The League of Imperial Nations
We Live...No Matter The Cost
The League is a sovereign body composed of an international brotherhood, with one singular purpose. We are those who will not tolerate weakness, chaos, anarchy, the root of many evils in the modern world. We will not tolerate those who create such errors in the human condition, and we will ensure that all who suffer from them are liberated. In a world such as that of today, ideas which thankfully languished behind barriers of sea and land are free to roam, and free to cause danger. At the same time, the broadening horizons of man have led to incredible advances, all of which bring the power to help or hinder our species.
The League is not a mindless behemoth, lashing out like a reactionary dictator at the mere sound of the word 'democracy'. If the popular masses are a blade, it is weak. It lacks direction. A sword with no singular edge is useless. We of the League of Imperial Nations seek to temper the populist blade with the keen edge of certainty that only a firm hand can give.
Yet in this new era of enlightenment and progress, the evils of the past haunt us still. War, famine, pestilence, genocide; all signs that mankind is not yet ready to embrace her destiny. To prepare the world for its eventual transcendence, for a truly global environment in which no lines on the map divide the human race, the League of Imperial Nations will strive with unceasing effort to give rise to a bold new system that spans all the seas of the world in the hope that one day, man may live in peace with his fellow man.
The Council;
It is the the Council who form the leadership of the League, divided into two key components; the Proconsuls, and the Quorum. Every year, two Proconsuls are elected by the body of the League. In turn, each is advised by the Quorum, an trio of members established to advise the Proconsuls in matters of state and to have specific roles delegated to them as such. Traditionally, each member of the Quorum has focused on certain tasks.
The Herald is responsible for the oversight of recruitment and in coordinating alliance-wide messages, and is expected to be most discriminating in this. Failure to live up to the League's standards in this most important of roles is ill-advised.
The Marshal is responsible for conducting the symphony of death that is the League's wars. When such proud nations as we enter the fray, we do not subscribe to the common tragedy that is collectivisation in the name of standardisation. As such, Wrath must coordinate the actions and plans of those in our number who do battle together.
The Arbitrator is responsible for ensuring that our brothers and sisters follow our mandates, and carries the rebuke of the League to those who do not. It is their responsibility to bring trial against those who wilfully violate our customs, and their duty to resolve all disputes between the member-states of the League.
Supernumerary Councillors:
Envoy - Finium
Envoy - Vetok
Current Tales of the League:
The Great Archive of Legends:
Member Nations:
Finium - Trade/Military Member
New Edom - Trade/Military Member
Vetok - Trade/Military Member
Vocenae - Trade/Military Member
Regulations and Customs of the League: