Interesting - presumably with lesser armour though, given most of the weight of a modern tank is armour?
Yes, but increasing the weight is less useful than one might think. If you'd like I'll explain to thebest of my ability
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by Allanea » Fri Sep 29, 2017 1:28 pm
Interesting - presumably with lesser armour though, given most of the weight of a modern tank is armour?
by Marquesan » Fri Sep 29, 2017 1:34 pm
Libraria and Ausitoria wrote:Nice work! Now what shall I do with all the equipment Ausitoria bought? But the most important one is still there. The mainstay of all naval power projection. The sole reason why Ausitoria has not given up hope. The backbone of all economically justifiable amphibious logistics. The Capricorn.
by Libraria and Ausitoria » Fri Sep 29, 2017 3:03 pm
Marquesan wrote:Libraria and Ausitoria wrote:Nice work! Now what shall I do with all the equipment Ausitoria bought? But the most important one is still there. The mainstay of all naval power projection. The sole reason why Ausitoria has not given up hope. The backbone of all economically justifiable amphibious logistics. The Capricorn.
I had debated leaving Capricorn in with the addition of the Qarin class, but it really is just so useful. I couldn't dispense with it, despite its being huge.
Anything you had ordered from MTD that still carries over to Arioi will still be serviced by Arioi. Anything new you'd like to order, of course, will always be covered.
Allanea wrote:Interesting - presumably with lesser armour though, given most of the weight of a modern tank is armour?
Yes, but increasing the weight is less useful than one might think. If you'd like I'll explain to thebest of my ability
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by The State of Monavia » Fri Sep 29, 2017 11:09 pm
Allanea wrote:Years ago I locked horns with other roleplayers (especially Lyras and Wagdog)
I'll be straight with you.
My first impulse when reading this comment was to come up with an objection. I've come up with several. They were (in my mind, at least) reasonable objections, having to do with construction technology, mathematics, etc.
But then I realized that this is exactlythe sort of thing I was railing against.
I've had zero problems with people who disbelieve in the realism of superdreadnoughts, in 14 years of RP.
The Macabees wrote:Allanea wrote:Let's take the assumption the large population that exist in some NS RPs can exist and not everyone is starving to death (i.e that resource prices are comparable to those in the real world). Wouldn't it follow that a country like The Maccabees could afford a military proportionately the size of the US military, at more or less the same unit costs per vehicle, etc.?
Not necessarily.
Costs don't tend to translate proportionally. A larger population means more people to spread out fixed costs to, but before we can talk about demand we need to talk about the cost structure of supply (this is what determines whether there's an opportunity for economies of scale -- if fixed costs are zero, you might not have economies of scale at all [unless at some point marginal costs are also zero - like for tech]).
But if we (rightfully) wanted to avoid getting into a complexity that most NSers don't care about and is not helpful, let's assume yes, you're right.
What I was referring to, more so, was NSers (like myself) who don't just RP a military and stock proportional to the US, but disproportional on the heavy side. An average fleet like Lyras' or mine will carry more missiles than a U.S. fleet, proportionally. It's just what a lot of NSers tend to do: "spam."
Allanea wrote:There are severe problems with both sides of this argument (complex,elaborate arguments can be made to both defend and attack the notion that cruise missiles in NS would either cost as much as RL cruise missiles, or somewhat more) but at any rate:
I RP my nation as possessing a military vaguely of the same scale, proportionate to population and GDP, as the militaries of nations like the US and Russia. I find that in practice, as Nationstates warfare actually occurs, the biggest practical issue is actually deploying a significant proportion of these people to anywhere you don't have a land border with. Very rarely do I deploy more than a Corps. Indeed I rarely even send out that much.
Libraria and Ausitoria wrote:Certainly I have the same experience - indeed Ausitoria has only used a corps twice, and that was only logistically feasible as it was the same region. Hence why I would expect all large nations seeking to project power to focus almost exclusively on their navies.
Libraria and Ausitoria wrote:If you will forgive my observing this discussion with some interest (like Allanea, my nation is rather larger than normal, even though I am constantly inventing ways to make it smaller to try to fit in with this sudden shift without serious cannonical implications), I should point out it is very clear that using eight times as many people and resources will result in a ship eight times bigger in tonnage (and twice as big in length). The time then depends on how modular it is.
