Ah. Well, then.
Advertisement

by Marsisian » Wed Jan 29, 2014 3:28 pm

by Welgium » Wed Jan 29, 2014 3:29 pm
The Holy Dominion of Inesea wrote:@Unitaritic and Welgium look at. Mishmahig on the map. That is a good sized nation to have. The large/huge nation slots are all filled. We need more moroccos and Frances, and less Russians and Canada's.

by The Holy Dominion of Inesea » Wed Jan 29, 2014 3:29 pm

by Sri Tschow » Wed Jan 29, 2014 3:30 pm
Welgium wrote:The Holy Dominion of Inesea wrote:@Unitaritic and Welgium look at. Mishmahig on the map. That is a good sized nation to have. The large/huge nation slots are all filled. We need more moroccos and Frances, and less Russians and Canada's.
Oops. I already started. How about this?
http://i1218.photobucket.com/albums/dd4 ... 8c5358.png

by The Holy Dominion of Inesea » Wed Jan 29, 2014 3:30 pm
Sri Tschow wrote:Welgium wrote:
Oops. I already started. How about this?
http://i1218.photobucket.com/albums/dd4 ... 8c5358.png
A reasonably sized nation! What is this blasphemy!

by Marsisian » Wed Jan 29, 2014 3:31 pm


by Unitaristic Regions » Wed Jan 29, 2014 3:32 pm
The Holy Dominion of Inesea wrote:@Unitaritic and Welgium look at. Mishmahig on the map. That is a good sized nation to have. The large/huge nation slots are all filled. We need more moroccos and Frances, and less Russians and Canada's.

