The Orson Empire wrote:Is my application going to be accepted or not?
Trans likely has it tabbed, and is busy with work like the rest of us. He will notify you of any changes you have when he has a moment.
Your patience is appreciated.
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by Arcerion » Sun Jul 20, 2014 10:23 pm
The Orson Empire wrote:Is my application going to be accepted or not?
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.
by Ralnis » Sun Jul 20, 2014 10:27 pm

by Arcerion » Sun Jul 20, 2014 10:28 pm
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.
by Ralnis » Sun Jul 20, 2014 10:33 pm


by Pavlostani » Mon Jul 21, 2014 6:41 am
Nationalist Tantalus wrote:I do not think this roleplay should need any more metrics. As people said earlier, we are weaving a story here, not to see whether or not our ship is pimper than the others...

by The Holy Dominion of Inesea » Mon Jul 21, 2014 8:11 am

by The Five Galaxies » Mon Jul 21, 2014 8:27 am
Vancon wrote:Great Nepal wrote:For ships, why not a points scale? I mean it is simply impossible that any civilisation can create ships that are perfect for sheild, armour, guns etc so set aside a total point which can be distributed for every classification then further divided to sheild (hit point), weapons, evacuation etc.
That should allow creative freedom while having quantative idea for each ship.
Sounds cool. Maybe 1 to 100 over 8 catagories and have 500 points to spend?

by Transoxthraxia » Mon Jul 21, 2014 9:32 am
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Nationalist Tantalus » Mon Jul 21, 2014 10:46 am
Transoxthraxia wrote:And no, NT, I haven't forgotten about our thread.

by Arcerion » Mon Jul 21, 2014 1:17 pm
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Transoxthraxia » Mon Jul 21, 2014 1:22 pm
Arcerion wrote:@Trans Is that Forerunner investigation/exploration RP still open? Or is it active yet?
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
by Ralnis » Mon Jul 21, 2014 1:25 pm
Arcerion wrote:@Ralnis I present to you, a cross section of the Sons of Wässar, their 1st Manpäal of their 1st Kohort. So this is what you will be going up against, and more. Plenty of armour and infantry for counter-insurgency and patrols in Höofstuks 1-5, Some fantastic airmobile troops at 6-8, and the ninth Höofstuk has Jagmäaks, basically troops trained to hunt and destroy insurgents. And of course the attached support unit.
The Link.

by Transoxthraxia » Mon Jul 21, 2014 1:29 pm
Ralnis wrote:Arcerion wrote:@Ralnis I present to you, a cross section of the Sons of Wässar, their 1st Manpäal of their 1st Kohort. So this is what you will be going up against, and more. Plenty of armour and infantry for counter-insurgency and patrols in Höofstuks 1-5, Some fantastic airmobile troops at 6-8, and the ninth Höofstuk has Jagmäaks, basically troops trained to hunt and destroy insurgents. And of course the attached support unit.
The Link.
So they require air support and fast-moving armor transports. So I am guessing the troops will lightly armored but highly trained specialist to handle fighting insurgency?
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Arcerion » Mon Jul 21, 2014 1:30 pm
Ralnis wrote:Arcerion wrote:@Ralnis I present to you, a cross section of the Sons of Wässar, their 1st Manpäal of their 1st Kohort. So this is what you will be going up against, and more. Plenty of armour and infantry for counter-insurgency and patrols in Höofstuks 1-5, Some fantastic airmobile troops at 6-8, and the ninth Höofstuk has Jagmäaks, basically troops trained to hunt and destroy insurgents. And of course the attached support unit.
The Link.
So they require air support and fast-moving armor transports. So I am guessing the troops will lightly armored but highly trained specialist to handle fighting insurgency?
The Republic of Lanos wrote:I went to a fight once but then a hockey game broke out.

by Transoxthraxia » Mon Jul 21, 2014 1:31 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by The Holy Dominion of Inesea » Mon Jul 21, 2014 1:39 pm

by Transoxthraxia » Mon Jul 21, 2014 1:40 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Northwest Slobovia » Mon Jul 21, 2014 1:41 pm
Transoxthraxia wrote:I think someone else TG'd me an OP so I'll post that later today as well.
by Ralnis » Mon Jul 21, 2014 1:41 pm
Arcerion wrote:Ralnis wrote:So they require air support and fast-moving armor transports. So I am guessing the troops will lightly armored but highly trained specialist to handle fighting insurgency?
Yep. COIN is a fast-moving game. So if the gentlemen in the armour get into contact (i.e. in a jungle ambushed by your folk) Höofstuks 6-8 are built to exploit the insurgents showing their face. They close and destroy with the enemy, serving as the sheepdog to force the prey to the hunter's party, or the armoured troops. The highly mobile 9th Höofstuk is designed to recon farther and longer than the Verkenners attached to HQ, such being able to predict the path of advance.
As for armour, Höofstuks 1-5 have the usual infantry and mechanized armour. Höofstuks 6-9 have lighter and less covering armour to allow for faster movement and better mobility.
As for air support, as you can see by Äasvoël-pattern strike fighters, there is native elements of it as air power is essential to COIN.

by Transoxthraxia » Mon Jul 21, 2014 1:43 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
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