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Give Them Enough Rope: OOC Thread (FT, TG sign-up, Open)

A staging-point for declarations of war and other major diplomatic events. [In character]
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Daemonicai
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Give Them Enough Rope: OOC Thread (FT, TG sign-up, Open)

Postby Daemonicai » Mon Jan 18, 2016 7:31 pm

This is the OOC and sign-up thread for the FT RP "Give Them Enough Rope", set in an anarchic frontier system that is ripe for all sorts of adventure and opportunity. The aim is that quests and plot-lines will develop organically and there is no real overarching mission or main plot other than those that your characters make. I'll be acting as GM to make things as interesting for you all as possible.

You can RP a character, or two or three depending on space considerations, player role-playing confidence and experience, and some other factors. Please TG me about your interest in the RP before posting, complete with an application of your characters. The application should ideally consist of a small biography of your character; their affiliations, species and appearance (height, body shape, skin/eye/hair colour if applicable etc), history, skills and other bits and bobs. You also need to tell me what you generally aim to do with your characters. Once I give the go-ahead, feel free to post the applications on the OOC thread.

=======

Little over a handful of decades past, the Bacchanal System was home to a proud, free race of insectoids who hailed from the moon of Felicity. Then marauding conquistadors from the Ecumene swept through, intent on subjugation and conquest. They faced fierce resistance from the Felicites and for a moment they stumbled and were humbled. The jubilation of the denizens of the system was short-lived when reinforcements arrived in overwhelming power and the Ecumene crushed them beneath its heel. No respite was to be given, not even in slavery, and as an example to all who would resist and all who might rebel, an eradication was enacted where not even their home planet itself was spared: the moon that birthed their race was destroyed and shattered.

The system was ignored by the victorious power for years after, though independent adventurers and entrepreneurs were drawn to the system to pick through the remnants of the alien civilisation. A happy circumstance was that the cracking of Felicity opened up the planetoid's rich innards for easy mining whilst on the surface and elsewhere in the system there were artefacts to sift through the ashen rubble of cities. Word of opportunity spread and soon there on the dismembered corpse of the world was a ramshackle outpost of miners. The adventurers and miners were followed by others who hoped to prosper servicing their needs, attracted by the freedom and prospect of wealth. Criminals travelled with them and like and grew fat and large with no law to pry them off.

Over two decades the initial outpost has festered into an accumulation of colonies, bases and camps strewn about the wreckage of Felicity; settlements on the broken world, space-stations above and around it and homesteads made from hollowed-out asteroids. The only thing uniting them all is the singular desire for riches and the rejection of law and order. Bacchanal's boom-towns are flavoured by anarchic seediness, where sin roams free and fills every nook and cranny of these neon-lit hells. Clubs and restaurants more often than not come paired with drug dens, malls and markets are incomplete without at least one brothel and nobody could tell you where a gangland begins or ends—it's safer to assume you're always in one, and a contested one at that. Most places are more shanty slums than proper towns, cramped with the dejected and downtrodden, punctuated by the monolithic fortresses of corporations and criminal enterprises (the line between the two is virtually non-existent).

Places of Interest

Felicity Prime: Like a barnacle, this settlement grew on the underside of the biggest piece of Felicity, drilling right into where the core used to be. What was the first mining camp ballooned into an overgrown cluster of a city, choked by factories and slums and refineries. It is the largest settlement in the system, home to the regional headquarters of numerous corporations as well as a great many gangs and syndicates.

The Web: A conglomeration of linked and tethered stations and asteroid bases, this is notable for acting as a flexible base for dividing plunder and ill-gotten gains by pirates and criminals, and a meeting place for individuals and groups to organise activities and trade stories, advice and secrets. Bits of the Web break off and come and go as need be, and it is ever fluctuating.

The Bloat: A huge station re-purposed and heavily modified by its owner, Raelon Cassus. The "town" can house many thousands of people and is used as a haven for his pirate band and their associates.

Bacchanal Centrum: Orbiting the gas giant Bacchanal Minor, this large palatial station is home to the "governor" of the system, Exarch Alexiel Accaedia, nominally rules the system on behalf of the Ecumene. In reality, his authority doesn't extend beyond the station and his concerns with the system are only in collecting the allotted tithes to the central government, and other kickbacks he can skim off the top. As long as the necessary portion of cash flows towards the state (and towards him) and relative calm is kept (anything below actual civil war), he gets to keep his job and the Bacchanal locals get to not have an Ecumene legion camped over Felicity.

Factions

Ecumene Clans

The bio-engineered transhuman Praetorians of the Ecumene are bound by genetic, cultural, historic and familial legacies called clans. These clans hold an important place in the lives and loyalties of many of the citizens of the Ecumene. The competition between clans is fierce and sometimes violent, all in the name of political power and influence in the Senate. Grudges between clans extend across light-years and Bacchanal is no exception.

Clan Naga: Often stereotyped as ruthless, amoral murderers, this view has merit as in their ancient history the clan found its start as a settlement of assassins and spies for hire and is still immensely proud of their legacy. Now they've moved on to politics, but still haven't quite shaken off old traditions. In the Bacchanal System, the local branch have achieved status as the stellar neighbourhood's pre-eminent slave-traders, using the system's prime frontier location to act as the prime market for the region's slave-hunting expeditions to space outside of Ecumene control. Interestingly, the branch's head has apparently freed one of his slaves and married them, and to much scandal.

Clan Chimaera: They say there is no greater enemy than an old friend, and in ages past Chimaera and Naga were the oldest, firmest friends. Then an uncertain incident led to a bitter, deadly feud that has lasted for centuries. Now they compete across space to one-up and humiliate each other, dreaming to bring their rival to its knees. They set up shop in Bacchanal mostly because Naga had, and they too deal with slaves, though with the mind of quality and specialisation over quantity. In an effort to compete with Naga, they step into the sinister; selling certain individuals (human and alien) to scientific experimentation and implementing the mass harvesting of organs and chemicals. True to their own clan customs, they also engage in experiments themselves, and modify their slaves' biology and bodies.

