NATION

PASSWORD

Forgotten Eon [Dark Age/Fantasy World][Closed]

A staging-point for declarations of war and other major diplomatic events. [In character]

Advertisement

Remove ads

User avatar
Inoroth
Negotiator
 
Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Mon Jun 29, 2015 3:53 pm

The Holy Dominion of Inesea wrote:What is the approximate side off he map again?


Stupid auto cat-recital!

In all seriousness, I would like Taniar's northern coast from Gunrado to Dai Shie to be not much less than 100 miles and no more than 300 miles long, and ideally between 150 and 200 miles long. Any less, and the cities and towns start becoming one large metropolis, which isn't what I was going for, while any more and my population would have to be enlarged to reflect all the towns that ought to exist every ten miles or so along the coast, with inns and such. That's just my request, though I imagine it's broad enough to encompass what everyone was probably thinking.

As a side note, how do we feel as a group about accepting large eagles as a race or, at the very least, as beasts of burden? I know when most people hear 'eagles' and fantasy' together, they automatically think of their use (abuse?) in LotR's more Deus Ex Machina moments, and those who are familiar with the Samarillion possibly even think of the Maiar and OP magical beings; but what if they were nerfed enough to where they were just creatures that could fly, carry a person or two on their backs/in their claws, forage, and such? I know we've already approved dragons and 'hell hounds' (which remind me of Wargs from LotR), so I don't think there ought to be any problem, but I wanted to ask before I updated my app a bit to add some eagles to Taniar's lands.


Also I've narrowed down my castle and seat of power to three versions

we have last round's favorite: link
And this contender
This one which seems the most defensible and would make sense as a seat of power that resisted even the dark lord
link


I still think the former one would be more defensible, especially against a foe with large, strong creatures... I almost feel like you could just build a moveable 'shed' type structure and just have your largest troll-esque creatures push the whole rock the castle is built on over :twisted:
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Mon Jun 29, 2015 4:01 pm

I will put a scale in the next update of the map.

Here is the update: http://orig15.deviantart.net/202c/f/201 ... 8z9ztr.png

Ignore the expanded Empire boarder to the south I was playing around. Plus the new guy wants to claim there.

User avatar
IshCong
Senator
 
Posts: 4521
Founded: Aug 12, 2011
Libertarian Police State

Postby IshCong » Mon Jun 29, 2015 4:30 pm

Achesia wrote:I will put a scale in the next update of the map.

Here is the update: http://orig15.deviantart.net/202c/f/201 ... 8z9ztr.png

Ignore the expanded Empire boarder to the south I was playing around. Plus the new guy wants to claim there.


Did you forget the Nomadic Clans of Old Rausham or are they being removed?
"I think that Ish'Cong coming back is what actually killed Nations. Not the CAS ragequitting and the Axis being the Axis."
The Identifier
Lt. Plot Spoiler
General Kill-joy
Major Wiki God
Comrade Commissar
Licensed Messenger Boy

User avatar
Inoroth
Negotiator
 
Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Mon Jun 29, 2015 5:11 pm

Achesia wrote:I will put a scale in the next update of the map.

Here is the update: http://orig15.deviantart.net/202c/f/201 ... 8z9ztr.png

Ignore the expanded Empire boarder to the south I was playing around. Plus the new guy wants to claim there.


The world is filling out nicely, I should say... I'm almost to the point where my post is finished, just a few more paragraphs should do it :)
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Mon Jun 29, 2015 5:26 pm

IshCong wrote:
Achesia wrote:I will put a scale in the next update of the map.

Here is the update: http://orig15.deviantart.net/202c/f/201 ... 8z9ztr.png

Ignore the expanded Empire boarder to the south I was playing around. Plus the new guy wants to claim there.


Did you forget the Nomadic Clans of Old Rausham or are they being removed?


Ya I forgot Ill add em in the next update.

User avatar
The JVP
Diplomat
 
Posts: 914
Founded: Nov 13, 2012
Psychotic Dictatorship

Postby The JVP » Mon Jun 29, 2015 5:31 pm

Achesia wrote:I will put a scale in the next update of the map.

Here is the update: http://orig15.deviantart.net/202c/f/201 ... 8z9ztr.png

Ignore the expanded Empire boarder to the south I was playing around. Plus the new guy wants to claim there.

you still have me with that mainland land.

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Mon Jun 29, 2015 5:56 pm

The JVP wrote:
Achesia wrote:I will put a scale in the next update of the map.

Here is the update: http://orig15.deviantart.net/202c/f/201 ... 8z9ztr.png

Ignore the expanded Empire boarder to the south I was playing around. Plus the new guy wants to claim there.

you still have me with that mainland land.


Yes, Patience.

User avatar
Inoroth
Negotiator
 
Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Mon Jun 29, 2015 8:47 pm

Gods, the post is finally up!
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Tue Jun 30, 2015 7:26 pm

Inoroth wrote:
Achesia wrote:I will put a scale in the next update of the map.

Here is the update: http://orig15.deviantart.net/202c/f/201 ... 8z9ztr.png

Ignore the expanded Empire boarder to the south I was playing around. Plus the new guy wants to claim there.


The world is filling out nicely, I should say... I'm almost to the point where my post is finished, just a few more paragraphs should do it :)


Good post, so is it safe to say that there is allot of buildup within Tani? Would it be enough that a few informants sneak word to the Empire that there has been such in light of the incident in Carse.

