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The System and The Wave (FT/OOC/Closed to Apps)

A staging-point for declarations of war and other major diplomatic events. [In character]

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The United Federation of Terrans
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Posts: 1969
Founded: Aug 26, 2014
Psychotic Dictatorship

Postby The United Federation of Terrans » Thu Apr 28, 2016 9:39 am

Not sure what to do for my intro post.
My travels take me many places, from the scorching sands to the cold, dark vacuum of space. But I always return to my friends and family at The Pub.

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Pillowlandia
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Posts: 1988
Founded: Feb 16, 2016
Ex-Nation

Postby Pillowlandia » Thu Apr 28, 2016 9:46 am

Well I'm going to have some sort of massive last Stand before my ship proofing into the system.
Stasnov wrote:Small-to-medium sized professional, relatively high-tech and well funded military. Emphasis on flexible units at Brigade-Battalion level.
#ValaranSoFab

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Ellaesum
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Posts: 77
Founded: Apr 21, 2016
Ex-Nation

Postby Ellaesum » Thu Apr 28, 2016 2:53 pm

The United Federation of Terrans wrote:Not sure what to do for my intro post.


Literally. Anything. Lol put your ship in the most random situation ever!

Pillowlandia wrote:Well I'm going to have some sort of massive last Stand before my ship proofing into the system.


I thought about doing that but I was admittedly hesitant to RP too much damage onto my ship

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Pillowlandia
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Posts: 1988
Founded: Feb 16, 2016
Ex-Nation

Postby Pillowlandia » Thu Apr 28, 2016 4:13 pm

well, I've decided for my escape to make sense I need an FTL drive. Now don't worry it wont be instantaneous but it will be an FTL drive. Likely something similar to the halo approach, with more human drive accuracy and speed.
Stasnov wrote:Small-to-medium sized professional, relatively high-tech and well funded military. Emphasis on flexible units at Brigade-Battalion level.
#ValaranSoFab

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Pillowlandia
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Posts: 1988
Founded: Feb 16, 2016
Ex-Nation

Postby Pillowlandia » Thu Apr 28, 2016 5:11 pm

alright, I posted my first IC post.

HYYYYPPPPPEEE TRAIN!

I await further ships being magically pulled into the system and tensions to rise. :)
Stasnov wrote:Small-to-medium sized professional, relatively high-tech and well funded military. Emphasis on flexible units at Brigade-Battalion level.
#ValaranSoFab

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RawHein
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Posts: 215
Founded: Jul 06, 2014
Ex-Nation

Postby RawHein » Thu Apr 28, 2016 6:02 pm

Pillowlandia wrote:I await further ships being magically pulled into the system and tensions to rise. :)


Granted.
The Raw'Hein naming system.
Raw'Hein's introduction
Raw'Hein's reformation

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Ellaesum
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Founded: Apr 21, 2016
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Postby Ellaesum » Thu Apr 28, 2016 6:39 pm

Pillowlandia wrote:well, I've decided for my escape to make sense I need an FTL drive. Now don't worry it wont be instantaneous but it will be an FTL drive. Likely something similar to the halo approach, with more human drive accuracy and speed.



Lol its cool, our FTL jump drive rule has turned into something more like: dont dare godmod with it and use it almost never once we get to "the system".

I have been thoroughly impressed with the first few posts! Lol it makes it hard not to over-post!

Oppressorion posted something... Interesting, in IC but we don't have an app, or know him, so disregard his posts until we get an approved app. If it gets distracting well get some moderation. Feel free to drop an app though man!

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Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Thu Apr 28, 2016 6:45 pm

Actually, Oppressorion is Rawhein... The ship names match. I think he just confused his accounts a bit.



P.S. I'm workin' on my intro post now... It should be up in a bit.
Last edited by Nyte on Thu Apr 28, 2016 6:56 pm, edited 1 time in total.
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

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Ellaesum
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Founded: Apr 21, 2016
Ex-Nation

Postby Ellaesum » Thu Apr 28, 2016 7:13 pm

Nyte wrote:Actually, Oppressorion is Rawhein... The ship names match. I think he just confused his accounts a bit.



P.S. I'm workin' on my intro post now... It should be up in a bit.


Lol touche. I'm not sure how that slipped my not-so-watchful-eye. Rock on then Oppressorion ! I'll be honest, I read that post twice before I fully grasped it. I like that writing style.

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Imperial Esplanade
Postmaster-General
 
Posts: 12055
Founded: Dec 13, 2013
Ex-Nation

Postby Imperial Esplanade » Thu Apr 28, 2016 7:16 pm

Ellaesum wrote:Imperial Esplanade; application approved!

Honestly with a good rp having too much or too little of a thing can be just as much of a challenge and can bring interesting outcomes. For example too many cannons can lead to too much energy draw which requires too frequent acquisition of resources. That's a weakness that balances out an advantage


Awesome, I'll get to posting sometime tomorrow or the following. 8)
Busy, but I check TGs often.
Imperial Esplanadian Constitution [WIP]

New Orleans, Louisiana.
Nation Weebly/Wiki - Coming Soon
The Land of the Free - Admin Assist.

