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Any Rock in a Storm (MT; OOC; Semi-open)

A staging-point for declarations of war and other major diplomatic events. [In character]

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Nauchrtenfield
Spokesperson
 
Posts: 114
Founded: Aug 14, 2016
Ex-Nation

Postby Nauchrtenfield » Tue Dec 06, 2016 3:40 pm

stats you asked for, and so you will recive

InfanteriKanonVagn 1051
Type Amphibious Light Tank
Place of origin Nauchrtenfield

Specifications

Weight 18 tonnes
Length 6.41 m
8.85 m (including gun)
Width 3.00 m
Height 2.32 m
Crew 4 (Gunner, Driver, Loader Commander)
Armor Secret (protects against 20 mm ordonance)(upgraded with applique armour upgrades this to 30-40mm ordonance)
Main armament Type 3 105mm High Pressure - Low Recoil cannon
Secondary armament
1 6.55 mm machine gun LMG5
Two Lyran 60 mm light grenade launchers (designed primarily to launch flares, but can launch other ordnance as well)
Engine Diesel NSM/NSE model TD 120 A, 4-step turbocharged straight six-cylinder, with a cylinder volume of 11.97 litres. Producing 330 hp at 2200 rpm
Power/weight 20.2 hp/tonne
Suspension Torsion beam suspension
Operational range 500 km
Speed 65 km/h (72km/h on roads) (14 hm/h Water)

kampfvagn 1051
Type Amphibious Armoured Personnel Carrier
Place of origin Nauchrtenfield/DEN

Specifications

Weight X tonnes
Length 8.76 m
Width 3.00 m
Height 3.15 m
Crew 3 (Gunner, Driver, Commander) + up to 12 Passengers(Nauchrtenfield variants only carry 10 seats)
Armor Secret (protects against 40 mm ordnance)
Main armament 40mm GMG
Secondary armament
2 6.55 mm machine gun LMG5
8 M250 Dischargers
Engine Diesel XXX variant from XX producing X hp at Y RPM
Power/weight Z hp/tonne
Operational range 500 km
Speed 65 km/h (72km/h on roads) (14 km/h in Water)

as you can see, it is still WIP, i hope that is ok, however the armour and weapons will not change, and the speed will only change slightly
(sorry to present such a bad stat block ^^)

GF 2
Type Amphibious Armoured Personnel Carrier
Place of origin Nauchrtenfield/

Specifications

Weight 5.0 tonnes (front car)
3.5 tonnes (rear car, APC version)
Length 7.6 m
Width 2.34 m
Height 2.2 m (front car)
2.1 m (rear car)
Crew driver + 4 passengers (front car), 8 passengers (rear car)
Armor Classified, Level 3+ STANAG 4569(4 from the front, 3 rest)
Main armament heavy machine gun in RWS mount
Secondary armament smoke grenade launchers (front), LMG 5 in ring mount
Engine Cummins 5.9 litre in-line six-cylinder turbocharged diesel 202 kW (275 hp)
Speed 65 km/h (roads) 5 km/h (water)

I think that was all
If i missed anything just let me know and ill address it once i wake up

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Tue Dec 06, 2016 4:37 pm

Nauchrtenfield wrote:
stats you asked for, and so you will recive

InfanteriKanonVagn 1051
Type Amphibious Light Tank
Place of origin Nauchrtenfield

Specifications

Weight 18 tonnes
Length 6.41 m
8.85 m (including gun)
Width 3.00 m
Height 2.32 m
Crew 4 (Gunner, Driver, Loader Commander)
Armor Secret (protects against 20 mm ordonance)(upgraded with applique armour upgrades this to 30-40mm ordonance)
Main armament Type 3 105mm High Pressure - Low Recoil cannon
Secondary armament
1 6.55 mm machine gun LMG5
Two Lyran 60 mm light grenade launchers (designed primarily to launch flares, but can launch other ordnance as well)
Engine Diesel NSM/NSE model TD 120 A, 4-step turbocharged straight six-cylinder, with a cylinder volume of 11.97 litres. Producing 330 hp at 2200 rpm
Power/weight 20.2 hp/tonne
Suspension Torsion beam suspension
Operational range 500 km
Speed 65 km/h (72km/h on roads) (14 hm/h Water)

kampfvagn 1051
Type Amphibious Armoured Personnel Carrier
Place of origin Nauchrtenfield/DEN

