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Benevolence's Vengeance (MT, OOC, Open)

A staging-point for declarations of war and other major diplomatic events. [In character]

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What should be done in Senkaku's absence?

Congreveopia tries to find some other nation to control Qiraj that is currently not involved with this RP
4
24%
Hypsinar controls Qiraj
13
76%
 
Total votes : 17

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Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Fri Aug 28, 2015 4:08 pm

The Selkie wrote:
Military Democracy of Birtonia wrote:The Longsword isn't a sub


Sorry, "Supercapital Guided Missile Warship" or "supercapital fleet command ship".
My mistake. Mea culpa.
So, what's the big deal about them?

They cost more than most nations' GDPs. They have more people in them than certain cities. They have more missiles than 150 Ticonderoga-Class Cruisers. They cost more than 1200 Ticonderoga-Class Cruisers. They displace almost as much water as 1000 Ticonderoga-Class Cruisers. They are more than a kilometer long. Etcetera.

Oh, and they require some very specialized ports to dock in. Especially considering that you have to dredge out 100 kilometers of ocean floor to prevent these things running aground before they even reach the port.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Fri Aug 28, 2015 4:17 pm

Congreveopia wrote:
The Selkie wrote:
Sorry, "Supercapital Guided Missile Warship" or "supercapital fleet command ship".
My mistake. Mea culpa.
So, what's the big deal about them?

They cost more than most nations' GDPs. They have more people in them than certain cities. They have more missiles than 150 Ticonderoga-Class Cruisers. They cost more than 1200 Ticonderoga-Class Cruisers. They displace almost as much water as 1000 Ticonderoga-Class Cruisers. They are more than a kilometer long. Etcetera.

Oh, and they require some very specialized ports to dock in. Especially considering that you have to dredge out 100 kilometers of ocean floor to prevent these things running aground before they even reach the port.

Yeah. My nation is an island with some smaller islands around it, already mostly dredged out. I don't think that'll be an issue.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Military Democracy of Birtonia
Minister
 
Posts: 2579
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Fri Aug 28, 2015 5:47 pm

Apologies, my wifi exploded for some reason.

Cong, my original intent was to counter Ranorias naval assets en route to the area. But.... I suppose the two Razgriz battleships would suffice, if I remove the Longsword would that be an acceptable fleet?

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Congreveopia
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Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Fri Aug 28, 2015 6:08 pm

The GAmeTopians wrote:
Congreveopia wrote:They cost more than most nations' GDPs. They have more people in them than certain cities. They have more missiles than 150 Ticonderoga-Class Cruisers. They cost more than 1200 Ticonderoga-Class Cruisers. They displace almost as much water as 1000 Ticonderoga-Class Cruisers. They are more than a kilometer long. Etcetera.

Oh, and they require some very specialized ports to dock in. Especially considering that you have to dredge out 100 kilometers of ocean floor to prevent these things running aground before they even reach the port.

Yeah. My nation is an island with some smaller islands around it, already mostly dredged out. I don't think that'll be an issue.

Those are big islands (if you're population is almost a billion), and 50 meters is a large depth. I don't think that's at all practical (the English Channel isn't deep enough to allow a Longsword through).

Basically, what you're talking about is going over the entire coastline of a group of islands that can hold a billion people, and making the ocean floor sixteen stories deeper. The ocean floor is mostly sand, silt, and clay, and most of the time that works to the advantage of dredging (you don't have to dynamite through, you can just dig), but here I expect that actually works against you. The sort of depression that dredging will create won't be stable, and so the entire seafloor will shift. Best case scenario, filling in the area you dug out. Worst case scenario, filling the area you dug out with the land along your coast, including cities. Even if you could even do dredging this massive (which I seriously doubt you could do), all you'd accomplish is to create a massive landslide deviation all the buildings and infrastructure near your coast. To support such massive dredging, you'd need to build an underwater levee system around your entire nation to support the islands themselves. And that's beyond any measure of feasibility with modern technology.

Military Democracy of Birtonia wrote:Apologies, my wifi exploded for some reason.

Cong, my original intent was to counter Ranorias naval assets en route to the area. But.... I suppose the two Razgriz battleships would suffice, if I remove the Longsword would that be an acceptable fleet?

