NATION

PASSWORD

1870-1920 Era War: Lockin' up (Continue to New Thread)

A staging-point for declarations of war and other major diplomatic events. [In character]

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Norcourt
Ambassador
 
Posts: 1945
Founded: Aug 04, 2015
Father Knows Best State

Postby Norcourt » Wed Aug 17, 2016 1:32 pm

Arengin Union wrote:
Norcourt wrote:

.....ur weapons....are ahead 1870...

Ohh shit, im sorry. I thought the year would be decided later. ill change it.


Ahhhh, common mistake. We start in 1871. :D
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Arengin Union
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Posts: 8858
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Wed Aug 17, 2016 1:43 pm

there, i changed it. sorry for the mistake
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Rannoria
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Posts: 5697
Founded: Sep 25, 2015
Ex-Nation

Postby Rannoria » Wed Aug 17, 2016 3:42 pm

Arengin Union wrote:In this Era my nation was a monarchy with democratic principles
NATION INFORMATION

Nation name: Kingdom of Arengin

National goals:To expand our influence by both sea and land, and by trade, diplomacy or force if we have to

Nation's Leader:King Oswyn II

National Government: (explain it's workings and set-up)There exist two councils, each headed by the king.
The national council is compromised of one representative for each region, territory, or province. The council proposes laws and votes on them, they can appoint judges, authorize the creation or addition of new provinces. And appoint governors for that region or province depending on what the people voted for the most. However the council and the king have the final say. The representatives are voted by the people and serve a term of 6 years, and can be re elected. the king has final say in things regarding national security.

The military council is headed by the king and the appointed commander of each branch of the military. the members of the council are the highest of military commanders whiting the Royal Arengin Forces. they can propose and advice in times of war or civil strife.

National history:Back in the middle ages, The Arengin region was no more than grasslands, woods, and mountain ranges. It was when colonists from the the northern and eastern regions decided to settle in the year 1078 when the Arengin culture was born. It was all simply a mix of small camps and settlements that dominated the region. In 1127 many different tribes, and settlements joined together to make the kingdom of Aren, named after their leader King Aren Glad.

After the Aren kingdom was declared it became a time of prosperity and peace, until the day the Aydiniran expeditions began to enter Aren territory in the Urus mountains. This would be the first contact between the two civilizations and would mark a decisive confrontation between the two.

For the people of Arengin this era was known as the Age of Iron, since for years now the region had enjoyed its near endless iron and gold mines. The people of both kingdoms couldn't communicate with each other and eventually some confrontations came to occur. Not wanting to start a war King Ulir went on to meet with the Mazdarani himself. During the meeting with the commander both sides used Romulan language to communicate as well as their own translaters who tried to decipher each others languages. This resulted in trouble since King Ulir demanded to meet King Ravas in person the young commanders became offended by the king's demand and both began insulting each other, with the translaters not helping much to the situation.

Eventually the young commander, who's name was Arźan Ćandrashif, proclaimed that she would conquer these lands and get rid of the barbaric pest that were the Aren people. King Ulir then warned that either the invaders leave by their own will or he would personally remove them. Ulir then left. It is foretold by the Shahinayan people that Ulir made sexist remarks regarding Arźan Ćandrashif's status as a commander being a female, however this rumor is of questionable truth, since Ulir himself had appointed many women in positions of power during his reign.

The Mazdarani expedition had about 6 thousands men (and women), in it about 4 thousands soldiers and 2 thousands settlers, scouts and so on.

So after that beautiful day when both Arźaan and Ulir insulted each other, she decided that some barbaric warchief of some distant and uncivilized land will not threaten them. Mazdarani expedition, having mighty Urus Mountains just before them couldn't enter the very territory of Aren Kingdom. She also ignored barbarian threats and didn't retreated. Instead she set up a camp in a mountain pass and send her scouts to explore this new and unknows lands around Urus Mountains (but rather north from Urus). Knowing that this region is inhabited by barbaric peoples she wanted to know if this region is rich enough to colonize it or not. She wanted also maps of this foreign territories.

After a few weeks, when army of that strange and arrogant people did not retreat and was still camping in the mountain pass and ignoring his words (but they weren't moving deeper inside Arenginian territory), king Ulir decided to fulfill his previous promises. He gathered his warriors and moved to face the enemy.

Arźan was prepared for something like that, she ordered to fortify her camp. When Arenginians came they had numerical superiority but Mazdarani created strong fortification and had much better strategy and tactic (sure, Aren warriors were great warriors but Mazdarani had experience of several thousands years of Aydinirian military tradition).
There was a battle or rather several of them. Arenginians three times tired to break Mazdarani lines and fortifications and three times in bloody battles they were repulsed.

Most battles there would be many loses on both sides. However, the Arenginians would lose more men due to their tactic of trying to overwhelmed rather than using actual tactics.

King Ulir in disbelief observed like his brave warriors are repulsed by this strangers, and couldn't understand why. Then he noticed that each time his men attacked, strangers used a different tactic and differend formation, each one unfamiliar for him and his men.

During the fourth attack kind ordered his men to use tactic which, as he observed, was used by this strangers and their witch-commander. Using a weapon of his enemies against them allowed Arenginians to finally, although with great looses, break enemy lines.

Arźan seeing like this barbarians were breaking her positions and threatening civilians, ordered to retreat. Small Mazdarani expedition suffered much smaller looses than Arenginians, but Mazdarani were far from their homeland and couldn't count for any reinforcements. She ordered to move back to the plains north from Urus Mountains.

As for Arenginians, they suffered heavy losses but king Ulir won and drove out this foreigners. And military tactics he learned from them allowed him to conquer many other tribes and create future might of Aren Kingdom.

Despite King Ulir had managing to drive the invaders back, however he would not allow them to get back unscathed, considering he had lost more than 6,000 men to a force of inferior size. Against the advice's of his pacifist council he followed the Mazdarani and stalked them for weeks until the day came that he could inflict them a blow that would make a statement that the Aren people would not be subjugated.

After ordering her forces to retreat at the overwhelming attack Arźan Ćandrashif was confident that on her return to King Ravan she would persuade him into giving her command of an even bigger army to defeat the Arenginian barbarians and become governor of the new colonized lands. However during her retreat through the Lalonian river, her forces and settlers came across a narrow pass that would lead them to a more direct route to her homeland not having to pass the frozen mountains. She decided to go through the pass. During the odyssey the Mazdarani were ambushed by hundreds of hidden Aren poachers and archers who inflicted heavy casualties from the otehr side of the pass, hidden by the snow. Even made the Mazdarani lose many of their horses and chariots by them falling to their doom.

Ćandrashif in disbelief then lead her people back to the river, however she was ambushed again by the stalking forces of Ulir, who began to mercilessly dispatch every Mazdarani warrior. Ćandrashif herself was wounded but kept leading her people to safety despite the odds. Despite this she would commit a terrible mistake by making her men cross the river to the safety of the mountains exposed. Amidst the chaos a good chunk of her warriors were killed by archers of drowned by the pursuing Aren warriors.

Eventually she was able to get her people to safety, and Ulir having inflicted a clear message decided to leave them to their fate. The night after the battle the Arenginian legend tells that Arźan , devastated by her loses began crying besides an oak tree. By that the mountain pass was renamed the Broken Tears pass. However whether this legend is true is debatable since no one was present when the so called crying began. Arźan was also known for being of strong character and crying was not a thing she often did.

After the battle, Arźan was forced to lead her people back home by leading them through the frozen mountains, despite the suffering she managed to make it back home without losing anymore people. She pleaded King Ravan to give her the men to redeem herself, however King Ravan, being 10 times wiser than the young commander decided to never send anymore expeditions and leave the Aren kingdom alone, showing respect for his counterpart, King Ulir.

During the Battle at the Pass Mazdaniani lost only a few hundreds soldiers and most of their horses, but during the river ambush Arźan lost over 3000, both soldiers and civilians. Despite her ferocity in battle she couldn't change the fate. Barbarian archers and poachers shot from behind the rocks, bushes and trees. And Arenginian horsemen and footmen alike would show no mercy on the invaders. She lost many good men and was wounded herself.

After many months, when she arrived to her homeland and asked for a chance to redeem herself, she asked for 25,000 soldiers (About half of the Mazdaran army) and she would personally bring Ulir's head. He couldn't send half his armies, because his country would be eaten by other city-states. Maybe if he recreated Aydinirian Empire... but it never happened.

King Ravas started to colonize lands which were closer to his domine becoming a king that ruled with justice and for the good the people. It made the rest of kings afraid of him. Eventually Ravas called for all the kings of the Aydiniran states to gather for an assembly to finally reestablish the Aydiniran empire. However, with the help of his own brother the Kings of the other states would assassinate him in cold blood. His last words to his betraying brother, "You... my own kin... you have forsaken me... you've forsaken us all...." Rava's brother would take the crown and become a puppet for the other states, while assuring his people that Ravas was a hero and he would never be forgotten and had battle the barbarians of Arengin, thus setting off a bad name for the Arenginian people in Aydiniran lands.

After they assassinated him, the settlements he created were abandoned.

As for King Ulir, during the ending years of the Age of Iron he would strengthen the Aren armie's to measure at about 60,000 men this is an effort to prepare if the Mazdaran came back. This never happened. Ulir died in 1347 witnessing the Age of Dominion and how his nephew and successor, King Alexei would follow his lead to expand the Aren Kingdom and defeat the Arglorian tribes. For many years however, Ulir would try to contact the Aydiniran people again in order to resolve past grievances, tragically he was never able to find these people or talk with the king. In his dying breath Ulir emphasized to his nephew "Son... don't let the people fall into hatred for them... It is the only..." Ulir was never able to finish his sentence before he passed away at the age of 89. despite Alexei attempts to keep the Aren people from growing bitter towards the Aydiniran people most common person would associate them as invaders and cowards.