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Tue Jun 30, 2015 7:33 pm

Taelete wrote:Group/Organization Name: The Vatrangarian Knightly Order
Type: (IE: Order of Knights, Religious Group, Mercenaries, Traders, Etc) Order of knights and priests
Purpose: Spreading their religion and the cleansed light.
Mission: Defeating the darkness and lesser races while spreading their religion.
Motivation: The intial motivation were the mass visions before the city of Tarovasol. Then a Prophet rose to prominence(name in the make) who won great support for the Achari Sumari religion in Vatrangaria and Zaldornea, nation that then became vassals of the Empire of Man. Ubald the White than took up arms to guard this new church region and formed the order. Constant visions and magic prove to the members of the church that their faith is right.
Race: (Approved Races So Far: Humans, Elves, Half-Elves, Orcs, Goblins, Dwarves, Gnomes/Hobbits, Trolls, More to be added) Humans and Half-Elves
Home: The nations of Vatrangaria and Zaldornea are owned by them and their HQ is the Great Cathedral of the Light in Tarovasol. This is the land I had in mind for the Orders's dominion: http://i61.tinypic.com/rmpjsw.png.
Leader: Ubald the White
Population: (Should be within the thousands at the most.) I was thinking about 6 to 7 million but I would like some advise on this.
Language: Many different so mostly the common tongue is used.
Religion: (If aplicable) Achari Sumari
Examples of Previous RPs: (Please provide 3 for us to review)
https://forum.nationstates.net/viewtopi ... 5&t=343381
https://forum.nationstates.net/viewtopi ... 5&t=333416
I have more with my previous account, I'll present those if needed.
Alignment of Group: (Vassal of the Empire, Member of the Elven Alliance, Neutral, Other) Ally of the Empire
Description of Group: (Give us the run down of what your Realm is)
The Vatrangarian Knightly Order State is a nation like the Teutonic Order State was IRL. It is built by Crusaders from the Empire of Man and has taken over control in Vatrangaria and Zaldornea. These nations have become their bulwark and supported by their church that is centered in these regions have they started a true crusade against all evil darkness and lesser races of the North. The state is ruled by the Grand Master of the order and the Patriarch of the church region and controlled by priests and knights. The realm sees itself as better than all others and happily shows that. The population is quite normal and various hereditary estates have already been established within the realm.
Relationship with other Realms: (Talk to at least 4 other players and pre-coordinate your history with each other, current relationship, etc)
Empire of Man, the Empire the only realm that is truly an ally of the Vatrangarian Order. The Emperor is considered almost divine by the Order Knights and half the Vatrangarian army stands out of imperial crusaders and auxiliaries.
Kingdom of Zelbae, Zelbae as part of the empire is offically still allied with the Vatrangarians due to both their vassalage to the Empire of Man but in fact does tension rule the relation between the Order and Zelbae. The one the most light-aligned part of the empire, the other the more shadow-aligned.
Syroth, what else could the relation between the Order and Syroth be besides eternal hate. Syroth as bulwark of darkness and Vatrangaria as the bulwark of light. Although no war between the Order and Syroth has raged yet is it a possibility that is certainly open. And the main reason why war hasn't occured yt is the no man's land between them.
Pavlostani Order, although not in the direct operational zone of the Order is the Pavlostani Order regarded as a lesser nation by the Vatrangarians and when time will come and they're strong enough wold the Vatrangarians invade the Pavlostani Order with pleasure.
How you fit into the world: (Again they need to justify what their relationship to the world is.)
The Order is just like the Empire an enemy of all non-humans and all who have an other religion than the Achari Sumari. Add a hate for darkness to it and a lot of arrogance and you'll have their sight on he world. They see mankind and especially themselves as those who walk inside the light and all non-humans are considered as those who don't walk in the light, resulting in considering themselves better and more pure than all others and feeling themselves tasked with killing anything unpure.

Third app finished. I'll start typing out my society, army and first IC post when/if accepted.


Your good to go, welcome!!!! Ill stick ya on the map now.

User avatar
The JVP
Diplomat
 
Posts: 914
Founded: Nov 13, 2012
Psychotic Dictatorship

Postby The JVP » Tue Jun 30, 2015 7:35 pm

Just posting to say that I am back, but there seems to have not been that much going on. Hell one of the major players has yet to post, and this build up to a trade war. Not really a lot of activity from most players.

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Tue Jun 30, 2015 7:37 pm

The JVP wrote:Just posting to say that I am back, but there seems to have not been that much going on. Hell one of the major players has yet to post, and this build up to a trade war. Not really a lot of activity from most players.


I think the thread has been moving along pretty good. A nice pace for those who work or go to school or such.

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Tue Jun 30, 2015 7:56 pm


User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Tue Jun 30, 2015 8:11 pm

Sorry I haven't posted yet, the foundry I work at is getting ready to close for ten days so we've all been swamped with overtime.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
Inoroth
Negotiator
 
Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Tue Jun 30, 2015 8:31 pm

As a side note, how do we feel as a group about accepting large eagles as a race or, at the very least, as beasts of burden? I know when most people hear 'eagles' and fantasy' together, they automatically think of their use (abuse?) in LotR's more Deus Ex Machina moments, and those who are familiar with the Samarillion possibly even think of the Maiar and OP magical beings; but what if they were nerfed enough to where they were just creatures that could fly, carry a person or two on their backs/in their claws, forage, and such? I know we've already approved dragons and 'hell hounds' (which remind me of Wargs from LotR), so I don't think there ought to be any problem, but I wanted to ask before I updated my app a bit to add some eagles to Taniar's lands.


