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by New Emmerian Coalition » Sat Oct 25, 2014 7:17 pm

by Hurtful Thoughts » Sat Oct 25, 2014 7:22 pm
Patrick OConner wrote:note tech level says 22nd century
Mokostana wrote:See, Hurty cared not if the mission succeeded or not, as long as it was spectacular trainwreck. Sometimes that was the host Nation firing a SCUD into a hospital to destroy a foreign infection and accidentally sparking a rebellion... or accidentally starting the Mokan Drug War
Blackhelm Confederacy wrote:If there was only a "like" button for NS posts....

by North Arkana » Sat Oct 25, 2014 7:28 pm
by Patrick OConner » Sat Oct 25, 2014 7:55 pm
Hurtful Thoughts wrote:Patrick OConner wrote:note tech level says 22nd century
And Sensors and ECM (and other ways of evading sensors) will probably have kept-up with each other. In short, the likelihood of getting away with using 22nd century stealth tech against an unimproved sensor developed back in the late 1940's is pretty slim.
Anyways, we already know that anything going supersonic is going to gave a decently-large signature (the thermal gradient of the jet-plume is enough to give a radar-return) and drag tends to heat the RAM off the ship's skin, plus it literally absorbs RADAR and converts it to heat.
So with combined high-output radar and highly sensitive IR, there's a break-point for speed and detectability that can only get fudged slightly by powered forms of ECM known as 'jamming'. IRL, it has gotten to the point that we put jammers on our decoys.
-Because otherwise, the standoff-range (and kill-probability) of current systems would prevent simpler decoys from being worth using.

by Firewind » Sat Oct 25, 2014 8:03 pm

by Hurtful Thoughts » Sat Oct 25, 2014 11:48 pm
Patrick OConner wrote:Hurtful Thoughts wrote:And Sensors and ECM (and other ways of evading sensors) will probably have kept-up with each other. In short, the likelihood of getting away with using 22nd century stealth tech against an unimproved sensor developed back in the late 1940's is pretty slim.
Anyways, we already know that anything going supersonic is going to gave a decently-large signature (the thermal gradient of the jet-plume is enough to give a radar-return) and drag tends to heat the RAM off the ship's skin, plus it literally absorbs RADAR and converts it to heat.
So with combined high-output radar and highly sensitive IR, there's a break-point for speed and detectability that can only get fudged slightly by powered forms of ECM known as 'jamming'. IRL, it has gotten to the point that we put jammers on our decoys.
-Because otherwise, the standoff-range (and kill-probability) of current systems would prevent simpler decoys from being worth using.
The system employed isnt actaully a field but rather the skin of the craft itself. It absorbs the radiation then diverts it around the craft through the skin and projects out where it would have been had it not struck the craft. Note that this makes it immune to all detection via electromagnetic radiation it is vulnerable however to something like sonar. And of course it has a rather large IR sig when going super sonic (top speed mach 1.2) when not however certain baffles are e activated that hide the IR sig.
Mokostana wrote:See, Hurty cared not if the mission succeeded or not, as long as it was spectacular trainwreck. Sometimes that was the host Nation firing a SCUD into a hospital to destroy a foreign infection and accidentally sparking a rebellion... or accidentally starting the Mokan Drug War
Blackhelm Confederacy wrote:If there was only a "like" button for NS posts....
by Patrick OConner » Sun Oct 26, 2014 6:03 am

by New Emmerian Coalition » Sun Oct 26, 2014 6:40 am
Patrick OConner wrote:nay i ask Hurtful Thoughts why you are ragging me so hard? this is all ,ade up. we are playing pretend so why are you ijecting so much realism into a game of imagination?

by Nova Sylva » Sun Oct 26, 2014 7:40 am
Patrick OConner wrote:nay i ask Hurtful Thoughts why you are ragging me so hard? this is all ,ade up. we are playing pretend so why are you ijecting so much realism into a game of imagination?