This war would seal a deep hatred from both sides for hundreds of years.

For almost 600 years the Aren Kingdom went on to become a prosperous empire that was vast and filled with resources and regions of all. However, it was in the year 1712 that The Kingdom was invaded by the Pretiot Dominion, a mix of different tribes and clans that followed the lead of a man simply known as the Supreme. The invasion began as a victory for the Pretiots, and the Aren Kingdom following the lead of King Jomar the III retreated to the mountains in order to prepare for a the retake of Aren. The war lasted more than 100 years, with both sides claiming major victories and losses. it was finally by 1819 that Prince Davlec led a successful attack on the city of Priog, the last Pretiot bastion of defense. The battle ended in the death of the last Supreme of the Petriots and by consequence the end of the Petriot Dominion.

After the war Prince Davlec was named king and people waited for years of peace and prosperity under the leadership of King Davlec, however Davlec opted to turn the Aren Kingdom into a Constitutional Monarchy, where the people would have a word in the leadership of the nation. The Aren Kingdom was then renamed the Arengin Kingdom. And for an entire century, the nation went through years of prosperity and freedom.

Territory: the Arengin territory is wide and vast with different natural resources and is made up of woods and frozen tundra, although some colonies in the warmer climates do exist

Language: Olikian (Russian)

National Religion: Christianity

National Culture/Identity: Slavic

National Passtime: Hunting, fishing, and dance

National holiday:(anything like Independence day) Day of Iron

Nation's Population: 78 million

Allies:(if any)none yet

Enemies:(if any)none yet

Political issues:(if any)some intellectuals have called for Arengin to become a constitutional monarchy where the king only has small political power.

Chance of revolt:(yes/no) Yes, but only a slight one

Greatest Victory:the battle of the Broken Tears, the taking of Alexander city, the battle of Pogrom

Most Embarrassing Defeat: the loss of Alexander city, the battle of north colishian woods


MILITARY STATISTICS

Head General: Field Marshall Alexei Bruliov

Generals Staff: ??

Military strength: 2.8 million

1.(divide your land forces into regiments, battalions, corps, brigades, etc.)
1st army group, 2nd army group, 3rd army group, 4th amry group, 5th army group. Each of 200,000 men
1st cavalry, 2nd, 3rd, 4th, 5th, 6th, and 7th divisions, each of 20,000
2. List naval forces, if any
1st fleet, 2nd fleet, 3rd fleet, 4th fleet, 5th fleet, 6th fleet, 7th fleet, 8th fleet, 9th fleet, and 10th fleet
1st guard flotilla 2nd guard flotilla, 3rd guard flotilla
3. List artillery, if any
1st, 2nd, 3rd, 4th, 5th, 7th, 8th, 9th, 10th, battalions each of 5,000
ARMAMENT

Infantry


Primary Weapon:(make, model, caliber, size, etc.)Remington Rolling Block rifle, Beaumont M1871 Bolt Action Military Rifle

Secondary Weapon:(Same as Primary) Colt model 60

Melee Weapon: bayonet, or spade can improvise clubs and maces

Uniform:(material, positives, negatives, colors) can be easily seen in the snow (Image)

Pack gear: (Rations, Ammo, Tools, etc.) sleeping tent, canteen, binoculars, bayonet, spade, rations for one week, small bolt cutters, basic medical supplies, 150 bullets for rifle, 60 bullets for revolver.

Greatest Strengths: fierce warriors, strong, can withstand harsh environment

Greatest Weaknesses: many cant run fast enough, are sometimes vulnerable to disease when not properly feed

Tactics: Strong defense, and in offensive be on simultaneous attack with artillery and cavalry

Specialty:(entrenching, anti cavalry, fast reload, etc.) Deadly accuracy

Cavalry


Primary Weapon:(make, model, caliber, size, etc.)Spencer-carbine M1865

Secondary Weapon:(Same as Primary) colt 60

Melee Weapon: saber, hatchet, lance

Uniform:(material, positives, negatives, colors) easily seen in snow (Image)

Pack gear: (Rations, Ammo, Tools, etc.)one week rations, medical supplies, hatchet, saber, 130 bullets for rifle, 60 bullets for revolver, rope, binoculars, tent, canteen.

Greatest Strengths: Agile, fast, experts at melee and sword fighting as well as throwing

Greatest Weaknesses: not the best accuracy, sometimes can be of unpredictable temperament

Tactics: in coordinador with artillery, will attack entrenched positions in quick and swift attacks

Specialty:(entrenching, anti cavalry, fast reload, etc.)Can be really fast and are fierce sword fighters.


Artillery

Cannon Types:Russian cannons of the time

Mortar Types: russian mortars of the time

Rockets:(yes/no)yes

Howitzers:russian howitzers of the time

Shell types:

Men per crew: 6

Mules/Horses:

Ships

Ship Line: cruisers, battleships, PT boats, destroyers, interceptors

armament: heavy medium and light cannons, machines guns (if allowed)

Crew: Cruisers 100, battleships 300, PT boats 10, destroyers 200, interceptors 150

Accompaniments: (Marines, etc) none

Several things.
PT boats weren't made yet I believe, by territory you have to choose from the map.
You have to specify when it comes to rockets, howitzers, mules, etc. copy, the heck if I care.
Generals staff, just put any name or whatever. Even I don't really know what it means XD
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

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Arengin Union
Powerbroker
 
Posts: 8858
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Wed Aug 17, 2016 3:50 pm

Rannoria wrote:
Arengin Union wrote:In this Era my nation was a monarchy with democratic principles
NATION INFORMATION

Nation name: Kingdom of Arengin

National goals:To expand our influence by both sea and land, and by trade, diplomacy or force if we have to

Nation's Leader:King Oswyn II

National Government: (explain it's workings and set-up)There exist two councils, each headed by the king.
The national council is compromised of one representative for each region, territory, or province. The council proposes laws and votes on them, they can appoint judges, authorize the creation or addition of new provinces. And appoint governors for that region or province depending on what the people voted for the most. However the council and the king have the final say. The representatives are voted by the people and serve a term of 6 years, and can be re elected. the king has final say in things regarding national security.

The military council is headed by the king and the appointed commander of each branch of the military. the members of the council are the highest of military commanders whiting the Royal Arengin Forces. they can propose and advice in times of war or civil strife.

National history:Back in the middle ages, The Arengin region was no more than grasslands, woods, and mountain ranges. It was when colonists from the the northern and eastern regions decided to settle in the year 1078 when the Arengin culture was born. It was all simply a mix of small camps and settlements that dominated the region. In 1127 many different tribes, and settlements joined together to make the kingdom of Aren, named after their leader King Aren Glad.

After the Aren kingdom was declared it became a time of prosperity and peace, until the day the Aydiniran expeditions began to enter Aren territory in the Urus mountains. This would be the first contact between the two civilizations and would mark a decisive confrontation between the two.

For the people of Arengin this era was known as the Age of Iron, since for years now the region had enjoyed its near endless iron and gold mines. The people of both kingdoms couldn't communicate with each other and eventually some confrontations came to occur. Not wanting to start a war King Ulir went on to meet with the Mazdarani himself. During the meeting with the commander both sides used Romulan language to communicate as well as their own translaters who tried to decipher each others languages. This resulted in trouble since King Ulir demanded to meet King Ravas in person the young commanders became offended by the king's demand and both began insulting each other, with the translaters not helping much to the situation.

Eventually the young commander, who's name was Arźan Ćandrashif, proclaimed that she would conquer these lands and get rid of the barbaric pest that were the Aren people. King Ulir then warned that either the invaders leave by their own will or he would personally remove them. Ulir then left. It is foretold by the Shahinayan people that Ulir made sexist remarks regarding Arźan Ćandrashif's status as a commander being a female, however this rumor is of questionable truth, since Ulir himself had appointed many women in positions of power during his reign.

The Mazdarani expedition had about 6 thousands men (and women), in it about 4 thousands soldiers and 2 thousands settlers, scouts and so on.

So after that beautiful day when both Arźaan and Ulir insulted each other, she decided that some barbaric warchief of some distant and uncivilized land will not threaten them. Mazdarani expedition, having mighty Urus Mountains just before them couldn't enter the very territory of Aren Kingdom. She also ignored barbarian threats and didn't retreated. Instead she set up a camp in a mountain pass and send her scouts to explore this new and unknows lands around Urus Mountains (but rather north from Urus). Knowing that this region is inhabited by barbaric peoples she wanted to know if this region is rich enough to colonize it or not. She wanted also maps of this foreign territories.

After a few weeks, when army of that strange and arrogant people did not retreat and was still camping in the mountain pass and ignoring his words (but they weren't moving deeper inside Arenginian territory), king Ulir decided to fulfill his previous promises. He gathered his warriors and moved to face the enemy.

Arźan was prepared for something like that, she ordered to fortify her camp. When Arenginians came they had numerical superiority but Mazdarani created strong fortification and had much better strategy and tactic (sure, Aren warriors were great warriors but Mazdarani had experience of several thousands years of Aydinirian military tradition).
There was a battle or rather several of them. Arenginians three times tired to break Mazdarani lines and fortifications and three times in bloody battles they were repulsed.

