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Techislovakian Isle #14 revolt (OOC)

A staging-point for declarations of war and other major diplomatic events. [In character]

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The Traansval
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Postby The Traansval » Thu Aug 11, 2016 7:22 pm

Techislovakia wrote:
The Traansval wrote:Coltpower is fighting for Techislovakia

Also, my current forces are around 3,000 Light Infantry in Sehbret and 1,500 Marines in Azkaa. My allies of Democratic Angola, Swaziland, and Kongo have sent in their max amount of troops onto the three fronts, with Angola in sehbret, Kongo in Azkaa, and Swaziland is holding the northern border near newton. Ive also got 500 Special Forces int he area, with 250 in training roles with FF14 forces, and 100 in the Shadow Company. I didnt really count them as infantry but if you want i can adjust. But it would be kinda not picking, at these numbers im only 1k over the limit however i would totally respect a request to fix these numbers.

Ok thanks for the heads up on coltpower I wasnt aware of that

My problem rests with you having 4 nations all at war, it's a little bit silly. I personally maintain 7 nationstates accounts but it would be totally unfair to have all of them involved and as such I only have one. I am going to modify the rules in the first post to specify only one nation and I will up the limit to 6k troops per person.

Thanks for being so polite in your response though i thank you for not taking things too personal :)

Edit: training forces for the FF14 do not count to your 6k [they are Non combatants]


Ok, the rest of the Special forces count as infantry too correct?

Edit: Im currently typing up a updated list of my troops that im posting in the IC thread, also engineers are non combatants correct?
Last edited by The Traansval on Thu Aug 11, 2016 7:25 pm, edited 2 times in total.

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Gebeta
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Postby Gebeta » Thu Aug 11, 2016 7:24 pm

The Traansval wrote:
Gebeta wrote:My main focous was FFG, then perhaps supporting government forces. Still debating it.


Well, like i said FFG is mainly dead, but if you could mop up the rest of their territory it would be greatly appreciated. i'd even attach some special forces to your forces to help on land offensives into FFG land.

It would be JTACS, since my force is mainly ship based and air based with no land forces at all. My presences is the due to the fleet being on patrol near by when the action started, and intervened for reasons known to me only. If i do any other forces from main land Gebeta it would be in the form of Bombers, and thats a extreme.
Gebeta
Modern Tech (2040 Era)
DOD | Piterburne Blvd | Reichstags District 005 | NSE Gebeta
http://nseconomy.thirdgeek.com/nseconomy.php?nation=Gebeta[/spoiler]FT RPs
Battlestar Galactica Tech
The 12 colonies and 2 stations.
Inter system capable
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Alert 5
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The Traansval
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Postby The Traansval » Thu Aug 11, 2016 7:29 pm

Gebeta wrote:
The Traansval wrote:
Well, like i said FFG is mainly dead, but if you could mop up the rest of their territory it would be greatly appreciated. i'd even attach some special forces to your forces to help on land offensives into FFG land.

It would be JTACS, since my force is mainly ship based and air based with no land forces at all. My presences is the due to the fleet being on patrol near by when the action started, and intervened for reasons known to me only. If i do any other forces from main land Gebeta it would be in the form of Bombers, and thats a extreme.


Well like i said, if you want i can send some special forces and armored units to attack in coordination with your naval and air forces in FFG. While i do fight against techislovakia for FF14, i fight FFG simply because this world has no room for Fascism, so il be willing to help in any way.

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Techislovakia
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Postby Techislovakia » Thu Aug 11, 2016 7:34 pm

I think that the special forces are kind of a grey area, I can be lenient with them so long as they are smaller than 200 people I can allow going over the limit

Engineers are non-combatants (repair vehicles fix bridges and planes)
combat engineers are combatants (lay mines, plant explosives etc.)

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Greater Orensta
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Postby Greater Orensta » Thu Aug 11, 2016 7:36 pm

Techislovakia wrote:I think that the special forces are kind of a grey area, I can be lenient with them so long as they are smaller than 200 people I can allow going over the limit

Engineers are non-combatants (repair vehicles fix bridges and planes)
combat engineers are combatants (lay mines, plant explosives etc.)

Can I use Bromine as a weapon?
R.I.P
~Kurt, Layne, Scott, Chris~

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Techislovakia
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Postby Techislovakia » Thu Aug 11, 2016 7:42 pm

Greater Orensta wrote:
Techislovakia wrote:I think that the special forces are kind of a grey area, I can be lenient with them so long as they are smaller than 200 people I can allow going over the limit

Engineers are non-combatants (repair vehicles fix bridges and planes)
combat engineers are combatants (lay mines, plant explosives etc.)