But the Lord stood by me, and gave me strength. (2 Timothy 4:17)
One of the keys to happiness is a bad memory. (Rita Mae Brown)
SAINTS | PELICANS | TIGERS | PRIVATEERS

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The S C P Foundation
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Posts: 66
Founded: Jan 03, 2016
Ex-Nation

Postby The S C P Foundation » Thu Apr 28, 2016 7:36 pm

1. Name of Ship: SCP-2722, a.k.a. the Solidarity
2. Race #1: Humans. Modern-day humans, nothing particularly unique about them. All in this case are employed by the Foundation, a secret organization intended to protect humanity from that which is unknown/not understood by science. When the Breeosh came, the Foundation made the controversial decision to run instead of fighting, hoping to save humanity by finding a new home.
3. Race #2: Unidentified population of nonsentient spherical repair drones of unknown origin. Said drones communicate with each other in what appears to be binary Swedish, and frequently sing upbeat work songs in Swedish. (The reason for this is unknown.) The drones 'reproduce' via a mitosis-like process.
4. Population by race: 2,172 humans, approximately 10,000 repair drones.
5. Ship design: (pics or description) http://scp-wiki.wdfiles.com/local--files/scp-2722/2722-Z-3.png
The Solidarity is utterly massive - just under 24.5 kilometers long, and 6 kilometers wide at its widest point. It is also not built by humanity. The Foundation has absolutely zero idea who built it; they literally just found it drifting in the outer solar system in the 21st Century, and have kept it hidden until now, essentially. Examination suggests that the Solidarity may be millions of years old, and evidence suggests it has been modified time and time again, having been passed from one culture to another. Judging by the nature of some of these modifications, it is suspected that some of these may involve alternate timelines. As a result, the ship is a chaotic hodgepodge of machinery that somehow still works. However, the Foundation was just beginning to crack the surface of the ship's inner workings when the Breeosh attacked - we don't even have a full internal map yet. (However, the stuff shown below is the extent of its capabilities for RP combat purposes; I won't be suddenly 'discovering' a giant death-laser.)
6. Ship propulsion capabilities: (no "jump drives") The Solidarity is propelled by 11 nuclear engines. Painfully slow. An FTL system has been discovered; it works by using dark energy to 'cancel out' the ship's mass. However, it only cancels out enough mass to get us to half the speed of light.
7. Ship weapon capabilities: (energy? conventional? ammo?) Below are some of the known weapon systems aboard the Solidarity. It should be noted that most of these have not been tested. Results upon use may vary, and not in a good way.
  • 500x 477mm very-high-velocity breech-loading cannons with automated control systems and manual targeting. Each gun is connected to a central 'scoreboard,' we don't know why.
  • 1 kinetic delivery system capable of firing very high-yield Teller-Ullam thermonuclear projectiles. Use of this weapon is currently forbidden due to a Hungarian-language inscription on the weapon reading "DO NOT USE: BLAST RADIUS EXCEEDS RANGE." The weapon is currently in moderate disrepair, and is not operational at this time.
  • 1 15m-long organic anti-boarding module. Believed to contain a large number of insectoid organisms of unknown disposition (thus, potentially hostile). Current standing orders are to not open this under any circumstances, on account of several inscriptions saying not to.
  • 34 magnetic accelerator cannons, stationed across three separate decks.
  • 1 "GRAND WAVE MOTION PROJECTION CANNON," an extremely ornately-decorated device located at the bow that accelerates carbon atoms to near-lightspeed somehow. Appears to be intended as a shield-depleting and/or armor-piercing weapon. If a nearby inscription is to be believed, the discharging of this weapon in the atmosphere has catastrophic and highly destructive effects. Exactly how one would go about getting the Solidarity into a planet's atmosphere is currently unknown.
  • 3 magnetic accelerator cannons. Mounted ventrally, with 2km-long rails. Possibly intended for waste disposal, as no ammunition has been found; however, onboard machinery has been used to create more-or-less functional rounds.
  • 12 high-powered chemical lasers designed for missile interception. At the moment, five are irreparably damaged.

8. Ship shielding capabilities: (no op shielding that cant be damaged) All attempts to locate actual shielding have failed. It would appear that the Solidarity was intended to rely solely on its thick armor plating.
9. Ship supply needs: (food? water? atmosphere?)The Solidarity seems to be mostly self-sustaining in terms of its atmosphere, though attempts to identify exactly what replenishes the atmosphere have failed due to the sheer size of the ship. Food-wise, we have about two months' worth of military rations available, and about a month-and-a-half of water. We can, however though, recycle and purify wastewater.
10.Support Vessels: (how many? how big? capabilities?)
Around thirty single-pilot fighters of unknown origin armed with autocannons and guided missiles were discovered in a 'docking bay'-like area. Said fighters bear Soviet-style Russian inscriptions, and appear to be designed for the use of a quadrupedal, digitigrade species. No attempts have been made to fly them.
We also have fifty Foundation-built ES-11 Exoatmospheric Combat Vehicles, which are essentially gun-armed, heavily armored Soyuz capsules. Not even joking. They may be pathetically outmatched, but their armor is thick enough that they can take a serious beating.
Additionally, we have three quite large space shuttle-like landing craft of unknown origin. They were discovered in a hangar, and each is approximately sixty feet long. They are unarmed.