Clan Wolf: Famed in the Ecumene for their down-to-earth straight-forwardness and their hardiness, fortitude and courage, Clan Wolf has established a mercenary battalion in the region with Bacchanal as their base of operations. Though small, it is considered elite, and often is contracted by the Ecumene for regional missions beyond its pale. On their down-time, they manage a settlement that is as close to lawful peace and order in the system as can be.

Clan Cerberus: This clan is coterminous with Plutonys Industries and is huge in the metal mining and production sector. Its late entry into Bacchanal was met with unparalleled opposition (violent and non-violent both) from both the small mining groups and the greater corporations. The clan members usually stay in their ships and fortress-like bases, as walking into the towns with the three-headed dog sigil is a virtual death sentence.

Corporations

Bacchanal Banking Guild: The sole bank in the system by virtue of its own ruthless quashing of rivals and the charter of monopoly given to it by the Exarch. It is the chief financier and investor of the region and is exceptionally powerful as a result of this. It was birthed in the miners' camps of Felicity and is owned and managed chiefly of the first Bacchanal settlers, with a close partnership with the Mining Guild, though this has been strained by the bank's financial contributions to extrasolar mining corporations.

Bacchanal Mining Guild: Initially the first miners in the system were independent, and staunchly so, but when larger corporations started to encroach on Felicity they found it necessary to band together to fight back. They were bound hip-to-hip with the nascent Banking Guild, but that relationship has been strained as the ambitious bank has effectively outgrown its roots and has established connections with the same corporations the Mining Guild despises. Still, it and the bank are the major source of regional identity, though the bank would like to see more government while the miners would like to see less.

PolyCore Mining: A rising star in the Ecumene mining industry, this interstellar corporation fought tooth and nail to enter the system and achieve dominance in mining after a campaign of politics and menacing sabre-rattling by the locals. Even after, its operations faced sabotage and violent attacks, though this has lessened after it beefed up security and when Clan Cerberus entered the fray, which drew even more ire than the corporation's activities ever could. Currently it has an unofficial alliance of military cooperation and price-fixing with Pan-Felicity Industries, aimed primarily at thwarting Cerberus.

Pan-Felicity Industries: When the mining is done, people ship their goods off to the factories of Pan-Felicity Industries, the home-grown refinement and metal production corporation. While the system's banking and mining guilds are hotbeds of regional identity and pride, PFI has no such inclination and is quite happy to prioritise richer, larger extrasolar businesses. However, with its supremacy in the local refining sector threatened by Clan Cerberus, it formed an alliance with PolyCore and has recently invested heavily in espionage and sabotage.

Waterstone Commodity Resources: While remarkably peaceable and civilised by Bacchanal standards, Waterstone has nonetheless been forced to build up and impressive military presence to combat the jealousies of smaller gemstone interests. There are factions within that call for more proactive methods in protecting its interests and enforcing its supremacy in the sector.

Gangs

Though slavery and numerous drugs and many other things are legal in the Ecumene, and the lack of law in Bacchanal makes labelling illegal activities pointless, there are syndicates and groups unaffiliated with clans or corporations that would be considered unorthodox and criminal by civilised galactic standards. There are too many gangs and illicitly-inclined groups in Bacchanal to count, but there are several major ones who are dominant across the system and beyond.

The Chandelier: A chain of upmarket casinos across Bacchanal who guard their status as the destination for the system's well-to-do jealously. They also employ a sizeable armed group to intimidate and extort its more unlucky customers and victims.

Conthus's Crew: The eponymous Conthus plays a dangerous game of manufacturing slo-mo, a drug monopolised by Clan Scorpio, who enforce their drug monopolies with brutal violence. This makes him paranoid and swift to react against any perceived threat or slight.

The Beauties: "Lady" Beatrix owns the most of the brothels on the Web, including the largest called "Beauties", whose whores are also her footsoldiers. She is vain and proud of her status as one of the Web's movers and shakers. She is currently keen to make a chain of her establishment, and several other "Beauties" and affiliated brothels are opening across the system, though the local pimps are making the expansion difficult, even as they end up dead in a gutter with their genitals stuffed down their throats.

The Knights: A group of mercenaries specialising in sabotage and extortion led by a man known only as Chivalry, head-quartered on the Web. Rumour is that he is completely insane but utterly convinced of the need to be a perfect civilised gentleman (even if what that exactly is to him is fairly warped). They operate under a byzantine code of honour and ethics that makes them a good deal reliable when it comes to mercenary contracts as far as criminals go. Chivalry is rumoured to be Beatrix's lover.

The Initiates: One of the more violent and powerful gangs, with a headquarters in Felicity Prime. To be initiated means you have killed a person and have the gang logo and your rank carved into your chest. They hold massive influence in the city's industrial slums, where they draw most of their manpower from. They are highly brutal and ruthless within their ranks and without, and undergo many secret ceremonies that are as violent their initiation.

The Brave Brotherhood: They consider themselves an organisation of great prestige and honour. To become a full member of the Brotherhood a Brave must face trials of survival out in the wilderness of Felicity, including spelunking into the exposed mantle and core. The more daring and courageous, the higher the prestige and honour of the Brave, and the higher their rank. They have a fierce, bloody rivalry with the Initiates that is as much ideological as it is over turf and wealth.

The Chthonic Society: The oldest of the gangs, headed by the first settlers and fed by those miners who went bankrupt or were driven out of business, especially after the corporations came in. They focus their activities against those who benefit from the corporations and those who are seen as enemies of miners. They have ties to the Bacchanal Mining Guild and are some of the more politically and ideologically bent criminals.

Raelon's Rascals: A pirate band consisting of a small fleet of ships, they patrol the system and the greater region beyond in search of booty and slaves to take back to the Bloat. They also engage in a very profitable protection racket and are very amenable to the growing corporate rivalry and trade wars.

