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Project Warfighter - Tier One RP Group / Happily Accepting

A staging-point for declarations of war and other major diplomatic events. [In character]

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Congreveopia
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Founded: Dec 09, 2013
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Postby Congreveopia » Fri Oct 24, 2014 12:32 pm

New Emmerian Coalition wrote:http://forum.nationstates.net/viewtopic.php?f=33&t=316594

Well this is awfully troublesome. Looks like some zeds have gotten to think they can infect every single one of us AND our respective regions. So lock down your regions, hide yo' kids, hide yo' wives.

Because we're basically slaughtering zombies, it's only a matter of time before the nations of TF Atlas get on one of those lists. (Do we strike now, condemning the movement? OR try and stick it out, hoping they don't get intel on Necropolis?)

Condemning them won't change their plans, that they need is carpet bombing. :p

That said, let's not speak up just yet. I'm my region's delegate, but only the founder can lock our region and he's not very active, so I'd kinda like to keep a low profile 'till he gets online.
"Close air support covereth a multitude of sins." - Maxim 4

Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
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Drekka
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Postby Drekka » Fri Oct 24, 2014 12:53 pm

Congreveopia wrote:
New Emmerian Coalition wrote:http://forum.nationstates.net/viewtopic.php?f=33&t=316594

Well this is awfully troublesome. Looks like some zeds have gotten to think they can infect every single one of us AND our respective regions. So lock down your regions, hide yo' kids, hide yo' wives.

Because we're basically slaughtering zombies, it's only a matter of time before the nations of TF Atlas get on one of those lists. (Do we strike now, condemning the movement? OR try and stick it out, hoping they don't get intel on Necropolis?)

Condemning them won't change their plans, that they need is carpet bombing. :p

That said, let's not speak up just yet. I'm my region's delegate, but only the founder can lock our region and he's not very active, so I'd kinda like to keep a low profile 'till he gets online.



Yeah... lets lay low but it wont be easy for them, as ost of us are "spread out", region wise.

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North Arkana
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Postby North Arkana » Fri Oct 24, 2014 1:09 pm

I have two units of distinction.

Name of Nation: The United Federation of North Arkana

Name of Warfighter: Arkanan Self Defense Force (ASDF) Survey Corp

Warfighter Loadout:
Primaries:
M36A1 Battle Rifle 7.62x51mm NATO (bull-pup rifle with 24-round magazines, semi-auto + 3-round burst)
M93A3 Sniper Rifle 338 Lapua Magnum (bull-pup precision sniper rifle with 10-round magazines, semi-auto)
M38A2 GPMG 7.62x51mm NATO (modernized MG42/modified MG3 with 100-round disintegrating-link belts as standard, full-auto 900-1200 rounds per minute depending upon weight of ammunition belt)
MP-12 SMG/PDW 5.7x28mm FN (bull-pup SMG/PDW with 60-round triple-stacked magazines, semi-auto + 3-round burst + full-auto 900 rounds per minute)

Secondaries:
Pistols (operators are free to choose their sidearms so long as they comply with military supply regulations)
M67 Fragmentation Grenades
M84 Stun Grenade
M34 White Phosphorus Grenades

Support:
Mk3 MOD 2 12.7x99mm BMG (based on the GAU-19/A with linkless-continuous feed as standard, full-auto 600 rounds per minute sustained RoF, full-auto 1200 rounds per minute assault RoF, vehicle mounted)
Mk3 MOD 0 12.7x99mm BMG (light-weight version of Mk3 MOD 2 with linkless-continuous feed as standard, full-auto 600 rounds per minute sustained RoF, full-auto 1200 rounds per minute assault RoF, infantry mobile as well as vehicle mounted, preferred over the MOD 2)
FGM-148 Javelin AT Missile System (improved guidance and targeting systems, improved warhead, extended range)
FIM-92 Stinger SRSAM System (improved guidance and targeting systems, improved warhead, extended range)
AT-4CS LAW (improved warhead)
M3 MAAWS Recoiless Rifle (improved warhead)
Mk14 MOD 0 MGL
M206E2 Anti-Material Rifle 15x102mm APFSDS (bull-pup smooth-bore rifle with 5-round magazines, semi-auto)

