NATION

PASSWORD

Benevolence's Vengeance (MT, OOC, Open)

A staging-point for declarations of war and other major diplomatic events. [In character]

Advertisement

Remove ads

What should be done in Senkaku's absence?

Congreveopia tries to find some other nation to control Qiraj that is currently not involved with this RP
4
24%
Hypsinar controls Qiraj
13
76%
 
Total votes : 17

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Wed Aug 26, 2015 5:01 pm

Ranoria wrote:
The GAmeTopians wrote:1. True
2. The combined forces of 4 destroyers, several helicopters, the fighters as they see the missiles go off, and the carrier itself should be enough to keep the carrier from sinking. The destroyers, as I said, are doomed.

Ive looked at the carrier. It doesn't have the defenses to stay afloat.
As for the destroyers, if you're "sending them in" that means they're not going to be ding their man job: Protecting the carrier. They won't be of any help, nor will helicopters, which are to slow moving to do anything to stop the missiles, and to small to act as decoys. The fighters wouldn't be able to stop them unless they were all already going after the La Fayettes. If they were engaged with other ships, by the time those that noticed got the word out, the missiles would already be in the air, and by the time they adjust to get to them, which they would then have to find a way to shoot down, would make that impractical at best.
And remember, as you seem to think the missiles are going up one by one, each has six. Twelve at a time. Your fighters may stop a few, but not many, as they would've already used most anti-naval weaponry capable of quickly eliminating a target.

I was having a derp moment with the missile timing. They wouldn't go to attack, especially with the distance. And you underestimate the fighters. There are 75 of them, each with multiple air-to-air missiles. I'll leave this to Cong, as he's the OP.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Ranoria
Post Marshal
 
Posts: 19789
Founded: Mar 29, 2013
Capitalizt

Valasvow's Fleet

Postby Ranoria » Wed Aug 26, 2015 5:07 pm

RMS Valasvow
RMS Diplomacy(Invincible Class)
RMS Haunted(Invincible Class)
RMS Blood Feud(Queen Elizabeth Class)
RMS Execution(Queen Elizabeth Class)
Harriers are armed with Sea Eagle anti ship missiles All are armed with 30mm guns
6 Zumwalt Class Destroyers
8 Alvaro de Bazan F100 Class Frigates
8 Dakota Class Interceptors
6 Kirov Class Cruisers
3 Ohio Class Submarines
8 Littoral Combat Ships (4 Freedom Class, 4 Independence Class)
12 Flight III Arleigh-Burke Class Destroyers
5 K130 Braunschweig Class Corvettes


Air Wings and Armaments-
Gerald R. Ford: Air Wing: 75 F-35 Joint Strike Fighter; 10 E2D Hawkeye
mods-additional 2 RIM-162 Launchers, 2x Phalanx CIWS, 2 Crotale CN2
Queen Elizabeth Class Carriers-Air Wing-40 British Aerospace Harrier II, 2 E2D Hawkeye Helicopters
Invincible Class: Air Wing: 2 ASaC.7 'Sea King, 15 British Aerospace Harrier II
Zumwalt Pods-35 RIM 167, 30 Anti-ship longe range tactical tomahawk, 15 RUM-139
Alvaro de Bazan mods-Modifications-MK38 20mm machine guns positioned at every 65 meters along railing, interrupting railing, which connects with the sturdy, steel pole the guns are mounted on. These are used to destroy smaller incoming vessels. 2 RIM 167 launchers with 20 missiles each, 1 Crotale CN2 CIWS, 2x Phalanx CIWS
Ohio Class Submarine Armaments-Supersonic Sea-skimming cruise missiles, anti-ship ballistic missiles
Skjold Class: Mod: 1 Phalanx CIWS
Arleigh Burke Flight Deck: 2 "Firescout" drones
K130 Flight Deck: 2 "Firescout" Drones
Arleigh Burke Mods: 2 Anti-Ship mod Tactical Tomahawks replacing tomahawks, additional Phalanx CIWS gun, 1 Crotale CN2
All-
All ships, if CIWS aren't mentioned, have been equipped with 1 additional Phalanx CIWS and 1 Crotale CN2 CIWS
Additional ships(No mods)-
6 Arleigh BurkeFlight II destroyers., 1 Firescout drone on Helipad
2 la fayette Class Frigates
2 Zumwalt Class Destroyers
Last edited by Ranoria on Wed Aug 26, 2015 5:08 pm, edited 1 time in total.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
Lumi is my NS mom
NSCF 20, NSCF 22, NSCF 27, World Bowl 42, World Bowl 43

User avatar
Ranoria
Post Marshal
 
Posts: 19789
Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Wed Aug 26, 2015 5:10 pm

The GAmeTopians wrote:
Ranoria wrote:Ive looked at the carrier. It doesn't have the defenses to stay afloat.
As for the destroyers, if you're "sending them in" that means they're not going to be ding their man job: Protecting the carrier. They won't be of any help, nor will helicopters, which are to slow moving to do anything to stop the missiles, and to small to act as decoys. The fighters wouldn't be able to stop them unless they were all already going after the La Fayettes. If they were engaged with other ships, by the time those that noticed got the word out, the missiles would already be in the air, and by the time they adjust to get to them, which they would then have to find a way to shoot down, would make that impractical at best.
And remember, as you seem to think the missiles are going up one by one, each has six. Twelve at a time. Your fighters may stop a few, but not many, as they would've already used most anti-naval weaponry capable of quickly eliminating a target.

