NATION

PASSWORD

1870-1920 Era War 2: The End Times (OOC) [NO MORE SIGNUPS]

A staging-point for declarations of war and other major diplomatic events. [In character]

make sure you

succ
1
4%
SUCC
2
8%
S U C C
8
31%
H Y U C C
15
58%
 
Total votes : 26

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Rannoria
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1870-1920 Era War 2: The End Times (OOC) [NO MORE SIGNUPS]

Postby Rannoria » Tue Feb 14, 2017 12:16 pm

"So. The original 1870-1900 RP was dead, because Sceoji (the maker) became extinct.
So I decided to revive one of my favorite RPs.
Note, Sceoji made all I'm about to post.
Here we go."

- Rannoria, 2016


Now it's 2017 bois, with a new thread. This thread will be the next OOC thread for the 1870-1920 Era War, though the IC continue. This OOC will be valid from when this thread ends or when the IC ends.
Though in all seriousness, guys, thank you for all joining. I feel like this is blown up into something greater than Sceoji imagined, and even Sceoji himself said that he was impressed. Arengin, Wargloria, Traansval, Aclus, NCSU, TTI, Skarten, Norcourt, and so many other nations involved in this. Thank you.

1910 Enigma Expedition

OP: Rannoria

Co-Op: Arengin Union, The Traansval

Special Mentions:
Beyond the Ruins - Hosted by Norcourt (FEDERATION OF ALLIES PROMOTED)
Alien Invasion: 1950 - Hosted by the Arengin Union
Kamanskian Civil War Reboot - Hosted by the Federation of Kendor

Series of OOC Threads:
The Original Thread
First Reboot
Second Thread
Third thread TBD

IC: http://forum.nationstates.net/viewtopic.php?f=5&t=387246&p=29651941#p29651941

Military Statistics (Kudos to The Traansval): http://forum.nationstates.net/viewtopic.php?f=5&t=397385

Histories of Nations: http://forum.nationstates.net/viewtopic.php?f=5&t=390036

Official Discord Chat: https://discord.gg/TUFHPau

This RP includes, but is far from limited to:

- Colonial uprisings as people began to grow frustrated with their overlords.

- Further colonization, and all out trade war

- A wide variety of interweaving alliances and things of such a nature

- late century politics, such as the belief your people's may be more civilized than another

- international incidents that explode over-night from something as small as a border skirmish over a heard of sheep

- pitched and unpitched battles ranging on the scales from a few hundred men to over a hundred thousand (no army will EVER be allowed to break 1 million.)

If anyone finds themselves interested, and actually replies to this, I'll have the application up first thing tomorrow; certainly hoping someone will as it's quite the interesting era.

With that good Sir (or Madame, depending on who's reading this) I leave you to your keyboards and hope you'll bite.

IC: http://forum.nationstates.net/viewtopic.php?f=5&t=387246&p=29651941#p29651941
Military Statistics (Kudos to The Traansval): http://forum.nationstates.net/viewtopic.php?f=5&t=389878

RULES/GUIDELINES FOR RUNNING FOR OP!
The rules to run would be that if you have impacted the world, and have to had signed up at the first OOC thread.

People who do want to run have to choose a start date, and then an end date for the continuation.

If they get elected, they make the next thread, but they have to roll with the original idea of this being a sandbox.

The rules are:

A. You must link all the previous threads before yours.

B. It must be in the same universe.

C. No-one can do the same era, unless the RP died and someone reboots it.

D. You must copy-paste the very important things. Things such as this, and other more "global" rules that don't apply to the specific era.

That's about it, but another thing is that you may make "coalitions."

In the elections, you can make coalitions. Confused? Thought so. Let's say, for example, Olthenia and the Manticorian Empire both want to do a space-era RP.

They can, but they realize that they'll just end up battling each other and losing out or whatever. Anyway, so, they realize that if they were apart, they wouldn't have as much chance in winning, maybe because one lacks talents that the other person has. Anyhow, they compromise, and they form a coalition.

The coalition's idea is that two or three nations (AND ONLY TWO OR THREE NATIONS) come together and compromise. They all agree on date "x", and end on date "y". They'll get their own entries, but if one of them wins, they have to promote their coalition members to OP as well. So there will be two-three OPs. If you want absolute dominance and moderation, do not choose a coalition. Having more OPs has their pros and cons, but it's up to you.
Last edited by Rannoria on Wed Jun 21, 2017 3:05 am, edited 33 times in total.
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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:17 pm

To lay down some guidelines and rules of what will be expected in this forum:

1. No million man armies; the year has not been set, but it will be well before the time when any kind of army could hope to supply a million men on the same battlefield. Besides, dysentery is a nasty creature, and overpopulation tends to give it a boon.

