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1870-1920 Era War: Lockin' up (Continue to New Thread)

A staging-point for declarations of war and other major diplomatic events. [In character]

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The Manticoran Empire
Postmaster-General
 
Posts: 10417
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Fri Jan 13, 2017 12:52 pm

Skarten wrote:
The Manticoran Empire wrote:1. While not unhealthy, I can see how it can be annoying.

2. Is there supposed to be a point here? Explaining that I have 539,000 men to Skarten's 100,000 and that I have 3,500 tanks to his roughly 900 and that I have several orders of magnitude more armored cars and transport trucks than he does is not showing off. It is a simple statement and, since you lot like to say how "inferior" I am every chance you get, I am entitled to refute your statements. The simple fact is not one single GDU member has enough mechanization to fight a modern land war, enough airships to fight an air war, or enough naval ships to fight a naval war. This isn't me making stuff up. This is fact. Your armies are largely horse drawn or foot mobile, making them slow and extremely vulnerable. Your supply lines would be immense, so large and long that even a blind man could drop a bomb on them. You may have a larger quantity of men but it hardly makes up for your lack of mobility. And mobility wins wars.

Coff coff *Rússia,Ww2* coff coff.

Also
Your breaking da rules. More than the max permitted.
I know because i based my numbers on the max.500 thousand would be half of your army..

Moron. Max tanks is 4,550. Max Army is 1 million. My army is 493,988 men and 4,536 tanks. My Marine Corps is 279,120 men and 2,925 armored cars. You should really pay attention. Or do you enjoy looking like an idiot?

Not to mention the following numbers
Arengin: 4.6 million
Aclus: 1 million
The Transvaal: 1.23 million
Norcourt: 1.7 million
The Twelve Isles: 150,000
Halium: 500,000
NCSU: 3.5 million
Skarten: 960,790
Last edited by The Manticoran Empire on Fri Jan 13, 2017 12:59 pm, edited 1 time in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Skarten
Senator
 
Posts: 4679
Founded: Dec 08, 2015
Ex-Nation

Postby Skarten » Fri Jan 13, 2017 12:58 pm

The Manticoran Empire wrote:
Skarten wrote:Coff coff *Rússia,Ww2* coff coff.

Also
Your breaking da rules. More than the max permitted.
I know because i based my numbers on the max.500 thousand would be half of your army..

Moron. Max tanks is 4,550. Max Army is 1 million. My army is 493,988 men and 4,536 tanks. My Marine Corps is 279,120 men and 2,925 armored cars. You should really pay attention. Or do you enjoy looking like an idiot?


8. You can only have a max limit of 800 Heavy Tanks, 1,500 Medium Tank's, 2,250 Light Tanks.


You clearly exceed the maximum of each one, even if the total does not match.

For example-840 Heavy tanks. And that`s not just it.

It makes a small time you had this burst of Army, even though Your nation just popped out of nothing for a small period of time and only concentred in Navy. you disbanded a huge amount of divisions.


Also

The Manticoran Empire wrote:
Skarten wrote:White Harbour Port
Due to the problems with Manticore, the Army had decided to send Reinforcements.
REINFORCEMENT


200 Heavy Landships
300 Medium Tanks
600 Armoured Cars
400 Light tanks
100 APC
700 Transport Trucks

(Horribly outnumbered and outgunned)


Image

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Skarten
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Posts: 4679
Founded: Dec 08, 2015
Ex-Nation

Postby Skarten » Fri Jan 13, 2017 1:00 pm


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The Manticoran Empire
Postmaster-General
 
Posts: 10417
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Fri Jan 13, 2017 1:02 pm

Skarten wrote:
The Manticoran Empire wrote:Moron. Max tanks is 4,550. Max Army is 1 million. My army is 493,988 men and 4,536 tanks. My Marine Corps is 279,120 men and 2,925 armored cars. You should really pay attention. Or do you enjoy looking like an idiot?


8. You can only have a max limit of 800 Heavy Tanks, 1,500 Medium Tank's, 2,250 Light Tanks.


You clearly exceed the maximum of each one, even if the total does not match.

For example-840 Heavy tanks. And that`s not just it.

It makes a small time you had this burst of Army, even though Your nation just popped out of nothing for a small period of time and only concentred in Navy. you disbanded a huge amount of divisions.

Discussed this with Transvaal weeks ago. He cleared it. If there was a problem, you are way late.


Oh I know how much of an arse I can be. Perhaps you should look at yourself.
Last edited by The Manticoran Empire on Fri Jan 13, 2017 1:04 pm, edited 1 time in total.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Eodor
Ambassador
 
Posts: 1781
Founded: Oct 26, 2015
Democratic Socialists

Postby Eodor » Fri Jan 13, 2017 1:05 pm

Why can't we all just be friends?

So I can take over the world!!!
JUSTICE FOR SOUTH REINKALISTAN
JANNIES DONE /OURGUY/ WRONG
DOWN WITH THE HETMOB

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The Manticoran Empire
Postmaster-General
 
Posts: 10417
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Fri Jan 13, 2017 1:09 pm

Eodor wrote:Why can't we all just be friends?

