Build up.
Plus D-day only succeeded because Germany didn't have the Atlantic Wall completed nor did they have sufficient reserves. I do.
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by The Manticoran Empire » Mon Mar 27, 2017 1:05 pm
by The Manticoran Empire » Mon Mar 27, 2017 1:16 pm
by Arengin Union » Mon Mar 27, 2017 1:22 pm
The Senate and People of New Rome wrote:NATION INFORMATION
Nation name: Grayman Empire
National goals: To expand the borders
Nation's Leader: Emperor Martin S. Stark
National Government: The Grayman Empire is a stratocracy, meaning that it is run by the military, who's political power is a part of the nation's constitution. The Government is comprised of the Imperial Council, which has a collection of officers from the Navy and Army. The Imperial Council is responsible for overseeing the various military districts of the Empire and does so through the Naval Council and Army Council. Neither Council is superior to the other, thus preventing either branch from taking resources or attention from the other. The Empire has five naval districts and ten army districts, with five territories containing both a naval and army district. Presently, the Imperial Council is made up of seven Admirals and twelve Generals.
The Naval Council is headed by Admiral Jerome L. Norris, with the five naval districts represented by Admiral George A. Smith, Admiral Jason C. Clifton, Admiral Joseph R. Mack, and Admiral William J. Wilson. The final member of the Naval Council, Admiral Timothy A. Hicks, is also a member of the Board of Admiralty and, traditionally, also serves as the First Lord of the Admiralty.
The Army Council is headed by Marshall Danny I. Senn, with the ten army districts represented by Marshall Patrick I. Gray, Marshall Keith S. Simmons, Marshall Rudy L. Winkler, Marshall Robert H. Hunter, Marshall Stanely N. Johnson, Marshall Donald L. McDonald, Marshall John G. Adams, Marshall Jeremy C. Flippen, Marshall Michael L. Dickey, and Marshall Arthur P. Curtin. Marshall Calvin G. Parra is the final member of the council and is also the Chief of the General Staff.
National history: The Grayman Empire is a complex society, forged in war and molded in peace. The rise of a stratocratic society began in the late 13th century, following hundreds of years of weak kings and near constant civil war. Once a dominant power in Indianum, almost 500 years of civil war and foreign invasions nearly destroyed them as a people. Following the 410th Grayman Civil War (19 October, 1252-17 February, 1253) and the execution of King Oliver, who had ruled for only six months, King Joseph XXII was crowned, only to be murdered by his guards two weeks later. The 411th Grayman Civil War began on 3 March 1253, with the supporters of Oliver's cousin, Rupert, declaring war on the remnants of Joseph's government, who rallied around the murdered king's toddler son. Sick of constant warfare, several generals gathered together and raised their own army before marching against both Rupert and the boy king Joseph XXIII. The war lasted for nearly a century, with the army finally gaining victory at the Battle of Greimouth in 1351. A new constitution was ratified in 1353, in which the military became the political machine as well. Only veterans would have any political say and military service was made compulsory for all males. Over the next 500 years, the Empire expanded along the coast, conquering its northern neighbor, Pearl Bay, after a 15 year war in the early 15th century. In 1452, the Cayamano War began and would last ten long years before victory was achieved. Then Blue Duck Bay was invaded and conquered in 1502. In 1509, the territory of Kickoo was annexed by the Empire without a fight and two years later was joined by Drabvogar. The First Lo'ktar War began in 1588 and would continue for nearly thirty years before the Empire was defeated at the Battle of Tavriel Plain in 1607. In 1622 the Second Lo'ktar War began and this time it took the Empire a mere twelve years to conquer the problematic territory. Simultaneously, another war was started. The Great Marshes War lasted 21 years and was followed quickly by the Redbird War in 1644. In 1657 Redbird Bay was conquered. The nation of Bjorniah wasn't going to wait to be conquered and instead invaded Redbird Bay in 1661. The Second Redbird War led to the conquest of Bjorniah in 1700. The final major conflict of expansion was against Transyl in 1719. The war lasted for seven years, ending with a decisive victory for the Empire at the city of Sylize in 1726. Border clashes with neighboring empires and nations became common place of the next 180 years.
