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Project Warfighter - Tier One RP Group / Happily Accepting

A staging-point for declarations of war and other major diplomatic events. [In character]

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New Emmerian Coalition
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Founded: Mar 07, 2011
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Postby New Emmerian Coalition » Sat Oct 25, 2014 7:17 pm

Well, if you want to partake in Necropolis, you'll be waking up in the middle of the fight/trapped somewhere onboard. No outside forces on this one. Zombies everywhere too.
Current Location: Gone Rogue @ DZ02 Steeleport

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Hurtful Thoughts
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Postby Hurtful Thoughts » Sat Oct 25, 2014 7:22 pm

Patrick OConner wrote:note tech level says 22nd century

And Sensors and ECM (and other ways of evading sensors) will probably have kept-up with each other. In short, the likelihood of getting away with using 22nd century stealth tech against an unimproved sensor developed back in the late 1940's is pretty slim.

Anyways, we already know that anything going supersonic is going to gave a decently-large signature (the thermal gradient of the jet-plume is enough to give a radar-return) and drag tends to heat the RAM off the ship's skin, plus it literally absorbs RADAR and converts it to heat.

So with combined high-output radar and highly sensitive IR, there's a break-point for speed and detectability that can only get fudged slightly by powered forms of ECM known as 'jamming'. IRL, it has gotten to the point that we put jammers on our decoys.
-Because otherwise, the standoff-range (and kill-probability) of current systems would prevent simpler decoys from being worth using.
Last edited by Hurtful Thoughts on Sat Oct 25, 2014 7:29 pm, edited 7 times in total.
Factbook and general referance thread.
HOI <- Storefront (WiP)
Due to population-cuts, military-size currently being revised

The People's Republic of Hurtful Thoughts is a gargantuan, environmentally stunning nation, ruled by Leader with an even hand, and renowned for its compulsory military service, multi-spousal wedding ceremonies, and smutty television.
Mokostana wrote:See, Hurty cared not if the mission succeeded or not, as long as it was spectacular trainwreck. Sometimes that was the host Nation firing a SCUD into a hospital to destroy a foreign infection and accidentally sparking a rebellion... or accidentally starting the Mokan Drug War

Blackhelm Confederacy wrote:If there was only a "like" button for NS posts....

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North Arkana
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Postby North Arkana » Sat Oct 25, 2014 7:28 pm

I'm going to wait for the next RP before getting involved.
"I don't know everything, just the things I know"

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Patrick OConner
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Postby Patrick OConner » Sat Oct 25, 2014 7:55 pm

Hurtful Thoughts wrote:
Patrick OConner wrote:note tech level says 22nd century

And Sensors and ECM (and other ways of evading sensors) will probably have kept-up with each other. In short, the likelihood of getting away with using 22nd century stealth tech against an unimproved sensor developed back in the late 1940's is pretty slim.

Anyways, we already know that anything going supersonic is going to gave a decently-large signature (the thermal gradient of the jet-plume is enough to give a radar-return) and drag tends to heat the RAM off the ship's skin, plus it literally absorbs RADAR and converts it to heat.

So with combined high-output radar and highly sensitive IR, there's a break-point for speed and detectability that can only get fudged slightly by powered forms of ECM known as 'jamming'. IRL, it has gotten to the point that we put jammers on our decoys.
-Because otherwise, the standoff-range (and kill-probability) of current systems would prevent simpler decoys from being worth using.


The system employed isnt actaully a field but rather the skin of the craft itself. It absorbs the radiation then diverts it around the craft through the skin and projects out where it would have been had it not struck the craft. Note that this makes it immune to all detection via electromagnetic radiation it is vulnerable however to something like sonar. And of course it has a rather large IR sig when going super sonic (top speed mach 1.2) when not however certain baffles are e activated that hide the IR sig.
Last edited by Patrick OConner on Sat Oct 25, 2014 8:18 pm, edited 2 times in total.
Member of Task Force Atlas
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I choose the second definition of it. This meaning rule by virtue and not owning land to be allowed to vote or hold political office. Instead one is required to serve time in the military (currently 6 years)



Tech Level: Mix MT/PMT

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Firewind
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Founded: Aug 04, 2014
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Postby Firewind » Sat Oct 25, 2014 8:03 pm