Reposted, because it may have been missed.

Achesia wrote:Good post, so is it safe to say that there is allot of buildup within Tani? Would it be enough that a few informants sneak word to the Empire that there has been such in light of the incident in Carse.


Yes, if anyone had spies in Taniar, they would notice an uptick in war preparations. Also, nice map.
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero

User avatar
IshCong
Senator
 
Posts: 4521
Founded: Aug 12, 2011
Libertarian Police State

Postby IshCong » Tue Jun 30, 2015 9:10 pm



RIP Nomadic Clans of Old Rausham.
"I think that Ish'Cong coming back is what actually killed Nations. Not the CAS ragequitting and the Axis being the Axis."
The Identifier
Lt. Plot Spoiler
General Kill-joy
Major Wiki God
Comrade Commissar
Licensed Messenger Boy

User avatar
Taelete
Envoy
 
Posts: 266
Founded: Jan 19, 2015
Ex-Nation

Postby Taelete » Wed Jul 01, 2015 1:22 am

Achesia wrote:
The JVP wrote:Just posting to say that I am back, but there seems to have not been that much going on. Hell one of the major players has yet to post, and this build up to a trade war. Not really a lot of activity from most players.


I think the thread has been moving along pretty good. A nice pace for those who work or go to school or such.


Slower threads die also much slower or never die. That's one of the reasons I joined this RP, it doesn't look like it is going to die for the next months.

Achesia wrote:
Taelete wrote:Group/Organization Name: The Vatrangarian Knightly Order
Type: (IE: Order of Knights, Religious Group, Mercenaries, Traders, Etc) Order of knights and priests
Purpose: Spreading their religion and the cleansed light.
Mission: Defeating the darkness and lesser races while spreading their religion.
Motivation: The intial motivation were the mass visions before the city of Tarovasol. Then a Prophet rose to prominence(name in the make) who won great support for the Achari Sumari religion in Vatrangaria and Zaldornea, nation that then became vassals of the Empire of Man. Ubald the White than took up arms to guard this new church region and formed the order. Constant visions and magic prove to the members of the church that their faith is right.
Race: (Approved Races So Far: Humans, Elves, Half-Elves, Orcs, Goblins, Dwarves, Gnomes/Hobbits, Trolls, More to be added) Humans and Half-Elves
Home: The nations of Vatrangaria and Zaldornea are owned by them and their HQ is the Great Cathedral of the Light in Tarovasol. This is the land I had in mind for the Orders's dominion: http://i61.tinypic.com/rmpjsw.png.
Leader: Ubald the White
Population: (Should be within the thousands at the most.) I was thinking about 6 to 7 million but I would like some advise on this.
Language: Many different so mostly the common tongue is used.
Religion: (If aplicable) Achari Sumari
Examples of Previous RPs: (Please provide 3 for us to review)
https://forum.nationstates.net/viewtopi ... 5&t=343381
https://forum.nationstates.net/viewtopi ... 5&t=333416
I have more with my previous account, I'll present those if needed.
Alignment of Group: (Vassal of the Empire, Member of the Elven Alliance, Neutral, Other) Ally of the Empire
Description of Group: (Give us the run down of what your Realm is)
The Vatrangarian Knightly Order State is a nation like the Teutonic Order State was IRL. It is built by Crusaders from the Empire of Man and has taken over control in Vatrangaria and Zaldornea. These nations have become their bulwark and supported by their church that is centered in these regions have they started a true crusade against all evil darkness and lesser races of the North. The state is ruled by the Grand Master of the order and the Patriarch of the church region and controlled by priests and knights. The realm sees itself as better than all others and happily shows that. The population is quite normal and various hereditary estates have already been established within the realm.
Relationship with other Realms: (Talk to at least 4 other players and pre-coordinate your history with each other, current relationship, etc)
Empire of Man, the Empire the only realm that is truly an ally of the Vatrangarian Order. The Emperor is considered almost divine by the Order Knights and half the Vatrangarian army stands out of imperial crusaders and auxiliaries.
Kingdom of Zelbae, Zelbae as part of the empire is offically still allied with the Vatrangarians due to both their vassalage to the Empire of Man but in fact does tension rule the relation between the Order and Zelbae. The one the most light-aligned part of the empire, the other the more shadow-aligned.
Syroth, what else could the relation between the Order and Syroth be besides eternal hate. Syroth as bulwark of darkness and Vatrangaria as the bulwark of light. Although no war between the Order and Syroth has raged yet is it a possibility that is certainly open. And the main reason why war hasn't occured yt is the no man's land between them.
Pavlostani Order, although not in the direct operational zone of the Order is the Pavlostani Order regarded as a lesser nation by the Vatrangarians and when time will come and they're strong enough wold the Vatrangarians invade the Pavlostani Order with pleasure.
How you fit into the world: (Again they need to justify what their relationship to the world is.)
The Order is just like the Empire an enemy of all non-humans and all who have an other religion than the Achari Sumari. Add a hate for darkness to it and a lot of arrogance and you'll have their sight on he world. They see mankind and especially themselves as those who walk inside the light and all non-humans are considered as those who don't walk in the light, resulting in considering themselves better and more pure than all others and feeling themselves tasked with killing anything unpure.