Other Groups

The Sacred Band of the Phoenix: A shady organisation dedicated to some sort of fundamental change of Ecumene society, though they aren't clear about what that is. They are known to have loyalty to an "Emperor" of some kind, though there is no emperor in the Ecumene. A cell is known to be active in Bacchanal, though to what purpose is a mystery.

All-Mother's Hand: A cult endemic to the Ecumene, established a shrine on one of the worlds of the system a decade ago and has been quiet since. However, recently organic life has flourished on the shrine world, seemingly out of nowhere.

Pillar of the Night: Another major cult, much more violent and prone to terrorism than the others. It has garnered a great following among the recent batch of slaves taken into the pens; enough to worry the overseers and segregate them to fresh complexes entirely.

Felicite Remnant: Not all of the original inhabitants of the system died. Many survive and eke out a living in burrows in their dead homeworld, or hiding out in asteroids and the dark corners of the system. They are armed and hostile, but their raids are mostly for gathering resources and seldom to actually try and drive out the colonists.
Last edited by Daemonicai on Sun Mar 20, 2016 4:06 pm, edited 2 times in total.
Name- The Ecumene
Head of Government- Consul Sargon Laskarys Panthaera
Homeworld- Drakonis
Demonym- Drakon/Drakonai
Government- Quasi-Democratic Feudal/Federal Aristocracy[/spoiler]

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Perseid Federation
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Postby Perseid Federation » Thu Jan 21, 2016 4:04 am

Tag for interest.
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Senkaku
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Last edited by Senkaku on Fri Jan 22, 2016 1:42 pm, edited 1 time in total.
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Kostemetsia
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Postby Kostemetsia » Thu Jan 21, 2016 7:47 am

Application:

Name: Katherine Elizabeth (Kate) Collins.

Affiliation: Commonwealth Field Xenology Commission; formerly Commonwealth Intelligence Service, Commonwealth Navy.

Commonwealth Field Xenology Commission: The Field Xenology Commission is the smallest, second-best-funded, and by far the hardest-working member of the Commonwealth intelligence community. It is charged with locating and investigating uncontacted species. While the FXC does a great deal of archaeological and scientific work, the bulk of its resources are devoted to more active, hands-on interaction with less dead civilisations; it maintains extensive files on over one hundred species and more than a dozen full-time scientific stations.

Species: Homo sapiens with modifications of a non-cosmetic nature.

Appearance: Kate stands 178 centimetres (5'10''). She is Caucasian, with a medium skin tone. She has shoulder-length dark brown hair, which she usually wears in a ponytail, and brown eyes. She has a moderate build, respectable muscle mass, and a slightly worrying taste for denim.

History: Kate, 41, is a former naval officer. She graduated from the Fox Memorial Naval College on Yelansky in 2282 and was assigned immediately to CNS Brio (CC-11), meaning that, in a display of outstandingly bad luck, her first engagement while serving was the disastrous Battle of Praxis: the Commonwealth's violent first contact with the Huerdaen. Kate joined Brio's crew as third-shift communications officer, a role she held for at most a few weeks - Brio had to be towed back from Praxis, and was promptly scrapped. Ensign Collins, however, was not, having displayed what her CO, Rear Admiral Erica Kandahar, described as 'commendable' leadership quality while detailed to emergency firefighting and damage control as a result of battle damage and a Huerdaen boarding action; she was invited to transfer to command track, an offer she accepted.

Reassigned after Praxis, Kate continued to serve in the Navy, ultimately for a total of sixteen years, achieving the rank of commander. She cross-trained in several specialist disciplines, and attained significant professional respect for her contribution to improving service practices and training in areas such as linguistics, communications technology, counterstealth, and close-in naval tactics. She is also one of the few recorded officers to seek (and fewer to gain) admission to the Commonwealth Naval Infantry officer program, from which she graduated with distinction.

Kate's final major engagement was the Second Grand Sequoia Emergency of 2295, a highly controversial internal police action which almost destroyed the administration of First Councilor Claire Lytton Taylor, under whose leadership it happened. At the time, Kate was serving as XO to Captain Yi Tae-sung, CO of heavy cruiser CNS Avakian; her subsequent resignation letter, received six months after the conclusion of the battle while she was on medical leave, is recorded as extolling Captain Yi in the strongest terms professionally possible, while otherwise maintaining a tone which could be - and was - politely described as 'frosty'.

Almost immediately after being discharged, Kate applied for and received a job as a signals intelligence officer with the Commonwealth Intelligence Service, a position she held for barely nine months before requesting a transfer to the Field Xenology Commission, which she also received. Initially assigned in the strategic element of the FXC Prowler division, she immediately requested - and was eventually approved for - a posting as an FXC exploring officer, a role in which she commenced duty in January 2298. Bacchanal is her first solo assignment, beginning in late April 2300.

Aim: Kate is an FXC agent-in-place (AIP). Agents-in-place are the first step in the modern FXC mission process. AIPs are assigned to a specific location or faction and tasked to observe and gather data for a mission of indefinite length - on average nine months, but missions of up to several years. AIPs are recalled when the FXC makes a final decision whether or not to pursue the deployment of a provisional station. AIP is a demanding and extremely lonely job; while it is theoretically possible, not more than one AIP has ever been assigned to the same system.

Because of their unusual and contingency-prone mission description, AIPs are considerably less regulated than personnel working in units. Kate currently supplements her income by working as a bounty hunter, as well as several smaller contract jobs on the side (network intrusion specialist, interpreter, translator, gunsmith). Her ultimate aim is to gather enough information on the people, but more importantly the species and factions, of Bacchanal, to be recalled to the Commonwealth - an aim which she is in no hurry to fulfil.

Skills: Hand-to-hand, ranged weapons, network intrusion, covert surveillance, basic starship maintenance.

