
Posts: 10506
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Mon Mar 27, 2017 1:05 pm

Skarten wrote:
The Manticoran Empire wrote:Well Arengin and I planned a small war in Indianum.

War?

WW1?

awnn

Can't we do a straight big-war.

I want to D-day land on yer beaches

Build up.

Plus D-day only succeeded because Germany didn't have the Atlantic Wall completed nor did they have sufficient reserves. I do.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Skarten
Senator
 
Posts: 4679
Founded: Dec 08, 2015
Ex-Nation

Postby Skarten » Mon Mar 27, 2017 1:15 pm

The Manticoran Empire wrote:
Skarten wrote:War?

WW1?

awnn

Can't we do a straight big-war.

I want to D-day land on yer beaches

Build up.

Plus D-day only succeeded because Germany didn't have the Atlantic Wall completed nor did they have sufficient reserves. I do.

You did the Atlantic wall?

good heavens

Also, then it'll be a succefull Gallipolli instead of the horrible failure it was in real life!

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The Manticoran Empire
Postmaster-General
 
Posts: 10506
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Mon Mar 27, 2017 1:16 pm

Arengin Union wrote:In the next issue of Seeker daily.

How powerful is Manticore

What happened to this? I made yours!
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Arengin Union
Powerbroker
 
Posts: 8858
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Mon Mar 27, 2017 1:22 pm

The Senate and People of New Rome wrote:NATION INFORMATION

Nation name: Grayman Empire

National goals: To expand the borders

Nation's Leader: Emperor Martin S. Stark

National Government: The Grayman Empire is a stratocracy, meaning that it is run by the military, who's political power is a part of the nation's constitution. The Government is comprised of the Imperial Council, which has a collection of officers from the Navy and Army. The Imperial Council is responsible for overseeing the various military districts of the Empire and does so through the Naval Council and Army Council. Neither Council is superior to the other, thus preventing either branch from taking resources or attention from the other. The Empire has five naval districts and ten army districts, with five territories containing both a naval and army district. Presently, the Imperial Council is made up of seven Admirals and twelve Generals.
The Naval Council is headed by Admiral Jerome L. Norris, with the five naval districts represented by Admiral George A. Smith, Admiral Jason C. Clifton, Admiral Joseph R. Mack, and Admiral William J. Wilson. The final member of the Naval Council, Admiral Timothy A. Hicks, is also a member of the Board of Admiralty and, traditionally, also serves as the First Lord of the Admiralty.
The Army Council is headed by Marshall Danny I. Senn, with the ten army districts represented by Marshall Patrick I. Gray, Marshall Keith S. Simmons, Marshall Rudy L. Winkler, Marshall Robert H. Hunter, Marshall Stanely N. Johnson, Marshall Donald L. McDonald, Marshall John G. Adams, Marshall Jeremy C. Flippen, Marshall Michael L. Dickey, and Marshall Arthur P. Curtin. Marshall Calvin G. Parra is the final member of the council and is also the Chief of the General Staff.

National history: The Grayman Empire is a complex society, forged in war and molded in peace. The rise of a stratocratic society began in the late 13th century, following hundreds of years of weak kings and near constant civil war. Once a dominant power in Indianum, almost 500 years of civil war and foreign invasions nearly destroyed them as a people. Following the 410th Grayman Civil War (19 October, 1252-17 February, 1253) and the execution of King Oliver, who had ruled for only six months, King Joseph XXII was crowned, only to be murdered by his guards two weeks later. The 411th Grayman Civil War began on 3 March 1253, with the supporters of Oliver's cousin, Rupert, declaring war on the remnants of Joseph's government, who rallied around the murdered king's toddler son. Sick of constant warfare, several generals gathered together and raised their own army before marching against both Rupert and the boy king Joseph XXIII. The war lasted for nearly a century, with the army finally gaining victory at the Battle of Greimouth in 1351. A new constitution was ratified in 1353, in which the military became the political machine as well. Only veterans would have any political say and military service was made compulsory for all males. Over the next 500 years, the Empire expanded along the coast, conquering its northern neighbor, Pearl Bay, after a 15 year war in the early 15th century. In 1452, the Cayamano War began and would last ten long years before victory was achieved. Then Blue Duck Bay was invaded and conquered in 1502. In 1509, the territory of Kickoo was annexed by the Empire without a fight and two years later was joined by Drabvogar. The First Lo'ktar War began in 1588 and would continue for nearly thirty years before the Empire was defeated at the Battle of Tavriel Plain in 1607. In 1622 the Second Lo'ktar War began and this time it took the Empire a mere twelve years to conquer the problematic territory. Simultaneously, another war was started. The Great Marshes War lasted 21 years and was followed quickly by the Redbird War in 1644. In 1657 Redbird Bay was conquered. The nation of Bjorniah wasn't going to wait to be conquered and instead invaded Redbird Bay in 1661. The Second Redbird War led to the conquest of Bjorniah in 1700. The final major conflict of expansion was against Transyl in 1719. The war lasted for seven years, ending with a decisive victory for the Empire at the city of Sylize in 1726. Border clashes with neighboring empires and nations became common place of the next 180 years.
With a proud military tradition and strong military, the Grayman Empire is poised to begin expansion anew.

