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OOC: Things to do in Caracasus before you die (MT/PMT/Dip)

A staging-point for declarations of war and other major diplomatic events. [In character]

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Significance
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Postby Significance » Sun Apr 17, 2016 12:53 pm

Flauc wrote:Why are we 'outsiders"?


Because we aren't natives to the penisular. Anyway, as I've mentioned I've come to the conclusion I need to do something proactive on the penisular, so I'm planning to introduce these supersoldiers. I just want to make sure they're not broken.

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Watersville
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Postby Watersville » Sun Apr 17, 2016 1:17 pm

Significance wrote:Everyone is drooping like flies lol. Are me and flauc the only two outsiders left?

Edit: oops, there's tek and cardulan too sorry.


What about me?!?
-His Royal Highness Joseph A. Watters, King of Watersville
-President elect Ruby McClaw of the Constitutional Monarchy of Watersville
The Constitutional Monarchy of Watersville

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Significance
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Postby Significance » Sun Apr 17, 2016 1:23 pm

Watersville wrote:
Significance wrote:Everyone is drooping like flies lol. Are me and flauc the only two outsiders left?

Edit: oops, there's tek and cardulan too sorry.


What about me?!?


Well your soon to have all your characters killed anyway lol. On a serious note I'm sorry for the mistake. I just miscalculated because a lot of people who started aren't here anymore. I feel like I'm going to the be the last non native left lol.

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Watersville
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Postby Watersville » Sun Apr 17, 2016 1:44 pm

Significance wrote:
Watersville wrote:
What about me?!?


Well your soon to have all your characters killed anyway lol. On a serious note I'm sorry for the mistake. I just miscalculated because a lot of people who started aren't here anymore. I feel like I'm going to the be the last non native left lol.


It is fine. And no, not ALL of my characters are going to die... Maybe some, but not all of them.
-His Royal Highness Joseph A. Watters, King of Watersville
-President elect Ruby McClaw of the Constitutional Monarchy of Watersville
The Constitutional Monarchy of Watersville

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Significance
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Postby Significance » Sun Apr 17, 2016 2:11 pm

Watersville wrote:
Significance wrote:
Well your soon to have all your characters killed anyway lol. On a serious note I'm sorry for the mistake. I just miscalculated because a lot of people who started aren't here anymore. I feel like I'm going to the be the last non native left lol.


It is fine. And no, not ALL of my characters are going to die... Maybe some, but not all of them.


Well speaking of character deaths, I'm debating whether to kill advisor Penny or not. While she is technically a main character, she's only been introduced as of this role play, mainly as a substitute to Borris after the last one but as shown, it didn't work out like that. So really she's the best main character I can kill and have the least hassle.

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Watersville
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Postby Watersville » Sun Apr 17, 2016 2:32 pm

Significance wrote:
Watersville wrote:
It is fine. And no, not ALL of my characters are going to die... Maybe some, but not all of them.


Well speaking of character deaths, I'm debating whether to kill advisor Penny or not. While she is technically a main character, she's only been introduced as of this role play, mainly as a substitute to Borris after the last one but as shown, it didn't work out like that. So really she's the best main character I can kill and have the least hassle.


Well, if it makes you feel better, I killed Hannah in the last campaign. Her death was the first real major plot twist that I like to believe led to the end of the conflict, however long that took. It caused a great deal of strife, but in the end, it was exactly what the RP needed, plus it brought to light the depth of the situation.
-His Royal Highness Joseph A. Watters, King of Watersville
-President elect Ruby McClaw of the Constitutional Monarchy of Watersville
The Constitutional Monarchy of Watersville

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Significance
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Postby Significance » Sun Apr 17, 2016 2:39 pm

Watersville wrote:
Significance wrote:
Well speaking of character deaths, I'm debating whether to kill advisor Penny or not. While she is technically a main character, she's only been introduced as of this role play, mainly as a substitute to Borris after the last one but as shown, it didn't work out like that. So really she's the best main character I can kill and have the least hassle.


Well, if it makes you feel better, I killed Hannah in the last campaign. Her death was the first real major plot twist that I like to believe led to the end of the conflict, however long that took. It caused a great deal of strife, but in the end, it was exactly what the RP needed, plus it brought to light the depth of the situation.


We shall see. Depends how the RP goes.

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Cardulan
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Postby Cardulan » Mon Apr 18, 2016 1:11 am

Ganos Lao wrote:Lastly, I'm going to have to pull out of the thread to constraints I'd rather not get into at the moment. So, in the interests of maintaining the RP for everyone, I hereby give full control of Menthi to the people of Menthi. I was never here, essentially, retconning all involvement. Sorry for any inconvenience this causes anyone here.