Name of Nation: The Dominion of Firewind

Name of Warfighter: Firewind Blackguard

Warfighter Loadout:
    Standard loadout:
  • SFR2 Reaper primary
  • PCMR3 Warden secondary
  • Combat knife tertiary
  • 2 HEF1 hand grenades on belt
  • 1 flashbang on belt
  • 1 black smoke grenade on belt
  • Advanced Combat Suit(trying to not be power armor. Please correct me if it seems to power-y and I'll tone it down.) Contains integrated radio, combat camera, auto-sound dampeners and polarizing visor in helmet. Light body armor that can reduce the impact of 5.56x45mm rounds and smaller.
  • Emergency medical kit in stomach pouch
  • Binoculars with IR capability in chest pouch
  • Spare ammunition in chest pouches
  • 2 MREs in chest pouch
    Specialized loadouts:
  • Marksmen replace SFR2 with a MRAR2 Knight
  • A designated engineer replaces the 2 MREs with 2 blocks of C4 and the flashbang with an EMP grenade.
  • 2 troops replace the smoke grenade with 2 flares, 1 red and 1 green.
  • For long-term missions, each soldier is given a small backpack which contains 4 additional MREs, 4 500mL water bottles and a bottle of water purification tablets. The backpack also contains a watch, a compass, spare ammunition, a flashlight, 1 smoke grenade, and 2 incendiary grenades.

Biography of Warfighter: The Firewind Blackguard was formed as a section of the Firewind Covert Operations branch, but has since been one of the top special operations units. The Blackguard hasn't done much combat, but their training runs have been near perfect. The unit has veterans from many wars and several other special operations units. The Blackguard is large, but works in 4 to 12 man units, depending on the size and importance of the operation.

Specializing in speed, the Blackguard usually travels light, and their tactics in most situations are to burst in and quickly clear the target area of hostiles before their enemy can organize a response. Any form of air travel is a favorite, and many training runs have been done quickly dropping out from a helicopter or parachuting down from high above. But when a quick strike from above isn't possible, the Blackguard will travel with all possible speed across any terrain to get to their target.

RP Experience (Example or Link):
Firewind Military Command bunker, 1102 hours

General Ilmar walked into the room. Jarm was there, already, sipping a mug full of coffee. Grif was elsewhere, and Walker was doing whatever he was doing. Sitting down, Jarm spoke. "Atlas for the Blackguard? Are we privatizing our military now?" "No," Ilmar replied. "Atlas works towards the betterment of humanity. Giving them the skills of the Blackguard will further that cause, and ultimately make life better across the globe." "You have a point. But still, I have my doubts." Ilmar sighed. "Look. If nothing else, the Blackguard can take down an evil dictator. That at least gives it worth." "That's not what I am concerned about. I'm concerned about the leadership." "How so? They excel. That implies that their leadership must be good." "In the field, yes. But Colonel Tigren is not making ends meet behind a desk. He can work in the field, but not as a manager." "Do you have someone else in mind?" "Yes. A certain lieutenant who has been reading intelligence reports for me all year round. He's a born accountant, and we can't let skills like that go to waste." Ilmar got up, started walking towards the door, then turned around. "All right. Put this lieutenant in charge. I'll tell the team about the change in leadership." And then Ilmar left, followed shortly by Jarm.

South Helios training grounds, 1346 hours

"Thirty seconds till it blows! Is everyone clear?" "All clear." Come the voices of the other soldiers. "Mark, are you clear?" "Negative." "What's got you down?!" "No-" BOOM goes the building. "Mark? Are you there?" "I'm here. Dusty, but okay." "What kept you waiting?" "I was the one to plant the bomb. Everyone else cleared out before me." Neil Lamber spoke into the radio. "One of the hostiles got a shot off and injured his foot too. He was stumbling behind us, and we didn't know if he could make it in time." "Foot injury isn't that bad! It happened to me before. You were there, Lamber." "Yeah, but now you've had two feet shot out from under you. How many surguries will it take before you needing to limp?" "Quiet, both of you. General Ilmar has just arrived and wants to address the team. Return to base."