2. No controlling other people's attacks, unit reactions, or anything of the like. This is a particular pet peeve of mine and it can ruin a good thread.

3. No shrugging off enemy actions like they don't affect you; it is okay on occasion to have a counter, or to.intercept the enemy's master-stroke; but you are not meta, and you will be unable to defend against all their blows.

4. No name-calling (unless it's IC and pertains to the roleplay, foul language directed at other role-played, or anything otherwise unnecessarily hurtful. Constructive criticism is appreciated; bullying is not tolerated.

5. No spamming or posting out-of character in the IC thread; we'll either keep this open for out of game chatter, or start a new thread for it later on.

6. Non-human species will be allowed if this goes forward, so long as they have no INCREDIBLY overpowered aspects, or if it is a powerful aspect, it has drawbacks.

7. There will be drawbacks to whatever gear you choose for your men; it's just a fact. You want bullet-proof steel armor? Okay. But your men wearing this must be ENTIRELY immobile, as the weapons of the time were far better at penetration than muskets.

8. Realistic accuracy and things of that nature; your scouts won't be able to open fire at other troops at 2 miles range, no matter how good they are with their rifles.

9. Berserkers are a no-go; you may have similar, or troops of imposing stamina, size, or ferocity but they won't be able to take ten shots from a high-powered rifle and keep on trucking.

10. Last but not least, no superweapons. You may design your own weapons if you so feel the need, but I'd prefer images be provided for realism, and you CANNOT have a weapon that can kill an entire army.

!ARMY RULES!
Peacetime = No more than 1 mil.

Wartime = No more than 3 mil.

When ur getting screwed over real bad = No limit.
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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:17 pm

NATION INFORMATION

Nation name:

National goals:

Nation's Leader:

National Government: (explain it's workings and set-up)

National history:

Territory:

Language:

National Religion:

National Culture/Identity:

National Passtime:

National holiday:(anything like Independence day)

Nation's Population:

Allies:(if any)

Enemies:(if any)

Political issues:(if any)

Chance of revolt:(yes/no)

Greatest Victory:

Most Embarrassing Defeat:


MILITARY STATISTICS

Head General:

Generals Staff:

Military strength:

1.(divide your land forces into regiments, battalions, corps, brigades, etc.)

2. List naval forces, if any

3. List artillery, if any

ARMAMENT

Infantry


Primary Weapon:(make, model, caliber, size, etc.)

Secondary Weapon:(Same as Primary)

Melee Weapon:

Uniform:(material, positives, negatives, colors)

Pack gear: (Rations, Ammo, Tools, etc.)

Greatest Strengths:

Greatest Weaknesses:

Tactics:

Specialty:(entrenching, anti cavalry, fast reload, etc.)

Cavalry


Primary Weapon:(make, model, caliber, size, etc.)

Secondary Weapon:(Same as Primary)

Melee Weapon:

Uniform:(material, positives, negatives, colors)

Pack gear: (Rations, Ammo, Tools, etc.)

Greatest Strengths:

Greatest Weaknesses:

Tactics:

Specialty:(entrenching, anti cavalry, fast reload, etc.)


Artillery

Cannon Types:

Mortar Types:

Rockets:(yes/no)

Howitzers:

Shell types:

Men per artillery crew:

Mules/Horses:

Ships

Ship Line:

armament:

Crew:

Accompaniments: (Marines, etc)


NATION INFORMATION

Nation name: The Federal Union of Rannoria

National goals: To thrive. That's, uh, really it.

Nation's Leader: Grand Odjen Kar

National Government: Governers in each province are elected from the ones in each province every 5 years and a council is formed. The Grand is voted also by the people, and the Grand voting is national, meaning that anyone in Rannoria can vote. Provincial governors manage their province, and any passing of law must be dealt with the Grand. The Grand is the highest rank in the government.