Most battles there would be many loses on both sides. However, the Arenginians would lose more men due to their tactic of trying to overwhelmed rather than using actual tactics.

King Ulir in disbelief observed like his brave warriors are repulsed by this strangers, and couldn't understand why. Then he noticed that each time his men attacked, strangers used a different tactic and differend formation, each one unfamiliar for him and his men.

During the fourth attack kind ordered his men to use tactic which, as he observed, was used by this strangers and their witch-commander. Using a weapon of his enemies against them allowed Arenginians to finally, although with great looses, break enemy lines.

Arźan seeing like this barbarians were breaking her positions and threatening civilians, ordered to retreat. Small Mazdarani expedition suffered much smaller looses than Arenginians, but Mazdarani were far from their homeland and couldn't count for any reinforcements. She ordered to move back to the plains north from Urus Mountains.

As for Arenginians, they suffered heavy losses but king Ulir won and drove out this foreigners. And military tactics he learned from them allowed him to conquer many other tribes and create future might of Aren Kingdom.

Despite King Ulir had managing to drive the invaders back, however he would not allow them to get back unscathed, considering he had lost more than 6,000 men to a force of inferior size. Against the advice's of his pacifist council he followed the Mazdarani and stalked them for weeks until the day came that he could inflict them a blow that would make a statement that the Aren people would not be subjugated.

After ordering her forces to retreat at the overwhelming attack Arźan Ćandrashif was confident that on her return to King Ravan she would persuade him into giving her command of an even bigger army to defeat the Arenginian barbarians and become governor of the new colonized lands. However during her retreat through the Lalonian river, her forces and settlers came across a narrow pass that would lead them to a more direct route to her homeland not having to pass the frozen mountains. She decided to go through the pass. During the odyssey the Mazdarani were ambushed by hundreds of hidden Aren poachers and archers who inflicted heavy casualties from the otehr side of the pass, hidden by the snow. Even made the Mazdarani lose many of their horses and chariots by them falling to their doom.

Ćandrashif in disbelief then lead her people back to the river, however she was ambushed again by the stalking forces of Ulir, who began to mercilessly dispatch every Mazdarani warrior. Ćandrashif herself was wounded but kept leading her people to safety despite the odds. Despite this she would commit a terrible mistake by making her men cross the river to the safety of the mountains exposed. Amidst the chaos a good chunk of her warriors were killed by archers of drowned by the pursuing Aren warriors.

Eventually she was able to get her people to safety, and Ulir having inflicted a clear message decided to leave them to their fate. The night after the battle the Arenginian legend tells that Arźan , devastated by her loses began crying besides an oak tree. By that the mountain pass was renamed the Broken Tears pass. However whether this legend is true is debatable since no one was present when the so called crying began. Arźan was also known for being of strong character and crying was not a thing she often did.

After the battle, Arźan was forced to lead her people back home by leading them through the frozen mountains, despite the suffering she managed to make it back home without losing anymore people. She pleaded King Ravan to give her the men to redeem herself, however King Ravan, being 10 times wiser than the young commander decided to never send anymore expeditions and leave the Aren kingdom alone, showing respect for his counterpart, King Ulir.

During the Battle at the Pass Mazdaniani lost only a few hundreds soldiers and most of their horses, but during the river ambush Arźan lost over 3000, both soldiers and civilians. Despite her ferocity in battle she couldn't change the fate. Barbarian archers and poachers shot from behind the rocks, bushes and trees. And Arenginian horsemen and footmen alike would show no mercy on the invaders. She lost many good men and was wounded herself.

After many months, when she arrived to her homeland and asked for a chance to redeem herself, she asked for 25,000 soldiers (About half of the Mazdaran army) and she would personally bring Ulir's head. He couldn't send half his armies, because his country would be eaten by other city-states. Maybe if he recreated Aydinirian Empire... but it never happened.

King Ravas started to colonize lands which were closer to his domine becoming a king that ruled with justice and for the good the people. It made the rest of kings afraid of him. Eventually Ravas called for all the kings of the Aydiniran states to gather for an assembly to finally reestablish the Aydiniran empire. However, with the help of his own brother the Kings of the other states would assassinate him in cold blood. His last words to his betraying brother, "You... my own kin... you have forsaken me... you've forsaken us all...." Rava's brother would take the crown and become a puppet for the other states, while assuring his people that Ravas was a hero and he would never be forgotten and had battle the barbarians of Arengin, thus setting off a bad name for the Arenginian people in Aydiniran lands.

After they assassinated him, the settlements he created were abandoned.

As for King Ulir, during the ending years of the Age of Iron he would strengthen the Aren armie's to measure at about 60,000 men this is an effort to prepare if the Mazdaran came back. This never happened. Ulir died in 1347 witnessing the Age of Dominion and how his nephew and successor, King Alexei would follow his lead to expand the Aren Kingdom and defeat the Arglorian tribes. For many years however, Ulir would try to contact the Aydiniran people again in order to resolve past grievances, tragically he was never able to find these people or talk with the king. In his dying breath Ulir emphasized to his nephew "Son... don't let the people fall into hatred for them... It is the only..." Ulir was never able to finish his sentence before he passed away at the age of 89. despite Alexei attempts to keep the Aren people from growing bitter towards the Aydiniran people most common person would associate them as invaders and cowards.

This war would seal a deep hatred from both sides for hundreds of years.

For almost 600 years the Aren Kingdom went on to become a prosperous empire that was vast and filled with resources and regions of all. However, it was in the year 1712 that The Kingdom was invaded by the Pretiot Dominion, a mix of different tribes and clans that followed the lead of a man simply known as the Supreme. The invasion began as a victory for the Pretiots, and the Aren Kingdom following the lead of King Jomar the III retreated to the mountains in order to prepare for a the retake of Aren. The war lasted more than 100 years, with both sides claiming major victories and losses. it was finally by 1819 that Prince Davlec led a successful attack on the city of Priog, the last Pretiot bastion of defense. The battle ended in the death of the last Supreme of the Petriots and by consequence the end of the Petriot Dominion.

After the war Prince Davlec was named king and people waited for years of peace and prosperity under the leadership of King Davlec, however Davlec opted to turn the Aren Kingdom into a Constitutional Monarchy, where the people would have a word in the leadership of the nation. The Aren Kingdom was then renamed the Arengin Kingdom. And for an entire century, the nation went through years of prosperity and freedom.

Territory: the Arengin territory is wide and vast with different natural resources and is made up of woods and frozen tundra, although some colonies in the warmer climates do exist

Language: Olikian (Russian)

National Religion: Christianity

National Culture/Identity: Slavic

National Passtime: Hunting, fishing, and dance

National holiday:(anything like Independence day) Day of Iron

Nation's Population: 78 million

Allies:(if any)none yet

Enemies:(if any)none yet

Political issues:(if any)some intellectuals have called for Arengin to become a constitutional monarchy where the king only has small political power.

Chance of revolt:(yes/no) Yes, but only a slight one

Greatest Victory:the battle of the Broken Tears, the taking of Alexander city, the battle of Pogrom

Most Embarrassing Defeat: the loss of Alexander city, the battle of north colishian woods


MILITARY STATISTICS

Head General: Field Marshall Alexei Bruliov

Generals Staff: ??

Military strength: 2.8 million

1.(divide your land forces into regiments, battalions, corps, brigades, etc.)
1st army group, 2nd army group, 3rd army group, 4th amry group, 5th army group. Each of 200,000 men
1st cavalry, 2nd, 3rd, 4th, 5th, 6th, and 7th divisions, each of 20,000
2. List naval forces, if any
1st fleet, 2nd fleet, 3rd fleet, 4th fleet, 5th fleet, 6th fleet, 7th fleet, 8th fleet, 9th fleet, and 10th fleet
1st guard flotilla 2nd guard flotilla, 3rd guard flotilla
3. List artillery, if any
1st, 2nd, 3rd, 4th, 5th, 7th, 8th, 9th, 10th, battalions each of 5,000
ARMAMENT

Infantry


Primary Weapon:(make, model, caliber, size, etc.)Remington Rolling Block rifle, Beaumont M1871 Bolt Action Military Rifle

Secondary Weapon:(Same as Primary) Colt model 60

Melee Weapon: bayonet, or spade can improvise clubs and maces

Uniform:(material, positives, negatives, colors) can be easily seen in the snow (Image)

Pack gear: (Rations, Ammo, Tools, etc.) sleeping tent, canteen, binoculars, bayonet, spade, rations for one week, small bolt cutters, basic medical supplies, 150 bullets for rifle, 60 bullets for revolver.

Greatest Strengths: fierce warriors, strong, can withstand harsh environment

Greatest Weaknesses: many cant run fast enough, are sometimes vulnerable to disease when not properly feed

Tactics: Strong defense, and in offensive be on simultaneous attack with artillery and cavalry

Specialty:(entrenching, anti cavalry, fast reload, etc.) Deadly accuracy

Cavalry


Primary Weapon:(make, model, caliber, size, etc.)Spencer-carbine M1865

Secondary Weapon:(Same as Primary) colt 60

Melee Weapon: saber, hatchet, lance

Uniform:(material, positives, negatives, colors) easily seen in snow (Image)

Pack gear: (Rations, Ammo, Tools, etc.)one week rations, medical supplies, hatchet, saber, 130 bullets for rifle, 60 bullets for revolver, rope, binoculars, tent, canteen.