South Helios training grounds, 1404 hours

Neil Lamber and Mark Nabb arrived the in the barracks. It was temporary, like most places, but that was the life. After they were gone, someone else would move into this room. Sitting down on their bunks, the other troops of the Firewind Blackguard filed in. When they were all there, General Ilmar came into the room. Walking to the front, he turned and looked at all the troops there before speaking. "Blackguard, you are our most elite. Your training runs have been nothing less than exemplary, and your short but colorful combat record nearly flawless. Starting tomorrow, you are moving to the next step. An international task force, codenamed Atlas, has recently come under our attention. It is a force that has come together to stop those people who threaten human life. We want the Blackguard to join Atlas. While reviewing, we found that your commanding officer, Colonel Tigren, is unfit for the duties he has been assigned. Hence, the Colonel has been assigned elsewhere, and your new CO will be Major Halfey. Major, come in." On cue, the major walked into the barracks. "Hello troops. I've been working in intel, and this came as a surprise to me as well. I don't know what's in store for the Blackguard, but I can try my best to get everyone through it alive and well."

A flurry of questions came out from the troops, on all manner of things. General Ilmar held up his hands. "The Major will answer your questions one at a time. In the meantime, I'm off to draft and submit an application to get the Blackguard into task force Atlas."


Techlevel: On the edge between MT and PMT, and steadily headed further into PMT territory.
[Firewind roleplaying stats]
[Tech level MT]

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Hurtful Thoughts
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Posts: 7213
Founded: Sep 09, 2005
Capitalist Paradise

Postby Hurtful Thoughts » Sat Oct 25, 2014 11:48 pm

Patrick OConner wrote:
Hurtful Thoughts wrote:And Sensors and ECM (and other ways of evading sensors) will probably have kept-up with each other. In short, the likelihood of getting away with using 22nd century stealth tech against an unimproved sensor developed back in the late 1940's is pretty slim.

Anyways, we already know that anything going supersonic is going to gave a decently-large signature (the thermal gradient of the jet-plume is enough to give a radar-return) and drag tends to heat the RAM off the ship's skin, plus it literally absorbs RADAR and converts it to heat.

So with combined high-output radar and highly sensitive IR, there's a break-point for speed and detectability that can only get fudged slightly by powered forms of ECM known as 'jamming'. IRL, it has gotten to the point that we put jammers on our decoys.
-Because otherwise, the standoff-range (and kill-probability) of current systems would prevent simpler decoys from being worth using.


The system employed isnt actaully a field but rather the skin of the craft itself. It absorbs the radiation then diverts it around the craft through the skin and projects out where it would have been had it not struck the craft. Note that this makes it immune to all detection via electromagnetic radiation it is vulnerable however to something like sonar. And of course it has a rather large IR sig when going super sonic (top speed mach 1.2) when not however certain baffles are e activated that hide the IR sig.

I'm aware of the science behind Jules Verne's novels regarding the use of metamaterials of similar refractive indexes. DMG successfully tried selling this sort of tech to noobs back in '07 as a joke to their intellegence.

However radar operates at a FAR different wavelength than visual, and so far in laboratory testing we've only managed to make this work in the UV-spectrum used for night-vision devices. So far, we can tailor a material to work with a wavelength, but not all the wavelengths. Much like what Lincoln said about lying: "You can fool everyone some of the time, and some people all of the time, but you CANNOT fool ALL of the people ALL of the time."**

We've also noticed that the resistance of passing through this material not only distorts, but also weakens the signal. This 'friction' from a thermodynamic perspective means either it will still have a return-signal, or it will heat up. No mirror or metamaterial is 100% effective.
-This is rather important to drill into some people when dealing with RADAR-stations that have been known to fry a flock of turkeys at 10 km. Back in the older days it was not impossible for earlier aircraft-radomes to melt or catch on fire.

As for trying to solve the heat issue with baffles... you're trading heat for volume of air affected. People will still know there's a plane there, they'll just think it's a bigger one that has already left (well, if they're idiots and don't realize there isn't a plume matching that of a large slow bomber about 100km in front of that detection, or that this plume is moving at mach 1.2... but figuring this out takes time, and hopefully your pilot can use that time to do something to physically keep it from being shot-down).

**IRL, taking the F-35 as an example, its passive-stealth is geared towards preventing short-wave X-band targeting radars from working properly, while its ECM is better optimized to jam long-wave search-radars with what has been turned into the buzzword "Active Radar Cancelation" (at closer ranges [hypothetically less than 100km from an AEW-radar]/smaller wavelengths, it's more limited to positional spoofing). Its IR-reduction has largely been limited to allowing flares to somewhat mask its signature (via counter-illumination) with the side-benefit of reducing detection-range.
Last edited by Hurtful Thoughts on Sun Oct 26, 2014 12:12 am, edited 11 times in total.
Factbook and general referance thread.
HOI <- Storefront (WiP)
Due to population-cuts, military-size currently being revised

The People's Republic of Hurtful Thoughts is a gargantuan, environmentally stunning nation, ruled by Leader with an even hand, and renowned for its compulsory military service, multi-spousal wedding ceremonies, and smutty television.
Mokostana wrote:See, Hurty cared not if the mission succeeded or not, as long as it was spectacular trainwreck. Sometimes that was the host Nation firing a SCUD into a hospital to destroy a foreign infection and accidentally sparking a rebellion... or accidentally starting the Mokan Drug War

Blackhelm Confederacy wrote:If there was only a "like" button for NS posts....