I was having a derp moment with the missile timing. They wouldn't go to attack, especially with the distance. And you underestimate the fighters. There are 75 of them, each with multiple air-to-air missiles. I'll leave this to Cong, as he's the OP.

Yes, but they would all be engaging naval craft at over mach 1 speed, correct? Most would have a few-second lapse before they wold be able to disengage and go after the missiles.
PS-If you're worried about your fighters dying cuz no carrier, just send them to the island air base and get a carrier there or something.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
Lumi is my NS mom
NSCF 20, NSCF 22, NSCF 27, World Bowl 42, World Bowl 43

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Wed Aug 26, 2015 5:12 pm

Ranoria wrote:
The GAmeTopians wrote:I was having a derp moment with the missile timing. They wouldn't go to attack, especially with the distance. And you underestimate the fighters. There are 75 of them, each with multiple air-to-air missiles. I'll leave this to Cong, as he's the OP.

Yes, but they would all be engaging naval craft at over mach 1 speed, correct? Most would have a few-second lapse before they wold be able to disengage and go after the missiles.
PS-If you're worried about your fighters dying cuz no carrier, just send them to the island air base and get a carrier there or something.

Island airbase got denied, remember?
EDIT: And I'm more worried about the 2,000 some infantry I have crammed aboard the carrier, if I'm honest.
Last edited by The GAmeTopians on Wed Aug 26, 2015 5:12 pm, edited 1 time in total.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Ranoria
Post Marshal
 
Posts: 19789
Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Wed Aug 26, 2015 5:14 pm

The GAmeTopians wrote:
Ranoria wrote:Yes, but they would all be engaging naval craft at over mach 1 speed, correct? Most would have a few-second lapse before they wold be able to disengage and go after the missiles.
PS-If you're worried about your fighters dying cuz no carrier, just send them to the island air base and get a carrier there or something.

Island airbase got denied, remember?

OOOOH That's right. I was thinking of actually giving it an ultimatum of NOT allowing Coalition Air resupply there, but figured that'd make it too difficult to get troops in and make it not fun for the coalition. That Doesn't mean I won't place ships near it to fire on enemy aircraft though. :twisted:
Kidding. That would basically be the same thing.
As for the infantry...
That could be seen as a problem. I honestly value an Armored Division over ground troops though. That's why mine are so freakin' huge.
Last edited by Ranoria on Wed Aug 26, 2015 5:16 pm, edited 2 times in total.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
Lumi is my NS mom
NSCF 20, NSCF 22, NSCF 27, World Bowl 42, World Bowl 43

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Wed Aug 26, 2015 5:17 pm

Ranoria wrote:
The GAmeTopians wrote:Island airbase got denied, remember?

OOOOH That's right. I was thinking of actually giving it an ultimatum of NOT allowing Coalition Air resupply there, but figured that'd make it too difficult to get troops in and make it not fun for the coalition. That Doesn't mean I won't place ships near it to fire on enemy aircraft though. :twisted:
Kidding. That would basically be the same thing.

To be fair, I'm going to ask the following. If it's denied, oh well, but I'm going to request this:
Even though it's well out of their range, the fighters return to a carrier I have like 8 days off. My fleet sinks though.

And Cong, I'm going to draft up a MASSIVE ORBAT for a full declaration of war. Sinking The Spear will not make the citizens of the Empire happy. I'm an island nation, I have like endless navy for a reason.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Wed Aug 26, 2015 5:24 pm

The GAmeTopians wrote:
Ranoria wrote:Ive looked at the carrier. It doesn't have the defenses to stay afloat.
As for the destroyers, if you're "sending them in" that means they're not going to be ding their man job: Protecting the carrier. They won't be of any help, nor will helicopters, which are to slow moving to do anything to stop the missiles, and to small to act as decoys. The fighters wouldn't be able to stop them unless they were all already going after the La Fayettes. If they were engaged with other ships, by the time those that noticed got the word out, the missiles would already be in the air, and by the time they adjust to get to them, which they would then have to find a way to shoot down, would make that impractical at best.
And remember, as you seem to think the missiles are going up one by one, each has six. Twelve at a time. Your fighters may stop a few, but not many, as they would've already used most anti-naval weaponry capable of quickly eliminating a target.

I was having a derp moment with the missile timing. They wouldn't go to attack, especially with the distance. And you underestimate the fighters. There are 75 of them, each with multiple air-to-air missiles. I'll leave this to Cong, as he's the OP.

The point is that you two are meant to be working this out between yourselves. If you want my advice, I'd say that you should step through the events you're arguing about and decide on them piece by piece. For example: the missiles hitting GAmeTopia's fleet. Instead of broadly arguing about him shooting them down, take the situation apart:

How quickly can one of his fighters turn to engage a missile?
What weapons will it engage with? Can their air-to-air missiles catch the anti-ship missiles before it leaves the air-to-air missile's range? Can the air-to-air missile engage those anti-ship missiles?
How many missiles will make it out of the fighters' ranges based on this?
When will GAmeTopia's fleet detect the missiles?
How will they engage initially?
How many missiles will that deal with?
What sort of terminal-stage defenses does GAmeTopia's fleet have? CWIS? Chaff? How many missiles will that take out?
How much damage will the remaining missiles do?

If you break down the situation, you get into clear verifiable facts rather than speculation, and you can make sure that the agreement you reach is realistic at the same time.

The GAmeTopians wrote:
Ranoria wrote:Yes, but they would all be engaging naval craft at over mach 1 speed, correct? Most would have a few-second lapse before they wold be able to disengage and go after the missiles.
PS-If you're worried about your fighters dying cuz no carrier, just send them to the island air base and get a carrier there or something.

