We Do Not Come in Peace [Closed][OOC/Planning]
Posted: Thu Nov 05, 2015 7:55 pm
by Excidium Planetis
IC Thread
Not all First Contacts are beneficial, nor are they immediately revealed as a threat. Sometimes, a slow and steady worsening of relations creeps in until a conflict arises. Such it is with the besieged planet of Chri-irah, where the insectoid Birrin face domination by the corporate armies of my own nation. If your nation seeks to turn the tide, to help the underdog make haste! Or perhaps you just want to have fun killing lesser races and/or want to get paid to do so. That's cool too.
This thread is intended for OOC Planning by nations already accepted. Post any questions or comments you have about the RP.
Some key information on the RP:
Birrin and Chri-irah Info
Nations:
Chriiran Forces:
Industrial Coalition Forces:
Space Units
INVASION!
Excidian Explorers, encountering an inhabitable planet populated with sapient life, began trade with the inhabitants of the planet Chri-irah only a few months ago. However, in the face of ever souring relations (including disputes over a now illegal slave trade), several corporations have banded together to invade the planet and secure it for their own interests. Led by the mighty Tachyon Corporation, major Excidian companies have beseiged the nations of the native Birrin people, and many lands have fallen before the superior technology and seemingly endless wealth of the foreign invaders.
Only the allied northern powers of Kaybor and Kendi, and the confederation of the Southern Chey nations stands against the Industrial Coalition of Tachyon, Alien Skies Mining, Gizmos and Gadgets, Nucleon Energy Systems, Zeta-Farron Shipworks, and Perelandran Armaments. The Excidian government has refused to aid either side, but rumors have spread that the Council secretly makes plans to annex the planet as soon as the last free Birrin nations surrender. Birrin from the Excidian Fleets have called upon the interstellar community to intervene and save their former home, but the Gizmos and Gadgets Surplus Corporation has offered 400 billion Excidian Credits (~800 billion NS$) to any nation willing to lend support to their invasion forces.
Not all First Contacts are beneficial, nor are they immediately revealed as a threat. Sometimes, a slow and steady worsening of relations creeps in until a conflict arises. Such it is with the besieged planet of Chri-irah, where the insectoid Birrin face domination by the corporate armies of my own nation. If your nation seeks to turn the tide, to help the underdog make haste! Or perhaps you just want to have fun killing lesser races and/or want to get paid to do so. That's cool too.
This thread is intended for OOC Planning by nations already accepted. Post any questions or comments you have about the RP.
Some key information on the RP:
Birrin and Chri-irah Info
Okay, so here are the basic theaters of war (images and map soon to follow):
Space
The space around Chri-irah is filled with thousands of artificial objects. Most of these are ancient satellites and stations built by the Birrin before the Fall of the first Birrin civilization. Since they have been unused, neglected, and bombarded with radiation for 1000 years, they are completely inoperable and generally regarded as historical junk. The modern Birrin nations have put several dozen satellites and two space stations in orbit. The stations were operated by the now defunct Tenzeni government and a joint Kaybor-Kendi team. Now (And I suppose this is Secret in Character) they are operated by the Industrial Coalition.
The rest of the objects in space are Industrial Coalition owned. The most notable is the defense network of 20 Stormwrathian battlestations, and the rest are various civilian and ex-military ships.
The Kiln
The Equatorial region of Chri-irah consists of a massive desert, where ancient buildings from the Pre-Fall Era and modern shelters abound, and where daytime temperatures averaging 80 degrees Celsius ensure nothing survives without refrigeration technology. This wasteland cuts the planet in half, and is responsible for the North-South divide between Birrin Nations.
The Kiln is inhabited by rebels and outlaws, mostly. The Kaybor Kiln Administration controls the Northern half of the Kiln, and the southern half is administrated by various Chey nations.
Seas
The North and South regions of the planet are home to many large inland seas, which host most of the planet's life. They are also the main mode of transportation between Birrin nations.