So I can take over the world!!!

Oh I'd love to be. I'm just not a people person.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Skarten
Senator
 
Posts: 4679
Founded: Dec 08, 2015
Ex-Nation

Postby Skarten » Fri Jan 13, 2017 1:10 pm

The Manticoran Empire wrote:
Skarten wrote:
8. You can only have a max limit of 800 Heavy Tanks, 1,500 Medium Tank's, 2,250 Light Tanks.


You clearly exceed the maximum of each one, even if the total does not match.

For example-840 Heavy tanks. And that`s not just it.

It makes a small time you had this burst of Army, even though Your nation just popped out of nothing for a small period of time and only concentred in Navy. you disbanded a huge amount of divisions.

Discussed this with Transvaal weeks ago. He cleared it. If there was a problem, you are way late.


Oh I know how much of an arse I can be. Perhaps you should look at yourself.

Well
Remember my words manticore
You`ll fall down.

Even if it`s in the next RP, But i`m going to take your country down


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Olthenia
Senator
 
Posts: 4231
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Fri Jan 13, 2017 1:38 pm

The Manticoran Empire wrote:Moron. Max tanks is 4,550. Max Army is 1 million. My army is 493,988 men and 4,536 tanks. My Marine Corps is 279,120 men and 2,925 armored cars. You should really pay attention. Or do you enjoy looking like an idiot?


There's no need for that kind of tone, Manticore. We're all adults here.
Last edited by Olthenia on Fri Jan 13, 2017 1:39 pm, edited 1 time in total.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Jan 13, 2017 1:39 pm

The Manticoran Empire wrote:
Skarten wrote:
8. You can only have a max limit of 800 Heavy Tanks, 1,500 Medium Tank's, 2,250 Light Tanks.


You clearly exceed the maximum of each one, even if the total does not match.

For example-840 Heavy tanks. And that`s not just it.

It makes a small time you had this burst of Army, even though Your nation just popped out of nothing for a small period of time and only concentred in Navy. you disbanded a huge amount of divisions.

Discussed this with Transvaal weeks ago. He cleared it. If there was a problem, you are way late.


Oh I know how much of an arse I can be. Perhaps you should look at yourself.

While he wasn't here as long as the Originals, he has been here for a good long while, atleast 10+ years. Thats long enough to raise and train a army of near 500,000, and a Armored Corp.

Also, i'm not going to nit pick over a extra 40 fucking tanks bruh...

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Jan 13, 2017 1:40 pm

Olthenia wrote:
The Manticoran Empire wrote:Moron. Max tanks is 4,550. Max Army is 1 million. My army is 493,988 men and 4,536 tanks. My Marine Corps is 279,120 men and 2,925 armored cars. You should really pay attention. Or do you enjoy looking like an idiot?


There's no need for that kind of tone, Manticore. We're all adults here.

I agree, we need to keep this Civil. The actions of our Nations in IC and ourselves as players should be for the most part kept seperate.

Like me and Arengin. In game he is one of my largest Rivals right now, but as players he is one of my best friends on here.

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TURTLESHROOM II
Senator
 
Posts: 3909
Founded: Dec 08, 2014
Right-wing Utopia

This Questionnaire Greatly Improved My Nation's History

Postby TURTLESHROOM II » Fri Jan 13, 2017 2:41 pm

STATE OF TURTLESHROOM, IN THE YEAR OF OUR LORD ONE THOUSAND EIGHT HUNDRED SEVENTY



NATION INFORMATION


Nation name: Kingdom of the United Turtles, Mushrooms, and Men of TurtleShroom

National goals: Trade, friendship, diplonacy

Nation's Leader: Queen Mary Agnesyevna Klyde (Russian naming convention subject to change based on accuracy, adjusted for matriarchial society of turtles) (turtle), King Alexander Ronald Nebbie (mushroom)

National Government: Theodemocratic constitutional monarchy

National history: TurtleShroom was founded in 1796 AD through the union of a human Russian colony (in name only, it also had a significant English/Anglo-Saxxon minority) and the non-human Myrtled and Pawleed Khanates. The first settlers of what would become TurtleShroom arrived shortly after 1600 AD, at the height of the Time of Troubles in Russia. These settlers were Protestant heretics that supported Tsar False Dmitry I in the Time of Troubles, whose escape he financed.

Territory: Same as modern day, except that northwest portion did not exist

Language: English (official) and Russian (widely spoken minority)

National Religion: Baptist Christianity

National Culture/Identity: In the twentieth century, TS would undergo a rapid cultural shift from early American culture and Russian culture to Southeastern USA culture (both antebellum and post-bellum). However, TS has always maintained, and continues to maintain, a very much Russian and Slavic political climate of strongmen and an expectation of the status quo.

National Passtime: Going to church, playing together, agriculture.