Island airbase got denied, remember?
EDIT: And I'm more worried about the 2,000 some infantry I have crammed aboard the carrier, if I'm honest.

If you're talking about Kocahisar air base, then they aren't letting us base strike fighters there, but if your planes announce they are retreating and are out of combat, then the air base will allow them to land. It might be a tricky political process to get your planes back afterwards and it could be annoying to find a transport to fly the pilots back, but Kocahisar air base isn't going to deny landing to anyone who needs to land there to live.

EDIT:

The GAmeTopians wrote:
Ranoria wrote:OOOOH That's right. I was thinking of actually giving it an ultimatum of NOT allowing Coalition Air resupply there, but figured that'd make it too difficult to get troops in and make it not fun for the coalition. That Doesn't mean I won't place ships near it to fire on enemy aircraft though. :twisted:
Kidding. That would basically be the same thing.

To be fair, I'm going to ask the following. If it's denied, oh well, but I'm going to request this:
Even though it's well out of their range, the fighters return to a carrier I have like 8 days off. My fleet sinks though.

And Cong, I'm going to draft up a MASSIVE ORBAT for a full declaration of war. Sinking The Spear will not make the citizens of the Empire happy. I'm an island nation, I have like endless navy for a reason.

Losing soldiers doesn't instantly rally the population to war. It can in some cases, but typically when the media starts reporting on coffins being flown home it just makes people dislike the war. I suppose what I'm saying is make sure you consider all sides of public opinion, and ask yourself whether the civilians in your nation care more about fighting to defend Congreveopia's right to fly airships over unstable regions or about their sons and daughters in the military.

In addition to logistical difficulties, another problem for the Coalition is that most nations in it have a lot less motivation to participate in the war:

To put this in perspective, a nation like GAmeTopia might send a couple of fleets to honor its treaties with allies and reinforce its position in the geopolitical order, but at some point the citizens will get tired of hearing about their soldiers dying in a war that doesn't directly affect them, and GAmeTopia will have to withdraw support because public opinion swings too far against the war.

Qiraj, on the other hand, isn't fighting to honor treaties in a far-off nation nobody has heard about. The people in Qiraj are fighting for their houses, families, and lives. Qiraj can lose every soldier in the army, and still have a population ready to take up arms and battle the Coalition, because they are fighting for everything they have.
Last edited by Congreveopia on Wed Aug 26, 2015 5:37 pm, edited 1 time in total.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Ranoria
Post Marshal
 
Posts: 19789
Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Wed Aug 26, 2015 6:17 pm

Well, if Gametopians are anything like Ranorians, militaristic as we are, even after the recent weakening of the Militar Party, every adult has fought for or is fighting for the war unless they were disabled/showed tremendous capability to advance military technology.
Ranorians would tend to go in with a more powerful force and less cocky, due to Patriotic belief that we are, in fact, the best. (haha not really but they think so)
But I'm fine with that Gametopia. Those fighters are fast, they can cover alot of ground quickly, so after decimating my fleet, they would easily make it back, I think.
EDIT****
Second Wave-Valasvow's Fleet
RMS Valasvow
RMS Diplomacy(Invincible Class)
RMS Haunted(Invincible Class)
RMS Blood Feud(Queen Elizabeth Class)
RMS Execution(Queen Elizabeth Class)
Harriers are armed with Sea Eagle anti ship missiles All are armed with 30mm guns
6 Zumwalt Class Destroyers
8 Alvaro de Bazan F100 Class Frigates
8 Dakota Class Interceptors
6 Kirov Class Cruisers
3 Ohio Class Submarines
8 Littoral Combat Ships (4 Freedom Class, 4 Independence Class)
12 Flight III Arleigh-Burke Class Destroyers
5 K130 Braunschweig Class Corvettes
Air Wings and Armaments-
[spoiler]Gerald R. Ford: Air Wing: 75 F-35 Joint Strike Fighter; 10 E2D Hawkeye
mods-additional 2 RIM-162 Launchers, 2x Phalanx CIWS, 2 Crotale CN2
Queen Elizabeth Class Carriers-Air Wing-40 British Aerospace Harrier II, 2 E2D Hawkeye Helicopters
Invincible Class: Air Wing: 2 ASaC.7 'Sea King, 15 British Aerospace Harrier II
Zumwalt Pods-35 RIM 167, 30 Anti-ship longe range tactical tomahawk, 15 RUM-139
Alvaro de Bazan mods-Modifications-MK38 20mm machine guns positioned at every 65 meters along railing, interrupting railing, which connects with the sturdy, steel pole the guns are mounted on. These are used to destroy smaller incoming vessels. 2 RIM 167 launchers with 20 missiles each, 1 Crotale CN2 CIWS, 2x Phalanx CIWS
Ohio Class Submarine Armaments-Supersonic Sea-skimming cruise missiles, anti-ship ballistic missiles
Skjold Class: Mod: 1 Phalanx CIWS
Arleigh Burke Flight Deck: 2 "Firescout" drones
K130 Flight Deck: 2 "Firescout" Drones
Arleigh Burke Mods: 2 Anti-Ship mod Tactical Tomahawks replacing tomahawks, additional Phalanx CIWS gun, 1 Crotale CN2
All-
All ships, if CIWS aren't mentioned, have been equipped with 1 additional Phalanx CIWS and 1 Crotale CN2 CIWS
Additional ships(No mods)-
6 Arleigh BurkeFlight II destroyers., 1 Firescout drone on Helipad
2 la fayette Class Frigates
2 Zumwalt Class Destroyers

And can this be added to my ORBAT for 16th-19th(or earlier if you think it would get there earlier, but meh)
Last edited by Ranoria on Thu Aug 27, 2015 4:13 am, edited 2 times in total.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
Lumi is my NS mom
NSCF 20, NSCF 22, NSCF 27, World Bowl 42, World Bowl 43

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Wed Aug 26, 2015 6:22 pm

Ranoria wrote:Well, if Gametopians are anything like Ranorians, militaristic as we are, even after the recent weakening of the Militar Party, every adult has fought for or is fighting for the war unless they were disabled/showed tremendous capability to advance military technology.