I need to look over the other stuff. I can answer faster if you link descriptions in the ORBAT, or slower if you don't, but I'm not done examining the ORBAT yet.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

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Military Democracy of Birtonia
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Posts: 2579
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Fri Aug 28, 2015 6:10 pm

@Cong ,give me a moment.

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Military Democracy of Birtonia
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Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Fri Aug 28, 2015 6:20 pm

Military Democracy of Birtonia wrote:1st Fleet, 2nd Surface Action Group
Commander: Knight-Vice-Admiral Felonius Alsca Torrun

2 Razgriz Class Nuclear Guided BattleshipsLinky
-N.B.B. Enforcer (NGB-4)
-N.B.B. Valkyrie (NGB-5)
Carrying: One UF-05 Sniper VTOL UCAV each
Armament each: 16 × 16-Inch (406mm) Guns
30 × 10-Inch (254 mm) Guns
16 × Octuple Medium Range Vertical Launch System (16)
16 × Octuple Long Range Vertical Launch Systems
8 × Missile Canisters (2 × 4)
8 × Short Range Missile Launchers
8 × Chimera G-IV Combination Anti-Missile Defense System (CADS)
6 × MK-59 Cruise Missile 48 cell VLS (2 Forward, 4 Aft)
4 × Quadruple Phalanx G-III CIWS
2 × MK-59 Strategic 32 cell VLS (2, sides of superstructure)
2 × Killer Dart "Interceptor" Torpedo Launchers
2 × Quintuple mount type MK-32 Torpedo Launchers
2 × MK-32 Torpedo Launchers




5 Seagull Class Destroyers Linky
-N.B.B. Orellio (DD-31)
-N.B.B. Jonathan (DD-32)
-N.B.B. Cody James (DD-33)
-N.B.B. Harley (DD-34)
-N.B.B. Jessika (DD-35)
Armament:80 x Mk 41 Vertical Launching System (VLS) Cells
2 x 6-Inch Coniver Deck gun
2 x Phalanx CIWS


2 Coral Class Missile Cruisers Linky
-N.B.B. Protector (CAM-12)
-N.B.B. Desert (CAM-13)
Carrying: One UH-35 Kondor Multirole Helicopters each
Armament:120 x Mk 41 Vertical Launching System (VLS) Cells
1 x 8-Inch Coniver II Deck gun
4 x Phalanx CIWS


1 Battleaxe Class Heavy Missile Cruiser Linkonius
-N.B.B. Rayburn (CAM-16)
Carrying: One UH-35 Kondor Multirole Helicopter
Armament:3 triple (3 X 3) 205mm/55 RF LY368 guns (12 rnds per gun per minute)
6 twin (6 X 2) 3-inch/50 Mk27/33 guns
16 x GWLS.35M2 4-cell VLS (cell dimensions: 0.7 × 0.7 × 9m^3)
1 x 8-cell Multirole torpedo launcher
2 x 21 cell RIM-116 RAM launchers
2 x TKWA/MASS decoy launcher
6 x Phalanx CIWS


1 Belisarius Class ELINT Ships [url=http://forum.nationstates.net/viewtopic.php?p=24493048#p24493048}Linkus[/url]-N.B.B. Surveyor (ESV-1)
Armament: 1 x Phalanx CIWS
4 x Deck mounted machine guns
Varying Missile/Torpedo conventional/electronic countermeasures


6 Defender Class Frigates [url=http://forum.nationstates.net/viewtopic.php?f=6&t=280741#Military]Sub-Hunter Variant[/url]
-N.B.B. Colbert (FG-3)
-N.B.B. Andrews (FG-4)
-N.B.B. Samuel B. Roberts (FG-5)
-N.B.B. Vaynerchuck (FG-6)
-N.B.B. Osterreich (FG-7)
-N.B.B. Franklin (FG-8)
Carrying: One UH-35 Kondor Multirole Helicopters each
Armament:x20 Mk 41 Vertical Launching System (VLS) Cells
1 x 30mm Monarch Autocannon
1 x Phalanx CIWS
1 x Depth Charge launcher


2 Legion Class LIttoral Combat Ships Link is my hero
-N.B.B. Frederick (LCS-39)
-N.B.B. Fowler (LCS-40
Armament:Gun: OTO Melara 76 mm/62 Super Rapid DP Gun
8 x RGM-501 'Thor' Anti-Ship/Surface Missile
1 x RIM-116 RAM launcher (21-cell)/16 x VLS cells for XM501 NLOS or VL MICA
1 x Phalanx 20 mm CIWS



