NATION

PASSWORD

Benevolence's Vengeance (MT, OOC, Open)

A staging-point for declarations of war and other major diplomatic events. [In character]

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What should be done in Senkaku's absence?

Congreveopia tries to find some other nation to control Qiraj that is currently not involved with this RP
4
24%
Hypsinar controls Qiraj
13
76%
 
Total votes : 17

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Sat Sep 05, 2015 5:10 pm

Senkaku wrote:
Ranoria wrote:Sweet I'll check it out!
I was referring to the Naval Defenses that were a big problem at one point.
Did they get shut down?
Also, if you wouldn't mind editting in a de-escalation of the hole Qiraibashi problem. Alpha will surrender command, tension is down, and you have over 5k troops who aren't going to fight to the death.
OR you could kill them all and suffer losses and alot of losses to air vehicles by defenses but you're smart you wouldn't do that!
Right?

You said you would post a turnover of command. I assume that is the de-escalation you were talking about. And I have no idea what you're on about about "Naval Defenses".

The GAmeTopians wrote:Senkaku's attack on Kocahisar actually works well for me.
According to the lore inside my head, the Hawks are a very untrusting bunch. When they land at Kocahisar they would sit atop their planes all day and eat MREs they stashed inside, not letting anyone near their "babies" (what they call their fighters). The only thing preventing them from takeoff has been Kocahisar politics, so at the first sign of confusion they'd take off back to the Royal Empire (on a full tank of course, from carefully examined fuel tanks). Thanks Senkaku! You just rescued a bunch of my troops!


Well, now this is a bit ridiculous, but whatever you say lah. No need for dickwaving.

Wasn't intended to be dickwaving. I was just rejoicing at my dumb luck. It's possible, the only minor issue that might come up with it would be Air Base Officers getting pissed at the laziness of my guys.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Ranoria
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Posts: 19789
Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Sat Sep 05, 2015 5:11 pm

Senkaku wrote:
Ranoria wrote:Sweet I'll check it out!
I was referring to the Naval Defenses that were a big problem at one point.
Did they get shut down?
Also, if you wouldn't mind editting in a de-escalation of the hole Qiraibashi problem. Alpha will surrender command, tension is down, and you have over 5k troops who aren't going to fight to the death.
OR you could kill them all and suffer losses and alot of losses to air vehicles by defenses but you're smart you wouldn't do that!
Right?

You said you would post a turnover of command. I assume that is the de-escalation you were talking about. And I have no idea what you're on about about "Naval Defenses".

The GAmeTopians wrote:Senkaku's attack on Kocahisar actually works well for me.
According to the lore inside my head, the Hawks are a very untrusting bunch. When they land at Kocahisar they would sit atop their planes all day and eat MREs they stashed inside, not letting anyone near their "babies" (what they call their fighters). The only thing preventing them from takeoff has been Kocahisar politics, so at the first sign of confusion they'd take off back to the Royal Empire (on a full tank of course, from carefully examined fuel tanks). Thanks Senkaku! You just rescued a bunch of my troops!


Well, now this is a bit ridiculous, but whatever you say lah. No need for dickwaving.

There were like 45 kilo range Qiraji defenses that the Coalition was worried about for awhile, I know becaise I made mine 50 to not make it OP and to improve upon your own. Doesn't matter though.
I'll post the turnover, (but I did say it would be AFTER you posted them at least addressing Alpha and crew)
@Gametopia
who's to say alot of those planes wouldn't have been damaged by the explosions during refueling or something? This is still the same day.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
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The GAmeTopians
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Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Sat Sep 05, 2015 5:20 pm

Ranoria wrote:
Senkaku wrote:You said you would post a turnover of command. I assume that is the de-escalation you were talking about. And I have no idea what you're on about about "Naval Defenses".



Well, now this is a bit ridiculous, but whatever you say lah. No need for dickwaving.

There were like 45 kilo range Qiraji defenses that the Coalition was worried about for awhile, I know becaise I made mine 50 to not make it OP and to improve upon your own. Doesn't matter though.
I'll post the turnover, (but I did say it would be AFTER you posted them at least addressing Alpha and crew)
@Gametopia
who's to say alot of those planes wouldn't have been damaged by the explosions during refueling or something? This is still the same day.