Defense:
Kevlar Body Armor with Modular Ballistic Plates


Biography of Warfighter: The Survey Corp is a special forces unit of the ASDF, numbering approximately 3000 soldiers. The unit is specialized in advanced recon, precision strikes, asymmetric (guerrilla) warfare, and unconventional warfare. They are deployed as the tip of the spear of the ASDF, and answer directly to the Defense Council, however they are given a great deal of autonomy in their operations. Only professional soldiers who have served in one of the special corps (such as one of the Rapid Response Corps and Marine Corp) of the ASDF are allowed to apply for membership in the Survey Corp.

RP Experience (Example or Link): I have no examples for this kind of RP, but I'm hoping to make some quality RP with the rest of you.

Techlevel: MT and Early PMT

Name of Nation: The United Federation of North Arkana

Name of Warfighter: Central Security Agency Special Tactics Unit Section Five (CSA STU-S5)

Warfighter Loadout:
Primaries:
M23A2 Assault Rifle 5.56x45mm NATO (bull-pup rifle with 30-round magazines, semi-auto + 3-round burst + full-auto 900 rounds per minute)
MP-12 SMG/PDW 5.7x28mm FN (bull-pup SMG/PDW with 60-round triple-stacked magazines, semi-auto + 3-round burst + full-auto 900 rounds per minute)
M93A3 Sniper Rifle 338 Lapua Magnum (bull-pup precision sniper rifle with 10-round magazines, semi-auto)

Secondaries:
Pistols (operators are free to choose their sidearms so long as they comply with military supply regulations)
M84 Stun Grenades

Support:
Mk14 MOD 0 MGL (riot, stun, and smoke ammunition)

Defense:
Kevlar Body Armor with Modular Ballistic Plates


Biography of Warfighter: The CSA's Special Tactic's Unit, Section Five, is North Arkana's premier counter-terrorism unit. STU-S5 contains approximately 300 operators. While primarily operating as a domestic force, Section Five is sometimes deployed overseas as part of counter-terrorist task forces, or as assistance for allies. Section Five is also deployed to provide security for diplomatic summits and other highly sensitive events.

RP Experience (Example or Link): I have no examples for this kind of RP, but I'm hoping to make some quality RP with the rest of you.

Techlevel: MT and Early PMT
Last edited by North Arkana on Fri Oct 24, 2014 1:16 pm, edited 4 times in total.
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The GAmeTopians
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Ex-Nation

Postby The GAmeTopians » Fri Oct 24, 2014 1:23 pm

I'm going to lock down my region as soon as the invasion starts (influence costs)
Empire of Donner land wrote:EHEG don't stop for no one.
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Nova Sylva
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Postby Nova Sylva » Fri Oct 24, 2014 1:45 pm

Okay, I think my next post is going to be based around SABR trying to hold down the ship's topside deck, and protect the 3 Pave Lows. I have a feeling they'll come in handy.

Also, this Halloween, Sylva will be embracing the hordes.

I understand the rules of the thread, and ask for one of two things:

1. Let me continue RPing this. My decision to join the PZO will not influence the thread.

2. I'll sit this one out, and come back at ATLAS' next op.
Last edited by Nova Sylva on Fri Oct 24, 2014 1:56 pm, edited 1 time in total.

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New Emmerian Coalition
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Ex-Nation

Postby New Emmerian Coalition » Fri Oct 24, 2014 3:06 pm

Nova Sylva wrote:Okay, I think my next post is going to be based around SABR trying to hold down the ship's topside deck, and protect the 3 Pave Lows. I have a feeling they'll come in handy.

Also, this Halloween, Sylva will be embracing the hordes.