Greatest Strengths: Agile, fast, experts at melee and sword fighting as well as throwing

Greatest Weaknesses: not the best accuracy, sometimes can be of unpredictable temperament

Tactics: in coordinador with artillery, will attack entrenched positions in quick and swift attacks

Specialty:(entrenching, anti cavalry, fast reload, etc.)Can be really fast and are fierce sword fighters.


Artillery

Cannon Types:Russian cannons of the time

Mortar Types: russian mortars of the time

Rockets:(yes/no)yes

Howitzers:russian howitzers of the time

Shell types:

Men per crew: 6

Mules/Horses:

Ships

Ship Line: cruisers, battleships, PT boats, destroyers, interceptors

armament: heavy medium and light cannons, machines guns (if allowed)

Crew: Cruisers 100, battleships 300, PT boats 10, destroyers 200, interceptors 150

Accompaniments: (Marines, etc) none

Several things.
PT boats weren't made yet I believe, by territory you have to choose from the map.
You have to specify when it comes to rockets, howitzers, mules, etc. copy, the heck if I care.
Generals staff, just put any name or whatever. Even I don't really know what it means XD


Okayyy
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Arengin Union
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Postby Arengin Union » Wed Aug 17, 2016 4:07 pm

Arengin Union wrote:
Rannoria wrote:Several things.
PT boats weren't made yet I believe, by territory you have to choose from the map.
You have to specify when it comes to rockets, howitzers, mules, etc. copy, the heck if I care.
Generals staff, just put any name or whatever. Even I don't really know what it means XD


Okayyy


I have edited and set up my location on the map
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Rannoria
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Postby Rannoria » Wed Aug 17, 2016 4:17 pm

Arengin Union wrote:
Arengin Union wrote:
Okayyy


I have edited and set up my location on the map

Cut the PT boats, navy size, and you'll be fine. Sorry I didn't mention the other navy earlier.
This is Rannoria, don't forget to eat your own two feet!

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Arengin Union
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Postby Arengin Union » Wed Aug 17, 2016 4:26 pm

Rannoria wrote:
Arengin Union wrote:
I have edited and set up my location on the map

Cut the PT boats, navy size, and you'll be fine. Sorry I didn't mention the other navy earlier.

I edited now. I lowered my navy also
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Rannoria
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Postby Rannoria » Wed Aug 17, 2016 4:39 pm

Now you don't give a specified number of ships, though I'll count you in.
Fix that, and accepted. I'll update the map tmrw.
Last edited by Rannoria on Wed Aug 17, 2016 4:39 pm, edited 1 time in total.
This is Rannoria, don't forget to eat your own two feet!

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Arengin Union
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Postby Arengin Union » Wed Aug 17, 2016 4:41 pm

Rannoria wrote:Now you don't give a specified number of ships, though I'll count you in.
Fix that, and accepted. I'll update the map tmrw.

ready
Last edited by Arengin Union on Wed Aug 17, 2016 4:44 pm, edited 1 time in total.
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Aclus
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Postby Aclus » Wed Aug 17, 2016 4:56 pm

United Socialist islands and Zaroma is Aclusian territory-Colored Black
The Aclusian Empire
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Pre/MODERN/POST MODERNTECH/FT

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Aclus
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Postby Aclus » Wed Aug 17, 2016 7:49 pm

Bump
The Aclusian Empire
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Danceria
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Posts: 10715
Founded: Aug 13, 2015
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Postby Danceria » Wed Aug 17, 2016 7:53 pm

Tag
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
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Arengin Union
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Postby Arengin Union » Wed Aug 17, 2016 7:55 pm

I can't wait for all the interesting stuff that this RP will give :D
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Sacheyenya
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Postby Sacheyenya » Wed Aug 17, 2016 8:07 pm

Tagging this because I'm very interested, my app will be submitted tomorrow.

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Newne Carriebean7
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Inoffensive Centrist Democracy

Postby Newne Carriebean7 » Wed Aug 17, 2016 8:11 pm

oh, Hey Sachenya, guten to see du!
Krugeristan wrote:This is Carrie you're referring to. I'm not going to expect him to do something sane anytime soon. He can take something as simple as a sandwich, and make me never look at sandwiches with a straight face ever again.

Former Carriebeanian president Carol Dartenby sentenced to 4 years hard labor for corruption and mismanagement of state property|Former Carriebeanian president Antrés Depuís sentenced to 3 years in prison for embezzling funds and corruption

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The Imperial Warglorian Empire
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Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Aug 17, 2016 9:40 pm

Nation name: The Imperial Warglorian Reich

National goals: Militarily, economically, and technologically advance, as well as be diplomatically friendly to nations.

Nation's Leader: Fuhrer Klaus Adler

National Government: (explain it's workings and set-up) A senate type thing, there is a Fuhrer (simply a leader) then there is a parliament/senate, inside this, are representatives from all over the nation, whether it be: major cities, states, regions, parties, etc, etc. Then, there are different leaders of specific things, there would be: 2 leaders of the military, 2 main leaders of Science, 2 main leaders of economy, 2 main leaders of diplomacy, and etc.

National history: Wargloria began it's history in 150 CE, in the Western Roman Empire, it was was based in Southern Italy by the Romans as a puppet state. Because of having less land then the rest of the Empire, it quickly became more powerful than the Western Roman Empire, wiping out corruption and advancing again, like the days of old Rome. When Western Rome saw of how successful Wargloria was (at the time known as Meridies Imperio De Italia) they attempted to reoccupy it, however Wargloria refused, and than proceeded to sever ties from the Roman Empire, declaring it's self a fully independent nation rather than a puppet of the weakened empire.

When refused occupation, the Western Romans attempted an invasion of Wargloria, but failed because of it's now weak military and withering resources and strength. But even when though they invaded, Wargloria started helping the Western Roman Empire to try and survive. In 220 CE, Rome was defeated by Aclus, this started a sort of rivalry between Wargloria and Aclus for it's later existence. The Western Roman Empire should've fallen by then, but Wargloria continued to help the Western Roman Empire, allowing it to survive for another 200+ years.

Wargloria helped the Western Roman Empire survive for many more years, without Wargloria, it would probably the case that Rome would've fallen when Aclus raided it (for example, the army that defeated Attila the Hun in the Battle of Catalaunian Plains was mostly Warglorian Soldiers.) However, by 460 CE, Wargloria realised how Western Rome was too corrupt to continue, making an alliance with the Ostrogoths, Franks, Visigoths, and Vandals to split the Western Roman Empire between them, and secretly form a sort of "New Rome Federation" in the form of these different tribes.

The plan succeeded in 476 CE, and the basis of the Warglorian Empire were set. Wargloria's main capital was in Germany, but it had connections everywhere. Eventually the New Rome Coalition was destroyed, but Wargloria still had connections everywhere. It helped develop the different Duchies of German States, while secretly it was actually all part of the Warglorian Empire. Wargloria spread it's influence everywhere, where it controlled masses of land which were claimed to infact be other nation's land.

Now Wargloria now stands as a technologically advanced and mighty military empire.
(side fact, Wargloria supported the Seljuk Turks, secretly binding with their forces, they were the ones who supplied the weaponry and supported the Turks that allowed them to take Constantinople in 1453, destroying the Byzantine Empire, sort of a pay back to Aclus for helping destroy the Western Roman Empire)

Language: Deutsch

National Religion: None, serves the state (but rumours has it that they follow an ancient organisation, called the Order of the Black Sun, it serves the state)
Image

National Culture/Identity: A nation united by war and scientific advancements.

National Passtime: sports

National holiday:(anything like Independence day) Like today's holidays, except the religious holidays are meant for different reasons

Nation's Population: 50,000,000

Allies:(if any) N/A

Enemies:(if any)N/A

Political issues:(if any)

Chance of revolt:(yes/no) no, propaganda and national unity to strong

Greatest Victory: Battle of Strafunburg (major city in the Empire) 1850 combined coalition of Norcourt, Aclus and Rannoria take major city of Strafunburg, there forces number in around 120,000 soldiers, Warglorian force only 70,000, however more advanced weaponry, better training and surprise attack ceases the day.

Most Embarrassing Defeat: Invasion of the Rogue Tribes, 1812, a force of 250,000 Warglorian soldiers go to conquer the lands of the Rogue Tribes (Pirates, settlements, and tribes that have harassed the empire for many years). However, when the soldiers did come ashore, the Warglorian Fleet sent to guard them was attacked by an armada built by a newly united Rogue Tribes (now called the Empire of Gloraros) and around 800,000 sword militia charge down from the hills upon the newly arrived soldiers. The Rogue Tribe's Armada was annihilated by the superior ships of the Warglorian Navy, however, the land force was completely destroyed, with around 15,000 surviving soldiers, but would later be chased down. The numbers would then dwindle to only 2,000 soldiers rescued.