Specifications

Weight X tonnes
Length 8.76 m
Width 3.00 m
Height 3.15 m
Crew 3 (Gunner, Driver, Commander) + up to 12 Passengers(Nauchrtenfield variants only carry 10 seats)
Armor Secret (protects against 40 mm ordnance)
Main armament 40mm GMG
Secondary armament
2 6.55 mm machine gun LMG5
8 M250 Dischargers
Engine Diesel XXX variant from XX producing X hp at Y RPM
Power/weight Z hp/tonne
Operational range 500 km
Speed 65 km/h (72km/h on roads) (14 km/h in Water)

as you can see, it is still WIP, i hope that is ok, however the armour and weapons will not change, and the speed will only change slightly
(sorry to present such a bad stat block ^^)

GF 2
Type Amphibious Armoured Personnel Carrier
Place of origin Nauchrtenfield/

Specifications

Weight 5.0 tonnes (front car)
3.5 tonnes (rear car, APC version)
Length 7.6 m
Width 2.34 m
Height 2.2 m (front car)
2.1 m (rear car)
Crew driver + 4 passengers (front car), 8 passengers (rear car)
Armor Classified, Level 3+ STANAG 4569(4 from the front, 3 rest)
Main armament heavy machine gun in RWS mount
Secondary armament smoke grenade launchers (front), LMG 5 in ring mount
Engine Cummins 5.9 litre in-line six-cylinder turbocharged diesel 202 kW (275 hp)
Speed 65 km/h (roads) 5 km/h (water)

I think that was all
If i missed anything just let me know and ill address it once i wake up

This all looks fine to me. Wrap everything up into a neat ORBAT, and I'll add it to the OP.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Nauchrtenfield
Spokesperson
 
Posts: 114
Founded: Aug 14, 2016
Ex-Nation

Postby Nauchrtenfield » Wed Dec 07, 2016 6:11 am

Congreveopia wrote:
Nauchrtenfield wrote:
stats you asked for, and so you will recive

InfanteriKanonVagn 1051
Type Amphibious Light Tank
Place of origin Nauchrtenfield

Specifications

Weight 18 tonnes
Length 6.41 m
8.85 m (including gun)
Width 3.00 m
Height 2.32 m
Crew 4 (Gunner, Driver, Loader Commander)
Armor Secret (protects against 20 mm ordonance)(upgraded with applique armour upgrades this to 30-40mm ordonance)
Main armament Type 3 105mm High Pressure - Low Recoil cannon
Secondary armament
1 6.55 mm machine gun LMG5
Two Lyran 60 mm light grenade launchers (designed primarily to launch flares, but can launch other ordnance as well)
Engine Diesel NSM/NSE model TD 120 A, 4-step turbocharged straight six-cylinder, with a cylinder volume of 11.97 litres. Producing 330 hp at 2200 rpm
Power/weight 20.2 hp/tonne
Suspension Torsion beam suspension
Operational range 500 km
Speed 65 km/h (72km/h on roads) (14 hm/h Water)

kampfvagn 1051
Type Amphibious Armoured Personnel Carrier
Place of origin Nauchrtenfield/DEN

Specifications

Weight X tonnes
Length 8.76 m
Width 3.00 m
Height 3.15 m
Crew 3 (Gunner, Driver, Commander) + up to 12 Passengers(Nauchrtenfield variants only carry 10 seats)
Armor Secret (protects against 40 mm ordnance)
Main armament 40mm GMG
Secondary armament
2 6.55 mm machine gun LMG5
8 M250 Dischargers
Engine Diesel XXX variant from XX producing X hp at Y RPM
Power/weight Z hp/tonne
Operational range 500 km
Speed 65 km/h (72km/h on roads) (14 km/h in Water)

as you can see, it is still WIP, i hope that is ok, however the armour and weapons will not change, and the speed will only change slightly
(sorry to present such a bad stat block ^^)

GF 2
Type Amphibious Armoured Personnel Carrier
Place of origin Nauchrtenfield/

Specifications

Weight 5.0 tonnes (front car)
3.5 tonnes (rear car, APC version)
Length 7.6 m
Width 2.34 m
Height 2.2 m (front car)
2.1 m (rear car)
Crew driver + 4 passengers (front car), 8 passengers (rear car)
Armor Classified, Level 3+ STANAG 4569(4 from the front, 3 rest)
Main armament heavy machine gun in RWS mount
Secondary armament smoke grenade launchers (front), LMG 5 in ring mount
Engine Cummins 5.9 litre in-line six-cylinder turbocharged diesel 202 kW (275 hp)
Speed 65 km/h (roads) 5 km/h (water)