I understand the rules of the thread, and ask for one of two things:

1. Let me continue RPing this. My decision to join the PZO will not influence the thread.

2. I'll sit this one out, and come back at ATLAS' next op.


If you're going to embrace the zombies, why are your forces killing them onboard the Revelation? You do realize we're all PZO targets, right? (Everyone in Atlas) Unless we haven't been marked on their thread...

By the way, topside is going to get reaped by 'friendly' forces. 'friendly' also wants to put the ship on lockdown. 'friendly' also means they'll shoot anything that moves.
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The GAmeTopians
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Ex-Nation

Postby The GAmeTopians » Fri Oct 24, 2014 3:12 pm

New Emmerian Coalition wrote:
Nova Sylva wrote:Okay, I think my next post is going to be based around SABR trying to hold down the ship's topside deck, and protect the 3 Pave Lows. I have a feeling they'll come in handy.

Also, this Halloween, Sylva will be embracing the hordes.

I understand the rules of the thread, and ask for one of two things:

1. Let me continue RPing this. My decision to join the PZO will not influence the thread.

2. I'll sit this one out, and come back at ATLAS' next op.


If you're going to embrace the zombies, why are your forces killing them onboard the Revelation? You do realize we're all PZO targets, right? (Everyone in Atlas) Unless we haven't been marked on their thread...

By the way, topside is going to get reaped by 'friendly' forces. 'friendly' also wants to put the ship on lockdown. 'friendly' also means they'll shoot anything that moves.

Beowulf posted his paragraphs, by the way.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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New Emmerian Coalition
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Postby New Emmerian Coalition » Fri Oct 24, 2014 3:19 pm

The GAmeTopians wrote:
New Emmerian Coalition wrote:
If you're going to embrace the zombies, why are your forces killing them onboard the Revelation? You do realize we're all PZO targets, right? (Everyone in Atlas) Unless we haven't been marked on their thread...

By the way, topside is going to get reaped by 'friendly' forces. 'friendly' also wants to put the ship on lockdown. 'friendly' also means they'll shoot anything that moves.

Beowulf posted his paragraphs, by the way.


Readin' em, thanks for pointing them out.


BeowulfWillKill wrote:
New Emmerian Coalition wrote:
If you don't have any official roleplay experience, I'd like you to write two paragraphs of storyline. Your topic will be your Optimum Corps breaching and entering a building, shooting up some terrorists, and leaving with a hostage. Two paragraphs, you can end it at any part, that's just the general topic they should be about. Then I will decide on ze' acception.

Also; The zombies generally do what they need to do to get to their prey. That means they'll spring, hop over something (or fall over, really) and crawl. They can't think, their brains are a clustermess due to the virus.

There really is no logic for Zombies. :I They're pretty much just resident evil 6 zombies. Not J'avo though.



Well, a zombie can retain some skills and use on arm to hold up an assault rifle and just hold the trigger down. Your choice though. but mostly the most they will be using are melee weapons, if anything.

How is this?

Setting: Modern Day Iraq
The locals are once again awoken up by the sound of gunshots, it is the 3rd firefight of the week, caused by the foriegn forces combing the land for terrorist activity. In an abandoned hotel on the edge of town, a squad of Optimum recruits, led by an experienced officer, silently move through the charred remains of the building. The building had been firebombed the year before, after it was discovered to be a weapons cache for an extremist group. Now the Optimum recruits are back to search the building for prisinors.
Pvt. John Doorway peeks his head around the corner, looking for threats. He sees nothing and signals to his squad members that it is all clear. As soon as he starts advancing, a gunshot interrupts the erie quiet and a bullet whizzes past his face. Instantly he takes cover behind a fallen slot machine and freezes. Sweating, he peeks around the corner of the machine and sees an hostile trying to hide behind a door. He fires a couple of rounds into the door and makes sure the hostile is properly eliminated. He then advances, taking more care this time. He rounds the corner of the hall and sees a closed door with a light shining through the crack. One of his comrades takes the lead and poses, ready and aiming at the door. Doorway then sneaks over and opens the door. After a few shots, all is silent. They move in and release the prisoners, a group of BeowulfWillKillian journalists. They escort the journalists to an armored transport vehicle 1 km away and drive off just as dawn breaks.


