New Tauri Republic wrote:what is the maximum density a plasma can be before turning into quark gluon pasma?
According to a cursory glance at Wikipedia, QGP is theoretically (working inside of a presumption of reality-basis, in this instance) capable of being produced at 2×1012 Kelvin, which amounts to around 175 Mega-electronvolts (MeV) being its transition threshold (per particle). This would be achieved through the head-on collision of exceptionally heavy atoms (again, as detailed in the aforementioned Wikipedia article).
According to this article, insofar as density is concerned, that would likely depend on the given regime one is trying to create, but as stated in the APS article, "the temperature and density required to create one are less well determined. The best estimates are that the quark gluon plasma may appear at temperatures around 2 trillion degrees centigrade, which may be produced by smashing heavy nuclei like lead together at high energies."
Take that as you will, given the nature of this fictional world our entities exist in. Further, given that just a brief discussion on energy production methods in Legion produces a myriad of different methods of power generation (and, as necessary, the various sources of fuel utilized to produce such); in effect, in a reality where antimatter production has reached post-industrial levels, where hydrogen skimming of HII regions is the norm, where starlifting for coronal mass is a viable "New Oil Addiction", and where n-matter is a thing of abundance, the idea of producing QGP in viable quantities (for whatever purpose) is likely not beyond the realm of considerable possibility - assuming it's not exceptionally absurd and is either a) done in a creative and unique manner, or b) seems relatively feasible within the setting.
To Vorkova
Vorkova wrote:I was thinking about using lasers as my main weapon in FT, and plasma as artillery/flame-throwers.
Sound good so far?
There is a common... "oversight" or "misstep" made by some in FT (and in science-fiction in general) that, after a certain point in the future, tried-and-true methods of death and destruction (among other things) stop being effective or feasible. It's a minor pet peeve. That being said, as an anti-personnel weapon, a "flamethrower" still works; while I would not advise its use within the (likely) cramped and (again likely) notably oxygenated artificial atmospheres of your vessels (Though I hope you have not made the mistake to presume that an atmosphere of 99% O2 is a good idea; hint: it isn't - for a number of reasons.), in terrestrial or ground-based combat, it has uses - though, much like flamethrowers in reality, they are limited.
As for plasma: define "plasma". I am going to assume, despite its use in common science-fiction for anything blue/green/yellow/red, sparking with electricity, and conveying death en masse, that you mean a given volume of matter that is ionized in a gaseous-state (Or a super-low viscosity liquid; thank you, quantum chromodynamics.). If such is the case, then the above advice about not using it within a vessel remains - but for different reasons, most of which can be inferred given shooting ionized matter inside a likely metal/loid vessel filled with sensitive electronics, conductive materials, and various other things that do not react well when bathed in purple-hot death. Further, however, even for exceptionally high-energy plasma emissions (such as coronal mass ejections), diffusion is a problem for ionized matter in space. Yes, firing the equivalent of a fusion-driven, mini-CME would be effective for ship-to-ship combat, it would only be as effective as the amount of power pushed behind it and the amount of given mass ejected - though, in the case of CME's, solar flares, and other related phenomena, the effects of magnetically-generated plasma pinching are present. Which brings me to...
Self-pinching plasma filaments are a thing; lightning bolts, for example, are self-pinching plasma filaments. You should research them, but understand that for anything to be even remotely useful, it is a) likely to be no less than... tens of hundreds of amps just to generate a plasma-channel in order to contain the filament itself - assuming it is within an atmosphere (Keeping in mind that the energy that will be transferred through this absurdly-charged filament will dwarf the initial amounts of amps required to generate it; you try firing a lightning bolt from a hand-held device.); b) assuming it's within space, the problems aren't alleviated significantly (at least not to be cost effective and more efficient than, say, missiles or even a Casaba howitzer strapped to a missile), and - even then - would need be discharged in the equivalent of megatons in order to even compete with the destructive force exuded by "conventional" (by comparison) rocket propelled-nuclear-death-tubes.
All-in-all, in general, I always advise against the use of "plasma-anything". Even in an atmosphere, if one utilized a self-pinching filament, accuracy is going out the window, and if one does not use a self-pinching filament, plasma is simply too diffuse in respect of the density of an atmosphere to be anything more than a briefly-lived blob of bright colors and electromagnetism.
If you're wanting the effects of plasma, minus the problems, you might consider physically-contained plasma shells - but that's just sort of silly in the end. Why is it silly? Because in the volume you've put this relatively diffused plasma (even compressed), you could have crammed high-explosives, miniature atomic weapons, or any other number of exotic "boom-sounding, death-spraying explosives" that can be devised within the realm of science-fiction.
Addendum: Note that, insofar as plasma, this is why charged particle beams are acceptable within an atmosphere in FT, but hilariously ineffective outside of an atmosphere, with neutral (non-electrically charged) particle beams (of various forms) being preferred for exo-atmospheric combat.