Float Forest
Massive mats of vegetation on the Seas provide shelter for life and function as floating islands. The Float Forests are home to most of the Birrin, who dwell in cities built upon these living platforms. The nation of Tenzeni, now administrated by the Industrial Coalition, consists of several Float Forests on the largest southern sea. The Southern Chey nations also host many Float Forest territories, and in the northern hemisphere Kaybor does as well.
Tropical Plains
Nearby, but just outside of, the scorching Kiln lie many regions of solid land, which are cool enough to allow life to flourish. Some of the Southern Chey nations dwell here, though the Industrial Coalition is moving in.
To the North, Kaybor is home to many plains, and indeed most of their nation is built on solid ground.
Arctic
The pole regions are cold, tundra and ice caps. The Northern nation of Kendi inhabits much of the Northern tundra regions, but the southern pole is desolate wasteland.
Space
The space around Chri-irah is filled with thousands of artificial objects. Most of these are ancient satellites and stations built by the Birrin before the Fall of the first Birrin civilization. Since they have been unused, neglected, and bombarded with radiation for 1000 years, they are completely inoperable and generally regarded as historical junk. The modern Birrin nations have put several dozen satellites and two space stations in orbit. The stations were operated by the now defunct Tenzeni government and a joint Kaybor-Kendi team. Now (And I suppose this is Secret in Character) they are operated by the Industrial Coalition.
The rest of the objects in space are Industrial Coalition owned. The most notable is the defense network of 20 Stormwrathian battlestations, and the rest are various civilian and ex-military ships.
The Kiln
The Equatorial region of Chri-irah consists of a massive desert, where ancient buildings from the Pre-Fall Era and modern shelters abound, and where daytime temperatures averaging 80 degrees Celsius ensure nothing survives without refrigeration technology. This wasteland cuts the planet in half, and is responsible for the North-South divide between Birrin Nations.
The Kiln is inhabited by rebels and outlaws, mostly. The Kaybor Kiln Administration controls the Northern half of the Kiln, and the southern half is administrated by various Chey nations.
Seas
The North and South regions of the planet are home to many large inland seas, which host most of the planet's life. They are also the main mode of transportation between Birrin nations.
Float Forest
Massive mats of vegetation on the Seas provide shelter for life and function as floating islands. The Float Forests are home to most of the Birrin, who dwell in cities built upon these living platforms. The nation of Tenzeni, now administrated by the Industrial Coalition, consists of several Float Forests on the largest southern sea. The Southern Chey nations also host many Float Forest territories, and in the northern hemisphere Kaybor does as well.
Tropical Plains
Nearby, but just outside of, the scorching Kiln lie many regions of solid land, which are cool enough to allow life to flourish. Some of the Southern Chey nations dwell here, though the Industrial Coalition is moving in.
To the North, Kaybor is home to many plains, and indeed most of their nation is built on solid ground.
Arctic
The pole regions are cold, tundra and ice caps. The Northern nation of Kendi inhabits much of the Northern tundra regions, but the southern pole is desolate wasteland.
Pic until I can shrink these images.
Sigma Station
A titanic kilometer-wide space station, it was built by the Birrin in the Pre-Fall Era. Abandoned for a thousand years, it has slowly drifted out of orbit on a slow escape from Chri-irah. Though completely inoperable, the station can make a great base of operations, a hiding place for small ships, or junk to salvage if you care nothing for ancient Birrin history.