Territory: Grayman, Cayamano, Blueduck Bay, Redbird Bay, the Great Marshes, Kickoo, Drabvogar, Lo'ktar, Bjorniah, Transyl

Language: English

National Religion: None

National Culture/Identity: Highly regimented and patriotic. Think Sparta but less elitist.

National Passtime: Military drills

National holiday: Victory Day

Nation's Population: 76,212,168

Allies:

Enemies:

Political issues: None

Chance of revolt: None

Greatest Victory: Battle of Greimouth

Most Embarrassing Defeat: First Lo'ktar War


MILITARY STATISTICS

Board of Admiralty: Admiral Frank C. Hand, First Sea Lord; Admiral Ricardo A. Thompson, Second Sea Lord; Admiral Dennis P. Quarterman, Third Sea Lord; Admiral Oscar C. Wills, Fourth Sea Lord

General Staff: General Robert S. Perkins, General Dale C. Milton, General Pat J. Martin, General Jack E. Taylor, General David B. Stevens, General Russell H. Johnson, General Stephen C. Johnson, General Billy M. Macdougall, General David L. Orndorff

Military strength:

1. CAVALRY: I Cavalry Corps-Guards Cavalry Division, 5th Cavalry division; II Cavalry Corps-2nd Cavalry Division, 4th Cavalry Division, 9th Cavalry Division; III Cavalry Corps-7th Cavalry Division, 8th Cavalry Division, 10th Cavalry Division; IV Cavalry Corps-3rd Cavalry Division, 6th Cavalry Division
INFANTRY: First Army-II Corps, III Corps, IV Corps, IX Corps, III Reserve Corps, IV Reserve Corps, IX Reserve Corps; Second Army-Guards Corps, VII Corps, X Corps, Guards Reserve Corps, VII Reserve Corps, X Reserve Corps; Third Army-XI Corps, XII Corps, XIX Corps, XII Reserve Corps; 4th Army-VI Corps, VIII Corps, XVIII Corps, VIII Reserve Corps, XVIII Reserve Corps; Fifth Army-V Corps, XIII Corps, XVI Corps, V Reserve Corps, VI Reserve Corps; Sixth Army-XXI Corps, XXII Corps, XXIII Corps, XXI Reserve Corps, XXII Reserve Corps, XXIII Reserve Corps; Seventh Army-XIV Corps, XV Corps, XIV Reserve Corps; Eighth Army-I Corps, XVII Corps, XX Corps, I Reserve Corps, XVII Reserve Corps, XX Reserve Corps; Ninth Army-IX Reserve Corps, VIII Reserve Corps, XIX Reserve Corps; Tenth Army: II Reserve Corps, VI Corps
Regular Army: 900,000 men
Reserve Army: 792,000 men

2. 23 dreadnought battleships, 25 pre-dreadnought battleships, 6 battlecruisers, 12 armored cruisers, 20 protected cruisers, 3 scout cruisers, 3 unprotected cruisers, 347 destroyers

3. 6,768 field guns, 120 heavy howitzers

ARMAMENT

Infantry


Primary Weapon: (Image)
Weight: 3.94kg
Length: 1,097mm
Barrel Length: 610mm
Cartridge: .30-06 Baven (7.62x63mm)
Action: Bolt Action
Rate of Fire: 10-15 rounds per minute, user dependent
Muzzle Velocity: 854 meters per second
Effective Firing Range: 914 meters
Maximum Firing Range: 5,029 meters
Feed System: 5-round stripper clip
Sights: Flip up rear sight graduated to 2,500 meters, Barleycorn style front sight

Secondary Weapon: (Image)
Weight: 1.105kg
Length: 210mm
Barrel Length: 127mm
Cartridge: .45 ABP
Action: Short recoil operation
Muzzle Velocity: 251 meters per second
Feed System: 7 round box magazine

Melee Weapon: (Image)

Uniform: (Image)

Pack gear: (Image)

Greatest Strengths: Well disciplined, highly motivated, professional soldiers

Greatest Weaknesses: Limited experience in major conflicts.

