Ahhhh, common mistake. We start in 1871.
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by Arengin Union » Wed Aug 17, 2016 1:43 pm
by Rannoria » Wed Aug 17, 2016 3:42 pm
Arengin Union wrote:In this Era my nation was a monarchy with democratic principlesNATION INFORMATION
Nation name: Kingdom of Arengin
National goals:To expand our influence by both sea and land, and by trade, diplomacy or force if we have to
Nation's Leader:King Oswyn II
National Government: (explain it's workings and set-up)There exist two councils, each headed by the king.
The national council is compromised of one representative for each region, territory, or province. The council proposes laws and votes on them, they can appoint judges, authorize the creation or addition of new provinces. And appoint governors for that region or province depending on what the people voted for the most. However the council and the king have the final say. The representatives are voted by the people and serve a term of 6 years, and can be re elected. the king has final say in things regarding national security.
The military council is headed by the king and the appointed commander of each branch of the military. the members of the council are the highest of military commanders whiting the Royal Arengin Forces. they can propose and advice in times of war or civil strife.
National history:Back in the middle ages, The Arengin region was no more than grasslands, woods, and mountain ranges. It was when colonists from the the northern and eastern regions decided to settle in the year 1078 when the Arengin culture was born. It was all simply a mix of small camps and settlements that dominated the region. In 1127 many different tribes, and settlements joined together to make the kingdom of Aren, named after their leader King Aren Glad.
After the Aren kingdom was declared it became a time of prosperity and peace, until the day the Aydiniran expeditions began to enter Aren territory in the Urus mountains. This would be the first contact between the two civilizations and would mark a decisive confrontation between the two.
For the people of Arengin this era was known as the Age of Iron, since for years now the region had enjoyed its near endless iron and gold mines. The people of both kingdoms couldn't communicate with each other and eventually some confrontations came to occur. Not wanting to start a war King Ulir went on to meet with the Mazdarani himself. During the meeting with the commander both sides used Romulan language to communicate as well as their own translaters who tried to decipher each others languages. This resulted in trouble since King Ulir demanded to meet King Ravas in person the young commanders became offended by the king's demand and both began insulting each other, with the translaters not helping much to the situation.
Eventually the young commander, who's name was Arźan Ćandrashif, proclaimed that she would conquer these lands and get rid of the barbaric pest that were the Aren people. King Ulir then warned that either the invaders leave by their own will or he would personally remove them. Ulir then left. It is foretold by the Shahinayan people that Ulir made sexist remarks regarding Arźan Ćandrashif's status as a commander being a female, however this rumor is of questionable truth, since Ulir himself had appointed many women in positions of power during his reign.
The Mazdarani expedition had about 6 thousands men (and women), in it about 4 thousands soldiers and 2 thousands settlers, scouts and so on.
So after that beautiful day when both Arźaan and Ulir insulted each other, she decided that some barbaric warchief of some distant and uncivilized land will not threaten them. Mazdarani expedition, having mighty Urus Mountains just before them couldn't enter the very territory of Aren Kingdom. She also ignored barbarian threats and didn't retreated. Instead she set up a camp in a mountain pass and send her scouts to explore this new and unknows lands around Urus Mountains (but rather north from Urus). Knowing that this region is inhabited by barbaric peoples she wanted to know if this region is rich enough to colonize it or not. She wanted also maps of this foreign territories.
After a few weeks, when army of that strange and arrogant people did not retreat and was still camping in the mountain pass and ignoring his words (but they weren't moving deeper inside Arenginian territory), king Ulir decided to fulfill his previous promises. He gathered his warriors and moved to face the enemy.
Arźan was prepared for something like that, she ordered to fortify her camp. When Arenginians came they had numerical superiority but Mazdarani created strong fortification and had much better strategy and tactic (sure, Aren warriors were great warriors but Mazdarani had experience of several thousands years of Aydinirian military tradition).
There was a battle or rather several of them. Arenginians three times tired to break Mazdarani lines and fortifications and three times in bloody battles they were repulsed.
Most battles there would be many loses on both sides. However, the Arenginians would lose more men due to their tactic of trying to overwhelmed rather than using actual tactics.
King Ulir in disbelief observed like his brave warriors are repulsed by this strangers, and couldn't understand why. Then he noticed that each time his men attacked, strangers used a different tactic and differend formation, each one unfamiliar for him and his men.
During the fourth attack kind ordered his men to use tactic which, as he observed, was used by this strangers and their witch-commander. Using a weapon of his enemies against them allowed Arenginians to finally, although with great looses, break enemy lines.
Arźan seeing like this barbarians were breaking her positions and threatening civilians, ordered to retreat. Small Mazdarani expedition suffered much smaller looses than Arenginians, but Mazdarani were far from their homeland and couldn't count for any reinforcements. She ordered to move back to the plains north from Urus Mountains.
As for Arenginians, they suffered heavy losses but king Ulir won and drove out this foreigners. And military tactics he learned from them allowed him to conquer many other tribes and create future might of Aren Kingdom.
Despite King Ulir had managing to drive the invaders back, however he would not allow them to get back unscathed, considering he had lost more than 6,000 men to a force of inferior size. Against the advice's of his pacifist council he followed the Mazdarani and stalked them for weeks until the day came that he could inflict them a blow that would make a statement that the Aren people would not be subjugated.
After ordering her forces to retreat at the overwhelming attack Arźan Ćandrashif was confident that on her return to King Ravan she would persuade him into giving her command of an even bigger army to defeat the Arenginian barbarians and become governor of the new colonized lands. However during her retreat through the Lalonian river, her forces and settlers came across a narrow pass that would lead them to a more direct route to her homeland not having to pass the frozen mountains. She decided to go through the pass. During the odyssey the Mazdarani were ambushed by hundreds of hidden Aren poachers and archers who inflicted heavy casualties from the otehr side of the pass, hidden by the snow. Even made the Mazdarani lose many of their horses and chariots by them falling to their doom.
Ćandrashif in disbelief then lead her people back to the river, however she was ambushed again by the stalking forces of Ulir, who began to mercilessly dispatch every Mazdarani warrior. Ćandrashif herself was wounded but kept leading her people to safety despite the odds. Despite this she would commit a terrible mistake by making her men cross the river to the safety of the mountains exposed. Amidst the chaos a good chunk of her warriors were killed by archers of drowned by the pursuing Aren warriors.