With a proud military tradition and strong military, the Grayman Empire is poised to begin expansion anew.
Territory: Grayman, Cayamano, Blueduck Bay, Redbird Bay, the Great Marshes, Kickoo, Drabvogar, Lo'ktar, Bjorniah, Transyl
Language: English
National Religion: None
National Culture/Identity: Highly regimented and patriotic. Think Sparta but less elitist.
National Passtime: Military drills
National holiday: Victory Day
Nation's Population: 76,212,168
Allies:
Enemies:
Political issues: None
Chance of revolt: None
Greatest Victory: Battle of Greimouth
Most Embarrassing Defeat: First Lo'ktar War
MILITARY STATISTICS
Board of Admiralty: Admiral Frank C. Hand, First Sea Lord; Admiral Ricardo A. Thompson, Second Sea Lord; Admiral Dennis P. Quarterman, Third Sea Lord; Admiral Oscar C. Wills, Fourth Sea Lord
General Staff: General Robert S. Perkins, General Dale C. Milton, General Pat J. Martin, General Jack E. Taylor, General David B. Stevens, General Russell H. Johnson, General Stephen C. Johnson, General Billy M. Macdougall, General David L. Orndorff
Military strength:
1. CAVALRY: I Cavalry Corps-Guards Cavalry Division, 5th Cavalry division; II Cavalry Corps-2nd Cavalry Division, 4th Cavalry Division, 9th Cavalry Division; III Cavalry Corps-7th Cavalry Division, 8th Cavalry Division, 10th Cavalry Division; IV Cavalry Corps-3rd Cavalry Division, 6th Cavalry Division
INFANTRY: First Army-II Corps, III Corps, IV Corps, IX Corps, III Reserve Corps, IV Reserve Corps, IX Reserve Corps; Second Army-Guards Corps, VII Corps, X Corps, Guards Reserve Corps, VII Reserve Corps, X Reserve Corps; Third Army-XI Corps, XII Corps, XIX Corps, XII Reserve Corps; 4th Army-VI Corps, VIII Corps, XVIII Corps, VIII Reserve Corps, XVIII Reserve Corps; Fifth Army-V Corps, XIII Corps, XVI Corps, V Reserve Corps, VI Reserve Corps; Sixth Army-XXI Corps, XXII Corps, XXIII Corps, XXI Reserve Corps, XXII Reserve Corps, XXIII Reserve Corps; Seventh Army-XIV Corps, XV Corps, XIV Reserve Corps; Eighth Army-I Corps, XVII Corps, XX Corps, I Reserve Corps, XVII Reserve Corps, XX Reserve Corps; Ninth Army-IX Reserve Corps, VIII Reserve Corps, XIX Reserve Corps; Tenth Army: II Reserve Corps, VI Corps
Regular Army: 900,000 men
Reserve Army: 792,000 men
2. 23 dreadnought battleships, 25 pre-dreadnought battleships, 6 battlecruisers, 12 armored cruisers, 20 protected cruisers, 3 scout cruisers, 3 unprotected cruisers, 347 destroyers
3. 6,768 field guns, 120 heavy howitzers
ARMAMENT
Infantry
Primary Weapon: (Image)
Weight: 3.94kg
Length: 1,097mm
Barrel Length: 610mm
Cartridge: .30-06 Baven (7.62x63mm)
Action: Bolt Action
Rate of Fire: 10-15 rounds per minute, user dependent
Muzzle Velocity: 854 meters per second
Effective Firing Range: 914 meters
Maximum Firing Range: 5,029 meters
Feed System: 5-round stripper clip
Sights: Flip up rear sight graduated to 2,500 meters, Barleycorn style front sight
Secondary Weapon: (Image)
Weight: 1.105kg
Length: 210mm
Barrel Length: 127mm
Cartridge: .45 ABP
Action: Short recoil operation
Muzzle Velocity: 251 meters per second
Feed System: 7 round box magazine
Melee Weapon: (Image)
Uniform: (Image)
Pack gear: (Image)
Greatest Strengths: Well disciplined, highly motivated, professional soldiers
Greatest Weaknesses: Limited experience in major conflicts.