Is this government-politico speak for "We're all in this together. Whether you're a soldier, farmer, or mechanic, we're all doing our part to support the war effort." or do you genuinely mean that 100% of the adults in your nation able to fight, and not deemed useful to R&D are in the military?

EDIT: Fix your formatting. Your BBcode broke the page.
Last edited by Congreveopia on Wed Aug 26, 2015 6:23 pm, edited 1 time in total.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Wed Aug 26, 2015 6:23 pm

Ranoria wrote:
Congreveopia wrote:The point is that you two are meant to be working this out between yourselves. If you want my advice, I'd say that you should step through the events you're arguing about and decide on them piece by piece. For example: the missiles hitting GAmeTopia's fleet. Instead of broadly arguing about him shooting them down, take the situation apart:

How quickly can one of his fighters turn to engage a missile?
What weapons will it engage with? Can their air-to-air missiles catch the anti-ship missiles before it leaves the air-to-air missile's range? Can the air-to-air missile engage those anti-ship missiles?
How many missiles will make it out of the fighters' ranges based on this?
When will GAmeTopia's fleet detect the missiles?
How will they engage initially?
How many missiles will that deal with?
What sort of terminal-stage defenses does GAmeTopia's fleet have? CWIS? Chaff? How many missiles will that take out?
How much damage will the remaining missiles do?

If you break down the situation, you get into clear verifiable facts rather than speculation, and you can make sure that the agreement you reach is realistic at the same time.


If you're talking about Kocahisar air base, then they aren't letting us base strike fighters there, but if your planes announce they are retreating and are out of combat, then the air base will allow them to land. It might be a tricky political process to get your planes back afterwards and it could be annoying to find a transport to fly the pilots back, but Kocahisar air base isn't going to deny landing to anyone who needs to land there to live.

EDIT:


Losing soldiers doesn't instantly rally the population to war. It can in some cases, but typically when the media starts reporting on coffins being flown home it just makes people dislike the war. I suppose what I'm saying is make sure you consider all sides of public opinion, and ask yourself whether the civilians in your nation care more about fighting to defend Congreveopia's right to fly airships over unstable regions or about their sons and daughters in the military.

In addition to logistical difficulties, another problem for the Coalition is that most nations in it have a lot less motivation to participate in the war:

To put this in perspective, a nation like GAmeTopia might send a couple of fleets to honor its treaties with allies and reinforce its position in the geopolitical order, but at some point the citizens will get tired of hearing about their soldiers dying in a war that doesn't directly affect them, and GAmeTopia will have to withdraw support because public opinion swings too far against the war.

Qiraj, on the other hand, isn't fighting to honor treaties in a far-off nation nobody has heard about. The people in Qiraj are fighting for their houses, families, and lives. Qiraj can lose every soldier in the army, and still have a population ready to take up arms and battle the Coalition, because they are fighting for everything they have.

Well, if Gametopians are anything like Ranorians, militaristic as we are, even after the recent weakening of the Militar Party, every adult has fought for or is fighting for the war unless they were disabled/showed tremendous capability to advance military technology.
Ranorians would tend to go in with a more powerful force and less cocky, due to Patriotic belief that we are, in fact, the best. (haha not really but they think so)
But I'm fine with that Gametopia. Those fighters are fast, they can cover alot of ground quickly, so after decimating my fleet, they would easily make it back, I think.

Military service is optional in my nation, but my nation is ICly composed of almost a billion people. And Congreveopia is a very close ally. To top that off, the people don't appreciate the destruction of one of the country's biggest ships. They want blood. Lots of it.
@Cong, I think we're just going to go with mutual destruction of our fleets and my planes fleeing to the air base. ORBAT coming soon, both the carrier 8 days off and the massive invasion probably 12 days off.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Wed Aug 26, 2015 6:25 pm

The GAmeTopians wrote:
Ranoria wrote:

Well, if Gametopians are anything like Ranorians, militaristic as we are, even after the recent weakening of the Militar Party, every adult has fought for or is fighting for the war unless they were disabled/showed tremendous capability to advance military technology.
Ranorians would tend to go in with a more powerful force and less cocky, due to Patriotic belief that we are, in fact, the best. (haha not really but they think so)
But I'm fine with that Gametopia. Those fighters are fast, they can cover alot of ground quickly, so after decimating my fleet, they would easily make it back, I think.

Military service is optional in my nation, but my nation is ICly composed of almost a billion people. And Congreveopia is a very close ally. To top that off, the people don't appreciate the destruction of one of the country's biggest ships. They want blood. Lots of it.
@Cong, I think we're just going to go with mutual destruction of our fleets and my planes fleeing to the air base. ORBAT coming soon, both the carrier 8 days off and the massive invasion probably 12 days off.