National holiday: October 13th (Founders' Day), religious holidays

Nation's Population: Three hundred million

Allies: Looking for some

Enemies: Mackonia, raiders

Political issues: In this time period, TS' Russian ties and culture are starting to sunset. TS began receiving its first Confederate asylum seekers. Beginning shortly after 1900 AD, this trickle would become a storm, as rich CSA investors set up schools in every corner of the state, both ending TS' illiteracy and Russia-oriented culture (outside of politics), and imparting their values and dialect on TS. This fundamental shift would completely drive both Russian accents and Russian culture out of the country by 1920 AD. Control the children, control the culture. In addition, the first pangs of the Industrial Revolution would finally reach the country, with the large-scale advent of the railroad and factories by 1895 AD. TS would enter its own version of the Gilded Age in the 1920s AD, but it would never leave. The Industrial Revolution would totally be cemented by 1920 AD, but it was not until 1933 AD, under the extensive reforms of the Fascist Servant Party, that TS was finally brought out of the nineteenth century (and earlier) and incorporated into a modern state. The TS military would use medieval Russian and Mongolian tactics until TS' participation in the Russian Civil War. After that, the miltiary would be reorganized entirely

Chance of revolt: Essentially impossible.

Greatest Victory: None in this time period. TS would not see armed conflict until its aid in the Russian Civil War.

Most Embarrassing Defeat: See above.


MILITARY STATISTICS


Head General: Tarkhan (General) Boris Dooley (a mushroom)

Military strength: Five hundred thousand levies (mostly infantry of all three species), twenty five thousand active human calvarymen, ten thousand non-human infantrymen. TurtleShroom would only mobilize its full strength in the event of an invasion. Most of the thirty five thousand active soldiers in this time period were actually used for engineering and construction at home. Aside from beating back raiders, bandits, gang posses, train robbers, and general rebel troublemakers, TS would not see actual combat until the Russian Civil War.

List artillery, if any: Large cast-bronze cannons based on medieval models, the Dardenelles Cannon, and siege engines

INFANTRY


Almost all humans in the military in this time period were calvarymen. As needed, they would dismount from their horse and serve as normal infantry. Non-humans were carried in supply wagons by mules and provided battlefield medicine,

Primary Weapon: Confederate Springfield Model 1863 Musket-Rifle (infantry)

Secondary Weapon: Double-barreled shotgun (infantry)

Melee Weapon: Bayonet (official, they also used the rifles as clubs)

Uniform: (I will eventually draw it) Pre-Tsar Peter Streltsy uniforms, but colored khaki and with a distinctive harvest-gold colored sask worn from the shoulder to the hip for

Pack gear: Rations, ammunition, Bible or religious text, light blanket for desert nights, weaponry, with backpack

Greatest Strengths: Mongol-style rapid warfare on horseback, experts at horseback archery, can dismount and use their guns (above) as normal infantrymen, world-class discipline and morale

Greatest Weaknesses: [blocktext]
  • Archaic structure
  • Centuries old tactics
  • Almost entirely defensive and reliant on home terrain and what would later be called guerilla warfare
  • Must import iron and therefore relies on copper, bronze, tin, etc.
  • Technologically backward, small in size
  • Non-human soldiers must be transported by horse-drawn supply wagon
  • Artillery consists of crude, pre-medieval copper and bronze cannons
  • Continued reliance on siege engines

Tactics: Irregular, skirmish-based, Mongol-style warfare, armed archers on horseback that dismount and serve as infantry (all calvaryman had guns as well as crossbows)

Specialty: Attrition, defensive warfare, irregular warfare, guerilla warfare


CALVARY


Almost all human soldiers were calvarymen. They had the same guns on their person as infantrymen, and could use them on horseback, but they preferred Mongol crossbows on horseback and guns as infantry. Non-human infantry rode on supply wagons pulled by mules.

[*]Primary Weapon:[/b] Advanced Mongolian crossbow, generally good at penetrating infantrymen armor

Secondary Weapon: Same weaponry as infantry (above), calvarymen will dismount

Melee Weapon: Bayonette on the gun, gun as club

Uniform: Same as infantry

Pack gear: Same as infantry, but with provisions for the horse, horse has saddlebags and rider has a backpack

Greatest Strengths: See above

Greatest Weaknesses: See above

Tactics: See above

Specialty: See above


ARTILLERY


Cannon Types: Crude, medieval copper and bronze cannons. For homeland defense, TS cities were equipped with Dardanelles Cannon artillery (and there were two for mobile use)

Mortar Types: Dardanelle Cannons used twenty-five inch gunpowder-laced cannonballs that exploded on impact, could resort to stone balls

Rockets: Y, congreve rockets

Howitzers: N/A

Shell types: Explosive cannonballs, siege engine armanents (rocks, bombs, etc.)

Men per artillery crew: A dozen to many dozens, a hundred or more for the Dardanelles Cannon

Mules/Horses: Mules
Last edited by TURTLESHROOM II on Fri Jan 13, 2017 2:50 pm, edited 4 times in total.
Jesus loves you and died for you!
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Proctopeo wrote:anarcho-von habsburgism

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Nuroblav wrote:On the contrary! Seize the means of ROBOT ARMS!
News ticker (updated 12/7/2022 AD):

Ice States abruptly severs all diplomatic relations with TurtleShroom, Ministry of Foreign Affairs baffled  -|- Constitutional Eminent Domain amendment  ratified, chimeras to be reimbursed in Skillets -|- Official Civil War death count "ten times higher than initially reported", new bodies still found

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The Manticoran Empire
Postmaster-General
 
Posts: 10417
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Fri Jan 13, 2017 2:54 pm

Olthenia wrote:
The Manticoran Empire wrote:Moron. Max tanks is 4,550. Max Army is 1 million. My army is 493,988 men and 4,536 tanks. My Marine Corps is 279,120 men and 2,925 armored cars. You should really pay attention. Or do you enjoy looking like an idiot?


