Nazi Europa RP
Links:
OOC
Map
-All OOC Rules also apply here
-No OOC talk in here
-IC time is progressing through the RPers. The OPs may enact a time jump of atleast a week though.
-Territorial Waters of 62 km from your coast. Up to 370 km you may go fishing. The rest is completely international waters.
-Always declare your troop movements at least one post before you engage in battles that claim enemy casualties. If you jack up your numbers in any location unreasonably, it will just be assumed to be inflated propaganda or a logistical miscalculation
-2 million limit for invasions of nations, until further notice, normal invasion forces expected to be roughly 200-300K/200-300,000 for medium nations,300,000-630,000 for big nations, and 500,000-1 million for invasions of very big nations.
-No OOC talk in here
-IC time is progressing through the RPers. The OPs may enact a time jump of atleast a week though.
-Territorial Waters of 62 km from your coast. Up to 370 km you may go fishing. The rest is completely international waters.
-Always declare your troop movements at least one post before you engage in battles that claim enemy casualties. If you jack up your numbers in any location unreasonably, it will just be assumed to be inflated propaganda or a logistical miscalculation
-2 million limit for invasions of nations, until further notice, normal invasion forces expected to be roughly 200-300K/200-300,000 for medium nations,300,000-630,000 for big nations, and 500,000-1 million for invasions of very big nations.
This war is going to be made by numbers. There will be lots of stuff to calculate such as weather, terrain, the kind of battle, luck and troops used. Some will be decided by dice. Most of it was made by me alone and what I did together with Nordland is probably going to be overruled by me now. However, I am very open to feedback and suggestions for this system that could enhance it even further without making it much more difficult. The basic idea is that you have units with a certain strength in numbers and maybe even certain special rules. You can now stack those units up to get a bigger amount of numbers. And then there will be boni and mali which will increase or decrease you the strength of your units or just let the casualties rise up.
Those units will have a base size of 10.000 soldiers. If your Divisions are greater or smaller, then the strength of them will go up and down by the amount they have more. If someone for instance has a Division with 30.000 people and not 10.000 then this division will have triple the strength we said a Division would have. This goes for The Land Forces. I don`t restrict you on how many tanks you have in your Armoured Land Forces, just going to remind you that it won`t change anything. Tanks lacking Infantry support get picked off easy you know. Also, you can stack 3 ground units at maximum in one battle, else you`ll get logistical problems. Naval Units however can be stacked in unlimited amounts except in ports. Ports also have a capacity you know? Same goes for Air units. They can be sent in whatever amount you want at a position in their range but their airfields also have certain capacities. Naval Units have one ship as base size while Air Units consist of a Squadron of 9 Airplanes/Helicopters.
Now, if you ask about Recon, I`ll only say that we didn`t include it to make this not over complicate. I trust you people to be able to RP Recon stuff without rules. And if I don`t see proper noticement of Recon Activities but knowledge of what the other player did, it is considered Metagaming.
Now that`s that about the units. I`ll list them and their strengths later. Now we need to tell you how to use the boni mali modificators.
-There`s luck. Basically a six sided dice will be thrown for each side by an OP or Co-OP. Anyone familiar with Warhammer Tabletop? Cause I`m going to turn this dice from a D6 into a D3. Yes, highest number you`ll get is 3 (Basically 1,2=1; 3,4=2; 5,6=3.). This number will then be added to your stack.
-Then there`s Weather. The opponents will agree on 3 weathers and again a D3 will be rolled to determine the weather during the battle. Please do not choose f###ed up weathers like Sandstorms in a forest or stuff like that. Some nations also have their weather put in place atleast a little by lore so you will have to agree on what fits into the lore and still isn`t overly biased.
-There`s the terrain. Not much to say about it. We`d like the nations on which the battles are fought to give us something like a schematic though so that we can see where there is what kind of terrain.
-And last but not least there`s the kind of battle. I think the players should agrre on that and will leave you freedom with that.
Also, on demand of my Partner OP, nations must choose a certain speciality for their militaries. It will also be put into the application once I have time. I will overwatch whatever comes out. Nothing OP. Just a bonus in one thing for someting and for that a malus somewhere else.
Now, I still have work to do for today so said boni/mali stuff as well as the units will come later. And as I said, I also want to disencourage people from starting a war immediately.