2 Griffon Class Littoral Combat Ships Linkkkkk
-N.B.B. Sir Ryan (LCS-41)
-N.B.B. Schwerpunkt (LCS-42)
Carrying: One AH-3 Anakonda Attack Helicopter each
Armament:1 x 127 mm gun
8 x RGM-501 'Thor' missiles
11 x SeaRAM missiles
1 x Phalanx CIWS/Comparable CIWS



mmmmmk and Ranoria shall be sunk under the might of this fleet.
EDIT=Also some of these ships can carry helicopters/VTOL UCAV's along with RHIB's if Cong wants I can add those in as well. Wouldn't be more than one per ship.


okkk that should do it. I think?

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Fri Aug 28, 2015 6:23 pm

Congreveopia wrote:
The GAmeTopians wrote:Yeah. My nation is an island with some smaller islands around it, already mostly dredged out. I don't think that'll be an issue.

Those are big islands (if you're population is almost a billion), and 50 meters is a large depth. I don't think that's at all practical (the English Channel isn't deep enough to allow a Longsword through).

Basically, what you're talking about is going over the entire coastline of a group of islands that can hold a billion people, and making the ocean floor sixteen stories deeper. The ocean floor is mostly sand, silt, and clay, and most of the time that works to the advantage of dredging (you don't have to dynamite through, you can just dig), but here I expect that actually works against you. The sort of depression that dredging will create won't be stable, and so the entire seafloor will shift. Best case scenario, filling in the area you dug out. Worst case scenario, filling the area you dug out with the land along your coast, including cities. Even if you could even do dredging this massive (which I seriously doubt you could do), all you'd accomplish is to create a massive landslide deviation all the buildings and infrastructure near your coast. To support such massive dredging, you'd need to build an underwater levee system around your entire nation to support the islands themselves. And that's beyond any measure of feasibility with modern technology.

Military Democracy of Birtonia wrote:Apologies, my wifi exploded for some reason.

Cong, my original intent was to counter Ranorias naval assets en route to the area. But.... I suppose the two Razgriz battleships would suffice, if I remove the Longsword would that be an acceptable fleet?

I need to look over the other stuff. I can answer faster if you link descriptions in the ORBAT, or slower if you don't, but I'm not done examining the ORBAT yet.

I meant the area that it docks is dredged out, not the entire island area. And yes, they are some pretty big islands. Dredging out the whole sea floor would be impractical beyond belief. And yes, I'm aware of the possibility of a cave in. Therefore, the best way to handle such a massive ship would be to keep it away from shore, and ferry materials and personnel to the ship using smaller boats. And as far as dredging it out enough, just dredge out the area around it gradually to prevent it falling in.

Oh, and check your TGs in a minute Cong. I had an idea for this.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Mitheldalond
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Founded: Mar 15, 2013
New York Times Democracy

Postby Mitheldalond » Fri Aug 28, 2015 8:14 pm

The Selkie wrote:
Military Democracy of Birtonia wrote:The Longsword isn't a sub


Sorry, "Supercapital Guided Missile Warship" or "supercapital fleet command ship".
My mistake. Mea culpa.
So, what's the big deal about them?

It's a 1.2 km long ship that carrier an over-the-horizon radar array (with a range of 7000 km IIRC) in addition to literally thousands of missiles, including SAMs with a range in excess of 1000 km and nuclear ABMs. It takes literally an entire field army to crew it, a ridiculous amount of effort to kill it (because it's so huge and carries so many SAMs), and its price tag could keep my entire navy running for a year or more.

It's main purpose is to be a massively powerful mobile radar array able to detect enemy fleets long before they get within range to attack it, and subsequently killing them with the help of its massive fleet of escorts. But it has a reputation of being misused as just a massive battleship and missile barge.

It is also quite infamous in the NSMRC thread for the multipage arguments every time it is brought up about its realism, how to kill it, whether it would even be able to stay intact in rough seas, whether it is actually useful, what else you could accomplish with the money it costs to buy one, and most memorably how to capture one intact via medieval-style siege warfare.

Basically the Longsword is god in warship form: its very existence is debated endlessly, but if it does exist it's pretty much guaranteed to be the ultimate power in the universe.