Tactics: Soldiers are trained to conduct operations in loose platoons of roughly 60 men a piece.
Specialty: No real specialty
Cavalry
Primary Weapon: Same as infantry, but with 18 inch barrel.
Secondary Weapon: Same as infantry
Melee Weapon: (Image)
Uniform: Same as infantry
Pack gear: Same as infantry
Greatest Strengths: Very good at scouting and optimized for skirmish warfare and scouting
Greatest Weaknesses: Poor in mass attacks
Tactics: Locate and gather intelligence on enemy units before harassing vanguard, rearguard, and baggage train units while infantry and artillery form up at an acceptable field.
Specialty: Skirmish
Artillery
Cannon Types: (Image)
Mortar Types:
Rockets:
Howitzers: (Image)
Shell types: High Explosive, Shrapnel, Incendiary
Men per artillery crew: 6 for field guns, 12 for howitzers
Mules/Horses: 12-15 per gun
Ships
United States Naval Ship Classes of World War 1
by Arengin Union » Mon Mar 27, 2017 1:23 pm
by The Manticoran Empire » Mon Mar 27, 2017 1:27 pm
Skarten wrote:The Manticoran Empire wrote:Build up.
Plus D-day only succeeded because Germany didn't have the Atlantic Wall completed nor did they have sufficient reserves. I do.
You did the Atlantic wall?
good heavens
Also, then it'll be a succefull Gallipolli instead of the horrible failure it was in real life!
by Shahinay » Mon Mar 27, 2017 1:44 pm
The Senate and People of New Rome wrote:NATION INFORMATION
Nation name: Grayman Empire
National goals: To expand the borders
Nation's Leader: Emperor Martin S. Stark
National Government: The Grayman Empire is a stratocracy, meaning that it is run by the military, who's political power is a part of the nation's constitution. The Government is comprised of the Imperial Council, which has a collection of officers from the Navy and Army. The Imperial Council is responsible for overseeing the various military districts of the Empire and does so through the Naval Council and Army Council. Neither Council is superior to the other, thus preventing either branch from taking resources or attention from the other. The Empire has five naval districts and ten army districts, with five territories containing both a naval and army district. Presently, the Imperial Council is made up of seven Admirals and twelve Generals.
The Naval Council is headed by Admiral Jerome L. Norris, with the five naval districts represented by Admiral George A. Smith, Admiral Jason C. Clifton, Admiral Joseph R. Mack, and Admiral William J. Wilson. The final member of the Naval Council, Admiral Timothy A. Hicks, is also a member of the Board of Admiralty and, traditionally, also serves as the First Lord of the Admiralty.
The Army Council is headed by Marshall Danny I. Senn, with the ten army districts represented by Marshall Patrick I. Gray, Marshall Keith S. Simmons, Marshall Rudy L. Winkler, Marshall Robert H. Hunter, Marshall Stanely N. Johnson, Marshall Donald L. McDonald, Marshall John G. Adams, Marshall Jeremy C. Flippen, Marshall Michael L. Dickey, and Marshall Arthur P. Curtin. Marshall Calvin G. Parra is the final member of the council and is also the Chief of the General Staff.