Eventually she was able to get her people to safety, and Ulir having inflicted a clear message decided to leave them to their fate. The night after the battle the Arenginian legend tells that Arźan , devastated by her loses began crying besides an oak tree. By that the mountain pass was renamed the Broken Tears pass. However whether this legend is true is debatable since no one was present when the so called crying began. Arźan was also known for being of strong character and crying was not a thing she often did.
After the battle, Arźan was forced to lead her people back home by leading them through the frozen mountains, despite the suffering she managed to make it back home without losing anymore people. She pleaded King Ravan to give her the men to redeem herself, however King Ravan, being 10 times wiser than the young commander decided to never send anymore expeditions and leave the Aren kingdom alone, showing respect for his counterpart, King Ulir.
During the Battle at the Pass Mazdaniani lost only a few hundreds soldiers and most of their horses, but during the river ambush Arźan lost over 3000, both soldiers and civilians. Despite her ferocity in battle she couldn't change the fate. Barbarian archers and poachers shot from behind the rocks, bushes and trees. And Arenginian horsemen and footmen alike would show no mercy on the invaders. She lost many good men and was wounded herself.
After many months, when she arrived to her homeland and asked for a chance to redeem herself, she asked for 25,000 soldiers (About half of the Mazdaran army) and she would personally bring Ulir's head. He couldn't send half his armies, because his country would be eaten by other city-states. Maybe if he recreated Aydinirian Empire... but it never happened.
King Ravas started to colonize lands which were closer to his domine becoming a king that ruled with justice and for the good the people. It made the rest of kings afraid of him. Eventually Ravas called for all the kings of the Aydiniran states to gather for an assembly to finally reestablish the Aydiniran empire. However, with the help of his own brother the Kings of the other states would assassinate him in cold blood. His last words to his betraying brother, "You... my own kin... you have forsaken me... you've forsaken us all...." Rava's brother would take the crown and become a puppet for the other states, while assuring his people that Ravas was a hero and he would never be forgotten and had battle the barbarians of Arengin, thus setting off a bad name for the Arenginian people in Aydiniran lands.
After they assassinated him, the settlements he created were abandoned.
As for King Ulir, during the ending years of the Age of Iron he would strengthen the Aren armie's to measure at about 60,000 men this is an effort to prepare if the Mazdaran came back. This never happened. Ulir died in 1347 witnessing the Age of Dominion and how his nephew and successor, King Alexei would follow his lead to expand the Aren Kingdom and defeat the Arglorian tribes. For many years however, Ulir would try to contact the Aydiniran people again in order to resolve past grievances, tragically he was never able to find these people or talk with the king. In his dying breath Ulir emphasized to his nephew "Son... don't let the people fall into hatred for them... It is the only..." Ulir was never able to finish his sentence before he passed away at the age of 89. despite Alexei attempts to keep the Aren people from growing bitter towards the Aydiniran people most common person would associate them as invaders and cowards.
This war would seal a deep hatred from both sides for hundreds of years.
For almost 600 years the Aren Kingdom went on to become a prosperous empire that was vast and filled with resources and regions of all. However, it was in the year 1712 that The Kingdom was invaded by the Pretiot Dominion, a mix of different tribes and clans that followed the lead of a man simply known as the Supreme. The invasion began as a victory for the Pretiots, and the Aren Kingdom following the lead of King Jomar the III retreated to the mountains in order to prepare for a the retake of Aren. The war lasted more than 100 years, with both sides claiming major victories and losses. it was finally by 1819 that Prince Davlec led a successful attack on the city of Priog, the last Pretiot bastion of defense. The battle ended in the death of the last Supreme of the Petriots and by consequence the end of the Petriot Dominion.
After the war Prince Davlec was named king and people waited for years of peace and prosperity under the leadership of King Davlec, however Davlec opted to turn the Aren Kingdom into a Constitutional Monarchy, where the people would have a word in the leadership of the nation. The Aren Kingdom was then renamed the Arengin Kingdom. And for an entire century, the nation went through years of prosperity and freedom.
Territory: the Arengin territory is wide and vast with different natural resources and is made up of woods and frozen tundra, although some colonies in the warmer climates do exist
Language: Olikian (Russian)
National Religion: Christianity
National Culture/Identity: Slavic
National Passtime: Hunting, fishing, and dance
National holiday:(anything like Independence day) Day of Iron
Nation's Population: 78 million
Allies:(if any)none yet
Enemies:(if any)none yet
Political issues:(if any)some intellectuals have called for Arengin to become a constitutional monarchy where the king only has small political power.
Chance of revolt:(yes/no) Yes, but only a slight one
Greatest Victory:the battle of the Broken Tears, the taking of Alexander city, the battle of Pogrom
Most Embarrassing Defeat: the loss of Alexander city, the battle of north colishian woods
MILITARY STATISTICS
Head General: Field Marshall Alexei Bruliov
Generals Staff: ??
Military strength: 2.8 million
1.(divide your land forces into regiments, battalions, corps, brigades, etc.)
1st army group, 2nd army group, 3rd army group, 4th amry group, 5th army group. Each of 200,000 men
1st cavalry, 2nd, 3rd, 4th, 5th, 6th, and 7th divisions, each of 20,000
2. List naval forces, if any
1st fleet, 2nd fleet, 3rd fleet, 4th fleet, 5th fleet, 6th fleet, 7th fleet, 8th fleet, 9th fleet, and 10th fleet
1st guard flotilla 2nd guard flotilla, 3rd guard flotilla
3. List artillery, if any
1st, 2nd, 3rd, 4th, 5th, 7th, 8th, 9th, 10th, battalions each of 5,000
ARMAMENT
Infantry
Primary Weapon:(make, model, caliber, size, etc.)Remington Rolling Block rifle, Beaumont M1871 Bolt Action Military Rifle
Secondary Weapon:(Same as Primary) Colt model 60
Melee Weapon: bayonet, or spade can improvise clubs and maces
Uniform:(material, positives, negatives, colors) can be easily seen in the snow (Image)
Pack gear: (Rations, Ammo, Tools, etc.) sleeping tent, canteen, binoculars, bayonet, spade, rations for one week, small bolt cutters, basic medical supplies, 150 bullets for rifle, 60 bullets for revolver.
Greatest Strengths: fierce warriors, strong, can withstand harsh environment
Greatest Weaknesses: many cant run fast enough, are sometimes vulnerable to disease when not properly feed
Tactics: Strong defense, and in offensive be on simultaneous attack with artillery and cavalry
Specialty:(entrenching, anti cavalry, fast reload, etc.) Deadly accuracy
Cavalry
Primary Weapon:(make, model, caliber, size, etc.)Spencer-carbine M1865
Secondary Weapon:(Same as Primary) colt 60
Melee Weapon: saber, hatchet, lance
Uniform:(material, positives, negatives, colors) easily seen in snow (Image)
Pack gear: (Rations, Ammo, Tools, etc.)one week rations, medical supplies, hatchet, saber, 130 bullets for rifle, 60 bullets for revolver, rope, binoculars, tent, canteen.