Looking at the data, it is also very clear that larger countries IRL build larger ships. They do not build ships proportional to how big they are, because they still need more small ships, but in general a nation X four times the size of nation Y with a ship of 10,000 tons will have something like 2 ships of 10,000 tons and 1 of 20,000 tons, depending on the strategic constraints. Ignoring research costs and everything else (for sanity), in countries which operate in limited waters and for whom their is little need to have lots of ships they might well have one of 30,000 and one of 10,000. As such I for one have no problem with large countries having superdreadnaughts if they have any reason to do so.
Also, just to add a comment, if something is feasible, it arguably is realistic, because there are a hell of a lot if monkeys on nationstates and one if them is likely to write Hamlet at some point. Although personally I am still not about to let nations explicitly copy RL nations exactly as that is boring even if it realistic. Otherwise I think I generally agree with Allanea.
The Macabees wrote:I don't think there is a "we" that has a say on what's PMT and what isn't, and I don't think it'd be a productive conversation anyways.
Tech is an identity, you opt-in depending on how you see your canon fitting. I definitely consider myself PMT, despite having a NS pop nation.
The question isn't whether certain PMT things should be accepted, it's how we deal with subjective frictions in the spirit of promoting productive roleplay.
One way to do that is to set meta-rules that dictate pop-sizes and what technology is okay.
Allanea wrote:For instance, I'm currently putting together a 100 ton tank with a 155 mm gun and medium armour protection, but I don't expect Ausitoria would deploy it abroad in any serious numbers because of the nightmare of getting it there. But for a nation of enough size and inclination to build specialist tanks which would increase the range of fighting and defeat enemy attacks, it seems a logical step. Does the size of the nation in itself used to justify the tank being built make it PMT?
More and more MT is being used as a short-hand for 'strictly realistic' nations, I think.
by Allanea » Fri Sep 29, 2017 11:27 pm
Ah, yes, you cut to the heart of one of my favorite NS war RP tropes: the eerily consistent way some countries decide to play world policeman on the fly whenever they spot Generic Authoritarian Hellhole No. 438 posting some provocative stuff in International Incidents.
by The State of Monavia » Sat Sep 30, 2017 12:36 am
Allanea wrote:Ah, yes, you cut to the heart of one of my favorite NS war RP tropes: the eerily consistent way some countries decide to play world policeman on the fly whenever they spot Generic Authoritarian Hellhole No. 438 posting some provocative stuff in International Incidents.
Oh I love doing that.
I however do it with... right now I am in a thread where I am doing this with one submarine and two air regiments of 24 planes each.
The submarine has fired its weapons, hit absolutely nothing, and is leaving the area.
by Allanea » Sat Sep 30, 2017 12:55 am
The State of Monavia wrote:Allanea wrote:
Oh I love doing that.
I however do it with... right now I am in a thread where I am doing this with one submarine and two air regiments of 24 planes each.
The submarine has fired its weapons, hit absolutely nothing, and is leaving the area.
I actually read about a quarter of that thread earlier tonight. Qaidi seems like another Helsary or Greater Tezdrian with his provocative IC antics and very short posts. As usual, Amb. Nizhinsky and the royal family deliver readers their expected amusement.
by The Macabees » Sun Oct 01, 2017 5:13 pm
by Libraria and Ausitoria » Tue Oct 03, 2017 12:47 pm
Allanea wrote:I try not to tie myself down to any given 'community', even ones where I have a good leadership position. I feel they're often very toxic.
The Macabees wrote:The scope of the conflict is defined early on. Everyone involved is on board with it. We are immediately immersed in a cooperative framework. Don't get me wrong, there's still elements of competition, there's still a lot of room to roleplay (which implies a degree of freedom to make decisions), but there are meta-rules that define how the game is played. It's the same way a tabletop game is ran. There's a DM in control of the world for a reason; the job of the DM is to facilitate the open-ended decision-making of the other players, with the health and inertia of the story as the priority.
It doesn't need to be incredibly exhausting. A player doesn't need to bring up the use of a nuclear weapon at the very beginning of the discussion. Here's the thing, because we were all able to come together and decide to focus on cooperation, I can trust that person to bring it to the table before using it and to propose story scenarios that go with the general idea that was agreed upon in the beginning.
If all the players know the constraints from the get-go, their recommendations will get better and you'll be more successful at focusing their attention of evolving the story in the direction you want, but they're still making decisions.
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by The Macabees » Tue Oct 03, 2017 3:06 pm
Libraria and Ausitoria wrote:I'd agree that that's generally the way to go - for MT RPing too. Out of curiosity though, to what extent do you find this means either (a) the rough outline of the plot has to be worked out in advance (limiting creative freedom OOCly) or (b) a powerful enough nation dedicated to mostly maintaining the peace needs to be on hand to keep anything from getting out of control (limiting creative freedom ICly)?
by The Macabees » Tue Oct 03, 2017 3:08 pm
by Allanea » Tue Oct 03, 2017 5:28 pm
by The Macabees » Sun Oct 08, 2017 5:38 pm
by Post War America » Sun Oct 08, 2017 8:51 pm
The Macabees wrote:Have you guys seen Blade Runner 2049, yet?