by The Holy Dominion of Inesea » Wed Jan 29, 2014 3:35 pm

by Marsisian » Wed Jan 29, 2014 3:36 pm


by Marsisian » Wed Jan 29, 2014 3:39 pm

by The Holy Dominion of Inesea » Wed Jan 29, 2014 3:41 pm

by Fanaglia » Wed Jan 29, 2014 3:41 pm
The Great Korean Empire wrote:Nation Name: The Empire of Ethernia
Government Type: Federal Monarchy
Name and Title of Nation Leader: Imperial Haedong Emperor Yi-Un (Great Emperor Ruling the Land West of the Sea)
Official Language(s) (De Jure): Korean
Commonly Spoken Language(s) (De Facto): Chinese, Japanese
Est. Land Area: 1,307,506 sq mi
Est. Population: 150,756,000
Proposed Land Claim (Drawn on a Map):(Image)
RP Sample: http://forum.nationstates.net/viewtopic.php?f=5&t=275543
History Coming Up
The Great Korean Empire wrote:Land claim edited to be smaller. Area in red is proposed land for expansion.
Nation Name: The Empire of Ethernia
Government Type: Federal Monarchy
Name and Title of Nation Leader: Imperial Haedong Emperor Yi-Un (Great Emperor Ruling the Land West of the Sea)
Official Language(s) (De Jure): Korean
Commonly Spoken Language(s) (De Facto): Chinese, Japanese
Est. Land Area: 1,605,703 sq mi
Est. Population: 125,756,000
Proposed Land Claim (Drawn on a Map):(Image)
RP Sample: http://forum.nationstates.net/viewtopic.php?f=5&t=275543
History Coming Up
Yanitza wrote:Nation Name: The Tlepentlan Federation
Government type:Hegemony in theory, but in practice operates more like a autocratic monarchy/military junta
Name and title of Nation Leader:Huetlatoani (equivalent to chancellor) Quihuilitio the II (also known as the younger)
Official language(s) (de jure): various Tlepen dialects and related languages
Commonly spoken language(s) (de facto):various Tlepen dialects and related languages
Est. land area:752,618 km
Est. population: 24 million
Proposed land claim (drawn on a map):(Image)
RP Sample:http://forum.nationstates.net/viewtopic.php?f=5&t=238745
Although my application is of a Mesomerican inspired culture, i don't think it suits Oulen which seems to represent a more north american cultural zone, plus the large lakes add to much of the history and culture of my app
Morrdh wrote:Spoke with Vjiay, they basically said go ahead and submit an app so here it is.
Nation Name: Gwentian Free State or simply Gwentia
Government type: Parliamentary democracy
Name and title of Nation Leader: First Minister Angus Duncan.
Official language(s) (de jure): Gwentian
Commonly spoken language(s) (de facto): Gwentian Cant (slang)
Est. land area: 720,000 km2
Est. population: 5 million
Proposed land claim (drawn on a map): Marked by 'Claim' http://i3.photobucket.com/albums/y81/ma ... e/fafm.jpg
RP Sample: viewtopic.php?f=5&t=224738
Backstory
Gwentia is a largely wilderness area made up of swamps and dense forests, for centuries infested with bandits and escaped prisoners from the surrounding nations. Over time various small settlements were formed and then gradually grew as the years went on, but Gwentia remained a largely lawless area plagued by common scoundrels. Eventually a distinct group formed whom took to calling themselves Gwentians and were easily recognized by their short, wiry stature and their dark hair and eyes. Skilled in the ways of the woods and the swamps a small number of Gwentians plied their services as scouts and guides to whomever had the coin, but drew attention to this area previously viewed as lawless.
It took an attempt to annex the region by one of the surrounding nations that finally united the Gwentians as a people when their homes and their freedom was threatened. The Gwentians managed to defend their region by using traps, ambushes and knowledge of the local terrain to fight off greater and better armed enemies. A chain of events occurred that led to the founding of the Gwentian Free State, so named out of defiance as the Gwentian homeland still remains vulnerable. Though a few Gwentians have gone out into the greater world, however moving on the fringes and in the dregs of society where they are known as nomadic scoundrels as the legacy of their past still lingers.
Welgium wrote:Welgium is a steampunk nation as well. I like using sketchup when making my models.
(I am going to show some of them if you don't mind...)
The Carmen main battle locomotive
(Image)
Factbook entry
The Mutti gun locomotive:
(Image)
factbook entry
The Umbrella Anti-Air Landship:
(Image)
These are all however intended to be MT equivelant.If I were to be granted acces to your awesome RP I will be designing a few vehicles that are WW1 equivelant.
I have been looking for the next level in roleplaying for a while now. I know I would have to up my game a little but I want you to know I would be taking this very seriously.
English is not my native tongue but I will be doing my best to avoid grammar and spelling mistakes. My philosophy on RPing is that it is a combined "improv" effort of writing a great story together. I don't believe in competitive RP's and I am not out to have my nation and it's forces to be super awesome or anything.