Can I use Bromine as a weapon?

If i am correct and you plan on using it as a sedative/tranquilizer then I would say no and just use normal tranquilizer
If you plan on using it for its pesticide qualities which would entail a gas attack most definitely no

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Greater Orensta
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Postby Greater Orensta » Thu Aug 11, 2016 7:43 pm

So I can just kill the hostages? Fuckin sweeet
Techislovakia wrote:

If i am correct and you plan on using it as a sedative/tranquilizer then I would say no and just use normal tranquilizer
If you plan on using it for its pesticide qualities which would entail a gas attack most definitely no

Just as a weapon, in its liquid form
R.I.P
~Kurt, Layne, Scott, Chris~

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The Traansval
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Postby The Traansval » Thu Aug 11, 2016 7:45 pm

Techislovakia wrote:I think that the special forces are kind of a grey area, I can be lenient with them so long as they are smaller than 200 people I can allow going over the limit

Engineers are non-combatants (repair vehicles fix bridges and planes)
combat engineers are combatants (lay mines, plant explosives etc.)

Ok thanks, check my updates forces list on the IC thread

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Techislovakia
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Postby Techislovakia » Thu Aug 11, 2016 7:51 pm

Greater Orensta wrote:So I can just kill the hostages? Fuckin sweeet
Techislovakia wrote:If i am correct and you plan on using it as a sedative/tranquilizer then I would say no and just use normal tranquilizer
If you plan on using it for its pesticide qualities which would entail a gas attack most definitely no

Just as a weapon, in its liquid form

what would it's effects be if not one of the above?

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The Traansval
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Postby The Traansval » Thu Aug 11, 2016 7:56 pm

Techislovakia wrote:
Greater Orensta wrote:So I can just kill the hostages? Fuckin sweeet

Just as a weapon, in its liquid form

what would it's effects be if not one of the above?

I'm curious as well as to how Bromine would be used as a weapon in liquid form. I know of Bromine gas used during WW1, but i assume that after that incident on the Azkaa front that gas is a no no. Also, are flamethrowers banned ;)
Last edited by The Traansval on Thu Aug 11, 2016 7:56 pm, edited 1 time in total.

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The Traansval
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Postby The Traansval » Thu Aug 11, 2016 8:08 pm

Techislovakia wrote:
Greater Orensta wrote:So I can just kill the hostages? Fuckin sweeet

Just as a weapon, in its liquid form

what would it's effects be if not one of the above?


Also, here is a link to a battle simulator in case you want to use it. It's not 100% detailed so you will have to flesh out the results bit more like wether it was a crush win for one side or more of a minor win and what land was taken.
http://forum.nationstates.net/viewtopic ... 5&t=333152

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Gebeta
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Postby Gebeta » Thu Aug 11, 2016 8:18 pm

The Traansval wrote:
Techislovakia wrote:what would it's effects be if not one of the above?


Also, here is a link to a battle simulator in case you want to use it. It's not 100% detailed so you will have to flesh out the results bit more like weather it was a crush win for one side or more of a minor win and what land was taken.
viewtopic.php?f=15&t=333152

Is the simulator really needed?
I have always gone with predetermined outcomes and rped them. I win some, I lose some, so long as it moves the story along. Also a reason why I dont do world war rps.
Gebeta
Modern Tech (2040 Era)
DOD | Piterburne Blvd | Reichstags District 005 | NSE Gebeta
http://nseconomy.thirdgeek.com/nseconomy.php?nation=Gebeta[/spoiler]FT RPs
Battlestar Galactica Tech
The 12 colonies and 2 stations.
Inter system capable
Code: Select all
Fleet Status
Alert 5
Alert 4
Alert 3 (Current Peacetime deployments)
Alert 2
Alert 1

░░░░░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂
I███████████████████].
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Greater Orensta
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Postby Greater Orensta » Thu Aug 11, 2016 9:00 pm

Techislovakia wrote:
Greater Orensta wrote:So I can just kill the hostages? Fuckin sweeet

Just as a weapon, in its liquid form

what would it's effects be if not one of the above?