11. Escape Capabilities: (escape pods? how many?)
One 150-meter-long escape vehicle with massive cargo space. For some reason, it is fitted with absurdly large water purification systems and a molecular factory designed to produce krill. Controls are very large, and require mechanical assistance to operate. Around 75 smaller, twelve-man, short-range escape pods are scattered around the ship.

12. Compare your crew's outlook on the world to that of a known space species: (ie, my race is warlike and similar to Klingons) They're a lot like the humans in Stargate - more or less modern-day humans trying to find their way in the universe. (note: I have never actually watched Stargate)
Last edited by The S C P Foundation on Thu Apr 28, 2016 7:40 pm, edited 2 times in total.
"Mankind must not go back to hiding in fear. While the rest of mankind dwells in the light, we must stand in the darkness to fight it, contain it, and shield it from the eyes of the public, so that others may live in a sane and normal world."

The Foundation: a global, secret shadow government tasked with protecting humanity from the horrors of all things unknown and anomalous.
http://www.scp-wiki.net
The quote is not mine. That was written by the author known as FritzWillie/The Administrator on the SCP Foundation Wiki. MT/FanT with bits of PMT and FT. NS stats are not accurate.
Puppet of Avrellon, a.k.a. the Orion Posthuman Republic.
IC Name: "The Foundation."

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Pillowlandia
Ambassador
 
Posts: 1988
Founded: Feb 16, 2016
Ex-Nation

Postby Pillowlandia » Thu Apr 28, 2016 7:44 pm

Very humorous app, I love it.
Stasnov wrote:Small-to-medium sized professional, relatively high-tech and well funded military. Emphasis on flexible units at Brigade-Battalion level.
#ValaranSoFab

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Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Thu Apr 28, 2016 8:12 pm

The S C P Foundation wrote:1. Name of Ship: SCP-2722, a.k.a. the Solidarity
2. Race #1: Humans. Modern-day humans, nothing particularly unique about them. All in this case are employed by the Foundation, a secret organization intended to protect humanity from that which is unknown/not understood by science. When the Breeosh came, the Foundation made the controversial decision to run instead of fighting, hoping to save humanity by finding a new home.
3. Race #2: Unidentified population of nonsentient spherical repair drones of unknown origin. Said drones communicate with each other in what appears to be binary Swedish, and frequently sing upbeat work songs in Swedish. (The reason for this is unknown.) The drones 'reproduce' via a mitosis-like process.
4. Population by race: 2,172 humans, approximately 10,000 repair drones.
5. Ship design: (pics or description) http://scp-wiki.wdfiles.com/local--files/scp-2722/2722-Z-3.png
The Solidarity is utterly massive - just under 24.5 kilometers long, and 6 kilometers wide at its widest point. It is also not built by humanity. The Foundation has absolutely zero idea who built it; they literally just found it drifting in the outer solar system in the 21st Century, and have kept it hidden until now, essentially. Examination suggests that the Solidarity may be millions of years old, and evidence suggests it has been modified time and time again, having been passed from one culture to another. Judging by the nature of some of these modifications, it is suspected that some of these may involve alternate timelines. As a result, the ship is a chaotic hodgepodge of machinery that somehow still works. However, the Foundation was just beginning to crack the surface of the ship's inner workings when the Breeosh attacked - we don't even have a full internal map yet. (However, the stuff shown below is the extent of its capabilities for RP combat purposes; I won't be suddenly 'discovering' a giant death-laser.)
6. Ship propulsion capabilities: (no "jump drives") The Solidarity is propelled by 11 nuclear engines. Painfully slow. An FTL system has been discovered; it works by using dark energy to 'cancel out' the ship's mass. However, it only cancels out enough mass to get us to half the speed of light.
7. Ship weapon capabilities: (energy? conventional? ammo?) Below are some of the known weapon systems aboard the Solidarity. It should be noted that most of these have not been tested. Results upon use may vary, and not in a good way.
  • 500x 477mm very-high-velocity breech-loading cannons with automated control systems and manual targeting. Each gun is connected to a central 'scoreboard,' we don't know why.
  • 1 kinetic delivery system capable of firing very high-yield Teller-Ullam thermonuclear projectiles. Use of this weapon is currently forbidden due to a Hungarian-language inscription on the weapon reading "DO NOT USE: BLAST RADIUS EXCEEDS RANGE." The weapon is currently in moderate disrepair, and is not operational at this time.
  • 1 15m-long organic anti-boarding module. Believed to contain a large number of insectoid organisms of unknown disposition (thus, potentially hostile). Current standing orders are to not open this under any circumstances, on account of several inscriptions saying not to.
  • 34 magnetic accelerator cannons, stationed across three separate decks.
  • 1 "GRAND WAVE MOTION PROJECTION CANNON," an extremely ornately-decorated device located at the bow that accelerates carbon atoms to near-lightspeed somehow. Appears to be intended as a shield-depleting and/or armor-piercing weapon. If a nearby inscription is to be believed, the discharging of this weapon in the atmosphere has catastrophic and highly destructive effects. Exactly how one would go about getting the Solidarity into a planet's atmosphere is currently unknown.
  • 3 magnetic accelerator cannons. Mounted ventrally, with 2km-long rails. Possibly intended for waste disposal, as no ammunition has been found; however, onboard machinery has been used to create more-or-less functional rounds.
  • 12 high-powered chemical lasers designed for missile interception. At the moment, five are irreparably damaged.