I think that was all
If i missed anything just let me know and ill address it once i wake up

This all looks fine to me. Wrap everything up into a neat ORBAT, and I'll add it to the OP.


and edited into my app
anything else? ^^

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Wed Dec 07, 2016 7:36 am

Nauchrtenfield wrote:
Congreveopia wrote:This all looks fine to me. Wrap everything up into a neat ORBAT, and I'll add it to the OP.


and edited into my app
anything else? ^^

Add the ships to your ORBAT too (I presume you're fine with the ones I suggested, though I'm happy to help you find something else if you're not), just so that everything is in one place when people look on the OP to check your forces.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Nauchrtenfield
Spokesperson
 
Posts: 114
Founded: Aug 14, 2016
Ex-Nation

Postby Nauchrtenfield » Wed Dec 07, 2016 8:08 am

Congreveopia wrote:
Nauchrtenfield wrote:
and edited into my app
anything else? ^^

Add the ships to your ORBAT too (I presume you're fine with the ones I suggested, though I'm happy to help you find something else if you're not), just so that everything is in one place when people look on the OP to check your forces.


and added
and im fine with your naval recommendations, they are just supposed to get my troops where they are needed

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Wed Dec 07, 2016 9:27 am

Nauchrtenfield wrote:
Congreveopia wrote:Add the ships to your ORBAT too (I presume you're fine with the ones I suggested, though I'm happy to help you find something else if you're not), just so that everything is in one place when people look on the OP to check your forces.


and added
and im fine with your naval recommendations, they are just supposed to get my troops where they are needed

Great, that's everything! You're on the OP.

We're just waiting on Exantos's ORBAT to start the IC.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Exantos
Ambassador
 
Posts: 1276
Founded: Feb 08, 2012
Ex-Nation

Postby Exantos » Wed Dec 07, 2016 11:29 pm

Here's my extended Orbat, if you need me to put details for anything else aside from basic riflemen gear let me know and I'll post that down as well.(Gear for my soldiers will be included later on but let's get the IC rolling)
Extended Orbat:

23nd Mechanized Battalion and 19th Mechanized Battalion each have 5 Zubr’s per battalion=10 total Zubr’s
Each Company in these battalions are split into 5 platoons each platoon has 30 troops and each platoon contains two squads of 15 troops each, each of these squads have a type 89 AFV.
Each squad contains 8 infantry men, 2 medics, 1 commander, and 2 specialized soldiers such as Heavy Machine gunners, anti-tank soldiers, recon/snipers, recon drone operators, or anti-air soldiers. The commander and the driver for the type 89 AFV if forced out would take additional roles as riflemen within in the group.

For the 48th I have 24 Mi-24’s and I have 3 platoons per company and 2 squads per platoon each squad consisting of 11 men so I have 66 men per company. The infantry setup is 1 pilot, 1 weapon system officer and 9 soldiers with 1 medic, 6 riflemen and 1 specialist consisting of anti-tank, anti-air, or sniper/recon.

For my armored company I have 36 ZBD and transportation wise I have 4 072A for that, then for the mechanized soldiers I have 27 ZDB2000 with the same setup as my other mechanized infantry except each platoon is consisting of 22 men and each platoon squad has 1 medic, 1 driver, 1 commander, 1 gunner, 6 riflemen, and 1 specialist. I have 3 072A’s for that.

For the 36th and 37th I will be running these as a medium tank base because of the weight and so since I have 200 soldiers total manning these I will have 50 2k22’s and that means 10 072A’s.
The 23rd Mobile reconnaissance company will have 12 ASLAV’s so I will have 2 ZUBR’s with 6 ASLAV’s in each one. The troop capability in relation to this will have 3 Riflemen, 1 medic, 1 recon soldier, and 1 spotter for the recon soldier. As well as the Driver, Gunner, and Commander.

I will also be running 4 0720A’s for my logistical and command battalion. So DEN I just need you to store 4 helicopters if possible.