John...doorway? Well, I'd like you to work on your spelling & grammar a bit, and make longer, more fleshed out paragraphs.

Do that, and you're in.
Current Location: Gone Rogue @ DZ02 Steeleport

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The GAmeTopians
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Ex-Nation

Postby The GAmeTopians » Fri Oct 24, 2014 3:23 pm

New Emmerian Coalition wrote:
The GAmeTopians wrote:Beowulf posted his paragraphs, by the way.


Readin' em, thanks for pointing them out.


BeowulfWillKill wrote:How is this?

Setting: Modern Day Iraq
The locals are once again awoken up by the sound of gunshots, it is the 3rd firefight of the week, caused by the foriegn forces combing the land for terrorist activity. In an abandoned hotel on the edge of town, a squad of Optimum recruits, led by an experienced officer, silently move through the charred remains of the building. The building had been firebombed the year before, after it was discovered to be a weapons cache for an extremist group. Now the Optimum recruits are back to search the building for prisinors.
Pvt. John Doorway peeks his head around the corner, looking for threats. He sees nothing and signals to his squad members that it is all clear. As soon as he starts advancing, a gunshot interrupts the erie quiet and a bullet whizzes past his face. Instantly he takes cover behind a fallen slot machine and freezes. Sweating, he peeks around the corner of the machine and sees an hostile trying to hide behind a door. He fires a couple of rounds into the door and makes sure the hostile is properly eliminated. He then advances, taking more care this time. He rounds the corner of the hall and sees a closed door with a light shining through the crack. One of his comrades takes the lead and poses, ready and aiming at the door. Doorway then sneaks over and opens the door. After a few shots, all is silent. They move in and release the prisoners, a group of BeowulfWillKillian journalists. They escort the journalists to an armored transport vehicle 1 km away and drive off just as dawn breaks.


John...doorway? Well, I'd like you to work on your spelling & grammar a bit, and make longer, more fleshed out paragraphs.

Do that, and you're in.

I'll email him IRL to let him know you've responded.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Hurtful Thoughts
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Postby Hurtful Thoughts » Fri Oct 24, 2014 6:32 pm

New Emmerian Coalition wrote:Well, a zombie can retain some skills and use on arm to hold up an assault rifle and just hold the trigger down. Your choice though. but mostly the most they will be using are melee weapons, if anything.

Well, Project Hades originally started as a last-ditch super-soldier serum... thing.

It largely gave soldiers increased pain-tolerance (like, not even feeling pain during childbirth levels) and kept them from bleeding-out or going into shock. they also generally maintained their intelligence.

Downsides were numerous, for one, spatial sense of distance meant shooting anywhere beyond point-blank was impossible, distorted perception of time made leading targets haphazard at best, and firing short controlled bursts impossible (they'd also have a tendency to giggle when pulling the giggle-switch), and a very large affinity towards casual nonchalant violence amongst their own ranks (but most especially towards anyone they could not immediately recognize).

So although they could shoot, they tended to mag-dump a lot, and once their ammo (reloads included) runs out, they've just got a shiny club.
-Oh, and a big-assed meat-cleaver for a shovel.

So the best bet for Hades-infected is to sit-tight in the armories and wait for the hallucigen to either wear-off or kill you.
Last edited by Hurtful Thoughts on Fri Oct 24, 2014 7:14 pm, edited 3 times in total.
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Due to population-cuts, military-size currently being revised

The People's Republic of Hurtful Thoughts is a gargantuan, environmentally stunning nation, ruled by Leader with an even hand, and renowned for its compulsory military service, multi-spousal wedding ceremonies, and smutty television.
Mokostana wrote:See, Hurty cared not if the mission succeeded or not, as long as it was spectacular trainwreck. Sometimes that was the host Nation firing a SCUD into a hospital to destroy a foreign infection and accidentally sparking a rebellion... or accidentally starting the Mokan Drug War

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Drekka
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Postby Drekka » Fri Oct 24, 2014 7:09 pm

Dreka if your group moves towards the armory and my group moves towards the armory we can do a little shared post where your guy says something and then does something and then my guy says a response and moves off to do another thing.



which armory? there are multiple O.o That can be done. So if you red my short-but-sweet Post, you may find
that my (wo)men are well within earshot of another group, in which they have tried to establish contact. What did you have in mind?[/quote]


I'd be happy to meet up with some group, but right now we are on other sides of the midsection, I think.