International Standing: Neutral, for now

MILITARY STATISTICS

Head General: Henreich Krafte

Generals Staff: Erich Hindenburg, Hans Landa, Erich "Jaeger" Wolff

Military strength: 650,000 Elite soldiers (this will not include volunteer, recruiting and conscripting capabilities)


2. List naval forces, if any
Imperial Warglorian Navy
-Lost Souls Sea Feet
-Khazak Sea Fleet
(There are also other fleets in reserve)


3. List artillery, if any
40 artillery regiments
(and more)
ARMAMENT

Infantry


Primary Weapon:(make, model, caliber, size, etc.)
Adler1871 Bolt Action Rifle

Image

Weight: 4.5 kg (9.92 lbs)
Length: 1350 mm (53.15 in)
Barrel length: 855 mm (33.66 in)
Cartridge:
11.15×60mmR
10.15×63mmR
11.15×37mmR
9.5×60mmR
11×59mmR Gras
7×57mm
7.65×53mm
6.5×53.5mmR

Caliber: .43

Action: Bolt action

Muzzle velocity: 1,430 ft/s (440 m/s) (11×60mmR)
Feed system:
Single-shot

feed system in 1880:
M71/84: 8-round tubular magazine
M80/07: 5-round stripper clip, internal magazine


Sights: Iron sights

Secondary Weapon:(Same as Primary)

Stum Type 21 pistol revolver
Image

Weight: 2.4 lb (1.1 kg), unloaded
Length: 11.25 in. (286 mm)
Barrel length: 4.17 in. (106 mm)
Cartridge: .455 Webley Mk II
Calibre: .455 (11.6 mm)
Action: Double Action revolver
Rate of fire: 20–30 rounds/minute
Muzzle velocity: 620
effective firing range: 50 yd
Feed system: 6-round cylinder
Sights: Fixed front blade and rear notch

Melee Weapon:
Bayonet M1868.
Image

Uniform:(material, positives, negatives, colors)
Normal soldier
Image
Dark Grey
Normal soldier (without helmet)
Image
Officer
Image
Armband
Image
Pack gear: (Rations, Ammo, Tools, etc.)
on back:
Carries bag with-Sleeping kit, food rations, fire kit, gun maintenance kit, cleaning kit.
On Belt:
Carries Satchel Bag with- Ammo
Has Bayonet
Has Water bottle


Greatest Strengths:
Heavy, Elite infantry, usually, only the best/average soldiers sent, can most likely win at normal battles that have main infantry bodies, cavalry, and is steady when under bombardment

Greatest Weaknesses: is not that specialised in mass guerilla tactics, and mass cavalry charges might confuse them

Tactics: several: pin enemy with soldiers, then flank enemy army with other soldiers.
Puncture through weak spots.
use brute force.
Attack when enemy least expects it.
Use artillery to cover infantry attack.

Specialty:(entrenching, anti cavalry, fast reload, etc.) fast reload, steady under fire, pretty good when fighting against cavalry, good accuracy, knows when to shoot, is taught in a variety of weapons and specialist jobs, can build defences with great efficiency, Is very good at close combat, but as good at shooting.

Cavalry
not very much cavalry, mainly relies on heavy infantry, however, when there is cavalry, usually very elite.
Image


Primary Weapon:(make, model, caliber, size, etc.)
Carlaso Carbine
Image

Weight: 8 pounds 7 ounces (3.827 kg) (unloaded), 9 pounds, 4.75 ounces (with sword bayonet)

Length: 49 inches (124.5 cm)

Cartridge:
.577/450 Boxer-Henry
.577/450 Martini–Henry

Calibre: 0.450 in (11.4 mm)

Action: Martini Falling Block

Rate of fire: 12 rounds/minute

Muzzle velocity: 1,300 ft/s (400 m/s)[1]

Effective firing range : 400 yd (370 m)

Maximum firing range: 1,900 yd (1,700 m)

Feed system: Single shot

Sights: Sliding ramp rear sights, Fixed-post front sights

Secondary Weapon:(Same as Primary)
Stum Type 21 pistol revolver
Image

Weight: 2.4 lb (1.1 kg), unloaded
Length: 11.25 in. (286 mm)
Barrel length: 4.17 in. (106 mm)
Cartridge: .455 Webley Mk II
Calibre: .455 (11.6 mm)
Action: Double Action revolver
Rate of fire: 20–30 rounds/minute
Muzzle velocity: 620
effective firing range: 50 yd
Feed system: 6-round cylinder
Sights: Fixed front blade and rear notch

Melee Weapon:
NRBlade
Image

Lance
Image

Uniform:(material, positives, negatives, colors)
pretty much the same as normal infantry actually
[img]http://angloboerwarmuseum.com/images/boer/photos_bw/lancer_german].jpg[/img]

Pack gear: (Rations, Ammo, Tools, etc.)
Sword holster
Lance holster
Rations
Sleeping kit
carbine holster
pistol holster
ammunition

Greatest Strengths: Very elite cavalry, could usually easily win in cavalry on cavalry combat, with infantry it's decent, very fast (because they usually are given the best stallions).

Greatest Weaknesses: There are not very many of them

Tactics: flank around enemy and attack from behind to distract enemy while main infantry lines march forward, do the same thing, except doing it when the infantry are pinning the enemy infantry

Specialty:(entrenching, anti cavalry, fast reload, etc.) fast moving (because they are usually given the best horses), surprise attack, extremely good at hand to hand combat


Artillery

Cannon Types:
Holstein35 cannon
Image

Mortar Types: none


Rockets:(yes/no) none

Howitzers:
Kraut58 cannon
ImageShell types:

Men per crew:
8 men for maximum proficiency
at least 2 men needed to operate gun

Mules/Horses: depends on gun

Ships: 165

Ship Line: IWN Krieger
Image

armament:
26 × Smoothbore muzzle-loading 68-pounder (206 mm) guns
10 × Rifled breechloading 110-pounder (178 mm) guns
4 × Rifled breechloading 40-pounder (121 mm) guns
8 x Gatling Guns (on the decks for anti-infantry)

Crew: 606

Accompaniments: (Marines, etc) 100 Marines

Size: Displacement: 9,137 long tons (9,284 t)
Length: 420 ft (128.0 m) (o/a)
Beam: 58 ft 4 in (17.8 m)
Draught: 26 ft 10 in (8.2 m)
Armour:
Belt: 4.5 in (114 mm)
Bulkheads: 4.5 in (114 mm)

Ship line: IWN Magenta
ImageDisplacement: 6,985–7,129 t (6,875–7,016 long tons) (full load)
Length: 85.98 m (282 ft 1 in)
Beam: 17.27 m (56 ft 8 in)
Draft: 8.43–8.69 m (27 ft 8 in–28 ft 6 in)
Installed power:
3,450 ihp (2,570 kW)
9 oval boilers
Propulsion: 1 shaft, 1 Horizontal return connecting rod-steam engine
Sail plan: Barquentine-rig
Speed: 13 knots (24 km/h; 15 mph)
Range: 1,840 nautical miles (3,410 km; 2,120 mi) at 10 knots (19 km/h; 12 mph)
Complement: 674–706
Armament:
16 × single 194 mm (7.6 in) 55-pounder smoothbore guns
34 × single 164 mm (6.5 in) Mle 1860 breech-loading guns
2 × 225 mm (8.9 in) howitzers
Armor:
Belt: 120 mm (4.7 in)
Battery: 109–120 mm (4.3–4.7 in)
Crew: 681 men
Marines: 100
Last edited by The Imperial Warglorian Empire on Thu Aug 18, 2016 7:46 pm, edited 7 times in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Aclus
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Postby Aclus » Wed Aug 17, 2016 10:12 pm

Wargloria is accepted. But change your infantry pistol they did not have pistols like that in this time. And lower your manpower to at least 980,000 :)
Last edited by Aclus on Wed Aug 17, 2016 10:14 pm, edited 1 time in total.
The Aclusian Empire
King Albert Richardson II
Pre/MODERN/POST MODERNTECH/FT

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Wed Aug 17, 2016 10:16 pm

Nation name: Morvern; The Kingdom of.
National goals: Modernization and political rebirth, whatever shape that might take.
Nation's Leader: Dowager-Queen Aristida Batiffol; Duchess of Brightlow, Lady of Flaunthill.
National Government: Constitutional Monarchy.
National history: Morvern is ancient; if not in history then at least in spirit. The latest political entity to dominate the Agramerian plateau; this ancestral homeland of the cat clans has only been united for half a century. Before that time, Morvern could best be described as a medieval cocktail of marriage, murder and mayhem as competing cat clans rose and fell from power. Whether or not the Batiffol dynasty will truly manage provide the watershed of peace and stability the cats of Morvern so sorely need remains to be seen. Threats, both within and without, conspire against it.
Image

Language: The Queen’s Meow; known colloquially as “Meowmouth”.
National Religion: Catholic Christianity.
National Culture/Identity: Morvernian.
National Pastime: Singing.
National holiday: May 17th, the Dowager-Queen’s birthday.

Nation's Population: 52 million
Allies: To be announced.
Enemies: To be announced.
Political issues: In this day and age, the greatest issue facing the Conclave of All Cats is simple: political enfranchisement. The fickle feline public, for decades content to arrange their societies along lines of feudal hierarchies and clan loyalties, have perked their ears to the idea of a greater say in how the nation is run. The common cat wants democracy. The common cat wants it now. Their voice on this subject; a voice rapidly gathering momentum in factory yards and fruit orchards across the nation, is the Industrial Radical Party; whose enemies disdainfully dub them “the Rads”. Facing their representatives across the isle in the Conclave of All Cats; the conservative “Toptails” – whose members are primarily chosen from amongst the Morvernian nobility – hiss with disdain and mutter insults. How long will the Rads stand for this? And how far will the royal government go to protect itself from the ghost of populism and anarchy? Time will tell.

Chance of revolt: Yes.
Greatest Victory: The victory that secured the Batiffol dynasty’s hold on the crown of Morvern is also counted amongst its greatest. Under cover of a dreadful thunderstorm, Morvernian forces encircled the army of Lorrimer “Lacklegs” Lamartin and, after three days of vicious fighting culminating in a thousand-cat strong bayonet charge, forced their surrender.