*Important Note* All of my soldiers if they manage to get out of the tank in time or anti-air vehicle etc.. or have to engage in infantry combat have the capability to do so(This means the drivers, and other soldiers can fight too)
"The only normal people are the ones you don't know very well."-Alfred Adler

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Fri Dec 09, 2016 3:20 pm

Exantos wrote:Here's my extended Orbat, if you need me to put details for anything else aside from basic riflemen gear let me know and I'll post that down as well.(Gear for my soldiers will be included later on but let's get the IC rolling)
Extended Orbat:

23nd Mechanized Battalion and 19th Mechanized Battalion each have 5 Zubr’s per battalion=10 total Zubr’s
Each Company in these battalions are split into 5 platoons each platoon has 30 troops and each platoon contains two squads of 15 troops each, each of these squads have a type 89 AFV.
Each squad contains 8 infantry men, 2 medics, 1 commander, and 2 specialized soldiers such as Heavy Machine gunners, anti-tank soldiers, recon/snipers, recon drone operators, or anti-air soldiers. The commander and the driver for the type 89 AFV if forced out would take additional roles as riflemen within in the group.

For the 48th I have 24 Mi-24’s and I have 3 platoons per company and 2 squads per platoon each squad consisting of 11 men so I have 66 men per company. The infantry setup is 1 pilot, 1 weapon system officer and 9 soldiers with 1 medic, 6 riflemen and 1 specialist consisting of anti-tank, anti-air, or sniper/recon.

For my armored company I have 36 ZBD and transportation wise I have 4 072A for that, then for the mechanized soldiers I have 27 ZDB2000 with the same setup as my other mechanized infantry except each platoon is consisting of 22 men and each platoon squad has 1 medic, 1 driver, 1 commander, 1 gunner, 6 riflemen, and 1 specialist. I have 3 072A’s for that.

For the 36th and 37th I will be running these as a medium tank base because of the weight and so since I have 200 soldiers total manning these I will have 50 2k22’s and that means 10 072A’s.
The 23rd Mobile reconnaissance company will have 12 ASLAV’s so I will have 2 ZUBR’s with 6 ASLAV’s in each one. The troop capability in relation to this will have 3 Riflemen, 1 medic, 1 recon soldier, and 1 spotter for the recon soldier. As well as the Driver, Gunner, and Commander.

I will also be running 4 0720A’s for my logistical and command battalion. So DEN I just need you to store 4 helicopters if possible.

*Important Note* All of my soldiers if they manage to get out of the tank in time or anti-air vehicle etc.. or have to engage in infantry combat have the capability to do so(This means the drivers, and other soldiers can fight too)

Looks good. Wrap it into one cohesive ORBAT, and I'll put it on the OP.

IC will hopefully be up this weekend.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Sun Dec 11, 2016 2:55 pm

The IC has arrived!

Some final things to note:
  • The battle begins on Day 1 at 0000 hours (that's the midnight between day 0 and day 1).
  • REDFOR troops begin 1000 kilometers due west of Ilha Oitava.
  • BLUEFOR troops begin in Praia da Vitória with the following exceptions:
    • Naval assets start in the water east of the island, not on land. Of course.
    • Air assets start at the island's airfield at Praia da Vitória.
    • The OTH radar and its crew start in their facility on the island's western hill.
  • The OTH radar can see non-stealth surface ships 500 km away and aircraft 100 km away.

The day 1 weather report is:
  • Clear skys above Ilha Oitava.
  • Clouds past 100km south of Ilha Oitava (optical satellite and high-altitude air reconnaissance not possible).
  • Storms past 250km south of Ilha Oitava (air operations from surface ships difficult).

Feel free to ask if you have any further questions or I forgot to mention anything!
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Exantos
Ambassador
 
Posts: 1276
Founded: Feb 08, 2012
Ex-Nation

Postby Exantos » Mon Dec 12, 2016 6:57 am

Congreveopia wrote:[*]The OTH radar and its crew start in their facility on the island's western hill.[/list]
[*]The OTH radar can see non-stealth surface ships 500 km away and aircraft 100 km away.[/list]


Right so was there a mention of this beforehand? Because I believe that if this wasn't mentioned earlier we weren't given the proper information to prepare forces for this. I mean I would've changed up several aspects of my forces such as sacrificing manpower or firepower for speed if I knew that the Blufor would be getting an early warning system like this, and before you ask yes I did look through the orbats as well as look through the island as well.
Last edited by Exantos on Mon Dec 12, 2016 7:00 am, edited 1 time in total.
"The only normal people are the ones you don't know very well."-Alfred Adler

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Die Erworbenen Namen
Negotiator
 