Pic
Operations Base Inferno
This base, located in the southern half of the Kiln, was recently constructed by Industrial Coalition forces as a operations center for the campaign against the Southern Chey Confederation. Constant air patrols are launched from the base to protect it from Birrin attack.
pic
Port Victory
Originally named something dumb and difficult to pronounce, Port Victory is the former capital of the southern nation of Tenzeni. After being conquered by Coalition forces, the port city has been turned into the administrative capital of Coalition held Chri-irah. Security is tight, and but civil unrest is surprisingly low... Likely due to the fact that the Coalition insists on keeping many Birrin in prominent positions of power. Nevertheless, a small faction of rebels are willing to fight for freedom from the Excidian invaders.
picture
Kaybor Plains
Just north of the Kiln, these plains of dust and shrubbery are the beginning of Kaybor's sovereign territory. They are also the site of a massive ground war between Kaybor-Kendi forces and the Coalition invasion forces. Kaybor and Kendi air defenses currently prevent a direct attack on Kaybor's capital city, so ground forces have begun the slow advance towards the city.
Picture
Kaybor Gate
An ancient structure set to guard the entrance of a float forest valley, it now stands as a Birrin chokepoint to prevent advancing Coalition forces on the plains from entering the float-forest beyond, which is the site of a major Kaybor city. Modern Birrin air defenses line the top of the massive stone wall, and a complex tunnel network weaves through the ancient passages in the barrier and down into newly carved depths. This has, of course, attracted the anger of Birrin archaeologists, but when you are facing conquest by aliens, archaeology loses some of its importance.
Image
Devon
The Capital city of the nation of Kaybor, it sits on a particularly large mat of vegetation. Well defended by missile systems, aircraft patrols, and a small armada of warships, Devon has thus far been able to resist Coalition forces. Should the bases forming a perimeter around it fall, however, the might of the Industrial Coalition will surely prove too great.
Pic Pic
Kenelliki
The cold capital of the northern nation of Kendi, Kenelliki sits on the highlands of a peninsula far in the north. Kendi, as a neighbor and close ally of Kaybor, has avoided direct ground warfare with the Coalition, and uses its jet aircraft to defend the skies from Excidian starfighters and dropships. None the less, Kendi will be unable to defend its small nation from the Coalition forces should Kaybor fall.
"Picture"
Operations Base Hailstorm
In the frozen wastes of the Chriiran Antarctic, there sits a lonely base built into the Mountains...
Imagio
Southern Chey Refugee Camp
One of many, these camps were started as temporary housing for Birrin displaced by the diversion of rivers to one of the richer Chey nations bordering the Kiln
Now, however, they are used as homes by refugees fleeing the Coalition forces, some from Chey lands and others from Tenzeni. Civil unrest is high, as the Southern Chey Confederation is unwilling to help the refugees beyond quarantining them in these camps. As shown here, Chey law enforcement protects these camps.
Sigma Station
A titanic kilometer-wide space station, it was built by the Birrin in the Pre-Fall Era. Abandoned for a thousand years, it has slowly drifted out of orbit on a slow escape from Chri-irah. Though completely inoperable, the station can make a great base of operations, a hiding place for small ships, or junk to salvage if you care nothing for ancient Birrin history.
Pic
Operations Base Inferno
This base, located in the southern half of the Kiln, was recently constructed by Industrial Coalition forces as a operations center for the campaign against the Southern Chey Confederation. Constant air patrols are launched from the base to protect it from Birrin attack.
pic
Port Victory
Originally named something dumb and difficult to pronounce, Port Victory is the former capital of the southern nation of Tenzeni. After being conquered by Coalition forces, the port city has been turned into the administrative capital of Coalition held Chri-irah. Security is tight, and but civil unrest is surprisingly low... Likely due to the fact that the Coalition insists on keeping many Birrin in prominent positions of power. Nevertheless, a small faction of rebels are willing to fight for freedom from the Excidian invaders.
picture
Kaybor Plains
Just north of the Kiln, these plains of dust and shrubbery are the beginning of Kaybor's sovereign territory. They are also the site of a massive ground war between Kaybor-Kendi forces and the Coalition invasion forces. Kaybor and Kendi air defenses currently prevent a direct attack on Kaybor's capital city, so ground forces have begun the slow advance towards the city.