Third app finished. I'll start typing out my society, army and first IC post when/if accepted.


Your good to go, welcome!!!! Ill stick ya on the map now.


Thanks, I am working on my IC post and army structure/explanation but as I'll open six storylines with my first post will it be quite long compared to my normal post lengths so it migh take some time.
Feel free to TG me for any diplomatic or War RP, I'm always interested.

“Everyone sees what you appear to be, few experience what you really are.”
― Niccolò Machiavelli, The Prince

User avatar
Freihafen
Envoy
 
Posts: 213
Founded: Nov 26, 2013
Ex-Nation

Postby Freihafen » Wed Jul 01, 2015 7:56 am

Realm Name: Yi (Dynasty)

Realm Type: Empire

Race:
  • Human: 99%
  • Other: 1%
Demonym: Yi

Capital: Zhongjing

Ruler(s): Emperor Tang Weimin

Motivation:
  • Keep tributaries in check
  • Prevent proliferation of races, religions, and magical knowledge of foreign origin
  • Establish trade relations with more foreign polities
Population: ~7,000,000
  • Tributary states: ~1,000,000
Language: Chinese

Religion:
  • Ancestor worship
  • Buddhism
  • Chinese folk religion
  • Confucianism
  • Taoism
Economy: Agriculture is the backbone of the Yi economy, with the cultivation of crops taking a lead over the cultivation of livestock, the later of which is more predominant in the North where the steppe environment is not very conducive to growing crops. Examples of produce include cattle, sheep, and horse for livestock and grains (e.g. rice, barley, beans), spices, and tea for crops.

Other less predominant but nevertheless considerably developed industries include the metal, textile, wood, ceramic, salt, brewing, and construction industries.

There is a slave industry in the Yi state but it has been steadily declining for years as the only legal source of slaves is the capture of prisoners of war and there has been no major war for over two decades. Correspondingly, there exists a small black market for slaves - said to have been 'sourced' from amongst common folk.

Potential exports would be tea, spice, porcelain, silk, and luxury handicraft items, while potential imports are ivory (does anyone have elephants?) and precious metals. Suggestions in this respect would be most welcome.

Currency:
  • Copper coin
  • Silver tael
  • Gold tael
Military Size:
  • Standing army: ~100,000
  • Nomadic auxiliaries: ~125,000
  • Levies: ~600,000
# of Population fit for military service: ~1,750,000

Examples of Previous RPs: I'm afraid I've not actually written in a RP in practically forever, and not least on this account. If you'd like you might have me write up something within parameters of your choice, or something along those lines.

How Active Are you on NS: I login to and read threads on NS everyday, though I hardly post nowadays unless I have something particularly interesting to say. I'm sure if I was participating in a RP I would have absolutely no problem making a post about every other day if not more frequently, though.

Alignment of Realm: Neutral

Description of Realm: The lands of the Yi Dynasty, colloquially termed the 'Central Plains', are a historied one, with records dating back to over a millennium ago, before the Han race who make up the bulk of the Yi population today developed a conscious identity. Situated well to the East of practically every other known civilization, it was not until a few centuries ago that contact was first made with foreign races and cultures. With no indigenous population of non-human races to begin with, the people of the Central Plains regarded them with deep suspicion and initially refused them entry into their borders. The preceding regime even went as far as to prohibit unauthorized contacts with these foreign peoples.

With the advent of the current regime, the Yi Dynasty, restrictions have been progressively relaxed over the past sixty or so years. Today, the non-human races are allowed to set foot within designated port or frontier cities to facilitate diplomacy and trade with foreign polities, although they are nevertheless not allowed to own property or take up permanent residence, and are strongly advised against attempting to spread foreign religions and magics, which remain banned. The Yi Dynasty has also been the first regime of the Central Plains to dispatch missions to foreign states, marking something of a break from the strong isolationism of the region.

Lying immediately to the North of the Central Plains is a wide expanse of steppe dotted by mountains. This landscape is home to a collection of nomadic polities officially classified as tributary states, a majority of which are actually tribes swearing fealty to the Yi Emperor as Khagan. On the other hand, a minority are confederations of tribes or even kingdoms that are only nominally tributary; these have no obligation to pay tribute or supply troops to assist in Yi campaigns, and in some cases are in fact recipients of Yi honorary titles and tribute in exchange for promise of non-aggression. In times of strained ties, nomadic raiders have been known to afflict the Northern provinces of the Yi. The approximately one million population of the steppes are split about evenly between the former, smaller polities of little influence, and the latter, bigger polities of greater influence. The continued threat posed by the nomads has led to the construction of a permanent fortification wall across the Yi Northern border; however, work is likely to take several more decades and this move has led some of the nomadic polities to lose confidence in the current peaceful state of affairs.

Relationship with other Realms: (Talk to at least 4 other players and pre-coordinate your history with each other, current relationship, etc) *For now ignore this, we can establish that here in the OOC thread. Once the main thread is up and going it will be applicable to new members.

How you fit into the world: The Yi Dynasty is by far a relatively isolationist one and would want little to do with conflicts of other polities. On the other hand, its rather xenophobic outlook on the non-human races is in alignment with the Empire of Man's policy and there is certainly potential for cooperation in this respect. In spite of its xenophobia, the Yi are always looking for opportunities to expand trade and would not be shy to reach out to non-human polities. Some among the Empire of Man might also be inclined to provoke the Yi into a more assertive stance against the non-human races, perhaps by stirring up incidents between them and the Yi or sabotaging their relations with non-human polities.