Not if it's coming from your nation, it won't. It'll be more like two weeks off. Nearest fleet in the area might be 8 days, but not dispatching a fleet from your homeland.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Wed Aug 26, 2015 6:27 pm

Congreveopia wrote:
The GAmeTopians wrote:Military service is optional in my nation, but my nation is ICly composed of almost a billion people. And Congreveopia is a very close ally. To top that off, the people don't appreciate the destruction of one of the country's biggest ships. They want blood. Lots of it.
@Cong, I think we're just going to go with mutual destruction of our fleets and my planes fleeing to the air base. ORBAT coming soon, both the carrier 8 days off and the massive invasion probably 12 days off.

Not if it's coming from your nation, it won't. It'll be more like two weeks off. Nearest fleet in the area might be 8 days, but not dispatching a fleet from your homeland.

We teleported my fleet from Benevolence Down to 8 days off, remember? And fine, we can make the massive fleet two weeks.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Military Democracy of Birtonia
Minister
 
Posts: 2579
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Wed Aug 26, 2015 6:28 pm

Well, not that anyone cares but I'm currently transforming the Military Democracy of Birtonia into the Imperium of Birotnia! (WH40K? Whats that) Changes will be made to organisations, and military units soon.

User avatar
Ranoria
Post Marshal
 
Posts: 19789
Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Wed Aug 26, 2015 6:35 pm

The GAmeTopians wrote:
Congreveopia wrote:Not if it's coming from your nation, it won't. It'll be more like two weeks off. Nearest fleet in the area might be 8 days, but not dispatching a fleet from your homeland.

We teleported my fleet from Benevolence Down to 8 days off, remember? And fine, we can make the massive fleet two weeks.

Yup, mutual fleet destruction it is...feel like I'm on the bad end of this with my Nimitz but meh.
@Cong
No, not 100%. Mandatory Military Service of 1 year. Disabled are opted out, those who show ability to advance military tech serve 3 years mandatory service, being paid extremely well.
Then there's the taken-from-birth ESPRs but they're shady guys at best.
So the Valasvow's fleet will arrive probably around the time of Gametopia's, I hope, and my ground troops, who have more anti-cruise missile and such defenses for Qiraibashi, will arrive on the 11th, I think.\
Also, Cargo Ships will be going with that fleet for resupply and the like of missiles and other supplies.
@Gametopia
I capped my pop at 450 mil just cuz that's really big. 1 billion is gonna be tough to take on! DX
Last edited by Ranoria on Wed Aug 26, 2015 6:36 pm, edited 1 time in total.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
Lumi is my NS mom
NSCF 20, NSCF 22, NSCF 27, World Bowl 42, World Bowl 43

User avatar
Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Wed Aug 26, 2015 6:36 pm

The GAmeTopians wrote:
Congreveopia wrote:Not if it's coming from your nation, it won't. It'll be more like two weeks off. Nearest fleet in the area might be 8 days, but not dispatching a fleet from your homeland.

We teleported my fleet from Benevolence Down to 8 days off, remember? And fine, we can make the massive fleet two weeks.

Oh, that's that fleet. That's fine then. That's all that sorted out.

This post brought to you by the word "that."

Ranoria wrote:
The GAmeTopians wrote:We teleported my fleet from Benevolence Down to 8 days off, remember? And fine, we can make the massive fleet two weeks.

Yup, mutual fleet destruction it is...feel like I'm on the bad end of this with my Nimitz but meh.
@Cong
No, not 100%. Mandatory Military Service of 1 year. Disabled are opted out, those who show ability to advance military tech serve 3 years mandatory service, being paid extremely well.
Then there's the taken-from-birth ESPRs but they're shady guys at best.
So the Valasvow's fleet will arrive probably around the time of Gametopia's, I hope, and my ground troops, who have more anti-cruise missile and such defenses for Qiraibashi, will arrive on the 11th, I think.\
Also, Cargo Ships will be going with that fleet for resupply and the like of missiles and other supplies.

Oh, so it's kinda like the Israeli army system. That's fine then.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

User avatar
Democratic Peoples republic of Kelvinsi
Post Czar
 
Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Wed Aug 26, 2015 6:38 pm

Can I bring part of my navy?

"The worst form of inequality is to make unequal things equal."
-Aristotle
"Even the striving for equality by means of a directed economy can result only in an officially enforced inequality - an authoritarian determination of the status of each individual in the new hierarchical order. "-Friedrich August von Hayek
Political Compass
Economic:3.88
Social:1.40

Tory Blue to the Core(Leans Democrat in the US though)
What have we done...

User avatar
Ranoria
Post Marshal
 
Posts: 19789
Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Wed Aug 26, 2015 6:40 pm

Congreveopia wrote:
The GAmeTopians wrote:We teleported my fleet from Benevolence Down to 8 days off, remember? And fine, we can make the massive fleet two weeks.

Oh, that's that fleet. That's fine then. That's all that sorted out.

This post brought to you by the word "that."

Ranoria wrote:Yup, mutual fleet destruction it is...feel like I'm on the bad end of this with my Nimitz but meh.
@Cong
No, not 100%. Mandatory Military Service of 1 year. Disabled are opted out, those who show ability to advance military tech serve 3 years mandatory service, being paid extremely well.
Then there's the taken-from-birth ESPRs but they're shady guys at best.
So the Valasvow's fleet will arrive probably around the time of Gametopia's, I hope, and my ground troops, who have more anti-cruise missile and such defenses for Qiraibashi, will arrive on the 11th, I think.\
Also, Cargo Ships will be going with that fleet for resupply and the like of missiles and other supplies.

Oh, so it's kinda like the Israeli army system. That's fine then.

