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The Merry Holiday War (Warning: Has Ponies) (OOC)

A staging-point for declarations of war and other major diplomatic events. [In character]

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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 9:52 am

New Zepuha wrote:
Economa Incorporated wrote:HA!

If you all want to read up on my active teams, THIS is correct in that respect, if outdated in respect to the fleet itself.


Any somebody, anybody, feel free to call on my missiles or drones or bombers or active teams or medical ships or massive number of large guns or something! :p

Your small arms are a logistic nightmare.



save a few they should all use 5.56 NATO.....yeah, save the M-95 and AA-12. 5.56x45mm NATO in STANAG magazines.
That was the entire point. not as heavy as 7.62 being the disadvantage, being the same being the advantage.
Last edited by Economa Incorporated on Wed Dec 25, 2013 9:55 am, edited 2 times in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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New Zepuha
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Founded: Dec 31, 2009
Ex-Nation

Postby New Zepuha » Wed Dec 25, 2013 9:56 am

Economa Incorporated wrote:
New Zepuha wrote:Your small arms are a logistic nightmare.



save a few they should all use 5.56 NATO.....yeah, save the M-95 and AA-12. 5.56x45mm NATO in STANAG magazines.
That was the entire point. not as heavy as 7.62 being the disadvantage, being the same being the advantage.

Read the edited post.

That's fine, but using magazines mixed with specialty rounds. You are looking at spending nearly 30-75$ a magazine.
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Poni
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Founded: Feb 25, 2012
Ex-Nation

Postby Poni » Wed Dec 25, 2013 9:57 am

Economa Incorporated wrote:HA!

If you all want to read up on my active teams, THIS is correct in that respect, if outdated in respect to the fleet itself.


Any somebody, anybody, feel free to call on my missiles or drones or bombers or active teams or medical ships or massive number of large guns or something! :p


which of the six islands is polar island?

Six islands? Okay, I definitely without a doubt need to look at that map, for Poni only has one island. You did find the map, right Economa?

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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 9:58 am

Benefits of having oil :D

I do only have a few of these units though, and they're really all I've got offensively.

Perhaps the week's rations is a bit excessive. edited. I hadn't touched that in 102 days! :p

Yes.....http://www.literary-planet.com/lubyak/N ... 0Lands.png

Yes they're big, but they're not meant for long engagements. I guess more reason for less rations...

With The idea of the Chinooks resupplying at least every other day, perhaps only two or three days rations
Last edited by Economa Incorporated on Wed Dec 25, 2013 10:04 am, edited 4 times in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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New Zepuha
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Founded: Dec 31, 2009
Ex-Nation

Postby New Zepuha » Wed Dec 25, 2013 10:03 am

Economa Incorporated wrote:Benefits of having oil :D

I do only have a few of these units though, and they're really all I've got offensively.

Perhaps the week's rations is a bit excessive.

Yes.....http://www.literary-planet.com/lubyak/N ... 0Lands.png

Yes they're big, but they're not meant for long engagements. I guess more reason for less rations...

With The idea of the Chinooks resupplying at least every other day, perhaps only two or three days rations

Yeah at their current size they'd really only be effective for about a month or two. They'd need a huge supply train behind them to sustain anything longer.
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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 10:08 am

They're not even meant that long most of the time. The idea was basically a hugely overblown special forces unit, that could handle multiple roles for a day, a few days, or a few weeks with limited support. Anything longer-term would be akin to assisting say.....a rebellion, where they'd go in and plan, train, and help the indigenous population, in the process taking up whatever local arms exist. I'm really not built for land invasion, or occupation. Mostly defence. ANd a decent Navy. More oriented to helping an invasion/occupation/rebellion with precision support or strikes. I.E. you need that power plant/dam/government office? I'll take/destroy it.

That same reason is why I have limited landing capabilities, and chose not to have a ton of maritime prepositioning ships and junk. I made a limited landing or delivery capability so I have *something* and called it good, because beyond landing a few AA units, IFV's, or MBT's to assist something, I'm not planning any large invasion. Nope. I'll sit offshore, bomb and shell, and let someone else put boots on the ground.