Tactics: Soldiers are trained to conduct operations in loose platoons of roughly 60 men a piece.

Specialty: No real specialty

Cavalry

Primary Weapon: Same as infantry, but with 18 inch barrel.

Secondary Weapon: Same as infantry

Melee Weapon: (Image)

Uniform: Same as infantry

Pack gear: Same as infantry

Greatest Strengths: Very good at scouting and optimized for skirmish warfare and scouting

Greatest Weaknesses: Poor in mass attacks

Tactics: Locate and gather intelligence on enemy units before harassing vanguard, rearguard, and baggage train units while infantry and artillery form up at an acceptable field.

Specialty: Skirmish


Artillery

Cannon Types: (Image)

Mortar Types:

Rockets:

Howitzers: (Image)

Shell types: High Explosive, Shrapnel, Incendiary

Men per artillery crew: 6 for field guns, 12 for howitzers

Mules/Horses: 12-15 per gun


Ships

United States Naval Ship Classes of World War 1

Accepted for now. Ruskland needs to see about the territory
Last edited by Arengin Union on Mon Mar 27, 2017 1:22 pm, edited 1 time in total.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Arengin Union
Powerbroker
 
Posts: 8858
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Mon Mar 27, 2017 1:23 pm

The Manticoran Empire wrote:
Arengin Union wrote:In the next issue of Seeker daily.

How powerful is Manticore

What happened to this? I made yours!

Lol I'll do it. Don't worry.

Also yes Olth there will be a great war.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10506
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Mon Mar 27, 2017 1:27 pm

Skarten wrote:
The Manticoran Empire wrote:Build up.

Plus D-day only succeeded because Germany didn't have the Atlantic Wall completed nor did they have sufficient reserves. I do.

You did the Atlantic wall?

good heavens

Also, then it'll be a succefull Gallipolli instead of the horrible failure it was in real life!

Uh....how? Gallipolli was doomed to fail.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Shahinay
Spokesperson
 
Posts: 105
Founded: Mar 02, 2016
Father Knows Best State

Postby Shahinay » Mon Mar 27, 2017 1:44 pm

The Senate and People of New Rome wrote:NATION INFORMATION

Nation name: Grayman Empire

National goals: To expand the borders

Nation's Leader: Emperor Martin S. Stark

National Government: The Grayman Empire is a stratocracy, meaning that it is run by the military, who's political power is a part of the nation's constitution. The Government is comprised of the Imperial Council, which has a collection of officers from the Navy and Army. The Imperial Council is responsible for overseeing the various military districts of the Empire and does so through the Naval Council and Army Council. Neither Council is superior to the other, thus preventing either branch from taking resources or attention from the other. The Empire has five naval districts and ten army districts, with five territories containing both a naval and army district. Presently, the Imperial Council is made up of seven Admirals and twelve Generals.
The Naval Council is headed by Admiral Jerome L. Norris, with the five naval districts represented by Admiral George A. Smith, Admiral Jason C. Clifton, Admiral Joseph R. Mack, and Admiral William J. Wilson. The final member of the Naval Council, Admiral Timothy A. Hicks, is also a member of the Board of Admiralty and, traditionally, also serves as the First Lord of the Admiralty.
The Army Council is headed by Marshall Danny I. Senn, with the ten army districts represented by Marshall Patrick I. Gray, Marshall Keith S. Simmons, Marshall Rudy L. Winkler, Marshall Robert H. Hunter, Marshall Stanely N. Johnson, Marshall Donald L. McDonald, Marshall John G. Adams, Marshall Jeremy C. Flippen, Marshall Michael L. Dickey, and Marshall Arthur P. Curtin. Marshall Calvin G. Parra is the final member of the council and is also the Chief of the General Staff.