Greatest Strengths: Agile, fast, experts at melee and sword fighting as well as throwing
Greatest Weaknesses: not the best accuracy, sometimes can be of unpredictable temperament
Tactics: in coordinador with artillery, will attack entrenched positions in quick and swift attacks
Specialty:(entrenching, anti cavalry, fast reload, etc.)Can be really fast and are fierce sword fighters.
Artillery
Cannon Types:Russian cannons of the time
Mortar Types: russian mortars of the time
Rockets:(yes/no)yes
Howitzers:russian howitzers of the time
Shell types:
Men per crew: 6
Mules/Horses:
Ships
Ship Line: cruisers, battleships, PT boats, destroyers, interceptors
armament: heavy medium and light cannons, machines guns (if allowed)
Crew: Cruisers 100, battleships 300, PT boats 10, destroyers 200, interceptors 150
Accompaniments: (Marines, etc) none
by Arengin Union » Wed Aug 17, 2016 3:50 pm
Rannoria wrote:Arengin Union wrote:In this Era my nation was a monarchy with democratic principlesNATION INFORMATION
Nation name: Kingdom of Arengin
National goals:To expand our influence by both sea and land, and by trade, diplomacy or force if we have to
Nation's Leader:King Oswyn II
National Government: (explain it's workings and set-up)There exist two councils, each headed by the king.
The national council is compromised of one representative for each region, territory, or province. The council proposes laws and votes on them, they can appoint judges, authorize the creation or addition of new provinces. And appoint governors for that region or province depending on what the people voted for the most. However the council and the king have the final say. The representatives are voted by the people and serve a term of 6 years, and can be re elected. the king has final say in things regarding national security.
The military council is headed by the king and the appointed commander of each branch of the military. the members of the council are the highest of military commanders whiting the Royal Arengin Forces. they can propose and advice in times of war or civil strife.
National history:Back in the middle ages, The Arengin region was no more than grasslands, woods, and mountain ranges. It was when colonists from the the northern and eastern regions decided to settle in the year 1078 when the Arengin culture was born. It was all simply a mix of small camps and settlements that dominated the region. In 1127 many different tribes, and settlements joined together to make the kingdom of Aren, named after their leader King Aren Glad.
After the Aren kingdom was declared it became a time of prosperity and peace, until the day the Aydiniran expeditions began to enter Aren territory in the Urus mountains. This would be the first contact between the two civilizations and would mark a decisive confrontation between the two.
For the people of Arengin this era was known as the Age of Iron, since for years now the region had enjoyed its near endless iron and gold mines. The people of both kingdoms couldn't communicate with each other and eventually some confrontations came to occur. Not wanting to start a war King Ulir went on to meet with the Mazdarani himself. During the meeting with the commander both sides used Romulan language to communicate as well as their own translaters who tried to decipher each others languages. This resulted in trouble since King Ulir demanded to meet King Ravas in person the young commanders became offended by the king's demand and both began insulting each other, with the translaters not helping much to the situation.
Eventually the young commander, who's name was Arźan Ćandrashif, proclaimed that she would conquer these lands and get rid of the barbaric pest that were the Aren people. King Ulir then warned that either the invaders leave by their own will or he would personally remove them. Ulir then left. It is foretold by the Shahinayan people that Ulir made sexist remarks regarding Arźan Ćandrashif's status as a commander being a female, however this rumor is of questionable truth, since Ulir himself had appointed many women in positions of power during his reign.
The Mazdarani expedition had about 6 thousands men (and women), in it about 4 thousands soldiers and 2 thousands settlers, scouts and so on.
So after that beautiful day when both Arźaan and Ulir insulted each other, she decided that some barbaric warchief of some distant and uncivilized land will not threaten them. Mazdarani expedition, having mighty Urus Mountains just before them couldn't enter the very territory of Aren Kingdom. She also ignored barbarian threats and didn't retreated. Instead she set up a camp in a mountain pass and send her scouts to explore this new and unknows lands around Urus Mountains (but rather north from Urus). Knowing that this region is inhabited by barbaric peoples she wanted to know if this region is rich enough to colonize it or not. She wanted also maps of this foreign territories.
After a few weeks, when army of that strange and arrogant people did not retreat and was still camping in the mountain pass and ignoring his words (but they weren't moving deeper inside Arenginian territory), king Ulir decided to fulfill his previous promises. He gathered his warriors and moved to face the enemy.
Arźan was prepared for something like that, she ordered to fortify her camp. When Arenginians came they had numerical superiority but Mazdarani created strong fortification and had much better strategy and tactic (sure, Aren warriors were great warriors but Mazdarani had experience of several thousands years of Aydinirian military tradition).
There was a battle or rather several of them. Arenginians three times tired to break Mazdarani lines and fortifications and three times in bloody battles they were repulsed.
Most battles there would be many loses on both sides. However, the Arenginians would lose more men due to their tactic of trying to overwhelmed rather than using actual tactics.
King Ulir in disbelief observed like his brave warriors are repulsed by this strangers, and couldn't understand why. Then he noticed that each time his men attacked, strangers used a different tactic and differend formation, each one unfamiliar for him and his men.
During the fourth attack kind ordered his men to use tactic which, as he observed, was used by this strangers and their witch-commander. Using a weapon of his enemies against them allowed Arenginians to finally, although with great looses, break enemy lines.
Arźan seeing like this barbarians were breaking her positions and threatening civilians, ordered to retreat. Small Mazdarani expedition suffered much smaller looses than Arenginians, but Mazdarani were far from their homeland and couldn't count for any reinforcements. She ordered to move back to the plains north from Urus Mountains.
As for Arenginians, they suffered heavy losses but king Ulir won and drove out this foreigners. And military tactics he learned from them allowed him to conquer many other tribes and create future might of Aren Kingdom.
Despite King Ulir had managing to drive the invaders back, however he would not allow them to get back unscathed, considering he had lost more than 6,000 men to a force of inferior size. Against the advice's of his pacifist council he followed the Mazdarani and stalked them for weeks until the day came that he could inflict them a blow that would make a statement that the Aren people would not be subjugated.