Ill double-check but unless your group is in a more starboard part of the mid section, our groups could be close to each other ATM.
Last edited by Drekka on Fri Oct 24, 2014 7:16 pm, edited 2 times in total.

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Hurtful Thoughts
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Postby Hurtful Thoughts » Fri Oct 24, 2014 7:55 pm

Not sure if it's alright, but Kayora is pretty much a biological AI designed to run a national defense grid. I'm pretty sure she can still get hardwired into Revelation's SAM-batteries. Just give her a USB-port and enough time.

She was a gift-character from an RP well done. The downside, this aspect about her is a bit of a secret because they made a ton of ethics-violations.

I did mention she's rather good at dealing with multiple opponents, right?
Last edited by Hurtful Thoughts on Fri Oct 24, 2014 8:03 pm, edited 6 times in total.
Factbook and general referance thread.
HOI <- Storefront (WiP)
Due to population-cuts, military-size currently being revised

The People's Republic of Hurtful Thoughts is a gargantuan, environmentally stunning nation, ruled by Leader with an even hand, and renowned for its compulsory military service, multi-spousal wedding ceremonies, and smutty television.
Mokostana wrote:See, Hurty cared not if the mission succeeded or not, as long as it was spectacular trainwreck. Sometimes that was the host Nation firing a SCUD into a hospital to destroy a foreign infection and accidentally sparking a rebellion... or accidentally starting the Mokan Drug War

Blackhelm Confederacy wrote:If there was only a "like" button for NS posts....

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The United Remnants of America
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Postby The United Remnants of America » Fri Oct 24, 2014 8:06 pm

Hurtful Thoughts wrote:Not sure if it's alright, but Kayora is pretty much a biological AI designed to run a national defense grid. I'm pretty sure she can still get hardwired into Revelation's SAM-batteries. Just give her a USB-port and enough time.

She was a gift-character from an RP well done. The downside, this aspect about her is a bit of a secret because they made a ton of ethics-violations.

I did mention she's rather good at dealing with multiple opponents, right?

:blink:

I thought she was your squad medic...
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New Emmerian Coalition
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Postby New Emmerian Coalition » Fri Oct 24, 2014 8:08 pm

Hurtful Thoughts wrote:Not sure if it's alright, but Kayora is pretty much a biological AI designed to run a national defense grid. I'm pretty sure she can still get hardwired into Revelation's SAM-batteries. Just give her a USB-port and enough time.

She was a gift-character from an RP well done. The downside, this aspect about her is a bit of a secret because they made a ton of ethics-violations.

I did mention she's rather good at dealing with multiple opponents, right?


By all means, if she can take on the flight deck hordes, the special operations soldiers (on par with us, and better equipped atm), and the mulitple Hind Ds...

Well, the ship is in Pacifist mode. The SAM Batteries are still online, but the AI we're talking about is pretty much a sentient one with a conscious. Don't ask about the consciousness part... but she has a few XXXXXX terrabytes worth of data and personality control within multiple quartz-crystal enhanced core systems. It'd be a challenge, even for Kayora I'd suspect. She's one of three major A.I. which runs the Coalition. The other one is a defense based one, the last one is... well a control based one. (for revenge)

EDIT: And because SRPA helicopters are Coalition (technically) the ship's AI wouldn't allow them to be fired upon. Thus why they're sending in the cavalry.
Last edited by New Emmerian Coalition on Fri Oct 24, 2014 8:10 pm, edited 1 time in total.
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Exantos
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Postby Exantos » Fri Oct 24, 2014 8:12 pm