I saw it yesterday. As a cyberpunk film it fits the broad genre of this thread and I'm curious what you guys thought of it.
Gravlen wrote:The famous Bowling Green Massacre is yesterday's news. Today it's all about the Cricket Blue Carnage. Tomorrow it'll be about the Curling Yellow Annihilation.
by The State of Monavia » Sun Oct 08, 2017 11:55 pm
Post War America wrote:The Macabees wrote:Have you guys seen Blade Runner 2049, yet?
I saw it yesterday. As a cyberpunk film it fits the broad genre of this thread and I'm curious what you guys thought of it.
I've not seen it yet, I think I will try to rope a friend into seeing it with me, given that I want to see more near future works in our culture that aren't post-apoc. That being said I don't like going to the theater alone.
by Allanea » Mon Oct 09, 2017 12:31 am
The Macabees wrote:Have you guys seen Blade Runner 2049, yet?
I saw it yesterday. As a cyberpunk film it fits the broad genre of this thread and I'm curious what you guys thought of it.
by Bashriyya » Mon Oct 09, 2017 3:38 am
The State of Monavia wrote:Post War America wrote:
I've not seen it yet, I think I will try to rope a friend into seeing it with me, given that I want to see more near future works in our culture that aren't post-apoc. That being said I don't like going to the theater alone.
Speaking of the post-apocalyptic genre, I have yet to encounter a single example of a post-catastrophe dystopia story told from the perspective of its ruling class that reveals what goes on behind the scenes. Instead, most dystopian fiction (especially the sort that is set in an environment that arose out of the ashes of some predecessor) is told from the perspective of characters who sit pretty far from the top of the food chains in their respective settings. Is it just me, or does this seem a bit like an unofficial standard or writing convention?
by Post War America » Mon Oct 09, 2017 4:51 am
The State of Monavia wrote:Post War America wrote:
I've not seen it yet, I think I will try to rope a friend into seeing it with me, given that I want to see more near future works in our culture that aren't post-apoc. That being said I don't like going to the theater alone.
Speaking of the post-apocalyptic genre, I have yet to encounter a single example of a post-catastrophe dystopia story told from the perspective of its ruling class that reveals what goes on behind the scenes. Instead, most dystopian fiction (especially the sort that is set in an environment that arose out of the ashes of some predecessor) is told from the perspective of characters who sit pretty far from the top of the food chains in their respective settings. Is it just me, or does this seem a bit like an unofficial standard or writing convention?
Allanea wrote:The Macabees wrote:Have you guys seen Blade Runner 2049, yet?
I saw it yesterday. As a cyberpunk film it fits the broad genre of this thread and I'm curious what you guys thought of it.
I'm not sure PMT NS is cyberpunk as such. Cyberpunk has certain style requirements beyond just 'advanced technology' that I for one reject in my writing.
Gravlen wrote:The famous Bowling Green Massacre is yesterday's news. Today it's all about the Cricket Blue Carnage. Tomorrow it'll be about the Curling Yellow Annihilation.
by The Macabees » Mon Oct 09, 2017 6:54 am
The State of Monavia wrote:Speaking of the post-apocalyptic genre, I have yet to encounter a single example of a post-catastrophe dystopia story told from the perspective of its ruling class that reveals what goes on behind the scenes. Instead, most dystopian fiction (especially the sort that is set in an environment that arose out of the ashes of some predecessor) is told from the perspective of characters who sit pretty far from the top of the food chains in their respective settings. Is it just me, or does this seem a bit like an unofficial standard or writing convention?
by The Macabees » Mon Oct 09, 2017 7:06 am
Post War America wrote:No but certain cyberpunk elements can be fun. It adds a little bit of spice to the PMT level. While I would admit that I prefer the more optimistic Post-Cyberpunk outlook to the wrist slittingly cynical traditional cyberpunk, I find it more interesting to depict advancing technology as causing significant problems, especially those big existential crisis inducing ones such as Human augmentation and artificial intelligence.
by The Macabees » Mon Oct 09, 2017 7:12 am
by Allanea » Mon Oct 09, 2017 9:35 am
Bashriyya wrote:Could nano-tech be used to dispatch bio-weapons?
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