They would refuel as soon as they arrived. Check the timestamp, the explosion doesn't happen for 5 hours after our battle.
Last edited by The GAmeTopians on Sat Sep 05, 2015 5:20 pm, edited 1 time in total.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Senkaku
Postmaster of the Fleet
 
Posts: 25685
Founded: Sep 01, 2012
Corrupt Dictatorship

Postby Senkaku » Sat Sep 05, 2015 5:20 pm

The GAmeTopians wrote:
Senkaku wrote:You said you would post a turnover of command. I assume that is the de-escalation you were talking about. And I have no idea what you're on about about "Naval Defenses".



Well, now this is a bit ridiculous, but whatever you say lah. No need for dickwaving.

Wasn't intended to be dickwaving. I was just rejoicing at my dumb luck. It's possible, the only minor issue that might come up with it would be Air Base Officers getting pissed at the laziness of my guys.

I mean, the fact that they now have no fuel, no spare parts, poisoned food, and probably got a bit singed from the massive explosions going off around them that included multiple truck bombs (or killed in their quarters by the quadcopter bombs) might cause a few minor difficulties. Also that, you know, the Foreign Intelligence Directorate is probably smart enough to have put a bomb at least on one or two of your so-carefully guarded planes, or near them. And that there are active and dangerous Qiraji spies among the Coalition forces and the native commanders at Kocahisar.

Just a few minor problems that will definitely not hurt anyone in the Gametopian detachment. *nods*

Edit: especially not any of the helicopters or troops you, as a member of the Coalition, presumably have stationed there.
Ranoria wrote:
Senkaku wrote:You said you would post a turnover of command. I assume that is the de-escalation you were talking about. And I have no idea what you're on about about "Naval Defenses".



Well, now this is a bit ridiculous, but whatever you say lah. No need for dickwaving.

There were like 45 kilo range Qiraji defenses that the Coalition was worried about for awhile, I know becaise I made mine 50 to not make it OP and to improve upon your own. Doesn't matter though.
I'll post the turnover, (but I did say it would be AFTER you posted them at least addressing Alpha and crew)

I thought I already had? I'll double check and edit it in if necessary.

As for coastal defenses, I've no notion of what you're on about. Might it have something to do with Tekkit's 12-inch cannons?
Last edited by Senkaku on Sat Sep 05, 2015 5:21 pm, edited 1 time in total.
agreed honey. send bees

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The GAmeTopians
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Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Sat Sep 05, 2015 5:27 pm

Senkaku wrote:
The GAmeTopians wrote:Wasn't intended to be dickwaving. I was just rejoicing at my dumb luck. It's possible, the only minor issue that might come up with it would be Air Base Officers getting pissed at the laziness of my guys.

I mean, the fact that they now have no fuel, no spare parts, poisoned food, and probably got a bit singed from the massive explosions going off around them that included multiple truck bombs (or killed in their quarters by the quadcopter bombs) might cause a few minor difficulties. Also that, you know, the Foreign Intelligence Directorate is probably smart enough to have put a bomb at least on one or two of your so-carefully guarded planes, or near them. And that there are active and dangerous Qiraji spies among the Coalition forces and the native commanders at Kocahisar.

Just a few minor problems that will definitely not hurt anyone in the Gametopian detachment. *nods*
Ranoria wrote:There were like 45 kilo range Qiraji defenses that the Coalition was worried about for awhile, I know becaise I made mine 50 to not make it OP and to improve upon your own. Doesn't matter though.
I'll post the turnover, (but I did say it would be AFTER you posted them at least addressing Alpha and crew)

I thought I already had? I'll double check and edit it in if necessary.

As for coastal defenses, I've no notion of what you're on about. Might it have something to do with Tekkit's 12-inch cannons?

DID YOU READ MY FRACKING POST
No fuel: Your sabotage happens 5 hours later. I had time to refuel my planes, seeing as the pilots want to leave ASAP.
No spare parts: The ones that were alive enough to make it to Kocahisar are alive enough to reach the homeland.
Poisoned food: I TOLD you I had MREs, along with the fact that they've been there less than five hours.
Explosions: I have enough fighters to take up a whole section of the base, and these are some fucking stubborn assholes.
Killed in quarters?: THEY DON'T HAVE QUARTERS. THEY ARRIVED JUST A COUPLE HOURS PREVIOUSLY.
Foreign Intelligence Directorate: THEY ARRIVED JUST A COUPLE HOURS PREVIOUSLY. THEY HAVEN'T LEFT THEIR PLANES SINCE.
Spies: How in FUCK would you place spies among my forces when you didn't even know I was against your nation until a couple days previously? Infiltration of military takes months, even years. Bullshit.
Last edited by The GAmeTopians on Sat Sep 05, 2015 5:28 pm, edited 1 time in total.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Ranoria
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Posts: 19789
Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Sat Sep 05, 2015 5:30 pm