Those units will have a base size of 10.000 soldiers. If your Divisions are greater or smaller, then the strength of them will go up and down by the amount they have more. If someone for instance has a Division with 30.000 people and not 10.000 then this division will have triple the strength we said a Division would have. This goes for The Land Forces. I don`t restrict you on how many tanks you have in your Armoured Land Forces, just going to remind you that it won`t change anything. Tanks lacking Infantry support get picked off easy you know. Also, you can stack 3 ground units at maximum in one battle, else you`ll get logistical problems. Naval Units however can be stacked in unlimited amounts except in ports. Ports also have a capacity you know? Same goes for Air units. They can be sent in whatever amount you want at a position in their range but their airfields also have certain capacities. Naval Units have one ship as base size while Air Units consist of a Squadron of 9 Airplanes/Helicopters.
Now, if you ask about Recon, I`ll only say that we didn`t include it to make this not over complicate. I trust you people to be able to RP Recon stuff without rules. And if I don`t see proper noticement of Recon Activities but knowledge of what the other player did, it is considered Metagaming.
Now that`s that about the units. I`ll list them and their strengths later. Now we need to tell you how to use the boni mali modificators.
-There`s luck. Basically a six sided dice will be thrown for each side by an OP or Co-OP. Anyone familiar with Warhammer Tabletop? Cause I`m going to turn this dice from a D6 into a D3. Yes, highest number you`ll get is 3 (Basically 1,2=1; 3,4=2; 5,6=3.). This number will then be added to your stack.
-Then there`s Weather. The opponents will agree on 3 weathers and again a D3 will be rolled to determine the weather during the battle. Please do not choose f###ed up weathers like Sandstorms in a forest or stuff like that. Some nations also have their weather put in place atleast a little by lore so you will have to agree on what fits into the lore and still isn`t overly biased.
-There`s the terrain. Not much to say about it. We`d like the nations on which the battles are fought to give us something like a schematic though so that we can see where there is what kind of terrain.
-And last but not least there`s the kind of battle. I think the players should agrre on that and will leave you freedom with that.
Also, on demand of my Partner OP, nations must choose a certain speciality for their militaries. It will also be put into the application once I have time. I will overwatch whatever comes out. Nothing OP. Just a bonus in one thing for someting and for that a malus somewhere else.
Now, I still have work to do for today so said boni/mali stuff as well as the units will come later. And as I said, I also want to disencourage people from starting a war immediately.
-Swamps: -1 to all Armoured Units of the attacker
-Plains: +1 to all Armoured, Motorized and Artillery Units
-Hills: -1 for all attacking Infantry
-Mountains: -1 to all Armoured Units and -1 to all attacking Infantry
-Town: -1 for attacking Infantry and -1 to all Armoured Units
-City: -1 for attacking Infantry and -1 to all Armoured Units as well as higher casualties
-Capital: -1 for attacking Infantry and -1 to all Armoured Units as well as insanely high casualties
-Coast/Lake/River: -1 to all attacking units except Naval and Air Units
-Forest: -1 for attacking troops as well as -1 to all Armoured or Motorized units
-Wasteland: +1 to all Armoured, Motorized and Artillery Units as well as slightly higher casualties
-Toxic Wasteland : +1 to all Armoured, Motorized and Artillery Units as well as higher casualties
-Plains: +1 to all Armoured, Motorized and Artillery Units
-Hills: -1 for all attacking Infantry
-Mountains: -1 to all Armoured Units and -1 to all attacking Infantry
-Town: -1 for attacking Infantry and -1 to all Armoured Units
-City: -1 for attacking Infantry and -1 to all Armoured Units as well as higher casualties
-Capital: -1 for attacking Infantry and -1 to all Armoured Units as well as insanely high casualties
-Coast/Lake/River: -1 to all attacking units except Naval and Air Units
-Forest: -1 for attacking troops as well as -1 to all Armoured or Motorized units
-Wasteland: +1 to all Armoured, Motorized and Artillery Units as well as slightly higher casualties
-Toxic Wasteland : +1 to all Armoured, Motorized and Artillery Units as well as higher casualties
-Snow: -1 to all Units
-Blizzard: 1- for all and -2 for Air Units
-Sandstorm: No Air Units and -1 for Infantry
-Thunderstorm: -2 for Air Units
-Rain (Heavy): -1 for Infantry Units
-Clear Weather: -
-Fog: -1 for Infantry Units
-Night: -1 for Infantry Units
-Storm(Sea/Ocean): -1 for all Naval Units
-Blizzard: 1- for all and -2 for Air Units
-Sandstorm: No Air Units and -1 for Infantry
-Thunderstorm: -2 for Air Units
-Rain (Heavy): -1 for Infantry Units
-Clear Weather: -
-Fog: -1 for Infantry Units
-Night: -1 for Infantry Units
-Storm(Sea/Ocean): -1 for all Naval Units
-Meeting Engagement: No Mali through terrain
-Skirmish: Also no Mali through terrain but only few casualties and no really move of the frontlines. No Air Units.