And then, one of the larger nomadic polities (as-yet unnamed) has ambitions of breaking free of Yi influence and establishing itself as a power in its own right...

Map Claim:

Image
The land approximately encompassed by the rectangle with a black outline - pardon me, I'm not any good with image editing.
Old radar types never die; they just phased array.

Mallorea and Riva should resign.

User avatar
Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Wed Jul 01, 2015 11:38 am

So question about borders. Would yall be cool if I built a wall (similar to Hadrian's wall) between Zelbae and Syroth? I'm thinking that it would be an old fortification, that was constructed/under construction during the reign of the dark lord, and has since slightly dilapidated, but for the most part exists as a strong fortification. I'm thinking it could be part of my history as a reason the Norcoss were able to be unconquered by the Dark Lord despite his legions both south and north of my lands.
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

User avatar
Inoroth
Negotiator
 
Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Wed Jul 01, 2015 12:01 pm

Dbrought wrote:So question about borders. Would yall be cool if I built a wall (similar to Hadrian's wall) between Zelbae and Syroth? I'm thinking that it would be an old fortification, that was constructed/under construction during the reign of the dark lord, and has since slightly dilapidated, but for the most part exists as a strong fortification. I'm thinking it could be part of my history as a reason the Norcoss were able to be unconquered by the Dark Lord despite his legions both south and north of my lands.


I kinda was under the impression that, at least at one point of his reign, the Dark Lord controlled all of the known world, and then towards the end of his reign, rebellions broke out that turned into an alliance that eventually toppled him... even Taniar was outright conqured by his hordes, and subjugated for at least a fair period of time. Under that framework, I don't know how you could reasonably expect to have avoided subjugation to the Dark Lord, being right next door and all... perhaps somewhere deep in a tangled forest your people might have been ble to stay somewhat hidden, coming out for raids occasionaly, which might then have caused the Dark Lord to pen you in with wals. Another way to explain them could be that early in his reign, before he had conqured further, your nation errected them in a futile attempt to check his power.


If you ABSOLUTELY have your heart set on having been free the entire time (which I don't see making much sense at this point), you could have had your progenetors be so violent and cruel when the Dark Lord invaded that he was impressed and signed a non-agression treaty with them, worried that they would fight to the last man for a territory not worth his time... that might work if Achesia and Knights of Kings approve.
Last edited by Inoroth on Wed Jul 01, 2015 12:06 pm, edited 1 time in total.
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero

User avatar
Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Wed Jul 01, 2015 12:06 pm

Inoroth wrote:
Dbrought wrote:So question about borders. Would yall be cool if I built a wall (similar to Hadrian's wall) between Zelbae and Syroth? I'm thinking that it would be an old fortification, that was constructed/under construction during the reign of the dark lord, and has since slightly dilapidated, but for the most part exists as a strong fortification. I'm thinking it could be part of my history as a reason the Norcoss were able to be unconquered by the Dark Lord despite his legions both south and north of my lands.


I kinda was under the impression that, at least at one point of his reign, the Dark Lord controlled all of the known world, and then towards the end of his reign, rebellions broke out that turned into an alliance that eventually toppled him... even Taniar was outright conqured by his hordes. Under that framework, I don't know how you could reasonably expect to have avoided subjugation to the Dark Lord, being right next door and all... perhaps somewhere deep in a tangled forest your people might have been ble to stay somewhat hidden, coming out for raids occasionaly, which might explain the walls. Another way to explain them could be that early in his reign, before he had conqured furthr, your nation errected them in a futile attempt to check his power.

If you ABSOLUTELY have your heart set on having been free the entire time (which I don't see making much sense at this point), you could have had your progenetors be so violent and cruel when the Dark Lord invaded that he was impressed and signed a non-agression treaty with them, worried that they would fight to he last man for a territory not for his time... that might work if Achesia and Knights of Kings approve.


I'm liking the non aggression idea. Though I'm also thinking that perhaps the Norcross just claim to never have been conquered. Claiming that over hundreds of years and killing those who disagree with the stories can make such a myth seem like fact i guess. Furthermore the wall could be a fortification that he built, that the Norcross reclaimed I guess.

Edit: Also with my connections that I'm trying to establish with Syroth I've toyed with the idea of having the Norcross at one point being vassals of the Dark Lord, but not fully controlled by them. Similar to how I'm now mostly aligned with the Empire and loyal, but for a vassal kinda rouge.

edit edit: As you all can maybe see, I generally just spitball stuff up here to help me think my ideas through and get some pointers.
Last edited by Dbrought on Wed Jul 01, 2015 12:45 pm, edited 2 times in total.
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

User avatar
Arenumberg
Diplomat
 
Posts: 949
Founded: Feb 21, 2004
Civil Rights Lovefest

Postby Arenumberg » Wed Jul 01, 2015 1:13 pm

Please forgive me if any such applications are no longer being accepted :).

Realm Name: Solvaldir

Realm Type: Kingdom

Race: Human (91%~), Dwarf (8%~), Elf (1%~)

Demonym: Solvaldirian / Valdirian

Capital: Dalrheim

Ruler(s): Fylkira Astrid Vaesir II, Blessed of the Light, Bearer of the Blade of Villieldr, Voice of the Radiant Dawn.