Picture
Kaybor Gate
An ancient structure set to guard the entrance of a float forest valley, it now stands as a Birrin chokepoint to prevent advancing Coalition forces on the plains from entering the float-forest beyond, which is the site of a major Kaybor city. Modern Birrin air defenses line the top of the massive stone wall, and a complex tunnel network weaves through the ancient passages in the barrier and down into newly carved depths. This has, of course, attracted the anger of Birrin archaeologists, but when you are facing conquest by aliens, archaeology loses some of its importance.
Image
Devon
The Capital city of the nation of Kaybor, it sits on a particularly large mat of vegetation. Well defended by missile systems, aircraft patrols, and a small armada of warships, Devon has thus far been able to resist Coalition forces. Should the bases forming a perimeter around it fall, however, the might of the Industrial Coalition will surely prove too great.
Pic Pic
Kenelliki
The cold capital of the northern nation of Kendi, Kenelliki sits on the highlands of a peninsula far in the north. Kendi, as a neighbor and close ally of Kaybor, has avoided direct ground warfare with the Coalition, and uses its jet aircraft to defend the skies from Excidian starfighters and dropships. None the less, Kendi will be unable to defend its small nation from the Coalition forces should Kaybor fall.
"Picture"
Operations Base Hailstorm
In the frozen wastes of the Chriiran Antarctic, there sits a lonely base built into the Mountains...
Imagio
Southern Chey Refugee Camp
One of many, these camps were started as temporary housing for Birrin displaced by the diversion of rivers to one of the richer Chey nations bordering the Kiln
Now, however, they are used as homes by refugees fleeing the Coalition forces, some from Chey lands and others from Tenzeni. Civil unrest is high, as the Southern Chey Confederation is unwilling to help the refugees beyond quarantining them in these camps. As shown here, Chey law enforcement protects these camps.
Nations:
Chriiran Forces:
ORBAT
Capital Ships
TCO - Ashes of Eternity [Command Vessel]
TNS - Truth in Twilight [First Fleet Escort - Eternity III Capital Ship]
First Fleet Escort
6 Refit Arcadia Battleship
4 Triarius IV Battleship
8 Princeps III Cruiser
Fourth Fleet Detatchment
16 Refit Arcadia Battleship
16 Triarius IV Battleship
24 Princeps III Cruiser
12 Veles II Anti-Fighter Frigate
30 Hastatus V Frigate
2 Speculatores Sensor Frigate
8 Sagittarius I Artillery Frigate
Planetary Invasion Division
40 Vexillarius Troopship
12 Accensus Escort Cruiser
24 Veles II Escort Frigate
37th Legion [Firewalkers] [Deployed by Vexillarius Troopships]
160,000 Infantry/Infantry Support Mechs
6,400 Dropships
3,200 Venator Gunships
1,440 Imperator C Strike Bombers
1,680 Victor Assault Fighters
1,680 Antov III Assault Fighters
1,200 Tramenev Interception Fighters
4,000 Hammer II Light Tanks
2,400 Bastion Battle Tanks
800 Grand Praetor Main Battle Tanks
1,600 Watchman Anti Aircraft Vehicles
3,200 Locusts Scout Mechs
Capital Ships
TCO - Ashes of Eternity [Command Vessel]
TNS - Truth in Twilight [First Fleet Escort - Eternity III Capital Ship]
First Fleet Escort
6 Refit Arcadia Battleship
