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by Military Democracy of Birtonia » Mon Sep 07, 2015 12:06 pm

by Congreveopia » Mon Sep 07, 2015 12:15 pm
Military Democracy of Birtonia wrote:Since we have an airbase now. Cong if it's ok I'll be sending another BCT to there along with an engineering battalion to help build shit back up.

by Ranoria » Mon Sep 07, 2015 3:59 pm
Ranoria wrote:Ranoria wrote:K, if you can intercept them, you can try. Actually you should have the intel to make it more interesting.
But they'll be flying far enough away from your navies to keep from getting shottified down.
Mainly because while I doubt you would have the intel pre-launch, they're pretty easy to detect.
And time will be about 15 hours because of the roundabout route to avoid being shot down by Coalition Warships.

by Congreveopia » Mon Sep 07, 2015 4:42 pm
Mizentia wrote:You can post stuff on the 10th as long as its not contingent on something else. We kinda have a big battle to RP man

by New Finnish Republic » Mon Sep 07, 2015 4:47 pm

by Senkaku » Mon Sep 07, 2015 5:30 pm
New Finnish Republic wrote:Oi. Sen.
Can your missile defense system intercept supersonic cruise missiles, especially knowing the fact that you're defenses have kind of been scattered at this point?

by Military Democracy of Birtonia » Mon Sep 07, 2015 5:32 pm
Congreveopia wrote:Mizentia wrote:You can post stuff on the 10th as long as its not contingent on something else. We kinda have a big battle to RP man
It's not actually a battle until we start shooting back.
The Kevlinskian Subs used active radar to locate the fleet, so we should be able to find them pretty easily. Someone who didn't just lose most of their fleet, go and hunt down those subs.

by Senkaku » Mon Sep 07, 2015 5:36 pm
The Nation of Ceneria wrote:Sen, would it be bad form for the Stormcry to nail your kilos? Or are they too close to the coast for my sub to be safely cruising?

by Ranoria » Mon Sep 07, 2015 7:57 pm
Congreveopia wrote:Mizentia wrote:You can post stuff on the 10th as long as its not contingent on something else. We kinda have a big battle to RP man
It's not actually a battle until we start shooting back.
The Kevlinskian Subs used active radar to locate the fleet, so we should be able to find them pretty easily. Someone who didn't just lose most of their fleet, go and hunt down those subs.
by Mitheldalond » Mon Sep 07, 2015 7:59 pm
Congreveopia wrote:The Hale Isles lost the Fourth Primary Ship Fleet. . . Political relations between the Hale Isles and Congreveopia worsen.
The GAmeTopians wrote:Yeah, but I get the sense that Cong and I have enough spies in Hale Isles that we could basically tear apart Hale Isles if it came to that.
And also, not happening, because Cong and I have another RP planned already.
The GAmeTopians wrote:Senkaku wrote:If we're employing flying fortresses (which I would honestly rather we not do), I would like to request permission for Qiraj to have some sort of not-as-good-but-still-fuckin'-epic enormous fortress type thing.
I think that'll probably end up being a just Congreveopia thing. No one else has the dedication to create a legitimately realistic MT fortress.

