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by The Twelve Isles » Sun Dec 11, 2016 7:04 pm

by Halium » Sun Dec 11, 2016 7:04 pm
by The Imperial Warglorian Empire » Sun Dec 11, 2016 7:06 pm
Halium wrote:This is perfectly acceptable.
Welcome to the Thread. I shall add you to the map, and send it to the OP (Rannoria). Whenever he returns he will add the updated map.
Any requests for what color you want?
Purple if its possible, if its not then i done careSo u guys are basically commies?
If so, I have the feeling we won't get along.......
more like a government that doesn't know how to govern

by Halium » Sun Dec 11, 2016 7:08 pm

by The Manticoran Empire » Sun Dec 11, 2016 7:09 pm
Halium wrote:Halium wrote:
so sorry guys! I didn't know this was so in depth
Nation name: Grand Duchy of Halium
National goals: Spread its Rebellion across the world
Nation's Leader: Lord Cali Merui
National Government: (explain it's workings and set-up) the Father of Rebellion regulates business, and is appointed by the Lord, The Spreader of the Rebellion runs foreign affairs, and is appointed by the lord. The Lord is supposed to be an elected position, and then he's supposed to create a congress, but after Cali took over there have been no congress
National history: Three decades ago, a man called Desmond Halium called on its imperial owners to leave the country, after several horrible riots, the Battle of Tanyoon shoved the Rebellion into the mainstream. Slowly, although plagued by inner problems like the Yellow Movement, a move to split up Halium among the various rebel groups, and the fighting between Democratic and Communist forces the Haliumians slowly pushed their Colonial Rulers out, culminating in the Battle of Halium City, where the last Colonial armies left, and Halium was declared independent. After this Desmond Halium took over for a day, declaring Direct Democratic rule, and then the government went dark for a week, and afterwards Cali was the Lord of Halium, and Desmond Father of Rebellion. All Democratic elections postponed. That was three days ago
Territory: Hudson Plains
Language: English
National Religion: Atheist
National Culture/Identity: Haliumian
National Passtime: Gambling
National holiday:(anything like Independence day) Spreading of the Rebellion day September 7th
Nation's Population: 50,000,000
Allies:(if any) none
Enemies:(if any) none
Political issues:(if any) Democratic factions calling for elections, fascist warlords looking to descend Halium into warlordism
Chance of revolt:(yes/no) yes
Greatest Victory: Battle of Halium City
Most Embarrassing Defeat: Battle of Tanyoon
MILITARY STATISTICS
Head General: Cali Merui
Generals Staff: Christopher O'hanigan, Bu Xhabah
Military strength: 500,000 men
1.(divide your land forces into regiments, battalions, corps, brigades, etc.)
1-2 division (200,000 men)
1-4th battalion (50,000 men each)
1-10th brigade (5,000 men each)
1-5th corps (1,000 men each)
1-10th regiment (100 men each
Guerilla forces in reserve (100,000)
2. List naval forces, if any
2 destroyers
SS Rebellion
SS Halium
3. List artillery, if any
155 mm Howitzer
ARMAMENT
Infantry
Primary Weapon:(make, model, caliber, size, etc.)
Lee-Metford
Secondary Weapon:(Same as Primary)
nothing unless the soldier brought one himself
Melee Weapon:
multi-tool shovel
Uniform:(material, positives, negatives, colors)
regular clothes and a helmet provided by the government
Pack gear: (Rations, Ammo, Tools, etc.)
5-day rations, pack of amo, shovel multi-tool, canteen
Greatest Strengths:
Guerilla Warfare
Greatest Weaknesses:
Artillery
Tactics:
Hold the line and hit the flanks, run and lead into trap
Specialty:(entrenching, anti cavalry, fast reload, etc.)
Guerilla fighting
Cavalry
Primary Weapon:(make, model, caliber, size, etc.)
Revolver
Secondary Weapon:(Same as Primary)
none
Melee Weapon:
cavalry sword
Uniform:(material, positives, negatives, colors)
civilian clothes
Pack gear: (Rations, Ammo, Tools, etc.)
same as infantry
Greatest Strengths:
hit and run, scouting
Greatest Weaknesses:
machine guns
Tactics:
Hit and run, retreating
Specialty:(entrenching, anti cavalry, fast reload, etc.)
running away
Artillery
Cannon Types: 155 mm howitzer
Mortar Types: none
Rockets:(yes/no) no
Howitzers: 155 mm Howitzer
Shell types: regular
Men per artillery crew: 4
Mules/Horses: yes
Ships
Ship Line: destroyer
armament: 2 battleship cannons
Crew: 50 men
Accompaniments: (Marines, etc)
15 marines
that good?
OH HOW EXCITING! A small, unstable nation SO close to my borders. I can fudge up some casus belli, invade with my tanks and battlefleets, and GROW MY EMPIRE!
Lol, Rip, although after three decades of Civil War are we really unprepared?