After ordering her forces to retreat at the overwhelming attack Arźan Ćandrashif was confident that on her return to King Ravan she would persuade him into giving her command of an even bigger army to defeat the Arenginian barbarians and become governor of the new colonized lands. However during her retreat through the Lalonian river, her forces and settlers came across a narrow pass that would lead them to a more direct route to her homeland not having to pass the frozen mountains. She decided to go through the pass. During the odyssey the Mazdarani were ambushed by hundreds of hidden Aren poachers and archers who inflicted heavy casualties from the otehr side of the pass, hidden by the snow. Even made the Mazdarani lose many of their horses and chariots by them falling to their doom.
Ćandrashif in disbelief then lead her people back to the river, however she was ambushed again by the stalking forces of Ulir, who began to mercilessly dispatch every Mazdarani warrior. Ćandrashif herself was wounded but kept leading her people to safety despite the odds. Despite this she would commit a terrible mistake by making her men cross the river to the safety of the mountains exposed. Amidst the chaos a good chunk of her warriors were killed by archers of drowned by the pursuing Aren warriors.
Eventually she was able to get her people to safety, and Ulir having inflicted a clear message decided to leave them to their fate. The night after the battle the Arenginian legend tells that Arźan , devastated by her loses began crying besides an oak tree. By that the mountain pass was renamed the Broken Tears pass. However whether this legend is true is debatable since no one was present when the so called crying began. Arźan was also known for being of strong character and crying was not a thing she often did.
After the battle, Arźan was forced to lead her people back home by leading them through the frozen mountains, despite the suffering she managed to make it back home without losing anymore people. She pleaded King Ravan to give her the men to redeem herself, however King Ravan, being 10 times wiser than the young commander decided to never send anymore expeditions and leave the Aren kingdom alone, showing respect for his counterpart, King Ulir.
During the Battle at the Pass Mazdaniani lost only a few hundreds soldiers and most of their horses, but during the river ambush Arźan lost over 3000, both soldiers and civilians. Despite her ferocity in battle she couldn't change the fate. Barbarian archers and poachers shot from behind the rocks, bushes and trees. And Arenginian horsemen and footmen alike would show no mercy on the invaders. She lost many good men and was wounded herself.
After many months, when she arrived to her homeland and asked for a chance to redeem herself, she asked for 25,000 soldiers (About half of the Mazdaran army) and she would personally bring Ulir's head. He couldn't send half his armies, because his country would be eaten by other city-states. Maybe if he recreated Aydinirian Empire... but it never happened.
King Ravas started to colonize lands which were closer to his domine becoming a king that ruled with justice and for the good the people. It made the rest of kings afraid of him. Eventually Ravas called for all the kings of the Aydiniran states to gather for an assembly to finally reestablish the Aydiniran empire. However, with the help of his own brother the Kings of the other states would assassinate him in cold blood. His last words to his betraying brother, "You... my own kin... you have forsaken me... you've forsaken us all...." Rava's brother would take the crown and become a puppet for the other states, while assuring his people that Ravas was a hero and he would never be forgotten and had battle the barbarians of Arengin, thus setting off a bad name for the Arenginian people in Aydiniran lands.
After they assassinated him, the settlements he created were abandoned.
As for King Ulir, during the ending years of the Age of Iron he would strengthen the Aren armie's to measure at about 60,000 men this is an effort to prepare if the Mazdaran came back. This never happened. Ulir died in 1347 witnessing the Age of Dominion and how his nephew and successor, King Alexei would follow his lead to expand the Aren Kingdom and defeat the Arglorian tribes. For many years however, Ulir would try to contact the Aydiniran people again in order to resolve past grievances, tragically he was never able to find these people or talk with the king. In his dying breath Ulir emphasized to his nephew "Son... don't let the people fall into hatred for them... It is the only..." Ulir was never able to finish his sentence before he passed away at the age of 89. despite Alexei attempts to keep the Aren people from growing bitter towards the Aydiniran people most common person would associate them as invaders and cowards.
This war would seal a deep hatred from both sides for hundreds of years.
For almost 600 years the Aren Kingdom went on to become a prosperous empire that was vast and filled with resources and regions of all. However, it was in the year 1712 that The Kingdom was invaded by the Pretiot Dominion, a mix of different tribes and clans that followed the lead of a man simply known as the Supreme. The invasion began as a victory for the Pretiots, and the Aren Kingdom following the lead of King Jomar the III retreated to the mountains in order to prepare for a the retake of Aren. The war lasted more than 100 years, with both sides claiming major victories and losses. it was finally by 1819 that Prince Davlec led a successful attack on the city of Priog, the last Pretiot bastion of defense. The battle ended in the death of the last Supreme of the Petriots and by consequence the end of the Petriot Dominion.
After the war Prince Davlec was named king and people waited for years of peace and prosperity under the leadership of King Davlec, however Davlec opted to turn the Aren Kingdom into a Constitutional Monarchy, where the people would have a word in the leadership of the nation. The Aren Kingdom was then renamed the Arengin Kingdom. And for an entire century, the nation went through years of prosperity and freedom.
Territory: the Arengin territory is wide and vast with different natural resources and is made up of woods and frozen tundra, although some colonies in the warmer climates do exist
Language: Olikian (Russian)
National Religion: Christianity
National Culture/Identity: Slavic
National Passtime: Hunting, fishing, and dance
National holiday:(anything like Independence day) Day of Iron
Nation's Population: 78 million
Allies:(if any)none yet
Enemies:(if any)none yet
Political issues:(if any)some intellectuals have called for Arengin to become a constitutional monarchy where the king only has small political power.
Chance of revolt:(yes/no) Yes, but only a slight one
Greatest Victory:the battle of the Broken Tears, the taking of Alexander city, the battle of Pogrom
Most Embarrassing Defeat: the loss of Alexander city, the battle of north colishian woods
MILITARY STATISTICS
Head General: Field Marshall Alexei Bruliov
Generals Staff: ??
Military strength: 2.8 million
1.(divide your land forces into regiments, battalions, corps, brigades, etc.)