8. Ship shielding capabilities: (no op shielding that cant be damaged) All attempts to locate actual shielding have failed. It would appear that the Solidarity was intended to rely solely on its thick armor plating.
9. Ship supply needs: (food? water? atmosphere?)The Solidarity seems to be mostly self-sustaining in terms of its atmosphere, though attempts to identify exactly what replenishes the atmosphere have failed due to the sheer size of the ship. Food-wise, we have about two months' worth of military rations available, and about a month-and-a-half of water. We can, however though, recycle and purify wastewater.
10.Support Vessels: (how many? how big? capabilities?)
Around thirty single-pilot fighters of unknown origin armed with autocannons and guided missiles were discovered in a 'docking bay'-like area. Said fighters bear Soviet-style Russian inscriptions, and appear to be designed for the use of a quadrupedal, digitigrade species. No attempts have been made to fly them.
We also have fifty Foundation-built ES-11 Exoatmospheric Combat Vehicles, which are essentially gun-armed, heavily armored Soyuz capsules. Not even joking. They may be pathetically outmatched, but their armor is thick enough that they can take a serious beating.
Additionally, we have three quite large space shuttle-like landing craft of unknown origin. They were discovered in a hangar, and each is approximately sixty feet long. They are unarmed.

11. Escape Capabilities: (escape pods? how many?)
One 150-meter-long escape vehicle with massive cargo space. For some reason, it is fitted with absurdly large water purification systems and a molecular factory designed to produce krill. Controls are very large, and require mechanical assistance to operate. Around 75 smaller, twelve-man, short-range escape pods are scattered around the ship.

12. Compare your crew's outlook on the world to that of a known space species: (ie, my race is warlike and similar to Klingons) They're a lot like the humans in Stargate - more or less modern-day humans trying to find their way in the universe. (note: I have never actually watched Stargate)


Question? Your Faster Than Light system is described as only being able to get the ship to half the speed of light... Is it damaged or was this a typo or something...?
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

User avatar
Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Thu Apr 28, 2016 9:00 pm

I've gotten my intro up... Its not my best work, but I have some rust to shake off...

As a warning, I wouldn't recommend anyone having their ship in the same area as mine when mine arrives... My FTL is a bit violent on arrival if you get what I'm saying... Feel free to detect my ship arriving though if you want.
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

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The S C P Foundation
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Posts: 66
Founded: Jan 03, 2016
Ex-Nation

Postby The S C P Foundation » Thu Apr 28, 2016 9:03 pm

Question? Your Faster Than Light system is described as only being able to get the ship to half the speed of light... Is it damaged or was this a typo or something...?


As the Solidarity has been used, modified, and added onto by countless civilizations, it's gotten a lot more massive over time. The FTL system is perfectly functional, but it's designed with a much lighter vessel in mind. Thus, it only cancels out about half of the mass it needs to.


Pillowlandia wrote:Very humorous app, I love it.


Thanks! I will admit a fair amount of the weird weaponry isn't originally my creation; credit for that goes to the the author of SCP-2722 and the numerous people who have collaborated on its highly entertaining equipment logs.
"Mankind must not go back to hiding in fear. While the rest of mankind dwells in the light, we must stand in the darkness to fight it, contain it, and shield it from the eyes of the public, so that others may live in a sane and normal world."

The Foundation: a global, secret shadow government tasked with protecting humanity from the horrors of all things unknown and anomalous.
http://www.scp-wiki.net
The quote is not mine. That was written by the author known as FritzWillie/The Administrator on the SCP Foundation Wiki. MT/FanT with bits of PMT and FT. NS stats are not accurate.
Puppet of Avrellon, a.k.a. the Orion Posthuman Republic.
IC Name: "The Foundation."

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Ellaesum
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Posts: 77
Founded: Apr 21, 2016
Ex-Nation