There's no need for that kind of tone, Manticore. We're all adults here.

I'm not sure about all of us. I've found some really young people on this site.

At the same time, I guess my tone was a little problematic.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Cesopium
Diplomat
 
Posts: 793
Founded: Jan 09, 2016
Ex-Nation

Postby Cesopium » Fri Jan 13, 2017 2:59 pm

Someone getting invaded?

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Jan 13, 2017 3:00 pm

Here is a early draft of my Reorganization of my Army
1st Leger
----------1st, 2nd, 3rd, 4th, 5th, and 6th Voetvolk Divisions
----------1st, 2nd, and 3rd Mildeford Bjizoner-Troepen
----------1st Kaapstad Scherpshutters Division
----------1st Bestormen-Troepen Division
----------1st, 2nd, 3rd, 4th, and 5th Bereden Divisions

2nd Leger
-----------7th, 8th, 9th, and 10th Voetvolk Divisions
-----------4th Mildeford Bjizonder-Troepen Division
-----------2nd Kaapstad Scherpshutters Division

3rd Leger
----------11th, 12th, 13th, and 14th Voetvolk Divisions
----------5th Mildeford Bjizonder-Troepen Division
----------2nd Kaapstad Division
----------2nd Bestormen-Troepen Division
----------1st, 2nd, 3rd, 4th, and 5th Vloot-Voetvolk Divisions

4th Leger
----------15th, 16th, 17th, and 18th Voetvolk Divisions
----------14th Bereden Division

5th Leger
----------19th, 20th, 21st, and 22nd Voetvolk Divisions
----------15th Bereden Division

6th Leger
----------23rd, 24th, 25th, and 26th Voetvolk Divisions
----------3rd Bestormen-Troepen Division

Schutterij (Homeguard) Leger
----------27th, 28th, 29th, 30th Voetvolk Divisions
----------6th, 7th, 8th, 9th, 10th, 11th, 12th, and 13th Bereden Divisions
----------3rd Kaapstad Schershutters Division

Leger von Commonwealth
----------1st Baesilian Rifleman Division
----------3rd Baesilian Rifleman Division

1st Legioen
-------26th, 27th, 28th, 29th, and 30th Regiments
-------31st, 32nd, 33rd, 34th, and 35th Regiments
-------50th Regiment
2nd Legioen
-------11th, 12th, 13th, 14th, and 15th Regiments
-------1st, 2nd, 3rd, 4th, and 5th Regiments
-------6th, 7th, 8th, 9th, and 10th Regiments
-------16th, 17th, 18th, 19th, and 20th Regiments
3rd Legioen
-------21st, 22nd, 23rd, 24th, and 25th Regiments
-------36th, 37th, and 38th Regiments
-------39th, 40th, 41st, and 42nd Regiments
-------43rd Regiment
-------44th, 45th, 46th, 47th, and 48th Regiments
-------49th Regiment

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Jan 13, 2017 3:00 pm

Cesopium wrote:Someone getting invaded?

Rome collapsed due to inactivity. So right now, me and Manticore are fighting (No actually war fighting) against Skarten over Tamir

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Jan 13, 2017 3:03 pm

Delted
Last edited by The Traansval on Fri Jan 13, 2017 3:07 pm, edited 2 times in total.

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The Manticoran Empire
Postmaster-General
 
Posts: 10417
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Fri Jan 13, 2017 3:05 pm

TURTLESHROOM II wrote:
STATE OF TURTLESHROOM, IN THE YEAR OF OUR LORD ONE THOUSAND EIGHT HUNDRED SEVENTY



NATION INFORMATION


Nation name: Kingdom of the United Turtles, Mushrooms, and Men of TurtleShroom

National goals: Trade, friendship, diplonacy

Nation's Leader: Queen Mary Agnesyevna Klyde (Russian naming convention subject to change based on accuracy, adjusted for matriarchial society of turtles) (turtle), King Alexander Ronald Nebbie (mushroom)

National Government: Theodemocratic constitutional monarchy

National history: TurtleShroom was founded in 1796 AD through the union of a human Russian colony (in name only, it also had a significant English/Anglo-Saxxon minority) and the non-human Myrtled and Pawleed Khanates. The first settlers of what would become TurtleShroom arrived shortly after 1600 AD, at the height of the Time of Troubles in Russia. These settlers were Protestant heretics that supported Tsar False Dmitry I in the Time of Troubles, whose escape he financed.