National history: The Grayman Empire is a complex society, forged in war and molded in peace. The rise of a stratocratic society began in the late 13th century, following hundreds of years of weak kings and near constant civil war. Once a dominant power in Indianum, almost 500 years of civil war and foreign invasions nearly destroyed them as a people. Following the 410th Grayman Civil War (19 October, 1252-17 February, 1253) and the execution of King Oliver, who had ruled for only six months, King Joseph XXII was crowned, only to be murdered by his guards two weeks later. The 411th Grayman Civil War began on 3 March 1253, with the supporters of Oliver's cousin, Rupert, declaring war on the remnants of Joseph's government, who rallied around the murdered king's toddler son. Sick of constant warfare, several generals gathered together and raised their own army before marching against both Rupert and the boy king Joseph XXIII. The war lasted for nearly a century, with the army finally gaining victory at the Battle of Greimouth in 1351. A new constitution was ratified in 1353, in which the military became the political machine as well. Only veterans would have any political say and military service was made compulsory for all males. Over the next 500 years, the Empire expanded along the coast, conquering its northern neighbor, Pearl Bay, after a 15 year war in the early 15th century. In 1452, the Cayamano War began and would last ten long years before victory was achieved. Then Blue Duck Bay was invaded and conquered in 1502. In 1509, the territory of Kickoo was annexed by the Empire without a fight and two years later was joined by Drabvogar. The First Lo'ktar War began in 1588 and would continue for nearly thirty years before the Empire was defeated at the Battle of Tavriel Plain in 1607. In 1622 the Second Lo'ktar War began and this time it took the Empire a mere twelve years to conquer the problematic territory. Simultaneously, another war was started. The Great Marshes War lasted 21 years and was followed quickly by the Redbird War in 1644. In 1657 Redbird Bay was conquered. The nation of Bjorniah wasn't going to wait to be conquered and instead invaded Redbird Bay in 1661. The Second Redbird War led to the conquest of Bjorniah in 1700. The final major conflict of expansion was against Transyl in 1719. The war lasted for seven years, ending with a decisive victory for the Empire at the city of Sylize in 1726. Border clashes with neighboring empires and nations became common place of the next 180 years.
With a proud military tradition and strong military, the Grayman Empire is poised to begin expansion anew.
Territory: Grayman, Cayamano, Blueduck Bay, Redbird Bay, the Great Marshes, Kickoo, Drabvogar, Lo'ktar, Bjorniah, Transyl
Language: English
National Religion: None
National Culture/Identity: Highly regimented and patriotic. Think Sparta but less elitist.
National Passtime: Military drills
National holiday: Victory Day
Nation's Population: 76,212,168
Allies:
Enemies:
Political issues: None
Chance of revolt: None
Greatest Victory: Battle of Greimouth
Most Embarrassing Defeat: First Lo'ktar War
MILITARY STATISTICS
Board of Admiralty: Admiral Frank C. Hand, First Sea Lord; Admiral Ricardo A. Thompson, Second Sea Lord; Admiral Dennis P. Quarterman, Third Sea Lord; Admiral Oscar C. Wills, Fourth Sea Lord
General Staff: General Robert S. Perkins, General Dale C. Milton, General Pat J. Martin, General Jack E. Taylor, General David B. Stevens, General Russell H. Johnson, General Stephen C. Johnson, General Billy M. Macdougall, General David L. Orndorff
Military strength:
1. CAVALRY: I Cavalry Corps-Guards Cavalry Division, 5th Cavalry division; II Cavalry Corps-2nd Cavalry Division, 4th Cavalry Division, 9th Cavalry Division; III Cavalry Corps-7th Cavalry Division, 8th Cavalry Division, 10th Cavalry Division; IV Cavalry Corps-3rd Cavalry Division, 6th Cavalry Division