As this would - of course - be impossible I'd rather we continue with Ganos fleeing and abandoning the people of Menthi to their doom. I can't see any reason why the great work of all the others should be destroyed.

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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 1:22 am

Okay - Public Service announcement!

The nation of Ganos Lau never purchased Menthi. What happened instead was that a company financed by a chain of industries and investments from a group of interested nations purchased Menthi. The company, G.L Incorporated, has recently filed for bankruptcy following inability to repay Menthi's debt to Iron Bank Securities.

All forces of G.L Incorporated have begun to leave Menthi. There is now no official rule in Menthi at all. Whilst the vast majority of G.L.I's security forces and administrators have left peacefully, there are reports that a few have been hacked to death by machetes or hung from lampposts. Menthi now has some very serious problems.


Hopefully we can move on from this and continue to develop some very good RP.
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 1:41 am

Slakonian wrote:Hello guys I am back but unfortunately I will have to leave the thread due I have been away for too long and i don't think I can RP with ya. Nevertheless I will stick around for moral support and help in any way i can.



Slakonian, it'd be a terrible shame to see you go. There are more than a few opportunities for your cheerful band of criminals to wreck havoc!
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Tekeristan
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Postby Tekeristan » Mon Apr 18, 2016 3:38 am

Caracasus wrote:Okay - Public Service announcement!

The nation of Ganos Lau never purchased Menthi. What happened instead was that a company financed by a chain of industries and investments from a group of interested nations purchased Menthi. The company, G.L Incorporated, has recently filed for bankruptcy following inability to repay Menthi's debt to Iron Bank Securities.

All forces of G.L Incorporated have begun to leave Menthi. There is now no official rule in Menthi at all. Whilst the vast majority of G.L.I's security forces and administrators have left peacefully, there are reports that a few have been hacked to death by machetes or hung from lampposts. Menthi now has some very serious problems.


Hopefully we can move on from this and continue to develop some very good RP.

Fair enough, I respect your choice to follow along with Ganos's wishes. :)

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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 3:45 am

Tekeristan wrote:
Caracasus wrote:Okay - Public Service announcement!

The nation of Ganos Lau never purchased Menthi. What happened instead was that a company financed by a chain of industries and investments from a group of interested nations purchased Menthi. The company, G.L Incorporated, has recently filed for bankruptcy following inability to repay Menthi's debt to Iron Bank Securities.

All forces of G.L Incorporated have begun to leave Menthi. There is now no official rule in Menthi at all. Whilst the vast majority of G.L.I's security forces and administrators have left peacefully, there are reports that a few have been hacked to death by machetes or hung from lampposts. Menthi now has some very serious problems.


Hopefully we can move on from this and continue to develop some very good RP.

Fair enough, I respect your choice to follow along with Ganos's wishes. :)


It is about the only way to resolve someone pulling out. This way what has been posted is broadly accurate, distanced from G.L and fits with the style of the RP. I cannot see any other way this could happen.
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Significance
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Postby Significance » Mon Apr 18, 2016 5:45 am

I may make a slight joke about it in my next post. Carosi will really struggle I think because he's currently got lilith and amara (sorry if I got this wrong) in a chopper with flint. Curios how that is resolved, as well as quinnstantinople as a whole.

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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 5:54 am

Significance wrote:I may make a slight joke about it in my next post. Carosi will really struggle I think because he's currently got lilith and amara (sorry if I got this wrong) in a chopper with flint. Curios how that is resolved, as well as quinnstantinople as a whole.


quinnstantinople will be revealed as an impossible pipe-dream, an experiment conducted by the C.L incorporated into transforming a small, tropical nation into a massive resort complex.

As for the two representatives? They will return to wherever it was they came from, never to be seen again.
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 7:07 am

Feel free to post by the way. There's going to be some continuity errors etc. but we will work through them together. It is unfortunately more or less impossible to avoid now.

So yeah - I will try and get something together soon.
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Significance
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Postby Significance » Mon Apr 18, 2016 7:32 am

Caracasus wrote:Feel free to post by the way. There's going to be some continuity errors etc. but we will work through them together. It is unfortunately more or less impossible to avoid now.

So yeah - I will try and get something together soon.


Before I forget, I do wish to post I just need to be sure something I introduce isn't broken.

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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 7:33 am

Significance wrote:
Caracasus wrote:Feel free to post by the way. There's going to be some continuity errors etc. but we will work through them together. It is unfortunately more or less impossible to avoid now.

So yeah - I will try and get something together soon.