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Huda
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Founded: Sep 15, 2013
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Postby Huda » Sun Oct 26, 2014 2:52 am

I don't really play Zombie RPs, so I'll wait till the next RP.

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Patrick OConner
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Founded: Sep 26, 2014
Democratic Socialists

Postby Patrick OConner » Sun Oct 26, 2014 6:03 am

may i ask Hurtful Thoughts why you are ragging me so hard? this is all ,ade up. we are playing pretend so why are you injecting so much realism into a game of imagination?
Last edited by Patrick OConner on Sun Oct 26, 2014 12:56 pm, edited 1 time in total.
Member of Task Force Atlas
IATA Member

I choose the second definition of it. This meaning rule by virtue and not owning land to be allowed to vote or hold political office. Instead one is required to serve time in the military (currently 6 years)



Tech Level: Mix MT/PMT

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New Emmerian Coalition
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Founded: Mar 07, 2011
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Postby New Emmerian Coalition » Sun Oct 26, 2014 6:40 am

Patrick OConner wrote:nay i ask Hurtful Thoughts why you are ragging me so hard? this is all ,ade up. we are playing pretend so why are you ijecting so much realism into a game of imagination?


Military realism group... (some of the others may not appear so, but our RPs beg to differ.)
Current Location: Gone Rogue @ DZ02 Steeleport

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Nova Sylva
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Postby Nova Sylva » Sun Oct 26, 2014 7:40 am

Patrick OConner wrote:nay i ask Hurtful Thoughts why you are ragging me so hard? this is all ,ade up. we are playing pretend so why are you ijecting so much realism into a game of imagination?


For one, you can't spell for shit.

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Exantos
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Postby Exantos » Sun Oct 26, 2014 11:42 am

Please don't start a flame war. Also O'Connor. Some RP nations/RP groups such as the project warfighter RP group prefer to use military realism so that it's fair to all sides of the conflict. While with FanT and sometimes other PMT RP's you can generally use your imagination. However in Project Warfighter if you equip your soldiers out with FT equipment and such then your basically godmodding as this has been stated as a MT/PMT roleplay. So what people are trying to convey is that they feel that you are godmodding by imagining a piece of technology that cannot exist in this technological time frame.
"The only normal people are the ones you don't know very well."-Alfred Adler

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Patrick OConner
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Founded: Sep 26, 2014
Democratic Socialists

Postby Patrick OConner » Sun Oct 26, 2014 1:03 pm

all those arguments excluding the one about my spelling are valid and understandable and i thank the people for sharing them. I still maintain that however such a plane is possible and that with tech a century ahead it would be possible. I would also like to note that the system isnt perfect. There is some IR leakage though it is minimal and that construction of the both the plane and the Helicopter is difficult and so is producing the materiel. I only have two (A)C-1 and four AH-66. And the cloaking system when fully engaged (meaning it covers all of the electromagnetic spectrum) it over heats and has to be shut down.
Member of Task Force Atlas
IATA Member

I choose the second definition of it. This meaning rule by virtue and not owning land to be allowed to vote or hold political office. Instead one is required to serve time in the military (currently 6 years)



Tech Level: Mix MT/PMT

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Drekka
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Founded: Aug 03, 2011
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Postby Drekka » Sun Oct 26, 2014 1:22 pm

Patrick OConner wrote:may i ask Hurtful Thoughts why you are ragging me so hard? this is all ,ade up. we are playing pretend so why are you injecting so much realism into a game of imagination?



Well... Zombies and the macho-men aside , think of this group as the polar opposite of the "Screw Realism" threads.
Imagination can still be present. it just needs some degree of regulation and at the minimum "proof of concept"
IRL.

As you can see in from our apps, not one app is the same, despite the regulations. maybe if you can make the 22nd century tech 21st. pretty please.