The GAmeTopians wrote:
Senkaku wrote:I mean, the fact that they now have no fuel, no spare parts, poisoned food, and probably got a bit singed from the massive explosions going off around them that included multiple truck bombs (or killed in their quarters by the quadcopter bombs) might cause a few minor difficulties. Also that, you know, the Foreign Intelligence Directorate is probably smart enough to have put a bomb at least on one or two of your so-carefully guarded planes, or near them. And that there are active and dangerous Qiraji spies among the Coalition forces and the native commanders at Kocahisar.

Just a few minor problems that will definitely not hurt anyone in the Gametopian detachment. *nods*

I thought I already had? I'll double check and edit it in if necessary.

As for coastal defenses, I've no notion of what you're on about. Might it have something to do with Tekkit's 12-inch cannons?

DID YOU READ MY FRACKING POST
No fuel: Your sabotage happens 5 hours later. I had time to refuel my planes, seeing as the pilots want to leave ASAP.
No spare parts: The ones that were alive enough to make it to Kocahisar are alive enough to reach the homeland.
Poisoned food: I TOLD you I had MREs, along with the fact that they've been there less than five hours.
Explosions: I have enough fighters to take up a whole section of the base, and these are some fucking stubborn assholes.
Killed in quarters?: THEY DON'T HAVE QUARTERS. THEY ARRIVED JUST A COUPLE HOURS PREVIOUSLY.
Foreign Intelligence Directorate: THEY ARRIVED JUST A COUPLE HOURS PREVIOUSLY. THEY HAVEN'T LEFT THEIR PLANES SINCE.
Spies: How in FUCK would you place spies among my forces when you didn't even know I was against your nation until a couple days previously? Infiltration of military takes months, even years. Bullshit.

Muh.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
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Mizentia
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Founded: Feb 27, 2014
Ex-Nation

Postby Mizentia » Sat Sep 05, 2015 6:18 pm

Guys (coalition) we should find some way to discuss a battle plan for these Qiraji ships

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Senkaku
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Founded: Sep 01, 2012
Corrupt Dictatorship

Postby Senkaku » Sat Sep 05, 2015 7:38 pm

Mizentia wrote:Guys (coalition) we should find some way to discuss a battle plan for these Qiraji ships

For now they're just scattered about, firing missiles, but I may have them undertake something more aggressive soon. Your real issue is land-based Strategic Tasks missile batteries.
agreed honey. send bees

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Military Democracy of Birtonia
Minister
 
Posts: 2579
Founded: Nov 20, 2013
Ex-Nation

Postby Military Democracy of Birtonia » Sat Sep 05, 2015 8:36 pm

Hmmmm, Sen, I don't think my fleets fired any missiles quite yet at your forces, we shot like 13 at Ranoria. I'll still react to it anyways though, ill be caught by surprise and such. However the arsenal ship still has like literally a couple hundred missiles left in its stores.

EDIT= Nevermind, I'm dumb.
Last edited by Military Democracy of Birtonia on Sat Sep 05, 2015 8:41 pm, edited 1 time in total.

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New Finnish Republic
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Posts: 2653
Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Sat Sep 05, 2015 8:41 pm

Sen, will your missile defense system even be able to intercept my missiles? They are travelling at an extreme speed against your defenses which are currently scattering in confusion, if I'm correct. My missiles should be 2 mikes out more than likely by the time you'd be able to retaliate the way you did. For RP sake I'm hoping you'll allow my strikes to hit at least some of your men to allow me to put a "dramatic" ending to Hyvä's last stand which basically will involve my strikes hitting the area and disabling the pursuing force.
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Ranoria
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Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Sat Sep 05, 2015 9:59 pm

This is a just-to-let-you-know.
I'm not going to have my fleet destroyed as easily as last time. Not only do I have better defenses, but I could have made a good argument that the fleet could've not only survived but destroyed most of the Gametopian Air Wing, and intercepted the ballistic missiles.
But meh. If you guys are able to destroy it you will. Don't worry.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
Lumi is my NS mom
NSCF 20, NSCF 22, NSCF 27, World Bowl 42, World Bowl 43

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Martian Priesthood
Secretary
 