National history: The Grayman Empire is a complex society, forged in war and molded in peace. The rise of a stratocratic society began in the late 13th century, following hundreds of years of weak kings and near constant civil war. Once a dominant power in Indianum, almost 500 years of civil war and foreign invasions nearly destroyed them as a people. Following the 410th Grayman Civil War (19 October, 1252-17 February, 1253) and the execution of King Oliver, who had ruled for only six months, King Joseph XXII was crowned, only to be murdered by his guards two weeks later. The 411th Grayman Civil War began on 3 March 1253, with the supporters of Oliver's cousin, Rupert, declaring war on the remnants of Joseph's government, who rallied around the murdered king's toddler son. Sick of constant warfare, several generals gathered together and raised their own army before marching against both Rupert and the boy king Joseph XXIII. The war lasted for nearly a century, with the army finally gaining victory at the Battle of Greimouth in 1351. A new constitution was ratified in 1353, in which the military became the political machine as well. Only veterans would have any political say and military service was made compulsory for all males. Over the next 500 years, the Empire expanded along the coast, conquering its northern neighbor, Pearl Bay, after a 15 year war in the early 15th century. In 1452, the Cayamano War began and would last ten long years before victory was achieved. Then Blue Duck Bay was invaded and conquered in 1502. In 1509, the territory of Kickoo was annexed by the Empire without a fight and two years later was joined by Drabvogar. The First Lo'ktar War began in 1588 and would continue for nearly thirty years before the Empire was defeated at the Battle of Tavriel Plain in 1607. In 1622 the Second Lo'ktar War began and this time it took the Empire a mere twelve years to conquer the problematic territory. Simultaneously, another war was started. The Great Marshes War lasted 21 years and was followed quickly by the Redbird War in 1644. In 1657 Redbird Bay was conquered. The nation of Bjorniah wasn't going to wait to be conquered and instead invaded Redbird Bay in 1661. The Second Redbird War led to the conquest of Bjorniah in 1700. The final major conflict of expansion was against Transyl in 1719. The war lasted for seven years, ending with a decisive victory for the Empire at the city of Sylize in 1726. Border clashes with neighboring empires and nations became common place of the next 180 years.
With a proud military tradition and strong military, the Grayman Empire is poised to begin expansion anew.

Territory: Grayman, Cayamano, Blueduck Bay, Redbird Bay, the Great Marshes, Kickoo, Drabvogar, Lo'ktar, Bjorniah, Transyl

Language: English

National Religion: None

National Culture/Identity: Highly regimented and patriotic. Think Sparta but less elitist.

National Passtime: Military drills

National holiday: Victory Day

Nation's Population: 76,212,168

Allies:

Enemies:

Political issues: None

Chance of revolt: None

Greatest Victory: Battle of Greimouth

Most Embarrassing Defeat: First Lo'ktar War


MILITARY STATISTICS

Board of Admiralty: Admiral Frank C. Hand, First Sea Lord; Admiral Ricardo A. Thompson, Second Sea Lord; Admiral Dennis P. Quarterman, Third Sea Lord; Admiral Oscar C. Wills, Fourth Sea Lord

General Staff: General Robert S. Perkins, General Dale C. Milton, General Pat J. Martin, General Jack E. Taylor, General David B. Stevens, General Russell H. Johnson, General Stephen C. Johnson, General Billy M. Macdougall, General David L. Orndorff

Military strength:

1. CAVALRY: I Cavalry Corps-Guards Cavalry Division, 5th Cavalry division; II Cavalry Corps-2nd Cavalry Division, 4th Cavalry Division, 9th Cavalry Division; III Cavalry Corps-7th Cavalry Division, 8th Cavalry Division, 10th Cavalry Division; IV Cavalry Corps-3rd Cavalry Division, 6th Cavalry Division
INFANTRY: First Army-II Corps, III Corps, IV Corps, IX Corps, III Reserve Corps, IV Reserve Corps, IX Reserve Corps; Second Army-Guards Corps, VII Corps, X Corps, Guards Reserve Corps, VII Reserve Corps, X Reserve Corps; Third Army-XI Corps, XII Corps, XIX Corps, XII Reserve Corps; 4th Army-VI Corps, VIII Corps, XVIII Corps, VIII Reserve Corps, XVIII Reserve Corps; Fifth Army-V Corps, XIII Corps, XVI Corps, V Reserve Corps, VI Reserve Corps; Sixth Army-XXI Corps, XXII Corps, XXIII Corps, XXI Reserve Corps, XXII Reserve Corps, XXIII Reserve Corps; Seventh Army-XIV Corps, XV Corps, XIV Reserve Corps; Eighth Army-I Corps, XVII Corps, XX Corps, I Reserve Corps, XVII Reserve Corps, XX Reserve Corps; Ninth Army-IX Reserve Corps, VIII Reserve Corps, XIX Reserve Corps; Tenth Army: II Reserve Corps, VI Corps
Regular Army: 900,000 men
Reserve Army: 792,000 men

2. 23 dreadnought battleships, 25 pre-dreadnought battleships, 6 battlecruisers, 12 armored cruisers, 20 protected cruisers, 3 scout cruisers, 3 unprotected cruisers, 347 destroyers