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Patrick OConner
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Postby Patrick OConner » Sun Oct 26, 2014 1:45 pm

i have already listed its weaknesses and there are quite a few as i have said.
Member of Task Force Atlas
IATA Member

I choose the second definition of it. This meaning rule by virtue and not owning land to be allowed to vote or hold political office. Instead one is required to serve time in the military (currently 6 years)



Tech Level: Mix MT/PMT

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Exantos
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Postby Exantos » Sun Oct 26, 2014 1:51 pm

I think it's the fact that your person has a plane while all transportation is being provided in warfighter by Atlas, so you don't get to have a plane. Also supersonic V-Tol's would be very difficult to create considering that any plane carrying a person and being supersonic isn't feasible from now to PMT which is 50 years or so in the future.
"The only normal people are the ones you don't know very well."-Alfred Adler

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Congreveopia
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Postby Congreveopia » Sun Oct 26, 2014 1:52 pm

Patrick OConner wrote:i have already listed its weaknesses and there are quite a few as i have said.

Okay, that's not a justification for me. I care about godmodding, of course, but realism comes first to me. I don't care whether your design is overpowered or not, just whether its realistic. Subsequently, making your design weaker doesn't automatically make it okay to use. One can claim that one of their soldiers has a star-trek phaser, but it's okay because it explodes half the time when he tries to use it, but that's not a valid argument. The phaser might no longer be overpowered, but its still unrealistic, and as such I object to it.

I may just be insane, though, and anyways I'm not the main person debating this with you, so don't mistake this for the most important criticism against your argument. I'm just sitting on the sidelines calling out fallacies, not getting involved with the debate propper.
Last edited by Congreveopia on Sun Oct 26, 2014 1:53 pm, edited 1 time in total.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
Links:
Equator Confederation wrote:Congreveopia has spoken. Do it now.
Vancon wrote:Enter Cong, the smartest of our bunch.
The United Remnants of America wrote:Except for Cong, whom I'm now decently sure is a superhuman being we should probably be worshipping.

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New Emmerian Coalition
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Founded: Mar 07, 2011
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Postby New Emmerian Coalition » Sun Oct 26, 2014 2:11 pm

Firewind wrote:Name of Nation: The Dominion of Firewind

Name of Warfighter: Firewind Blackguard

Warfighter Loadout:
    Standard loadout:
  • SFR2 Reaper primary
  • PCMR3 Warden secondary
  • Combat knife tertiary
  • 2 HEF1 hand grenades on belt
  • 1 flashbang on belt
  • 1 black smoke grenade on belt
  • Advanced Combat Suit(trying to not be power armor. Please correct me if it seems to power-y and I'll tone it down.) Contains integrated radio, combat camera, auto-sound dampeners and polarizing visor in helmet. Light body armor that can reduce the impact of 5.56x45mm rounds and smaller.
  • Emergency medical kit in stomach pouch
  • Binoculars with IR capability in chest pouch
  • Spare ammunition in chest pouches
  • 2 MREs in chest pouch
    Specialized loadouts:
  • Marksmen replace SFR2 with a MRAR2 Knight
  • A designated engineer replaces the 2 MREs with 2 blocks of C4 and the flashbang with an EMP grenade.
  • 2 troops replace the smoke grenade with 2 flares, 1 red and 1 green.
  • For long-term missions, each soldier is given a small backpack which contains 4 additional MREs, 4 500mL water bottles and a bottle of water purification tablets. The backpack also contains a watch, a compass, spare ammunition, a flashlight, 1 smoke grenade, and 2 incendiary grenades.

Biography of Warfighter: The Firewind Blackguard was formed as a section of the Firewind Covert Operations branch, but has since been one of the top special operations units. The Blackguard hasn't done much combat, but their training runs have been near perfect. The unit has veterans from many wars and several other special operations units. The Blackguard is large, but works in 4 to 12 man units, depending on the size and importance of the operation.

Specializing in speed, the Blackguard usually travels light, and their tactics in most situations are to burst in and quickly clear the target area of hostiles before their enemy can organize a response. Any form of air travel is a favorite, and many training runs have been done quickly dropping out from a helicopter or parachuting down from high above. But when a quick strike from above isn't possible, the Blackguard will travel with all possible speed across any terrain to get to their target.