Equipment: Kate has the use of an FXC prowler. Prowlers are the smallest FTL-capable family of ships in the Commonwealth, and Kate's is one of the smaller classes issued. The issuance of an FTL-capable ship to an AIP at all is not usual, and is authorised only because there are multiple worlds of potential interest in the system. The prowler is registered CNR-92724, and has the operating designation Lady Disdain. It is significantly more lightly armed than a standard Exploration Division prowler, left with only its anti-personnel chin gun and one dorsal anti-materiel gun after extensive modification works at FXC HQ for the sake of not appearing overtly military (and for not overstraining the extensive automation installed to make a prowler operable with a crew of one - regulation minimum crew is nine). It can see, and flee, better than it can fight.

In addition to the prowler, Kate has a PM300 designated marksman rifle, an SX8 carbine, and an SSA88 semi-automatic pistol. She is usually carrying one or none, rarely two.
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The Vahkiran
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Postby The Vahkiran » Thu Jan 21, 2016 9:10 am

Tag for interest

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Postby Alexiandra » Thu Jan 21, 2016 10:47 am

Tag for interest.
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Xiscapia
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Postby Xiscapia » Thu Jan 21, 2016 3:58 pm

The following is the data available from the characters' wanted posters:

Name: Chiyoko
Aliases: The Madame, Yoko, Syn, Chan
Age: 32
Place of Birth: Tenfour, Xiscapia
Height: 5’0 ft
Weight: 100 lbs
Build: Slim
Occupations: Webmaster, prostitute, businessperson, pimp
Hair: Blonde
Eyes: Yellow
Species: Kitsune
Fur: Gold
Sex: Female
Nationality: Xiscapian (non-citizen resident)

Scars, marks and tattoos: Has a tattoo reading “42nd” on her right inner thigh, a tattoo of a second tail on her lower back beneath her tail, a tattoo of a broken chain around her left ankle and a tattoo of her domain name across her shoulder blades

Crimes: Assault and Battery, Copyright Theft, Murder, Procuring (illegally), Prostitution (illegally)

Possible Locations: Fudo, Xiscapia; Caraban City, Xiscapia-Necrisis

Summary: First appearing as a prostitute working for the Archian Tri-Star Gang, Chiyoko allegedly murdered her pimp and battered the gangsters who came after her, escaping with stolen cash and goods in the process. She used these to start up an illegal file-sharing site, which provided her with a steady stream of revenue from Archians consuming Xiscapian culture, until her site was shut down by the authorities and she was arrested and charged, pleading guilty. After getting out on probation Chiyoko joined the Xiscapian Syndicate, where she gained employment as a madam for a brothel; this resurfacing caused her to be targeted heavily by Tri-Star, and during a firefight with the gang she allegedly shot and killed two Archian police officers who were responding to the scene. Since then she is suspected to be on the run, likely with assistance from the Syndicate. Chiyoko may have inserted herself into a merchant or privateering crew; all port authorities should be on alert.
Reward: 100,000 credits for information leading to Chiyoko’s arrest


Name: Iwao
Aliases: Phantom, Mystery Man, The 21, Fox-Eyes
Age: 19
Place of Birth: Cholk, Xiscapia
Height: 5’8 ft
Weight: 120 lbs
Build: Slim
Occupations: Student, sales clerk
Hair: Pink
Eyes: Yellow
Species: Kitsune
Fur: White
Sex: Male
Nationality: Xiscapian (non-citizen resident)

Scars, marks and tattoos: None known

Crimes: Arson, Blackmail, Grand Theft Auto, Extortion, Kidnapping

Possible Locations: Cholk, Xiscapia; Illesia, Alversia; Neo City, Xenohumanity; New Alderaan, Xiscapia

Summary: Going under his various aliases, Iwao is the prime suspect in the infamous “21” case, during which he blackmailed and extorted the foodstuff giant Eucaria Agriculture Farms followed by Xenohuman company Amytis Agrindustrial through various means, including the kidnapping the EAF’s president (who later escaped), arson against unoccupied EAF facilities, extortion against Amytis via blackmail and the theft of the luxury car of the latter’s Executive Officer, which was later discovered sunk in a nearby river. EAF was forced to pull thousands of products from store shelves, resulting in millions of credits lost after it was warned by “Fox-Eyes” that they were poisoned; a couple dozen were found to have been laced with toxins, and clearly labeled “THIS IS POISON” in glowing holographic letters. Amytis Agrindustrial was later extorted out of 50 million credits by “Phantom”, and despite police efforts to conduct a sting on the drop the perpetrator escaped cleanly. EAF was later found to have been putting unsafe additives into its goods, while the Amytis was guilty of dumping chemicals into the same river the car was sunk into. Several of Iwao’s accomplices in the racket were arrested, and they revealed his identity, but his location is still unknown; he is thought to have fled with the extorted money.
Reward: 500,000 credits for information leading to Iwao’s arrest
Last edited by Xiscapia on Thu Jan 21, 2016 5:10 pm, edited 1 time in total.
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Vojvodina-Nihon
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Postby Vojvodina-Nihon » Sun Jan 24, 2016 1:23 am

I stole Kost's format for this please do not sue

Name:* (Lt. Cmdr.) Melkat Saduun, MSc; (Lt. Cmdr. (senior)) Crain Vaal, PhD, MSA**, OM***

Affiliation: RVNS Tenacity; de jure associated with the Holy Jingoistic Federation of Un-Aligned Nations of Vojvodina-Nihon as scientific and economic envoy-ship of the planet Salvoria and its indigenous species, de facto independent. Lt. Cmdr. Melkat serves as Chief Engineer; Lt. Cmdr. Crain as First Officer.

Species: Caelipiscian, Sanarax morrisii****

Appearance: Melkat is approximately 309cm (10'1") and 105kg (231lbs) with a wingspan of 418cm (13'9") unfolded, smaller than average for a male caeli. His plumage is primarily tawny-golden with characteristic red patches on the back and upper thorax, though lacking the typical copper-green patterns on the breast. Crain is approximately 290cm (9'6") and 99kg (218lbs) with a wingspan of 437cm (14'4"), about average for a female caeli, primarily brown shading to white, with small golden patches around the head and neck.