It's corrosive, it melts skin, natural substances and Aluminium
R.I.P
~Kurt, Layne, Scott, Chris~

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The Traansval
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Postby The Traansval » Thu Aug 11, 2016 9:37 pm

Gebeta wrote:
The Traansval wrote:
Also, here is a link to a battle simulator in case you want to use it. It's not 100% detailed so you will have to flesh out the results bit more like weather it was a crush win for one side or more of a minor win and what land was taken.
http://forum.nationstates.net/viewtopic ... 5&t=333152

Is the simulator really needed?
I have always gone with predetermined outcomes and rped them. I win some, I lose some, so long as it moves the story along. Also a reason why I dont do world war rps.


It's not needed, it's just that the idea of a calculator is a bit more third party and unbiased as a person. IDK I'm kinda new to warfare via text so..

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The Traansval
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Postby The Traansval » Thu Aug 11, 2016 9:38 pm

Greater Orensta wrote:
Techislovakia wrote:what would it's effects be if not one of the above?

It's corrosive, it melts skin, natural substances and Aluminium


I would suggest a ban on using it as a anti personnel weapon, but maybe to be used as a weapon against tanks and large guns. But in the end it's up to The Rp master.

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The Traansval
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Postby The Traansval » Thu Aug 11, 2016 10:26 pm

Anyone wondering what Shadow Company armor looks like, here.
https://staticdelivery.nexusmods.com/mo ... 241544.jpg
Last edited by The Traansval on Thu Aug 11, 2016 10:39 pm, edited 2 times in total.

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Gebeta
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Postby Gebeta » Thu Aug 11, 2016 10:40 pm

Debating to release images of my forces. Kinda dont want to create a busy deck for the images though...
Gebeta
Modern Tech (2040 Era)
DOD | Piterburne Blvd | Reichstags District 005 | NSE Gebeta
http://nseconomy.thirdgeek.com/nseconomy.php?nation=Gebeta[/spoiler]FT RPs
Battlestar Galactica Tech
The 12 colonies and 2 stations.
Inter system capable
Code: Select all
Fleet Status
Alert 5
Alert 4
Alert 3 (Current Peacetime deployments)
Alert 2
Alert 1

░░░░░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂
I███████████████████].
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Techislovakia
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Postby Techislovakia » Thu Aug 11, 2016 11:53 pm

Greater Orensta wrote:
Techislovakia wrote:what would it's effects be if not one of the above?

It's corrosive, it melts skin, natural substances and Aluminium

Thats not how corrosive things work. Corrosive substances can take days to take any effect without a catalyst so it would have no effect on people realistically. And even if it did have the effects you claim it wouldnt be allowed

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Techislovakia
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Postby Techislovakia » Fri Aug 12, 2016 12:00 am

The Traansval wrote:Anyone wondering what Shadow Company armor looks like, here.
https://staticdelivery.nexusmods.com/mo ... 241544.jpg

My SLO (special land operations) units look like this

Standard infantry: http://johnsonting.deviantart.com/art/D ... -470385775
Designated marksmen: http://johnsonting.deviantart.com/art/N ... -534591043
Recon: http://johnsonting.deviantart.com/art/L ... -549928646

Because we are sticking to the 2016 timeline they aren't any better than normal troops but if we could break timeline I would make them better

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The Traansval
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Postby The Traansval » Fri Aug 12, 2016 12:34 am

Il see if I can find a image I think fits my troops. Shadow company is really the only one I had a image for. Like I said my troops are equipped with advanced armor. So if you want, picture a mix between Combat and Power armor from the Fallout series.
Pictures for refernce.
EDIT: Forget what I said up there, I found a picture that suits it well.

Standard Frontline Infantny Armor:
http://usmks.weebly.com/uploads/2/3/9/0/2390153/8793457.jpg?355

Shadow Company Stealth Armor
With Helmet (On missions):
https://staticdelivery.nexusmods.com/mods/130/images/59946-7-1438241544.jpg

Without Helmet (Off Missions)
https://staticdelivery.nexusmods.com/mods/130/images/59946-6-1438241545.jpg

Boer Marine Armor
https://staticdelivery.nexusmods.com/mods/130/images/42417-1-1308316770.jpg

Artillery men, sailors, logistics and engineer men, Military Police, and soldiers on leave wear the standard Blue military fatigues with different patches for what you were in.

Red for Artillery
Blue for Navy
Grey for non combatants, except medics
Green for Light infantry
White for Ski Infanty
Black for Marine
Yellow for Lud Korp (Air Corp)
A white patch with a gear on it for Armored Korp
A white patch with a Red Cross for Medic
And a orange patch for paratroopers.