RP Experience (Example or Link):
Firewind Military Command bunker, 1102 hours

General Ilmar walked into the room. Jarm was there, already, sipping a mug full of coffee. Grif was elsewhere, and Walker was doing whatever he was doing. Sitting down, Jarm spoke. "Atlas for the Blackguard? Are we privatizing our military now?" "No," Ilmar replied. "Atlas works towards the betterment of humanity. Giving them the skills of the Blackguard will further that cause, and ultimately make life better across the globe." "You have a point. But still, I have my doubts." Ilmar sighed. "Look. If nothing else, the Blackguard can take down an evil dictator. That at least gives it worth." "That's not what I am concerned about. I'm concerned about the leadership." "How so? They excel. That implies that their leadership must be good." "In the field, yes. But Colonel Tigren is not making ends meet behind a desk. He can work in the field, but not as a manager." "Do you have someone else in mind?" "Yes. A certain lieutenant who has been reading intelligence reports for me all year round. He's a born accountant, and we can't let skills like that go to waste." Ilmar got up, started walking towards the door, then turned around. "All right. Put this lieutenant in charge. I'll tell the team about the change in leadership." And then Ilmar left, followed shortly by Jarm.

South Helios training grounds, 1346 hours

"Thirty seconds till it blows! Is everyone clear?" "All clear." Come the voices of the other soldiers. "Mark, are you clear?" "Negative." "What's got you down?!" "No-" BOOM goes the building. "Mark? Are you there?" "I'm here. Dusty, but okay." "What kept you waiting?" "I was the one to plant the bomb. Everyone else cleared out before me." Neil Lamber spoke into the radio. "One of the hostiles got a shot off and injured his foot too. He was stumbling behind us, and we didn't know if he could make it in time." "Foot injury isn't that bad! It happened to me before. You were there, Lamber." "Yeah, but now you've had two feet shot out from under you. How many surguries will it take before you needing to limp?" "Quiet, both of you. General Ilmar has just arrived and wants to address the team. Return to base."

South Helios training grounds, 1404 hours

Neil Lamber and Mark Nabb arrived the in the barracks. It was temporary, like most places, but that was the life. After they were gone, someone else would move into this room. Sitting down on their bunks, the other troops of the Firewind Blackguard filed in. When they were all there, General Ilmar came into the room. Walking to the front, he turned and looked at all the troops there before speaking. "Blackguard, you are our most elite. Your training runs have been nothing less than exemplary, and your short but colorful combat record nearly flawless. Starting tomorrow, you are moving to the next step. An international task force, codenamed Atlas, has recently come under our attention. It is a force that has come together to stop those people who threaten human life. We want the Blackguard to join Atlas. While reviewing, we found that your commanding officer, Colonel Tigren, is unfit for the duties he has been assigned. Hence, the Colonel has been assigned elsewhere, and your new CO will be Major Halfey. Major, come in." On cue, the major walked into the barracks. "Hello troops. I've been working in intel, and this came as a surprise to me as well. I don't know what's in store for the Blackguard, but I can try my best to get everyone through it alive and well."

A flurry of questions came out from the troops, on all manner of things. General Ilmar held up his hands. "The Major will answer your questions one at a time. In the meantime, I'm off to draft and submit an application to get the Blackguard into task force Atlas."


Techlevel: On the edge between MT and PMT, and steadily headed further into PMT territory.


Looks great, welcome to Atlas; The Light Body Armor; btw, that only reduces the impact right? If it completely negates the round, that'd be Power Armor. (also depends on how many rounds it can take)

Also; I agree 100% with Congrevopia, and that Star Trek phaser explanation was way better than my long, drawn out Halo plasma armor one...

Anyways, that tech is not feasible, but also not even necessary in the Task Force as all transportation is provided. That, and yes, it 'may' be 22nd Century feasible, but none of Atlas' RPs will take place in the 22nd Century. I can say that. I'm de captain. Any the rules do clearly state that if a RP is not FT, no laser guns, and this si pretty much a general rule for 'Don't bring FT to a MT gunfight"

As with Grammar and RP experience, you may have 5 years but there still needs to be improvement, on both Grammar and RP.