by The Traansval » Sun Dec 11, 2016 7:12 pm
The Manticoran Empire wrote:Halium wrote:so sorry guys! I didn't know this was so in depth
Nation name: Grand Duchy of Halium
National goals: Spread its Rebellion across the world
Nation's Leader: Lord Cali Merui
National Government: (explain it's workings and set-up) the Father of Rebellion regulates business, and is appointed by the Lord, The Spreader of the Rebellion runs foreign affairs, and is appointed by the lord. The Lord is supposed to be an elected position, and then he's supposed to create a congress, but after Cali took over there have been no congress
National history: Three decades ago, a man called Desmond Halium called on its imperial owners to leave the country, after several horrible riots, the Battle of Tanyoon shoved the Rebellion into the mainstream. Slowly, although plagued by inner problems like the Yellow Movement, a move to split up Halium among the various rebel groups, and the fighting between Democratic and Communist forces the Haliumians slowly pushed their Colonial Rulers out, culminating in the Battle of Halium City, where the last Colonial armies left, and Halium was declared independent. After this Desmond Halium took over for a day, declaring Direct Democratic rule, and then the government went dark for a week, and afterwards Cali was the Lord of Halium, and Desmond Father of Rebellion. All Democratic elections postponed. That was three days ago
Territory: Hudson Plains
Language: English
National Religion: Atheist
National Culture/Identity: Haliumian
National Passtime: Gambling
National holiday:(anything like Independence day) Spreading of the Rebellion day September 7th
Nation's Population: 50,000,000
Allies:(if any) none
Enemies:(if any) none
Political issues:(if any) Democratic factions calling for elections, fascist warlords looking to descend Halium into warlordism
Chance of revolt:(yes/no) yes
Greatest Victory: Battle of Halium City
Most Embarrassing Defeat: Battle of Tanyoon
MILITARY STATISTICS
Head General: Cali Merui
Generals Staff: Christopher O'hanigan, Bu Xhabah
Military strength: 500,000 men
1.(divide your land forces into regiments, battalions, corps, brigades, etc.)
1-2 division (200,000 men)
1-4th battalion (50,000 men each)
1-10th brigade (5,000 men each)
1-5th corps (1,000 men each)
1-10th regiment (100 men each
Guerilla forces in reserve (100,000)
2. List naval forces, if any
2 destroyers
SS Rebellion
SS Halium
3. List artillery, if any
155 mm Howitzer
ARMAMENT
Infantry
Primary Weapon:(make, model, caliber, size, etc.)
Lee-Metford
Secondary Weapon:(Same as Primary)
nothing unless the soldier brought one himself
Melee Weapon:
multi-tool shovel
Uniform:(material, positives, negatives, colors)
regular clothes and a helmet provided by the government
Pack gear: (Rations, Ammo, Tools, etc.)
5-day rations, pack of amo, shovel multi-tool, canteen
Greatest Strengths:
Guerilla Warfare
Greatest Weaknesses:
Artillery
Tactics:
Hold the line and hit the flanks, run and lead into trap
Specialty:(entrenching, anti cavalry, fast reload, etc.)
Guerilla fighting
Cavalry
Primary Weapon:(make, model, caliber, size, etc.)
Revolver
Secondary Weapon:(Same as Primary)
none
Melee Weapon:
cavalry sword
Uniform:(material, positives, negatives, colors)
civilian clothes
Pack gear: (Rations, Ammo, Tools, etc.)
same as infantry
Greatest Strengths:
hit and run, scouting
Greatest Weaknesses:
machine guns
Tactics:
Hit and run, retreating
Specialty:(entrenching, anti cavalry, fast reload, etc.)
running away
Artillery
Cannon Types: 155 mm howitzer
Mortar Types: none
Rockets:(yes/no) no
Howitzers: 155 mm Howitzer
Shell types: regular
Men per artillery crew: 4
Mules/Horses: yes
Ships
Ship Line: destroyer
armament: 2 battleship cannons
Crew: 50 men
Accompaniments: (Marines, etc)
15 marines
that good?
OH HOW EXCITING! A small, unstable nation SO close to my borders. I can fudge up some casus belli, invade with my tanks and battlefleets, and GROW MY EMPIRE!