Gentlemen I am about to introduce a new zed to this storyline. It has been genetically modified so it looks like a tank from Left 4 Dead and it has a minigun attached to it's arm. I think that this can add on to the mystery of the door sabotage. As though this zombie thing is purposeful. Also Hurtful sorry about flashbanging and knocking your guys out with rubber bullets, but I could think of no other alternative of my guys getting in while getting shot at. If we had tried anything else they would have been torn apart by the minigun wielding zombie, or a horde would have formed. Basically you'll be immediately brought back up we just need to get behind cover. I'm alerting you in advance so it isn't god mod. Although if you think it is I will change the post.
Last edited by Exantos on Fri Oct 24, 2014 8:13 pm, edited 1 time in total.
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New Emmerian Coalition
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Postby New Emmerian Coalition » Fri Oct 24, 2014 8:17 pm

Exantos wrote:Gentlemen I am about to introduce a new zed to this storyline. It has been genetically modified so it looks like a tank from Left 4 Dead and it has a minigun attached to it's arm. I think that this can add on to the mystery of the door sabotage. As though this zombie thing is purposeful. Also Hurtful sorry about flashbanging and knocking your guys out with rubber bullets, but I could think of no other alternative of my guys getting in while getting shot at. If we had tried anything else they would have been torn apart by the minigun wielding zombie, or a horde would have formed. Basically you'll be immediately brought back up we just need to get behind cover. I'm alerting you in advance so it isn't god mod. Although if you think it is I will change the post.


Yes... a gatling gun wielding Zombie is very godmod. :I

And my latest post just explained the door thing.
Last edited by New Emmerian Coalition on Fri Oct 24, 2014 8:17 pm, edited 1 time in total.
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Exantos
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Postby Exantos » Fri Oct 24, 2014 8:20 pm

New Emmerian Coalition wrote:
Exantos wrote:Gentlemen I am about to introduce a new zed to this storyline. It has been genetically modified so it looks like a tank from Left 4 Dead and it has a minigun attached to it's arm. I think that this can add on to the mystery of the door sabotage. As though this zombie thing is purposeful. Also Hurtful sorry about flashbanging and knocking your guys out with rubber bullets, but I could think of no other alternative of my guys getting in while getting shot at. If we had tried anything else they would have been torn apart by the minigun wielding zombie, or a horde would have formed. Basically you'll be immediately brought back up we just need to get behind cover. I'm alerting you in advance so it isn't god mod. Although if you think it is I will change the post.


Yes... a gatling gun wielding Zombie is very godmod. :I

And my latest post just explained the door thing.


Well how is the machine--gun wielding zombie god mod? That's a resident evil thing considering we haven't decided on who we'll be fighting. it could be from the spread and it is legitimate as it could add on to the story. Also changed my post so don't worry about the flash bang thing. I just hope you have good barricades set-up...

Apologies if I come across as Egotistical I meant to ask you emmerian if we can add the zombie.

Also how will we in the future respond to two squads meeting up in a situation where they can't communicate and they think the other one is hostile. Considering that if someone says something about someone shooting said other person. Then said other person will say something about how their person didn't die and instead managed to survive and shoot back.
Last edited by Exantos on Fri Oct 24, 2014 8:28 pm, edited 2 times in total.
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Congreveopia
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Postby Congreveopia » Fri Oct 24, 2014 8:22 pm

Exantos wrote:Gentlemen I am about to introduce a new zed to this storyline. It has been genetically modified so it looks like a tank from Left 4 Dead and it has a minigun attached to it's arm. I think that this can add on to the mystery of the door sabotage. As though this zombie thing is purposeful. Also Hurtful sorry about flashbanging and knocking your guys out with rubber bullets, but I could think of no other alternative of my guys getting in while getting shot at. If we had tried anything else they would have been torn apart by the minigun wielding zombie, or a horde would have formed. Basically you'll be immediately brought back up we just need to get behind cover. I'm alerting you in advance so it isn't god mod. Although if you think it is I will change the post.