Just wanna say, think the Nexus and stuff (especially the plane) would be really cool to see. That plane would be AWESOME to see in this RP, even if it would never realistically function.
PLEEEEAAASE I WANNA SHOOT IT DOWN!!!
But srsly, that stuff would be cool to see.
@ Kelvinsi-
The Ranorian High Military Command would kike to speak with your navy on your ground troops behalf.
Message: You left your men to die with no support. Bastards.
Our Navy is above such things, and unbreaka-wait, we lost a 50+ship fleet? Oh.
*retreats to corner*
Last edited by Ranoria on Thu Aug 27, 2015 4:03 am, edited 2 times in total.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
Lumi is my NS mom
NSCF 20, NSCF 22, NSCF 27, World Bowl 42, World Bowl 43

User avatar
New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Wed Aug 26, 2015 6:40 pm

Senkaku wrote:Finland, honestly, when the Qiraji see the house is fortified,


I probably should've worded my post better. Assume these men are concealed here, waiting to ambush. I'm assuming your men would be racing to where the bulk of my men are, so passing by what appears to be a deserted house would be of no issue to them, I'd assume. Call me out on Godmodding if you really feel like it and I'll change it, but I just assumed this is what would happen.

Also, these men are doomed to die. However, they're planning on taking down plenty of your men with you. And seeing as we're within 50 meters of your forces, I'd doubt you'd just try and strafe the area with your helicopters.

I'll read the IC in a bit.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

User avatar
Democratic Peoples republic of Kelvinsi
Post Czar
 
Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Wed Aug 26, 2015 6:41 pm

New Finnish Republic wrote:
Senkaku wrote:Finland, honestly, when the Qiraji see the house is fortified,


I probably should've worded my post better. Assume these men are concealed here, waiting to ambush. I'm assuming your men would be racing to where the bulk of my men are, so passing by what appears to be a deserted house would be of no issue to them, I'd assume. Call me out on Godmodding if you really feel like it and I'll change it, but I just assumed this is what would happen.

Also, these men are doomed to die. However, they're planning on taking down plenty of your men with you. And seeing as we're within 50 meters of your forces, I'd doubt you'd just try and strafe the area with your helicopters.

I'll read the IC in a bit.

Can I hurl some bombs your way?

"The worst form of inequality is to make unequal things equal."
-Aristotle
"Even the striving for equality by means of a directed economy can result only in an officially enforced inequality - an authoritarian determination of the status of each individual in the new hierarchical order. "-Friedrich August von Hayek
Political Compass
Economic:3.88
Social:1.40

Tory Blue to the Core(Leans Democrat in the US though)
What have we done...

User avatar
New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Wed Aug 26, 2015 6:45 pm

Democratic peoples republic of Kelvinsi wrote:
New Finnish Republic wrote:
I probably should've worded my post better. Assume these men are concealed here, waiting to ambush. I'm assuming your men would be racing to where the bulk of my men are, so passing by what appears to be a deserted house would be of no issue to them, I'd assume. Call me out on Godmodding if you really feel like it and I'll change it, but I just assumed this is what would happen.

Also, these men are doomed to die. However, they're planning on taking down plenty of your men with you. And seeing as we're within 50 meters of your forces, I'd doubt you'd just try and strafe the area with your helicopters.

I'll read the IC in a bit.

Can I hurl some bombs your way?


Depends I suppose. You'd have to have communication set up with Qiraji forces before hand. I can't imagine they'd appreciate a random air/artillery strike danger close without any support. You'd also need to have grid locations set up prior, and have whatever you're launching at me already ready to go, which is kind of impossible IMO.

However, if Sen agrees with it and you make it plausible, then I don't mind. However I'm planning on this engagement to last until the cruise missiles hit. My men are either all dead or wounded by then.

That reminds me Sen, by any chance any of my men survive the strike, I'll allow them to be captured by your men if you so please.

Another side note Sen, their name roughly translates to "Night Hawks" in Finnish. And no, before you ask, they do not have ESP powers :p
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

User avatar
Democratic Peoples republic of Kelvinsi
Post Czar
 
Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Wed Aug 26, 2015 6:53 pm

New Finnish Republic wrote:
Democratic peoples republic of Kelvinsi wrote:Can I hurl some bombs your way?


Depends I suppose. You'd have to have communication set up with Qiraji forces before hand. I can't imagine they'd appreciate a random air/artillery strike danger close without any support. You'd also need to have grid locations set up prior, and have whatever you're launching at me already ready to go, which is kind of impossible IMO.

However, if Sen agrees with it and you make it plausible, then I don't mind. However I'm planning on this engagement to last until the cruise missiles hit. My men are either all dead or wounded by then.

That reminds me Sen, by any chance any of my men survive the strike, I'll allow them to be captured by your men if you so please.

Another side note Sen, their name roughly translates to "Night Hawks" in Finnish. And no, before you ask, they do not have ESP powers :p


Who said anything about artillery?

I have a few black panthers near the area. Those things can shoot parachute bombs, which also happen to be quite accurate, since they possess onboard guidance systems, and the crew can control the bombs. Those things can also fire their HEAT ammo at you, as for being ready to fire, the tanks can load them in at most a minute.

Edit
What is wrong with the page?
Last edited by Democratic Peoples republic of Kelvinsi on Wed Aug 26, 2015 6:55 pm, edited 1 time in total.

"The worst form of inequality is to make unequal things equal."
-Aristotle
"Even the striving for equality by means of a directed economy can result only in an officially enforced inequality - an authoritarian determination of the status of each individual in the new hierarchical order. "-Friedrich August von Hayek
Political Compass
Economic:3.88
Social:1.40

Tory Blue to the Core(Leans Democrat in the US though)
What have we done...