Postby Ellaesum » Fri Apr 29, 2016 1:46 am

The S C P Foundation wrote:
1. Name of Ship: SCP-2722, a.k.a. the Solidarity
2. Race #1: Humans. Modern-day humans, nothing particularly unique about them. All in this case are employed by the Foundation, a secret organization intended to protect humanity from that which is unknown/not understood by science. When the Breeosh came, the Foundation made the controversial decision to run instead of fighting, hoping to save humanity by finding a new home.
3. Race #2: Unidentified population of nonsentient spherical repair drones of unknown origin. Said drones communicate with each other in what appears to be binary Swedish, and frequently sing upbeat work songs in Swedish. (The reason for this is unknown.) The drones 'reproduce' via a mitosis-like process.
4. Population by race: 2,172 humans, approximately 10,000 repair drones.
5. Ship design: (pics or description) http://scp-wiki.wdfiles.com/local--files/scp-2722/2722-Z-3.png
The Solidarity is utterly massive - just under 24.5 kilometers long, and 6 kilometers wide at its widest point. It is also not built by humanity. The Foundation has absolutely zero idea who built it; they literally just found it drifting in the outer solar system in the 21st Century, and have kept it hidden until now, essentially. Examination suggests that the Solidarity may be millions of years old, and evidence suggests it has been modified time and time again, having been passed from one culture to another. Judging by the nature of some of these modifications, it is suspected that some of these may involve alternate timelines. As a result, the ship is a chaotic hodgepodge of machinery that somehow still works. However, the Foundation was just beginning to crack the surface of the ship's inner workings when the Breeosh attacked - we don't even have a full internal map yet. (However, the stuff shown below is the extent of its capabilities for RP combat purposes; I won't be suddenly 'discovering' a giant death-laser.)
6. Ship propulsion capabilities: (no "jump drives") The Solidarity is propelled by 11 nuclear engines. Painfully slow. An FTL system has been discovered; it works by using dark energy to 'cancel out' the ship's mass. However, it only cancels out enough mass to get us to half the speed of light.
7. Ship weapon capabilities: (energy? conventional? ammo?) Below are some of the known weapon systems aboard the Solidarity. It should be noted that most of these have not been tested. Results upon use may vary, and not in a good way.
  • 500x 477mm very-high-velocity breech-loading cannons with automated control systems and manual targeting. Each gun is connected to a central 'scoreboard,' we don't know why.
  • 1 kinetic delivery system capable of firing very high-yield Teller-Ullam thermonuclear projectiles. Use of this weapon is currently forbidden due to a Hungarian-language inscription on the weapon reading "DO NOT USE: BLAST RADIUS EXCEEDS RANGE." The weapon is currently in moderate disrepair, and is not operational at this time.
  • 1 15m-long organic anti-boarding module. Believed to contain a large number of insectoid organisms of unknown disposition (thus, potentially hostile). Current standing orders are to not open this under any circumstances, on account of several inscriptions saying not to.
  • 34 magnetic accelerator cannons, stationed across three separate decks.
  • 1 "GRAND WAVE MOTION PROJECTION CANNON," an extremely ornately-decorated device located at the bow that accelerates carbon atoms to near-lightspeed somehow. Appears to be intended as a shield-depleting and/or armor-piercing weapon. If a nearby inscription is to be believed, the discharging of this weapon in the atmosphere has catastrophic and highly destructive effects. Exactly how one would go about getting the Solidarity into a planet's atmosphere is currently unknown.
  • 3 magnetic accelerator cannons. Mounted ventrally, with 2km-long rails. Possibly intended for waste disposal, as no ammunition has been found; however, onboard machinery has been used to create more-or-less functional rounds.
  • 12 high-powered chemical lasers designed for missile interception. At the moment, five are irreparably damaged.

8. Ship shielding capabilities: (no op shielding that cant be damaged) All attempts to locate actual shielding have failed. It would appear that the Solidarity was intended to rely solely on its thick armor plating.
9. Ship supply needs: (food? water? atmosphere?)The Solidarity seems to be mostly self-sustaining in terms of its atmosphere, though attempts to identify exactly what replenishes the atmosphere have failed due to the sheer size of the ship. Food-wise, we have about two months' worth of military rations available, and about a month-and-a-half of water. We can, however though, recycle and purify wastewater.
10.Support Vessels: (how many? how big? capabilities?)
Around thirty single-pilot fighters of unknown origin armed with autocannons and guided missiles were discovered in a 'docking bay'-like area. Said fighters bear Soviet-style Russian inscriptions, and appear to be designed for the use of a quadrupedal, digitigrade species. No attempts have been made to fly them.
We also have fifty Foundation-built ES-11 Exoatmospheric Combat Vehicles, which are essentially gun-armed, heavily armored Soyuz capsules. Not even joking. They may be pathetically outmatched, but their armor is thick enough that they can take a serious beating.
Additionally, we have three quite large space shuttle-like landing craft of unknown origin. They were discovered in a hangar, and each is approximately sixty feet long. They are unarmed.

11. Escape Capabilities: (escape pods? how many?)
One 150-meter-long escape vehicle with massive cargo space. For some reason, it is fitted with absurdly large water purification systems and a molecular factory designed to produce krill. Controls are very large, and require mechanical assistance to operate. Around 75 smaller, twelve-man, short-range escape pods are scattered around the ship.

12. Compare your crew's outlook on the world to that of a known space species: (ie, my race is warlike and similar to Klingons) They're a lot like the humans in Stargate - more or less modern-day humans trying to find their way in the universe. (note: I have never actually watched Stargate)




Lol so many questions of so little relevance; accepted!

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RawHein
Envoy
 
Posts: 215
Founded: Jul 06, 2014
Ex-Nation

Postby RawHein » Fri Apr 29, 2016 3:02 am

Nyte wrote:Actually, Oppressorion is Rawhein... The ship names match. I think he just confused his accounts a bit.


Other way around, I should be posting here using Oppressorion too since that's the one I'm RPing, but right now I prefer using Rawhein.
The Raw'Hein naming system.
Raw'Hein's introduction
Raw'Hein's reformation

[REDACTED BY MOD] (no registration or extra software necessary)

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RawHein
Envoy
 
Posts: 215
Founded: Jul 06, 2014
Ex-Nation

Postby RawHein » Fri Apr 29, 2016 9:11 am

Ellaesum wrote: I'll be honest, I read that post twice before I fully grasped it. I like that writing style.


Thanks!

The cliff notes if anyone needs a summary: You know how starships in Star Trek have inertial dampeners, so the crew doesn't get turned to strawberry jam when they suddenly accelerate to the speed of light? Oprusa doesn't have those, so not only does the crew go into hibernation, they're submerged in impact gel to soften the blow. My post concerned the captain going through wakeup (it's protocol to do him first) and his reaction to being told "Um, we don't know where we are, we're cut off from calling home, and there are others with us we've never seen before."