Motivation: Ultimately, Solvaldir's motivations in the current climate is to do the following:
- Preserve the Church of the Radiant Dawn
- Maintain influence within the Empire of Man
- Continue to establish independent relations where possible with other powers and ensure the continued prosperity of the Realm.

Population: (I am particularly poor at this aspect, so feel free to offer guidance, I was thinking in the 6-8m range, but could be way off)

Language: Common Imperial / Low Valdir / High Valdir

Religion: The Church of the Radiant Dawn;

The Church of the Radiant Dawn is both tied into the ruler ship of Solvaldir and the faith of the kingdom. The Church of the Radiant Dawn can essentially be traced back to worship of a singular lord of light represented by the Sun, Fire, the warm hearth of a home and the light that illuminates all - even pushing back against the darkness. Since time immemorial, each ruler of the lands that came to be Solvaldir have braved the Trials of Light - survival is a coronation of faith that proceeds the wearing of the crown, and rarely, a ruler will be blessed enough, skilled enough, and wise enough to wield the power the Light bestows. As such, the King or Queen of Solvaldir is also a religious figure and serves as the head of the Church.

Similar enough in theory and somewhat in practice to Achari Sumari and its veneration of the Summer God to avoid outright trouble - and tied intimately into ritual and rulership, it has remained relatively distinct and vitally important to the governance of Solvaldir itself. That said, however, there is always the possibility that an emperor could argue the Church is a heresy that must be contained if not outright eliminated.

Economy: The Economy of Solvaldir is based upon the bounty of the Ljosá, the great northern river of light - as well as the wealth that can be found in simple forests and the great ancient mountains. A degree of logging compliments a large agricultural economy complimented by fishing and medium scale surface mining and small scale tributes from the now much diminished dwarf holds that remain within Solvaldir's auspices. The yearly flooding of the Ljosá rejuvenates the surrounding farmland and also swells the river large enough for many merchant barges to make use of it for several months, allowing the export and import of many goods that would otherwise not be possible through the winter months between the towns of Solvaldir - and sometimes beyond through the bleak sea. Solvaldir's true unique export is rare metals tempered by the "Light", typically created by the Church of the Radiant Dawn, although these are rare. Solvaldir, for the most part, can be regarded as agrarian.

Currency: ~Whatever the Imperial Currency may be~
Military Size: 2%~ of whatever my population will be
# of Population fit for military service: ^

Examples of Previous RPs: Havn't managed to get a good RP in a while, or finish any in perhaps even longer... luckily I do have that one RP which is mostly me RP'ing with myself :p
viewtopic.php?f=5&t=293115
viewtopic.php?f=5&t=288618
viewtopic.php?t=310505
I'd find more, but anything remotely recent and up to my standards would probably be offsite, and I think most of those are difficult to view for non-registered users

How Active Are you on NS: Very, even if I'm only lurking :p.
Alignment of Realm: Paying the appropriate lip service (and any other service) to the Empire of Man :p. If the Empire won't accept my terrible religion then let me know and I'll fix that!

Description of Realm: Solvaldir first came to be at the height of the storm that gave birth to the light that trampled the darkness. It was in these tumultuous times that the Radiant Dawn found its footing, when it found its first champion and when that champion rallied the oppressed of the Ljosá valley and their disparate communities far to the south. It was this champion who became the first king of the realm that became known as Solvaldir, and it was this champion that became the first Fylkir of the newly codified and established church - rising from a cult of the mountain folk to a pillar of faith.

The Light that burns within and without teaches one humility and caution, and it teaches one to know when to bend with the wind rather than snap. The rise of the Empire of Man was not one Solvaldir could stop, nor did it have any ambitions to do so. When the time came and the dust of the storm settled, when the question of swearing Solvaldir's allegiance to a new master, albeit a human one, the choice was simple. Solvaldir would bend, and it would prosper from such ties.

Since then, Solvaldir has been apart of the Empire - and a part from the Empire. It has prospered from disparate tribes and broken villages to a realm built upon the wealth of the land and the fortune of hardy people with good crops that are always in demand somewhere in the Empire, if not the world. All the same, it is a place where slavery is rare. Even the few Elves that make their home within the realm do so freely and largely unmolested, and what is left of the Dwarven Holdings in Solvaldir's high peaks call themselves citizens, pay for the privilege and are left well enough alone.

The new Fylkira, Astrid, has passed her trials - but is yet to take her Konungr. As the few, but proud, houses of Solvaldir position themselves with the best marriage offer, there is talk that the Fylkira is blessed - and the light may heed her call - always a dangerous prospect in a world where any skill in the arts of any school of magic is a great risk and a great responsibility, as well as a rare opportunity.

Relationship with other Realms: (Talk to at least 4 other players and pre-coordinate your history with each other, current relationship, etc) *For now ignore this, we can establish that here in the OOC thread. Once the main thread is up and going it will be applicable to new members.

How you fit into the world: I'm wary of saying too much here without in depth research of the other players factbooks or whatnot, I'm going to pull back from this a bit as you may understand, especially without the above option. Solvaldir probably just about fits into the Empire, though, as far as that goes :p.