History: When humans first settled the star system they called Santorini, coming out from Orion in a great worldship, they found it already inhabited. The caelipiscians, still a highly primitive species, inhabited a great gas giant, which the human settlers had named Salvoria from the safety of deep space but found its natives to refer to it by a more prosaic title that translated as "Cloudy". At first, since humans could not fly and caelis disliked the higher gravity of Earth (which they referred to as "Muddy"), the two species had little to do with one another, humans not wanting to interfere in the development of alien races.

This began to change abruptly around the beginning of what in the Vojvodina-Nihonian calendar was considered the 45th Century. Small colonies were beginning to settle throughout the system, including on Cloudy's moons, and caelis had clearly fallen under some degree of human influence brought on by the first contact events and re-organised their society away from the traditional clan-based structure and towards technological advances. They began to demand to be taught human languages, given access to human science and medicine, and a path towards citizenship. The Federation government was noncommittal, but private corporations saw an investment opportunity, and soon the first few caelis were leaving Cloudy on transports for the three-week journey to Earth.

I give this backstory to help understand the purpose of Tenacity. In the 48th Century, caelis are on technological parity with humans, and while rarely seen (very few make their home on Earth, slightly more on the colonies) are generally known about. There have been many attempts for caelis to charter their own ships and travel the universe—some of which succeeded—but no official support has been lent to these efforts. Until twelve years ago, in an effort to show that Vojvodina-Nihon is species-tolerant and to satisfy the demands of caelis and their (much larger) supportive voting bloc. Unfortunately due to a lack of funds construction of Tenacity was contracted out to the highest bidders, and due to a tragic mix-up the captaincy ended up in the hands of Jelan Gesh. Since then the ship has wandered the cosmos, seeking out new life and so on.

Melkat Saduun, after departing Salvoria to study engineering at Novi Sadtokyo Polytechnic after his second moulting***** as is traditional, became known as something of a prodigy in the rapidly-developing field of artificial intelligence and, once he completed his MSc in his sixth year of study, was tapped to become Tenacity's first (and so far only) chief of engineering. He oversaw the ship's transition to a brand new AI system after it was damaged during a communist insurrection (don't ask!), and was the chief advocate of the experimental RUBiCoN system in favour of something more tested. Now it has been damaged and he's keen to repair it to prove his choice right.

Crain Vaal was flying on starships even before her second moulting, and served among humans in the Federation Space Forces, one of a very few caelis ever to do so. She joined Tenacity after a long string of unsuccessful XOs who quit anywhere from an hour to three months after promotion, Captain Jelan not being the easiest of beings to work with. At first it seemed Crain would be another unsuccessful XO, but her experiences with humans had granted her both patience and toughness, not to mention a certain amount of diplomacy, a skill the Captain sorely lacks. She has been with Tenacity five years now and brings much-needed discipline to the crew when necessary.

Melkat and Crain have an on-again off-again relationship that began several months after she joined Tenacity, allegedly during an incident when the ship had been captured and grounded by a hostile reptiloid species, leaving the two of them trapped in a very small shuttle with limited heating. It is difficult to tell whether this relationship will ever result in pair-bonding, as Melkat seems more interested in machines than incubating an egg, and Crain frequently takes him to task for his impractical and frankly rather ditzy nature.

Aim: Prior to the events of this thread, Tenacity played a minor role in an international incident and was severely damaged. Undergoing repairs and offloading its cargo at its destination station, the crew found the home system unreachable, and while the ship was restored to full functionality there were no parts available to fix its (theoretically self-repairing) AI. And though he would never admit it in public, Melkat found some things that had gotten broken that he had no idea how to fix, and he wasn't sure anyone else knew either.

Luckily someone came to the rescue. This someone will be a NPC, unless you, the player reading this, want to take on that role. Communicating privately with Melkat across hypernet, they assured him that they had access to fabulous and highly advanced AI technology (guaranteed, presumably, to have fallen off the back of a space lorry) that would be sure to return RUBiCoN to full functionality, for negotiable prices. A free exchange of minds, is how this person put it—a meeting of intellectuals. For the scientific betterment of all. Melkat, naturally, found this rhetoric irresistible, and leaving Tenacity behind, has hitched a ride on an ancient, clunky old mining ship to the Bacchanal System with a backup copy of RUBiCoN in tow.

And also with Crain, who—thanks to her wider experience—has heard a little bit about the Bacchanal System and knows more or less what to expect. Well aware that Melkat is walking into a trap, but who else is going to protect him?

Skills: Both are reasonably good in wing-to-wing combat, astronavigation and general starship stuff. Melkat is obviously incredibly at home with advanced technology, and as well as AIs has an intimate understanding of engines and physics in general. Crain has a more well-rounded skillset including most of the "people skills" and also shooting people with various weapons.

Equipment: Both carry pistols (on most occasions) and Crain on rare occasions will bring out a heavy gun of some description, as necessary. Crain also carries the medkit. Melkat carries what he calls his housebreaking tools, a number of small devices each of which is individually compatible with a wide variety of electronic systems. Melkat also carries on a small tablet device the backup copy of RUBiCoN.

More commonly referred to as Ruby, RUBiCoN (the Regenerative Universal Binary Command Nodule, Mark One) is a quasisapient AI unrated but estimated at upwards of eight Asimovs, very close to the "God complex" or "Ellison threshold" at which point AIs tend to develop personalities and decide they can do better without humans. When granted an appropriate power source, Ruby can manifest as a blue-tinted female human whose height varies based on the amount of power available but tops out at 163cm (5'5"). Her programming having been underwritten by the Vojvodina-Nihonian Catholic Church, she speaks in a manner several centuries out of date and makes frequent references to Christianity.