User avatar
New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Wed Aug 26, 2015 6:57 pm

Democratic peoples republic of Kelvinsi wrote:Who said anything about artillery?

I have a few black panthers near the area. Those things can shoot parachute bombs, which also happen to be quite accurate, since they possess onboard guidance systems, and the crew can control the bombs. Those things can also fire their HEAT ammo at you, as for being ready to fire, the tanks can load them in at most a minute.

Edit
What is wrong with the page?


Like I said, clear it with Sen and make it realistic, and I'll allow it.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

User avatar
Senkaku
Postmaster of the Fleet
 
Posts: 25685
Founded: Sep 01, 2012
Corrupt Dictatorship

Postby Senkaku » Wed Aug 26, 2015 7:47 pm

Damnit, who broke the thread? -___-

New Finnish Republic wrote:
Senkaku wrote:Finland, honestly, when the Qiraji see the house is fortified,


I probably should've worded my post better. Assume these men are concealed here, waiting to ambush. I'm assuming your men would be racing to where the bulk of my men are, so passing by what appears to be a deserted house would be of no issue to them, I'd assume. Call me out on Godmodding if you really feel like it and I'll change it, but I just assumed this is what would happen.

Also, these men are doomed to die. However, they're planning on taking down plenty of your men with you. And seeing as we're within 50 meters of your forces, I'd doubt you'd just try and strafe the area with your helicopters.

I'll read the IC in a bit.

Right, but the Qirajis are now watching them (they have drones too, you know, in addition to helicopters) and presumably can see that they went into the house. As such, they would not close to within fifty meters (please don't control my forces), but rather would just stand off and lob shells and rockets onto them.

Democratic peoples republic of Kelvinsi wrote:
New Finnish Republic wrote:
Depends I suppose. You'd have to have communication set up with Qiraji forces before hand. I can't imagine they'd appreciate a random air/artillery strike danger close without any support. You'd also need to have grid locations set up prior, and have whatever you're launching at me already ready to go, which is kind of impossible IMO.

However, if Sen agrees with it and you make it plausible, then I don't mind. However I'm planning on this engagement to last until the cruise missiles hit. My men are either all dead or wounded by then.

That reminds me Sen, by any chance any of my men survive the strike, I'll allow them to be captured by your men if you so please.

Another side note Sen, their name roughly translates to "Night Hawks" in Finnish. And no, before you ask, they do not have ESP powers :p


Who said anything about artillery?

I have a few black panthers near the area. Those things can shoot parachute bombs, which also happen to be quite accurate, since they possess onboard guidance systems, and the crew can control the bombs. Those things can also fire their HEAT ammo at you, as for being ready to fire, the tanks can load them in at most a minute.

Edit
What is wrong with the page?


Your Blank Panthers are probably not close enough for a viable rapid response. The Qirajis will have killed them all by the time you get there.

The GAmeTopians wrote:
Ranoria wrote:

Well, if Gametopians are anything like Ranorians, militaristic as we are, even after the recent weakening of the Militar Party, every adult has fought for or is fighting for the war unless they were disabled/showed tremendous capability to advance military technology.
Ranorians would tend to go in with a more powerful force and less cocky, due to Patriotic belief that we are, in fact, the best. (haha not really but they think so)
But I'm fine with that Gametopia. Those fighters are fast, they can cover alot of ground quickly, so after decimating my fleet, they would easily make it back, I think.

Military service is optional in my nation, but my nation is ICly composed of almost a billion people. And Congreveopia is a very close ally. To top that off, the people don't appreciate the destruction of one of the country's biggest ships. They want blood. Lots of it.
@Cong, I think we're just going to go with mutual destruction of our fleets and my planes fleeing to the air base. ORBAT coming soon, both the carrier 8 days off and the massive invasion probably 12 days off.

A few points. Doesn't really matter if your nation has a billion people, the army is only going to get so big and do things so quickly. The PLA has a lot of soldiers and maybe you have better equipment, but it takes time to train new recruits, it costs money to equip and sustain and house and feed and move them.
Regarding Congreveopia and the ship, when people see a war that another country dragged them into (and a war that said country has only really participated in by proxy thus far) going south on them (for example when their large ships get blown to smithereens), they generally do not suddenly become enraged and decide to enlist. In fact, rather the opposite usually occurs. This isn't Pearl Harbor where everyone is shocked and outraged, this is a war that Gametopia's leadership was dragged into by Congreveopia where thus far the extent of Gametopian participation has been a lot of sailors dying to support another country's wars. That's hardly the stuff of massive recruiting drives or total war propaganda drives.

Also if your people really do "want blood", I wouldn't be surprised if they start rioting against their own government for dragging them into another country's war and getting a bunch of sailors killed. A bunch of politicians seem like a pretty good sacrificial cow.

As for your "massive invasion", I just discussed the tremendous difficulties and unrealism of the recruiting drive that you proposed and the problems it would create even if it did occur. Even if things did go smoothly, though, massive invasions are rarely just thrown together in twelve days. D-Day took months and years of preparations, including the construction of transport ships because there simply wasn't enough initial Allied sea lift capacity. Even Desert Storm took longer than that to organize, and that didn't involve cramming thousands or tens or hundreds of thousands of fresh recruits into transport boats.



@Cong, would it be okay if the Foreign Intelligence Directorate perpetrated some sabotage at Kocahisar?
agreed honey. send bees

User avatar
New Finnish Republic
Minister
 
Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Wed Aug 26, 2015 7:56 pm

Senkaku wrote:Right, but the Qirajis are now watching them (they have drones too, you know, in addition to helicopters) and presumably can see that they went into the house. As such, they would not close to within fifty meters (please don't control my forces), but rather would just stand off and lob shells and rockets onto them.