1st army group, 2nd army group, 3rd army group, 4th amry group, 5th army group. Each of 200,000 men
1st cavalry, 2nd, 3rd, 4th, 5th, 6th, and 7th divisions, each of 20,000
2. List naval forces, if any
1st fleet, 2nd fleet, 3rd fleet, 4th fleet, 5th fleet, 6th fleet, 7th fleet, 8th fleet, 9th fleet, and 10th fleet
1st guard flotilla 2nd guard flotilla, 3rd guard flotilla
3. List artillery, if any
1st, 2nd, 3rd, 4th, 5th, 7th, 8th, 9th, 10th, battalions each of 5,000
ARMAMENT
Infantry
Primary Weapon:(make, model, caliber, size, etc.)Remington Rolling Block rifle, Beaumont M1871 Bolt Action Military Rifle
Secondary Weapon:(Same as Primary) Colt model 60
Melee Weapon: bayonet, or spade can improvise clubs and maces
Uniform:(material, positives, negatives, colors) can be easily seen in the snow (Image)
Pack gear: (Rations, Ammo, Tools, etc.) sleeping tent, canteen, binoculars, bayonet, spade, rations for one week, small bolt cutters, basic medical supplies, 150 bullets for rifle, 60 bullets for revolver.
Greatest Strengths: fierce warriors, strong, can withstand harsh environment
Greatest Weaknesses: many cant run fast enough, are sometimes vulnerable to disease when not properly feed
Tactics: Strong defense, and in offensive be on simultaneous attack with artillery and cavalry
Specialty:(entrenching, anti cavalry, fast reload, etc.) Deadly accuracy
Cavalry
Primary Weapon:(make, model, caliber, size, etc.)Spencer-carbine M1865
Secondary Weapon:(Same as Primary) colt 60
Melee Weapon: saber, hatchet, lance
Uniform:(material, positives, negatives, colors) easily seen in snow (Image)
Pack gear: (Rations, Ammo, Tools, etc.)one week rations, medical supplies, hatchet, saber, 130 bullets for rifle, 60 bullets for revolver, rope, binoculars, tent, canteen.
Greatest Strengths: Agile, fast, experts at melee and sword fighting as well as throwing
Greatest Weaknesses: not the best accuracy, sometimes can be of unpredictable temperament
Tactics: in coordinador with artillery, will attack entrenched positions in quick and swift attacks
Specialty:(entrenching, anti cavalry, fast reload, etc.)Can be really fast and are fierce sword fighters.
Artillery
Cannon Types:Russian cannons of the time
Mortar Types: russian mortars of the time
Rockets:(yes/no)yes
Howitzers:russian howitzers of the time
Shell types:
Men per crew: 6
Mules/Horses:
Ships
Ship Line: cruisers, battleships, PT boats, destroyers, interceptors
armament: heavy medium and light cannons, machines guns (if allowed)
Crew: Cruisers 100, battleships 300, PT boats 10, destroyers 200, interceptors 150
Accompaniments: (Marines, etc) none
Several things.
PT boats weren't made yet I believe, by territory you have to choose from the map.
You have to specify when it comes to rockets, howitzers, mules, etc. copy, the heck if I care.
Generals staff, just put any name or whatever. Even I don't really know what it means XD
by Arengin Union » Wed Aug 17, 2016 4:07 pm
Arengin Union wrote:Rannoria wrote:Several things.
PT boats weren't made yet I believe, by territory you have to choose from the map.
You have to specify when it comes to rockets, howitzers, mules, etc. copy, the heck if I care.
Generals staff, just put any name or whatever. Even I don't really know what it means XD
Okayyy
by Arengin Union » Wed Aug 17, 2016 4:26 pm
by Rannoria » Wed Aug 17, 2016 4:39 pm
by Arengin Union » Wed Aug 17, 2016 4:41 pm
Rannoria wrote:Now you don't give a specified number of ships, though I'll count you in.
Fix that, and accepted. I'll update the map tmrw.
by Danceria » Wed Aug 17, 2016 7:53 pm
by Arengin Union » Wed Aug 17, 2016 7:55 pm
by Sacheyenya » Wed Aug 17, 2016 8:07 pm
by Newne Carriebean7 » Wed Aug 17, 2016 8:11 pm
Krugeristan wrote:This is Carrie you're referring to. I'm not going to expect him to do something sane anytime soon. He can take something as simple as a sandwich, and make me never look at sandwiches with a straight face ever again.
Former Carriebeanian president Carol Dartenby sentenced to 4 years hard labor for corruption and mismanagement of state property|Former Carriebeanian president Antrés Depuís sentenced to 3 years in prison for embezzling funds and corruption
by The Imperial Warglorian Empire » Wed Aug 17, 2016 9:40 pm
by Aclus » Wed Aug 17, 2016 10:12 pm
by Olthenia » Wed Aug 17, 2016 10:16 pm
by Aclus » Wed Aug 17, 2016 10:55 pm
Olthenia wrote:Nation name: Morvern; The Kingdom of.
National goals: Modernization and political rebirth, whatever shape that might take.
Nation's Leader: Dowager-Queen Aristida Batiffol; Duchess of Brightlow, Lady of Flaunthill.
National Government: Constitutional Monarchy.
National history: Morvern is ancient; if not in history then at least in spirit. The latest political entity to dominate the Agramerian plateau; this ancestral homeland of the cat clans has only been united for half a century. Before that time, Morvern could best be described as a medieval cocktail of marriage, murder and mayhem as competing cat clans rose and fell from power. Whether or not the Batiffol dynasty will truly manage provide the watershed of peace and stability the cats of Morvern so sorely need remains to be seen. Threats, both within and without, conspire against it.
(Image)
Language: The Queen’s Meow; known colloquially as “Meowmouth”.
National Religion: Catholic Christianity.
National Culture/Identity: Morvernian.
National Pastime: Singing.
National holiday: May 17th, the Dowager-Queen’s birthday.
Nation's Population: 52 million
Allies: To be announced.
Enemies: To be announced.
Political issues: In this day and age, the greatest issue facing the Conclave of All Cats is simple: political enfranchisement. The fickle feline public, for decades content to arrange their societies along lines of feudal hierarchies and clan loyalties, have perked their ears to the idea of a greater say in how the nation is run. The common cat wants democracy. The common cat wants it now. Their voice on this subject; a voice rapidly gathering momentum in factory yards and fruit orchards across the nation, is the Industrial Radical Party; whose enemies disdainfully dub them “the Rads”. Facing their representatives across the isle in the Conclave of All Cats; the conservative “Toptails” – whose members are primarily chosen from amongst the Morvernian nobility – hiss with disdain and mutter insults. How long will the Rads stand for this? And how far will the royal government go to protect itself from the ghost of populism and anarchy? Time will tell.
Chance of revolt: Yes.
Greatest Victory: The victory that secured the Batiffol dynasty’s hold on the crown of Morvern is also counted amongst its greatest. Under cover of a dreadful thunderstorm, Morvernian forces encircled the army of Lorrimer “Lacklegs” Lamartin and, after three days of vicious fighting culminating in a thousand-cat strong bayonet charge, forced their surrender.