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Mitheldalond
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Founded: Mar 15, 2013
New York Times Democracy

Postby Mitheldalond » Fri Aug 28, 2015 8:18 pm

Also: Ranoria, if you haven't seen this:

United Earthlings wrote:
Ranoria wrote:So, I have a rather large fleet I'm deploying, and I'd like to know if it seems workable
RMS Valasvow(Gerald R Ford Class)
RMS Diplomacy(Invincible Class)
RMS Haunted(Invincible Class)
RMS Blood Feud(Queen Elizabeth Class)
RMS Execution(Queen Elizabeth Class)
Harriers are armed with Sea Eagle anti ship missiles All are armed with 30mm guns
6 Zumwalt Class Destroyers
8 Alvaro de Bazan F100 Class Frigates
8 Dakota Class Interceptors
6 Kirov Class Cruisers
3 Ohio Class Submarines
8 Littoral Combat Ships (4 Freedom Class, 4 Independence Class)
12 Flight III Arleigh-Burke Class Destroyers
5 K130 Braunschweig Class Corvettes


Air Wings and Armaments-
Gerald R. Ford: Air Wing: 75 F-35 Joint Strike Fighter; 10 E2D Hawkeye
mods-additional 2 RIM-162 Launchers, 2x Phalanx CIWS, 2 Crotale CN2
Queen Elizabeth Class Carriers-Air Wing-40 British Aerospace Harrier II, 2 E2D Hawkeye Helicopters
Invincible Class: Air Wing: 2 ASaC.7 'Sea King, 15 British Aerospace Harrier II
Zumwalt Pods-35 RIM 167, 30 Anti-ship longe range tactical tomahawk, 15 RUM-139
Alvaro de Bazan mods-Modifications-MK38 20mm machine guns positioned at every 65 meters along railing, interrupting railing, which connects with the sturdy, steel pole the guns are mounted on. These are used to destroy smaller incoming vessels. 2 RIM 167 launchers with 20 missiles each, 1 Crotale CN2 CIWS, 2x Phalanx CIWS
Ohio Class Submarine Armaments-Supersonic Sea-skimming cruise missiles, anti-ship ballistic missiles
Skjold Class: Mod: 1 Phalanx CIWS
Arleigh Burke Flight Deck: 2 "Firescout" drones
K130 Flight Deck: 2 "Firescout" Drones
Arleigh Burke Mods: 2 Anti-Ship mod Tactical Tomahawks replacing tomahawks, additional Phalanx CIWS gun, 1 Crotale CN2
All-
All ships, if CIWS aren't mentioned, have been equipped with 1 additional Phalanx CIWS and 1 Crotale CN2 CIWS


Suggestions, critisisms, and comments are welcome, as well as stuff that wouldn't work. If anyone knows of Air Superiority Fighters that could go on the Valasvow, that'd be wonderful. Thanks!


Here's your Fleet's Order of Battle that you’re going to use...you're welcome.

CSG 1: RMS Valasvow(Improved Nimitz Class)
2 Zumwalt Class Destroyers
4 Burke Flight IIA Destroyers
3 F100 Class Frigates
1 or 2 SSNs {Class unspecified}
1 AOE {Class Unspecified}


CSG 2: RMS Diplomacy(Invincible Class) & RMS Haunted(Invincible Class)
2 Zumwalt Class Destroyers
4 Burke Flight IIA Destroyers
2 F100 Class Frigates
1 or 2 SSNs {Class unspecified}
1 AOE {Class Unspecified}


CSG 3: RMS Blood Feud(Queen Elizabeth Class) & RMS Execution(Queen Elizabeth Class)
2 Zumwalt Class Destroyers
4 Burke Flight IIA Destroyers
3 F100 Class Frigates
1 or 2 SSNs {Class unspecified}
1 AOE {Class Unspecified}


SUBRON 9: 3 Ohio Class Submarines

Fleet Auxiliary: 1 or 2 AO/AORs, 1 or 2 AEs/AFEs/AKEs

CSG 1 Air Wing: 48-56 F-35Cs {if 12 or 14 plane squadrons}, 12-14 FA-18E/Fs, 4 E-2Ds, 4 EA-6Bs or EA-18Gs, 8-10 Merlin Helios & 2 CODs plus 12 Merlins/MH-60s based surface fleet helios/6 Fire Scout UAVs