So until these objectives are accomplished, I'm going to holdback on Frank O' Conner's application. If you would like to participate in the future, please redo an application.
:idea:
Last edited by New Emmerian Coalition on Sun Oct 26, 2014 2:20 pm, edited 1 time in total.
Current Location: Gone Rogue @ DZ02 Steeleport

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Firewind
Envoy
 
Posts: 288
Founded: Aug 04, 2014
Ex-Nation

Postby Firewind » Sun Oct 26, 2014 2:18 pm

New Emmerian Coalition wrote:
Firewind wrote:Name of Nation: The Dominion of Firewind

Name of Warfighter: Firewind Blackguard

Warfighter Loadout:
    Standard loadout:
  • SFR2 Reaper primary
  • PCMR3 Warden secondary
  • Combat knife tertiary
  • 2 HEF1 hand grenades on belt
  • 1 flashbang on belt
  • 1 black smoke grenade on belt
  • Advanced Combat Suit(trying to not be power armor. Please correct me if it seems to power-y and I'll tone it down.) Contains integrated radio, combat camera, auto-sound dampeners and polarizing visor in helmet. Light body armor that can reduce the impact of 5.56x45mm rounds and smaller.
  • Emergency medical kit in stomach pouch
  • Binoculars with IR capability in chest pouch
  • Spare ammunition in chest pouches
  • 2 MREs in chest pouch
    Specialized loadouts:
  • Marksmen replace SFR2 with a MRAR2 Knight
  • A designated engineer replaces the 2 MREs with 2 blocks of C4 and the flashbang with an EMP grenade.
  • 2 troops replace the smoke grenade with 2 flares, 1 red and 1 green.
  • For long-term missions, each soldier is given a small backpack which contains 4 additional MREs, 4 500mL water bottles and a bottle of water purification tablets. The backpack also contains a watch, a compass, spare ammunition, a flashlight, 1 smoke grenade, and 2 incendiary grenades.

Biography of Warfighter: The Firewind Blackguard was formed as a section of the Firewind Covert Operations branch, but has since been one of the top special operations units. The Blackguard hasn't done much combat, but their training runs have been near perfect. The unit has veterans from many wars and several other special operations units. The Blackguard is large, but works in 4 to 12 man units, depending on the size and importance of the operation.

Specializing in speed, the Blackguard usually travels light, and their tactics in most situations are to burst in and quickly clear the target area of hostiles before their enemy can organize a response. Any form of air travel is a favorite, and many training runs have been done quickly dropping out from a helicopter or parachuting down from high above. But when a quick strike from above isn't possible, the Blackguard will travel with all possible speed across any terrain to get to their target.

RP Experience (Example or Link):
Firewind Military Command bunker, 1102 hours

General Ilmar walked into the room. Jarm was there, already, sipping a mug full of coffee. Grif was elsewhere, and Walker was doing whatever he was doing. Sitting down, Jarm spoke. "Atlas for the Blackguard? Are we privatizing our military now?" "No," Ilmar replied. "Atlas works towards the betterment of humanity. Giving them the skills of the Blackguard will further that cause, and ultimately make life better across the globe." "You have a point. But still, I have my doubts." Ilmar sighed. "Look. If nothing else, the Blackguard can take down an evil dictator. That at least gives it worth." "That's not what I am concerned about. I'm concerned about the leadership." "How so? They excel. That implies that their leadership must be good." "In the field, yes. But Colonel Tigren is not making ends meet behind a desk. He can work in the field, but not as a manager." "Do you have someone else in mind?" "Yes. A certain lieutenant who has been reading intelligence reports for me all year round. He's a born accountant, and we can't let skills like that go to waste." Ilmar got up, started walking towards the door, then turned around. "All right. Put this lieutenant in charge. I'll tell the team about the change in leadership." And then Ilmar left, followed shortly by Jarm.

South Helios training grounds, 1346 hours

"Thirty seconds till it blows! Is everyone clear?" "All clear." Come the voices of the other soldiers. "Mark, are you clear?" "Negative." "What's got you down?!" "No-" BOOM goes the building. "Mark? Are you there?" "I'm here. Dusty, but okay." "What kept you waiting?" "I was the one to plant the bomb. Everyone else cleared out before me." Neil Lamber spoke into the radio. "One of the hostiles got a shot off and injured his foot too. He was stumbling behind us, and we didn't know if he could make it in time." "Foot injury isn't that bad! It happened to me before. You were there, Lamber." "Yeah, but now you've had two feet shot out from under you. How many surguries will it take before you needing to limp?" "Quiet, both of you. General Ilmar has just arrived and wants to address the team. Return to base."