by The Traansval » Sun Dec 11, 2016 7:16 pm
The Twelve Isles wrote:Traansval, I responded to your post.
Also, Im gonna put up an app for the Free Isles Army. I know I dont need to, but I felt like it would be fitting.

by Halium » Sun Dec 11, 2016 7:16 pm

by The Twelve Isles » Sun Dec 11, 2016 7:24 pm

by The Traansval » Sun Dec 11, 2016 7:25 pm

by The Manticoran Empire » Sun Dec 11, 2016 7:26 pm

by Arengin Union » Sun Dec 11, 2016 7:28 pm

by The Twelve Isles » Sun Dec 11, 2016 7:28 pm

by The Twelve Isles » Sun Dec 11, 2016 7:30 pm

by Arengin Union » Sun Dec 11, 2016 7:31 pm

by The Manticoran Empire » Sun Dec 11, 2016 7:33 pm
The Twelve Isles wrote:Someone help me with my navy.
Ive got my Army's organization down to a science, but Im having trouble with the navy.
Ive got 10 Farms Class Battleships, but Im having trouble with the rest.
Assist me NS hivemind!

by The Twelve Isles » Sun Dec 11, 2016 7:35 pm
The Manticoran Empire wrote:The Twelve Isles wrote:Someone help me with my navy.
Ive got my Army's organization down to a science, but Im having trouble with the navy.
Ive got 10 Farms Class Battleships, but Im having trouble with the rest.
Assist me NS hivemind!
What do you need? Suggestions or supply?

by Halium » Sun Dec 11, 2016 7:36 pm

by The Traansval » Sun Dec 11, 2016 7:37 pm
The Twelve Isles wrote:Someone help me with my navy.
Ive got my Army's organization down to a science, but Im having trouble with the navy.
Ive got 10 Farms Class Battleships, but Im having trouble with the rest.
Assist me NS hivemind!

by The Traansval » Sun Dec 11, 2016 7:38 pm

by The Twelve Isles » Sun Dec 11, 2016 7:40 pm
The Traansval wrote:The Twelve Isles wrote:Someone help me with my navy.
Ive got my Army's organization down to a science, but Im having trouble with the navy.
Ive got 10 Farms Class Battleships, but Im having trouble with the rest.
Assist me NS hivemind!
Well, you've got Battleships, i suggest maybe buying some Cruisers (Their good for protecting Trade and also assisting battleships with their speed and decent guns), Torpedo Boats (Good for harrasing the enemy, best when used in numbers), Dreadnoughts (Expensive, but powerful), Submersibles (Great when used in packs in surprise attacks), and other types of ships.
by The Imperial Warglorian Empire » Sun Dec 11, 2016 7:41 pm
Arengin Union wrote:Wargloria... what the hell?

by The Traansval » Sun Dec 11, 2016 7:43 pm

by Arengin Union » Sun Dec 11, 2016 7:44 pm

by The Twelve Isles » Sun Dec 11, 2016 7:45 pm
The Traansval wrote:No one has yet to mention the fact that the Head of Colonial Troops in Solitude, is Kolonel Gaadaafi...
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