In fact I was planning to have my nation be a rather large but inefficient nation.
I try to put some humor and a lot of imagination in my writings. I could tell you a bit about my nation but I haven't really thought out yet what my nation was like a 100 years or so ago. But first I would need to know if you guys would give me a try or not.
Welgium wrote:The Holy Dominion of Inesea wrote:@Unitaritic and Welgium look at. Mishmahig on the map. That is a good sized nation to have. The large/huge nation slots are all filled. We need more moroccos and Frances, and less Russians and Canada's.
Oops. I already started. How about this?
http://i1218.photobucket.com/albums/dd4 ... 8c5358.png
Welgium wrote:Nation Name: Welgium/Novi Welgii
Government type: Absolute monarchy
Name and title of Nation Leader: King Martinus I
Official language(s) (de jure): Latin, English, German, Dutch
Commonly spoken language(s) (de facto): English and Dutch
Est. land area: 7,800,000 km2
Est. population: 7 million
Proposed land claim (drawn on a map): http://i1218.photobucket.com/albums/dd4 ... 8c5358.png
RP Sample: viewtopic.php?p=16591963#p16591963
ACCEPTED!Maashinia wrote:Here is my app! Sorry, it's kind of rough around the edges, but aren't flowery words what the factbooks are for anyway? Also, I have been speaking with Fanaglia via TG and was given permission to have the power to create an island, so bow to me as I make mountains rise from the sea!Nation Name: Official: The Maashinian Union, Unofficial: Maashinia, The Caledorean Hegemony
Government type: Constitutional Monarchy
Name and title of Nation Leader: King Duarte Cardozo
Official language(s) (de jure): Portuguese/Spanish
Commonly spoken language(s) (de facto): Spanish, Portuguese, French, Italian, and English/Common
Est. land area: 161,419 km2 (I wasn’t really sure what to put here, since not all land areas seem consistent with the measurements on the actual map)
Est. population: 10,500,000
Proposed land claim (drawn on a map): http://postimg.org/image/kh402ps7x/ Those little islands don't necessarily have to be right there as I drew them; I just would like a few smaller islands around it.
RP Sample: I believe I showed one prior, but if desired I can post a link again.
Brief History: From the depths of sea rose an island that was made home from sailors with ships too damaged to continue, or adventurers simply unwilling to press on. For the weary traveller, this habitable island with a lush, green coastal zone before giving way to the forested mountains that presided over the island from its interior was a welcome end to a tiring journey. Over time, more and more sailors found themselves arriving upon what had become known as Maashinia, and soon the beginnings of a maritime culture were born. At first, a majority of the varying cultures kept their distances from each other, maintaining the languages and traditions of their homeland, but as the population began to grow, contact with other cultures was inevitable. Two major regions rose from this intertwining of people: Caledorea in the west, and Isabar in the east, while smaller regions divided the land between the two. Conflict was inevitable.
The war that took place was called many names, the Caledorean-Isabaran Conflict by those unfortunate to be caught between the two powers and forced to join sides, the Maashinian Civil War by the pacifists that saw all the inhabitants as a singular people, and most commonly, the War of Unification. Both the Caledoreans and the Isabarans sought to unify Maashinia under a single ruler, but before the island became one, it had to be torn apart. Costly, bloody battles were waged both on sea and on land. By the time the Caledoreans had wrestled control of Maashinia, the cost was so high that it was decided from that time on the Maashinian Union as the new sovereignty was titled, would remain strictly isolationist, making their living off of the sea, forests, and mountains that provided for them, and making trade when it was without risk. This policy has been maintained by the people for hundreds of years, but strange winds blow as the world becomes a smaller place. No one knows what the next days tide will bring, and many on Maashinia feel perhaps it is time to once again venture forth, back to the lands that brought them here.
Brief Description: The Maashinian Union is comprised of a group of regions and mixtures of cultures that make up the island of Maashinia. It is ruled from the city of Caledor within the largest region known as Caledorea, but their rule isn’t absolute. As a result of acquiring the necessary power and supplies to win control of the island of Maashinia, many political favors needed to be granted. The final result was a constitutional monarchy, ruled by King Duarte Cardozo of Caledorea, while each region maintains limited sovereignty over itself and has the right to influence national affairs. This constitution was designed to prevent any chance of a civil war occurring again by providing the throne with enough power to maintain hold over the nation, but not enough to cause dissent among different reasons, or to allow the wounds between Caledorea and Isabar to open once again.