Most Embarrassing Defeat: The Kingdom of Morvern’s greatest military failure in modern history is, without a shadow of doubt, the Battle of the Wysting River. Delivered at the hands of Kennair Crovern, the notorious Black Prince, a naval brigade of heavily armed privateers loyal to the so-called “Cobblecats”, a faction of rebellious feline peers, sailed up the estuary of the Wysting River and utterly surprised the Royalist navy lying at anchor at Slipway Sound. A furious firefight saw two capital ships burnt to the waterline, almost a dozen lesser vessels sunk or scuttled on the Wysting’s treacherous shoals, and the pride of the Royal Navy itself, the Royal Aslan, towed away like a kit on a leash.
International Standing: Respected.

MILITARY STATISTICS
Head General: Field Marshall Brom Bunting, 3rd Duke of Merrymot
Generals Staff: Tunter, Sileur, Huntpaw and Inchmouth.
Military strength: The Morvernian Army comprises approximately 250,000 regular soldiers, some of them veterans of almost a decade. This strength will, at least on paper, increase to 400,000 on full mobilization and recall of reservists, with another 50,000 in the loosely organized “Wandering Guard”, which would require time to train. A soldier signs on for a five year term, and is then offered a bonus to reenlist.
1. List armed forces: 12 Army Corps, 24 Divisions, 72 Brigades
2. List naval forces, if any: The Kazakh High Seas Fleet, 14 ships.
3. List artillery, if any: 61 regiments.

ARMAMENTS

Infantry
Primary Weapon: The ever-dependable Vetterli longarm, M70
Secondary Weapon: The Gorgon-pattern Model H Lefton revolver.
Melee Weapon: Morvern’s fighting cats tend to favor short, double-edged daggers for close-combat work.
Uniform: In accordance with the old idea that “if it was good enough before, it’s good enough now”, the uniform of the average Morvernian infantrycat is a hoot of color: baggy mustard-colored pants, dazzling green sashes and saucy white paw-cleats. It is loud, visible and very, very distinct.
Pack gear: Food, ammunition and all the other paraphernalia required for war.
Greatest Strengths: Under the aegis of the duke of Merrymot’s considerable military genius, Morvern’s armed forces have evolved a tradition of fine professionalism.
Greatest Weaknesses: This professionalism does not, unfortunately, include a very great regard for discipline in the ranks. Alcoholism is, perhaps as a result, known as the “soldier’s sickness” is Morvernian medical jargon.
Tactics: The practical use of trained scouts to ascertain the location and movement of enemy units, formations useful for night attacks and swift redeployment at the double are all tactics which make Morvernian armed forces damn unpredictable.
Specialty: As a novel development, the Morvernian army excel in encirclement battles and the use of mobile, offensive artillery whenever possible.

Cavalry
Primary Weapon: Cutts-Maudsley Clockwork Carbine. Exactly as deadly as it sounds.
Secondary Weapon: The Gorgon-pattern Model H Lefton revolver.
Melee Weapon: The Backsword, otherwise known as the “long claw”.
Uniform: Like their counterparts in the infantry, Morvernian cavalrycats are also easily identifiable by their mustard-yellow trousers, white paw-cleats and green, double-breasted tunics. In addition to this, a cavalrycat’s headgear includes a black leather “turban” with a silver-edged peak. The silvered lion headplates on the sides are entirely optional, but none the less quite popular.
Greatest Strengths: Mobility. Morvernian cavalrycats excels in the pursuit of a retreating enemy.
Greatest Weaknesses: In a stand-up brawl, Morvernian cavalry is rather lacking – preferring to shoot and retreat as opposed to drawing cold steel.
Tactics: As expected.
Specialty: They’re everywhere, they’re nowhere, they’re there and gone again.

Artillery
Cannon Types: The most common siege gun of the Morvernian Army is the highly mobile 12-pounder, transported by mule-drawn carriage and operated by a team of six partially deaf artillery-cats.
Mortar Types: Employed at both land and sea, the Morvernian 12-inch mortar is affectionately known as the “Tabby” by its handlers.
Rockets: Morvernian rocket batteries, and they do exist, come delivered in wagon-bound clusters known as “parliaments”, likely because of the distinctly hissing sound of their fuses firing.
Howitzers: 6-inch howitzers are a common sight in any Morvernian artillery brigade.
Shell types: As the Morvernian Army sees the howitzer chiefly as an infantry-support gun, the shell most common in a Morvernian fusillade is the “Wilder” or canister shot.
Men per crew: 6
Mules/Horses: 2

Ships
Ship Line: The Royal Morvernian Navy, rather than relying on specified “lines” of ships, still make do with individual orders specified by such loose terms as “corvettes”, “frigates” and “cruisers”.
Armament: A design which features four 12-pounder cannons group in two delightful batteries, fore and aft, have proved popular in recent decades.
Crew: 15 to 30 officers, 200 to 600 enlisted cats.
Accompaniments: None.
Size: The length and draft of Morvernian war ships vary considerably; but tend to stick between 100 and 300 feet.


What about my app, Aclus? Is the Kingdom of Morvern still good to go?
Last edited by Olthenia on Wed Aug 17, 2016 10:18 pm, edited 1 time in total.

User avatar
Aclus
Ambassador
 
Posts: 1188
Founded: Aug 28, 2015
Ex-Nation

Postby Aclus » Wed Aug 17, 2016 10:55 pm

Olthenia wrote:
Nation name: Morvern; The Kingdom of.
National goals: Modernization and political rebirth, whatever shape that might take.
Nation's Leader: Dowager-Queen Aristida Batiffol; Duchess of Brightlow, Lady of Flaunthill.
National Government: Constitutional Monarchy.
National history: Morvern is ancient; if not in history then at least in spirit. The latest political entity to dominate the Agramerian plateau; this ancestral homeland of the cat clans has only been united for half a century. Before that time, Morvern could best be described as a medieval cocktail of marriage, murder and mayhem as competing cat clans rose and fell from power. Whether or not the Batiffol dynasty will truly manage provide the watershed of peace and stability the cats of Morvern so sorely need remains to be seen. Threats, both within and without, conspire against it.
(Image)

Language: The Queen’s Meow; known colloquially as “Meowmouth”.
National Religion: Catholic Christianity.
National Culture/Identity: Morvernian.
National Pastime: Singing.
National holiday: May 17th, the Dowager-Queen’s birthday.

Nation's Population: 52 million
Allies: To be announced.
Enemies: To be announced.
Political issues: In this day and age, the greatest issue facing the Conclave of All Cats is simple: political enfranchisement. The fickle feline public, for decades content to arrange their societies along lines of feudal hierarchies and clan loyalties, have perked their ears to the idea of a greater say in how the nation is run. The common cat wants democracy. The common cat wants it now. Their voice on this subject; a voice rapidly gathering momentum in factory yards and fruit orchards across the nation, is the Industrial Radical Party; whose enemies disdainfully dub them “the Rads”. Facing their representatives across the isle in the Conclave of All Cats; the conservative “Toptails” – whose members are primarily chosen from amongst the Morvernian nobility – hiss with disdain and mutter insults. How long will the Rads stand for this? And how far will the royal government go to protect itself from the ghost of populism and anarchy? Time will tell.

Chance of revolt: Yes.
Greatest Victory: The victory that secured the Batiffol dynasty’s hold on the crown of Morvern is also counted amongst its greatest. Under cover of a dreadful thunderstorm, Morvernian forces encircled the army of Lorrimer “Lacklegs” Lamartin and, after three days of vicious fighting culminating in a thousand-cat strong bayonet charge, forced their surrender.

Most Embarrassing Defeat: The Kingdom of Morvern’s greatest military failure in modern history is, without a shadow of doubt, the Battle of the Wysting River. Delivered at the hands of Kennair Crovern, the notorious Black Prince, a naval brigade of heavily armed privateers loyal to the so-called “Cobblecats”, a faction of rebellious feline peers, sailed up the estuary of the Wysting River and utterly surprised the Royalist navy lying at anchor at Slipway Sound. A furious firefight saw two capital ships burnt to the waterline, almost a dozen lesser vessels sunk or scuttled on the Wysting’s treacherous shoals, and the pride of the Royal Navy itself, the Royal Aslan, towed away like a kit on a leash.
International Standing: Respected.

MILITARY STATISTICS
Head General: Field Marshall Brom Bunting, 3rd Duke of Merrymot
Generals Staff: Tunter, Sileur, Huntpaw and Inchmouth.
Military strength: The Morvernian Army comprises approximately 250,000 regular soldiers, some of them veterans of almost a decade. This strength will, at least on paper, increase to 400,000 on full mobilization and recall of reservists, with another 50,000 in the loosely organized “Wandering Guard”, which would require time to train. A soldier signs on for a five year term, and is then offered a bonus to reenlist.
1. List armed forces: 12 Army Corps, 24 Divisions, 72 Brigades
2. List naval forces, if any: The Kazakh High Seas Fleet, 14 ships.
3. List artillery, if any: 61 regiments.