Posts: 35
Founded: Sep 12, 2014
Ex-Nation

Postby Martian Priesthood » Sat Sep 05, 2015 11:09 pm

I wish I had found this OOC thread before I made my mega-fail
-------+Incoming Transmission+----------
Archmagos: Augustus-Maximus-Bastion
Lord of the Martian Priesthood of the Arcadian Forgeworld
Citizen of The Pacific
Subject of Emperor Pierconium
--------
Hammer of the Cog
Child of Mars
-----
"All praise the Omessiah"
"Vengeance for the Fallen"
-------+Transmission Ending+-----------

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Senkaku
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Founded: Sep 01, 2012
Corrupt Dictatorship

Postby Senkaku » Sat Sep 05, 2015 11:31 pm

what in the name of Abraham, Moses, Jesus and Mohammad is going on in the IC with a giant airship shooting plasma cannons


remove it from my sight
agreed honey. send bees

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The Commonwealth of the South Pacific
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Posts: 813
Founded: Apr 14, 2015
Ex-Nation

Postby The Commonwealth of the South Pacific » Sun Sep 06, 2015 12:12 am

Hey Martian why do you have flying aircraft carriers and super lasers?
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The Tekkit Guy
Chargé d'Affaires
 
Posts: 475
Founded: Feb 22, 2015
Ex-Nation

Postby The Tekkit Guy » Sun Sep 06, 2015 1:10 am

The Commonwealth of the South Pacific wrote:Hey Martian why do you have flying aircraft carriers and super lasers?


yeah I can't imagine cong allowing doomsday weapons like that in an MT thread.
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The United Remnants of America
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Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Sun Sep 06, 2015 1:13 am

Image

But really.

If we're gonna do this whole command cruiser and plasma thing... Then I'm going to have to bring in the big guns... #Escalation
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New Finnish Republic
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Founded: Mar 30, 2015
Ex-Nation

Postby New Finnish Republic » Sun Sep 06, 2015 5:41 am

Lol if we're having super lasers I'm unleashing hell with my Rods of God.
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The GAmeTopians
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Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Sun Sep 06, 2015 6:09 am

Martian Priesthood wrote:I wish I had found this OOC thread before I made my mega-fail

ATTENTION MEMBERS OF BENEVOLENCE'S VENGEANCE
NOW HOLDING ANTI-GODMODDING VOTES
*ahem*
Flying ships and super laser? This is not MT, no matter how you explain it. Having six fusion reactors onboard one ship is also pretty much impossible.
ALL IN FAVOR OF IGNORE SAY AYE
AYE
Empire of Donner land wrote:EHEG don't stop for no one.
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The Selkie
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Posts: 16915
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sun Sep 06, 2015 6:50 am

The GAmeTopians wrote:
Martian Priesthood wrote:I wish I had found this OOC thread before I made my mega-fail

ATTENTION MEMBERS OF BENEVOLENCE'S VENGEANCE
NOW HOLDING ANTI-GODMODDING VOTES
*ahem*
Flying ships and super laser? This is not MT, no matter how you explain it. Having six fusion reactors onboard one ship is also pretty much impossible.
ALL IN FAVOR OF IGNORE SAY AYE
AYE


I say aye as well, but I also vote for giving Martian Priesthood a second chance if he wishes so.
I play PT, MT and a bit FT. I am into character-RPs.
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Ranoria
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Founded: Mar 29, 2013
Capitalizt

Postby Ranoria » Sun Sep 06, 2015 7:19 am

Hey, I TGed him about it. He didn't know there was an OOC, and I messed up alot more than this, I think, in the beginning. So I say we give him a second chance if he still wants to do this one. He might go on to another thread tho, since this is MT, I think, which is no good, mainly because I need allies.
Then again, URA+Kelvinsi+Commonwealth is a pretty strong force except that we somehow left Ultsengel completely undefended.
Also it IS the 10th now right? At that point my men would be close to Ultsengel, they were to arrive at Qiraibashi on the 11th I think, so if Ultsengel gets invaded I should be able to help with that. 8)
Last edited by Ranoria on Sun Sep 06, 2015 7:21 am, edited 1 time in total.
Fan of football, the Murican kind. But soccer is cool too! Just not really my thing. C(:^D/-<
I go by Ran. Unless, of course, you want to type out Ranoria. That's your decision.
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Mizentia
Spokesperson
 