4 Triarius IV Battleship
8 Princeps III Cruiser
Fourth Fleet Detatchment
16 Refit Arcadia Battleship
16 Triarius IV Battleship
24 Princeps III Cruiser
12 Veles II Anti-Fighter Frigate
30 Hastatus V Frigate
2 Speculatores Sensor Frigate
8 Sagittarius I Artillery Frigate
Planetary Invasion Division
40 Vexillarius Troopship
12 Accensus Escort Cruiser
24 Veles II Escort Frigate
37th Legion [Firewalkers] [Deployed by Vexillarius Troopships]
160,000 Infantry/Infantry Support Mechs
6,400 Dropships
3,200 Venator Gunships
1,440 Imperator C Strike Bombers
1,680 Victor Assault Fighters
1,680 Antov III Assault Fighters
1,200 Tramenev Interception Fighters
4,000 Hammer II Light Tanks
2,400 Bastion Battle Tanks
800 Grand Praetor Main Battle Tanks
1,600 Watchman Anti Aircraft Vehicles
3,200 Locusts Scout Mechs
Orbital Units
1 Tianhu Class Battleship, BPS Osiris
1 Triumph Class Star Destroyer BPS Brightest Day
4 Stalwart Class Heavy Cruisers BPS Scorpio, BPS Tethys, BPS Lei Feng, BPS Samuel L. Jackson
1 Albatross Class Transport Cruiser (vessel containing ground troops). BPS Wings of Grace
2 Vigiliance Class Scout Cruisers BPS Deep Throat, BPS Edward Snowden
3 Tripoli Class Destroyers BPS Medina, BPS Hammer of Justice, BPS Disco
6 Savika Class Frigates BPS Starwalker, BPS Contemplation, BPS Tokyo, BPS Newer York, BPS Larry Niven, BPS Steel Sutra
3 Blossom Class Heavy Corvettes BPS Peony, BPS Bellflower, BPS Poppy
21 Starships in total. Task Force 78, Commanded by Commodore Ryan Reynolds on the Osiris.
630 fighter-sized craft
Ground Forces
(Note: All starships have Dire Avenger Marines and Fire Warriors as security personnel)
One Regiment of Fire Warriors (1,000)
3 Stealthsuit Commando Teams (18)
2 Fire Prism Grav Tanks
4 Falcon APCs
10 Land Speeder Light Vehicles
1 Scathis Heavy Artillery
6 Mobile Lascannons, intended as AA/AS defense
1 Iron Curtain Mobile Shield Generator (aka Not Planetary).
Four units of field engineers (20) with supplies for developing fortifications and a field command / base camp.
1 Tianhu Class Battleship, BPS Osiris
1 Triumph Class Star Destroyer BPS Brightest Day
4 Stalwart Class Heavy Cruisers BPS Scorpio, BPS Tethys, BPS Lei Feng, BPS Samuel L. Jackson
1 Albatross Class Transport Cruiser (vessel containing ground troops). BPS Wings of Grace
2 Vigiliance Class Scout Cruisers BPS Deep Throat, BPS Edward Snowden
3 Tripoli Class Destroyers BPS Medina, BPS Hammer of Justice, BPS Disco
6 Savika Class Frigates BPS Starwalker, BPS Contemplation, BPS Tokyo, BPS Newer York, BPS Larry Niven, BPS Steel Sutra
3 Blossom Class Heavy Corvettes BPS Peony, BPS Bellflower, BPS Poppy
21 Starships in total. Task Force 78, Commanded by Commodore Ryan Reynolds on the Osiris.
630 fighter-sized craft
Ground Forces
(Note: All starships have Dire Avenger Marines and Fire Warriors as security personnel)
One Regiment of Fire Warriors (1,000)
3 Stealthsuit Commando Teams (18)
2 Fire Prism Grav Tanks
4 Falcon APCs
10 Land Speeder Light Vehicles
1 Scathis Heavy Artillery
6 Mobile Lascannons, intended as AA/AS defense
1 Iron Curtain Mobile Shield Generator (aka Not Planetary).
Four units of field engineers (20) with supplies for developing fortifications and a field command / base camp.
