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Destiny Manifested (Vapor Only, Open)

A staging-point for declarations of war and other major diplomatic events. [In character]
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Servoth
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Posts: 3950
Founded: Nov 30, 2010
Democratic Socialists

Destiny Manifested (Vapor Only, Open)

Postby Servoth » Mon Oct 13, 2014 9:09 pm

Please, don't post on this thread unless you have been officially accepted as a member of the Vapor Steampunk Roleplaying Region and Community; our page is located here.


1911


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In 1903, Cygnar forged an agreement with the Northern based tribes and kingdoms of Desaltonia. In this agreement, a railroad was built from Caspia to Sutum in Progda. This provided a solid link from the civilized land to those less developed, and in it, both sides profited from the trade after the completion of the Caspia-Sutum Line, in 1905.

Following this a new, a new frontier was opened. Wide swaths of land were now available, via easy travel of the railroad, Desaltonia's southern and eastern expanse could be more readily accessed. And so it begin, settlers swarmed the rail, some (too eager to wait for the train) took to wagons, others not wishing to be slowed by making port in Caspia, ran ashore from the south.

And so, the Desaltonian Frontier was open! Some come for gold and riches. Some come for the adventure. Some come to start a new life free of the strife in Promethia and Amplector, some even hailing from Zhao. Some come to making money as businessmen, setting up a new market and entrepreneurship. Others come to provide protection to those who need it, some who even charge for the service. Others come to scam to naive. And even, are those still, who seek to harm and take, robbing those of their lives and valuables.
In this mess, lawlessness comes, and some try without hope to bring order. Such is a foolhardy task.

Without nations to govern (in any meaningful manner) this melting pot, this frontier, those who have guns make the law. Yet, with such risk, they still come; the young, the old, the dumb, and the intelligent, the rich, and the poor, the cold-blooded, and the gentle-of-heart.




Reginheraht GeraderPfeil. Slouch hat on his head, chaps on his legs, gun in his hand, sun on his back.

He was a mercenary hailing from Servoth, himself a deserter from the SIA. Unlike others among his nation, he cared not to march in lines and follow orders to the letter. Not that military life had been bad to him, he had in his time, risen to the rank of Komaniechef before running off, yet he had not desired to nor enjoyed the experience.
Reginheraht was, in all meanings of the word, a free spirit, set to roam the world in haphazard manner and squirm from under authority.

His horse, a young stallion which had had bought in Sutum when he first arrived in these sandy lands five years ago, galloped slowly. The pair, both man and horse, had entered a new town. A little mining town, about a mile from a mountain, the town itself was predominantly Fanaglian. Reginheraht believed it was called Village de la Peur.
The place wasn't much, abnormally quiet for a settlement in the lawless land of center Desaltonia. A little bank, a saloon/brothel, a hotel, a general store, the local jail (which he suspected was run by a crooked sheriff), and a little stall where you could buy an old mule.

The two stopped before the saloon, the mercenary jumping down from his horse and tying the reins to a nearby post. Reginheraht patted the attendant boy on the shoulder, flashing him a look at the mercenary's two pistol (a HammerDragon and a Tagan P10) as he lifted his jacket slightly. Reginheraht made sure to whisper that if his horse, Feurig, got loose or was stolen, that the attendant boy's balls would surely be blown off.

The Servoth mercenary pushed the saloon doors aside, taken in the view of a dusty establishment. Life in the Lawless Land. He pulled his hat a little lower over his eyes and took a chair at the nearby table.

In the back of his mind, even in this place, he felt the pang of something both dangerous and adventurous coming his way. He knew not when, how, or why; yet he knew. There always was. Always.




Characters:







*For some of you wondering, this is roughly taking place on the bottom of the "O" in Desaltonia, as indicated by our regional map.The time is just a little before dead noon. It is August.

Name:
Age:
Gender:
Nationality:
*History:
Appearence:
Personality:
Equipment:
**MMOT:


*Your character's biography
**Main Method of Transportation
Last edited by Servoth on Tue Oct 14, 2014 7:52 pm, edited 1 time in total.
How did I get this gay?