* The clan name is placed first and the personal name second
** Master's in Stellar Aviation
*** Federation Order of Merit, awarded three years ago (and pointedly not awarded to Cpt. Jelan Gesh)
**** A quasi-avian, quasi-humanoid species found only in the Santorini system. Population is estimated at 21 million. Caelipiscians are a tall species, standing on three long legs (resembling those of a heron) with flat feet designed to distribute weight across surfaces that are... less than solid. Seeing as they live on a gas giant and all. They are feathered and possess extremely powerful wings, used for transport as well as fighting, as well as an additional pair of arms below ending in surprisingly humanlike hands for fine manipulation. Caelis have five eyes granting them a 240º field of vision. Like many avian species they are known to be quick-learning, violent, territorial, and promiscuous and to drink lots of alcohol nectar.
***** On Salvoria/Cloudy, after fledging during their first year, moultings occur every year subsequently for three years. One Salvorian year is about five standard years, so second moulting occurs roughly fifteen standard years into a caeli's lifespan, and traditionally marks the onset of adulthood and adult plumage.
Last edited by Vojvodina-Nihon on Mon Apr 04, 2022 5:47 pm, edited 2 times in total.
One of many Czardas puppets. I regarded this as my main account upon creating it and for several years thereafter, but these days, that's no longer important.
Death is patient, death is kind.
It does not envy, it does not boast, it is not proud.
It does not dishonour others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs.
Death does not delight in evil but rejoices with the truth.
It always protects, always trusts, always hopes, always perseveres.

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The Vahkiran
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Postby The Vahkiran » Sun Jan 24, 2016 9:22 am

\Contacting Database...\
\Retrieving Details...\
\Details Retrieved\


Boran & Hagh Galactic Acquisition

"Your problem is our problem"

Employee Details

GENERAL INFO
Full name: - D'Jargo'Nok Ljaadral
Alias/Nicknames: - 'Nine-Nine'
Gender: - Male
Species/Race: – Vahkiran
Birth Date: - ****\**\****
Age: - 23
Current Residence: - Vaahzak'Kuul Free-Trade Station 072
Job/Profession: - Bounty Hunter / Boran & Hagh Acquisition Operator
Designation: - BHAO #99
Affiliate(s)/Clan(s): - Kijaa Kleekh'Kaal / Yikla Kleekh'Kaal / Boran & Hagh Galactic Acquisition Agency / Kna'Druul Head-Hunters / Vaahzak'Kuul Security Asset Solutions

APPEARANCE
Height: - 6'1" when resting (7'1" when stood, legs and body straight)
Weight: - 230lbs est.
Description:

Standing at a comfortable six foot one inch when resting, the subject appears to be a very average Vahkiran male, his body is covered in a tan-brown chitin from head to toe, with long digitigrade legs tipped with long curved talons. Subject's hands have three, four jointed fingers and a thumb tipped with slightly smaller claws. The most notable parts of his body are the four large black almond shaped eyes that dominate his face, and a unique ridge that runs along the chitin from between his eyes and down the back of his head. Subjects mouth is cheekless with inter-locking sharp teeth at the forefront and sharp chitin edges along the upper and lower sides of his jaws.

EQUIPMENT
Weapons:
- KJ-T1 Cycler Rifle
- 2x KJ-R1 Cycler Revolvers
- 2x Viber-alloy arm-blades
Attire:
- Viber-alloy vest rig (with inbuilt CR12 DYS MAG Personal Defence Shield)
- Boran & Hagh Operator grey undershirt
- Operator black protective fatigues
Accessories:
- Personal Data Assistant
- Holographic Tracking Display Eye-piece
- DYS Data-Finder Hacker-Spike
- DYS Language Converter/Translator
- Basic Medical Kit
- Boran & Hagh All-In-One Operator Kit-Pack

OPERATOR FILE:
Known Languages: Vahkiran, Galactic Common.
Work History:
- Freelance Bounty Hunter with [32] confirmed Bounties collected.
- Hired in ****\**\**** by the Yikla Kleekh'Kaal to assist as security on the Odyssey exploration mission. [Aborted]
- Hired in ****\**\**** by the Kijaa Kleekh'Kaal for the recovery of sensitive assets and collection of a Person of Interest. [Successful]
- Joined the Kna'Druul Head-Hunters and claimed [66] confirmed Bounties. [Left ****\**\****]
- Hired in ****\**\**** by Vaahzak'Kuul Security Asset Solutions as part of the Vaahzak'Kuul Free-Trade Station security team. [Contract Complete]
- Hired in ****\**\**** by Boran & Hagh Galactic Acquisition as Acquisition Operator. [Contract Ongoing]
Last Three Bounties:
- [DECEASED] Salista 'Red' Suna [75,000cr Claimed]
- [DECEASED] Zubir Kja [50,000cr Claimed]
- [DECEASED] Arny Robhanson [55,000cr Claimed]
Current Bounty (If Any):
- [OBC] Chiyoko 'The Madame, Yoko, Syn, Chan' [185,000cr Payout Alive]

Aim:
D'Jargo has but one aim for being in the Bacchanal System, to find and claim his bounty by force if necessary. Well aware of the lawless state of the system and that other Agencies and Freelance Bounty Hunters will be after his prey, he intends to use a series of contacts he's garnered to track down and locate Chiyoko, who was reportedly last seen in the system. If other job opportunities crop up, he'll always be happy to make a few credits on the side.
Last edited by The Vahkiran on Sun Jan 24, 2016 9:27 am, edited 1 time in total.

