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by Doppio Giudici » Mon Dec 17, 2018 5:23 pm
by Kyrusia » Mon Dec 17, 2018 5:34 pm
Doppio Giudici wrote:Is there like a economic assistance thread?
by Kassaran » Tue Dec 18, 2018 6:03 pm
Doppio Giudici wrote:You aren't in the Milky Way right?
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Doppio Giudici » Sat Dec 29, 2018 11:52 am
by Kyrusia » Sat Dec 29, 2018 6:17 pm
Doppio Giudici wrote:[snip]
Wikipedia: Circumstellar disc wrote:Inner disc dissipation occurs at the inner part of the disc (< 0.05 – 0.1 AU). Since it is closest to the star, this region is also the hottest, thus material present there typically emits radiation in the near-infrared region of the electromagnetic spectrum. Study of the radiation emitted by the very hot dust present in that part of the disc indicates that there is an empirical connection between accretion from a disc onto the star and ejections in an outflow.
Mid-disc dissipation, occurs at the mid-disc region (1-5 AU) and is characterized for the presence of much more cooler material than in the inner part of the disc. Consequently, radiation emitted from this region has greater wavelength, indeed in the mid-infrared region, which makes it very difficult to detect and to predict the timescale of this region's dissipation. Studies made to determine the dissipation timescale in this region provide a wide range of values, predicting timescales from less than 10 up to 100 Myr.
Outer disc dissipation occurs in regions between 50 – 100 AU, where temperatures are much lower and emitted radiation wavelength increases to the millimeter region of the electromagnetic spectrum. Mean dust masses for this region has been reported to be ~ 10−5 Solar masses.[21] Studies [22] of older debris discs (107 - 109 yr) suggest dust masses as low as 10−8 Solar masses, implying that diffusion in outer discs occurs on a very long timescale.
by Doppio Giudici » Sat Dec 29, 2018 7:06 pm
by Kyrusia » Sat Dec 29, 2018 7:11 pm
Doppio Giudici wrote:So is there any way to know where the planets with uranium or other heavy minerals are? Closer to the core of the galaxy? Around red stars? Seemingly random due to a large number of different data points?
Reading what you posted now.
by Doppio Giudici » Sat Dec 29, 2018 7:13 pm
by Sunset » Sat Dec 29, 2018 7:32 pm
Doppio Giudici wrote:Did anyone ever find a solution to the crazy large bores in 40K autorifles and the large calibers in HALO?
Like, recoil gloves? Steroids? Exo-skeletons? How exactly are people firing such high recoil weapons and not hurting themselves?
Or did people just ignore it or not know it was something they could make up an excuse for?
by Doppio Giudici » Sat Dec 29, 2018 8:17 pm
Sunset wrote:Doppio Giudici wrote:Did anyone ever find a solution to the crazy large bores in 40K autorifles and the large calibers in HALO?
Like, recoil gloves? Steroids? Exo-skeletons? How exactly are people firing such high recoil weapons and not hurting themselves?
Or did people just ignore it or not know it was something they could make up an excuse for?
Bore doesn't always equal recoil - propellant does. Now, if a target is being literally blown backwards or blown away by a projectile weapon, that's probably just bad writing or bad game physics. Projectile weapons do their deed by causing large amounts of tissue damage - not by picking the person up and throwing them a hundred feet. They also penetrate armor by concentrating their force on a very small point compared to the amount of force. Now, getting hit by a tank round or RPG... Different scenario.
However, as far as I am aware, both 40k and Halo do use some manner of powered/light powered armor (not bog-standard Imperial Guard though). However, recoil absorption is really recoil redirection. So they may be mechanically redirecting that recoil into the ground or simply absorbing it by having a lot of mass (Space Marines). Still, I would remember that bore is not equal to recoil - what's behind the bullet is more important.
by Doppio Giudici » Tue Jan 01, 2019 8:57 am
by Multiversal Venn-Copard » Tue Jan 01, 2019 10:38 am
Doppio Giudici wrote:If binary systems are more common then single star systems, what is the ratio between the two types?
Does life only do well around single star systems?
by SquareDisc City » Tue Jan 01, 2019 2:26 pm
by Vocenae » Tue Jan 01, 2019 10:41 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Great Aletia » Wed Jan 02, 2019 12:08 pm
by Kassaran » Wed Jan 02, 2019 2:32 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Sunset » Wed Jan 02, 2019 3:28 pm
Great Aletia wrote:How many of you use super-heavy tanks and other super-heavy vehicles? I don't, but I'm wondering if I should. The vehicles that Aletia's armed forces use are very much based in reality. The heaviest tank is 94 tonnes, but it's a specalised assault tank issued only to armoured units that is designed to dominate other tanks and create breakthroughs for mechanised units. The standard tank of the Aletian armed forces weighs 62 tonnes, and is the closest thing to an MBT that is available. There's also a "light" tank (Weight limits are as follows: 0 - 50 tn = light, 51 - 70 tn = medium, 71 + tn = heavy) that weighs 46 tonnes, but it's only issued to reserve units and marine units (The latter can't use anything over 50 tonnes because of drop pod limitations).