Oh, and that Solar network RODAN (ship AI) mentioned? That's a series of stations strewn across the galaxy, each orbiting a star and acting as a sensor post and message relay to form a sort of galactic phone network. Without one in range, there's no way to call home.
The Raw'Hein naming system.
Raw'Hein's introduction
Raw'Hein's reformation

[REDACTED BY MOD] (no registration or extra software necessary)

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Ellaesum
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Posts: 77
Founded: Apr 21, 2016
Ex-Nation

Postby Ellaesum » Fri Apr 29, 2016 11:21 am

Rawhein wrote:
Thanks!

The cliff notes if anyone needs a summary: You know how starships in Star Trek have inertial dampeners, so the crew doesn't get turned to strawberry jam when they suddenly accelerate to the speed of light? Oprusa doesn't have those, so not only does the crew go into hibernation, they're submerged in impact gel to soften the blow. My post concerned the captain going through wakeup (it's protocol to do him first) and his reaction to being told "Um, we don't know where we are, we're cut off from calling home, and there are others with us we've never seen before."

Oh, and that Solar network RODAN (ship AI) mentioned? That's a series of stations strewn across the galaxy, each orbiting a star and acting as a sensor post and message relay to form a sort of galactic phone network. Without one in range, there's no way to call home.


Thanks! I was interpreting it as a deep space cryo mission or something similar

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Pillowlandia
Ambassador
 
Posts: 1988
Founded: Feb 16, 2016
Ex-Nation

Postby Pillowlandia » Fri Apr 29, 2016 6:09 pm

>when u waiting for more IC posts
Stasnov wrote:Small-to-medium sized professional, relatively high-tech and well funded military. Emphasis on flexible units at Brigade-Battalion level.
#ValaranSoFab

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The United Federation of Terrans
Ambassador
 
Posts: 1969
Founded: Aug 26, 2014
Psychotic Dictatorship

Postby The United Federation of Terrans » Fri Apr 29, 2016 6:18 pm

Pillowlandia wrote:>when u waiting for more IC posts

Everyone who's been around the forums has felt that feeling. It's always slow around this time of year.
My travels take me many places, from the scorching sands to the cold, dark vacuum of space. But I always return to my friends and family at The Pub.

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Ellaesum
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Posts: 77
Founded: Apr 21, 2016
Ex-Nation

Postby Ellaesum » Fri Apr 29, 2016 7:38 pm

Posted again in IC, only one sentence of real story progression though lol. I think detail and inner-workings give it life anyway.

Helpful hint, "The System" picture in the factbook that is linked in both OPs can easily be edited on paint and fits the pixel limit for the forums.

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Neo ORB
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Founded: Apr 29, 2010
Ex-Nation

Postby Neo ORB » Fri Apr 29, 2016 8:59 pm

Code: Select all
1. Name of Ship: Mu

2. Race #1: Nare 1st Class: Airdren
Humanoid beings with angelic appearences, This modifacation is visually only the two-four wings sprouting from there backs.
Gender ratio of the Airdren are mostly female 9-10 with near always communal harems made for the male counterparts.
due to the Nares genetic makeup and manipulation, breeding is allotted across a variety of potential interstellar species.

3. Race #2: Nare 2nd Class Messengers
Translators and genetic monstrosity "The Messengers" are humanoid transformers in appearance to that of small children or as wolves with a nightmarish appearance as animals with fleshy tentacle fur and bladed tails. As part of the collective's hive mind they are more akin to worker ants then as individual sentient species, but each messenger while akin to worker ants also possess individuality as long as it dose not threaten the collective.
4. Population by race:
8000 Airdren
2000 Messangers
5. Ship design:
Standard Gemini Class Destroyer (Design N/A currently. i'll have it up soon.)
The Gemini Destroyer classed vessel is the Nareian crystal flag ship with a length of 1300 meters from tip to bow, it has a main body height of 800 meters and a width of 800 meters and is shaped akin to a cube on its points. It gets its class name "Gemini" from its four protective covering shielding bits located at the front and back of the vessel which can be relocated to the front of the vessel to provide a near fully covering physical shield.

6. Ship propulsion capabilities:
Narian space fairing is based on the principle of directional laser discharge and solar sail's.


7. Ship weapon capabilities: Nare Vessel Weaponry is mainly energy based using slow movement high energy beams.
However the main cannons are generally faster, and use a mix of energy and particle technology's to hit on both kinetic and energy fronts.
However the Nare also use conventional missiles weapons as well, although there practice is situational.
And if worst come to worse, they have used gamma radiation arrays to destroy biological life. (also situational)

8. Ship shielding capabilities: The Nare shielding systems are based off of three principles
"Active. Reduction. Cover." Or Arc

"IMPassible Uniform Liquid Sea Emitter" or Impulse

"Reflective Area Guided Grid System" or Raggs

Arc shielding is the standard protective covering which appears on the visible spectrum as a golden bubble around Nare vessels. Used to reduce and outright block radioactive energy such as what is given off by a solar object such as a "Sun", but also from manufactured neutrons end general energy based weapon systems such as Directive.Energy.Weapons. also known as "Lasers" in reality and plasma to a degree,
based on ship class.