COme along with a bunch of Supply-class and assist. Provide medical relief. Depending on the war situation, even sell tomahawk strikes, like if there was a conflict in which perhaps I kinda wanted the enemy dead but not enough to fight them outright of my own.
Last edited by Economa Incorporated on Wed Dec 25, 2013 10:22 am, edited 4 times in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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Poni
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Founded: Feb 25, 2012
Ex-Nation

Postby Poni » Wed Dec 25, 2013 10:12 am

Gentlemen, this sucks for me. Unless I can view the map, I don't think I can role play properly what I'm thinking of doing with Area Whiskey and Area 666 in the next post. I could probably post something related to Squeeheart's capital city, but I seriously need a bloody map!

I'll get back to you when I find a solution. Don't worry; I have a plan.

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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 10:13 am

wait! What if I screenshot the relevant section and put it on imgur or somthing! It'd be a lot smaller...

Image


try that!

work?
Last edited by Economa Incorporated on Wed Dec 25, 2013 10:26 am, edited 2 times in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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Squeeheart
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Founded: Dec 21, 2013
Ex-Nation

Postby Squeeheart » Wed Dec 25, 2013 10:39 am

Economa Incorporated wrote:wait! What if I screenshot the relevant section and put it on imgur or somthing! It'd be a lot smaller...



try that!

Holy Christmas, it works Economa! Also, apparently I do have six islands. I really did not have the geometry precise, but that's fine. Everything I've stated up to here is still accurate.

That large island to the North is Polar Island. Nightmare's Paradise exploded, so that's out of the picture.

Area Whiskey is all the way down South of New Nod, next to the Seaquestrian River. Area 666 is still unknown, but I'll reveal that in the next post. (Maybe. If not, definitely the second.)

The assault on Squeeheart's capital must be around those ponds where the rivers up North end, meaning Squeeheart is somewhere further up North (I'm going to say the large triangle just above the river ending in the middle. Basically on top of that mountain is a pit with a now dead apple tree and a large number of dying ponies.). This would also mean Maretown is Northwest of the capital city since it is East of Pranceton and that village is gone.

EDIT: Everyone can now check the original post for the Poni map now!
Last edited by Squeeheart on Wed Dec 25, 2013 10:47 am, edited 2 times in total.

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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 11:33 am

if you look below the label for Nightmare's paradise, that "penninsula of the green country is the turn I'll be referring to.
Last edited by Economa Incorporated on Wed Dec 25, 2013 11:33 am, edited 1 time in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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Poni
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Founded: Feb 25, 2012
Ex-Nation

Postby Poni » Wed Dec 25, 2013 11:43 am

Economa Incorporated wrote:if you look below the label for Nightmare's paradise, that "penninsula of the green country is the turn I'll be referring to.

So your forces are traveling down the Seaquestrian River? That's good, especially considering that message Madison Ken just recieved from Poplar Terra!

EDIT: Abandoning role play for a moment: We're having Christmas lunch!
Last edited by Poni on Wed Dec 25, 2013 11:44 am, edited 1 time in total.

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Lolder
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Founded: May 07, 2013
Liberal Democratic Socialists

Postby Lolder » Wed Dec 25, 2013 11:47 am

Goodbye, Poni, but come back quickly. After catching up on the RP, I need your offensive for the post I have in mind. So if you could just throw your forces into those mountains.

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Legokiller
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Civil Rights Lovefest

Postby Legokiller » Wed Dec 25, 2013 1:20 pm

Can I have a summary of what's happening in the thread so far, and I could join this war by siding with Squeeheart.
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The Time Alliance
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Founded: Aug 16, 2013
Ex-Nation

Postby The Time Alliance » Wed Dec 25, 2013 1:29 pm

I'm probably going to only be able to make one post today.

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Poni
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Founded: Feb 25, 2012
Ex-Nation

Postby Poni » Wed Dec 25, 2013 1:42 pm

The Time Alliance wrote:I'm probably going to only be able to make one post today.

That's fine. It is Christmas so we understand the likely chances of delays.

Legokiller wrote:Can I have a summary of what's happening in the thread so far, and I could join this war by siding with Squeeheart.

Allow me to make a quick summary here:

1: Poni is trying to obtain ponies and bring them to "captivity." In exchange they stated from the start they would pay a gold bar for each pony captured. The original offer has changed to two gold bars however because the Radian Emperor is currently in desperate need of ponies.