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Daemonicai
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Founded: Feb 26, 2009
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Postby Daemonicai » Mon Jan 25, 2016 9:53 am

Just a heads up: the IC thread will be up pending a couple of interested people getting back to me.
Last edited by Daemonicai on Mon Jan 25, 2016 9:54 am, edited 1 time in total.
Name- The Ecumene
Head of Government- Consul Sargon Laskarys Panthaera
Homeworld- Drakonis
Demonym- Drakon/Drakonai
Government- Quasi-Democratic Feudal/Federal Aristocracy[/spoiler]

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Daemonicai
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Founded: Feb 26, 2009
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Postby Daemonicai » Sun Jan 31, 2016 2:44 pm

IC will be up next week, just FYI.
Name- The Ecumene
Head of Government- Consul Sargon Laskarys Panthaera
Homeworld- Drakonis
Demonym- Drakon/Drakonai
Government- Quasi-Democratic Feudal/Federal Aristocracy[/spoiler]

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Daemonicai
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Founded: Feb 26, 2009
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Postby Daemonicai » Wed Feb 10, 2016 8:31 pm

Name- The Ecumene
Head of Government- Consul Sargon Laskarys Panthaera
Homeworld- Drakonis
Demonym- Drakon/Drakonai
Government- Quasi-Democratic Feudal/Federal Aristocracy[/spoiler]

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Xiscapia
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Posts: 12868
Founded: Mar 13, 2007
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Postby Xiscapia » Mon Feb 15, 2016 5:22 pm

Ay yo, where's the bounty hunter peeps to mess everything up? Not that they're needed at this exact moment, but I'm eager to see the introduction of the characters who are going to make Chiyoko's (and possibly Iwao's) life hell.
Xis quote of the week: Altaria Almighty: how are you not just a race of sexual predators? Like who needs power armour and gauss rifles when you have leather and whips. –Karaig
The Kitsune Empire of Xiscapia's FT Factbook (V2.5)
R.I.P. Shal - 1/17/10

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The Vahkiran
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Founded: May 23, 2012
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Postby The Vahkiran » Tue Feb 16, 2016 10:26 am

I'll have a post up today or tomorrow, had a busy weekend.

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Xiscapia
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Founded: Mar 13, 2007
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Postby Xiscapia » Thu Feb 18, 2016 4:11 am

The Vahkiran wrote:I'll have a post up today or tomorrow, had a busy weekend.


Cool.
Xis quote of the week: Altaria Almighty: how are you not just a race of sexual predators? Like who needs power armour and gauss rifles when you have leather and whips. –Karaig
The Kitsune Empire of Xiscapia's FT Factbook (V2.5)
R.I.P. Shal - 1/17/10

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Xiscapia
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Founded: Mar 13, 2007
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Postby Xiscapia » Thu Feb 18, 2016 5:34 pm

Also just as an FYI, Chiyoko is wearing a helmet (a head-covering gas mask, to be precise) to conceal her identity. It's changing her voice up a bit thanks to its inbuilt vox and the visor is opaque so her eyes can't be seen, all efforts to give away as little of who she is as possible.
Xis quote of the week: Altaria Almighty: how are you not just a race of sexual predators? Like who needs power armour and gauss rifles when you have leather and whips. –Karaig
The Kitsune Empire of Xiscapia's FT Factbook (V2.5)
R.I.P. Shal - 1/17/10

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Vojvodina-Nihon
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Founded: Jul 27, 2007
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Postby Vojvodina-Nihon » Fri Feb 26, 2016 5:40 pm

Sorry abt the delays. I've been sick and also having computer problems and also I'm starting work next week. Hopefully schedule will improve soon

(where is everyone else?)
One of many Czardas puppets. I regarded this as my main account upon creating it and for several years thereafter, but these days, that's no longer important.
Death is patient, death is kind.
It does not envy, it does not boast, it is not proud.
It does not dishonour others, it is not self-seeking, it is not easily angered, it keeps no record of wrongs.
Death does not delight in evil but rejoices with the truth.
It always protects, always trusts, always hopes, always perseveres.

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Daemonicai
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Founded: Feb 26, 2009
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Postby Daemonicai » Thu Mar 17, 2016 5:49 am

Alright since some people aren't posting at all, we're going to need to bring in some fresh faces.
Name- The Ecumene
Head of Government- Consul Sargon Laskarys Panthaera
Homeworld- Drakonis
Demonym- Drakon/Drakonai
Government- Quasi-Democratic Feudal/Federal Aristocracy[/spoiler]

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Genomita
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Founded: Aug 10, 2010
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Postby Genomita » Sun Mar 20, 2016 3:27 pm

This looks interesting. I'm going to provide an application tomorrow.
I use 80BF00 for native Genomitan,4040BF for Standard and BF80000 for Skav

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Communist Xomaniax
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Posts: 2075
Founded: May 02, 2010
Inoffensive Centrist Democracy

Postby Communist Xomaniax » Tue May 24, 2016 10:44 am

Name: Mogg wun dur-Negztkar wun Goznagga

Alias/Blood Name: Hammer Infernus

Age: 40, which biologically puts him in the upper middle ages.

Place of Birth: Negztkar, Ozun Freehold Territories

Height: 9'4 (somewhat above average for the Ozlukar, comparable in human terms to being 6'6)

Weight: 50 stone

Physical description: Mogg wun dur-Negztkar wun Goznagga is large for his people, muscular but with a layer of fat that builds with age. His eyes are muddy yellow, his teeth jagged and yellow, his snout flat and slitted. His most noticeable feature is the deformations he has received as a result of his birth, but also from stone plague. The right half of his body is a twisted mass of grotesque, scorched scar tissue and fat, armor-like tumors, that bulge outwards and misshape his form. Indeed, the flesh on his right side is entirely grey and cracked, like stone. A metal plate fashioned to his skull keeps his brains from falling out of his right side, and his right eye is cybernetic. His left eye is long and sharp, while his right ear is a deformed nub, little more than a hole with dead, mottled flesh massed around it. His skin is the standard yellow-green of his people, though his infected side is stone grey.