ARMAMENTS

Infantry
Primary Weapon: The ever-dependable Vetterli longarm, M70
Secondary Weapon: The Gorgon-pattern Model H Lefton revolver.
Melee Weapon: Morvern’s fighting cats tend to favor short, double-edged daggers for close-combat work.
Uniform: In accordance with the old idea that “if it was good enough before, it’s good enough now”, the uniform of the average Morvernian infantrycat is a hoot of color: baggy mustard-colored pants, dazzling green sashes and saucy white paw-cleats. It is loud, visible and very, very distinct.
Pack gear: Food, ammunition and all the other paraphernalia required for war.
Greatest Strengths: Under the aegis of the duke of Merrymot’s considerable military genius, Morvern’s armed forces have evolved a tradition of fine professionalism.
Greatest Weaknesses: This professionalism does not, unfortunately, include a very great regard for discipline in the ranks. Alcoholism is, perhaps as a result, known as the “soldier’s sickness” is Morvernian medical jargon.
Tactics: The practical use of trained scouts to ascertain the location and movement of enemy units, formations useful for night attacks and swift redeployment at the double are all tactics which make Morvernian armed forces damn unpredictable.
Specialty: As a novel development, the Morvernian army excel in encirclement battles and the use of mobile, offensive artillery whenever possible.

Cavalry
Primary Weapon: Cutts-Maudsley Clockwork Carbine. Exactly as deadly as it sounds.
Secondary Weapon: The Gorgon-pattern Model H Lefton revolver.
Melee Weapon: The Backsword, otherwise known as the “long claw”.
Uniform: Like their counterparts in the infantry, Morvernian cavalrycats are also easily identifiable by their mustard-yellow trousers, white paw-cleats and green, double-breasted tunics. In addition to this, a cavalrycat’s headgear includes a black leather “turban” with a silver-edged peak. The silvered lion headplates on the sides are entirely optional, but none the less quite popular.
Greatest Strengths: Mobility. Morvernian cavalrycats excels in the pursuit of a retreating enemy.
Greatest Weaknesses: In a stand-up brawl, Morvernian cavalry is rather lacking – preferring to shoot and retreat as opposed to drawing cold steel.
Tactics: As expected.
Specialty: They’re everywhere, they’re nowhere, they’re there and gone again.

Artillery
Cannon Types: The most common siege gun of the Morvernian Army is the highly mobile 12-pounder, transported by mule-drawn carriage and operated by a team of six partially deaf artillery-cats.
Mortar Types: Employed at both land and sea, the Morvernian 12-inch mortar is affectionately known as the “Tabby” by its handlers.
Rockets: Morvernian rocket batteries, and they do exist, come delivered in wagon-bound clusters known as “parliaments”, likely because of the distinctly hissing sound of their fuses firing.
Howitzers: 6-inch howitzers are a common sight in any Morvernian artillery brigade.
Shell types: As the Morvernian Army sees the howitzer chiefly as an infantry-support gun, the shell most common in a Morvernian fusillade is the “Wilder” or canister shot.
Men per crew: 6
Mules/Horses: 2

Ships
Ship Line: The Royal Morvernian Navy, rather than relying on specified “lines” of ships, still make do with individual orders specified by such loose terms as “corvettes”, “frigates” and “cruisers”.
Armament: A design which features four 12-pounder cannons group in two delightful batteries, fore and aft, have proved popular in recent decades.
Crew: 15 to 30 officers, 200 to 600 enlisted cats.
Accompaniments: None.
Size: The length and draft of Morvernian war ships vary considerably; but tend to stick between 100 and 300 feet.


What about my app, Aclus? Is the Kingdom of Morvern still good to go?

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The Aclusian Empire
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Pre/MODERN/POST MODERNTECH/FT

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Rannoria
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Founded: Sep 25, 2015
Ex-Nation

Postby Rannoria » Thu Aug 18, 2016 12:17 am

What're your guys territories? XD
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The Imperial Warglorian Empire
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Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Thu Aug 18, 2016 12:33 am

Rannoria wrote:What're your guys territories? XD


New Thatcheron and New Immortallia

Also, Aclus, u like my reference to u?
Last edited by The Imperial Warglorian Empire on Thu Aug 18, 2016 12:36 am, edited 2 times in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Rannoria
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Founded: Sep 25, 2015
Ex-Nation

Postby Rannoria » Thu Aug 18, 2016 1:12 am

The Imperial Warglorian Empire wrote:
Rannoria wrote:What're your guys territories? XD


New Thatcheron and New Immortallia

Also, Aclus, u like my reference to u?

New Immortallia is already taken by Arengin, and Thatcherton is a "stand-alone" territory.
After Olthenia posts their territory, the IC should be up.
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Rannoria
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Ex-Nation

Postby Rannoria » Thu Aug 18, 2016 1:16 am

Arengin Union wrote:In this Era my nation was a monarchy with democratic principles
NATION INFORMATION

Nation name: Kingdom of Arengin

National goals:To expand our influence by both sea and land, and by trade, diplomacy or force if we have to

Nation's Leader:King Oswyn II

National Government: (explain it's workings and set-up)There exist two councils, each headed by the king.
The national council is compromised of one representative for each region, territory, or province. The council proposes laws and votes on them, they can appoint judges, authorize the creation or addition of new provinces. And appoint governors for that region or province depending on what the people voted for the most. However the council and the king have the final say. The representatives are voted by the people and serve a term of 6 years, and can be re elected. the king has final say in things regarding national security.

The military council is headed by the king and the appointed commander of each branch of the military. the members of the council are the highest of military commanders whiting the Royal Arengin Forces. they can propose and advice in times of war or civil strife.

National history:Back in the middle ages, The Arengin region was no more than grasslands, woods, and mountain ranges. It was when colonists from the the northern and eastern regions decided to settle in the year 1078 when the Arengin culture was born. It was all simply a mix of small camps and settlements that dominated the region. In 1127 many different tribes, and settlements joined together to make the kingdom of Aren, named after their leader King Aren Glad.

After the Aren kingdom was declared it became a time of prosperity and peace, until the day the Aydiniran expeditions began to enter Aren territory in the Urus mountains. This would be the first contact between the two civilizations and would mark a decisive confrontation between the two.

For the people of Arengin this era was known as the Age of Iron, since for years now the region had enjoyed its near endless iron and gold mines. The people of both kingdoms couldn't communicate with each other and eventually some confrontations came to occur. Not wanting to start a war King Ulir went on to meet with the Mazdarani himself. During the meeting with the commander both sides used Romulan language to communicate as well as their own translaters who tried to decipher each others languages. This resulted in trouble since King Ulir demanded to meet King Ravas in person the young commanders became offended by the king's demand and both began insulting each other, with the translaters not helping much to the situation.

Eventually the young commander, who's name was Arźan Ćandrashif, proclaimed that she would conquer these lands and get rid of the barbaric pest that were the Aren people. King Ulir then warned that either the invaders leave by their own will or he would personally remove them. Ulir then left. It is foretold by the Shahinayan people that Ulir made sexist remarks regarding Arźan Ćandrashif's status as a commander being a female, however this rumor is of questionable truth, since Ulir himself had appointed many women in positions of power during his reign.

The Mazdarani expedition had about 6 thousands men (and women), in it about 4 thousands soldiers and 2 thousands settlers, scouts and so on.

So after that beautiful day when both Arźaan and Ulir insulted each other, she decided that some barbaric warchief of some distant and uncivilized land will not threaten them. Mazdarani expedition, having mighty Urus Mountains just before them couldn't enter the very territory of Aren Kingdom. She also ignored barbarian threats and didn't retreated. Instead she set up a camp in a mountain pass and send her scouts to explore this new and unknows lands around Urus Mountains (but rather north from Urus). Knowing that this region is inhabited by barbaric peoples she wanted to know if this region is rich enough to colonize it or not. She wanted also maps of this foreign territories.

After a few weeks, when army of that strange and arrogant people did not retreat and was still camping in the mountain pass and ignoring his words (but they weren't moving deeper inside Arenginian territory), king Ulir decided to fulfill his previous promises. He gathered his warriors and moved to face the enemy.

Arźan was prepared for something like that, she ordered to fortify her camp. When Arenginians came they had numerical superiority but Mazdarani created strong fortification and had much better strategy and tactic (sure, Aren warriors were great warriors but Mazdarani had experience of several thousands years of Aydinirian military tradition).
There was a battle or rather several of them. Arenginians three times tired to break Mazdarani lines and fortifications and three times in bloody battles they were repulsed.

Most battles there would be many loses on both sides. However, the Arenginians would lose more men due to their tactic of trying to overwhelmed rather than using actual tactics.

King Ulir in disbelief observed like his brave warriors are repulsed by this strangers, and couldn't understand why. Then he noticed that each time his men attacked, strangers used a different tactic and differend formation, each one unfamiliar for him and his men.

During the fourth attack kind ordered his men to use tactic which, as he observed, was used by this strangers and their witch-commander. Using a weapon of his enemies against them allowed Arenginians to finally, although with great looses, break enemy lines.

Arźan seeing like this barbarians were breaking her positions and threatening civilians, ordered to retreat. Small Mazdarani expedition suffered much smaller looses than Arenginians, but Mazdarani were far from their homeland and couldn't count for any reinforcements. She ordered to move back to the plains north from Urus Mountains.

As for Arenginians, they suffered heavy losses but king Ulir won and drove out this foreigners. And military tactics he learned from them allowed him to conquer many other tribes and create future might of Aren Kingdom.

Despite King Ulir had managing to drive the invaders back, however he would not allow them to get back unscathed, considering he had lost more than 6,000 men to a force of inferior size. Against the advice's of his pacifist council he followed the Mazdarani and stalked them for weeks until the day came that he could inflict them a blow that would make a statement that the Aren people would not be subjugated.