INFANTRY: First Army-II Corps, III Corps, IV Corps, IX Corps, III Reserve Corps, IV Reserve Corps, IX Reserve Corps; Second Army-Guards Corps, VII Corps, X Corps, Guards Reserve Corps, VII Reserve Corps, X Reserve Corps; Third Army-XI Corps, XII Corps, XIX Corps, XII Reserve Corps; 4th Army-VI Corps, VIII Corps, XVIII Corps, VIII Reserve Corps, XVIII Reserve Corps; Fifth Army-V Corps, XIII Corps, XVI Corps, V Reserve Corps, VI Reserve Corps; Sixth Army-XXI Corps, XXII Corps, XXIII Corps, XXI Reserve Corps, XXII Reserve Corps, XXIII Reserve Corps; Seventh Army-XIV Corps, XV Corps, XIV Reserve Corps; Eighth Army-I Corps, XVII Corps, XX Corps, I Reserve Corps, XVII Reserve Corps, XX Reserve Corps; Ninth Army-IX Reserve Corps, VIII Reserve Corps, XIX Reserve Corps; Tenth Army: II Reserve Corps, VI Corps
Regular Army: 900,000 men
Reserve Army: 792,000 men
2. 23 dreadnought battleships, 25 pre-dreadnought battleships, 6 battlecruisers, 12 armored cruisers, 20 protected cruisers, 3 scout cruisers, 3 unprotected cruisers, 347 destroyers
3. 6,768 field guns, 120 heavy howitzers
ARMAMENT
Infantry
Primary Weapon: (Image)
Weight: 3.94kg
Length: 1,097mm
Barrel Length: 610mm
Cartridge: .30-06 Baven (7.62x63mm)
Action: Bolt Action
Rate of Fire: 10-15 rounds per minute, user dependent
Muzzle Velocity: 854 meters per second
Effective Firing Range: 914 meters
Maximum Firing Range: 5,029 meters
Feed System: 5-round stripper clip
Sights: Flip up rear sight graduated to 2,500 meters, Barleycorn style front sight
Secondary Weapon: (Image)
Weight: 1.105kg
Length: 210mm
Barrel Length: 127mm
Cartridge: .45 ABP
Action: Short recoil operation
Muzzle Velocity: 251 meters per second
Feed System: 7 round box magazine
Melee Weapon: (Image)
Uniform: (Image)
Pack gear: (Image)
Greatest Strengths: Well disciplined, highly motivated, professional soldiers
Greatest Weaknesses: Limited experience in major conflicts.
Tactics: Soldiers are trained to conduct operations in loose platoons of roughly 60 men a piece.
Specialty: No real specialty
Cavalry
Primary Weapon: Same as infantry, but with 18 inch barrel.
Secondary Weapon: Same as infantry
Melee Weapon: (Image)
Uniform: Same as infantry
Pack gear: Same as infantry
Greatest Strengths: Very good at scouting and optimized for skirmish warfare and scouting
Greatest Weaknesses: Poor in mass attacks
Tactics: Locate and gather intelligence on enemy units before harassing vanguard, rearguard, and baggage train units while infantry and artillery form up at an acceptable field.
Specialty: Skirmish
Artillery
Cannon Types: (Image)
Mortar Types:
Rockets:
Howitzers: (Image)
Shell types: High Explosive, Shrapnel, Incendiary
Men per artillery crew: 6 for field guns, 12 for howitzers
Mules/Horses: 12-15 per gun
Ships
United States Naval Ship Classes of World War 1
by Shahinay » Mon Mar 27, 2017 1:48 pm
by The Manticoran Empire » Mon Mar 27, 2017 1:59 pm
by The Senate and People of New Rome » Mon Mar 27, 2017 2:00 pm
Shahinay wrote:The Senate and People of New Rome wrote:NATION INFORMATION
Nation name: Grayman Empire
National goals: To expand the borders
Nation's Leader: Emperor Martin S. Stark
National Government: The Grayman Empire is a stratocracy, meaning that it is run by the military, who's political power is a part of the nation's constitution. The Government is comprised of the Imperial Council, which has a collection of officers from the Navy and Army. The Imperial Council is responsible for overseeing the various military districts of the Empire and does so through the Naval Council and Army Council. Neither Council is superior to the other, thus preventing either branch from taking resources or attention from the other. The Empire has five naval districts and ten army districts, with five territories containing both a naval and army district. Presently, the Imperial Council is made up of seven Admirals and twelve Generals.