Maashinians provide for themselves largely by living off the sea and are expert sailors and boatbuilders.
Perhaps to make it a bit more realistic on no major nations really having contact with Maashinia, we can say that the Maashinians had very limited contact/trade with the Yat’siminoli, choosing instead to sail away from the direction that they arrived from if that doesn’t create any problems? Or we can just ignore it all together and say nobody found me.
The knights of kings wrote:Nation Name: Prinnia
Government type: Absolute Monarchy
Name and title of Nation Leader: Kaiser Graham Cray
Official language(s) (de jure):English
Commonly spoken language(s) (de facto):English, German, Italian, French
Est. land area:2,025,106 km
Est. population:58.5million
Proposed land claim (drawn on a map):(Image)
RP Sample:I am a participant in all the Lost Age Fantasy groups.
viewtopic.php?f=5&t=277924
viewtopic.php?f=5&t=279520
Sarmandar wrote:Nation Name: The Imperial Sarmandars
Government type: Absolute Monarchy
Name and title of Nation Leader: nominally Hectaar du Thrag, Emperor of All the Sarmandars, de facto Arranne du Thrag, Empress-Regent and Autocrat of All the Sarmandars
Official language(s) (de jure): High Sarii (fictional Romance language)
Commonly spoken language(s) (de facto): High Sarii, Bastard Sarii (fictional Romance language mixed with fictional Semitic language similar to Arabic)
Est. land area: http://i.imgur.com/ZPiVdnb.jpg I'm #1 on the map, I'm still trying to figure out the geometry involved in calculating the land area
Est. population: 37.2 million
RP Sample:
My samples are under other nation names, I'll present them if you'd like, but I figure it'd just be easier to write a sample right here:
The blazing morning sun reigned atop its cloudless, azure throne, its heat beating down on the fiery red plains of the Serañe desert. The Serañe, though seemingly barren, still let some creatures flourish. A viper slowly slid its way across the flat orange sands. A hawk, its wings outstretched, soared above arid, rocky mountains as a pride of lions dwelt within the caverns beneath. Most visitors to the Sarmandars thought that life only existed along fertile rivers that flowed through the desert, but nature has a way of sparing those with the greatest will to survive. The Sarmand knew that better than most.
The desert had known many names before. The Uriharids had twenty-six names for their ancient land. Al-Bur'ali, the Great Fire. Dar Ibrohed, the House of Bones. Al-Amah, the Mother. When the Sarii arrived from the shores of Amplector, they only called it the Serañe-the Slow Death.
The Sarii were the children of the sea. The ocean-faring nomads had traveled by boat throughout Amplector, stopping at port to port, trading and living aboard their ships, for centuries. Their chieftains had sworn loyalty to the Rothian Empire, sailing its troops throughout its far-flung territories to put down revolts and carry out conquests. Throughout it all, the Sarii remained loyal to their customs and their faith, Amauleñe, the worship of the great goddess Amaule of the oceans.
Yet as time grew on, Amplector was no longer a suitable home for the Sarii. Their numbers grew too large, and Amplector grew more and more divided. Plague and war ravaged the continent. The Sarii began to arm themselves, their fleets geared for war. They invaded the Uriharids and their desert, the old sultanate already crumbling from within when the mighty wave of the Sarii crashed upon their beaches. The Uriharids were crushed, their cities scattered to the wind as they toiled as serfs on the Sarii fiefs. The Sarii became much like their Amplectorian ancestors; they settled as lords, becoming sirs, barons, counts, and dukes, mastering over their Uriharid subjects with iron fists. Even the poorest Sarii could become a prosperous merchant, a loyal soldier, or stern overseer, as the Uriharids remained tied to the land. The "Sarmandars", the "Conquests of the Sarii", were established, as the Amplectorian lords elected an emperor, Ghargor the Great, to lead them in their new exotic homeland.
Centuries passed, and the cultures of the Sarii and the Uriharids intertwined to become Sarmand. While the two peoples still remained separate ethnically and class wise, they soon shared aspects of clothing, food, music, and even language; Bastard Sarii emerged to become the tongue of the commoners. The desert god of the Uriharids, Kar-Arad, became the dualistic lover to Amaule. Amplector saw its Sarii cousins as a bizarre people, both Amplectorian and Promethian, familiar and strange.
