Balochistan and New York wrote:Is there a PMT discussion thread?
It's also linked in our thread OP and the "International Incidents (New Player? Click Here!)" sticky, for future reference.

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by Kyrusia » Fri Dec 16, 2016 10:36 pm
Balochistan and New York wrote:Is there a PMT discussion thread?


by Balochistan and New York » Fri Dec 16, 2016 11:24 pm
Kyrusia wrote:Balochistan and New York wrote:Is there a PMT discussion thread?
It's also linked in our thread OP and the "International Incidents (New Player? Click Here!)" sticky, for future reference.


by Vocenae » Sat Dec 17, 2016 11:28 am
Note: I am only asking for the opinions of those that are approaching this question from a position of the community's belief in the 4C (Creativity, Consistency, Collaboration and Compromise). I am not looking opinions that promote total realism, adhering completely to the rules of reality and based entirely within the realms of scientific fact aka Reality Emulation. If you cannot answer the question from a viewpoint of the 4C and that of the FT community's beliefs and standards, please refrain from replying, thank you.
The following question is not concerning itself with the feasibility or the realism behind fighters in space versus the Rule of Cool. So long as your fighter is consistent within your own internal stuff, it largely does not matter if you have them or not. If you are going to answer the following question with the intent on discussing space fighter realism versus Rule of Cool, or with a statblock or factbook article with no real discussion value, again please refrain from replying, thank you.
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Sunset » Sat Dec 17, 2016 2:04 pm

by Lubyak » Sat Dec 17, 2016 10:44 pm
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by Heavonia » Sun Dec 18, 2016 5:54 am
Lubyak wrote:So I know you said no wiki pages, but I'mma link the wiki wiki page for my heavy fighter.
For me, all my fighters are capable of FTL, to a limited extent. The primary method by which R.u.B Navy fighter craft operate is for their carrier to launch from a decent distance away from the actual area of combat. While fighters lack the transition drive that provide FTL capabilities for most of the R.u.B Navy, they do mount more traditional 'warp' drives, that grant them FTL capabilities, although at a much lower speed than transition travel. Often, fighters will need to mount external fuel tanks to provide them sufficient range to travel in to both travel to combat and return to their carrier, without the carrier having to expose itself to danger.
While all strike craft are capable of FTL travel, the definition of a heavy fighter for R.u.B strike craft are based upon range and payload capabilities and mission role. When compared to tactical and superiority fighters, which emphasises manoeuvrability, flexibility, and dogfighting capability, heavy fighters like the J.21 emphasise heavier payload capability and range, at the expense of manoeuvrability and other capabilities. Heavy fighters often have ranges comparable to medium bombers and other such craft, especially when fitted with external fuel tanks. Heavy fighters are often used for deep space reconnaissance and escort missions when their superior range is necessary.
Often times, heavy fighters are defined by their reliance on twin engines rather than single engines, as well as significantly heavier weapons and payload capacity. I personally don't want to stick an actual number for range on, but 'longer than normal' fighters is going to have to suffice for my definition.

by SquareDisc City » Sun Dec 18, 2016 8:57 am

by Kassaran » Sun Dec 18, 2016 4:19 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."

by Nyte » Sun Dec 18, 2016 7:41 pm

by Sunset » Sun Dec 18, 2016 7:48 pm
Nyte wrote:Considering that none of my fighter craft technically qualify as a "long range" craft, I've recently been thinking of a reasonable work around for this issue myself, and I believe I've found one in an attachable booster/module much like the ones used by the Jedi Starfighters from the Star Wars prequel trilogy, or the fold booster from the anime Macross Plus. Instead of trying to build a fighter around an FTL drive (mine aren't exactly that small), simply mounting a detachable one makes some sense from a certain point of view. Ships could carry a number of them, and they could be brought out for use when necessary, and the fighter could simply eject it/detach it so that it doesn't impede combat capability, and then dock with it again to leave. I could even take it one step further by giving it built-in engines and built in weapons so that it could be used in combat... Perhaps something like this booster. If I go through with this idea, I guess all of my fighters will technically qualify as "long range" fighter craft; to an extent at least.
As for a definition for a long range fighter in my nation, there would not have been one before this idea as my fighters were constrained by their need for a platform to transport them to where they were needed, or were stationed on either a planets surface or one of a variety of space based stations and the like. A booster giving them the ability to travel interstellar distances independent of a carrier would certainly qualify however... Even if they have to cheat a bit to pull it off.

by Nyte » Sun Dec 18, 2016 8:00 pm

by Shadowwell » Sun Dec 18, 2016 9:15 pm
Nyte wrote:True, but doing so would make it a bigger target as well... I'm still working out the kinks in the idea, but I'm not sure if I like the idea of one booster to move say a squadron of fighters as if it gets destroyed, the squadron is pretty much screwed. I'm actually leaning towards the weaponized booster idea as I can probably pack it full of enough weapons that it would be fairly nasty, and the added utility would make up for the added cost some what. Plus, I don't think spamming them will ever be a thing so the costs wouldn't be too ridiculous either. Ehh, that's why its still a work in progress I guess. I just figured I'd throw it out there as the topic came up.