Orbital Units:
1x ACA Light of Day (Turing-Class Support Vessel)
4x FB-73-C Procne* (Ace Squadron)
2x Avatar Strike Craft
Surface Units:
1x Jenei Fire Team (Special Operations only, may not see actual combat)
1x "Terra" Construction Vehicle
2x "Peacekeeper" Excavation Vehicle
1x "Holt" Terraforming Vehicle"
1x ACA Light of Day (Turing-Class Support Vessel)
4x FB-73-C Procne* (Ace Squadron)
2x Avatar Strike Craft
Surface Units:
1x Jenei Fire Team (Special Operations only, may not see actual combat)
1x "Terra" Construction Vehicle
2x "Peacekeeper" Excavation Vehicle
1x "Holt" Terraforming Vehicle"
FKS Queen of Allanea, Management Buyout Mark III-class battleplate/assault carrier, Baroness Priscilla Conde, commanding, with orders to report to Ferinion as senior commander.
- Approx. 70 assorted warships, with their respective supporting small craft.
- 26,000 troops (363rd and 670th Mechanized Infantry Division), with semi-gravitic vehicles, drones, techspiders, etc.
- 5-10 Vingilot heavy freighters to assist the Menelmacari operation. These are technically under the authority of the Ministry for Colonial Affairs and have been comandeered by Priscilla.
- Approx. 70 assorted warships, with their respective supporting small craft.
- 26,000 troops (363rd and 670th Mechanized Infantry Division), with semi-gravitic vehicles, drones, techspiders, etc.
- 5-10 Vingilot heavy freighters to assist the Menelmacari operation. These are technically under the authority of the Ministry for Colonial Affairs and have been comandeered by Priscilla.
Task Force Chri'irah -- Warmaster Ferinion nos Círdan commanding.
MIV Niernaeth Arnoediad, Bragollach-class battleplate, Warlady Carningortonis nos Fithurin commanding.
Fifth Menelmacari Imperial Fleet, Warmaster Ferinion nos Círdan commanding.
- Approx. 70 assorted warships, with their respective supporting small craft.
- Approx. 20,000 troops, with gravtanks and other assorted vehicles, drones, scarab hives, and so forth.
- 5-10 Vingilot heavy freighters, carrying additional ...supplies... these will arrive later.
MIV Niernaeth Arnoediad, Bragollach-class battleplate, Warlady Carningortonis nos Fithurin commanding.
Fifth Menelmacari Imperial Fleet, Warmaster Ferinion nos Círdan commanding.
- Approx. 70 assorted warships, with their respective supporting small craft.
- Approx. 20,000 troops, with gravtanks and other assorted vehicles, drones, scarab hives, and so forth.
- 5-10 Vingilot heavy freighters, carrying additional ...supplies... these will arrive later.
7x DBV divisions
Each division has ~8,000 troops, ~80 tanks, ~100 other AFVs, ~700 drones, ~160 towed artillery pieces
Contains engineer and medical teams
10x DBV brigades (enhanced independent operation abilities)
Each brigade has 2,500 troops, 45 tanks, 60 other AFVs, 420 drones and 120 towed artillery pieces
Contains (smaller) engineer and medical teams
1x Bedemslav volunteer brigade
Brigade has 2,000 troops, 20 tanks, 40 other AFVs, 30 drones and 32 towed artillery pieces
Contains medical teams
4x SAF brigades
Each brigade has 2,300 troops, 72 tanks, ~130 other AFVs, ~300 drones and ~50 towed artillery pieces
Engineer and medical teams
4x SAF Guards Brigades
Each brigade has 2,000 troops, 95 tanks, ~160 other AFVs, ~600 drones and ~90 towed artillery pieces
Engineer and medical teams
2x Artillery Brigades
1,600 troops, 80 AFVs, 120 drones and ~100 towed artillery pieces
1x Air Wing
40 aircraft
Each division has ~8,000 troops, ~80 tanks, ~100 other AFVs, ~700 drones, ~160 towed artillery pieces
Contains engineer and medical teams
10x DBV brigades (enhanced independent operation abilities)
Each brigade has 2,500 troops, 45 tanks, 60 other AFVs, 420 drones and 120 towed artillery pieces
Contains (smaller) engineer and medical teams
1x Bedemslav volunteer brigade
Brigade has 2,000 troops, 20 tanks, 40 other AFVs, 30 drones and 32 towed artillery pieces
Contains medical teams
4x SAF brigades
Each brigade has 2,300 troops, 72 tanks, ~130 other AFVs, ~300 drones and ~50 towed artillery pieces
Engineer and medical teams
4x SAF Guards Brigades
Each brigade has 2,000 troops, 95 tanks, ~160 other AFVs, ~600 drones and ~90 towed artillery pieces
Engineer and medical teams
2x Artillery Brigades
1,600 troops, 80 AFVs, 120 drones and ~100 towed artillery pieces
1x Air Wing
40 aircraft
Fleet of Belligerent Disposition 35 vessels FTL capable vessels (1 Star Destroyer, 2 marilquist class cruisers, 10 Requisite Class Frigates, 5 Refreshment Ships, 2 Supply Hulks, 15 Keratin Class Patrol Vessels assorted smallcraft)