Territory: Same as modern day, except that northwest portion did not exist

Language: English (official) and Russian (widely spoken minority)

National Religion: Baptist Christianity

National Culture/Identity: In the twentieth century, TS would undergo a rapid cultural shift from early American culture and Russian culture to Southeastern USA culture (both antebellum and post-bellum). However, TS has always maintained, and continues to maintain, a very much Russian and Slavic political climate of strongmen and an expectation of the status quo.

National Passtime: Going to church, playing together, agriculture.

National holiday: October 13th (Founders' Day), religious holidays

Nation's Population: Three hundred million

Allies: Looking for some

Enemies: Mackonia, raiders

Political issues: In this time period, TS' Russian ties and culture are starting to sunset. TS began receiving its first Confederate asylum seekers. Beginning shortly after 1900 AD, this trickle would become a storm, as rich CSA investors set up schools in every corner of the state, both ending TS' illiteracy and Russia-oriented culture (outside of politics), and imparting their values and dialect on TS. This fundamental shift would completely drive both Russian accents and Russian culture out of the country by 1920 AD. Control the children, control the culture. In addition, the first pangs of the Industrial Revolution would finally reach the country, with the large-scale advent of the railroad and factories by 1895 AD. TS would enter its own version of the Gilded Age in the 1920s AD, but it would never leave. The Industrial Revolution would totally be cemented by 1920 AD, but it was not until 1933 AD, under the extensive reforms of the Fascist Servant Party, that TS was finally brought out of the nineteenth century (and earlier) and incorporated into a modern state. The TS military would use medieval Russian and Mongolian tactics until TS' participation in the Russian Civil War. After that, the miltiary would be reorganized entirely

Chance of revolt: Essentially impossible.

Greatest Victory: None in this time period. TS would not see armed conflict until its aid in the Russian Civil War.

Most Embarrassing Defeat: See above.


MILITARY STATISTICS


Head General: Tarkhan (General) Boris Dooley (a mushroom)

Military strength: Five hundred thousand levies (mostly infantry of all three species), twenty five thousand active human calvarymen, ten thousand non-human infantrymen. TurtleShroom would only mobilize its full strength in the event of an invasion. Most of the thirty five thousand active soldiers in this time period were actually used for engineering and construction at home. Aside from beating back raiders, bandits, gang posses, train robbers, and general rebel troublemakers, TS would not see actual combat until the Russian Civil War.

List artillery, if any: Large cast-bronze cannons based on medieval models, the Dardenelles Cannon, and siege engines

INFANTRY


Almost all humans in the military in this time period were calvarymen. As needed, they would dismount from their horse and serve as normal infantry. Non-humans were carried in supply wagons by mules and provided battlefield medicine,

Primary Weapon: Confederate Springfield Model 1863 Musket-Rifle (infantry)

Secondary Weapon: Double-barreled shotgun (infantry)

Melee Weapon: Bayonet (official, they also used the rifles as clubs)

Uniform: (I will eventually draw it) Pre-Tsar Peter Streltsy uniforms, but colored khaki and with a distinctive harvest-gold colored sask worn from the shoulder to the hip for

Pack gear: Rations, ammunition, Bible or religious text, light blanket for desert nights, weaponry, with backpack

Greatest Strengths: Mongol-style rapid warfare on horseback, experts at horseback archery, can dismount and use their guns (above) as normal infantrymen, world-class discipline and morale

Greatest Weaknesses: [blocktext]
  • Archaic structure
  • Centuries old tactics
  • Almost entirely defensive and reliant on home terrain and what would later be called guerilla warfare
  • Must import iron and therefore relies on copper, bronze, tin, etc.
  • Technologically backward, small in size
  • Non-human soldiers must be transported by horse-drawn supply wagon
  • Artillery consists of crude, pre-medieval copper and bronze cannons
  • Continued reliance on siege engines

Tactics: Irregular, skirmish-based, Mongol-style warfare, armed archers on horseback that dismount and serve as infantry (all calvaryman had guns as well as crossbows)

Specialty: Attrition, defensive warfare, irregular warfare, guerilla warfare


CALVARY


Almost all human soldiers were calvarymen. They had the same guns on their person as infantrymen, and could use them on horseback, but they preferred Mongol crossbows on horseback and guns as infantry. Non-human infantry rode on supply wagons pulled by mules.

[*]Primary Weapon:[/b] Advanced Mongolian crossbow, generally good at penetrating infantrymen armor

Secondary Weapon: Same weaponry as infantry (above), calvarymen will dismount

Melee Weapon: Bayonette on the gun, gun as club

Uniform: Same as infantry

Pack gear: Same as infantry, but with provisions for the horse, horse has saddlebags and rider has a backpack

Greatest Strengths: See above

Greatest Weaknesses: See above

Tactics: See above

Specialty: See above


ARTILLERY


Cannon Types: Crude, medieval copper and bronze cannons. For homeland defense, TS cities were equipped with Dardanelles Cannon artillery (and there were two for mobile use)

Mortar Types: Dardanelle Cannons used twenty-five inch gunpowder-laced cannonballs that exploded on impact, could resort to stone balls

Rockets: Y, congreve rockets

Howitzers: N/A

Shell types: Explosive cannonballs, siege engine armanents (rocks, bombs, etc.)