-Siege: Takes a long time to take a down an enemy unit and is only available against towns/cities/capitals or encircled Units. Continuos amount of casualties for the besieged.
-Attack: All Terrain Boni and Mali are in effect
-Continuos Skirmishes: Small indecisive battles that bring a continuos flow of low casualties to both sides. No Air Units.
-Skirmish: Also no Mali through terrain but only few casualties and no really move of the frontlines. No Air Units.
-Siege: Takes a long time to take a down an enemy unit and is only available against towns/cities/capitals or encircled Units. Continuos amount of casualties for the besieged.
-Attack: All Terrain Boni and Mali are in effect
-Continuos Skirmishes: Small indecisive battles that bring a continuos flow of low casualties to both sides. No Air Units.
This will be sorted under the different types of units. First will come their class of the type, then their strength and after that maybe a special rule.
Infantry Units
-Militia 1
-Infantry 2
-Motorized Infantry 3
-Mechanized Infantry 4
-Elite Infantry 5; Only a tenth of your active army may be elite. If it`s more then all those Elite Units will take much higher casualties depending on how much more Elite Units you have then you`re supposed to.
-Marines 3; Marines do not suffer from Mali when attacking on River/Lake/Coast terrain
-Gebirgsjäger 3; Gebirgsjäger don`t suffer from Mali when attacking in Mountain or Hill terrain
-Paratroopers 3; Paratroopers can be deployed behind enemy lines if you can get their transport safely through. It will be decided by dice if they got through and how successful their landing was
Armoured Units
-Light Armoured Division 4
-Tank Division 5
-Elite Tank Division 6; Only a tenth of your active army may be elite. If it`s more then all those Elite Units will take much higher casualties depending on how much more Elite Units you have then you`re supposed to.
Support Units
-Artillery 4; can attack without being part of the stack as long as it`s close. If attacked directly by other units it`s strength decreases to 1 for the battle
-MRLS 4; can attack without being part of the stack. Can be further away than the normal artillery when attacking. If attacked directly it`s strength decreases to 1 for the battle
-Flak 3; When directly attacked by other units then Air units it`s strength will decrease to 1
-FlaRak 4; When directly attacked by other units then Air Units it`s strength will decrease to 1. Does not have to be part of a Sack to protect from Air Units but should atleast be rather close.
Air Force
-Helicopter Suadron 3; Strength is decreased to 1 when it is put up against Fighters and Interceptors. It also needs an Airport before being deployed. It`s range is moderate
-Bomber Squadron 4; Strength is decreased to 1 when it is put up against Fighters and Interceptors. It also needs an Airport before being deployed. It`s range is high
-Fighter Squadron 4; It needs an Airfield before bein deployed. It`s range is high
-Interceptor Squadron 5; when attacking Ground or Naval Units it´s strength is decreased to 1. It also need an Airport before being deployed. It`s range is moderate
Naval Fleet
-Dreadnought 1
-Battleship 2; In case of being equipped with Rocket weaponry, it may have a longer range to attack
-Submarine 3; Submarines can move almost undetected. Civilian or trade ships won`t notice them. Battleships and dreadnoughts won`t as well
-Rocket Destroyer 3; If attacked directly without Rockets it`s strength will be reduced to 1 for the battle. Has a long range
-Frigate 3
-Carrier 2; If attacked directly by any non Air Units, it`s strength will be decreased to 0. Functions as mobile Airport
Infantry Units
-Militia 1
-Infantry 2
-Motorized Infantry 3
-Mechanized Infantry 4
-Elite Infantry 5; Only a tenth of your active army may be elite. If it`s more then all those Elite Units will take much higher casualties depending on how much more Elite Units you have then you`re supposed to.
-Marines 3; Marines do not suffer from Mali when attacking on River/Lake/Coast terrain
-Gebirgsjäger 3; Gebirgsjäger don`t suffer from Mali when attacking in Mountain or Hill terrain
-Paratroopers 3; Paratroopers can be deployed behind enemy lines if you can get their transport safely through. It will be decided by dice if they got through and how successful their landing was
Armoured Units
-Light Armoured Division 4
-Tank Division 5
-Elite Tank Division 6; Only a tenth of your active army may be elite. If it`s more then all those Elite Units will take much higher casualties depending on how much more Elite Units you have then you`re supposed to.