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Inoroth
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Posts: 5284
Founded: Jul 19, 2012
Authoritarian Democracy

Postby Inoroth » Fri Oct 17, 2014 9:15 pm

"...A dry and sparse land, harsh and hard. [We] Have encountered only roving bands of merchants and tent villages, and about a week ago, our party stumpled [sic] upon a ruinous city. No large fauna to speak of, though our guides tell of great cat-like creatures, and we have on some nights heard strange calls and howlings faintly drifting across the open sands. Most of the smaller creatures dare venture out only in the cool of evening. Flora is strange and alien, like none one sees in the watered-lands of Amplector, and I shall describe them in another entry. The sun's setting and return to the sky are wondrous and breathtaking, each more colorful than the last, and enough to frustrate the most accomplished painters. Canyons and gorges abound in some areas, breaking the monotony of the flat sands in others. This land is not fit for farming, water is scarce, and little beyond adventure might hope to draw one to such a desolate place. But, if one dares to go, dares to dream, what a rich reward awaits the senses, if not the wallet."

Journal of Pontrico Voltroma, famed Inorothian explorer, 1789






Village de la Peur, Fanaglian Mining Town
Purjinkarbi Province, Central Desaltonia
14 October, 1911
16:44


The sun's intensity was waning, but the heat released by the sands remained intense. The jingle of bit and bridle rhythmically clanged as horse and rider, alone in the vast expanse of wastes and sky, pursued their journey, shadows growing longer as they went. In the distance, a mountain, alone in the flat landscape, where lay an unassuming mining town. Mile after wearying mile now lay between 'Barone' Antonio Pietrovarmo and the last unassuming shred of civilization; only a few more miles to the next. Tucked in the bottom (the very bottom) of his saddle bag, Antonio held a commission from the Inorothian Mining Co, to search for suitable sites for future exploration... but that was the last thing on his mind. By now, the pattern was well established: go into town, arrange for lodging, have a riotous time while 'looking' for suitable mines, and blow out of town (often with a group of angry townsmen at his heels).

At last, the pair crested the final sand dune; spread before them lay a picturesque valley, cut east-west with a dusty 'road' on which about a half a dozen buildings had been built close together, this another few dozen homesteads scattered out in all directions in no particular pattern. The horse, a slender black mare, snorted and impatiently stamped her left forefoot. Bending forward, Antonio stroked her mane.

"Almost there, Sheba, almost there girl."

He whispered in a loving, soothing voice before patting her mane and urging her gently on with his spurs. Once the prized mount of a tribal warlord, this fine beast had fallen into Antonio's possession by way of a particularly high-stakes card game. The Warmaster became violent when Antonio laid down the Ace of Hearts, Ace of Clubs, Ace of Diamonds, and two Aces of Spades, not because he knew the rules of poker (by the way he played, he clearly did not know the face of a card from the back), but because his ruthlessness towards his subjects meant had never lost anything in his life, certainly nothing as valuable as a horse. Antonio quickly loosed Queen Sheba, as he later renamed her, and rode away into the dark, assailed by bullets and spears from outraged (and slightly dazed) tribesmen. From that time onward, she had faithfully bore him through thick and thin, and the two were inseparable.

Upon entering Peur, they slowly sauntered up to the Lounge di Mineurs, the only establishment in town where it seemed one might have a chance at whetting the whistle. But first, he ensured that Sheba was taken care of, methodically hitching his valuable steed,
ensuring the watering trough was adequately clean and filled, and pulling a carrot out of the saddle bag to treat her. She quickly devoured it, still munching gratefully as Antonio turned and walked through the door.

Once inside, he quickly sized up the place as he walked up to the bar table. In the back corner, an upright piano sat unused... likely used in the evenings only, when more patrons would be about to appreciate it. The decorations on the wall were a mishmash of rusting pick axes and other mining gear, with the occasional indigenous artifacts like spears, swords, and masks. Several shady characters eyed him under their hats, and he took note of the exits in case trouble started. Coming to the table, he confidently ordered.

"Two shots of your best Grappa."
Life is what you make it -- I made it into a peach cobbler
cosmopolitan/nationalistic: 4%
secular/religious: 63%
visionary/reactionary: 39%
anarchistc/authoritarian: 25%
communistic/capitalistic: 37%
pacifistic/militaristic: 48%
ecological.anthropological: 66%
I am apperantly a Neo-Conservative... who knew?

Inoroth's Military Here.
Nations Represented By This Account: Inoroth, New Inorothian Space Empire,

Inoroth's Factbook Here

"A fool's words cut down friends on the eve of battle" - Vinchero


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