Within the Sarmandars, powerful emperors began to assert their power over their vassals. Crown authority grew from laughable to domineering, and starting in the 1600s, the feudal system became derelict. Provinces were formed as the government centralized under the Emperor Augusane III. The nobility, no longer tied to their holdings, had their bloodlines recognized in compulsory government service. Mercantilist thought drove economic policy. While the racial tensions between Sarii and Uriharid remained, the Uriharids were released from bondage as serfdom was abolished as time wore on. Industrialization began to take hold, though not nearly as rapidly as in Amplector or the great nations of Zhao. The outlandish Sarmand tried to emulate their powerful northern cousins.
And so by the year 1885, the Imperial Sarmandars were in the awkward stage between archaism and modernity. While exports of cotton, grain, wine, pearls, salt, and gold continued to flow as they always had, manufacturing also increased. The young, bright Emperor and Autocrat Ottobar of All the Sarmandars stood poised to bring his nation to the heights of international politics. Or rather, he would've been, if he had not been assassinated on the orders of his wife.
The Driscilla Palace was a beautiful countryside estate built of sandstone and lime for the emperor and his family. Its gardens were magnificent. Small streams flowed throughout the lush paradise, desert flowers blooming in the hot sun as elaborate marble fountain statues of Amaule and Kar-Arad stood ever vigilant over the grounds.
A little boy with blonde hair and shining green eyes ran through the gardens, a wooden sword in his hand. His laughter made the black-haired, copper-skinned Uriharid servants giggle as he ran by, his boat shoes splashing through the dew-covered grass. He wore brown trousers and suspenders, a blue button-down shirt, and high socks. He was the Emperor of Sarmandar.
His smiling mother, herself with the hay hair and emerald eyes of the Yolta family, overlooked her son from a high balcony. She held the real power. The Empress-Regent grew guilty for a moment, looking down upon her son, for taking away the boy's father. As much as she and Ottobar hated each other, it would be hard for Hectaar to grow up an orphan. But that was the price she paid for being loyal to her family. Her father, the Duke Roubart of the House Yolta, was determined to see his seed be the true powers behind the throne of the du Thrags. The strongest rivalries lasted for centuries.
Yet while Arranne would do her duty to her kin, she would also live by her husband's ideals, not her father's. It was time for the Imperial Sarmandars to modernize and open up to the world. The old guard, men like her father, would have to deal with it- Roubart would have to be satisfied with the fact that the Yoltas would be the ones to enliven their lands. Arranne smiled again. She was ready.
MInroz wrote:Nation Name: Greater Qing Empire of Minroz
Government type: Theocratic Semi-constitutional monarchy
Name and title of Nation Leader: Guangxu Emperor (Temujin Khan of the Jinmao Clan)
Official language(s) (de jure): Chinese and Mongolian
Commonly spoken language(s) (de facto): Local dialects.
Est. land area: 9,596,961 km2
Est. population: 350 million
RP Sample:
Link
Link
Link
Note: I’m bad with measurements especially land areas! (T_T)
MInroz wrote:Oh dear, this is troublesome.
Anyway here's my map claim: Link.
These are my proposed map claims, two choices. One in East Promethia or what remains of Zhao for me. TBH, I want to have a large population, not to be dick or anything but. I do intend to mirror the parallel of RL China but...seeing it's already occupied by the others. Well...
It seems we have work cut out on us.
MInroz wrote:Nation Name: Greater Qing Empire of Minroz
Government type: Theocratic Semi-constitutional monarchy
Name and title of Nation Leader: Guangxu Emperor (Temujin Khan of the Jinmao Clan)
Official language(s) (de jure): Chinese and Mongolian
Commonly spoken language(s) (de facto): Local dialects.
Est. land area: Look at proposed map claim.
Est. population: 300 million
Proposed Land Claim (Drawn on a Map): The Black one
RP Sample:
Link
Link
Link
There're countries which are geographically-speaking small, yet have a large population like Bangladesh and Japan. Tho' most of them are Third-World states. :x
MInroz wrote:Sri Tschow wrote:Minroz, part of your claim intersects my land borders.
Whoops! :x
Sorry, didn't see your land borders. Cuz they're damn tiny islands and not to mention the colour is too similar for me to see. Just pretend I didn't intersect your borders, let Fan handle her map-making magic.The Holy Dominion of Inesea wrote:Lower the population to 200 to 250 million
Ok. Changed to 250 million.
Nation Name: Greater Qing Empire of Minroz
Government type: Theocratic Semi-constitutional monarchy
Name and title of Nation Leader: Guangxu Emperor (Temujin Khan of the Jinmao Clan)
Official language(s) (de jure): Chinese and Mongolian
Commonly spoken language(s) (de facto): Local dialects.
Est. land area: Look at proposed map claim.
Est. population: 250 million