by Exantos » Sun Oct 26, 2014 11:42 am
by Patrick OConner » Sun Oct 26, 2014 1:03 pm

by Drekka » Sun Oct 26, 2014 1:22 pm
Patrick OConner wrote:may i ask Hurtful Thoughts why you are ragging me so hard? this is all ,ade up. we are playing pretend so why are you injecting so much realism into a game of imagination?
by Patrick OConner » Sun Oct 26, 2014 1:45 pm

by Exantos » Sun Oct 26, 2014 1:51 pm

by Congreveopia » Sun Oct 26, 2014 1:52 pm
Patrick OConner wrote:i have already listed its weaknesses and there are quite a few as i have said.

by New Emmerian Coalition » Sun Oct 26, 2014 2:11 pm
Firewind wrote:Name of Nation: The Dominion of Firewind
Name of Warfighter: Firewind Blackguard
Warfighter Loadout:Standard loadout:
- SFR2 Reaper primary
- PCMR3 Warden secondary
- Combat knife tertiary
- 2 HEF1 hand grenades on belt
- 1 flashbang on belt
- 1 black smoke grenade on belt
- Advanced Combat Suit(trying to not be power armor. Please correct me if it seems to power-y and I'll tone it down.) Contains integrated radio, combat camera, auto-sound dampeners and polarizing visor in helmet. Light body armor that can reduce the impact of 5.56x45mm rounds and smaller.
- Emergency medical kit in stomach pouch
- Binoculars with IR capability in chest pouch
- Spare ammunition in chest pouches
- 2 MREs in chest pouch
Specialized loadouts:- Marksmen replace SFR2 with a MRAR2 Knight
- A designated engineer replaces the 2 MREs with 2 blocks of C4 and the flashbang with an EMP grenade.
- 2 troops replace the smoke grenade with 2 flares, 1 red and 1 green.
- For long-term missions, each soldier is given a small backpack which contains 4 additional MREs, 4 500mL water bottles and a bottle of water purification tablets. The backpack also contains a watch, a compass, spare ammunition, a flashlight, 1 smoke grenade, and 2 incendiary grenades.
Biography of Warfighter: The Firewind Blackguard was formed as a section of the Firewind Covert Operations branch, but has since been one of the top special operations units. The Blackguard hasn't done much combat, but their training runs have been near perfect. The unit has veterans from many wars and several other special operations units. The Blackguard is large, but works in 4 to 12 man units, depending on the size and importance of the operation.
Specializing in speed, the Blackguard usually travels light, and their tactics in most situations are to burst in and quickly clear the target area of hostiles before their enemy can organize a response. Any form of air travel is a favorite, and many training runs have been done quickly dropping out from a helicopter or parachuting down from high above. But when a quick strike from above isn't possible, the Blackguard will travel with all possible speed across any terrain to get to their target.
RP Experience (Example or Link):Firewind Military Command bunker, 1102 hours
General Ilmar walked into the room. Jarm was there, already, sipping a mug full of coffee. Grif was elsewhere, and Walker was doing whatever he was doing. Sitting down, Jarm spoke. "Atlas for the Blackguard? Are we privatizing our military now?" "No," Ilmar replied. "Atlas works towards the betterment of humanity. Giving them the skills of the Blackguard will further that cause, and ultimately make life better across the globe." "You have a point. But still, I have my doubts." Ilmar sighed. "Look. If nothing else, the Blackguard can take down an evil dictator. That at least gives it worth." "That's not what I am concerned about. I'm concerned about the leadership." "How so? They excel. That implies that their leadership must be good." "In the field, yes. But Colonel Tigren is not making ends meet behind a desk. He can work in the field, but not as a manager." "Do you have someone else in mind?" "Yes. A certain lieutenant who has been reading intelligence reports for me all year round. He's a born accountant, and we can't let skills like that go to waste." Ilmar got up, started walking towards the door, then turned around. "All right. Put this lieutenant in charge. I'll tell the team about the change in leadership." And then Ilmar left, followed shortly by Jarm.
South Helios training grounds, 1346 hours
"Thirty seconds till it blows! Is everyone clear?" "All clear." Come the voices of the other soldiers. "Mark, are you clear?" "Negative." "What's got you down?!" "No-" BOOM goes the building. "Mark? Are you there?" "I'm here. Dusty, but okay." "What kept you waiting?" "I was the one to plant the bomb. Everyone else cleared out before me." Neil Lamber spoke into the radio. "One of the hostiles got a shot off and injured his foot too. He was stumbling behind us, and we didn't know if he could make it in time." "Foot injury isn't that bad! It happened to me before. You were there, Lamber." "Yeah, but now you've had two feet shot out from under you. How many surguries will it take before you needing to limp?" "Quiet, both of you. General Ilmar has just arrived and wants to address the team. Return to base."
South Helios training grounds, 1404 hours
Neil Lamber and Mark Nabb arrived the in the barracks. It was temporary, like most places, but that was the life. After they were gone, someone else would move into this room. Sitting down on their bunks, the other troops of the Firewind Blackguard filed in. When they were all there, General Ilmar came into the room. Walking to the front, he turned and looked at all the troops there before speaking. "Blackguard, you are our most elite. Your training runs have been nothing less than exemplary, and your short but colorful combat record nearly flawless. Starting tomorrow, you are moving to the next step. An international task force, codenamed Atlas, has recently come under our attention. It is a force that has come together to stop those people who threaten human life. We want the Blackguard to join Atlas. While reviewing, we found that your commanding officer, Colonel Tigren, is unfit for the duties he has been assigned. Hence, the Colonel has been assigned elsewhere, and your new CO will be Major Halfey. Major, come in." On cue, the major walked into the barracks. "Hello troops. I've been working in intel, and this came as a surprise to me as well. I don't know what's in store for the Blackguard, but I can try my best to get everyone through it alive and well."
A flurry of questions came out from the troops, on all manner of things. General Ilmar held up his hands. "The Major will answer your questions one at a time. In the meantime, I'm off to draft and submit an application to get the Blackguard into task force Atlas."
Techlevel: On the edge between MT and PMT, and steadily headed further into PMT territory.