Lud men (Air men) wear these fatigues on down time, but up in the air wear slightly armored versions of the standard G-Suit. Those in bombers such as the B-52 wear fur or felt lined leather jackets, a nod to the airmen of old.

Armored Korp Unifroms:
http://vignette1.wikia.nocookie.net/fallout/images/5/54/FO4-nate-BOS-fatigues-ALL.jpg/revision/latest?cb=20151206121806
The three types of armory: from left to right. APC, Transport, Tanks.

Sailors wear their fatigues at sea, their fatigues carry the blue patch, but they also stand out as being the only fatigues that are not blue, but Khaki. In a sea battle, most sailors either make for below decks or man the guns, a small group of marines are stationed on each ship in case of being boarded, or perhaps doing some boarding themselves.

Officers are distinguished by stars or bars either on their shoulders or helmets.

The Purple Beret's (Regular ones, not shadow company) wear upgraded Boer Marine armor (Minus the Helmet) under a long black trench coat, same one used by Shadow Company.

Paratroopers use front line infantry armor.

Boer Commando's are dressed in khaki clothes, with a short khaki vest, a bandolier, and hat worn Aussie style. The commando's are a guerrila defense force, often cited as the best trained and equipped milita of all time. Their units and uniforms date back to the Boer Commandos of the South African Republic or ZAR during the 1800's)
Last edited by The Traansval on Fri Aug 12, 2016 10:11 am, edited 4 times in total.

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Greater Orensta
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Postby Greater Orensta » Fri Aug 12, 2016 11:42 am

My troops are terrible compared to the special forces of my nation
Image
Image
Image

https://i.ytimg.com/vi/O7RhRp4b2FA/maxresdefault.jpg
Image
R.I.P
~Kurt, Layne, Scott, Chris~

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The Traansval
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Postby The Traansval » Fri Aug 12, 2016 11:53 am

Greater Orensta wrote:My troops are terrible compared to the special forces of my nation

https://i.ytimg.com/vi/O7RhRp4b2FA/maxresdefault.jpg
(Image)

TBH they still look more equipped and trained than most armies of the middle east.. i'd say you've got a army on par with the Saudi's.

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Gebeta
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Postby Gebeta » Fri Aug 12, 2016 4:55 pm

My first airstrike i incoming.

The Aircraft are F14 Stealth models, based on a proposed design that was turned down.

Giving them the same capabilities as F14s with stealth tech.

As such, I wont have the airstrike come until the defender FFG has a chance to react, but dont do my casualties, Ill do that. Ill be fair as well.
Gebeta
Modern Tech (2040 Era)
DOD | Piterburne Blvd | Reichstags District 005 | NSE Gebeta
http://nseconomy.thirdgeek.com/nseconomy.php?nation=Gebeta[/spoiler]FT RPs
Battlestar Galactica Tech
The 12 colonies and 2 stations.
Inter system capable
Code: Select all
Fleet Status
Alert 5
Alert 4
Alert 3 (Current Peacetime deployments)
Alert 2
Alert 1

░░░░░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂
I███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...

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The Traansval
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Founded: Jun 26, 2016
Left-wing Utopia

Postby The Traansval » Fri Aug 12, 2016 5:51 pm

Gebeta wrote:My first airstrike i incoming.

The Aircraft are F14 Stealth models, based on a proposed design that was turned down.

Giving them the same capabilities as F14s with stealth tech.

As such, I wont have the airstrike come until the defender FFG has a chance to react, but dont do my casualties, Ill do that. Ill be fair as well.

Don't worry I won't calculate your casualities. And thanks

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Gebeta
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Founded: Nov 28, 2009
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Postby Gebeta » Tue Aug 16, 2016 9:47 am

Sorry I was with no internet for the past few days. Ill catch up and post accordingly.
Gebeta
Modern Tech (2040 Era)
DOD | Piterburne Blvd | Reichstags District 005 | NSE Gebeta
http://nseconomy.thirdgeek.com/nseconomy.php?nation=Gebeta[/spoiler]FT RPs
Battlestar Galactica Tech
The 12 colonies and 2 stations.
Inter system capable
Code: Select all
Fleet Status
Alert 5
Alert 4
Alert 3 (Current Peacetime deployments)
Alert 2
Alert 1

░░░░░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂
I███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...

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