The Naval Council is headed by Admiral Jerome L. Norris, with the five naval districts represented by Admiral George A. Smith, Admiral Jason C. Clifton, Admiral Joseph R. Mack, and Admiral William J. Wilson. The final member of the Naval Council, Admiral Timothy A. Hicks, is also a member of the Board of Admiralty and, traditionally, also serves as the First Lord of the Admiralty.
The Army Council is headed by Marshall Danny I. Senn, with the ten army districts represented by Marshall Patrick I. Gray, Marshall Keith S. Simmons, Marshall Rudy L. Winkler, Marshall Robert H. Hunter, Marshall Stanely N. Johnson, Marshall Donald L. McDonald, Marshall John G. Adams, Marshall Jeremy C. Flippen, Marshall Michael L. Dickey, and Marshall Arthur P. Curtin. Marshall Calvin G. Parra is the final member of the council and is also the Chief of the General Staff.
National history: The Grayman Empire is a complex society, forged in war and molded in peace. The rise of a stratocratic society began in the late 13th century, following hundreds of years of weak kings and near constant civil war. Once a dominant power in Indianum, almost 500 years of civil war and foreign invasions nearly destroyed them as a people. Following the 410th Grayman Civil War (19 October, 1252-17 February, 1253) and the execution of King Oliver, who had ruled for only six months, King Joseph XXII was crowned, only to be murdered by his guards two weeks later. The 411th Grayman Civil War began on 3 March 1253, with the supporters of Oliver's cousin, Rupert, declaring war on the remnants of Joseph's government, who rallied around the murdered king's toddler son. Sick of constant warfare, several generals gathered together and raised their own army before marching against both Rupert and the boy king Joseph XXIII. The war lasted for nearly a century, with the army finally gaining victory at the Battle of Greimouth in 1351. A new constitution was ratified in 1353, in which the military became the political machine as well. Only veterans would have any political say and military service was made compulsory for all males. Over the next 500 years, the Empire expanded along the coast, conquering its northern neighbor, Pearl Bay, after a 15 year war in the early 15th century. In 1452, the Cayamano War began and would last ten long years before victory was achieved. Then Blue Duck Bay was invaded and conquered in 1502. In 1509, the territory of Kickoo was annexed by the Empire without a fight and two years later was joined by Drabvogar. The First Lo'ktar War began in 1588 and would continue for nearly thirty years before the Empire was defeated at the Battle of Tavriel Plain in 1607. In 1622 the Second Lo'ktar War began and this time it took the Empire a mere twelve years to conquer the problematic territory. Simultaneously, another war was started. The Great Marshes War lasted 21 years and was followed quickly by the Redbird War in 1644. In 1657 Redbird Bay was conquered. The nation of Bjorniah wasn't going to wait to be conquered and instead invaded Redbird Bay in 1661. The Second Redbird War led to the conquest of Bjorniah in 1700. The final major conflict of expansion was against Transyl in 1719. The war lasted for seven years, ending with a decisive victory for the Empire at the city of Sylize in 1726. Border clashes with neighboring empires and nations became common place of the next 180 years.
With a proud military tradition and strong military, the Grayman Empire is poised to begin expansion anew.
Territory: Grayman, Cayamano, Blueduck Bay, Redbird Bay, the Great Marshes, Kickoo, Drabvogar, Lo'ktar, Bjorniah, Transyl
Language: English
National Religion: None
National Culture/Identity: Highly regimented and patriotic. Think Sparta but less elitist.