After ordering her forces to retreat at the overwhelming attack Arźan Ćandrashif was confident that on her return to King Ravan she would persuade him into giving her command of an even bigger army to defeat the Arenginian barbarians and become governor of the new colonized lands. However during her retreat through the Lalonian river, her forces and settlers came across a narrow pass that would lead them to a more direct route to her homeland not having to pass the frozen mountains. She decided to go through the pass. During the odyssey the Mazdarani were ambushed by hundreds of hidden Aren poachers and archers who inflicted heavy casualties from the otehr side of the pass, hidden by the snow. Even made the Mazdarani lose many of their horses and chariots by them falling to their doom.

Ćandrashif in disbelief then lead her people back to the river, however she was ambushed again by the stalking forces of Ulir, who began to mercilessly dispatch every Mazdarani warrior. Ćandrashif herself was wounded but kept leading her people to safety despite the odds. Despite this she would commit a terrible mistake by making her men cross the river to the safety of the mountains exposed. Amidst the chaos a good chunk of her warriors were killed by archers of drowned by the pursuing Aren warriors.

Eventually she was able to get her people to safety, and Ulir having inflicted a clear message decided to leave them to their fate. The night after the battle the Arenginian legend tells that Arźan , devastated by her loses began crying besides an oak tree. By that the mountain pass was renamed the Broken Tears pass. However whether this legend is true is debatable since no one was present when the so called crying began. Arźan was also known for being of strong character and crying was not a thing she often did.

After the battle, Arźan was forced to lead her people back home by leading them through the frozen mountains, despite the suffering she managed to make it back home without losing anymore people. She pleaded King Ravan to give her the men to redeem herself, however King Ravan, being 10 times wiser than the young commander decided to never send anymore expeditions and leave the Aren kingdom alone, showing respect for his counterpart, King Ulir.

During the Battle at the Pass Mazdaniani lost only a few hundreds soldiers and most of their horses, but during the river ambush Arźan lost over 3000, both soldiers and civilians. Despite her ferocity in battle she couldn't change the fate. Barbarian archers and poachers shot from behind the rocks, bushes and trees. And Arenginian horsemen and footmen alike would show no mercy on the invaders. She lost many good men and was wounded herself.

After many months, when she arrived to her homeland and asked for a chance to redeem herself, she asked for 25,000 soldiers (About half of the Mazdaran army) and she would personally bring Ulir's head. He couldn't send half his armies, because his country would be eaten by other city-states. Maybe if he recreated Aydinirian Empire... but it never happened.

King Ravas started to colonize lands which were closer to his domine becoming a king that ruled with justice and for the good the people. It made the rest of kings afraid of him. Eventually Ravas called for all the kings of the Aydiniran states to gather for an assembly to finally reestablish the Aydiniran empire. However, with the help of his own brother the Kings of the other states would assassinate him in cold blood. His last words to his betraying brother, "You... my own kin... you have forsaken me... you've forsaken us all...." Rava's brother would take the crown and become a puppet for the other states, while assuring his people that Ravas was a hero and he would never be forgotten and had battle the barbarians of Arengin, thus setting off a bad name for the Arenginian people in Aydiniran lands.

After they assassinated him, the settlements he created were abandoned.

As for King Ulir, during the ending years of the Age of Iron he would strengthen the Aren armie's to measure at about 60,000 men this is an effort to prepare if the Mazdaran came back. This never happened. Ulir died in 1347 witnessing the Age of Dominion and how his nephew and successor, King Alexei would follow his lead to expand the Aren Kingdom and defeat the Arglorian tribes. For many years however, Ulir would try to contact the Aydiniran people again in order to resolve past grievances, tragically he was never able to find these people or talk with the king. In his dying breath Ulir emphasized to his nephew "Son... don't let the people fall into hatred for them... It is the only..." Ulir was never able to finish his sentence before he passed away at the age of 89. despite Alexei attempts to keep the Aren people from growing bitter towards the Aydiniran people most common person would associate them as invaders and cowards.

This war would seal a deep hatred from both sides for hundreds of years.

For almost 600 years the Aren Kingdom went on to become a prosperous empire that was vast and filled with resources and regions of all. However, it was in the year 1712 that The Kingdom was invaded by the Pretiot Dominion, a mix of different tribes and clans that followed the lead of a man simply known as the Supreme. The invasion began as a victory for the Pretiots, and the Aren Kingdom following the lead of King Jomar the III retreated to the mountains in order to prepare for a the retake of Aren. The war lasted more than 100 years, with both sides claiming major victories and losses. it was finally by 1819 that Prince Davlec led a successful attack on the city of Priog, the last Pretiot bastion of defense. The battle ended in the death of the last Supreme of the Petriots and by consequence the end of the Petriot Dominion.

After the war Prince Davlec was named king and people waited for years of peace and prosperity under the leadership of King Davlec, however Davlec opted to turn the Aren Kingdom into a Constitutional Monarchy, where the people would have a word in the leadership of the nation. The Aren Kingdom was then renamed the Arengin Kingdom. And for an entire century, the nation went through years of prosperity and freedom.

Territory: i want color red if its possible, New Imortalia, Chrobalta, and Stratovar

Language: Olikian (Russian)

National Religion: Christianity

National Culture/Identity: Slavic

National Passtime: Hunting, fishing, and dance

National holiday:(anything like Independence day) Day of Iron

Nation's Population: 78 million

Allies:(if any)none yet

Enemies:(if any)none yet

Political issues:(if any)some intellectuals have called for Arengin to become a constitutional monarchy where the king only has small political power.

Chance of revolt:(yes/no) Yes, but only a slight one

Greatest Victory:the battle of the Broken Tears, the taking of Alexander city, the battle of Pogrom

Most Embarrassing Defeat: the loss of Alexander city, the battle of north colishian woods


MILITARY STATISTICS

Head General: Field Marshall Alexei Bruliov

Generals Staff: Dimitri Uliov

Military strength: 2.8 million

1.(divide your land forces into regiments, battalions, corps, brigades, etc.)
1st army group, 2nd army group, 3rd army group, 4th amry group, 5th army group. Each of 200,000 men
1st cavalry, 2nd, 3rd, 4th, 5th, 6th, and 7th divisions, each of 20,000

2. List naval forces, if any
1st fleet, 2nd fleet, 3rd fleet, 4th fleet, 5th fleet, 6th fleet, 7th fleet, 8th fleet


3. List artillery, if any
1st, 2nd, 3rd, 4th, 5th, 7th, 8th, 9th, 10th, battalions each of 5,000
ARMAMENT

Infantry


Primary Weapon:(make, model, caliber, size, etc.)Remington Rolling Block rifle, Beaumont M1871 Bolt Action Military Rifle

Secondary Weapon:(Same as Primary) Colt model 60

Melee Weapon: bayonet, or spade can improvise clubs and maces

Uniform:(material, positives, negatives, colors) can be easily seen in the snow (Image)

Pack gear: (Rations, Ammo, Tools, etc.) sleeping tent, canteen, binoculars, bayonet, spade, rations for one week, small bolt cutters, basic medical supplies, 150 bullets for rifle, 60 bullets for revolver.

Greatest Strengths: fierce warriors, strong, can withstand harsh environment

Greatest Weaknesses: many cant run fast enough, are sometimes vulnerable to disease when not properly feed

Tactics: Strong defense, and in offensive be on simultaneous attack with artillery and cavalry

Specialty:(entrenching, anti cavalry, fast reload, etc.) Deadly accuracy

Cavalry


Primary Weapon:(make, model, caliber, size, etc.)Spencer-carbine M1865

Secondary Weapon:(Same as Primary) colt 60

Melee Weapon: saber, hatchet, lance

Uniform:(material, positives, negatives, colors) easily seen in snow (Image)

Pack gear: (Rations, Ammo, Tools, etc.)one week rations, medical supplies, hatchet, saber, 130 bullets for rifle, 60 bullets for revolver, rope, binoculars, tent, canteen.

Greatest Strengths: Agile, fast, experts at melee and sword fighting as well as throwing

Greatest Weaknesses: not the best accuracy, sometimes can be of unpredictable temperament

Tactics: in coordinador with artillery, will attack entrenched positions in quick and swift attacks

Specialty:(entrenching, anti cavalry, fast reload, etc.)Can be really fast and are fierce sword fighters.


Artillery

Cannon Types: Licorne, Tsar cannon, Canon Lahitolle de 95 mm

Mortar Types: 5 in medium mortar

Rockets:(yes/no)We use rockets similar to those of fireworks, however these are deadly as the explosion is way more destructive

Howitzers:95 mm howitzer M175, British 8inch Howitzers 204mm

Shell types:HE shells, Shrapnel and incedinary

Men per crew: 6

Mules/Horses: 8

Ships

Ship Line: 50 cruisers, 30 battleships, 30 destroyers, 25 interceptors

armament: heavy medium and light cannons, machines guns (if allowed)

Crew: Cruisers 100 men each, battleships 300 men each, destroyers 200 men each, interceptors 150 men each

Accompaniments: (Marines, etc) none

Wait, sorry Arengin.
Lower ur military ploz to under 1 mil XD
Last edited by Rannoria on Thu Aug 18, 2016 1:17 am, edited 1 time in total.
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Norcourt
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Posts: 1945
Founded: Aug 04, 2015
Father Knows Best State

Postby Norcourt » Thu Aug 18, 2016 1:55 am

Rannoria wrote:What're your guys territories? XD


The land your country surrounds.
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Olthenia
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Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Aug 18, 2016 2:36 am

Rannoria wrote:After Olthenia posts their territory, the IC should be up.


Agramer and Segartya, if I may.
Last edited by Olthenia on Thu Aug 18, 2016 2:37 am, edited 1 time in total.

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