Impulse Shielding, is based on protecting against projectiles using an artificial gel solvent that functions as a near infinitely denser version of water. And is based on the simple usage of physics. With the relationship between drag force, velocity and the density of the fluid. Drag force scales with the square of velocity and with the density of the fluid:

Fd= 1/2 pv2 CdA
(uncapsed "D" standing for the smaller caped d's simple cus i'm lazey)

Now ρ for water is about 1000 greater than it is for air. This means that the drag force will immediately increase by a factor of 1000 once a bullet hits the water. From that point on, the velocity will rapidly attenuate with every millimeter traveled, but you probably already knew that.

I use a far greater density with the Impulse gel however due to the sheer velocity of stellar objects and masses such as asteroid's and or bullets traveling at light speed and lower.


Ragg's shielding is the trump card of Nare shielding it is a reflective field generally no bigger then 5-50 meters in diameter depending on vessel class, and each ship can be equipped with up to seven shields. It is hexagonal in design and is mainly invisible save for when struck which glows a transparent ocean blue.
It functions along the same idea as Mirrors and can reflect/reangle energy weapons back to an enemy location, or my own weapons like say from behind a vessel and angled with three Raggs to aim it forward to hit a enemy in front. And can give a vessel 360 degrees reflective protection. it can also stop physical rounds dead in there tracks acting as a hard shielding.

The draw backs to all these shield systems is that one, Power consumption will be enormous if all three are active on lower class vessels and while all three can run at the same time on a lowerclass such as a frigate, the protective ratings fall from 100 to around 30-40 percent for all three as the usage of RAGG shields also falls from the standard three to a singular shield.

Another draw back is there own specifications which while excellent in there field of choice are also limitations if overwhelmed or activated at the wrong time. Such as the A.R.C. being able to potentially bounce back Nare laser weapons.

And while Ragg's seems extremely deadly, its limitations are its variables of how many shields a vessel is equipped with.
If its control is in human or A.I. hands as you have to calculate where the shield needs to be, and then getting them there. and in a fight with rounds firing at light speed or greater, such a feat is nigh impossible unless your an AI, or integrated with one which the Nare don't generally use.
Important vessels however are generally integrated with an AI system to control the "RAGG" and or hijack other vessels Ragg shielding to control it fleet wide, however in these cases the AI is able to do nothing other then try and defend as it process's hundreds of calculations.
And if a battle goes long enough, the AI will trip up eventually leading to casualty's, however this does also make its efforts on other ships quicker and frees up some space leading to eventual counters.

9. Ship supply needs:
Nareian conventional Ideology states that vessels no matter the make or purpose should simulate a terrain feel, as such the internals of Narian crystal vessels have always been created for the purpose of self sustaining functionality and resemble planet life. This typically is seen as forest and grassland elements. Nareian vessels are generally green houses and rely on self sustaining technology. As such atmosphere is produced by the internal plant life and weather patterns are replicated.

10.Support Vessels:
1 Libra Frigate: 400 meters length, 20m height and 40m width, base shape is a cube with a larger bladed body compartment slicing the cube into pyramids. with the Lower pyramid at the front of the vessel and the upper located in the middle.
Various smaller corvette classes.
10 Corvette class: It's main body made of two flattened pyramid's resembling silvery blue crystal stretching outwards for thirty meters across with a length of fifteen meters. In height it held onto a significant six meters creating a formidable but foreign designed body.
Along it's main body three blades in lateral waited with their pointed ends outstretched to the front which can be used for ramming or solar sailing.

11. Escape Capabilities:
All Corvettes vessels are equipped with migration pods for all crew members with a total of on board staff 6.
Libra frigates are equipped with migration pods and atmospheric entry shuttles.
Total: 2060 Migration pods.
20 Shuttles (22 persons Capacity.)

12. Compare your crew's outlook on the world to that of a known space species: (ie, my race is warlike and similar to Klingons)
The Nare are humananistic with core values being on harmony, as such they generally try to have an open outlook on all races and sentient without judgement. However the Nare are also extremely genocidal if threatened to the point were they are willing to sacrifice everything for a singular collective goal no matter the cost.
The Nare are always progressive on the allocation of new genetic material to add to the collective.
Last edited by Neo ORB on Mon May 02, 2016 1:00 pm, edited 2 times in total.
The Nare [FT]/Shattered Day Enterprise's [FT]
2015 P2TM Nominated for Best School-based RP character
There is no Neo Orb. Only "The Nare". Unless its MT.

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Imperial Esplanade
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Founded: Dec 13, 2013
Ex-Nation