Is there even room for a zombie that large inside the aircraft carrier's hallways? Also... eh I'll tell you via TG.
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Congreveopia is an advanced MT nation, managed by the artificial superintelligence known as "Nexus". It is very active in global affairs, and loves manipulating nations to steer the future of the world.
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Equator Confederation wrote:Congreveopia has spoken. Do it now.
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Hurtful Thoughts
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Postby Hurtful Thoughts » Fri Oct 24, 2014 8:24 pm

Exantos... Whiskey-tangoes up my foxtrot?

Where is your post?

New Emmerian Coalition wrote:
Hurtful Thoughts wrote:Not sure if it's alright, but Kayora is pretty much a biological AI designed to run a national defense grid. I'm pretty sure she can still get hardwired into Revelation's SAM-batteries. Just give her a USB-port and enough time.

She was a gift-character from an RP well done. The downside, this aspect about her is a bit of a secret because they made a ton of ethics-violations.

I did mention she's rather good at dealing with multiple opponents, right?


By all means, if she can take on the flight deck hordes, the special operations soldiers (on par with us, and better equipped atm), and the mulitple Hind Ds...

Well, the ship is in Pacifist mode. The SAM Batteries are still online, but the AI we're talking about is pretty much a sentient one with a conscious. Don't ask about the consciousness part... but she has a few XXXXXX terrabytes worth of data and personality control within multiple quartz-crystal enhanced core systems. It'd be a challenge, even for Kayora I'd suspect. She's one of three major A.I. which runs the Coalition. The other one is a defense based one, the last one is... well a control based one. (for revenge)

EDIT: And because SRPA helicopters are Coalition (technically) the ship's AI wouldn't allow them to be fired upon. Thus why they're sending in the cavalry.


Kill the radio-uplink to the AI and I think she'll manage.
Last edited by Hurtful Thoughts on Fri Oct 24, 2014 8:39 pm, edited 1 time in total.
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New Emmerian Coalition
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Postby New Emmerian Coalition » Fri Oct 24, 2014 8:30 pm

Exantos wrote:
New Emmerian Coalition wrote:
Yes... a gatling gun wielding Zombie is very godmod. :I

And my latest post just explained the door thing.


Well how is the machine--gun wielding zombie god mod? That's a resident evil thing considering we haven't decided on who we'll be fighting. it could be from the spread and it is legitimate as it could add on to the story. Also changed my post so don't worry about the flash bang thing. I just hope you have good barricades set-up...

Apologies if I come across as Egotistical I meant to ask you emmerian if we can add the zombie.

Also how will we in the future respond to two squads meeting up in a situation where they can't communicate and they think the other one is hostile. Considering that if someone says something about someone shooting said other person. Then said other person will say something about how their person didn't die and instead managed to survive and shoot back.



The minigun zombie was not a zombie, it was a Majini. Majini never died, they simply became infected. If you looked at the post where they met up with Tech Sergeant Zoe Black, she explains that the soldiers/infected are indeed dead. Thus undead. Thus the term 'reanimate' being used.

Plus, the Minigun zombie wouldn't make sense, because someone could shoot it in the head and it'd be a waste of time really.
Current Location: Gone Rogue @ DZ02 Steeleport

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Exantos
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Postby Exantos » Fri Oct 24, 2014 8:32 pm

New Emmerian Coalition wrote:
Exantos wrote:
Well how is the machine--gun wielding zombie god mod? That's a resident evil thing considering we haven't decided on who we'll be fighting. it could be from the spread and it is legitimate as it could add on to the story. Also changed my post so don't worry about the flash bang thing. I just hope you have good barricades set-up...

Apologies if I come across as Egotistical I meant to ask you emmerian if we can add the zombie.

Also how will we in the future respond to two squads meeting up in a situation where they can't communicate and they think the other one is hostile. Considering that if someone says something about someone shooting said other person. Then said other person will say something about how their person didn't die and instead managed to survive and shoot back.