Before I forget, I do wish to post I just need to be sure something I introduce isn't broken.


Stick it here and I'll read through.
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Significance
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Postby Significance » Mon Apr 18, 2016 7:41 am

Caracasus wrote:
Significance wrote:
Before I forget, I do wish to post I just need to be sure something I introduce isn't broken.


Stick it here and I'll read through.


Well I wanted to put my power armour idea in when I realised how everything was heating up, sadly I feel the sort of problem we have makes power armour vulnerable due to the users likely have to stay alone overnight, outside their armour. I have a couple of solutions though.

Solution one is a breed of supersoldiers who are enhanced most likely via drugs to be the best soldiers in the world. I want to know what sort of limits would be in place as to whether or not they'd work realistically yet still be powerful considering they'd be small in number.

My second option is likely dipping into future tech but I'll mention it anyway. Ai soldiers. In the current timeframe they'd be quite basic but I could possibly make them work with some help/using some of the powersuit ideas to deal with problems of robot soldiers. These are probably unlikely to happen I know.

Anyone can respond of their feelings as it would be appreciated.

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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 7:46 am

Significance wrote:
Caracasus wrote:
Stick it here and I'll read through.


Well I wanted to put my power armour idea in when I realised how everything was heating up, sadly I feel the sort of problem we have makes power armour vulnerable due to the users likely have to stay alone overnight, outside their armour. I have a couple of solutions though.

Solution one is a breed of supersoldiers who are enhanced most likely via drugs to be the best soldiers in the world. I want to know what sort of limits would be in place as to whether or not they'd work realistically yet still be powerful considering they'd be small in number.

My second option is likely dipping into future tech but I'll mention it anyway. Ai soldiers. In the current timeframe they'd be quite basic but I could possibly make them work with some help/using some of the powersuit ideas to deal with problems of robot soldiers. These are probably unlikely to happen I know.

Anyone can respond of their feelings as it would be appreciated.


As a rule, power armor (as in Fallout style stuff that's practically invulnerable) is out. Caracasusian soldiers use Elephant Hide battle armour - and other factions use similar. You are right though, you would not be able to wear it constantly, and that would be a disadvantage.

Elephant Hide - https://www.nationstates.net/nation=car ... /id=430859

Again, as previously noted it'd provide a decent level of protection but would be vulnerable to say, a 50 calibre round.

"Super Soldiers"? I'd allow a small group of them, but as with the armour - build in some weaknesses. Perhaps they require a drug that replaces many of the hormones they lack due to changes to their system?

Robots (you're probably noticing a theme here) - yeah.... less likely to be effective given the need for power and suchlike.

AI's aren't out - indeed Caracasus uses a few. How likely are they to be effective when they don't have all the information needed?

Basically anything you throw in has to be MT/Early PMT and can't be invulnerable/OP'd.
Last edited by Caracasus on Mon Apr 18, 2016 7:48 am, edited 1 time in total.
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Significance
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Postby Significance » Mon Apr 18, 2016 7:53 am

Caracasus wrote:
Significance wrote:
Well I wanted to put my power armour idea in when I realised how everything was heating up, sadly I feel the sort of problem we have makes power armour vulnerable due to the users likely have to stay alone overnight, outside their armour. I have a couple of solutions though.

Solution one is a breed of supersoldiers who are enhanced most likely via drugs to be the best soldiers in the world. I want to know what sort of limits would be in place as to whether or not they'd work realistically yet still be powerful considering they'd be small in number.

My second option is likely dipping into future tech but I'll mention it anyway. Ai soldiers. In the current timeframe they'd be quite basic but I could possibly make them work with some help/using some of the powersuit ideas to deal with problems of robot soldiers. These are probably unlikely to happen I know.

Anyone can respond of their feelings as it would be appreciated.


As a rule, power armor (as in Fallout style stuff that's practically invulnerable) is out. Caracasusian soldiers use Elephant Hide battle armour - and other factions use similar. You are right though, you would not be able to wear it constantly, and that would be a disadvantage.

Elephant Hide - https://www.nationstates.net/nation=car ... /id=430859

Again, as previously noted it'd provide a decent level of protection but would be vulnerable to say, a 50 calibre round.

"Super Soldiers"? I'd allow a small group of them, but as with the armour - build in some weaknesses. Perhaps they require a drug that replaces many of the hormones they lack due to changes to their system?

Robots (you're probably noticing a theme here) - yeah.... less likely to be effective given the need for power and suchlike.

Basically anything you throw in has to be MT/Early PMT and can't be invulnerable/OP'd.