3. 6,768 field guns, 120 heavy howitzers

ARMAMENT

Infantry


Primary Weapon: (Image)
Weight: 3.94kg
Length: 1,097mm
Barrel Length: 610mm
Cartridge: .30-06 Baven (7.62x63mm)
Action: Bolt Action
Rate of Fire: 10-15 rounds per minute, user dependent
Muzzle Velocity: 854 meters per second
Effective Firing Range: 914 meters
Maximum Firing Range: 5,029 meters
Feed System: 5-round stripper clip
Sights: Flip up rear sight graduated to 2,500 meters, Barleycorn style front sight

Secondary Weapon: (Image)
Weight: 1.105kg
Length: 210mm
Barrel Length: 127mm
Cartridge: .45 ABP
Action: Short recoil operation
Muzzle Velocity: 251 meters per second
Feed System: 7 round box magazine

Melee Weapon: (Image)

Uniform: (Image)

Pack gear: (Image)

Greatest Strengths: Well disciplined, highly motivated, professional soldiers

Greatest Weaknesses: Limited experience in major conflicts.

Tactics: Soldiers are trained to conduct operations in loose platoons of roughly 60 men a piece.

Specialty: No real specialty

Cavalry

Primary Weapon: Same as infantry, but with 18 inch barrel.

Secondary Weapon: Same as infantry

Melee Weapon: (Image)

Uniform: Same as infantry

Pack gear: Same as infantry

Greatest Strengths: Very good at scouting and optimized for skirmish warfare and scouting

Greatest Weaknesses: Poor in mass attacks

Tactics: Locate and gather intelligence on enemy units before harassing vanguard, rearguard, and baggage train units while infantry and artillery form up at an acceptable field.

Specialty: Skirmish


Artillery

Cannon Types: (Image)

Mortar Types:

Rockets:

Howitzers: (Image)

Shell types: High Explosive, Shrapnel, Incendiary

Men per artillery crew: 6 for field guns, 12 for howitzers

Mules/Horses: 12-15 per gun


Ships

United States Naval Ship Classes of World War 1


So, if our empires have common borders and should interacted with each other in the past, what would you say about connectiong our history factbooks a little?
For example wars for controll over Lo'ktar and Transyl could be waged between Grayman and some of Aydinirian Kingdoms, before they were all united by Zisudra the Great.

User avatar
Shahinay
Spokesperson
 
Posts: 105
Founded: Mar 02, 2016
Father Knows Best State

Postby Shahinay » Mon Mar 27, 2017 1:48 pm

The Manticoran Empire wrote:
Skarten wrote:Yeah,'im just here awaiting.
We needed something to happen.
Like an scenario.
Someone dies?
assasination?
Submarine attack?
Watever, i just don't wanna be the cause to it bcuz reasons

Well Arengin and I planned a small war in Indianum.

Small war in Indianum, heh? Sounds interesting
I see you really want First Meadowian War part 2, Arengin xd
Last edited by Shahinay on Mon Mar 27, 2017 1:50 pm, edited 2 times in total.

User avatar
The Manticoran Empire
Postmaster-General
 
Posts: 10506
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Mon Mar 27, 2017 1:59 pm

Shahinay wrote:
The Manticoran Empire wrote:Well Arengin and I planned a small war in Indianum.

Small war in Indianum, heh? Sounds interesting
I see you really want First Meadowian War part 2, Arengin xd

Oi chill or I may TG Rome and have them blitzkrieg your arse with my help.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

User avatar
The Senate and People of New Rome
Attaché
 
Posts: 68
Founded: Jun 07, 2016
Ex-Nation

Postby The Senate and People of New Rome » Mon Mar 27, 2017 2:00 pm

Shahinay wrote:
The Senate and People of New Rome wrote:NATION INFORMATION

Nation name: Grayman Empire

National goals: To expand the borders

Nation's Leader: Emperor Martin S. Stark

National Government: The Grayman Empire is a stratocracy, meaning that it is run by the military, who's political power is a part of the nation's constitution. The Government is comprised of the Imperial Council, which has a collection of officers from the Navy and Army. The Imperial Council is responsible for overseeing the various military districts of the Empire and does so through the Naval Council and Army Council. Neither Council is superior to the other, thus preventing either branch from taking resources or attention from the other. The Empire has five naval districts and ten army districts, with five territories containing both a naval and army district. Presently, the Imperial Council is made up of seven Admirals and twelve Generals.
The Naval Council is headed by Admiral Jerome L. Norris, with the five naval districts represented by Admiral George A. Smith, Admiral Jason C. Clifton, Admiral Joseph R. Mack, and Admiral William J. Wilson. The final member of the Naval Council, Admiral Timothy A. Hicks, is also a member of the Board of Admiralty and, traditionally, also serves as the First Lord of the Admiralty.
The Army Council is headed by Marshall Danny I. Senn, with the ten army districts represented by Marshall Patrick I. Gray, Marshall Keith S. Simmons, Marshall Rudy L. Winkler, Marshall Robert H. Hunter, Marshall Stanely N. Johnson, Marshall Donald L. McDonald, Marshall John G. Adams, Marshall Jeremy C. Flippen, Marshall Michael L. Dickey, and Marshall Arthur P. Curtin. Marshall Calvin G. Parra is the final member of the council and is also the Chief of the General Staff.