2: Poni has found out there are several villages in the mountains they never have been able to explore in the past. These villages are full of pony who call themselves Heartlanders, and refer to their lands as Squeeheart.

3: Pranceton, Squeeheart has been leveled by Khonti forces. Dr. Teapots and Star Winger of Squeeheart are also dead; The former is a steampunk-savvy scientist and Star Winger happened to be the fastest flyer in Poni and most convincing ambassador.

4: A total of nine divisions are launching an assault on Squeeheart's capital at any moment. There used to be ten divisions, but Dr. Teapots sacrificed his life and with the help of his armor, lots of beer, and wendigos he took out an entire division before dying. There is also another nation about to join those divisions so they can launch the assault. I should also point out there are Lolder troops and Pegasus Enclave soldiers in Squeeheart defending the large village.

5: Nightmare's Paradise is the capital of Poni. It used to be a fortress sitting on top of a volcano acting as a sort of refinery and a sort-of control system for the volcano, until the whole place exploded.

6: Due to the destruction of Nightmare's Paradise, a strange bioweapon called "Red Snow" is coming down from red clouds. These clouds were previously moving Northwest, but now they're moving Southeast due to winds. All the pegasi of Squeeheart as well as freed pegasus ponies from Arcadia City are over to the Southeast to push the clouds away from other pony nations who aren't involved with this war.

EDIT: Legokiller, let me know whether or not you're still interested and I'll add you to the list of nations participating.
Last edited by Poni on Wed Dec 25, 2013 1:43 pm, edited 1 time in total.

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Lolder
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Liberal Democratic Socialists

Postby Lolder » Wed Dec 25, 2013 1:44 pm

Legokiller wrote:Can I have a summary of what's happening in the thread so far, and I could join this war by siding with Squeeheart.


Me and EI both have fleets skirting along Poni's coast (who had had its capital blown up) and I have troops stationed at Squeehaert's no-name capital, which Radian troops are marching towards, and bio weapons have been released by Poni: Lethal and infectious Red snow. So basically, there is a war going on, and Poni is pretty much devastated, except for a few key locations such as Area 666.

EDIT: Poni's version is superior.

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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 1:51 pm

I Have a fleet stalled on it's way to Khonti's arrival point, awaiting info about the location, a large force a bit farther offshore of the south-west most island of PONI, a small force northeast of that, a few men, half a dozen apaches, and most importantly equipment to call in tomahawks headed for Squeeheart's capitol, and a larger group of men and now some planes headed for Poplar Terra, in lieu of an attack on Area Whiskey (Which i feel like I really should attack but it wouldn't make sense IC right now).


BTW lolder- feel free to call in missile strikes, again. You've got 29- men fighting a lot more, utilize some tomahawks!



Please clarify, my heli's or PONI's? at the apple tree....


And beforewarned, my attack plans in Poplar Terra are A. not being entirely disclosed to the senator and B. differ from what I have told him slightly. Always wary of betrayal.
Last edited by Economa Incorporated on Wed Dec 25, 2013 2:57 pm, edited 4 times in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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New Zepuha
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Founded: Dec 31, 2009
Ex-Nation

Postby New Zepuha » Wed Dec 25, 2013 3:15 pm

If worst comes to worst, I'll pull this into a vietnam style conflict and just start carpet bombing shit. Someone reall needs to take care of the cruise missiles... oh that's right start rolling out Patriots. Rendering the cruise missiles useless.
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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 3:28 pm

have you ever read this?
http://en.wikipedia.org/wiki/MIM-104_Patriot
(the section on success and accuracy)
Yes the SCUD is ballistic, but you get the idea.

How many patriots do you have? Firing 100 missiles at one location at one time barely puts a dent in my total capabilities (even if it's crazy expensive). If you fire three patriots at each in order to get a high success rate, you're talking needing 300 patriots ready to go, before you have a chance to reload. Even then a few would probably get through, or at least the warheads. And how are you tracking and targeting all these on vietnam-war-era electronics? Even if you can handle a hundred, how about 200? 300? Having a few patriot batteries will certainly help a ton, but it's not a save-all end-all.

If you look at the average truck carrying four pods, each with four missiles, for a total of sixteen missiles per truck, you'd need about nineteen trucks to combat 100 cruise missiles at three per, or 26 at four per. They've been largely successful against one or two at a time, but no one's really tried to stop 100 cruise missiles at once.