He has long, greasy hair pulled back into a braid, and similarly is his chin beard, which hides his lack lack of a neck (not an altogether uncommon thing for Ozlukar). His arms are long and huge, though his right arm is noticeably larger (though not monumentally so) than his left arm. His legs, thick as tree stumps, are comparably shorter, giving him an apish appearance. Like most of his race, he has a rather pronounced paunch. Though it, combined with massive arms and a thick, stump-like neck might give the appearance of obesity, he is actually quite muscular. Like all Ozlukar, his organs are focused in his center mass, and similarly is his gut and torso thick with slabs of muscle and protective blubber.
His body also bares many crude tribal tattoos, signifying his clan, tribe, ancestry, and deeds.

History: The Ozlukar are a primitive and tribal people, their population divided up into thousands of clans and tribes. Mogg himself was a member of the Negtzkar clan, itself one of many such clans in the Goznagga tribe. They are also a race of raiders, being cursed with a home system that was considerably more barren than the galactic average, and with each planet being a poisoned wasteland of some manner, and thus needing to take what they cannot produce themselves. Like most males of his kind, Mogg too became a raider when he came of age, accompanying his father on his first raid. Then his second raid, and then his third. And when he was a young man, he battled for the first time against another clan, and then against another tribe. For inter-clan and inter-tribal warfare is endemic to the Ozlukar.
It was in one these wars that he was grievously wounded, and despite the best efforts of his people's shamans and their medicine men, he grew sick with stone plague. Most die from it, but Mogg was lucky. He suffered terrible agony as his discolored flesh expanded, as tumors formed and hardened, as his arm swelled. Though the pain never truly went away, his fever broke and his strength came back. He was left with flesh like armor, and an arm large enough to be a weapon all on its own. His arm, combined with a penchant for burning away tumors and blighted flesh (though it always grows back the same) earned him his blood name: Hammer Infernus.

Mogg's tribe would eventually go on to suffer many defeats, their territory ground down to a husk. He, like many who suffer similar fates, went on to greener pastures. The Ozlukar are not well known, having only been a space faring people for just under two hundred years. But those who do know them, know them as a cruel and barbaric people, lacking any kind of grace, subtlety, or poise, but replacing it with brutish strength, animal savagery, and a cackling glee for all manner of violence. Though almost universally illiterate, relying instead on a crude system of ideograms, logograms, glyphs, and a culture of storytelling, many adventuring Ozlukar (such as Mogg) pick up a scarce few alien words, and even develop a certain amount of fluency in alien languages, most often Galactic Common.

Mogg himself, now only tangentially tied to his clan or tribe, has wandered the galaxy like so many of his people do. He has taken employment as a bounty hunter, hitman, torturer, gladiator, and mercenary. No job, nor payment, is too big or too small, and he does not shy away from violence. Indeed, he revels in bloodshed.

Talents: Mogg does is not a superbly skilled martial artist. However, he is well versed in his people's tradition of folk wrestling, and what he lacks in technical skill he more than makes up for in raw strength and animal savagery. As a raider, he is also adept at setting traps and springing ambushes, and has some manner of proficiency with close quarters and short ranged weapons. He also, despite his illiteracy, is a skilled mechanic, being able to do both quick field repairs and more in depth maintenance on vehicles and small ships. He also fancies himself something of a decent cook, though he'll never be a master chef. He can also make kak, the substance that fuels his people's technology (think diesel).

Equipment:

-Mogg has a basic star wagon: a small ship that acts as both starship and ground vehicle named Slugger, and adorned with a crude decal of a large breasted, nude Ozlukar woman holding a bloody cudgel. It comes armed with a rail cannon that serves as its primary armament, but it has a few heavy machine guns and flamethrowers on the sides.

-1 Ozlukar slagblaster: A twin barreled, pump action weapon. A backpack tank is packed with random debris or "slag", and powerful electromagnets spin and condense it into a mix of plasma and molten matter, which can then be rocketed outwards in sweeping, close range blasts.
-1 Ozlukar pistol: A similarly large, crude revolver-type weapon. Though it packs enough punch to rip small, unarmored beings in half, it's generally a last ditch weapon.
-1 chain axe
-A few crude grenades
-Satchel containing medical supplies, ammunition, and maps

Attire:
-Large, thick cloak fashioned from various skins and furs. Mostly from animals, some from sapients.
-Spiked gut plate, which serves to protect his center mass (back and front) from damage.
-Large helmet, adorned with a raised golden fist atop it, with a face plate beaten into the face of a snarling demon.
-Dirty shirt and trousers
-Armored boots

Aims: Mogg has no defined aim, just as most aimless wanderers do not. He wishes to sate his lust for violence in a system seemingly tailor made for it, and to walk away with enough riches to found his own clan. He is motivated by that old, classical sense: greed.
Last edited by Communist Xomaniax on Mon May 30, 2016 9:30 pm, edited 3 times in total.
MT: Democratic People's Republic of Phansi Uhlanga
FT: Ozun Freeholds Confederation

tren hard, eat clen, anavar give up
The strongest bond of human sympathy outside the family relation should be one uniting working people of all nations and tongues and kindreds.

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Communist Xomaniax
Minister
 
Posts: 2075
Founded: May 02, 2010
Inoffensive Centrist Democracy

Postby Communist Xomaniax » Tue May 24, 2016 10:54 am

Alright guys, now that I'm accepted and all, I should I post up in the next couple days. Anybody want to meet up specifically? Otherwise I'm just going to have my character on Felicity Prime.
MT: Democratic People's Republic of Phansi Uhlanga
FT: Ozun Freeholds Confederation

tren hard, eat clen, anavar give up
The strongest bond of human sympathy outside the family relation should be one uniting working people of all nations and tongues and kindreds.

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Genomita
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Posts: 1035
Founded: Aug 10, 2010
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Postby Genomita » Tue May 24, 2016 11:01 am

I feel like I owe all of you a sincere apology. The truth is I'm already involved in three other RPs (two of which are on a different site) and a couple of other things, so I don't know when I'll be able to enter this RP. That said, the premise is quite interesting.
I use 80BF00 for native Genomitan,4040BF for Standard and BF80000 for Skav


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