CSG 2 Air Wing: 24 Harrier IIs or F-35Bs {12 per Carrier} and 20 Helios with 10 per carrier {4 ASaC.7 'Sea Kings & 16 Merlins} plus 11 Merlins/MH-60s based surface fleet helios/6 Fire Scout UAVs

CSG 3 Air Wing: 48-60 Harrier IIs or F-35Bs {24-30 per carrier} and 16-10 Helios per carrier {4 ASaC.7 'Sea Kings & 6 Merlins if you adopt what the British actually have planned for their TAG} plus 12 Merlins/MH-60s based surface fleet helios/6 Fire Scout UAVs

This is basically what you should do. I'll see if I can work up some recommended missile loadouts for your ships.

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Congreveopia
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Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Fri Aug 28, 2015 8:25 pm

Mitheldalond wrote:Also: Ranoria, if you haven't seen this:

United Earthlings wrote:
Here's your Fleet's Order of Battle that you’re going to use...you're welcome.

CSG 1: RMS Valasvow(Improved Nimitz Class)
2 Zumwalt Class Destroyers
4 Burke Flight IIA Destroyers
3 F100 Class Frigates
1 or 2 SSNs {Class unspecified}
1 AOE {Class Unspecified}


CSG 2: RMS Diplomacy(Invincible Class) & RMS Haunted(Invincible Class)
2 Zumwalt Class Destroyers
4 Burke Flight IIA Destroyers
2 F100 Class Frigates
1 or 2 SSNs {Class unspecified}
1 AOE {Class Unspecified}


CSG 3: RMS Blood Feud(Queen Elizabeth Class) & RMS Execution(Queen Elizabeth Class)
2 Zumwalt Class Destroyers
4 Burke Flight IIA Destroyers
3 F100 Class Frigates
1 or 2 SSNs {Class unspecified}
1 AOE {Class Unspecified}


SUBRON 9: 3 Ohio Class Submarines

Fleet Auxiliary: 1 or 2 AO/AORs, 1 or 2 AEs/AFEs/AKEs

CSG 1 Air Wing: 48-56 F-35Cs {if 12 or 14 plane squadrons}, 12-14 FA-18E/Fs, 4 E-2Ds, 4 EA-6Bs or EA-18Gs, 8-10 Merlin Helios & 2 CODs plus 12 Merlins/MH-60s based surface fleet helios/6 Fire Scout UAVs

CSG 2 Air Wing: 24 Harrier IIs or F-35Bs {12 per Carrier} and 20 Helios with 10 per carrier {4 ASaC.7 'Sea Kings & 16 Merlins} plus 11 Merlins/MH-60s based surface fleet helios/6 Fire Scout UAVs

CSG 3 Air Wing: 48-60 Harrier IIs or F-35Bs {24-30 per carrier} and 16-10 Helios per carrier {4 ASaC.7 'Sea Kings & 6 Merlins if you adopt what the British actually have planned for their TAG} plus 12 Merlins/MH-60s based surface fleet helios/6 Fire Scout UAVs

This is basically what you should do. I'll see if I can work up some recommended missile loadouts for your ships.

If I'm not allowing Pl-01s, I can't allow F-35Cs, now can I?
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

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Mitheldalond
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Founded: Mar 15, 2013
New York Times Democracy

Postby Mitheldalond » Fri Aug 28, 2015 8:38 pm

Congreveopia wrote:
Mitheldalond wrote:Also: Ranoria, if you haven't seen this:


This is basically what you should do. I'll see if I can work up some recommended missile loadouts for your ships.

If I'm not allowing Pl-01s, I can't allow F-35Cs, now can I?

Fair point, though the PL-01 is still a concept while the F-35 is actually in low rate production. Substitute F-35Cs for F-18s on a one-for-one basis. Or Su-33s, Mig-29Ks, Rafales, or your Mig 1.44s or the navalized F-22s you had at one point.

I'd stick with F-18s. Though the Rafales would go nicely with your French frigates.

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Senkaku
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Posts: 25687
Founded: Sep 01, 2012
Psychotic Dictatorship

Postby Senkaku » Fri Aug 28, 2015 8:51 pm

Longswords are bordering on FanT, guys. No Longswords. I've seen the discussions, I've seen all that shit, we are not bringing a motherfucking Longsword in here (unless everyone is fine with the Qirajis having tamed the kraken that shoal off their coasts?). :p
Last edited by Senkaku on Fri Aug 28, 2015 8:53 pm, edited 1 time in total.
agreed honey. send bees

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The United Remnants of America
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Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Fri Aug 28, 2015 8:56 pm

Congreveopia wrote:
The United Remnants of America wrote:I may need to bring in more mercenaries...