Most Embarrassing Defeat: The Kingdom of Morvern’s greatest military failure in modern history is, without a shadow of doubt, the Battle of the Wysting River. Delivered at the hands of Kennair Crovern, the notorious Black Prince, a naval brigade of heavily armed privateers loyal to the so-called “Cobblecats”, a faction of rebellious feline peers, sailed up the estuary of the Wysting River and utterly surprised the Royalist navy lying at anchor at Slipway Sound. A furious firefight saw two capital ships burnt to the waterline, almost a dozen lesser vessels sunk or scuttled on the Wysting’s treacherous shoals, and the pride of the Royal Navy itself, the Royal Aslan, towed away like a kit on a leash.
International Standing: Respected.
MILITARY STATISTICS
Head General: Field Marshall Brom Bunting, 3rd Duke of Merrymot
Generals Staff: Tunter, Sileur, Huntpaw and Inchmouth.
Military strength: The Morvernian Army comprises approximately 250,000 regular soldiers, some of them veterans of almost a decade. This strength will, at least on paper, increase to 400,000 on full mobilization and recall of reservists, with another 50,000 in the loosely organized “Wandering Guard”, which would require time to train. A soldier signs on for a five year term, and is then offered a bonus to reenlist.
1. List armed forces: 12 Army Corps, 24 Divisions, 72 Brigades
2. List naval forces, if any: The Kazakh High Seas Fleet, 14 ships.
3. List artillery, if any: 61 regiments.
ARMAMENTS
Infantry
Primary Weapon: The ever-dependable Vetterli longarm, M70
Secondary Weapon: The Gorgon-pattern Model H Lefton revolver.
Melee Weapon: Morvern’s fighting cats tend to favor short, double-edged daggers for close-combat work.
Uniform: In accordance with the old idea that “if it was good enough before, it’s good enough now”, the uniform of the average Morvernian infantrycat is a hoot of color: baggy mustard-colored pants, dazzling green sashes and saucy white paw-cleats. It is loud, visible and very, very distinct.
Pack gear: Food, ammunition and all the other paraphernalia required for war.
Greatest Strengths: Under the aegis of the duke of Merrymot’s considerable military genius, Morvern’s armed forces have evolved a tradition of fine professionalism.
Greatest Weaknesses: This professionalism does not, unfortunately, include a very great regard for discipline in the ranks. Alcoholism is, perhaps as a result, known as the “soldier’s sickness” is Morvernian medical jargon.
Tactics: The practical use of trained scouts to ascertain the location and movement of enemy units, formations useful for night attacks and swift redeployment at the double are all tactics which make Morvernian armed forces damn unpredictable.
Specialty: As a novel development, the Morvernian army excel in encirclement battles and the use of mobile, offensive artillery whenever possible.
Cavalry
Primary Weapon: Cutts-Maudsley Clockwork Carbine. Exactly as deadly as it sounds.
Secondary Weapon: The Gorgon-pattern Model H Lefton revolver.
Melee Weapon: The Backsword, otherwise known as the “long claw”.
Uniform: Like their counterparts in the infantry, Morvernian cavalrycats are also easily identifiable by their mustard-yellow trousers, white paw-cleats and green, double-breasted tunics. In addition to this, a cavalrycat’s headgear includes a black leather “turban” with a silver-edged peak. The silvered lion headplates on the sides are entirely optional, but none the less quite popular.
Greatest Strengths: Mobility. Morvernian cavalrycats excels in the pursuit of a retreating enemy.
Greatest Weaknesses: In a stand-up brawl, Morvernian cavalry is rather lacking – preferring to shoot and retreat as opposed to drawing cold steel.
Tactics: As expected.
Specialty: They’re everywhere, they’re nowhere, they’re there and gone again.
Artillery
Cannon Types: The most common siege gun of the Morvernian Army is the highly mobile 12-pounder, transported by mule-drawn carriage and operated by a team of six partially deaf artillery-cats.
Mortar Types: Employed at both land and sea, the Morvernian 12-inch mortar is affectionately known as the “Tabby” by its handlers.
Rockets: Morvernian rocket batteries, and they do exist, come delivered in wagon-bound clusters known as “parliaments”, likely because of the distinctly hissing sound of their fuses firing.
Howitzers: 6-inch howitzers are a common sight in any Morvernian artillery brigade.
Shell types: As the Morvernian Army sees the howitzer chiefly as an infantry-support gun, the shell most common in a Morvernian fusillade is the “Wilder” or canister shot.
Men per crew: 6
Mules/Horses: 2
Ships
Ship Line: The Royal Morvernian Navy, rather than relying on specified “lines” of ships, still make do with individual orders specified by such loose terms as “corvettes”, “frigates” and “cruisers”.
Armament: A design which features four 12-pounder cannons group in two delightful batteries, fore and aft, have proved popular in recent decades.
Crew: 15 to 30 officers, 200 to 600 enlisted cats.
Accompaniments: None.
Size: The length and draft of Morvernian war ships vary considerably; but tend to stick between 100 and 300 feet.
What about my app, Aclus? Is the Kingdom of Morvern still good to go?
by The Imperial Warglorian Empire » Thu Aug 18, 2016 12:33 am
Rannoria wrote:What're your guys territories? XD
by Rannoria » Thu Aug 18, 2016 1:16 am
Arengin Union wrote:In this Era my nation was a monarchy with democratic principlesNATION INFORMATION
Nation name: Kingdom of Arengin
National goals:To expand our influence by both sea and land, and by trade, diplomacy or force if we have to
Nation's Leader:King Oswyn II
National Government: (explain it's workings and set-up)There exist two councils, each headed by the king.
The national council is compromised of one representative for each region, territory, or province. The council proposes laws and votes on them, they can appoint judges, authorize the creation or addition of new provinces. And appoint governors for that region or province depending on what the people voted for the most. However the council and the king have the final say. The representatives are voted by the people and serve a term of 6 years, and can be re elected. the king has final say in things regarding national security.
The military council is headed by the king and the appointed commander of each branch of the military. the members of the council are the highest of military commanders whiting the Royal Arengin Forces. they can propose and advice in times of war or civil strife.
National history:Back in the middle ages, The Arengin region was no more than grasslands, woods, and mountain ranges. It was when colonists from the the northern and eastern regions decided to settle in the year 1078 when the Arengin culture was born. It was all simply a mix of small camps and settlements that dominated the region. In 1127 many different tribes, and settlements joined together to make the kingdom of Aren, named after their leader King Aren Glad.