Men per artillery crew: A dozen to many dozens, a hundred or more for the Dardanelles Cannon

Mules/Horses: Mules

First problem is your territory. You need to claim from the map. A little more history would be helpful.
Your enemies don't exist in this RP. Mongolians and Russians don't exist either.
Year is 1896 so anything after that hasn't happened yet.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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The Traansval
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Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Jan 13, 2017 3:08 pm

TURTLESHROOM II wrote:
STATE OF TURTLESHROOM, IN THE YEAR OF OUR LORD ONE THOUSAND EIGHT HUNDRED SEVENTY



NATION INFORMATION


Nation name: Kingdom of the United Turtles, Mushrooms, and Men of TurtleShroom

National goals: Trade, friendship, diplonacy

Nation's Leader: Queen Mary Agnesyevna Klyde (Russian naming convention subject to change based on accuracy, adjusted for matriarchial society of turtles) (turtle), King Alexander Ronald Nebbie (mushroom)

National Government: Theodemocratic constitutional monarchy

National history: TurtleShroom was founded in 1796 AD through the union of a human Russian colony (in name only, it also had a significant English/Anglo-Saxxon minority) and the non-human Myrtled and Pawleed Khanates. The first settlers of what would become TurtleShroom arrived shortly after 1600 AD, at the height of the Time of Troubles in Russia. These settlers were Protestant heretics that supported Tsar False Dmitry I in the Time of Troubles, whose escape he financed.

Territory: Same as modern day, except that northwest portion did not exist

Language: English (official) and Russian (widely spoken minority)

National Religion: Baptist Christianity

National Culture/Identity: In the twentieth century, TS would undergo a rapid cultural shift from early American culture and Russian culture to Southeastern USA culture (both antebellum and post-bellum). However, TS has always maintained, and continues to maintain, a very much Russian and Slavic political climate of strongmen and an expectation of the status quo.

National Passtime: Going to church, playing together, agriculture.

National holiday: October 13th (Founders' Day), religious holidays

Nation's Population: Three hundred million

Allies: Looking for some

Enemies: Mackonia, raiders

Political issues: In this time period, TS' Russian ties and culture are starting to sunset. TS began receiving its first Confederate asylum seekers. Beginning shortly after 1900 AD, this trickle would become a storm, as rich CSA investors set up schools in every corner of the state, both ending TS' illiteracy and Russia-oriented culture (outside of politics), and imparting their values and dialect on TS. This fundamental shift would completely drive both Russian accents and Russian culture out of the country by 1920 AD. Control the children, control the culture. In addition, the first pangs of the Industrial Revolution would finally reach the country, with the large-scale advent of the railroad and factories by 1895 AD. TS would enter its own version of the Gilded Age in the 1920s AD, but it would never leave. The Industrial Revolution would totally be cemented by 1920 AD, but it was not until 1933 AD, under the extensive reforms of the Fascist Servant Party, that TS was finally brought out of the nineteenth century (and earlier) and incorporated into a modern state. The TS military would use medieval Russian and Mongolian tactics until TS' participation in the Russian Civil War. After that, the miltiary would be reorganized entirely

Chance of revolt: Essentially impossible.

Greatest Victory: None in this time period. TS would not see armed conflict until its aid in the Russian Civil War.

Most Embarrassing Defeat: See above.


MILITARY STATISTICS


Head General: Tarkhan (General) Boris Dooley (a mushroom)

Military strength: Five hundred thousand levies (mostly infantry of all three species), twenty five thousand active human calvarymen, ten thousand non-human infantrymen. TurtleShroom would only mobilize its full strength in the event of an invasion. Most of the thirty five thousand active soldiers in this time period were actually used for engineering and construction at home. Aside from beating back raiders, bandits, gang posses, train robbers, and general rebel troublemakers, TS would not see actual combat until the Russian Civil War.

List artillery, if any: Large cast-bronze cannons based on medieval models, the Dardenelles Cannon, and siege engines

INFANTRY


Almost all humans in the military in this time period were calvarymen. As needed, they would dismount from their horse and serve as normal infantry. Non-humans were carried in supply wagons by mules and provided battlefield medicine,

Primary Weapon: Confederate Springfield Model 1863 Musket-Rifle (infantry)

Secondary Weapon: Double-barreled shotgun (infantry)

Melee Weapon: Bayonet (official, they also used the rifles as clubs)

Uniform: (I will eventually draw it) Pre-Tsar Peter Streltsy uniforms, but colored khaki and with a distinctive harvest-gold colored sask worn from the shoulder to the hip for

Pack gear: Rations, ammunition, Bible or religious text, light blanket for desert nights, weaponry, with backpack

Greatest Strengths: Mongol-style rapid warfare on horseback, experts at horseback archery, can dismount and use their guns (above) as normal infantrymen, world-class discipline and morale

Greatest Weaknesses: [blocktext]
  • Archaic structure
  • Centuries old tactics
  • Almost entirely defensive and reliant on home terrain and what would later be called guerilla warfare
  • Must import iron and therefore relies on copper, bronze, tin, etc.
  • Technologically backward, small in size
  • Non-human soldiers must be transported by horse-drawn supply wagon
  • Artillery consists of crude, pre-medieval copper and bronze cannons
  • Continued reliance on siege engines

Tactics: Irregular, skirmish-based, Mongol-style warfare, armed archers on horseback that dismount and serve as infantry (all calvaryman had guns as well as crossbows)

Specialty: Attrition, defensive warfare, irregular warfare, guerilla warfare


CALVARY


Almost all human soldiers were calvarymen. They had the same guns on their person as infantrymen, and could use them on horseback, but they preferred Mongol crossbows on horseback and guns as infantry. Non-human infantry rode on supply wagons pulled by mules.