Map Claim:
I'd like to be in this area, but am happy with wherever fits as long as you can put the Ljósa in :p

User avatar
Taelete
Envoy
 
Posts: 266
Founded: Jan 19, 2015
Ex-Nation

Postby Taelete » Wed Jul 01, 2015 1:20 pm

Arenumberg wrote:Please forgive me if any such applications are no longer being accepted :).

Realm Name: Solvaldir

Realm Type: Kingdom

Race: Human (91%~), Dwarf (8%~), Elf (1%~)

Demonym: Solvaldirian / Valdirian

Capital: Dalrheim

Ruler(s): Fylkira Astrid Vaesir II, Blessed of the Light, Bearer of the Blade of Villieldr, Voice of the Radiant Dawn.

Motivation: Ultimately, Solvaldir's motivations in the current climate is to do the following:
- Preserve the Church of the Radiant Dawn
- Maintain influence within the Empire of Man
- Continue to establish independent relations where possible with other powers and ensure the continued prosperity of the Realm.

Population: (I am particularly poor at this aspect, so feel free to offer guidance, I was thinking in the 6-8m range, but could be way off)

Language: Common Imperial / Low Valdir / High Valdir

Religion: The Church of the Radiant Dawn;

The Church of the Radiant Dawn is both tied into the ruler ship of Solvaldir and the faith of the kingdom. The Church of the Radiant Dawn can essentially be traced back to worship of a singular lord of light represented by the Sun, Fire, the warm hearth of a home and the light that illuminates all - even pushing back against the darkness. Since time immemorial, each ruler of the lands that came to be Solvaldir have braved the Trials of Light - survival is a coronation of faith that proceeds the wearing of the crown, and rarely, a ruler will be blessed enough, skilled enough, and wise enough to wield the power the Light bestows. As such, the King or Queen of Solvaldir is also a religious figure and serves as the head of the Church.

Similar enough in theory and somewhat in practice to Achari Sumari and its veneration of the Summer God to avoid outright trouble - and tied intimately into ritual and rulership, it has remained relatively distinct and vitally important to the governance of Solvaldir itself. That said, however, there is always the possibility that an emperor could argue the Church is a heresy that must be contained if not outright eliminated.

Economy: The Economy of Solvaldir is based upon the bounty of the Ljosá, the great northern river of light - as well as the wealth that can be found in simple forests and the great ancient mountains. A degree of logging compliments a large agricultural economy complimented by fishing and medium scale surface mining and small scale tributes from the now much diminished dwarf holds that remain within Solvaldir's auspices. The yearly flooding of the Ljosá rejuvenates the surrounding farmland and also swells the river large enough for many merchant barges to make use of it for several months, allowing the export and import of many goods that would otherwise not be possible through the winter months between the towns of Solvaldir - and sometimes beyond through the bleak sea. Solvaldir's true unique export is rare metals tempered by the "Light", typically created by the Church of the Radiant Dawn, although these are rare. Solvaldir, for the most part, can be regarded as agrarian.

Currency: ~Whatever the Imperial Currency may be~
Military Size: 2%~ of whatever my population will be
# of Population fit for military service: ^

Examples of Previous RPs: Havn't managed to get a good RP in a while, or finish any in perhaps even longer... luckily I do have that one RP which is mostly me RP'ing with myself :p
viewtopic.php?f=5&t=293115
viewtopic.php?f=5&t=288618
viewtopic.php?t=310505
I'd find more, but anything remotely recent and up to my standards would probably be offsite, and I think most of those are difficult to view for non-registered users

How Active Are you on NS: Very, even if I'm only lurking :p.
Alignment of Realm: Paying the appropriate lip service (and any other service) to the Empire of Man :p. If the Empire won't accept my terrible religion then let me know and I'll fix that!

Description of Realm: Solvaldir first came to be at the height of the storm that gave birth to the light that trampled the darkness. It was in these tumultuous times that the Radiant Dawn found its footing, when it found its first champion and when that champion rallied the oppressed of the Ljosá valley and their disparate communities far to the south. It was this champion who became the first king of the realm that became known as Solvaldir, and it was this champion that became the first Fylkir of the newly codified and established church - rising from a cult of the mountain folk to a pillar of faith.

The Light that burns within and without teaches one humility and caution, and it teaches one to know when to bend with the wind rather than snap. The rise of the Empire of Man was not one Solvaldir could stop, nor did it have any ambitions to do so. When the time came and the dust of the storm settled, when the question of swearing Solvaldir's allegiance to a new master, albeit a human one, the choice was simple. Solvaldir would bend, and it would prosper from such ties.

Since then, Solvaldir has been apart of the Empire - and a part from the Empire. It has prospered from disparate tribes and broken villages to a realm built upon the wealth of the land and the fortune of hardy people with good crops that are always in demand somewhere in the Empire, if not the world. All the same, it is a place where slavery is rare. Even the few Elves that make their home within the realm do so freely and largely unmolested, and what is left of the Dwarven Holdings in Solvaldir's high peaks call themselves citizens, pay for the privilege and are left well enough alone.

The new Fylkira, Astrid, has passed her trials - but is yet to take her Konungr. As the few, but proud, houses of Solvaldir position themselves with the best marriage offer, there is talk that the Fylkira is blessed - and the light may heed her call - always a dangerous prospect in a world where any skill in the arts of any school of magic is a great risk and a great responsibility, as well as a rare opportunity.