National Passtime: Military drills
National holiday: Victory Day
Nation's Population: 76,212,168
Allies:
Enemies:
Political issues: None
Chance of revolt: None
Greatest Victory: Battle of Greimouth
Most Embarrassing Defeat: First Lo'ktar War
MILITARY STATISTICS
Board of Admiralty: Admiral Frank C. Hand, First Sea Lord; Admiral Ricardo A. Thompson, Second Sea Lord; Admiral Dennis P. Quarterman, Third Sea Lord; Admiral Oscar C. Wills, Fourth Sea Lord
General Staff: General Robert S. Perkins, General Dale C. Milton, General Pat J. Martin, General Jack E. Taylor, General David B. Stevens, General Russell H. Johnson, General Stephen C. Johnson, General Billy M. Macdougall, General David L. Orndorff
Military strength:
1. CAVALRY: I Cavalry Corps-Guards Cavalry Division, 5th Cavalry division; II Cavalry Corps-2nd Cavalry Division, 4th Cavalry Division, 9th Cavalry Division; III Cavalry Corps-7th Cavalry Division, 8th Cavalry Division, 10th Cavalry Division; IV Cavalry Corps-3rd Cavalry Division, 6th Cavalry Division
INFANTRY: First Army-II Corps, III Corps, IV Corps, IX Corps, III Reserve Corps, IV Reserve Corps, IX Reserve Corps; Second Army-Guards Corps, VII Corps, X Corps, Guards Reserve Corps, VII Reserve Corps, X Reserve Corps; Third Army-XI Corps, XII Corps, XIX Corps, XII Reserve Corps; 4th Army-VI Corps, VIII Corps, XVIII Corps, VIII Reserve Corps, XVIII Reserve Corps; Fifth Army-V Corps, XIII Corps, XVI Corps, V Reserve Corps, VI Reserve Corps; Sixth Army-XXI Corps, XXII Corps, XXIII Corps, XXI Reserve Corps, XXII Reserve Corps, XXIII Reserve Corps; Seventh Army-XIV Corps, XV Corps, XIV Reserve Corps; Eighth Army-I Corps, XVII Corps, XX Corps, I Reserve Corps, XVII Reserve Corps, XX Reserve Corps; Ninth Army-IX Reserve Corps, VIII Reserve Corps, XIX Reserve Corps; Tenth Army: II Reserve Corps, VI Corps
Regular Army: 900,000 men
Reserve Army: 792,000 men
2. 23 dreadnought battleships, 25 pre-dreadnought battleships, 6 battlecruisers, 12 armored cruisers, 20 protected cruisers, 3 scout cruisers, 3 unprotected cruisers, 347 destroyers
3. 6,768 field guns, 120 heavy howitzers
ARMAMENT
Infantry
Primary Weapon: (Image)
Weight: 3.94kg
Length: 1,097mm
Barrel Length: 610mm
Cartridge: .30-06 Baven (7.62x63mm)
Action: Bolt Action
Rate of Fire: 10-15 rounds per minute, user dependent
Muzzle Velocity: 854 meters per second
Effective Firing Range: 914 meters
Maximum Firing Range: 5,029 meters
Feed System: 5-round stripper clip
Sights: Flip up rear sight graduated to 2,500 meters, Barleycorn style front sight
Secondary Weapon: (Image)
Weight: 1.105kg
Length: 210mm
Barrel Length: 127mm
Cartridge: .45 ABP
Action: Short recoil operation
Muzzle Velocity: 251 meters per second
Feed System: 7 round box magazine
Melee Weapon: (Image)
Uniform: (Image)
Pack gear: (Image)
Greatest Strengths: Well disciplined, highly motivated, professional soldiers
Greatest Weaknesses: Limited experience in major conflicts.
Tactics: Soldiers are trained to conduct operations in loose platoons of roughly 60 men a piece.
Specialty: No real specialty
Cavalry
Primary Weapon: Same as infantry, but with 18 inch barrel.
Secondary Weapon: Same as infantry
Melee Weapon: (Image)
Uniform: Same as infantry
Pack gear: Same as infantry
Greatest Strengths: Very good at scouting and optimized for skirmish warfare and scouting
Greatest Weaknesses: Poor in mass attacks
Tactics: Locate and gather intelligence on enemy units before harassing vanguard, rearguard, and baggage train units while infantry and artillery form up at an acceptable field.