[*]Primary Weapon:[/b] Advanced Mongolian crossbow, generally good at penetrating infantrymen armor

Secondary Weapon: Same weaponry as infantry (above), calvarymen will dismount

Melee Weapon: Bayonette on the gun, gun as club

Uniform: Same as infantry

Pack gear: Same as infantry, but with provisions for the horse, horse has saddlebags and rider has a backpack

Greatest Strengths: See above

Greatest Weaknesses: See above

Tactics: See above

Specialty: See above


ARTILLERY


Cannon Types: Crude, medieval copper and bronze cannons. For homeland defense, TS cities were equipped with Dardanelles Cannon artillery (and there were two for mobile use)

Mortar Types: Dardanelle Cannons used twenty-five inch gunpowder-laced cannonballs that exploded on impact, could resort to stone balls

Rockets: Y, congreve rockets

Howitzers: N/A

Shell types: Explosive cannonballs, siege engine armanents (rocks, bombs, etc.)

Men per artillery crew: A dozen to many dozens, a hundred or more for the Dardanelles Cannon

Mules/Horses: Mules


1. Change your "Territory". By that, i mean choose one or more Territories on our Map.
https://i.imgur.com/mowhWXG.png

2. This is more of a Recommendation, the current year is 1896. We have Tanks, Armored Cars, Bolt Action Rifle, Small amounts of early Semi-Automatics used by Elite Troops, and smokeless powder. Its not recommended using a 1860 Musket.

3. No non-human species, you can keep the whole Mushroom and Turtle thing, but turn it into a thing with Tribals rather than Humanoid-Mushroom things.

4. This is completely different from the real world. There is no United States or Russia. There is Arengin, who is pretty much Tsarist Russia, and me(I'm pretty much the United States)

Also, sorry if the way i wrote this sounded demanding, I'm just laying down the terms for me to be able to accept this.

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The Manticoran Empire
Postmaster-General
 
Posts: 10417
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Fri Jan 13, 2017 3:15 pm

TURTLESHROOM II wrote:Crap. It looks like I am too late. I submitted a plot for 1876 AD.

Is this one steady timeline, or can we have our own little sub-stories set from 1870-1920 AD?

This is one steady timeline. Presently it is 1896.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Jan 13, 2017 3:20 pm

Current Military Deployments of the Leger von Traansval (Traansval Military)

1st Leger - Boer/Arengin Border
2nd Leger - South Boer/Al-Morvernian Border
3rd Leger - Boer Leger von Expeditonary (Tamir)
4th Leger - Sylbania
5th Leger - Tamir
6th Leger - Tamir
Schutterji Leger - North Boer/Al-Morvernian Border
Leger von Commonwealth - The Twelve Isles
1st Legioen - Boer/Arengin Border
2nd Legioen - Reserve
3rd Legioen - Reserve

1st Vloot - Home Waters
2nd Vloot - Trade Protection
3rd Vloot - Reserve
4th Vloot - Tamir

1st Lug-Vloot - Tamir
2nd Lug-Vloot - Reserve
3rd Lug-Vloot - Reserve
4th Lug-Vloot - Sylbania
5th Lug-Vloot - Boer/Arengin Border

1st Land-Vloot - Boer/Arengin Border
2nd Land-Vloot - Boer/Al-Morvernian North Border
3rd Land-Vloot - Boer/Al-Morvernian South Border
4th Land-Vloot - Tamir
5th Land-Vloot - Tamir
6th Land-Vloot - Sylbania
7th Land-Vloot - Reserve

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The Manticoran Empire
Postmaster-General
 
Posts: 10417
Founded: Aug 21, 2015
Anarchy

Postby The Manticoran Empire » Fri Jan 13, 2017 3:29 pm

The Traansval wrote:Current Military Deployments of the Leger von Traansval (Traansval Military)

1st Leger - Boer/Arengin Border
2nd Leger - South Boer/Al-Morvernian Border
3rd Leger - Boer Leger von Expeditonary (Tamir)
4th Leger - Sylbania
5th Leger - Tamir
6th Leger - Tamir
Schutterji Leger - North Boer/Al-Morvernian Border
Leger von Commonwealth - The Twelve Isles
1st Legioen - Boer/Arengin Border
2nd Legioen - Reserve
3rd Legioen - Reserve

1st Vloot - Home Waters
2nd Vloot - Trade Protection
3rd Vloot - Reserve
4th Vloot - Tamir