National history: Rannoria was a land that was originally from Lubezyk. The peoples of there were originally divided into two groups. The Banjoists, which were people who were intent on tradition and worshiping the gods, and the Sitarists, who put science before everything. This conflict lead to the War of the Twin Peninsula, which took place in Lubezyk, which was dominantly Banjoist, and Fengate, which was dominantly Sitarist. Eventually the Banjoists won, due to better morale, better location, and numbers, despite the Sitarists being more advanced. This would become a problem later for Rannoria, but nowhere near the 19th or 20th century. The Banjoists needed a name, and they named the nation after the great leader, Rannos Vararria. Thus, Rannoria was formed.

They soon also accepted the SItarist way of modernization, and caught up quick. They won over Eglise Saint Eve in the Campaign of Verxxonzi, driving out the natives, and soon decided upon the Maxtopian land, ruled by King Balazer VI of House Crenvill. Despite being Maxtopian lands, the Alvaksers drove them out into different territories, and settled. They were almost as technologically advanced as the Rannoire, had bigger lands, more food, and more soldiers. The battles raged on, with the final Rannoire victory in the Battle for Yaell. The lands were split up into Maxtopia, which Rannoria owned, Sterkspruit, and Agramer, which would go on to rule under different nations.

Now a new age has started.
This is 1870.

Territory: Eglise Saint Eve, Lubezyk, Maxtopia, Fengate

Language: English, Dutch, Indonesian, Swedish, Ldnge

National Religion: Christian-Protestant

National Culture/Identity: Swedish-Dutch culture, but known as Rannoire

National Passtime: Badminton, Drinking Contests

National holiday: Day of Advancement (August 1st), Usual Holidays, Day of the Rooks (July 26), Arms Day (October 13th)

Nation's Population: 45,000,000

Allies: Norcourt?, Aclus?

Enemies: CSU?, Wargloria?

Political issues: None, really.

Chance of revolt: Yep. In Maxtopia (1/2 chance) and ESE (very slim).

Greatest Victory: Operation "Shieldbreaker"

Most Embarrassing Defeat: Battle of Sorkka

International Standing: Neutral

MILITARY STATISTICS

Head General: Kristian Hilsaly

Generals Staff: Sarde Berus, Tonal Durm

Military strength:

1. 500,000
251 Regiments
113 = Infantry
-80 Average Troops
-8 Specialists
-25 Medical
80 = Cavalry
-35 Heavy
-45 Light

2. 80 Ships
-10 RNR-Ravages (Based off HMS Devastation)
-30 SotLs
-20 RNR-Eastern Kings (Based off HMS Sultans)
-20 RNR-Victuses (Based off HMS Triumph)

3. 2000 Artillery
-20 Regiments

ARMAMENT

Infantry


Primary Weapon: Pattern 1853 Enfield rifle-musket, Martini-Henry being developed - Murata

Secondary Weapon: Beaumont-Adams Revolver - MAS 1873 Revolver

Melee Weapon: Kukri

Uniform: Cotton clothes reinforced with leather, is stronger and more durable. Can last more fights and can protect better, but it does make you slower and it's harder to create, so in desperate times, we just use regular cotton only. Colors are navy blue and gray.

Pack gear: 4 packets of salted, smoked herring, 5 herring in each packet. Extra ammunition, cooking equipment, bedroll, shovel, winter gear, 330ml of Vodka (absolut)

Greatest Strengths: Intimidation, morale, and good survival skills

Greatest Weaknesses: Bad at desert or mountain fighting.

Tactics: Divide an army into three, then send them wave after wave, causing enemy troops to falter. If enemy has more troops, we send our horses first.

Specialty: Has undying morale and honor for the land

Cavalry


Primary Weapon: Snider-Enfield

Secondary Weapon: LeMat Revolver

Melee Weapon: Shashka

Uniform: Same as infantry, but colors are grey and yellow

Pack gear: Bedroll, 4 herring packs, hatchet, winter gear, 330ml of Absolut Vodka, cooking equipment

Greatest Strengths: Can go berserk, can create chaos

Greatest Weaknesses: Can get reckless, can be prone to all normal cavalry things

Tactics: If the infantry tactic doesn't work, cavalrymen go up. They just trample everything, and they move around a lot. More chaotic than intimidating, and infantry follow behind.