URA, from an IC realisim standpoint, you've got a fairly large force for a mercenary army, I think. If you want to look up some stats on PMCs IRL and tell me I'm wrong, go ahead (because I've done zero research at time of writing), but if you start bringing in significantly more forces, I need a realistic explanation of where these mercenaries are coming from.


You're right, actually. As opposed to any real life mercenary or PMC, the forces I have are massive. However, I have some points to make:

1. The current forces in and nearing Qiraj are from 5 different PMCs and mercenary groups, all contracted by the URA.

2. The URA contracts units from several PMCs, Mercenary groups, guerilla factions, rebel forces, etc, and keeps them on semi-permanent retainer and rotated around as part of the Remnant Contracted Personnel Division. The CPD is staffed by roughly 400,000 combat personnel that operate from two bases in the URA, which is staffed, supplied and run by Remnant Military personnel.

3. The CPD operates much like a separate military unit for the Remnant Military to not use their own soldiers. They're often under-equipped for the situation on hand because they use their own equipment. The only thing supplied to them is ammo and food and money.

The URA actually relies heavily on these soldiers for situations when official Remnant involvement needs to be underplayed, like here in Qiraj. This is also a way for the URA to keep it's active number of uniforms down, relegating the standby forces to civil service duties like policing and engineering jobs(Since there's no such thing as "reserve" in the URA, you're combat ready as a unit or you're serving as a civil service unit).

Now, if the two bases where the URA's CPD operated from were destroyed or lost, the CPD's ability to operate would be greatly diminished and there'd be an issue.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
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"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
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Military Democracy of Birtonia
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Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Fri Aug 28, 2015 9:00 pm

So, to further reiterate my last post, the Longsword has been removed from my newest ORBAT.

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Senkaku
Postmaster of the Fleet
 
Posts: 25687
Founded: Sep 01, 2012
Psychotic Dictatorship

Postby Senkaku » Fri Aug 28, 2015 9:13 pm

Military Democracy of Birtonia wrote:So, to further reiterate my last post, the Longsword has been removed from my newest ORBAT.

We should have a silly RP just about people trying to kill a Longsword.


"The nukes failed? Very well. Release the kraken."
Last edited by Senkaku on Fri Aug 28, 2015 9:13 pm, edited 1 time in total.
agreed honey. send bees

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Military Democracy of Birtonia
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Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Fri Aug 28, 2015 9:34 pm

Senkaku wrote:
Military Democracy of Birtonia wrote:So, to further reiterate my last post, the Longsword has been removed from my newest ORBAT.

We should have a silly RP just about people trying to kill a Longsword.


"The nukes failed? Very well. Release the kraken."

Lolz all your long swords are belong to us

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The Selkie
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Posts: 16925
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sat Aug 29, 2015 12:56 am

Ah, I see. Thank you, ladies and gentlemen.
So, basically the Longsword is a, sorry for putting it this way, giant dickwaving thing invented by people with certain size-problems. I see. Well, since it won't be in this RP, I won't be able to test FACs against it...
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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The United Remnants of America
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Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Sat Aug 29, 2015 1:00 am

The Selkie wrote:Ah, I see. Thank you, ladies and gentlemen.
So, basically the [REDACTED] is a, sorry for putting it this way, giant dickwaving thing invented by people with certain size-problems. I see. Well, since it won't be in this RP, I won't be able to test FACs against it...


The... The what? I don't know what you're talking about.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
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The Selkie
Post Marshal
 
Posts: 16925
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sat Aug 29, 2015 1:27 am

The United Remnants of America wrote:
The Selkie wrote:Ah, I see. Thank you, ladies and gentlemen.
So, basically the [REDACTED] is a, sorry for putting it this way, giant dickwaving thing invented by people with certain size-problems. I see. Well, since it won't be in this RP, I won't be able to test FACs against it...


The... The what? I don't know what you're talking about.


Talking to myself, sorry. Please ignore my previous post.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Sat Aug 29, 2015 1:29 am

The Selkie wrote:
The United Remnants of America wrote:
The... The what? I don't know what you're talking about.