Well, I guess it is the supersoilders. I understand the need for balance but, there are only 4 of them, which is the standard squad size for significance, which probably gives you an idea of the strength of normal troops. But as I said, there's so few of them I hope being a little OP is ok, because losing one would have a massive impact on the group. There main weakness would be armour. I'm surprised your hide armour can't take a .50, as doesn't normal armour withstand the same then. Unless you also mean AP bullets, which could be my weakness. I really need to think about this.

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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 8:02 am

Significance wrote:
Caracasus wrote:
As a rule, power armor (as in Fallout style stuff that's practically invulnerable) is out. Caracasusian soldiers use Elephant Hide battle armour - and other factions use similar. You are right though, you would not be able to wear it constantly, and that would be a disadvantage.

Elephant Hide - https://www.nationstates.net/nation=car ... /id=430859

Again, as previously noted it'd provide a decent level of protection but would be vulnerable to say, a 50 calibre round.

"Super Soldiers"? I'd allow a small group of them, but as with the armour - build in some weaknesses. Perhaps they require a drug that replaces many of the hormones they lack due to changes to their system?

Robots (you're probably noticing a theme here) - yeah.... less likely to be effective given the need for power and suchlike.

Basically anything you throw in has to be MT/Early PMT and can't be invulnerable/OP'd.


Well, I guess it is the supersoilders. I understand the need for balance but, there are only 4 of them, which is the standard squad size for significance, which probably gives you an idea of the strength of normal troops. But as I said, there's so few of them I hope being a little OP is ok, because losing one would have a massive impact on the group. There main weakness would be armour. I'm surprised your hide armour can't take a .50, as doesn't normal armour withstand the same then. Unless you also mean AP bullets, which could be my weakness. I really need to think about this.


AP bullets - I'm broadly knowledgeable about guns but only to the extent that I can make what I post about them sound broadly OK if that makes sense. And yeah, sounds fine.

Out of all your options presented, a small group of super soldiers sounds much more likely to get your objectives done.
Last edited by Caracasus on Mon Apr 18, 2016 8:06 am, edited 1 time in total.
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Significance
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Postby Significance » Mon Apr 18, 2016 8:12 am

Caracasus wrote:
AP bullets - I'm broadly knowledgeable about guns but only to the extent that I can make what I post about them sound broadly OK if that makes sense. And yeah, sounds fine.

Out of all your options presented, a small group of super soldiers sounds much more likely to get your objectives done.


Ok well expect a post soon. Not everything may be covered in this first post but I I'll bring up certain weaknesses like their combat armour if it arises. Bar swarms of soldiers with heavy weapons or a tank, they'll be fine. And yer, they won't have "effective" anti tank weapons, but they may be able to take one out with luck, you'll see.

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Caracasus
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Postby Caracasus » Mon Apr 18, 2016 8:20 am

Significance wrote:
Caracasus wrote:
AP bullets - I'm broadly knowledgeable about guns but only to the extent that I can make what I post about them sound broadly OK if that makes sense. And yeah, sounds fine.

Out of all your options presented, a small group of super soldiers sounds much more likely to get your objectives done.


Ok well expect a post soon. Not everything may be covered in this first post but I I'll bring up certain weaknesses like their combat armour if it arises. Bar swarms of soldiers with heavy weapons or a tank, they'll be fine. And yer, they won't have "effective" anti tank weapons, but they may be able to take one out with luck, you'll see.


To be honest the entire Menthian Armoured division prior to the war consisted of twelve rusting Pachyderm Battle Tanks Mk1. More museum pieces than anything.
As an editor I seam to spend an awful lot of thyme going threw issues and checking that they're no oblivious errars. Its a tough job but someone's got too do it!



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Significance
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Postby Significance » Mon Apr 18, 2016 8:50 am

Caracasus wrote:
Significance wrote:
Ok well expect a post soon. Not everything may be covered in this first post but I I'll bring up certain weaknesses like their combat armour if it arises. Bar swarms of soldiers with heavy weapons or a tank, they'll be fine. And yer, they won't have "effective" anti tank weapons, but they may be able to take one out with luck, you'll see.


To be honest the entire Menthian Armoured division prior to the war consisted of twelve rusting Pachyderm Battle Tanks Mk1. More museum pieces than anything.


Ok I posted, it's brief but all elements are in play. I'll post later with further developments. Hope you like.

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Significance
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Postby Significance » Mon Apr 18, 2016 10:27 am

Can someone explain on the OOC Menthi's plans. Are they bluffing with the fair elections or are they going to try to happen. I'd be a little surprised if the nationalists stuck to their word. Also where is the Bull in all does, is he for or against the current actions in Menthi, my current involvement depends on this.

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