by Gig em Aggies » Sun Dec 18, 2016 9:40 pm
Gig em Aggies wrote:I am completely retooling and overhauling my nations military due to a factbook history rewrite and I'm exploring energy sources just for my terrestrial based navy and not my space based one. I have some ideas for power generation but I would like notes and tips on which may be the best.
I don't want to put in anti-matter or dark matter not really wanting to emulate Futurama or Star Trek right now
List so far:
Arc Reactor- from Iron Man movies
Iridium power cell- from Terminator
Solar power & Hydrogen fuel cell combination
Cold fusion
Energon- from Transformers
Other sources besides anti-matter or dark matter are welcome. To be more precise I want some like nuclear power with its longevity and little waste but without the radioactive waste.

by Sunset » Sun Dec 18, 2016 10:10 pm
Gig em Aggies wrote:Gig em Aggies wrote:I am completely retooling and overhauling my nations military due to a factbook history rewrite and I'm exploring energy sources just for my terrestrial based navy and not my space based one. I have some ideas for power generation but I would like notes and tips on which may be the best.
I don't want to put in anti-matter or dark matter not really wanting to emulate Futurama or Star Trek right now
List so far:
Arc Reactor- from Iron Man movies
Iridium power cell- from Terminator
Solar power & Hydrogen fuel cell combination
Cold fusion
Energon- from Transformers
Other sources besides anti-matter or dark matter are welcome. To be more precise I want some like nuclear power with its longevity and little waste but without the radioactive waste.
I tried this on another thread and even my own but they pointed me here.

by Kyrusia » Sun Dec 18, 2016 11:20 pm
Gig em Aggies wrote:Gig em Aggies wrote:I am completely retooling and overhauling my nations military due to a factbook history rewrite and I'm exploring energy sources just for my terrestrial based navy and not my space based one. I have some ideas for power generation but I would like notes and tips on which may be the best.
I don't want to put in anti-matter or dark matter not really wanting to emulate Futurama or Star Trek right now
List so far:
Arc Reactor- from Iron Man movies
Iridium power cell- from Terminator
Solar power & Hydrogen fuel cell combination
Cold fusion
Energon- from Transformers
Other sources besides anti-matter or dark matter are welcome. To be more precise I want some like nuclear power with its longevity and little waste but without the radioactive waste.
I tried this on another thread and even my own but they pointed me here.

by The Fedral Union » Mon Dec 19, 2016 2:47 am

by SquareDisc City » Mon Dec 19, 2016 6:29 am

by Stormwrath » Mon Dec 19, 2016 8:49 am
Kyrusia wrote:To add to Sunset's point... In FT, something called the "Black Box" is common with certain tech situations such as this. Namely: the "Black Box" is just anything that does what you need it to do for the plot (in this instance, generate power). No one knows what really goes on in the "Black Box," spare it involves Science™; an example: insert fuel to "Black Box," "Black Box" gives energy as output. Beyond this, it has whatever characteristics you want/need for the setting or plot. This gives you whatever freedom you need and can adjust the "rules" of your "Black Box" to whatever you are comfortable with (a balance between strengths, like high output or low waste, and weaknesses, such as limited fuel or high instability, is advisable). Of course I've never met anyone who In-Character calls their power generator/core the "Black Box" - usually it has some name, much like how Sunset suggests - but still.
Excusing that, if you are going for a "harder" science-fiction sort of environment , you can essentially throw-out "cold fusion" due to its more... fantastical attestations (though if you're all right with that, you could do some research on LENR and adapt it to a fictional setting as needed; it is a cool name, after all). I'm not well-versed on what the other franchises' power cores have their basis on, but I imagine it is probably close to the sort of "Black Box" described above, with added technobabble. Fusion - likely the deuterium/tritium variant (you can read more here) - is probably your best bet in this scenario (again, assuming a "harder" edge; it is also fairly common, in a variety of forms, in FT - even for stellar vessels due to reasons noted below). The stellarator Sunset suggested is one possible confinement set-up, but there are others that are currently undergoing research - the tokamak being the oldest, if I remember correctly.
Assuming this is for terrestrial uses, you're of course going to need a fuel source. Were you utilizing fusion for a stellar arm, that'd be relatively simple, given hydrogen and helium are the most abundant forms of ordinary matter in the universe. There is a relatively large amount of information available on contemporary hydrogen production, though most appear to be related to steam reforming from hydrocarbons, making such unsustainable (which you may not want). There are other methods, of course, such as thermolysis and electrolysis (from water), but these carry their own pros and cons.
You may find some use from Atomic Rockets (linked in our thread OP links section), a fair staple in the NSFT community - even among those of us who prefer the "softer" side of sci-fi - given its deluge of information on topics such as this; keep in mind, though, it is most certainly looking at things from a "harder" perspective.
Hope that helps!


by Gig em Aggies » Mon Dec 19, 2016 10:31 am

by Vocenae » Mon Dec 19, 2016 11:50 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.

by Lubyak » Mon Dec 19, 2016 1:27 pm
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Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika

by Senkaku » Mon Dec 19, 2016 2:56 pm

by Kassaran » Mon Dec 19, 2016 4:18 pm
Senkaku wrote:I lowkey like the funnels that Lub puts on the RuB's ships, but I want to keep a little more hard science than having miasma and stuff, so I was considering having funnel-like structures on some of mine as intake-outtake vents for Curie point radiators. Does anyone else have novel ways of disposing of waste heat on your ships?
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."

by North Calaveras » Mon Dec 19, 2016 5:29 pm

by The United Dominion » Mon Dec 19, 2016 7:53 pm
North Calaveras wrote:I want my nation to get back into sci-fi and I'm thinking about being a Military-Industrial Cartel, any thoughts?
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