Specialty: Create chaos


Artillery

Cannon Types: RBL 40-Pounder Armstrong Gun, Krupp C64

Mortar Types: 4-inch mortar

Rockets: Yeah

Howitzers: Canon obusier de 12

Shell types: Cluster, Gas, Shrapnel

Men per crew: 4

Mules/Horses: 3

Ships: 75

Ship Line: RNR-Listik (Based on HMS Volage)

armament: 4 68-Pounder smoothbore cannons, 3 RML 8 inch 9 ton guns, Maxim guns

Crew: 500-2000

Accompaniments: Boarding party, medics, cooks


Nations in Alliance: (Must have all alliance members consent)
Name of Alliance:
Goal of Alliance:
Rival Alliance: (If applicable)
This is Rannoria, don't forget to eat your own two feet!

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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:18 pm

Current Maps

BIOME MAP
Beige = Desert
Light Green = Savanna(giants piss here, so they are very fertile)
Forest Green and Dark Green = Tropical Areas and Jungles
Darkish Light Green = Hot and Cold Grassland
Cyan = Marshland(think of the Netherlands)
Light Pine Green = Cold Grassland (fertile)
Brown = Mountains
Gray = Very Cold Grassland to Just Cold
Light Blue = TOO COLD DAMMIT!

POLITICAL MAP
Light Green = Rannoria
Cyan = Aclus
Salmon = Arengin Union
Yellow = The Imperial Warglorian Empire
Gold = Ruskland-Preuben (Formerly New Communist and Socialist Unions)
Orange = The Traansval
Red = Morvern [Albion]
Magenta = Eodor
Black = TeknoRepublika [Crimetopolis]
Purple = Skarten
Pale Lavendar = Zjaum
Beige = Manticorian
Burgundy = Norcourt
Green = The Bronze Isles [Cesopium]
Lavender = Halium
Pale Blue = The Twelve Isles
Brown = Empire of Mu [The 2nd Republic of the South]
Leaf Green = Krossa
Pale Brown = Bevilla
Solid Blue = The Australan Empire [Homo Sapiens Imperium]
Maroon = Second Aydinirian Empire [Shahinay]
Electric Blue = Germany Austria and Bohemia


CULTURAL MAP
Red = Slavic
Orange = Dutch/Dutch Offshoot/Mixed Dutch
Black = Germanic/Maxtopian/Germanic Offshoot/Mixed Germanic
Burgandy = Teknoic
Grey = Native
Light Green = Celtic
Dark Blue = French / Aclusian
Pink = Carribean / Asian
Brown = Sylbanian
Light Purple = Arabic
Purple = Turkish/Arabic
Yellow = English/Mixed English
Light Blue = Asgeirrian


KUDOS TO Ruskland-Preuben and The Traansval FOR MAKING MAPS!
Last edited by Rannoria on Sun Apr 02, 2017 11:37 am, edited 7 times in total.
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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:18 pm

ALLIANCE CHART


Nations in Alliance: Arengin Union, Wargloria, Aclus, Skarten, and Halium
Name of Alliance: Global Defense Union
Goal of Alliance: To defend each member and assist them in times of need.
Rival Alliance: The Alliance of Republican Nations


Nations in Alliance: Traansval, Norcourt, Manticore, Rannoria (unofficial), and the NCSU
Name of Alliance: Alliance of Republican Nations
Goal of Alliance: To form a defensive alliance between member nations, to ensure the sovereignty of each member, and to allow for them to grow onto new lands.
Rival Alliance: Communist International Union (Invalid)
Last edited by Rannoria on Thu Jun 29, 2017 11:17 pm, edited 2 times in total.
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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:18 pm

THEMES FOR COUNTRIES



Ruskland-Preuben
Great War Theme:
https://m.youtube.com/watch?v=lDQ7hXMLxGc

Minor War Theme:
https://m.youtube.com/watch?v=6nFKPVfDrgU

Revolt Theme:
Same as Minor War Theme

Peace Theme:
https://m.youtube.com/watch?v=2DD_NR8fIpw



Arengin Music Themes

Peace: https://www.youtube.com/watch?v=j2g6uWKrqSM

War: https://www.youtube.com/watch?v=0XbiGQslAvo

Loosing or ending the war: https://www.youtube.com/watch?v=yN-1Eh3ksVA

Winning the war: https://www.youtube.com/watch?v=aHO680fUhAQ (Its basically a representation of a war Arengin won)




Last edited by Rannoria on Thu Mar 09, 2017 9:34 am, edited 1 time in total.
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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:19 pm

Here it is.

Second OOC for this.