Posts: 6046
Founded: Feb 12, 2014
Ex-Nation

Postby Die Erworbenen Namen » Mon Dec 12, 2016 8:31 am

Exantos wrote:
Congreveopia wrote:[*]The OTH radar and its crew start in their facility on the island's western hill.[/list]
[*]The OTH radar can see non-stealth surface ships 500 km away and aircraft 100 km away.[/list]


Right so was there a mention of this beforehand? Because I believe that if this wasn't mentioned earlier we weren't given the proper information to prepare forces for this. I mean I would've changed up several aspects of my forces such as sacrificing manpower or firepower for speed if I knew that the Blufor would be getting an early warning system like this, and before you ask yes I did look through the orbats as well as look through the island as well.


He probably didn't mention it because I, as USSDEN, already would've known about it. Mostly because I actually employ this equipment quite a lot, and so know the limitations

Also I did invade Hale Isles once. Don't know if that is canon.
The beatings will continue. Regardless of morale.

Hurtful Thoughts wrote:Also, nominating DEN as ATLAS's Chef Ramses.
The United Remnants of America wrote:I'm collecting friends. Hate to say it, but you qualify.

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Mon Dec 12, 2016 1:58 pm

Exantos wrote:
Congreveopia wrote:[*]The OTH radar and its crew start in their facility on the island's western hill.[/list]
[*]The OTH radar can see non-stealth surface ships 500 km away and aircraft 100 km away.[/list]


Right so was there a mention of this beforehand? Because I believe that if this wasn't mentioned earlier we weren't given the proper information to prepare forces for this. I mean I would've changed up several aspects of my forces such as sacrificing manpower or firepower for speed if I knew that the Blufor would be getting an early warning system like this, and before you ask yes I did look through the orbats as well as look through the island as well.

Congreveopia wrote:...REDFOR, Oitava is critical to crossing this ocean. As long as Blufor has over the horizon radar and an airbase here, your heavy transports can go no further...

Also, this is pretty small for an OTH system. JORN reaches 1000-3000 kilometers. And anyways, you fight a war with the army you have, not the army you want. If this wargame were part of an actual military campaign, it's unlikely that you'd gut your existing command structure to build a specialized division for assaulting this island.

Also, we could have just put the E-3 and P-8 on patrol even if we didn't have the radar.

Die erworbenen Namen wrote:Also I did invade Hale Isles once. Don't know if that is canon.

It's not because the RP died before there was any clear ending or sign of how things were going to go.

If I had to guess, I would have assumed that your landing force was stopped on the highways by Halian armor and the landing was gradually rolled back, Agamemnon was sunk at the expense of heavy casualties in the Fourth Ship Flotilla, and eventually a ceasefire was negotiated after RavenForce fleets secured the Hale Isles, but I assume that you have a different impression of how things would have gone, and neither of us can know for sure without having RPed it out further.

Don't worry, I'm sure you'll get to do a proper invasion of the Hale Isles eventually. :p
Last edited by Congreveopia on Mon Dec 12, 2016 2:23 pm, edited 3 times in total.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Die Erworbenen Namen
Negotiator
 
Posts: 6046
Founded: Feb 12, 2014
Ex-Nation

Postby Die Erworbenen Namen » Tue Dec 13, 2016 7:19 am

RIP Agamemnon. You served dutifully.
The beatings will continue. Regardless of morale.

Hurtful Thoughts wrote:Also, nominating DEN as ATLAS's Chef Ramses.
The United Remnants of America wrote:I'm collecting friends. Hate to say it, but you qualify.

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Tue Dec 13, 2016 8:50 am

Die erworbenen Namen wrote:RIP Agamemnon. You served dutifully.

Agamemnon showed up later in Rebellious Citadel, though, so if it was sunk in the DeN-Secoritan Conflict of 2015, then you must have launched a new ship under the same name a few months later.

Either that, or Agamemnon travels through time. Which it doesn't, right? Right?
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Vionna-Frankenlisch
Ambassador
 
Posts: 1882
Founded: Jun 21, 2014
Inoffensive Centrist Democracy

Postby Vionna-Frankenlisch » Tue Dec 13, 2016 10:05 am

Not sure if I should apply for this or not, I don't really know what role my forces could play.
New Edom wrote:Unwerth laughed. “Such hen lobsters are the Vionnans. But then, every Vionnan is half a sodomite."