by Firewind » Sun Oct 26, 2014 2:18 pm
New Emmerian Coalition wrote:Firewind wrote:Name of Nation: The Dominion of Firewind
Name of Warfighter: Firewind Blackguard
Warfighter Loadout:Standard loadout:
- SFR2 Reaper primary
- PCMR3 Warden secondary
- Combat knife tertiary
- 2 HEF1 hand grenades on belt
- 1 flashbang on belt
- 1 black smoke grenade on belt
- Advanced Combat Suit(trying to not be power armor. Please correct me if it seems to power-y and I'll tone it down.) Contains integrated radio, combat camera, auto-sound dampeners and polarizing visor in helmet. Light body armor that can reduce the impact of 5.56x45mm rounds and smaller.
- Emergency medical kit in stomach pouch
- Binoculars with IR capability in chest pouch
- Spare ammunition in chest pouches
- 2 MREs in chest pouch
Specialized loadouts:- Marksmen replace SFR2 with a MRAR2 Knight
- A designated engineer replaces the 2 MREs with 2 blocks of C4 and the flashbang with an EMP grenade.
- 2 troops replace the smoke grenade with 2 flares, 1 red and 1 green.
- For long-term missions, each soldier is given a small backpack which contains 4 additional MREs, 4 500mL water bottles and a bottle of water purification tablets. The backpack also contains a watch, a compass, spare ammunition, a flashlight, 1 smoke grenade, and 2 incendiary grenades.
Biography of Warfighter: The Firewind Blackguard was formed as a section of the Firewind Covert Operations branch, but has since been one of the top special operations units. The Blackguard hasn't done much combat, but their training runs have been near perfect. The unit has veterans from many wars and several other special operations units. The Blackguard is large, but works in 4 to 12 man units, depending on the size and importance of the operation.
Specializing in speed, the Blackguard usually travels light, and their tactics in most situations are to burst in and quickly clear the target area of hostiles before their enemy can organize a response. Any form of air travel is a favorite, and many training runs have been done quickly dropping out from a helicopter or parachuting down from high above. But when a quick strike from above isn't possible, the Blackguard will travel with all possible speed across any terrain to get to their target.
RP Experience (Example or Link):Firewind Military Command bunker, 1102 hours
General Ilmar walked into the room. Jarm was there, already, sipping a mug full of coffee. Grif was elsewhere, and Walker was doing whatever he was doing. Sitting down, Jarm spoke. "Atlas for the Blackguard? Are we privatizing our military now?" "No," Ilmar replied. "Atlas works towards the betterment of humanity. Giving them the skills of the Blackguard will further that cause, and ultimately make life better across the globe." "You have a point. But still, I have my doubts." Ilmar sighed. "Look. If nothing else, the Blackguard can take down an evil dictator. That at least gives it worth." "That's not what I am concerned about. I'm concerned about the leadership." "How so? They excel. That implies that their leadership must be good." "In the field, yes. But Colonel Tigren is not making ends meet behind a desk. He can work in the field, but not as a manager." "Do you have someone else in mind?" "Yes. A certain lieutenant who has been reading intelligence reports for me all year round. He's a born accountant, and we can't let skills like that go to waste." Ilmar got up, started walking towards the door, then turned around. "All right. Put this lieutenant in charge. I'll tell the team about the change in leadership." And then Ilmar left, followed shortly by Jarm.