Support Units
-Artillery 4; can attack without being part of the stack as long as it`s close. If attacked directly by other units it`s strength decreases to 1 for the battle
-MRLS 4; can attack without being part of the stack. Can be further away than the normal artillery when attacking. If attacked directly it`s strength decreases to 1 for the battle
-Flak 3; When directly attacked by other units then Air units it`s strength will decrease to 1
-FlaRak 4; When directly attacked by other units then Air Units it`s strength will decrease to 1. Does not have to be part of a Sack to protect from Air Units but should atleast be rather close.
Air Force
-Helicopter Suadron 3; Strength is decreased to 1 when it is put up against Fighters and Interceptors. It also needs an Airport before being deployed. It`s range is moderate
-Bomber Squadron 4; Strength is decreased to 1 when it is put up against Fighters and Interceptors. It also needs an Airport before being deployed. It`s range is high
-Fighter Squadron 4; It needs an Airfield before bein deployed. It`s range is high
-Interceptor Squadron 5; when attacking Ground or Naval Units it´s strength is decreased to 1. It also need an Airport before being deployed. It`s range is moderate
Naval Fleet
-Dreadnought 1
-Battleship 2; In case of being equipped with Rocket weaponry, it may have a longer range to attack
-Submarine 3; Submarines can move almost undetected. Civilian or trade ships won`t notice them. Battleships and dreadnoughts won`t as well
-Rocket Destroyer 3; If attacked directly without Rockets it`s strength will be reduced to 1 for the battle. Has a long range
-Frigate 3
-Carrier 2; If attacked directly by any non Air Units, it`s strength will be decreased to 0. Functions as mobile Airport
So to all of you. I recently thought of adding a certain feature to the Military Gameplay. And that is the feature of Special Forces. I have noticed that some of you have put Special Forces into your Military Listing. I`d like you to remove that again and keep their number somewhere in the back of your head. I only want their branch name as well as a notification that their are your Special Forces. You can add the numbers you had made for them to other Military Branches if you want.
So what`s this all about Special Forces? What will they do? Basically, I want people to be able to do secret missions in enemy territory. Now, these people don`t count as fighting unit and will go down even against a Militia Unit due to their low size. You can target HQs, Logistical Keypoints, Factories, Depots etc whatever you thing is worth getting assaulted by Special Forces. Now how to use it? I thought of a dice system again. The one who wants to carry out the operation asks in the OOC for it and an OP or Co-OP shall do the roll for him. Note that these operations may also be carried out in times of peace.
1: Your people were killed or captured upon entering enemy territory. They didn`t even cause much of a stirr and it was even revealed that they were sent by you. You wil have a bad reputation in this in the International Society if you did this in peace.
2: Your people were killed upon entering enemy territory. They didn`t cause much of a stirr.
3: Your people managed to infiltrate the enemy territory but where killed when trying to complete their objective.
4: Your people managed to complete the objective but were unable to make it back out again. They were captured and it was revealed that you sent them. You will have a bad reputation for this in the International Society if you did this in peace.
5: Your people managed to complete their objective but only half of them made it out alife.
6: Great Success! Your people completed their objective and also made it out all alife and mostly unscathed.
So what`s this all about Special Forces? What will they do? Basically, I want people to be able to do secret missions in enemy territory. Now, these people don`t count as fighting unit and will go down even against a Militia Unit due to their low size. You can target HQs, Logistical Keypoints, Factories, Depots etc whatever you thing is worth getting assaulted by Special Forces. Now how to use it? I thought of a dice system again. The one who wants to carry out the operation asks in the OOC for it and an OP or Co-OP shall do the roll for him. Note that these operations may also be carried out in times of peace.
1: Your people were killed or captured upon entering enemy territory. They didn`t even cause much of a stirr and it was even revealed that they were sent by you. You wil have a bad reputation in this in the International Society if you did this in peace.
2: Your people were killed upon entering enemy territory. They didn`t cause much of a stirr.
3: Your people managed to infiltrate the enemy territory but where killed when trying to complete their objective.
4: Your people managed to complete the objective but were unable to make it back out again. They were captured and it was revealed that you sent them. You will have a bad reputation for this in the International Society if you did this in peace.
5: Your people managed to complete their objective but only half of them made it out alife.
6: Great Success! Your people completed their objective and also made it out all alife and mostly unscathed.