Postby Imperial Esplanade » Sat Apr 30, 2016 7:23 am

Ellaesum wrote:
The S C P Foundation wrote:
1. Name of Ship: SCP-2722, a.k.a. the Solidarity
2. Race #1: Humans. Modern-day humans, nothing particularly unique about them. All in this case are employed by the Foundation, a secret organization intended to protect humanity from that which is unknown/not understood by science. When the Breeosh came, the Foundation made the controversial decision to run instead of fighting, hoping to save humanity by finding a new home.
3. Race #2: Unidentified population of nonsentient spherical repair drones of unknown origin. Said drones communicate with each other in what appears to be binary Swedish, and frequently sing upbeat work songs in Swedish. (The reason for this is unknown.) The drones 'reproduce' via a mitosis-like process.
4. Population by race: 2,172 humans, approximately 10,000 repair drones.
5. Ship design: (pics or description) http://scp-wiki.wdfiles.com/local--files/scp-2722/2722-Z-3.png
The Solidarity is utterly massive - just under 24.5 kilometers long, and 6 kilometers wide at its widest point. It is also not built by humanity. The Foundation has absolutely zero idea who built it; they literally just found it drifting in the outer solar system in the 21st Century, and have kept it hidden until now, essentially. Examination suggests that the Solidarity may be millions of years old, and evidence suggests it has been modified time and time again, having been passed from one culture to another. Judging by the nature of some of these modifications, it is suspected that some of these may involve alternate timelines. As a result, the ship is a chaotic hodgepodge of machinery that somehow still works. However, the Foundation was just beginning to crack the surface of the ship's inner workings when the Breeosh attacked - we don't even have a full internal map yet. (However, the stuff shown below is the extent of its capabilities for RP combat purposes; I won't be suddenly 'discovering' a giant death-laser.)
6. Ship propulsion capabilities: (no "jump drives") The Solidarity is propelled by 11 nuclear engines. Painfully slow. An FTL system has been discovered; it works by using dark energy to 'cancel out' the ship's mass. However, it only cancels out enough mass to get us to half the speed of light.
7. Ship weapon capabilities: (energy? conventional? ammo?) Below are some of the known weapon systems aboard the Solidarity. It should be noted that most of these have not been tested. Results upon use may vary, and not in a good way.
  • 500x 477mm very-high-velocity breech-loading cannons with automated control systems and manual targeting. Each gun is connected to a central 'scoreboard,' we don't know why.
  • 1 kinetic delivery system capable of firing very high-yield Teller-Ullam thermonuclear projectiles. Use of this weapon is currently forbidden due to a Hungarian-language inscription on the weapon reading "DO NOT USE: BLAST RADIUS EXCEEDS RANGE." The weapon is currently in moderate disrepair, and is not operational at this time.
  • 1 15m-long organic anti-boarding module. Believed to contain a large number of insectoid organisms of unknown disposition (thus, potentially hostile). Current standing orders are to not open this under any circumstances, on account of several inscriptions saying not to.
  • 34 magnetic accelerator cannons, stationed across three separate decks.
  • 1 "GRAND WAVE MOTION PROJECTION CANNON," an extremely ornately-decorated device located at the bow that accelerates carbon atoms to near-lightspeed somehow. Appears to be intended as a shield-depleting and/or armor-piercing weapon. If a nearby inscription is to be believed, the discharging of this weapon in the atmosphere has catastrophic and highly destructive effects. Exactly how one would go about getting the Solidarity into a planet's atmosphere is currently unknown.
  • 3 magnetic accelerator cannons. Mounted ventrally, with 2km-long rails. Possibly intended for waste disposal, as no ammunition has been found; however, onboard machinery has been used to create more-or-less functional rounds.
  • 12 high-powered chemical lasers designed for missile interception. At the moment, five are irreparably damaged.

8. Ship shielding capabilities: (no op shielding that cant be damaged) All attempts to locate actual shielding have failed. It would appear that the Solidarity was intended to rely solely on its thick armor plating.
9. Ship supply needs: (food? water? atmosphere?)The Solidarity seems to be mostly self-sustaining in terms of its atmosphere, though attempts to identify exactly what replenishes the atmosphere have failed due to the sheer size of the ship. Food-wise, we have about two months' worth of military rations available, and about a month-and-a-half of water. We can, however though, recycle and purify wastewater.
10.Support Vessels: (how many? how big? capabilities?)
Around thirty single-pilot fighters of unknown origin armed with autocannons and guided missiles were discovered in a 'docking bay'-like area. Said fighters bear Soviet-style Russian inscriptions, and appear to be designed for the use of a quadrupedal, digitigrade species. No attempts have been made to fly them.
We also have fifty Foundation-built ES-11 Exoatmospheric Combat Vehicles, which are essentially gun-armed, heavily armored Soyuz capsules. Not even joking. They may be pathetically outmatched, but their armor is thick enough that they can take a serious beating.
Additionally, we have three quite large space shuttle-like landing craft of unknown origin. They were discovered in a hangar, and each is approximately sixty feet long. They are unarmed.

11. Escape Capabilities: (escape pods? how many?)
One 150-meter-long escape vehicle with massive cargo space. For some reason, it is fitted with absurdly large water purification systems and a molecular factory designed to produce krill. Controls are very large, and require mechanical assistance to operate. Around 75 smaller, twelve-man, short-range escape pods are scattered around the ship.

12. Compare your crew's outlook on the world to that of a known space species: (ie, my race is warlike and similar to Klingons) They're a lot like the humans in Stargate - more or less modern-day humans trying to find their way in the universe. (note: I have never actually watched Stargate)




Lol so many questions of so little relevance; accepted!


I'm looking forward to the turd cannon.
Busy, but I check TGs often.
Imperial Esplanadian Constitution [WIP]

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Nyte
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Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Sat Apr 30, 2016 9:11 am

I should have a second post up some time this evening, but before I get to it, I feel I should ask if there is anything in particular being planned for this RP or is it just a sandbox with no overall story being planned out in advance?
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

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