And that's all looking at PAC-3. Go to PAC-2 and earlier and you've only got four per truck period. So multiply those numbers times four.

Out of curiosity, how well do you think carpet-bombing would work against an actual air resistance? I've puzzled this a bit before. You'd have to start adding is escorts if you didn't want to get torn apart by a few interceptors, and if there were a few guys with stingers....It seems like it's get to be a bit difficult. You might have a bit of luck using something like a B-2, high altitude stealth and all, perhaps?
Last edited by Economa Incorporated on Wed Dec 25, 2013 3:42 pm, edited 7 times in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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Squeeheart
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Founded: Dec 21, 2013
Ex-Nation

Postby Squeeheart » Wed Dec 25, 2013 3:53 pm

Economa Incorporated wrote:I Have a fleet stalled on it's way to Khonti's arrival point, awaiting info about the location, a large force a bit farther offshore of the south-west most island of PONI, a small force northeast of that, a few men, half a dozen apaches, and most importantly equipment to call in tomahawks headed for Squeeheart's capitol, and a larger group of men and now some planes headed for Poplar Terra, in lieu of an attack on Area Whiskey (Which i feel like I really should attack but it wouldn't make sense IC right now).


BTW lolder- feel free to call in missile strikes, again. You've got 29- men fighting a lot more, utilize some tomahawks!



Please clarify, my heli's or PONI's? at the apple tree....


And beforewarned, my attack plans in Poplar Terra are A. not being entirely disclosed to the senator and B. differ from what I have told him slightly. Always wary of betrayal.

If you're confused somehow by the helicopters above Squeeheart's capital, those are definitely Poni's. Sorry about that, I'll go back and edit that.

Also a quick update on Poni:

1: Earth and unicorn ponies in Poplar Terra are being escorted somewhere Northeast before the red storm comes in.

2: Sargeant Blitz of Squeeheart is in Poplar Terra and is helping out Senator O'Reilly with saving the city from bioweapons.

3: Arcadia City, Poni has officially betrayed the Empire!

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New Zepuha
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Founded: Dec 31, 2009
Ex-Nation

Postby New Zepuha » Wed Dec 25, 2013 4:00 pm

Economa Incorporated wrote:have you ever read this?
http://en.wikipedia.org/wiki/MIM-104_Patriot
(the section on success and accuracy)


How many patriots you got? Firing 100 missiles at one location at one time barely puts a dent in my total capabilities (even if it's crazy expensive). If you fire three patriots at each in order to get a high success rate, you're talking needing 300 patriots ready to go, before you have a chance to reload. Even then a few would probably get through, or at least the warheads. And how are you tracking and targeting all these on vietnam-war-era electronics? Even if you can handle a hundred, how about 200? 300? Having a few patriot batteries will certainly help a ton, but it's not a save-all end-all.

If you look at the average truck carrying four pods, each with four missiles, for a total of sixteen missiles per truck, you'd need about nineteen trucks to combat 100 cruise missiles at three per, or 26 at four per. They've been largely successful against one or two at a time, but no one's really tried to stop 100 cruise missiles at once.

And that's all looking at PAC-3. Go to PAC-2 and earlier and you've only got four per truck period.

Out of curiosity, how well do you think carpet-bombing would work against an actual air resistance? I've puzzled this a bit before. You'd have to start adding is escorts if you didn't want to get torn apart by a few interceptors, and if there were a few guys with stingers....It seems like it's get to be a bit difficult. You might have a bit of luck using something like a B-2, high altitude stealth and all, perhaps?

Firstly, I don't honestly think you are going to have a 100 million dollars to throw away on low priority targets. Unless you believe in overkill and or have unlimited monies. 100 cruise missiles? You'd have to be a complete idiot to throw that much money into an operation like this. But go ahead, I won't stop you. I'm not too apt to tossing 145 million dollars around like it's water. Not to mention the time to recoup the loss of that many missiles.

So lets also break that down. Realistically, you will need around 20-27 ships just to carry that many cruise missiles into combat. Leaving said ships extremely vulnerable to low flying aircraft, get low enough under the guns and all you have is the sailors manning guns. Which won't guarantee a hit against a jet. Now assuming you have one dedicated SSBN, you could easily bring 154 missiles to the fight on a single ship. But at this point cost and risk are starting to become astronomical. One well placed missile on that SSBN, say goodbye to a couple billion dollars worth of ammunition, men, and ships.