Relationship with other Realms: (Talk to at least 4 other players and pre-coordinate your history with each other, current relationship, etc) *For now ignore this, we can establish that here in the OOC thread. Once the main thread is up and going it will be applicable to new members.

How you fit into the world: I'm wary of saying too much here without in depth research of the other players factbooks or whatnot, I'm going to pull back from this a bit as you may understand, especially without the above option. Solvaldir probably just about fits into the Empire, though, as far as that goes :p.

Map Claim:
I'd like to be in this area, but am happy with wherever fits as long as you can put the Ljósa in :p


Aaaaah heathens. The light of the summer Will burn then all!

Also, First of the six parts of My post. I'm now able To post prove that I'm working on My post. :p
Feel free to TG me for any diplomatic or War RP, I'm always interested.

“Everyone sees what you appear to be, few experience what you really are.”
― Niccolò Machiavelli, The Prince

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Wed Jul 01, 2015 3:34 pm

No more applications after this post, so those 2 who just applied your good.

User avatar
Achesia
Negotiator
 
Posts: 6440
Founded: Sep 26, 2009
Ex-Nation

Postby Achesia » Wed Jul 01, 2015 3:35 pm

Inoroth wrote:
Dbrought wrote:So question about borders. Would yall be cool if I built a wall (similar to Hadrian's wall) between Zelbae and Syroth? I'm thinking that it would be an old fortification, that was constructed/under construction during the reign of the dark lord, and has since slightly dilapidated, but for the most part exists as a strong fortification. I'm thinking it could be part of my history as a reason the Norcoss were able to be unconquered by the Dark Lord despite his legions both south and north of my lands.


I kinda was under the impression that, at least at one point of his reign, the Dark Lord controlled all of the known world, and then towards the end of his reign, rebellions broke out that turned into an alliance that eventually toppled him... even Taniar was outright conqured by his hordes, and subjugated for at least a fair period of time. Under that framework, I don't know how you could reasonably expect to have avoided subjugation to the Dark Lord, being right next door and all... perhaps somewhere deep in a tangled forest your people might have been ble to stay somewhat hidden, coming out for raids occasionaly, which might then have caused the Dark Lord to pen you in with wals. Another way to explain them could be that early in his reign, before he had conqured further, your nation errected them in a futile attempt to check his power.


If you ABSOLUTELY have your heart set on having been free the entire time (which I don't see making much sense at this point), you could have had your progenetors be so violent and cruel when the Dark Lord invaded that he was impressed and signed a non-agression treaty with them, worried that they would fight to the last man for a territory not worth his time... that might work if Achesia and Knights of Kings approve.


Yes your impression is correct, the Dark Lord controlled everything, no one was spared his dominion.

Taelete wrote:
Achesia wrote:
I think the thread has been moving along pretty good. A nice pace for those who work or go to school or such.


Slower threads die also much slower or never die. That's one of the reasons I joined this RP, it doesn't look like it is going to die for the next months.


I pray to the God of Summer we shall never die. But for real I want to do follow on RPs and keep this going indefinitely.

Inoroth wrote:
Dbrought wrote:So question about borders. Would yall be cool if I built a wall (similar to Hadrian's wall) between Zelbae and Syroth? I'm thinking that it would be an old fortification, that was constructed/under construction during the reign of the dark lord, and has since slightly dilapidated, but for the most part exists as a strong fortification. I'm thinking it could be part of my history as a reason the Norcoss were able to be unconquered by the Dark Lord despite his legions both south and north of my lands.


I kinda was under the impression that, at least at one point of his reign, the Dark Lord controlled all of the known world, and then towards the end of his reign, rebellions broke out that turned into an alliance that eventually toppled him... even Taniar was outright conqured by his hordes, and subjugated for at least a fair period of time. Under that framework, I don't know how you could reasonably expect to have avoided subjugation to the Dark Lord, being right next door and all... perhaps somewhere deep in a tangled forest your people might have been ble to stay somewhat hidden, coming out for raids occasionaly, which might then have caused the Dark Lord to pen you in with wals. Another way to explain them could be that early in his reign, before he had conqured further, your nation errected them in a futile attempt to check his power.


If you ABSOLUTELY have your heart set on having been free the entire time (which I don't see making much sense at this point), you could have had your progenetors be so violent and cruel when the Dark Lord invaded that he was impressed and signed a non-agression treaty with them, worried that they would fight to the last man for a territory not worth his time... that might work if Achesia and Knights of Kings approve.


Yes your impression is correct, the Dark Lord controlled everything, no one was spared his dominion.

Taelete wrote:
Achesia wrote:
I think the thread has been moving along pretty good. A nice pace for those who work or go to school or such.


Slower threads die also much slower or never die. That's one of the reasons I joined this RP, it doesn't look like it is going to die for the next months.


I pray to the God of Summer we shall never die. But for real I want to do follow on RPs and keep this going indefinitely.

IshCong wrote:


RIP Nomadic Clans of Old Rausham.


:( :( :( :( :( I am one man I forget some times, jus because its not in the update doesn't mean it won't happen, It takes time..... :( :( :( :( :(
Last edited by Achesia on Wed Jul 01, 2015 3:37 pm, edited 2 times in total.

PreviousNext

Advertisement

Remove ads

Return to International Incidents

Who is online

Users browsing this forum: Aidoshi, German-Eurpean Union, Ostaja, The Military State of the Galapagos

Advertisement

Remove ads