South Helios training grounds, 1346 hours
"Thirty seconds till it blows! Is everyone clear?" "All clear." Come the voices of the other soldiers. "Mark, are you clear?" "Negative." "What's got you down?!" "No-" BOOM goes the building. "Mark? Are you there?" "I'm here. Dusty, but okay." "What kept you waiting?" "I was the one to plant the bomb. Everyone else cleared out before me." Neil Lamber spoke into the radio. "One of the hostiles got a shot off and injured his foot too. He was stumbling behind us, and we didn't know if he could make it in time." "Foot injury isn't that bad! It happened to me before. You were there, Lamber." "Yeah, but now you've had two feet shot out from under you. How many surguries will it take before you needing to limp?" "Quiet, both of you. General Ilmar has just arrived and wants to address the team. Return to base."
South Helios training grounds, 1404 hours
Neil Lamber and Mark Nabb arrived the in the barracks. It was temporary, like most places, but that was the life. After they were gone, someone else would move into this room. Sitting down on their bunks, the other troops of the Firewind Blackguard filed in. When they were all there, General Ilmar came into the room. Walking to the front, he turned and looked at all the troops there before speaking. "Blackguard, you are our most elite. Your training runs have been nothing less than exemplary, and your short but colorful combat record nearly flawless. Starting tomorrow, you are moving to the next step. An international task force, codenamed Atlas, has recently come under our attention. It is a force that has come together to stop those people who threaten human life. We want the Blackguard to join Atlas. While reviewing, we found that your commanding officer, Colonel Tigren, is unfit for the duties he has been assigned. Hence, the Colonel has been assigned elsewhere, and your new CO will be Major Halfey. Major, come in." On cue, the major walked into the barracks. "Hello troops. I've been working in intel, and this came as a surprise to me as well. I don't know what's in store for the Blackguard, but I can try my best to get everyone through it alive and well."
A flurry of questions came out from the troops, on all manner of things. General Ilmar held up his hands. "The Major will answer your questions one at a time. In the meantime, I'm off to draft and submit an application to get the Blackguard into task force Atlas."
Techlevel: On the edge between MT and PMT, and steadily headed further into PMT territory.
Looks great, welcome to Atlas; The Light Body Armor; btw, that only reduces the impact right? If it completely negates the round, that'd be Power Armor. (also depends on how many rounds it can take)

by The United Remnants of America » Sun Oct 26, 2014 2:33 pm

by Exantos » Sun Oct 26, 2014 3:50 pm

by Servinta » Sun Oct 26, 2014 3:54 pm
Exantos wrote:You know I remember the good old days of Warfighter when you could only have one squad of 4-5 people. I mean we don't want overwhelming force. We want to show the skill of our soldiers and we want people to connect to them through the story. Emm whatever happened to the old rule?

by Exantos » Sun Oct 26, 2014 3:58 pm
Servinta wrote:Exantos wrote:You know I remember the good old days of Warfighter when you could only have one squad of 4-5 people. I mean we don't want overwhelming force. We want to show the skill of our soldiers and we want people to connect to them through the story. Emm whatever happened to the old rule?
Dat towards me bro

by Servinta » Sun Oct 26, 2014 4:03 pm

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