South Helios training grounds, 1404 hours

Neil Lamber and Mark Nabb arrived the in the barracks. It was temporary, like most places, but that was the life. After they were gone, someone else would move into this room. Sitting down on their bunks, the other troops of the Firewind Blackguard filed in. When they were all there, General Ilmar came into the room. Walking to the front, he turned and looked at all the troops there before speaking. "Blackguard, you are our most elite. Your training runs have been nothing less than exemplary, and your short but colorful combat record nearly flawless. Starting tomorrow, you are moving to the next step. An international task force, codenamed Atlas, has recently come under our attention. It is a force that has come together to stop those people who threaten human life. We want the Blackguard to join Atlas. While reviewing, we found that your commanding officer, Colonel Tigren, is unfit for the duties he has been assigned. Hence, the Colonel has been assigned elsewhere, and your new CO will be Major Halfey. Major, come in." On cue, the major walked into the barracks. "Hello troops. I've been working in intel, and this came as a surprise to me as well. I don't know what's in store for the Blackguard, but I can try my best to get everyone through it alive and well."

A flurry of questions came out from the troops, on all manner of things. General Ilmar held up his hands. "The Major will answer your questions one at a time. In the meantime, I'm off to draft and submit an application to get the Blackguard into task force Atlas."


Techlevel: On the edge between MT and PMT, and steadily headed further into PMT territory.


Looks great, welcome to Atlas; The Light Body Armor; btw, that only reduces the impact right? If it completely negates the round, that'd be Power Armor. (also depends on how many rounds it can take)


Thanks! The Blackguard is ready to rumble.

And in response, yes, it reduces, not stops. The idea is so that a bullet will get through, but won't go too deep, possibly cutting through vital organs. The medical kits all come with tweezers, to get those pesky bullets out.
[Firewind roleplaying stats]
[Tech level MT]

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The United Remnants of America
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Democratic Socialists

Postby The United Remnants of America » Sun Oct 26, 2014 2:33 pm

Well, I've missed a lot, haven't I?
By any means necessary. Call me URA
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Exantos
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Ex-Nation

Postby Exantos » Sun Oct 26, 2014 2:38 pm

The United Remnants of America wrote:Well, I've missed a lot, haven't I?


yes yes you have
"The only normal people are the ones you don't know very well."-Alfred Adler

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Servinta
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Ex-Nation

Postby Servinta » Sun Oct 26, 2014 2:39 pm

New Emmerian Coalition

I need ur doodz to save me doodz :p

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Exantos
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Ex-Nation

Postby Exantos » Sun Oct 26, 2014 3:50 pm

You know I remember the good old days of Warfighter when you could only have one squad of 4-5 people. I mean we don't want overwhelming force. We want to show the skill of our soldiers and we want people to connect to them through the story. Emm whatever happened to the old rule?
"The only normal people are the ones you don't know very well."-Alfred Adler

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Servinta
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Ex-Nation

Postby Servinta » Sun Oct 26, 2014 3:54 pm

Exantos wrote:You know I remember the good old days of Warfighter when you could only have one squad of 4-5 people. I mean we don't want overwhelming force. We want to show the skill of our soldiers and we want people to connect to them through the story. Emm whatever happened to the old rule?


Dat towards me bro :?

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Exantos
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Ex-Nation

Postby Exantos » Sun Oct 26, 2014 3:58 pm

Servinta wrote:
Exantos wrote:You know I remember the good old days of Warfighter when you could only have one squad of 4-5 people. I mean we don't want overwhelming force. We want to show the skill of our soldiers and we want people to connect to them through the story. Emm whatever happened to the old rule?


Dat towards me bro :?


Nope towards Firewind and his 30 or so men. Although it could be toward you. I mean I'm running with a squad of 4 men. However what if I feel like I'm outnumbered. Oh I know how about I make the entire GOLDEN LEGION take part. That's a Legion of men. However considering it's my Spec-Op's it's more like 10 legions. So how about this 4-5 men thing then???
"The only normal people are the ones you don't know very well."-Alfred Adler

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Servinta
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Founded: Jul 12, 2014
Ex-Nation

Postby Servinta » Sun Oct 26, 2014 4:03 pm

I've only got ten men in my team (because in every RP I do I usually kill off a good number of my men no matter what) and its my nations doctrine that ten men is a squad (cause Sevintans aint really all that good at aiming and numbers make up for it) , then five is a fire-team and one is a tragedy LOL. :p
Last edited by Servinta on Sun Oct 26, 2014 4:03 pm, edited 1 time in total.

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