by Ranoria » Mon Sep 07, 2015 8:03 pm
Mitheldalond wrote:Oh good, the servers are back. Now I can finally post about rescuing Gametopian and Ranorian survivors, shoot at some Soliryns, send cargo aircraft to help repair and resupply Kocahisar, tell the coalition fleet to move further from shore so I have more time to react to Soliryns, and possibly launch air strikes against Qiraibashi AFB. . . Tomorrow.Congreveopia wrote:The Hale Isles lost the Fourth Primary Ship Fleet. . . Political relations between the Hale Isles and Congreveopia worsen.
So I hear you need some new ships, and are probably not looking to get them from Congreviopia. . .
I can fix that. In addition to those two outdated carrier groups I promised you, I have a design for a fast frigate based on my version of the Freedom-class LCS that is anything but outdated. It doesn't really fit my navy, but would probably be great for Hale; short range and limited endurance, but small[ish], fast, well armed, and cheap (and has the Aegis-light combat system).
And Mitheldalond really isn't tight on money (and is quite friendly toward Hale after the DEN-Secoritan war), so you can really set up whatever payment schedule works best for Hale. Seriously, they don't actually care when they get the money.The GAmeTopians wrote:Yeah, but I get the sense that Cong and I have enough spies in Hale Isles that we could basically tear apart Hale Isles if it came to that.
Well, you'll have to go through me first. . . Or I'll have to go through you to retake Hale. Either way.![]()
Hale is kind of the only real ally I've got, now that I think about it...And also, not happening, because Cong and I have another RP planned already.
Oh good. Count me in.The GAmeTopians wrote:I think that'll probably end up being a just Congreveopia thing. No one else has the dedication to create a legitimately realistic MT fortress.
Pretty much. Most of Mitheldalond's efforts have gone to making the best SAMs possible. And most of the rest of my effort has gone to making the best other kinds of missiles possible.

by The United Remnants of America » Mon Sep 07, 2015 11:49 pm
Ranoria wrote:New Finnish Republic wrote:Oi. Sen.
Can your missile defense system intercept supersonic cruise missiles, especially knowing the fact that you're defenses have kind of been scattered at this point?
Qiraibashi's will intercept most of them at least I mean, if you're firing BrahMos II or DF-21D then we have a problem, but my defenses in Qiraibashi will take out most of any attack.'
@ URA keep forgetting to commend you for having Lucina on your flag.

by Congreveopia » Tue Sep 08, 2015 4:35 am
Ranoria wrote:Congreveopia wrote:It's not actually a battle until we start shooting back.
The Kevlinskian Subs used active radar to locate the fleet, so we should be able to find them pretty easily. Someone who didn't just lose most of their fleet, go and hunt down those subs.
Are there currently any oil freighters going in and out of Hale Isles?
Mitheldalond wrote:Congreveopia wrote:The Hale Isles lost the Fourth Primary Ship Fleet. . . Political relations between the Hale Isles and Congreveopia worsen.
So I hear you need some new ships, and are probably not looking to get them from Congreviopia. . .
I can fix that. In addition to those two outdated carrier groups I promised you, I have a design for a fast frigate based on my version of the Freedom-class LCS that is anything but outdated. It doesn't really fit my navy, but would probably be great for Hale; short range and limited endurance, but small[ish], fast, well armed, and cheap (and has the Aegis-light combat system).
And Mitheldalond really isn't tight on money (and is quite friendly toward Hale after the DEN-Secoritan war), so you can really set up whatever payment schedule works best for Hale. Seriously, they don't actually care when they get the money.

by Democratic Peoples republic of Kelvinsi » Tue Sep 08, 2015 7:42 am
New Finnish Republic wrote:I'll post soon. Since I never got a clear answer, I'm having my cruise missiles hit the pursuing force and then my fleet will hunt down the subs.

by Congreveopia » Tue Sep 08, 2015 7:57 am

by Democratic Peoples republic of Kelvinsi » Tue Sep 08, 2015 8:17 am

by Congreveopia » Tue Sep 08, 2015 8:32 am
Democratic peoples republic of Kelvinsi wrote:I thought I was firing near the littoral zone with them, if not I am fine with the subs firing at the open sea. Besides I think that 8 subs have a good chance of destroying the pursuing fleet.

by Democratic Peoples republic of Kelvinsi » Tue Sep 08, 2015 8:35 am
Congreveopia wrote:Democratic peoples republic of Kelvinsi wrote:I thought I was firing near the littoral zone with them, if not I am fine with the subs firing at the open sea. Besides I think that 8 subs have a good chance of destroying the pursuing fleet.
I don't think UGM-84Ls have the range to hit our fleet from near the coast. We're 400 kilometers offshore, so your subs would probably need to be at least 250 kilometers out, and that's assuming they found the ideal position to shoot from (whereas your post suggests they attacked as soon as they spotted the fleet).