National history: The Grayman Empire is a complex society, forged in war and molded in peace. The rise of a stratocratic society began in the late 13th century, following hundreds of years of weak kings and near constant civil war. Once a dominant power in Indianum, almost 500 years of civil war and foreign invasions nearly destroyed them as a people. Following the 410th Grayman Civil War (19 October, 1252-17 February, 1253) and the execution of King Oliver, who had ruled for only six months, King Joseph XXII was crowned, only to be murdered by his guards two weeks later. The 411th Grayman Civil War began on 3 March 1253, with the supporters of Oliver's cousin, Rupert, declaring war on the remnants of Joseph's government, who rallied around the murdered king's toddler son. Sick of constant warfare, several generals gathered together and raised their own army before marching against both Rupert and the boy king Joseph XXIII. The war lasted for nearly a century, with the army finally gaining victory at the Battle of Greimouth in 1351. A new constitution was ratified in 1353, in which the military became the political machine as well. Only veterans would have any political say and military service was made compulsory for all males. Over the next 500 years, the Empire expanded along the coast, conquering its northern neighbor, Pearl Bay, after a 15 year war in the early 15th century. In 1452, the Cayamano War began and would last ten long years before victory was achieved. Then Blue Duck Bay was invaded and conquered in 1502. In 1509, the territory of Kickoo was annexed by the Empire without a fight and two years later was joined by Drabvogar. The First Lo'ktar War began in 1588 and would continue for nearly thirty years before the Empire was defeated at the Battle of Tavriel Plain in 1607. In 1622 the Second Lo'ktar War began and this time it took the Empire a mere twelve years to conquer the problematic territory. Simultaneously, another war was started. The Great Marshes War lasted 21 years and was followed quickly by the Redbird War in 1644. In 1657 Redbird Bay was conquered. The nation of Bjorniah wasn't going to wait to be conquered and instead invaded Redbird Bay in 1661. The Second Redbird War led to the conquest of Bjorniah in 1700. The final major conflict of expansion was against Transyl in 1719. The war lasted for seven years, ending with a decisive victory for the Empire at the city of Sylize in 1726. Border clashes with neighboring empires and nations became common place of the next 180 years.
With a proud military tradition and strong military, the Grayman Empire is poised to begin expansion anew.

Territory: Grayman, Cayamano, Blueduck Bay, Redbird Bay, the Great Marshes, Kickoo, Drabvogar, Lo'ktar, Bjorniah, Transyl

Language: English

National Religion: None

National Culture/Identity: Highly regimented and patriotic. Think Sparta but less elitist.

National Passtime: Military drills

National holiday: Victory Day

Nation's Population: 76,212,168

Allies:

Enemies:

Political issues: None

Chance of revolt: None

Greatest Victory: Battle of Greimouth

Most Embarrassing Defeat: First Lo'ktar War


MILITARY STATISTICS

Board of Admiralty: Admiral Frank C. Hand, First Sea Lord; Admiral Ricardo A. Thompson, Second Sea Lord; Admiral Dennis P. Quarterman, Third Sea Lord; Admiral Oscar C. Wills, Fourth Sea Lord

General Staff: General Robert S. Perkins, General Dale C. Milton, General Pat J. Martin, General Jack E. Taylor, General David B. Stevens, General Russell H. Johnson, General Stephen C. Johnson, General Billy M. Macdougall, General David L. Orndorff

Military strength:

1. CAVALRY: I Cavalry Corps-Guards Cavalry Division, 5th Cavalry division; II Cavalry Corps-2nd Cavalry Division, 4th Cavalry Division, 9th Cavalry Division; III Cavalry Corps-7th Cavalry Division, 8th Cavalry Division, 10th Cavalry Division; IV Cavalry Corps-3rd Cavalry Division, 6th Cavalry Division
INFANTRY: First Army-II Corps, III Corps, IV Corps, IX Corps, III Reserve Corps, IV Reserve Corps, IX Reserve Corps; Second Army-Guards Corps, VII Corps, X Corps, Guards Reserve Corps, VII Reserve Corps, X Reserve Corps; Third Army-XI Corps, XII Corps, XIX Corps, XII Reserve Corps; 4th Army-VI Corps, VIII Corps, XVIII Corps, VIII Reserve Corps, XVIII Reserve Corps; Fifth Army-V Corps, XIII Corps, XVI Corps, V Reserve Corps, VI Reserve Corps; Sixth Army-XXI Corps, XXII Corps, XXIII Corps, XXI Reserve Corps, XXII Reserve Corps, XXIII Reserve Corps; Seventh Army-XIV Corps, XV Corps, XIV Reserve Corps; Eighth Army-I Corps, XVII Corps, XX Corps, I Reserve Corps, XVII Reserve Corps, XX Reserve Corps; Ninth Army-IX Reserve Corps, VIII Reserve Corps, XIX Reserve Corps; Tenth Army: II Reserve Corps, VI Corps
Regular Army: 900,000 men
Reserve Army: 792,000 men

2. 23 dreadnought battleships, 25 pre-dreadnought battleships, 6 battlecruisers, 12 armored cruisers, 20 protected cruisers, 3 scout cruisers, 3 unprotected cruisers, 347 destroyers

3. 6,768 field guns, 120 heavy howitzers

ARMAMENT

Infantry


Primary Weapon: (Image)
Weight: 3.94kg
Length: 1,097mm
Barrel Length: 610mm
Cartridge: .30-06 Baven (7.62x63mm)
Action: Bolt Action
Rate of Fire: 10-15 rounds per minute, user dependent
Muzzle Velocity: 854 meters per second
Effective Firing Range: 914 meters
Maximum Firing Range: 5,029 meters
Feed System: 5-round stripper clip
Sights: Flip up rear sight graduated to 2,500 meters, Barleycorn style front sight

Secondary Weapon: (Image)
Weight: 1.105kg
Length: 210mm
Barrel Length: 127mm
Cartridge: .45 ABP
Action: Short recoil operation
Muzzle Velocity: 251 meters per second
Feed System: 7 round box magazine

Melee Weapon: (Image)

Uniform: (Image)

Pack gear: (Image)

Greatest Strengths: Well disciplined, highly motivated, professional soldiers

Greatest Weaknesses: Limited experience in major conflicts.

Tactics: Soldiers are trained to conduct operations in loose platoons of roughly 60 men a piece.

Specialty: No real specialty

Cavalry

Primary Weapon: Same as infantry, but with 18 inch barrel.

Secondary Weapon: Same as infantry

Melee Weapon: (Image)

Uniform: Same as infantry

Pack gear: Same as infantry

Greatest Strengths: Very good at scouting and optimized for skirmish warfare and scouting

Greatest Weaknesses: Poor in mass attacks

Tactics: Locate and gather intelligence on enemy units before harassing vanguard, rearguard, and baggage train units while infantry and artillery form up at an acceptable field.

Specialty: Skirmish


Artillery

Cannon Types: (Image)

Mortar Types:

Rockets:

Howitzers: (Image)

Shell types: High Explosive, Shrapnel, Incendiary

Men per artillery crew: 6 for field guns, 12 for howitzers

Mules/Horses: 12-15 per gun


Ships

United States Naval Ship Classes of World War 1


So, if our empires have common borders and should interacted with each other in the past, what would you say about connectiong our history factbooks a little?
For example wars for controll over Lo'ktar and Transyl could be waged between Grayman and some of Aydinirian Kingdoms, before they were all united by Zisudra the Great.

I alluded to that slightly in my present history.
Si vic pacem, parabellum

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The Manticoran Empire
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Postby The Manticoran Empire » Mon Mar 27, 2017 2:05 pm

Skarten wrote:
The Manticoran Empire wrote:Build up.

Plus D-day only succeeded because Germany didn't have the Atlantic Wall completed nor did they have sufficient reserves. I do.

You did the Atlantic wall?

good heavens

Also, then it'll be a succefull Gallipolli instead of the horrible failure it was in real life!

The Atlantic Wall along any beaches that can be easily assaulted. Minefields and less insane defenses around less assailable beaches, an insane version of the Hindenburg Line in Skyhelm.
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Shahinay
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Postby Shahinay » Mon Mar 27, 2017 2:10 pm

The Senate and People of New Rome wrote:I alluded to that slightly in my present history.

Allright, so I shall update my history and add a part about that. But this time I will post extended history of Aydinir in the history of nations thread.

The Manticoran Empire wrote:Oi chill or I may TG Rome and have them blitzkrieg your arse with my help.