So how do you suppose I go with the ambush then? The whole point of it is to delay your forces from reaching my men. There's a reason I put my men a reasonable distance between your forces and mine.
Known mostly as Finn, but also known as a few other things I can't put in a signature by those who know me.

American who got left too long in the sauna.

Proud to spread Spurdo Nationalism from sea to shining sea.

User avatar
Mitheldalond
Minister
 
Posts: 2644
Founded: Mar 15, 2013
New York Times Democracy

Postby Mitheldalond » Wed Aug 26, 2015 8:58 pm

The GAmeTopians wrote:
Ranoria wrote:OOOOH That's right. I was thinking of actually giving it an ultimatum of NOT allowing Coalition Air resupply there, but figured that'd make it too difficult to get troops in and make it not fun for the coalition. That Doesn't mean I won't place ships near it to fire on enemy aircraft though. :twisted:
Kidding. That would basically be the same thing.

To be fair, I'm going to ask the following. If it's denied, oh well, but I'm going to request this:
Even though it's well out of their range, the fighters return to a carrier I have like 8 days off. My fleet sinks though.

And Cong, I'm going to draft up a MASSIVE ORBAT for a full declaration of war. Sinking The Spear will not make the citizens of the Empire happy. I'm an island nation, I have like endless navy for a reason.

Define endless. I'm an island nation and my navy has 160 aircraft carriers (20 supercarriers, 40 fleet carriers, 100 light carriers). And this is recently retconned down from twice that number.

Congreveopia wrote:Losing soldiers doesn't instantly rally the population to war.

Tell that to the British immediately following the sinking of the Hood. Half the Royal Navy ran off on a manhunt for one ship. I'd imagine this is much the same situation; I know it would be if it was the Lalath's group that was sunk. Those 8 ships are rapidly becoming a living legend.

Ranoria wrote:RMS Valasvow
RMS Diplomacy(Invincible Class)
RMS Haunted(Invincible Class)
RMS Blood Feud(Queen Elizabeth Class)
RMS Execution(Queen Elizabeth Class)
Harriers are armed with Sea Eagle anti ship missiles All are armed with 30mm guns
6 Zumwalt Class Destroyers
8 Alvaro de Bazan F100 Class Frigates
8 Dakota Class Interceptors
6 Kirov Class Cruisers
3 Ohio Class Submarines
8 Littoral Combat Ships (4 Freedom Class, 4 Independence Class)
12 Flight III Arleigh-Burke Class Destroyers
5 K130 Braunschweig Class Corvettes


Air Wings and Armaments-
Gerald R. Ford: Air Wing: 75 F-35 Joint Strike Fighter; 10 E2D Hawkeye
mods-additional 2 RIM-162 Launchers, 2x Phalanx CIWS, 2 Crotale CN2
Queen Elizabeth Class Carriers-Air Wing-40 British Aerospace Harrier II, 2 E2D Hawkeye Helicopters
Invincible Class: Air Wing: 2 ASaC.7 'Sea King, 15 British Aerospace Harrier II
Zumwalt Pods-35 RIM 167, 30 Anti-ship longe range tactical tomahawk, 15 RUM-139
Alvaro de Bazan mods-Modifications-MK38 20mm machine guns positioned at every 65 meters along railing, interrupting railing, which connects with the sturdy, steel pole the guns are mounted on. These are used to destroy smaller incoming vessels. 2 RIM 167 launchers with 20 missiles each, 1 Crotale CN2 CIWS, 2x Phalanx CIWS
Ohio Class Submarine Armaments-Supersonic Sea-skimming cruise missiles, anti-ship ballistic missiles
Skjold Class: Mod: 1 Phalanx CIWS
Arleigh Burke Flight Deck: 2 "Firescout" drones
K130 Flight Deck: 2 "Firescout" Drones
Arleigh Burke Mods: 2 Anti-Ship mod Tactical Tomahawks replacing tomahawks, additional Phalanx CIWS gun, 1 Crotale CN2
All-
All ships, if CIWS aren't mentioned, have been equipped with 1 additional Phalanx CIWS and 1 Crotale CN2 CIWS
Additional ships(No mods)-
6 Arleigh BurkeFlight II destroyers., 1 Firescout drone on Helipad
2 la fayette Class Frigates
2 Zumwalt Class Destroyers

Might I suggest you run this ORBAT through the NS Military Realism Consultation Thread? It's much better than the last one, but there are still some issues with it, and I'm too tired right now to type up a long post. Ask them about weapons load outs for ships, air wing and fleet organization, and most importantly how to use AEW aircraft.

You don't have to if you don't want to obviously, but you might find it helpful. And don't be surprised if they rip most of your ideas to shreds, they do that to most of my ideas too. :P



By the way, did we ever get an explanation of why Qiraj shot down Benevolence in the first place, especially after permitting its presence on Qiraji soil?

PreviousNext

Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: Anarchic States, Andme, Azmeny, Castille de Italia, European Federal Union, Goi Arauaren Erresuma, GOLTZBORG, Great Britain eke Northern Ireland, Jilia, Juansonia, Laka Strolistandiler, Mittle Europa Reich, Nouveau Strasbourg, Portugal y Marruecos, Protasof, Qui Qua, Southeast Marajarbia, Tyrantio Land, Union Hispanica de Naciones, Valoptia

Advertisement

Remove ads