by Exantos » Tue Sep 08, 2015 8:46 am

by Ranoria » Tue Sep 08, 2015 4:16 pm
Congreveopia wrote:
Probably; Hale Isles drills for oil and natural gas and exports both. Even if it didn't, it's a major oceanic trade hub, so yes, there are likely several.

by Military Democracy of Birtonia » Tue Sep 08, 2015 4:25 pm
Ranoria wrote:Congreveopia wrote:
Probably; Hale Isles drills for oil and natural gas and exports both. Even if it didn't, it's a major oceanic trade hub, so yes, there are likely several.
Aww. I was hoping some would be going in. Bummer.
Oh well. I WAS planning on putting some C4 on one, spilling burning oil all over the port. Mainly to drive up oil prices but oh well.
Ranoria mainly relies on frakking, but a region in Canada(which I happen to own IC)actually has pretty good oil fields.
I'm very much considering shipping in catapults and the heads of thousands of Ranorian Prisoners. So you're men are like WTF then the head explodes.
Anyways, 0300 hours of the 9th, I just need to last that long. Qiraibashi is fortified from beach assaults at least now.

by Ranoria » Tue Sep 08, 2015 4:29 pm
Military Democracy of Birtonia wrote:Ranoria wrote:
Aww. I was hoping some would be going in. Bummer.
Oh well. I WAS planning on putting some C4 on one, spilling burning oil all over the port. Mainly to drive up oil prices but oh well.
Ranoria mainly relies on frakking, but a region in Canada(which I happen to own IC)actually has pretty good oil fields.
I'm very much considering shipping in catapults and the heads of thousands of Ranorian Prisoners. So you're men are like WTF then the head explodes.
Anyways, 0300 hours of the 9th, I just need to last that long. Qiraibashi is fortified from beach assaults at least now.
Do that and I'll have to create a whole seperate RP thread declaring total war on you for war crimes against a friendly nation.

by Congreveopia » Tue Sep 08, 2015 4:34 pm
Ranoria wrote:Congreveopia wrote:
Probably; Hale Isles drills for oil and natural gas and exports both. Even if it didn't, it's a major oceanic trade hub, so yes, there are likely several.
Aww. I was hoping some would be going in. Bummer.
Oh well. I WAS planning on putting some C4 on one, spilling burning oil all over the port. Mainly to drive up oil prices but oh well.
Ranoria mainly relies on frakking, but a region in Canada(which I happen to own IC)actually has pretty good oil fields.
I'm very much considering shipping in catapults and the heads of thousands of Ranorian Prisoners. So you're men are like WTF then the head explodes.
Anyways, 0300 hours of the 9th, I just need to last that long. Qiraibashi is fortified from beach assaults at least now.

by Ranoria » Tue Sep 08, 2015 4:38 pm
Congreveopia wrote:Ranoria wrote:
Aww. I was hoping some would be going in. Bummer.
Oh well. I WAS planning on putting some C4 on one, spilling burning oil all over the port. Mainly to drive up oil prices but oh well.
Ranoria mainly relies on frakking, but a region in Canada(which I happen to own IC)actually has pretty good oil fields.
I'm very much considering shipping in catapults and the heads of thousands of Ranorian Prisoners. So you're men are like WTF then the head explodes.
Anyways, 0300 hours of the 9th, I just need to last that long. Qiraibashi is fortified from beach assaults at least now.
There aren't going to be many going in filled with fuel. Maybe one or two a month for some of the weird types that aren't produced natively.
Anyways, you could try to do everything you've described (we'd need to talk about the feasibility of bombing a Halian port), but remember that the more brutal/evil Qiraj and its allies seem, the more supporting the civilian population of the coalition will be of the war effort. And unless Qiraj is planning on fighting the coalition all the way back to the streets of Congreveopolis, war-weariness among the population of the coalition nations will probably be your only way to win.
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