1st Lug-Vloot - Tamir
2nd Lug-Vloot - Reserve
3rd Lug-Vloot - Reserve
4th Lug-Vloot - Sylbania
5th Lug-Vloot - Boer/Arengin Border

1st Land-Vloot - Boer/Arengin Border
2nd Land-Vloot - Boer/Al-Morvernian North Border
3rd Land-Vloot - Boer/Al-Morvernian South Border
4th Land-Vloot - Tamir
5th Land-Vloot - Tamir
6th Land-Vloot - Sylbania
7th Land-Vloot - Reserve

Interesting deployment.
For: Israel, Palestine, Kurdistan, American Nationalism, American citizens of Guam, American Samoa, Puerto Rico, Northern Mariana Islands, and US Virgin Islands receiving a congressional vote and being allowed to vote for president, military, veterans before refugees, guns, pro choice, LGBT marriage, plural marriage, US Constitution, World Peace, Global Unity.

Against: Communism, Socialism, Fascism, Liberalism, Theocracy, Corporatocracy.


By the Blood of our Fathers, By the Blood of our Sons, we fight, we die, we sacrifice for the Good of the Empire.

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Norcourt
Ambassador
 
Posts: 1945
Founded: Aug 04, 2015
Father Knows Best State

Postby Norcourt » Fri Jan 13, 2017 3:31 pm

The Imperial Warglorian Empire wrote:
Norcourt wrote:
You make it seem as if we are the villains. And then you point out World War 2, where in which the "allies" fought against Nazi Germany a fascist state (a fascist state who couldn't maintain a relationship with the USSR, thus eventually attacking their communist allies) . There are no villainic nations in war, but individuals. (with few exceptions however, Assyrians, Phoenicians, etc)


I can't believe that your are comparing every single bit of Wargloria, and suspecting that every single bit of it is Nazi Germany, here are some differences you damn Imperialistic, false republic bastard

1. Warglorian Regime is not racist. With the exception of the Himmler Regime (Himmler being the ONLY Rising Sun controlled politician to become Führer), most people in Wargloria had equal civil rights, whether you be Foreign or Native, as long as you are loyal to Wargloria

2. Wargloria is not interested in backstabbing allies. Not really need for any explanation, besides that as long as these allies are reliable, Wargloria permits

3. Wargloria's leaders are not idiots. Though you might think so, there is a strict background and info check by a group known as the "Political Testing Agency", which tests each candidate for Führer with different tests to see that the next leader is at the very least a stable and reliable one (Himmler, to be fair, did technically pass this, as he did in fact have a high IQ, and he never did anything to rash that would hurt Wargloria internally, I mean besides the Warmonger and racism, but you know, War, we Glory it!)


I was using WW2 as an example that Skarten gave me, I compared Nazi-Germany and the USSR, as they are most similar to you two in the war.
1. When did I state that you were racist? Wtf

2. So was Hitler, as the USSR was not really seen by the allies by the German people, as they believed this treaty would give them time before they could spread their ideals.

3. I don't believe they are? Rommel, Himmler, and all those other senior elite members of the Germans were usually quite intelligent. Also, an army of idiots wouldn't be the greatest thing, eh?
A PROUD MEMBER OF THE FEDERATION OF ALLIES!
Host nation of Nuza

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The Traansval
Powerbroker
 
Posts: 9284
Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Jan 13, 2017 3:32 pm

The Manticoran Empire wrote:
The Traansval wrote:Current Military Deployments of the Leger von Traansval (Traansval Military)

1st Leger - Boer/Arengin Border
2nd Leger - South Boer/Al-Morvernian Border
3rd Leger - Boer Leger von Expeditonary (Tamir)
4th Leger - Sylbania
5th Leger - Tamir
6th Leger - Tamir
Schutterji Leger - North Boer/Al-Morvernian Border
Leger von Commonwealth - The Twelve Isles
1st Legioen - Boer/Arengin Border
2nd Legioen - Reserve
3rd Legioen - Reserve

1st Vloot - Home Waters
2nd Vloot - Trade Protection
3rd Vloot - Reserve
4th Vloot - Tamir

1st Lug-Vloot - Tamir
2nd Lug-Vloot - Reserve
3rd Lug-Vloot - Reserve
4th Lug-Vloot - Sylbania
5th Lug-Vloot - Boer/Arengin Border

1st Land-Vloot - Boer/Arengin Border
2nd Land-Vloot - Boer/Al-Morvernian North Border
3rd Land-Vloot - Boer/Al-Morvernian South Border
4th Land-Vloot - Tamir
5th Land-Vloot - Tamir
6th Land-Vloot - Sylbania
7th Land-Vloot - Reserve

Interesting deployment.


Not much to deploy to. Just protecting my Borders, my puppet protectorate The Kingdom of Sylbania, and of course the troops in Tamir apart of the Boer Expedition to The Far East.

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Norcourt
Ambassador
 
Posts: 1945
Founded: Aug 04, 2015
Father Knows Best State

Postby Norcourt » Fri Jan 13, 2017 3:44 pm



D'awwww, you poor special snowflake :rofl:
A PROUD MEMBER OF THE FEDERATION OF ALLIES!
Host nation of Nuza

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