Oh, I'm very chill, you can try to do that, sure. But why so agressive?

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The Manticoran Empire
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Postby The Manticoran Empire » Mon Mar 27, 2017 2:14 pm

Shahinay wrote:
The Senate and People of New Rome wrote:I alluded to that slightly in my present history.

Allright, so I shall update my history and add a part about that. But this time I will post extended history of Aydinir in the history of nations thread.

The Manticoran Empire wrote:Oi chill or I may TG Rome and have them blitzkrieg your arse with my help.

Oh, I'm very chill, you can try to do that, sure. But why so agressive?

I'm a land hungry empire with a giant navy and advanced army.
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Shahinay
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Founded: Mar 02, 2016
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Postby Shahinay » Mon Mar 27, 2017 2:23 pm

The Manticoran Empire wrote:
Shahinay wrote:Allright, so I shall update my history and add a part about that. But this time I will post extended history of Aydinir in the history of nations thread.


Oh, I'm very chill, you can try to do that, sure. But why so agressive?

I'm a land hungry empire with a giant navy and advanced army.

My fleet is maybe not so huge, but army is greatly trained and soldiers surely know how to fight, especially in their homeland. And are generally fanatically loyal to their god-emperor. But honestly, that's why I would prefere to establish friendly diplomatic relations with Manticoran Empire.
Last edited by Shahinay on Mon Mar 27, 2017 2:23 pm, edited 1 time in total.

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Skarten
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Postby Skarten » Mon Mar 27, 2017 2:24 pm

Also,new players,my history has a lot to do with Nscu

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Skarten
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Postby Skarten » Mon Mar 27, 2017 2:27 pm

Shahinay wrote:
The Manticoran Empire wrote:I'm a land hungry empire with a giant navy and advanced army.

My fleet is maybe not so huge, but army is greatly trained and soldiers surely know how to fight, especially in their homeland. And are generally fanatically loyal to their god-emperor. But honestly, that's why I would prefere to establish friendly diplomatic relations with Manticoran Empire.

Or you could join GDU,the world wide powerfull union

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The Manticoran Empire
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Postby The Manticoran Empire » Mon Mar 27, 2017 2:29 pm

Skarten wrote:
Shahinay wrote:My fleet is maybe not so huge, but army is greatly trained and soldiers surely know how to fight, especially in their homeland. And are generally fanatically loyal to their god-emperor. But honestly, that's why I would prefere to establish friendly diplomatic relations with Manticoran Empire.

Or you could join GDU,the world wide powerfull union

He has a history of distrust of Arengin. In fact, Arengin is labeled as an enemy in his app.
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By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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The Manticoran Empire
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Postby The Manticoran Empire » Mon Mar 27, 2017 2:30 pm

Shahinay wrote:
The Manticoran Empire wrote:I'm a land hungry empire with a giant navy and advanced army.

My fleet is maybe not so huge, but army is greatly trained and soldiers surely know how to fight, especially in their homeland. And are generally fanatically loyal to their god-emperor. But honestly, that's why I would prefere to establish friendly diplomatic relations with Manticoran Empire.

Perhaps you could send an envoy.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Ruskland-Preuben
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Postby Ruskland-Preuben » Mon Mar 27, 2017 4:06 pm

The new map will be in our Discord Chat.
You can upload maps there, and on high-res too, neat!
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
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Arengin Union
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Postby Arengin Union » Mon Mar 27, 2017 5:05 pm

A war is coming.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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The Manticoran Empire
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Postby The Manticoran Empire » Mon Mar 27, 2017 5:06 pm

Arengin Union wrote:A war is coming.

IF YOU WOULD FUCKING POST ALREADY!
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By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Skarten
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Postby Skarten » Mon Mar 27, 2017 5:29 pm

I see a dead man.

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Arengin Union
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Left-Leaning College State

Postby Arengin Union » Mon Mar 27, 2017 5:45 pm

The Manticoran Empire wrote:
Arengin Union wrote:A war is coming.

IF YOU WOULD FUCKING POST ALREADY!

I shall. It's gonna be a bit lazy though.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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The Manticoran Empire
Postmaster-General
 
Posts: 10506
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Mon Mar 27, 2017 5:46 pm

Arengin Union wrote:
The Manticoran Empire wrote:IF YOU WOULD FUCKING POST ALREADY!

I shall. It's gonna be a bit lazy though.

Well I've been lazy with mine too.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Cesopium
Diplomat
 
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Founded: Jan 09, 2016
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Postby Cesopium » Mon Mar 27, 2017 8:26 pm

Indianum would be a good weapon testing ground for some new chemical agents, hm......

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