1 Barrow-pattern Tomb Ship.
8 Arnstoan Rhien-pattern harvest ships
1 Khopesh-pattern light cruisers
4 Cloak-pattern light cruisers
10 Hound-pattern raiders
10 Lament-pattern raiders
Secondary Independent Craft:
32 light troop transports
16 heavy troop transports
8 decoy heavy troop transports
16 decoy light troop transports
20 superlifters, various types.
14 divisions of ground units with combined arms and air support
8 Arnstoan Rhien-pattern harvest ships
1 Khopesh-pattern light cruisers
4 Cloak-pattern light cruisers
10 Hound-pattern raiders
10 Lament-pattern raiders
Secondary Independent Craft:
32 light troop transports
16 heavy troop transports
8 decoy heavy troop transports
16 decoy light troop transports
20 superlifters, various types.
14 divisions of ground units with combined arms and air support
Industrial Coalition Forces:
- 400,000 Infantry (325,000 armed with AE Celestial D7 Energy Rifles, 75,000 armed with Perelandran Armaments Starsong Mk II rocketrifles, all wearing carbon-fiber and M5 Polymer body armor)
- 2000 security drones
- 5000 Jackrabbit Exosuits
- 150 AE Celestia D12A1 Main Battle Tank
- 350 AE Celestia ML-495CI Aesir Powered Exoskeleton
- 90 AE Celestia ML-495S Aesir Powered Exoskeleton
- 350 Gizmos and Gadgets Military Hoverbikes
- 10 Military trains
- 150 Narwhal dropships
- 500 Windcry Main Battle Tanks
- 300 MT-4A5A Selfpropelled AA guns
- 200 Okapi Mobile Artillery
- 20 Mountainbreaker Mobile Heavy Artillery
- 400 Sandrunner IFVs
- 1000 Tachyon Jackrabbit Exosuits
Space Units
- 20 AE Celestia Mare-class Battlestations
- 30 Helionis Refueling Ship
- 100 AE Celestia V64B Majestic Dropship
- 40 AE Celestia FZ-60A Ventus Aerospace Superiority Fighter
- 60 Manta Orbital Dropships
- 40 Acheron Class Shuttles
- 3 Tachyon Mobile Command Centers
- 50 Barrow Class Freighters
- 20 Mattocks Mining Ships
- 20 Wallenstein cruisers (10 Kutuzov torpedo variants)
- 2 Corvan Starliners
- 1 Crossbow Class Carrier
- 80 Bolt starfighter-bombers
- 120 Dragonfly starfighters
- 5 Venture Class Warp Ships
The two regular mercenary groups will be arriving in the Merciless Macdonwald (a retired heavy transport cruiser) for Gordon's men and the Grom (a commerce raider) for Kulik's crowd.