Proposed Land Claim (Drawn on a Map): The Black one
RP Sample:
Link
Link
Link
MInroz wrote:Fanaglia wrote: -snip-Cyprum Xecuii wrote:His presence is not as disruptive to past events as Ethernia's claim is. He mentioned a "harmonious relationship" as being one of the reasons we aren't at each other's throats. I can buy that...to an extent. I don't know the back story for his nation, so if he can give some more information, it's okay for him to settle there.
Ethernia is a different story though, he/she entirely blocks the land from where I've made military movements to both Pav and V-land. If his/her people were already there before, I would have never even attempted going to those places. If I tried, I'd meet resistance wayyy before my intended destinations.
Thank you all for accepting me. Looking forward to RP with you all.
As for other issues, going ahead with the fair compromise, I’ll follow Fan’s suggestion. Here’s my final app:
Nation Name: Greater Qing Empire of Minroz
Government type: Theocratic Semi-constitutional monarchy
Name and title of Nation Leader: Guangxu Emperor (Temujin Khan of the Jinmao Clan)
Official language(s) (de jure): Chinese and Mongolian
Commonly spoken language(s) (de facto): Local dialects.
Est. land area: Look at proposed map claim.
Est. population: 230 million
Proposed Land Claim (Drawn on a Map): The Black one
RP Sample:
Link
Link
Link
@Cyprum, Ok, what do you wish to know?
Marsisian wrote:Nation Name: The Kingdom of Recta
Government type: Constitutional Monarchy
Name and title of Nation Leader: The King of all of the Rectan Lands, Franz Ferdinand II
Official language(s) (de jure): English
Commonly spoken language(s) (de facto): English, Russian, Polish, Serbian, Lithuanian, Czech, Bulgarian
Est. land area: 1,564,115.75 km2
Est. population: 27,532,000
Proposed land claim (drawn on a map): http://i.imgur.com/0qijcUV.jpg
RP Sample: Mish, Pav, and Inesea can vouch for me.
Chemaki wrote:Hey there guys! I've been waiting to hop on the Steampunk boat for a fair while now, and I'm happy the thread is finally up. I haven't got enough time right now to write any meaningful history, but since you guys seem pretty stringent with applications I guess it's easier to pitch a rough concept first.
Enshin Kapra is a sizable nation hugging the coast of Promethia, populated by established trading cities and sprawling rice paddies which nestle against the mountainous, inhospitable rainforest. Historically a slew of different clans, which manifested themselves as city-states or nomads, Enshin Kapra was brought into unity under the iron hand of the first Draken, Thkaltan Shinsu, a mercenary-general who, after coming back from Novaria, brought back the Wyrmish ideology and mixed it with the animist beliefs of most Kaprans. During Shinsu's travels across 16th-century Enshin Kapra, the fledgeling religion, Tengri, grew a large following, its beliefs of equality, unity and obedience to the Sky Dragon resonating with clan leaders and peasants alike. During the time many of the prosperous city-states encountered Westerners who used Enshin Kappa as a stopping point on their travels to Mishmite, Khamul and Cyprum Xecuii, and seeing the outsiders as a future threat, many clan leaders sought unity across Kapra. Shinsu's campaign, which saw the conversion and banding together of the most prosperous Kapran cities along with the oppressed peasantry of rural clans, created a unified power across Kapra, run under a civil administration of the clan leaders, and the military administration of Shinsu himself, now christened as the first Draken. The shaky unity enforced by Shinsu, by any right, should have crumbled; rival clans attempted secession from the union, individual clan leaders renounced their faith, and religious minorities conducted long guerilla wars in the thick rainforest. Although the terrain cut Enshin Kapra off from the outside world and any potential land invasion, the port cities dotting the coast became increasingly unstable as tensions grew between traders and locals. Over the next 21 years of his reign, Shinsu would relentlessly crush all opposition, whilst writing a new form of government which would ensure the safety of Kapra for years to come. Restless and increasingly neurotic, bored of the idleness of the government, Shinsu took a pilgrimage into the rainforest after finishing his memoirs. Left by his guards and advisers (upon which he insisted), he was never seen again.