Posts: 169
Founded: Feb 27, 2014
Ex-Nation

Postby Mizentia » Sun Sep 06, 2015 7:30 am

Ranoria wrote:Hey, I TGed him about it. He didn't know there was an OOC, and I messed up alot more than this, I think, in the beginning. So I say we give him a second chance if he still wants to do this one. He might go on to another thread tho, since this is MT, I think, which is no good, mainly because I need allies.
Then again, URA+Kelvinsi+Commonwealth is a pretty strong force except that we somehow left Ultsengel completely undefended.
Also it IS the 10th now right? At that point my men would be close to Ultsengel, they were to arrive at Qiraibashi on the 11th I think, so if Ultsengel gets invaded I should be able to help with that. 8)


It's 1255 on the 9th right now, I have some things to do before the 10th
Last edited by Mizentia on Sun Sep 06, 2015 7:30 am, edited 1 time in total.

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Sun Sep 06, 2015 7:47 am

The Selkie wrote:
The GAmeTopians wrote:ATTENTION MEMBERS OF BENEVOLENCE'S VENGEANCE
NOW HOLDING ANTI-GODMODDING VOTES
*ahem*
Flying ships and super laser? This is not MT, no matter how you explain it. Having six fusion reactors onboard one ship is also pretty much impossible.
ALL IN FAVOR OF IGNORE SAY AYE
AYE


I say aye as well, but I also vote for giving Martian Priesthood a second chance if he wishes so.

I have no problem with second chances, just Late-PMT stuff in a strictly MT setting.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Congreveopia
Minister
 
Posts: 3434
Founded: Dec 09, 2013
Ex-Nation

Postby Congreveopia » Sun Sep 06, 2015 8:10 am

Martian Priesthood doesn't appear to be acting maliciously. He just made a mistake. Therefore, he gets a second chance.

For learning purposes, Martian Priesthood, here are some of the problems with your post. Just so you don't make these mistakes again.
  • You should post an ORBAT (description of your forces) on the OOC before you send them so that I can approve them.
  • The war is at Qiraj and in the ocean nearby Qiraj. You can attack Congreveopia if you want, but that's not where the fighting is right now.
  • It's considered godmodding to post the damage an attack of yours did. You are supposed to just fire your weapons and your opponent chooses how much damage they do. As an OP, I make sure people stay realistic, so if you do fire a nuke at an enemy fleet or something, then I'll make sure they post that they took pretty significant damage.

Now, the matter of your flying doomsday fortress...

Awesome. You can totally have a flying doomsday fortress (people will actually get to see some of my flying doomsday fortresses shortly, spoiler warning). What you cannot have is an unrealistic flying doomsday fortress. So, if you want to use your flying doomsday fortress, describe it to me on the OOC, explain how it works, and then I'll decide if it's realistic for it to exist with modern technology.

So, what you should do next is probably delete your two recent posts, then post an ORBAT on the OOC and explain the flying doomsday fortress. Once your ORBAT gets approved, we can get you back into the fighting on the IC.
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Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Sun Sep 06, 2015 9:07 am

Congreveopia wrote:Martian Priesthood doesn't appear to be acting maliciously. He just made a mistake. Therefore, he gets a second chance.

For learning purposes, Martian Priesthood, here are some of the problems with your post. Just so you don't make these mistakes again.
  • You should post an ORBAT (description of your forces) on the OOC before you send them so that I can approve them.
  • The war is at Qiraj and in the ocean nearby Qiraj. You can attack Congreveopia if you want, but that's not where the fighting is right now.
  • It's considered godmodding to post the damage an attack of yours did. You are supposed to just fire your weapons and your opponent chooses how much damage they do. As an OP, I make sure people stay realistic, so if you do fire a nuke at an enemy fleet or something, then I'll make sure they post that they took pretty significant damage.

Now, the matter of your flying doomsday fortress...

Awesome. You can totally have a flying doomsday fortress (people will actually get to see some of my flying doomsday fortresses shortly, spoiler warning). What you cannot have is an unrealistic flying doomsday fortress. So, if you want to use your flying doomsday fortress, describe it to me on the OOC, explain how it works, and then I'll decide if it's realistic for it to exist with modern technology.

So, what you should do next is probably delete your two recent posts, then post an ORBAT on the OOC and explain the flying doomsday fortress. Once your ORBAT gets approved, we can get you back into the fighting on the IC.

YAY YOU'RE BRINGING IN FORTRESS???
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Democratic Peoples republic of Kelvinsi
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Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Sun Sep 06, 2015 9:09 am

Does that mean we can bring our own mega doomsday fortresses?

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