After the Aren kingdom was declared it became a time of prosperity and peace, until the day the Aydiniran expeditions began to enter Aren territory in the Urus mountains. This would be the first contact between the two civilizations and would mark a decisive confrontation between the two.
For the people of Arengin this era was known as the Age of Iron, since for years now the region had enjoyed its near endless iron and gold mines. The people of both kingdoms couldn't communicate with each other and eventually some confrontations came to occur. Not wanting to start a war King Ulir went on to meet with the Mazdarani himself. During the meeting with the commander both sides used Romulan language to communicate as well as their own translaters who tried to decipher each others languages. This resulted in trouble since King Ulir demanded to meet King Ravas in person the young commanders became offended by the king's demand and both began insulting each other, with the translaters not helping much to the situation.
Eventually the young commander, who's name was Arźan Ćandrashif, proclaimed that she would conquer these lands and get rid of the barbaric pest that were the Aren people. King Ulir then warned that either the invaders leave by their own will or he would personally remove them. Ulir then left. It is foretold by the Shahinayan people that Ulir made sexist remarks regarding Arźan Ćandrashif's status as a commander being a female, however this rumor is of questionable truth, since Ulir himself had appointed many women in positions of power during his reign.
The Mazdarani expedition had about 6 thousands men (and women), in it about 4 thousands soldiers and 2 thousands settlers, scouts and so on.
So after that beautiful day when both Arźaan and Ulir insulted each other, she decided that some barbaric warchief of some distant and uncivilized land will not threaten them. Mazdarani expedition, having mighty Urus Mountains just before them couldn't enter the very territory of Aren Kingdom. She also ignored barbarian threats and didn't retreated. Instead she set up a camp in a mountain pass and send her scouts to explore this new and unknows lands around Urus Mountains (but rather north from Urus). Knowing that this region is inhabited by barbaric peoples she wanted to know if this region is rich enough to colonize it or not. She wanted also maps of this foreign territories.
After a few weeks, when army of that strange and arrogant people did not retreat and was still camping in the mountain pass and ignoring his words (but they weren't moving deeper inside Arenginian territory), king Ulir decided to fulfill his previous promises. He gathered his warriors and moved to face the enemy.
Arźan was prepared for something like that, she ordered to fortify her camp. When Arenginians came they had numerical superiority but Mazdarani created strong fortification and had much better strategy and tactic (sure, Aren warriors were great warriors but Mazdarani had experience of several thousands years of Aydinirian military tradition).
There was a battle or rather several of them. Arenginians three times tired to break Mazdarani lines and fortifications and three times in bloody battles they were repulsed.
Most battles there would be many loses on both sides. However, the Arenginians would lose more men due to their tactic of trying to overwhelmed rather than using actual tactics.
King Ulir in disbelief observed like his brave warriors are repulsed by this strangers, and couldn't understand why. Then he noticed that each time his men attacked, strangers used a different tactic and differend formation, each one unfamiliar for him and his men.
During the fourth attack kind ordered his men to use tactic which, as he observed, was used by this strangers and their witch-commander. Using a weapon of his enemies against them allowed Arenginians to finally, although with great looses, break enemy lines.
Arźan seeing like this barbarians were breaking her positions and threatening civilians, ordered to retreat. Small Mazdarani expedition suffered much smaller looses than Arenginians, but Mazdarani were far from their homeland and couldn't count for any reinforcements. She ordered to move back to the plains north from Urus Mountains.
As for Arenginians, they suffered heavy losses but king Ulir won and drove out this foreigners. And military tactics he learned from them allowed him to conquer many other tribes and create future might of Aren Kingdom.
Despite King Ulir had managing to drive the invaders back, however he would not allow them to get back unscathed, considering he had lost more than 6,000 men to a force of inferior size. Against the advice's of his pacifist council he followed the Mazdarani and stalked them for weeks until the day came that he could inflict them a blow that would make a statement that the Aren people would not be subjugated.
After ordering her forces to retreat at the overwhelming attack Arźan Ćandrashif was confident that on her return to King Ravan she would persuade him into giving her command of an even bigger army to defeat the Arenginian barbarians and become governor of the new colonized lands. However during her retreat through the Lalonian river, her forces and settlers came across a narrow pass that would lead them to a more direct route to her homeland not having to pass the frozen mountains. She decided to go through the pass. During the odyssey the Mazdarani were ambushed by hundreds of hidden Aren poachers and archers who inflicted heavy casualties from the otehr side of the pass, hidden by the snow. Even made the Mazdarani lose many of their horses and chariots by them falling to their doom.
Ćandrashif in disbelief then lead her people back to the river, however she was ambushed again by the stalking forces of Ulir, who began to mercilessly dispatch every Mazdarani warrior. Ćandrashif herself was wounded but kept leading her people to safety despite the odds. Despite this she would commit a terrible mistake by making her men cross the river to the safety of the mountains exposed. Amidst the chaos a good chunk of her warriors were killed by archers of drowned by the pursuing Aren warriors.
Eventually she was able to get her people to safety, and Ulir having inflicted a clear message decided to leave them to their fate. The night after the battle the Arenginian legend tells that Arźan , devastated by her loses began crying besides an oak tree. By that the mountain pass was renamed the Broken Tears pass. However whether this legend is true is debatable since no one was present when the so called crying began. Arźan was also known for being of strong character and crying was not a thing she often did.
After the battle, Arźan was forced to lead her people back home by leading them through the frozen mountains, despite the suffering she managed to make it back home without losing anymore people. She pleaded King Ravan to give her the men to redeem herself, however King Ravan, being 10 times wiser than the young commander decided to never send anymore expeditions and leave the Aren kingdom alone, showing respect for his counterpart, King Ulir.
During the Battle at the Pass Mazdaniani lost only a few hundreds soldiers and most of their horses, but during the river ambush Arźan lost over 3000, both soldiers and civilians. Despite her ferocity in battle she couldn't change the fate. Barbarian archers and poachers shot from behind the rocks, bushes and trees. And Arenginian horsemen and footmen alike would show no mercy on the invaders. She lost many good men and was wounded herself.
After many months, when she arrived to her homeland and asked for a chance to redeem herself, she asked for 25,000 soldiers (About half of the Mazdaran army) and she would personally bring Ulir's head. He couldn't send half his armies, because his country would be eaten by other city-states. Maybe if he recreated Aydinirian Empire... but it never happened.