The government of Kapra is perhaps Shinsu's ultimate legacy, right down to the Draken's name. Whilst the religious council is made up of clan leaders, well-versed in Tengri, the Draken is altogether more divine; an embodiment of the Sky Dragon itself. Shinsu saw it of the utmost importance that all successors to the title were as strong as he was; thus, a Draken would only be chosen by unanimous vote of the council, would only be chosen from the strongest of Kapran generals, and would undergo years of studying Shinsu's scripture and maxims, until the Draken would think and act like Shinsu himself. Although each Draken was subtly different due to their interpretations of the scripture, any significant deviation was ousted out; the council would, without hesitation, sacrifice any Draken who was deemed unfit to rule. To the common populace, the Draken was simply seen as an avatar of the immortal Sky Dragon, and each successor to the throne was seen as another reincarnation of Shinsu, who returned from the jungle to once again lead the nation in its time of need. When each Draken retired, they would be taken to the deepest jungle and be left to fend for themselves; in that way, the cycle would then be complete.
Over the next few hundred years, this government kept the land stable and strong. Although Kapra never became a regional power, and to the outside world it was only a stopping point for tradesmen and a market for luxury goods, it still resisted all attempts at foreign interference. It is only now, with the current Draken interpreting Shinsu's scripture as a message to proselytize the world, through force if necessary, that the rest of the planet has begun to take notice.
Nation Name: The Grand Theocracy of Enshin Kapra (ர் ఉაქந் అఃა ல்க்ქन ல்ჰ)
Shorthand Name: Kapra (Enshin being a prefix, lit. 'Strength through Faith; Holy, Consecrated')
Government type: Theocratic Council, with an military Head of State (think Shoguns in feudal Japan)
Name and title of Nation Leader: Draken Zicryas Ashthlan (ர்श ఉந்ழ் ல்ქनழ)
Official language(s) (de jure): Kapran (similar-ish to old Turkic)
Commonly spoken language(s) (de facto): Kapran, Tamil, Pashto, Sarii
Est. land area: 6,500,000 square kilometers
Est. population: 144 million
Proposed land claim (drawn on a map): https://www.dropbox.com/s/ppk8sdgdfdqjyna/Kapra.png
RP Sample: One of my best.
The imperial canadian dutchy wrote:Nation Name:Tyrissium
Government type:Totalitarian Nationalistic Kingdom
Name and title of Nation Leader:Hero of the people, and Emperor of Tyrissium Tyrissius Titus Tiberius Victorinius
Official language(s) (de jure):High Tyrissian (Latin) West Tyrissian (Tuscan Italian)
Commonly spoken language(s) (de facto):Eshoo-Bet-Nahrain (Aramaic, High Tyrissian, South Tyrissian (Piedmontese), West Tyrissian
Est. land area:TBA i will add this once i figure it out
Est. population:15,000,000
Proposed land claim (drawn on a map):http://i.imgur.com/8ks7Ozs.jpg
RP Sample:
The Imperium of Tyrissium had its roots in a antiquity kingdom of Tyraes, named for a mythological forefather, named Tyraes Magnus son of the Tyrissian ancient God of the Sun Tyrissius and a Human women named Juno princess of an primitive tribe. The legends state that once Tyraes was born his mother out of shame of loosing her innocents, albeit to a God, wrapped the baby in a basket and sent it down the modern Tyris River. The Baby was found by a She-Wolf (Yes referencing Rome) and raised by said wolf. Once that baby had grown into a full man, he was found by a great priest in the forest by his dead mother-wolf, The man had killed his adopted mother with a flint rock and ate the heart of out respect. The Priest seeing potential in a young man took the boy with him back to the temple, At the temple the boy was taught to read and right and the basics philosophy. After 5 years at the temple, Tyraes received a divine dream, he saw Tyrissius and his divine father commanded him to find his birth mother, and that he would guide him. Tyraes departed from the temple and thanked his caregiver for his services. spending 1 year out in the wild he searched for his mothers village, finally he came upon a mountain range with a water fall leaking down the picturesque landscape, Tyraes stood amazed he had never seen such a beautiful sight. God had commanded him to hike up to the mountain and beyond it he would find a valley where a village stood that's were he found his mother. She was a beautiful women despite her age she remained the fairest one in the village and when her son stood before her she weeped and praised the God that had conceived
Zeinbrad wrote:Nation Name:The Kia Sultanate
Government type:Sultanate
Name and title of Nation Leader: Sultan
Official language(s) (de jure): Arabic
Commonly spoken language(s) (de facto): The language of the merchants (Foreign lanquages)
Est. land area:About the size of Iraq.
Est. population: 24.98 million
Proposed land claim (drawn on a map): Will do later.
RP Sample: viewtopic.php?f=31&t=281263
viewtopic.php?f=5&t=281252
Barringtonia wrote:Only dirty hippies ride bicycles, white supremacists don't ride bicycles EVER, although the Nazis did steal a lot of bicycles from the Dutch, but that was to use the steel to make TANKS!
Dumb Ideologies wrote:Jesus H. Christ on a jelly pogo stick of justice.
Dumb Ideologies wrote:NS forums are SUPERGOOGLE.
The power of dozens of ordinary humans simultaneously interrogating a search engine with slightly different keywords. I'm getting all teared up just thinking of the power.