Specialty: Skirmish
Artillery
Cannon Types: (Image)
Mortar Types:
Rockets:
Howitzers: (Image)
Shell types: High Explosive, Shrapnel, Incendiary
Men per artillery crew: 6 for field guns, 12 for howitzers
Mules/Horses: 12-15 per gun
Ships
United States Naval Ship Classes of World War 1
So, if our empires have common borders and should interacted with each other in the past, what would you say about connectiong our history factbooks a little?
For example wars for controll over Lo'ktar and Transyl could be waged between Grayman and some of Aydinirian Kingdoms, before they were all united by Zisudra the Great.
by The Manticoran Empire » Mon Mar 27, 2017 2:05 pm
Skarten wrote:The Manticoran Empire wrote:Build up.
Plus D-day only succeeded because Germany didn't have the Atlantic Wall completed nor did they have sufficient reserves. I do.
You did the Atlantic wall?
good heavens
Also, then it'll be a succefull Gallipolli instead of the horrible failure it was in real life!
by Shahinay » Mon Mar 27, 2017 2:10 pm
The Senate and People of New Rome wrote:I alluded to that slightly in my present history.
The Manticoran Empire wrote:Oi chill or I may TG Rome and have them blitzkrieg your arse with my help.
by The Manticoran Empire » Mon Mar 27, 2017 2:14 pm
Shahinay wrote:The Senate and People of New Rome wrote:I alluded to that slightly in my present history.
Allright, so I shall update my history and add a part about that. But this time I will post extended history of Aydinir in the history of nations thread.The Manticoran Empire wrote:Oi chill or I may TG Rome and have them blitzkrieg your arse with my help.
Oh, I'm very chill, you can try to do that, sure. But why so agressive?
by Shahinay » Mon Mar 27, 2017 2:23 pm
The Manticoran Empire wrote:Shahinay wrote:Allright, so I shall update my history and add a part about that. But this time I will post extended history of Aydinir in the history of nations thread.
Oh, I'm very chill, you can try to do that, sure. But why so agressive?
I'm a land hungry empire with a giant navy and advanced army.
by Skarten » Mon Mar 27, 2017 2:27 pm
Shahinay wrote:The Manticoran Empire wrote:I'm a land hungry empire with a giant navy and advanced army.
My fleet is maybe not so huge, but army is greatly trained and soldiers surely know how to fight, especially in their homeland. And are generally fanatically loyal to their god-emperor. But honestly, that's why I would prefere to establish friendly diplomatic relations with Manticoran Empire.
by The Manticoran Empire » Mon Mar 27, 2017 2:29 pm
Skarten wrote:Shahinay wrote:My fleet is maybe not so huge, but army is greatly trained and soldiers surely know how to fight, especially in their homeland. And are generally fanatically loyal to their god-emperor. But honestly, that's why I would prefere to establish friendly diplomatic relations with Manticoran Empire.
Or you could join GDU,the world wide powerfull union
by The Manticoran Empire » Mon Mar 27, 2017 2:30 pm
Shahinay wrote:The Manticoran Empire wrote:I'm a land hungry empire with a giant navy and advanced army.
My fleet is maybe not so huge, but army is greatly trained and soldiers surely know how to fight, especially in their homeland. And are generally fanatically loyal to their god-emperor. But honestly, that's why I would prefere to establish friendly diplomatic relations with Manticoran Empire.
by Ruskland-Preuben » Mon Mar 27, 2017 4:06 pm
by Arengin Union » Mon Mar 27, 2017 5:05 pm
by The Manticoran Empire » Mon Mar 27, 2017 5:06 pm
Arengin Union wrote:A war is coming.
by Arengin Union » Mon Mar 27, 2017 5:45 pm
by The Manticoran Empire » Mon Mar 27, 2017 5:46 pm
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