A new dawn, but not really.
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New Communist and Socialist Unions
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Postby New Communist and Socialist Unions » Tue Feb 14, 2017 12:26 pm

Bruh
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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Arengin Union
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Postby Arengin Union » Tue Feb 14, 2017 12:27 pm

Ahhh boiiiiiiiiiiii thanks Rannoria :D
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New Communist and Socialist Unions
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Postby New Communist and Socialist Unions » Tue Feb 14, 2017 12:27 pm

May I have CO-OP too?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:27 pm

New Communist and Socialist Unions wrote:May I have CO-OP too?

hmm


idk
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New Communist and Socialist Unions
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Postby New Communist and Socialist Unions » Tue Feb 14, 2017 12:28 pm

Rannoria wrote:
New Communist and Socialist Unions wrote:May I have CO-OP too?

hmm


idk


I'll give you planes.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:28 pm

I really like how two people already chose, "Hire a Samurai."


Also, Traans has been quite inactive on this RP. I know he has his own.



but bro
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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:29 pm

New Communist and Socialist Unions wrote:
Rannoria wrote:hmm


idk


I'll give you planes.

DEAL.


but in seriousness, i don't know. We'll see in time.
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New Communist and Socialist Unions
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Postby New Communist and Socialist Unions » Tue Feb 14, 2017 12:30 pm

Rannoria wrote:I really like how two people already chose, "Hire a Samurai."


Also, Traans has been quite inactive on this RP. I know he has his own.



but bro


Traansval has to deal with his boogaloo, can I help in the dealing of this one too?

Rannoria wrote:
New Communist and Socialist Unions wrote:
I'll give you planes.

DEAL.


but in seriousness, i don't know. We'll see in time.


Kek.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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Arengin Union
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Postby Arengin Union » Tue Feb 14, 2017 12:34 pm

Traansval and I need to have a talk. You can't just abandoned the thread like this when your nation is such a big part of it.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:34 pm

New Communist and Socialist Unions wrote:
Rannoria wrote:I really like how two people already chose, "Hire a Samurai."


Also, Traans has been quite inactive on this RP. I know he has his own.



but bro


Traansval has to deal with his boogaloo, can I help in the dealing of this one too?

Rannoria wrote:DEAL.


but in seriousness, i don't know. We'll see in time.


Kek.

Yeah.

Though I do have to commend you on your mapping. Kudos to you for that *clap*
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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:35 pm

Arengin Union wrote:Traansval and I need to have a talk. You can't just abandoned the thread like this when your nation is such a big part of it.

fisicul cunfrutnsation


haehea
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New Communist and Socialist Unions
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Postby New Communist and Socialist Unions » Tue Feb 14, 2017 12:36 pm

Rannoria wrote:
Arengin Union wrote:Traansval and I need to have a talk. You can't just abandoned the thread like this when your nation is such a big part of it.

fisicul cunfrutnsation


haehea


Kehk bruoch
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Dead, yet dreaming, Cthulhu waits in his palace in R'lyeh.

Your handy R'lyethian translator
Probably my best post...
I am an Arthur dude... With GIGA PUDDI!!!!! AWOOGA MATE-O! I Dun use NS stats.

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Arengin Union
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Postby Arengin Union » Tue Feb 14, 2017 12:36 pm

Rannoria wrote:
Arengin Union wrote:Traansval and I need to have a talk. You can't just abandoned the thread like this when your nation is such a big part of it.

fisicul cunfrutnsation


haehea

Fetus deletus
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 12:43 pm

Arengin Union wrote:
Rannoria wrote:fisicul cunfrutnsation


haehea

Fetus deletus

- Nikolai to Melissa
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Arengin Union
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Postby Arengin Union » Tue Feb 14, 2017 12:48 pm

Rannoria wrote:
Arengin Union wrote:Fetus deletus

- Nikolai to Melissa

Lol

I'm hoping to post soon when I get home.
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Rannoria
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Postby Rannoria » Tue Feb 14, 2017 1:02 pm

This is Rannoria, don't forget to eat your own two feet!

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The Central Shadow Nation
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Postby The Central Shadow Nation » Tue Feb 14, 2017 3:33 pm

Wait guys! I realized Wallonia and Tibor have no water. Can I have a ocean touching spot next to it?
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"If you can't spot the sucker in your first half hour at the table, then you are the sucker."

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Norcourt
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Postby Norcourt » Tue Feb 14, 2017 5:29 pm

Hello friends...it's been quite a ride.
A PROUD MEMBER OF THE FEDERATION OF ALLIES!
Host nation of Nuza

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