by Sri Tschow » Wed Jan 29, 2014 3:42 pm

by Marsisian » Wed Jan 29, 2014 3:43 pm

by The Holy Dominion of Inesea » Wed Jan 29, 2014 3:45 pm

by Marsisian » Wed Jan 29, 2014 3:45 pm

by The Holy Dominion of Inesea » Wed Jan 29, 2014 3:47 pm

by Welgium » Wed Jan 29, 2014 3:47 pm

by The Holy Dominion of Inesea » Wed Jan 29, 2014 3:48 pm
Welgium wrote:Nation Name: Welgium/Novi Welgii
Government type: Absolute monarchy
Name and title of Nation Leader:
Official language(s) (de jure): Latin, English, German, Dutch
Commonly spoken language(s) (de facto): English and Dutch
Est. land area: 7,800,000 km2
Est. population: 7 million
Proposed land claim (drawn on a map): http://i1218.photobucket.com/albums/dd4 ... 8c5358.png
RP Sample: viewtopic.php?p=16591963#p16591963

by Marsisian » Wed Jan 29, 2014 3:48 pm

by The Holy Dominion of Inesea » Wed Jan 29, 2014 3:49 pm

by Welgium » Wed Jan 29, 2014 3:49 pm
The Holy Dominion of Inesea wrote:Welgium wrote:Nation Name: Welgium/Novi Welgii
Government type: Absolute monarchy
Name and title of Nation Leader:
Official language(s) (de jure): Latin, English, German, Dutch
Commonly spoken language(s) (de facto): English and Dutch
Est. land area: 7,800,000 km2
Est. population: 7 million
Proposed land claim (drawn on a map): http://i1218.photobucket.com/albums/dd4 ... 8c5358.png
RP Sample: viewtopic.php?p=16591963#p16591963
Maybe a bit bigger?

by Sri Tschow » Wed Jan 29, 2014 3:50 pm
The Holy Dominion of Inesea wrote:Welgium wrote:Nation Name: Welgium/Novi Welgii
Government type: Absolute monarchy
Name and title of Nation Leader:
Official language(s) (de jure): Latin, English, German, Dutch
Commonly spoken language(s) (de facto): English and Dutch
Est. land area: 7,800,000 km2
Est. population: 7 million
Proposed land claim (drawn on a map): http://i1218.photobucket.com/albums/dd4 ... 8c5358.png
RP Sample: viewtopic.php?p=16591963#p16591963
Maybe a bit bigger?
Advertisement
Return to International Incidents
Users browsing this forum: Azmeny, Majestic-12 [Bot], Southeast Marajarbia, Tyrantio Land
Advertisement