Talking to myself, sorry. Please ignore my previous post.

Sh. Don't worry. It's an inside joke from NSMR. They banned the use of that word long ago, so now whenever it's brought up, we redact the word and ignore its existence.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
"I would much rather be with you than against you, you're way too imaginative."
"URA New Confucius 2015."- Organized States
"Congrats. You just won the second place prize for Not Giving a Fuck. First Place, of course, always goes to Furry."
"He's an 8 Ball, DEN. You can't deal with an 8 Ball." - Empire of Donner land
"This Rp is flexible with science and so will you." - Tagali Federation
"I'm confused as to your tactic but I'll trust you." - Die erworbenen Namen
"Unfiltered, concentrated, possibly weaponized stupidity."
Thafoo, Leningrad Union: DEAT'd for your sins.
Discord: Here

User avatar
The Selkie
Post Marshal
 
Posts: 16925
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sat Aug 29, 2015 2:00 am

The United Remnants of America wrote:
The Selkie wrote:
Talking to myself, sorry. Please ignore my previous post.

Sh. Don't worry. It's an inside joke from NSMR. They banned the use of that word long ago, so now whenever it's brought up, we redact the word and ignore its existence.


I see. Thanks.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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The Tekkit Guy
Chargé d'Affaires
 
Posts: 475
Founded: Feb 22, 2015
Ex-Nation

Postby The Tekkit Guy » Sat Aug 29, 2015 4:21 am

Sorry guys, I've got a really high fever and I'm gonna just rest in bed this weekend. Try not to win or lose the war without me.
"The Tekkit Guy" is my username, "The Holy Tekkit Empire" is my country.

Read my Nation's IIWiki Page! http://iiwiki.com/wiki/The_Holy_Tekkit_Empire

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The Selkie
Post Marshal
 
Posts: 16925
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sat Aug 29, 2015 4:26 am

[*]
The Tekkit Guy wrote:Sorry guys, I've got a really high fever and I'm gonna just rest in bed this weekend. Try not to win or lose the war without me.


Get well soon!
And I am still on a reply... although, I technically jumped ahead in time a bit with my post there, but I think we are now all in synch again... I think...
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Sat Aug 29, 2015 9:30 am

Senkaku wrote:
Military Democracy of Birtonia wrote:So, to further reiterate my last post, the Longsword has been removed from my newest ORBAT.

We should have a silly RP just about people trying to kill a Longsword.


"The nukes failed? Very well. Release the kraken."

Personally, I think I'd try submarines. It feels like the Longsword's anti-submarine defenses aren't really on par with its other stuff. (Missile launchers: over 18,000; Torpedo tubes: 8).

Also, I bet its keel is already under quite a bit of stress, so detonate a few torpedoes beneath that and *snap*.

The Selkie wrote:
The Tekkit Guy wrote:Sorry guys, I've got a really high fever and I'm gonna just rest in bed this weekend. Try not to win or lose the war without me.


Get well soon!
And I am still on a reply... although, I technically jumped ahead in time a bit with my post there, but I think we are now all in synch again... I think...

Yeah. I'm overdue to reply to you, but I'm overdue on a lot of things. Rest assured, you're in the queue.

I've been spending most of my free time lately on a proof for my math class, so I might be able to get some more stuff up when that's done.

EDIT: Apparently, "Torpedo tubes: 8)" parsed to "Torpedo tubes [sunglasses smiley]" at first. Darn it, NationStates.
Last edited by Congreveopia on Sat Aug 29, 2015 8:48 pm, edited 2 times in total.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

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Senkaku
Postmaster of the Fleet
 
Posts: 25687
Founded: Sep 01, 2012
Psychotic Dictatorship

Postby Senkaku » Sat Aug 29, 2015 10:58 am

Congreveopia wrote:
Senkaku wrote:We should have a silly RP just about people trying to kill a Longsword.


"The nukes failed? Very well. Release the kraken."

Personally, I think I'd try submarines. It feels like the Longsword's anti-submarine defenses aren't really on par with its other stuff. (Missile launchers: over 18,000; Torpedo tubes: 8).

Also, I bet its keel is already under quite a bit of stress, so detonate a few torpedoes beneath that and *snap*.


But on the other hand, kraken can do the same thing, and are much more fun. :p
agreed honey. send bees

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