Commissar of Revolutionary Action of the INTERNATIONAL SOCIALIST CONGRESS
Also responsible for Espicuta of Teremara, go check that region out for a friendly crew and a fulfilling MT role-playing experience!

iiWiki

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Die Erworbenen Namen
Negotiator
 
Posts: 6046
Founded: Feb 12, 2014
Ex-Nation

Postby Die Erworbenen Namen » Tue Dec 13, 2016 11:04 am

Congreveopia wrote:
Die erworbenen Namen wrote:RIP Agamemnon. You served dutifully.

Agamemnon showed up later in Rebellious Citadel, though, so if it was sunk in the DeN-Secoritan Conflict of 2015, then you must have launched a new ship under the same name a few months later.

Either that, or Agamemnon travels through time. Which it doesn't, right? Right?

No comment
The beatings will continue. Regardless of morale.

Hurtful Thoughts wrote:Also, nominating DEN as ATLAS's Chef Ramses.
The United Remnants of America wrote:I'm collecting friends. Hate to say it, but you qualify.

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Tue Dec 13, 2016 8:09 pm

Vionna-Frankenlisch wrote:Not sure if I should apply for this or not, I don't really know what role my forces could play.

The Extra Bluefor slot is still open, so you're welcome to join.

Looking for advice on what sort of forces to deploy?
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Vionna-Frankenlisch
Ambassador
 
Posts: 1882
Founded: Jun 21, 2014
Inoffensive Centrist Democracy

Postby Vionna-Frankenlisch » Wed Dec 14, 2016 2:08 pm

Congreveopia wrote:
Vionna-Frankenlisch wrote:Not sure if I should apply for this or not, I don't really know what role my forces could play.

The Extra Bluefor slot is still open, so you're welcome to join.

Looking for advice on what sort of forces to deploy?


Yeah exactly that.
New Edom wrote:Unwerth laughed. “Such hen lobsters are the Vionnans. But then, every Vionnan is half a sodomite."


Commissar of Revolutionary Action of the INTERNATIONAL SOCIALIST CONGRESS
Also responsible for Espicuta of Teremara, go check that region out for a friendly crew and a fulfilling MT role-playing experience!

iiWiki

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Wed Dec 14, 2016 2:27 pm

Vionna-Frankenlisch wrote:
Congreveopia wrote:The Extra Bluefor slot is still open, so you're welcome to join.

Looking for advice on what sort of forces to deploy?


Yeah exactly that.

Okay. Additional multirole fighter aircraft could be very useful.

Alternatively, more land forces could also be good. That could be a small special operations unit, or a larger supplementary ground force.

The one thing I'd probably advise against is a surface ship. Chances are that you'd be sunk pretty quickly without getting involved in the fighting much.

So yeah, if you like air combat, then I think more aircraft would be very valuable. If not, come up with some sort of ground unit that you'd enjoy playing.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

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Vionna-Frankenlisch
Ambassador
 
Posts: 1882
Founded: Jun 21, 2014
Inoffensive Centrist Democracy

Postby Vionna-Frankenlisch » Wed Dec 14, 2016 2:51 pm

Congreveopia wrote:
Vionna-Frankenlisch wrote:
Yeah exactly that.

Okay. Additional multirole fighter aircraft could be very useful.

Alternatively, more land forces could also be good. That could be a small special operations unit, or a larger supplementary ground force.

The one thing I'd probably advise against is a surface ship. Chances are that you'd be sunk pretty quickly without getting involved in the fighting much.

So yeah, if you like air combat, then I think more aircraft would be very valuable. If not, come up with some sort of ground unit that you'd enjoy playing.


I'm hopeless at air combat, I'll work on some ground troops.
New Edom wrote:Unwerth laughed. “Such hen lobsters are the Vionnans. But then, every Vionnan is half a sodomite."