The Cossack host is divided as such:
40,000 Cossacks in total
-Four divisions of 10,000 divided into 400 Sotnias of 1,000 Cossacks each
--Three combat divisions, one logistical division
--Effective combat strength divided as such:
-17,000 infantrymen of various equippage (including field artillery)
-10,000 cavalrymen of various equippage (primarily light cavalry)
-3,000 artillerymen
The remaining 10,000 Cossacks can act as infantry as required, but generally fill support roles.
Gordon's Brigade:
7,500 men:
250 Heavy Cavalry
500 Dragoons
1,000 Artillerymen
1,250 Grenadiers
4,500 Infantrymen
Kulik's Bombardiers:
2,500 men operating an armored brigade divided as such:
400 tanks (50 heavy tanks, 250 cruiser tanks, 100 battle tanks)
100 cavalrymen, primarily dragoons
The Cossack host is divided as such:
40,000 Cossacks in total
-Four divisions of 10,000 divided into 400 Sotnias of 1,000 Cossacks each
--Three combat divisions, one logistical division
--Effective combat strength divided as such:
-17,000 infantrymen of various equippage (including field artillery)
-10,000 cavalrymen of various equippage (primarily light cavalry)
-3,000 artillerymen
The remaining 10,000 Cossacks can act as infantry as required, but generally fill support roles.
Gordon's Brigade:
7,500 men:
250 Heavy Cavalry
500 Dragoons
1,000 Artillerymen
1,250 Grenadiers
4,500 Infantrymen
Kulik's Bombardiers:
2,500 men operating an armored brigade divided as such:
400 tanks (50 heavy tanks, 250 cruiser tanks, 100 battle tanks)
100 cavalrymen, primarily dragoons
Vilkian Guard:
8 Alpha Wolf Battleships
14 Mother Wolf supply ships
3,200 Vilkia Warriors
320 Tannsgrisnir IFVs
200 Thor MBTs
40 Odin Heavy Tanks
270 Valkeryie dropships
40 Tanngjostr dropships
300 Raven fighters
Vilkian Mercenaries/Raiders:
40 Wolf assault ships
137 Omega corvettes
53,700 Vilkian Raiders
1,096 Stag jeeps
200 Sleipnir APCs
840 Thor MBTs
3,208 Valkeryie dropships
160 Nótt stealth dropships.
8 Alpha Wolf Battleships
14 Mother Wolf supply ships
3,200 Vilkia Warriors
320 Tannsgrisnir IFVs
200 Thor MBTs
40 Odin Heavy Tanks
270 Valkeryie dropships
40 Tanngjostr dropships
300 Raven fighters
Vilkian Mercenaries/Raiders:
40 Wolf assault ships
137 Omega corvettes
53,700 Vilkian Raiders
1,096 Stag jeeps
200 Sleipnir APCs
840 Thor MBTs
3,208 Valkeryie dropships
160 Nótt stealth dropships.
Stellar Forces
1 A-985 "Devourer" Mothership
7 A-735 "Predator" Battlecruisers
300 A-87 "Pillager" Fighter-Bombers
500 A-85 "Marauder" Interceptors
800 A-72 "Hunter" Multirole Attack Starfighters
Terrestrial Forces
20,000 Raiders
(the rest are busy piloting the ships, although they may attempt to land if their vessel is badly damaged)
1 A-985 "Devourer" Mothership
7 A-735 "Predator" Battlecruisers
300 A-87 "Pillager" Fighter-Bombers
500 A-85 "Marauder" Interceptors
800 A-72 "Hunter" Multirole Attack Starfighters
Terrestrial Forces
20,000 Raiders
(the rest are busy piloting the ships, although they may attempt to land if their vessel is badly damaged)
1 Burning Abyss Flagship
30 Mirror Force Frigates
250 Gnat Fighters
20,000 Soldiers
200 Main Battle Tanks
30 Mirror Force Frigates
250 Gnat Fighters
20,000 Soldiers
200 Main Battle Tanks