The minigun zombie was not a zombie, it was a Majini. Majini never died, they simply became infected. If you looked at the post where they met up with Tech Sergeant Zoe Black, she explains that the soldiers/infected are indeed dead. Thus undead. Thus the term 'reanimate' being used.

Plus, the Minigun zombie wouldn't make sense, because someone could shoot it in the head and it'd be a waste of time really.


Well can we add some sort of strange like maybe body-armored zombie? Just to add to the storyline. WE NEED A ANTAGONIST!!!!
"The only normal people are the ones you don't know very well."-Alfred Adler

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New Emmerian Coalition
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Postby New Emmerian Coalition » Fri Oct 24, 2014 8:33 pm

Exantos wrote:
New Emmerian Coalition wrote:

The minigun zombie was not a zombie, it was a Majini. Majini never died, they simply became infected. If you looked at the post where they met up with Tech Sergeant Zoe Black, she explains that the soldiers/infected are indeed dead. Thus undead. Thus the term 'reanimate' being used.

Plus, the Minigun zombie wouldn't make sense, because someone could shoot it in the head and it'd be a waste of time really.


Well can we add some sort of strange like maybe body-armored zombie? Just to add to the storyline. WE NEED A ANTAGONIST!!!!


Well the Antagonists are repelling from helicopters onto the deck as we speak...
Current Location: Gone Rogue @ DZ02 Steeleport

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Congreveopia
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Postby Congreveopia » Fri Oct 24, 2014 8:34 pm

Exantos wrote:
New Emmerian Coalition wrote:

The minigun zombie was not a zombie, it was a Majini. Majini never died, they simply became infected. If you looked at the post where they met up with Tech Sergeant Zoe Black, she explains that the soldiers/infected are indeed dead. Thus undead. Thus the term 'reanimate' being used.

Plus, the Minigun zombie wouldn't make sense, because someone could shoot it in the head and it'd be a waste of time really.


Well can we add some sort of strange like maybe body-armored zombie? Just to add to the storyline. WE NEED A ANTAGONIST!!!!

What, the mysterious helicopters approaching to kill us all aren't enough of a challenge for you? :p

Edit: Annnnnd Emmeria Ninja'd me
Last edited by Congreveopia on Fri Oct 24, 2014 8:34 pm, edited 1 time in total.
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Exantos
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Postby Exantos » Fri Oct 24, 2014 8:38 pm

New Emmerian Coalition wrote:
Exantos wrote:
Well can we add some sort of strange like maybe body-armored zombie? Just to add to the storyline. WE NEED A ANTAGONIST!!!!


Well the Antagonists are repelling from helicopters onto the deck as we speak...


Well not only them, but with the zombies. Maybe it's just a weird fantasy, but I've always wanted to have people under my command fighting specially modified zombies. Also the Resident Evil stuff doesn't count.
Also how can your soldiers have guns that can slice through literally any body armor. I think my body armor would testify against that.
Last edited by Exantos on Fri Oct 24, 2014 8:40 pm, edited 1 time in total.
"The only normal people are the ones you don't know very well."-Alfred Adler

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New Emmerian Coalition
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Founded: Mar 07, 2011
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Postby New Emmerian Coalition » Fri Oct 24, 2014 8:42 pm

Exantos wrote:
New Emmerian Coalition wrote:
Well the Antagonists are repelling from helicopters onto the deck as we speak...


Well not only them, but with the zombies. Maybe it's just a weird fantasy, but I've always wanted to have people under my command fighting specially modified zombies. Also the Resident Evil stuff doesn't count.
Also how can your soldiers have guns that can slice through literally any body armor. I think my body armor would testify against that.


The rounds their weapons fire are High Explosive Semi Armor Piercing. And there are specialized cone shapes imbedded in the design which actually (real science too) propel the round out at an even more deadly speed with more accuracy and precision than you could imagine. On the downside, fielding a military with them is extremely expensive. So SRPA gets them. That, and there has to be some reason we take caution around them.
Current Location: Gone Rogue @ DZ02 Steeleport

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