by Olimpiada » Wed Jan 02, 2019 4:33 pm
Sunset wrote:Numbers are a toxin that ruins good writing.
by Kassaran » Wed Jan 02, 2019 4:39 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Doppio Giudici » Wed Jan 02, 2019 4:42 pm
by Vocenae » Wed Jan 02, 2019 5:10 pm
Sunset wrote:Great Aletia wrote:How many of you use super-heavy tanks and other super-heavy vehicles? I don't, but I'm wondering if I should. The vehicles that Aletia's armed forces use are very much based in reality. The heaviest tank is 94 tonnes, but it's a specalised assault tank issued only to armoured units that is designed to dominate other tanks and create breakthroughs for mechanised units. The standard tank of the Aletian armed forces weighs 62 tonnes, and is the closest thing to an MBT that is available. There's also a "light" tank (Weight limits are as follows: 0 - 50 tn = light, 51 - 70 tn = medium, 71 + tn = heavy) that weighs 46 tonnes, but it's only issued to reserve units and marine units (The latter can't use anything over 50 tonnes because of drop pod limitations).
There are a lot of people who use super-heavy - or heavier - tanks. I've seen a lot of BOLOs, multitudes of land-ships, grav-tanks... You name it, someone has made something bigger. If I were to posit, much of that is because most people interpret the futuristic battlefield as being one of magnified yields. When a regular soldier might carry an ATGM with a kiloton (directed) yield, tanks will then need to grow larger and better protected to be worth putting on the field. Add in the possibility that those tanks might find themselves under ortillery fire from megaton+ weapons and again - the need to grow larger. As far as how big they should be?
Numbers are a toxin that ruins good writing. Write to your national aesthetic; Our standard grav-tank is as big as a middle-class house, which is just about the right size for fighting in both open country and in built-up cities.
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Doppio Giudici » Wed Jan 02, 2019 5:14 pm
by Sunset » Wed Jan 02, 2019 5:17 pm
Kassaran wrote:And so the two sides of the age old argument come to rise again. Numerical accuracy where it can be placed over the ability of words to paint the proper image. I think numbers can be used well to paint the picture needed within a sufficiently limited story. It's the number one element of the stories I'm writing in the Nobis Pacem anthology, as miscalculations of the most minute type, can often result in huge errors. Space is massive, yes, but when you realize how small humans are in it, the great extents to which numbers can be said easily pass into sheer imagery. It all comes down to the author's style i suppose.
Olimpiada wrote:Sunset wrote:Numbers are a toxin that ruins good writing.
Unless one wants their writing to be more accurate, since feats that fly in the face of reality often take a reader out of their comfort zone, and have the potential to really ruin the experience. So while I would agree that constantly throwing them around in posts would often be unnecessary, it's often worthwhile to consider them for one's worldbuilding outside of posts.
by Olimpiada » Wed Jan 02, 2019 5:31 pm
Sunset wrote:Kassaran wrote:And so the two sides of the age old argument come to rise again. Numerical accuracy where it can be placed over the ability of words to paint the proper image. I think numbers can be used well to paint the picture needed within a sufficiently limited story. It's the number one element of the stories I'm writing in the Nobis Pacem anthology, as miscalculations of the most minute type, can often result in huge errors. Space is massive, yes, but when you realize how small humans are in it, the great extents to which numbers can be said easily pass into sheer imagery. It all comes down to the author's style i suppose.
Which sounds like an interesting story for your book, but book being something of the point. See below...Olimpiada wrote:Unless one wants their writing to be more accurate, since feats that fly in the face of reality often take a reader out of their comfort zone, and have the potential to really ruin the experience. So while I would agree that constantly throwing them around in posts would often be unnecessary, it's often worthwhile to consider them for one's worldbuilding outside of posts.
In my opinion, numbers in the environment of NationStates Roleplaying are like sex; Best done in private. That isn't to say they shouldn't be done, but in among the hundreds if not thousands of different players there are hundreds if not thousands of difference senses of scale, perspective, and knowledge. Keeping one's numbers private or out-of-character and focusing on descriptive, character-and-adjective driving storytelling will help pull a larger number of readers and potential players into the story where using hard numbers may very well 'force' a player out of a story where they could be making a useful contribution.
Let us also not forget that many of the foundational elements of the discussed setting - Future Tech - require by their very nature a suspension of disbelief. That isn't to say that we should simply throw up our hands and declare everything to be 'magic', but for the purposes of telling the story it is more useful to work out with the other player(s) which ship is faster rather than merely add more zeroes to whatever number the previous player used. Again, I maintain that using numbers in place of description can be quickly toxic; Encouraging competitive confrontation rather than cooperative writing.
by Kyrusia » Wed Jan 02, 2019 5:43 pm
Doppio Giudici wrote:If I wanted to setup a podunk little trading location / special economic zone, what would be the first few things to focus on putting down? Is it best to put it in a series of space stations or would a moon or planet be a good addition?
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