Commissar of Revolutionary Action of the INTERNATIONAL SOCIALIST CONGRESS
Also responsible for Espicuta of Teremara, go check that region out for a friendly crew and a fulfilling MT role-playing experience!

iiWiki

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Vionna-Frankenlisch
Ambassador
 
Posts: 1882
Founded: Jun 21, 2014
Inoffensive Centrist Democracy

Postby Vionna-Frankenlisch » Thu Dec 15, 2016 4:13 am

Nation Name: The United Kingdom of Vionna-Frankenlisch
Nation demonym: Vionna-Frankenlischian
Role you're applying for: Extra BLUEFOR
ORBAT:
Operational Command Section
CO: Brigadier General Simon Reeve

61st Battalion, Royal Special Operations Services
CO: Major [REDACTED]
600 Men

709th Imperial Battalion of Sappers
CO: Lieutenant Colonel Hannah Oakley
500 Men

256th Tank Battalion
CO: Lieutenant Colonel Roger Godfrey
820 Men

10th Lipionian Special Forces Battalion
CO: Major Thomas Black
340 Men

Writing sample: My latest war Rp I can provide some other examples but this is the latest one, as you can tell I haven't done a proper war Rp in some time.
Last edited by Vionna-Frankenlisch on Thu Dec 15, 2016 6:46 am, edited 2 times in total.
New Edom wrote:Unwerth laughed. “Such hen lobsters are the Vionnans. But then, every Vionnan is half a sodomite."


Commissar of Revolutionary Action of the INTERNATIONAL SOCIALIST CONGRESS
Also responsible for Espicuta of Teremara, go check that region out for a friendly crew and a fulfilling MT role-playing experience!

iiWiki

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Thu Dec 15, 2016 6:22 am

Vionna-Frankenlisch wrote:
Nation Name: The United Kingdom of Vionna-Frankenlisch
Nation demonym: Vionna-Frankenlischian
Role you're applying for: Extra BLUEFOR
ORBAT:
61st Battalion, Royal Special Operations Services
CO: Major [REDACTED]
600 Men

109th Imperial Rifle Division
CO: Major General Hannah Oakley
12,710 Men

56th Tank Division
CO: Major General Roger Godfrey
9,810 Men
Writing sample: My latest war Rp I can provide some other examples but this is the latest one, as you can tell I haven't done a proper war Rp in some time.

Sorry, there's language in the Extra slots about "try to pick a unit size that would be commanded by something comparable to a lieutenant colonel." That's because your current proposed deployment would outnumber all currently involved land forces by about 2:1. Do you think you could try to trim this down to something around the size of a battalion?
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Vionna-Frankenlisch
Ambassador
 
Posts: 1882
Founded: Jun 21, 2014
Inoffensive Centrist Democracy

Postby Vionna-Frankenlisch » Thu Dec 15, 2016 6:35 am

Congreveopia wrote:
Vionna-Frankenlisch wrote:
Nation Name: The United Kingdom of Vionna-Frankenlisch
Nation demonym: Vionna-Frankenlischian
Role you're applying for: Extra BLUEFOR
ORBAT:
61st Battalion, Royal Special Operations Services
CO: Major [REDACTED]
600 Men

109th Imperial Rifle Division
CO: Major General Hannah Oakley
12,710 Men

56th Tank Division
CO: Major General Roger Godfrey
9,810 Men
Writing sample: My latest war Rp I can provide some other examples but this is the latest one, as you can tell I haven't done a proper war Rp in some time.

Sorry, there's language in the Extra slots about "try to pick a unit size that would be commanded by something comparable to a lieutenant colonel." That's because your current proposed deployment would outnumber all currently involved land forces by about 2:1. Do you think you could try to trim this down to something around the size of a battalion?


Yeah, I remember reading that now, It never occurred to me when writing, I have edited the original application.
Last edited by Vionna-Frankenlisch on Thu Dec 15, 2016 6:40 am, edited 1 time in total.
New Edom wrote:Unwerth laughed. “Such hen lobsters are the Vionnans. But then, every Vionnan is half a sodomite."


Commissar of Revolutionary Action of the INTERNATIONAL SOCIALIST CONGRESS
Also responsible for Espicuta of Teremara, go check that region out for a friendly crew and a fulfilling MT role-playing experience!

iiWiki

User avatar
Vanquaria
Senator
 
Posts: 4809
Founded: May 09, 2014
Ex-Nation

Postby Vanquaria » Sat Jan 07, 2017 3:46 am

Tag
Vanq commands a quiet respect that carries its own authority. He is the Hitler of NS.


"I took away Vanq's YB for deliberatly ignoring me"
"I know Vanq is a very good writer and this is how he treats someone of lesser skill?"
"I would love to have a writer of your caliber along for the ride"
"neo and vanq do a dbz fusion to form 1 big shitposter then get erased from NS by kyrusia"
"Which is the level of memeing I expect from Vanq"
"brigadier general comes on, pulls a vanq and calls us all autistic"

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