3:1 on patriots is pretty ridiculous. On a clear day, and assuming you aren't launching a super cruisemissile with all kindsa gadgets, you are looking at a 1:1 or around 1.75:1. Presuming we all don't get that lucky you could run into 3:1 if it was a cloudy day out and the missiles in question were exceptionally fast.

Now on carpet bombing, the B-52 Stratofortress is a low-cost bomber that will fly high enough that there are very few aircraft that can reach them. While high altitude bombing is less accurate, which is why you 'carpet' an area, it is much safer. At that altitude you are only effective in a straight path, with the air being as thin as it is one wrong correction by a pilot and they may lose a life. Now, with a fighter escort you could easily keep the B-52s safe [I wouldn't risk something as expensive as a B-2 on such a low level operation]. The fighters would need to fly lower of course and be exposed to SAM. A stinger missile will not reach a B-52 flying at peak altitude. Unless of course that man is on a mountain peak, even then at the altitude he;d be at, it's doubtful the rocket would even activate.

Point is. Using 100-300 cruise missiles in one attack is a highly unlikely scenario and an extremely dangerous one. Both for the wallet and for sound tactics. You never show all your cards at once.
| Mallorea and Riva should resign | Sic Semper Tyrannis |
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Likes: Libertarians, Law Enforcement, NATO, Shinzo Abe, Taiwan, Angele Merkel, Ron Paul, Israel, Bernie Sanders
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[13:31] <Koyro> I want to be cremated, my ashes put into a howitzer shell and fired at the White House.

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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 4:09 pm

I advise you look back at what I deployed and the ship stats off here: viewtopic.php?f=6&t=175423

specifically these: viewtopic.php?p=14201575#p14201575

and what I'm using right this second, these: viewtopic.php?p=14006689#p14006689

Not strictly MT, yes. But this is not a strict MT Thread.

So yeah. 100 is an eighth of the cards I got just in the detached few ships, without a Warhorse-class ship, and accounting for a few anti-sub and RIM-162 ESSM's

Last edited by Economa Incorporated on Wed Dec 25, 2013 5:39 pm, edited 3 times in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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Lolder
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Founded: May 07, 2013
Liberal Democratic Socialists

Postby Lolder » Wed Dec 25, 2013 5:14 pm

We haven't heard from our Neutral members in a while. Where have they vanished to?

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Squeeheart
Chargé d'Affaires
 
Posts: 407
Founded: Dec 21, 2013
Ex-Nation

Postby Squeeheart » Wed Dec 25, 2013 5:22 pm

Lolder wrote:We haven't heard from our Neutral members in a while. Where have they vanished to?

I haven't heard anything from Oceania.

Johto and Kanto (J&K) have been pondering when exactly they should join in. They've been telegramming me for advice on this and I am trying my best, but I really don't know when is best for them. I've been trying to see myself in their shoes and find a solution, but I've got nothing. Maybe if I pictured myself in their school uniforms... Oh fuck no; That's scary!

I'll see if I can figure something out for them before bedtime.

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Economa Incorporated
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Founded: Jan 31, 2013
Capitalist Paradise

Postby Economa Incorporated » Wed Dec 25, 2013 5:37 pm

FYI I'm waiting for an effect on each of my moves before continuing, PONI. So if you talk about my impacts, I'll move onto the planes. Speaking, take what leave you will placing Blitzen- er, blitz where you will.

on one hand, nice post. On the other.....Its not really following the plan. I just wanted response for the tomahawk strikes :blush:

no offence, but that was kinda my point in laying it all out....

GTG be back later.
Last edited by Economa Incorporated on Wed Dec 25, 2013 6:47 pm, edited 3 times in total.
I tried so hard, and got so far, but in The End, it doesn't even matter.

TG me for any questions about my nation, mistakes or info inquires in an RP, or whatever else, anytime!

Proud rarity! A sane living resident of Black Mesa Islands! Sus and I, two sides of the same coin, until Chernobyl stops glowing. Cheeki Breeki, Comrade!

Loving member of Madhouse Productions.

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