King Ravas started to colonize lands which were closer to his domine becoming a king that ruled with justice and for the good the people. It made the rest of kings afraid of him. Eventually Ravas called for all the kings of the Aydiniran states to gather for an assembly to finally reestablish the Aydiniran empire. However, with the help of his own brother the Kings of the other states would assassinate him in cold blood. His last words to his betraying brother, "You... my own kin... you have forsaken me... you've forsaken us all...." Rava's brother would take the crown and become a puppet for the other states, while assuring his people that Ravas was a hero and he would never be forgotten and had battle the barbarians of Arengin, thus setting off a bad name for the Arenginian people in Aydiniran lands.
After they assassinated him, the settlements he created were abandoned.
As for King Ulir, during the ending years of the Age of Iron he would strengthen the Aren armie's to measure at about 60,000 men this is an effort to prepare if the Mazdaran came back. This never happened. Ulir died in 1347 witnessing the Age of Dominion and how his nephew and successor, King Alexei would follow his lead to expand the Aren Kingdom and defeat the Arglorian tribes. For many years however, Ulir would try to contact the Aydiniran people again in order to resolve past grievances, tragically he was never able to find these people or talk with the king. In his dying breath Ulir emphasized to his nephew "Son... don't let the people fall into hatred for them... It is the only..." Ulir was never able to finish his sentence before he passed away at the age of 89. despite Alexei attempts to keep the Aren people from growing bitter towards the Aydiniran people most common person would associate them as invaders and cowards.
This war would seal a deep hatred from both sides for hundreds of years.
For almost 600 years the Aren Kingdom went on to become a prosperous empire that was vast and filled with resources and regions of all. However, it was in the year 1712 that The Kingdom was invaded by the Pretiot Dominion, a mix of different tribes and clans that followed the lead of a man simply known as the Supreme. The invasion began as a victory for the Pretiots, and the Aren Kingdom following the lead of King Jomar the III retreated to the mountains in order to prepare for a the retake of Aren. The war lasted more than 100 years, with both sides claiming major victories and losses. it was finally by 1819 that Prince Davlec led a successful attack on the city of Priog, the last Pretiot bastion of defense. The battle ended in the death of the last Supreme of the Petriots and by consequence the end of the Petriot Dominion.
After the war Prince Davlec was named king and people waited for years of peace and prosperity under the leadership of King Davlec, however Davlec opted to turn the Aren Kingdom into a Constitutional Monarchy, where the people would have a word in the leadership of the nation. The Aren Kingdom was then renamed the Arengin Kingdom. And for an entire century, the nation went through years of prosperity and freedom.
Territory: i want color red if its possible, New Imortalia, Chrobalta, and Stratovar
Language: Olikian (Russian)
National Religion: Christianity
National Culture/Identity: Slavic
National Passtime: Hunting, fishing, and dance
National holiday:(anything like Independence day) Day of Iron
Nation's Population: 78 million
Allies:(if any)none yet
Enemies:(if any)none yet
Political issues:(if any)some intellectuals have called for Arengin to become a constitutional monarchy where the king only has small political power.
Chance of revolt:(yes/no) Yes, but only a slight one
Greatest Victory:the battle of the Broken Tears, the taking of Alexander city, the battle of Pogrom
Most Embarrassing Defeat: the loss of Alexander city, the battle of north colishian woods
MILITARY STATISTICS
Head General: Field Marshall Alexei Bruliov
Generals Staff: Dimitri Uliov
Military strength: 2.8 million
1.(divide your land forces into regiments, battalions, corps, brigades, etc.)
1st army group, 2nd army group, 3rd army group, 4th amry group, 5th army group. Each of 200,000 men
1st cavalry, 2nd, 3rd, 4th, 5th, 6th, and 7th divisions, each of 20,000
2. List naval forces, if any
1st fleet, 2nd fleet, 3rd fleet, 4th fleet, 5th fleet, 6th fleet, 7th fleet, 8th fleet
3. List artillery, if any
1st, 2nd, 3rd, 4th, 5th, 7th, 8th, 9th, 10th, battalions each of 5,000
ARMAMENT
Infantry
Primary Weapon:(make, model, caliber, size, etc.)Remington Rolling Block rifle, Beaumont M1871 Bolt Action Military Rifle
Secondary Weapon:(Same as Primary) Colt model 60
Melee Weapon: bayonet, or spade can improvise clubs and maces
Uniform:(material, positives, negatives, colors) can be easily seen in the snow (Image)
Pack gear: (Rations, Ammo, Tools, etc.) sleeping tent, canteen, binoculars, bayonet, spade, rations for one week, small bolt cutters, basic medical supplies, 150 bullets for rifle, 60 bullets for revolver.
Greatest Strengths: fierce warriors, strong, can withstand harsh environment
Greatest Weaknesses: many cant run fast enough, are sometimes vulnerable to disease when not properly feed
Tactics: Strong defense, and in offensive be on simultaneous attack with artillery and cavalry
Specialty:(entrenching, anti cavalry, fast reload, etc.) Deadly accuracy
Cavalry
Primary Weapon:(make, model, caliber, size, etc.)Spencer-carbine M1865
Secondary Weapon:(Same as Primary) colt 60
Melee Weapon: saber, hatchet, lance
Uniform:(material, positives, negatives, colors) easily seen in snow (Image)
Pack gear: (Rations, Ammo, Tools, etc.)one week rations, medical supplies, hatchet, saber, 130 bullets for rifle, 60 bullets for revolver, rope, binoculars, tent, canteen.
Greatest Strengths: Agile, fast, experts at melee and sword fighting as well as throwing
Greatest Weaknesses: not the best accuracy, sometimes can be of unpredictable temperament
Tactics: in coordinador with artillery, will attack entrenched positions in quick and swift attacks
Specialty:(entrenching, anti cavalry, fast reload, etc.)Can be really fast and are fierce sword fighters.
Artillery
Cannon Types: Licorne, Tsar cannon, Canon Lahitolle de 95 mm
Mortar Types: 5 in medium mortar
Rockets:(yes/no)We use rockets similar to those of fireworks, however these are deadly as the explosion is way more destructive
Howitzers:95 mm howitzer M175, British 8inch Howitzers 204mm
Shell types:HE shells, Shrapnel and incedinary
Men per crew: 6
Mules/Horses: 8
Ships
Ship Line: 50 cruisers, 30 battleships, 30 destroyers, 25 interceptors
armament: heavy medium and light cannons, machines guns (if allowed)
Crew: Cruisers 100 men each, battleships 300 men each, destroyers 200 men each, interceptors 150 men each
Accompaniments: (Marines, etc) none
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